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    1. Nodezone.net Community
    2. Mitglieder
    3. Patrick Snippe

    Beiträge von Patrick Snippe

    • Hilfe Terrain Builder

      • Patrick Snippe
      • 23. Oktober 2022 um 14:47

      Hallo liebe Native Community,

      ich habe da ein Problem, wenn ich meine Map packe als pbo und dann im Spiel schaue, sind einige Gebäude auf der Map weiß die Gebäude sind aber betretbar und sichtbar. Hat jemand eine Idee ich packe die pbo mit dem Add-on Builder aus Arma 3 Tools.


      Beste Grüße

    • Terrain Builder Fehler

      • Patrick Snippe
      • 19. April 2022 um 00:54

      Hey,

      ich habe versucht mein Terrain Builder zu starten, leider kommt aber eine Fehlermeldung. Hätte da jemand eine Lösung für mich?

      Beste Grüße

      Patrick

      Bilder

      • testgsgsgsdgsdg.JPG
        • 47,66 kB
        • 426 × 492
        • 111
    • Letzte Spawn Position im Spawnmenu einfügen

      • Patrick Snippe
      • 30. März 2022 um 22:31

      Hallo liebe Native Community,

      ich habe da mal eine Frage. Wie der Titel vielleicht schon verrät, wollte ich gerne wissen wie man im Spawnmenü denn Punkt Letzter Position hinzufügt.

      Danke schonmal im voraus

      Beste Grüße

      Patrick

    • [TUT]​Neuer Kleidungsshop

      • Patrick Snippe
      • 25. November 2021 um 05:46

      Hat sich erledigt habe den Fehler gefunden :)

      Code
      /*
      *   Clothing classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment
      *   Backpacks/remaining classnames can be found here (TIP: Search page for "pack"): https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY
      *
      */
      class Clothing {
          class bruce {
              title = "STR_Shops_C_Bruce";
              conditions = "";
              side = "civ";
              class Catogary {
                  class bruce_Unfirorms {
                      displaname = "Uniform";
                      conditions = "";
                      colthing[] = {
                          { "NONE", $STR_C_Remove_uniforms, 0, "" },
                          { "U_C_Poloshirt_blue", "", 500, "" },
                          { "U_C_Poloshirt_burgundy", "", 500, "" },
                          { "U_C_Poloshirt_salmon", "", 500, "" },
                          { "U_C_Poloshirt_redwhite", "", 500, "" },
                          { "U_C_Poloshirt_stripped", "", 500, "" },
                          { "U_C_Poloshirt_tricolour", "", 500, "" },
                          { "U_C_Man_casual_5_F", "", 600, "" },
                          { "U_C_Man_casual_4_F", "", 600, "" },
                          { "U_C_Man_casual_6_F", "", 600, "" },
                          { "U_C_Uniform_Scientist_02_formal_F", "", 600, "" },
                          { "U_C_Man_casual_2_F", "", 700, "" },
                          { "U_C_Man_casual_3_F", "", 700, "" },
                          { "U_C_Man_casual_1_F", "", 700, "" },
                          { "U_OrestesBody", "", 1000, "" },
                          { "U_C_Uniform_Farmer_01_F", "", 1000, "" },
                          { "U_C_Mechanic_01_F", "", 1000, "" },
                          { "U_C_IDAP_Man_cargo_F", "", 2500, "" },
                          { "U_C_IDAP_Man_Jeans_F", "", 2500, "" },
                          { "U_C_IDAP_Man_casual_F", "", 2500, "" },
                          { "U_C_IDAP_Man_shorts_F", "", 2500, "" },
                          { "U_C_IDAP_Man_Tee_F", "", 2500, "" },
                          { "U_C_IDAP_Man_TeeShorts_F", "", 2500, "" }
                      };
                  };
                  class bruce_Headgear {
                      displaname = "Kopfbedeckung";
                      conditions = "";
                      colthing[] = {
                          { "NONE", $STR_C_Remove_headgear, 0, "" },
                          { "H_Bandanna_blu", "", 150, "" },
                          { "H_Bandanna_sand", "", 150, "" },
                          { "H_Bandanna_gry", "", 150, "" },
                          { "H_Bandanna_surfer_grn", "", 150, "" },
                          { "H_Bandanna_surfer_blk", "", 150, "" },
                          { "H_Bandanna_camo", "", 150, "" },
                          { "H_Booniehat_mgrn", "", 250, "" },
                          { "H_Booniehat_khk", "", 250, "" },
                          { "H_Booniehat_oli", "", 250, "" },
                          { "H_Booniehat_tan", "", 250, "" },
      
                          { "H_Hat_grey", "", 300, "" },
                          { "H_Hat_brown", "", 300, "" },
                          { "H_Hat_tan", "", 300, "" },
                          { "H_Hat_checker", "", 300, "" },
                          { "H_Hat_camo", "", 300, "" },
      
                          { "H_StrawHat", "", 350, "" },
                          { "H_StrawHat_dark", "", 350, "" },
      
                          { "H_Hat_Safari_olive_F", "", 400, "" },
                          { "H_Hat_Safari_sand_F", "", 400, "" },
      
                          { "H_Cap_Orange_IDAP_F", "", 500, "" },
                          { "H_Cap_Black_IDAP_F", "", 500, "" },
                          { "H_Cap_White_IDAP_F", "", 500, "" },
                          { "H_Cap_grn_BI", "", 500, "" },
                          { "H_Cap_blu", "", 500, "" },
                          { "H_Cap_red", "", 500, "" },
                          { "H_Cap_grn", "", 500, "" },
                          { "H_Cap_tan", "", 500, "" },
                          { "H_Cap_oli", "", 500, "" },
                          { "H_Cap_blk", "", 500, "" },
                          { "H_Cap_press", "", 500, "" },
                          { "H_Cap_blk_CMMG", "", 500, "" },
                          { "H_Cap_surfer", "", 500, "" },
      
                          { "H_Construction_basic_yellow_F", "", 750, "" },
                          { "H_Construction_headset_yellow_F", "", 750, "" },
                          { "H_Construction_earprot_yellow_F", "", 750, "" }
                      };
                  };
                  class bruce_Glasses {
                      displaname = "Brillen";
                      conditions = "";
                      colthing[] = {
                          { "NONE", $STR_C_Remove_goggles, 0, "" },
                          { "G_Lady_Blue", "", 150, "" },
                          { "G_Aviator", "", 250, "" },
                          { "G_Spectacles", "", 250, "" },
                          { "G_Spectacles_Tinted", "", 250, "" },
                          { "G_Squares", "", 255, "" },
                          { "G_EyeProtectors_F", "", 255, "" },
                          { "G_Shades_Blue", "", 300, "" },
                          { "G_Shades_Green", "", 300, "" },
                          { "G_Shades_Red", "", 300, "" },
                          { "G_Shades_Black", "", 300, "" }
                      };
                  };
                  class bruce_Vestes {
                      displaname = "Westen";
                      conditions = "";
                      colthing[] = {
                          { "NONE", $STR_C_Remove_vests, 0, "" },
                          { "V_Pocketed_coyote_F", "", 5000, "" },
                          { "V_Pocketed_olive_F", "", 5000, "" },
                          { "V_Pocketed_black_F", "", 5000, "" },
                          { "V_Safety_yellow_F", "", 1500, "" }
                      };
                  };
                  class bruce_Backpakink {
                      displaname = "Rucksack";
                      conditions = "";
                      colthing[] = {
                          { "NONE", $STR_C_Remove_backpacks, 0, "" },
                          { "B_OutdoorPack_blk", "", 500, "" },
                          { "B_AssaultPack_khk", "", 2000, "" },
                          { "B_AssaultPack_dgtl", "", 2000, "" },
                          { "B_AssaultPack_rgr", "", 2000, "" },
                          { "B_AssaultPack_sgg", "", 2000, "" },
                          { "B_AssaultPack_blk", "", 2000, "" },
                          { "B_AssaultPack_cbr", "", 2000, "" },
                          { "B_AssaultPack_mcamo", "", 2000, "" },
                          { "B_AssaultPack_tna_f", "", 2000, "" }, //Apex DLC
                          { "B_TacticalPack_oli", "", 2500, "" },
                          { "B_Kitbag_mcamo", "", 3500, "" },
                          { "B_Kitbag_sgg", "", 3500, "" },
                          { "B_Kitbag_cbr", "", 3500, "" },
                          { "B_FieldPack_blk", "", 5000, "" },
                          { "B_FieldPack_ocamo", "", 5000, "" },
                          { "B_FieldPack_oucamo", "", 5000, "" },
                          { "B_FieldPack_ghex_f", "", 5000, "" }, //Apex DLC
                          { "B_Bergen_sgg", "", 6500, "" },
                          { "B_Bergen_mcamo", "", 6500, "" },
                          { "B_Bergen_rgr", "", 6500, "" },
                          { "B_Bergen_blk", "", 6500, "" },
                          { "B_Carryall_ocamo", "", 7500, "" },
                          { "B_Carryall_oucamo", "", 7500, "" },
                          { "B_Carryall_mcamo", "", 7500, "" },
                          { "B_Carryall_oli", "", 7500, "" },
                          { "B_Carryall_khk", "", 7500, "" },
                          { "B_Carryall_cbr", "", 7500, "" },
                          { "B_Carryall_ghex_f", "", 7500, "" }, //Apex DLC
                          { "B_Bergen_dgtl_f", "", 9500, "" }, //Apex DLC
                          { "B_Bergen_tna_f", "", 9500, "" } //Apex DLC
                      };
                  };
              };
          };    
          class cop {
              title = "STR_Shops_C_Police";
              conditions = "";
              side = "cop";
              class Catogary {
                  class cop_Unfirorms {
                      displaname = "Uniform";
                      conditions = "";
                      colthing[] = {
                          { "NONE", $STR_C_Remove_uniforms, 0, "" },
                          { "U_B_CombatUniform_mcam_tshirt", "", 350, "call life_coplevel >= 1" },
                          { "U_B_CombatUniform_mcam_worn", "", 500, "call life_coplevel >= 2" },
                          { "U_B_survival_uniform", "", 1200, "call life_coplevel >= 1" }
                      };
                  };
                  class cop_Headgear {
                      displaname = "Kopfbedeckung";
                      conditions = "";
                      colthing[] = {
                          { "NONE", $STR_C_Remove_headgear, 0, "" },
                          { "H_Cap_police", "", 25, "" },
                          { "H_Booniehat_mcamo", "", 120, "call life_coplevel >= 1" },
                          { "H_HelmetB_plain_mcamo", "", 75, "call life_coplevel >= 1" },
                          { "H_HelmetB_Enh_tna_F", "", 80, "call life_coplevel >= 1" }, //Apex DLC
                          { "H_Beret_blk_POLICE", "", 50, "call life_coplevel >= 2" },
                          { "H_MilCap_mcamo", "", 100, "call life_coplevel >= 2" },
                          { "H_MilCap_gen_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC
                          { "H_MilCap_tna_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC
                          { "H_MilCap_oucamo", "", 1200, "call life_coplevel >= 2" }
                      };
                  };
                  class cop_Glasses {
                      displaname = "Brillen";
                      conditions = "";
                      colthing[] = {
                          { "NONE", $STR_C_Remove_goggles, 0, "" },
                          { "G_Squares", "", 10, "" },
                          { "G_Shades_Blue", "", 20, "" },
                          { "G_Sport_Blackred", "", 20, "" },
                          { "G_Sport_Checkered", "", 20, "" },
                          { "G_Sport_Blackyellow", "", 20, "" },
                          { "G_Sport_BlackWhite", "", 20, "" },
                          { "G_Shades_Black", "", 25, "" },
                          { "G_Lowprofile", "", 30, "" },
                          { "G_Combat", "", 55, "" },
                          { "G_Aviator", "", 100, "" },
                          { "G_Lady_Mirror", "", 150, "" },
                          { "G_Lady_Dark", "", 150, "" },
                          { "G_Lady_Blue", "", 150, "" }
                      };
                  };
                  class cop_Vestes {
                      displaname = "Westen";
                      conditions = "";
                      colthing[] = {
                          { "NONE", $STR_C_Remove_vests, 0, "" },
                          { "V_Rangemaster_belt", "", 800, "" },
                          { "V_TacVest_blk_POLICE", "", 1000, "call life_coplevel >= 1" },
                          { "V_TacVest_gen_F", "", 1000, "call life_coplevel >= 1" }, //Apex DLC
                          { "V_PlateCarrier2_rgr", "", 1500, "call life_coplevel >= 2" }
                      };
                  };
                  class cop_Backpacks {
                      displaname = "Rucksack";
                      conditions = "";
                      colthing[] = {
                          { "NONE", $STR_C_Remove_backpacks, 0, "" },
                          { "B_FieldPack_cbr", "", 500, "" },
                          { "B_AssaultPack_cbr", "", 700, "" },
                          { "B_Kitbag_cbr", "", 800, "" },
                          { "B_Bergen_sgg", "", 2500, "" },
                          { "B_Carryall_cbr", "", 3500, "" }
                          
                      };
                  };
              };
          };
      };
      Alles anzeigen
    • [TUT]​Neuer Kleidungsshop

      • Patrick Snippe
      • 25. November 2021 um 05:37

      Moin Moin,

      ich habe mal eine Frage habe das System mal eingefügt bei den Zivilisten läuft das auch super jetzt hatte ich versucht denn Polizei Kleidungsshop auch mit reinzunehmen leider ist dann das Problem, dass man nicht mehr auf den Kleidungsshop der Polizei zugreifen kann.

      Vielleicht hat ja jemand eine Idee

      Code
      /*
      *   Clothing classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment
      *   Backpacks/remaining classnames can be found here (TIP: Search page for "pack"): https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY
      *
      */
      class Clothing {
          class bruce {
              title = "STR_Shops_C_Bruce";
              conditions = "";
              side = "civ";
              class Catogary {
                  class bruce_Unfirorms {
                      displaname = "Uniform";
                      conditions = "";
                      colthing[] = {
                          { "NONE", $STR_C_Remove_uniforms, 0, "" },
                          { "U_C_Poloshirt_blue", "", 500, "" },
                          { "U_C_Poloshirt_burgundy", "", 500, "" },
                          { "U_C_Poloshirt_salmon", "", 500, "" },
                          { "U_C_Poloshirt_redwhite", "", 500, "" },
                          { "U_C_Poloshirt_stripped", "", 500, "" },
                          { "U_C_Poloshirt_tricolour", "", 500, "" },
                          { "U_C_Man_casual_5_F", "", 600, "" },
                          { "U_C_Man_casual_4_F", "", 600, "" },
                          { "U_C_Man_casual_6_F", "", 600, "" },
                          { "U_C_Uniform_Scientist_02_formal_F", "", 600, "" },
                          { "U_C_Man_casual_2_F", "", 700, "" },
                          { "U_C_Man_casual_3_F", "", 700, "" },
                          { "U_C_Man_casual_1_F", "", 700, "" },
                          { "U_OrestesBody", "", 1000, "" },
                          { "U_C_Uniform_Farmer_01_F", "", 1000, "" },
                          { "U_C_Mechanic_01_F", "", 1000, "" },
                          { "U_C_IDAP_Man_cargo_F", "", 2500, "" },
                          { "U_C_IDAP_Man_Jeans_F", "", 2500, "" },
                          { "U_C_IDAP_Man_casual_F", "", 2500, "" },
                          { "U_C_IDAP_Man_shorts_F", "", 2500, "" },
                          { "U_C_IDAP_Man_Tee_F", "", 2500, "" },
                          { "U_C_IDAP_Man_TeeShorts_F", "", 2500, "" }
                      };
                  };
                  class bruce_Headgear {
                      displaname = "Kopfbedeckung";
                      conditions = "";
                      colthing[] = {
                          { "NONE", $STR_C_Remove_headgear, 0, "" },
                          { "H_Bandanna_blu", "", 150, "" },
                          { "H_Bandanna_sand", "", 150, "" },
                          { "H_Bandanna_gry", "", 150, "" },
                          { "H_Bandanna_surfer_grn", "", 150, "" },
                          { "H_Bandanna_surfer_blk", "", 150, "" },
                          { "H_Bandanna_camo", "", 150, "" },
                          { "H_Booniehat_mgrn", "", 250, "" },
                          { "H_Booniehat_khk", "", 250, "" },
                          { "H_Booniehat_oli", "", 250, "" },
                          { "H_Booniehat_tan", "", 250, "" },
      
                          { "H_Hat_grey", "", 300, "" },
                          { "H_Hat_brown", "", 300, "" },
                          { "H_Hat_tan", "", 300, "" },
                          { "H_Hat_checker", "", 300, "" },
                          { "H_Hat_camo", "", 300, "" },
      
                          { "H_StrawHat", "", 350, "" },
                          { "H_StrawHat_dark", "", 350, "" },
      
                          { "H_Hat_Safari_olive_F", "", 400, "" },
                          { "H_Hat_Safari_sand_F", "", 400, "" },
      
                          { "H_Cap_Orange_IDAP_F", "", 500, "" },
                          { "H_Cap_Black_IDAP_F", "", 500, "" },
                          { "H_Cap_White_IDAP_F", "", 500, "" },
                          { "H_Cap_grn_BI", "", 500, "" },
                          { "H_Cap_blu", "", 500, "" },
                          { "H_Cap_red", "", 500, "" },
                          { "H_Cap_grn", "", 500, "" },
                          { "H_Cap_tan", "", 500, "" },
                          { "H_Cap_oli", "", 500, "" },
                          { "H_Cap_blk", "", 500, "" },
                          { "H_Cap_press", "", 500, "" },
                          { "H_Cap_blk_CMMG", "", 500, "" },
                          { "H_Cap_surfer", "", 500, "" },
      
                          { "H_Construction_basic_yellow_F", "", 750, "" },
                          { "H_Construction_headset_yellow_F", "", 750, "" },
                          { "H_Construction_earprot_yellow_F", "", 750, "" }
                      };
                  };
                  class bruce_Glasses {
                      displaname = "Brillen";
                      conditions = "";
                      colthing[] = {
                          { "NONE", $STR_C_Remove_goggles, 0, "" },
                          { "G_Lady_Blue", "", 150, "" },
                          { "G_Aviator", "", 250, "" },
                          { "G_Spectacles", "", 250, "" },
                          { "G_Spectacles_Tinted", "", 250, "" },
                          { "G_Squares", "", 255, "" },
                          { "G_EyeProtectors_F", "", 255, "" },
                          { "G_Shades_Blue", "", 300, "" },
                          { "G_Shades_Green", "", 300, "" },
                          { "G_Shades_Red", "", 300, "" },
                          { "G_Shades_Black", "", 300, "" }
                      };
                  };
                  class bruce_Vestes {
                      displaname = "Westen";
                      conditions = "";
                      colthing[] = {
                          { "NONE", $STR_C_Remove_vests, 0, "" },
                          { "V_Pocketed_coyote_F", "", 5000, "" },
                          { "V_Pocketed_olive_F", "", 5000, "" },
                          { "V_Pocketed_black_F", "", 5000, "" },
                          { "V_Safety_yellow_F", "", 1500, "" }
                      };
                  };
                  class bruce_Backpakink {
                      displaname = "Rucksack";
                      conditions = "";
                      colthing[] = {
                          { "NONE", $STR_C_Remove_backpacks, 0, "" },
                          { "B_OutdoorPack_blk", "", 500, "" },
                          { "B_AssaultPack_khk", "", 2000, "" },
                          { "B_AssaultPack_dgtl", "", 2000, "" },
                          { "B_AssaultPack_rgr", "", 2000, "" },
                          { "B_AssaultPack_sgg", "", 2000, "" },
                          { "B_AssaultPack_blk", "", 2000, "" },
                          { "B_AssaultPack_cbr", "", 2000, "" },
                          { "B_AssaultPack_mcamo", "", 2000, "" },
                          { "B_AssaultPack_tna_f", "", 2000, "" }, //Apex DLC
                          { "B_TacticalPack_oli", "", 2500, "" },
                          { "B_Kitbag_mcamo", "", 3500, "" },
                          { "B_Kitbag_sgg", "", 3500, "" },
                          { "B_Kitbag_cbr", "", 3500, "" },
                          { "B_FieldPack_blk", "", 5000, "" },
                          { "B_FieldPack_ocamo", "", 5000, "" },
                          { "B_FieldPack_oucamo", "", 5000, "" },
                          { "B_FieldPack_ghex_f", "", 5000, "" }, //Apex DLC
                          { "B_Bergen_sgg", "", 6500, "" },
                          { "B_Bergen_mcamo", "", 6500, "" },
                          { "B_Bergen_rgr", "", 6500, "" },
                          { "B_Bergen_blk", "", 6500, "" },
                          { "B_Carryall_ocamo", "", 7500, "" },
                          { "B_Carryall_oucamo", "", 7500, "" },
                          { "B_Carryall_mcamo", "", 7500, "" },
                          { "B_Carryall_oli", "", 7500, "" },
                          { "B_Carryall_khk", "", 7500, "" },
                          { "B_Carryall_cbr", "", 7500, "" },
                          { "B_Carryall_ghex_f", "", 7500, "" }, //Apex DLC
                          { "B_Bergen_dgtl_f", "", 9500, "" }, //Apex DLC
                          { "B_Bergen_tna_f", "", 9500, "" } //Apex DLC
                      };
                  };
              };
              
              class cop {
                  title = "STR_Shops_C_Police";
                  conditions = "";
                  side = "cop";
                  class Catogary {
                      class cop_Unfirorms {
                          displaname = "Uniform";
                          conditions = "";
                          colthing[] = {
                              { "NONE", $STR_C_Remove_uniforms, 0, "" },
                              { "U_B_CombatUniform_mcam_tshirt", "", 350, "call life_coplevel >= 1" },
                              { "U_B_CombatUniform_mcam_worn", "", 500, "call life_coplevel >= 2" },
                              { "U_B_survival_uniform", "", 1200, "call life_coplevel >= 1" }
                          };
                      };
                      class cop_Headgear {
                          displaname = "Kopfbedeckung";
                          conditions = "";
                          colthing[] = {
                              { "NONE", $STR_C_Remove_headgear, 0, "" },
                              { "H_Cap_police", "", 25, "" },
                              { "H_Booniehat_mcamo", "", 120, "call life_coplevel >= 1" },
                              { "H_HelmetB_plain_mcamo", "", 75, "call life_coplevel >= 1" },
                              { "H_HelmetB_Enh_tna_F", "", 80, "call life_coplevel >= 1" }, //Apex DLC
                              { "H_Beret_blk_POLICE", "", 50, "call life_coplevel >= 2" },
                              { "H_MilCap_mcamo", "", 100, "call life_coplevel >= 2" },
                              { "H_MilCap_gen_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC
                              { "H_MilCap_tna_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC
                              { "H_MilCap_oucamo", "", 1200, "call life_coplevel >= 2" }
                          };
                      };
                      class cop_Glasses {
                          displaname = "Brillen";
                          conditions = "";
                          colthing[] = {
                              { "NONE", $STR_C_Remove_goggles, 0, "" },
                              { "G_Squares", "", 10, "" },
                              { "G_Shades_Blue", "", 20, "" },
                              { "G_Sport_Blackred", "", 20, "" },
                              { "G_Sport_Checkered", "", 20, "" },
                              { "G_Sport_Blackyellow", "", 20, "" },
                              { "G_Sport_BlackWhite", "", 20, "" },
                              { "G_Shades_Black", "", 25, "" },
                              { "G_Lowprofile", "", 30, "" },
                              { "G_Combat", "", 55, "" },
                              { "G_Aviator", "", 100, "" },
                              { "G_Lady_Mirror", "", 150, "" },
                              { "G_Lady_Dark", "", 150, "" },
                              { "G_Lady_Blue", "", 150, "" }
                          };
                      };
                      class cop_Vestes {
                          displaname = "Westen";
                          conditions = "";
                          colthing[] = {
                              { "NONE", $STR_C_Remove_vests, 0, "" },
                              { "V_Rangemaster_belt", "", 800, "" },
                              { "V_TacVest_blk_POLICE", "", 1000, "call life_coplevel >= 1" },
                              { "V_TacVest_gen_F", "", 1000, "call life_coplevel >= 1" }, //Apex DLC
                              { "V_PlateCarrier2_rgr", "", 1500, "call life_coplevel >= 2" }
                          };
                      };
                      class cop_Backpacks {
                          displaname = "Rucksack";
                          conditions = "";
                          colthing[] = {
                              { "NONE", $STR_C_Remove_backpacks, 0, "" },
                              { "B_FieldPack_cbr", "", 500, "" },
                              { "B_AssaultPack_cbr", "", 700, "" },
                              { "B_Kitbag_cbr", "", 800, "" },
                              { "B_Bergen_sgg", "", 2500, "" },
                              { "B_Carryall_cbr", "", 3500, "" }
                          };
                      };
                  };
              };
          };
      };
      Alles anzeigen

      Liebe Grüße

      Patrick

    • [Suche] Jemand der mir ein WBB Forum einrichtet

      • Patrick Snippe
      • 1. November 2021 um 14:51

      Hallo, ich suche jemanden der mir ein WBB Forum einrichten kann.

      Ich würde mich freuen, wenn sich der ein oder andere melden würde.

      Liebe Grüße

      Patrick

    • Defibrillator funktioniert nicht

      • Patrick Snippe
      • 13. Januar 2018 um 15:08

      ok schade trotzdem vielen dank:)

    • Defibrillator funktioniert nicht

      • Patrick Snippe
      • 13. Januar 2018 um 13:49

      habe es aktiviert

      Medical System Configurations

      revive_cops = false; //true to enable cops the ability to revive everyone or false for only medics/ems.

      revive_civ = false; //true to enable civs the ability to revive everyone or false for only medics/ems or medic/ems/cops.

      revive_east = false; //true to enable opfor the ability to revive everyone or false for only medics/ems or medic/ems/cops.

      revive_fee = 1500; //Revive fee that players have to pay and medics only EMS(independent) are rewarded with this amount.

      hospital_heal_fee = 1000; //Fee to heal at a hospital NPC

    • Defibrillator funktioniert nicht

      • Patrick Snippe
      • 13. Januar 2018 um 00:32

      Ja er hat denn Notruf getätigt

      Dateien

      fn_revivePlayer.sqf 3,5 kB – 383 Downloads
    • Defibrillator funktioniert nicht

      • Patrick Snippe
      • 12. Januar 2018 um 22:57

      es klappt auch nicht mit Verbandskasten

    • Defibrillator funktioniert nicht

      • Patrick Snippe
      • 12. Januar 2018 um 22:37

      habe nur denn Defibrillator im z-Inventar gehabt versuche es mal mit Verbandskasten und Defibrillator

      Dateien

      Arma3_x64_2018-01-12_20-35-35.rpt 103,81 kB – 257 Downloads
    • Defibrillator funktioniert nicht

      • Patrick Snippe
      • 12. Januar 2018 um 21:54

      Guten Tag,

      ich habe ein kleines Problem nämlich wenn ich eine Person wiederbeleben möchte mit der Windows taste passiert nix es kommt auch keine Fehlermeldung ?

      Vielen dank schoneinmal im vorraus

      Dateien

      arma3server_x64_2018-01-12_21-36-14.rpt 59,23 kB – 222 Downloads

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