{(side cursorObject in [civilian,independent])}
das muss raus...
Code
//Restraining (Shift + R) and Radio (R)
case 19: {
if (_shift && playerSide in [west,civilian] && {!isNull cursorObject} && {cursorObject isKindOf "Man"} && {(isPlayer cursorObject)} && {alive cursorObject} && {cursorObject distance player < 3.5} && {!(cursorObject getVariable "Escorting")} && {!(cursorObject getVariable "restrained")} && {speed cursorObject < 1}) then {
[] call life_fnc_restrainAction;
};
};