1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Mo: 21 Juli 2025
  • Anmelden oder registrieren
  • Suche
Alles
  • Alles
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Mitglieder
    3. Natic

    Beiträge von Natic

    • Rucksack nicht Unsichtbar

      • Natic
      • 18. Februar 2017 um 16:42

      Meinst du so unter Cases

      Spoiler anzeigen

      #include "..\..\script_macros.hpp"
      /*
      File: fn_playerSkins.sqf
      Author: Daniel Stuart

      Description:
      Sets skins for players by their side and uniform.
      */
      private["_skinName"];

      switch (playerSide) do {
      case civilian: {
      if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
      if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
      player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
      };
      if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
      player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
      };
      if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
      player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
      };
      if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
      player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
      };
      if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
      player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
      };
      if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
      player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
      };
      if (uniform player isEqualTo "U_C_Commoner1_1") then {
      player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
      };
      };
      };

      case west: {
      if (uniform player isEqualTo "U_Rangemaster") then {
      _skinName = "skins\personen\polizei\dienst.paa";
      if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
      if (FETCH_CONST(life_coplevel) >= 1) then {
      _skinName = ["skins\personen\polizei\dienst_",(FETCH_CONST(life_coplevel)),".paa"] joinString "";
      };
      };
      player setObjectTextureGlobal [0, _skinName];
      if(!isNull (unitBackpack player)) then { (unitBackpack player) setObjectTextureGlobal [0, ""]; };
      };
      };

      case independent: {
      if (uniform player isEqualTo "U_O_CombatUniform_ocamo") then {
      player setObjectTextureGlobal [0, "skins\personen\feuerwehr\dienst.jpg"];
      if(!isNull (unitBackpack player)) then { (unitBackpack player) setObjectTextureGlobal [0, ""]; };
      };
      };
      };

      Oder Wie

    • Rucksack nicht Unsichtbar

      • Natic
      • 18. Februar 2017 um 10:30

      Hier meine Config_Clothing

      Spoiler anzeigen

      /*
      * ARRAY FORMAT:
      * 0: STRING (Classname)
      * 1: STRING (Display Name, leave as "" for default)
      * 2: SCALAR (Price)
      * 4: ARRAY (This is for limiting items to certain things)
      * 0: Variable to read from
      * 1: Variable Value Type (SCALAR / BOOL / EQUAL)
      * 2: What to compare to (-1 = Check Disabled)
      *
      * Clothing classnames can be found here: Arma 3 CfgWeapons Equipment - Bohemia Interactive Community
      * Backpacks/remaining classnames can be found here (TIP: search page for "pack"): Arma 3 CfgVehicles EMPTY - Bohemia Interactive Community
      *
      */
      class Clothing {
      class bruce {
      title = "STR_Shops_C_Bruce";
      license = "";
      side = "civ";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      { "U_C_Poloshirt_stripped", "Poloshirt stripped", 125, { "", "", -1 } },
      { "U_C_Poloshirt_redwhite", "Poloshirt Red/White", 150, { "", "", -1 } },
      { "U_C_Poloshirt_salmon", "Poloshirt Salmon", 175, { "", "", -1 } },
      { "U_C_Poloshirt_blue", "Poloshirt Blue", 250, { "", "", -1 } },
      { "U_C_Poor_2", "Rag tagged clothes", 250, { "", "", -1 } },
      { "U_C_Poloshirt_burgundy", "Poloshirt Burgundy", 275, { "", "", -1 } },
      { "U_C_Poloshirt_tricolour", "Poloshirt Tricolor", 350, { "", "", -1 } },
      { "U_IG_Guerilla2_2", "Green stripped shirt & Pants", 650, { "", "", -1 } },
      { "U_IG_Guerilla3_1", "Brown Jacket & Pants", 735, { "", "", -1 } },
      { "U_OrestesBody", "Surfing On Land", 1100, { "", "", -1 } },
      { "U_IG_Guerilla2_3", "The Outback Rangler", 1200, { "", "", -1 } },
      { "U_C_HunterBody_grn", "The Hunters Look", 1500, { "", "", -1 } },
      { "U_C_WorkerCoveralls", "Mechanic Coveralls", 2500, { "", "", -1 } },
      { "U_NikosAgedBody", "Casual Wears", 5000, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } },
      { "H_Bandanna_camo", "Camo Bandanna", 120, { "", "", -1 } },
      { "H_Bandanna_surfer", "Surfer Bandanna", 130, { "", "", -1 } },
      { "H_Bandanna_surfer", "", 135, { "", "", -1 } },
      { "H_Bandanna_khk", "Khaki Bandanna", 145, { "", "", -1 } },
      { "H_Cap_blu", "", 150, { "", "", -1 } },
      { "H_Cap_grn", "", 150, { "", "", -1 } },
      { "H_Cap_grn_BI", "", 150, { "", "", -1 } },
      { "H_Cap_oli", "", 150, { "", "", -1 } },
      { "H_Cap_red", "", 150, { "", "", -1 } },
      { "H_Cap_tan", "", 150, { "", "", -1 } },
      { "H_Bandanna_gry", "Grey Bandanna", 150, { "", "", -1 } },
      { "H_Bandanna_sgg", "Sage Bandanna", 160, { "", "", -1 } },
      { "H_Bandanna_cbr", "", 165, { "", "", -1 } },
      { "H_StrawHat", "Straw Fedora", 225, { "", "", -1 } },
      { "H_Hat_tan", "", 265, { "", "", -1 } },
      { "H_Hat_brown", "", 276, { "", "", -1 } },
      { "H_Hat_grey", "", 280, { "", "", -1 } },
      { "H_BandMask_blk", "Hat & Bandanna", 300, { "", "", -1 } },
      { "H_Hat_blue", "", 310, { "", "", -1 } },
      { "H_Hat_checker", "", 340, { "", "", -1 } },
      { "H_Booniehat_tan", "", 425, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } },
      { "G_Shades_Black", "", 20, { "", "", -1 } },
      { "G_Shades_Blue", "", 20, { "", "", -1 } },
      { "G_Shades_Green", "", 20, { "", "", -1 } },
      { "G_Shades_Red", "", 20, { "", "", -1 } },
      { "G_Sport_Blackred", "", 25, { "", "", -1 } },
      { "G_Sport_BlackWhite", "", 25, { "", "", -1 } },
      { "G_Sport_Blackyellow", "", 25, { "", "", -1 } },
      { "G_Sport_Checkered", "", 25, { "", "", -1 } },
      { "G_Sport_Greenblack", "", 25, { "", "", -1 } },
      { "G_Sport_Red", "", 25, { "", "", -1 } },
      { "G_Lowprofile", "", 30, { "", "", -1 } },
      { "G_Squares", "", 50, { "", "", -1 } },
      { "G_Aviator", "", 100, { "", "", -1 } },
      { "G_Combat", "", 125, { "", "", -1 } },
      { "G_Lady_Mirror", "", 150, { "", "", -1 } },
      { "G_Lady_Dark", "", 150, { "", "", -1 } },
      { "G_Lady_Blue", "", 150, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } },
      { "B_OutdoorPack_blk", "", 500, { "", "", -1 } },
      { "B_AssaultPack_khk", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_dgtl", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_rgr", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_sgg", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_blk", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_cbr", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_mcamo", "", 2000, { "", "", -1 } },
      { "B_TacticalPack_oli", "", 2500, { "", "", -1 } },
      { "B_Kitbag_mcamo", "", 3500, { "", "", -1 } },
      { "B_Kitbag_sgg", "", 3500, { "", "", -1 } },
      { "B_Kitbag_cbr", "", 3500, { "", "", -1 } },
      { "B_FieldPack_blk", "", 5000, { "", "", -1 } },
      { "B_FieldPack_ocamo", "", 5000, { "", "", -1 } },
      { "B_FieldPack_oucamo", "", 5000, { "", "", -1 } },
      { "B_Bergen_sgg", "", 6500, { "", "", -1 } },
      { "B_Bergen_mcamo", "", 6500, { "", "", -1 } },
      { "B_Bergen_rgr", "", 6500, { "", "", -1 } },
      { "B_Bergen_blk", "", 6500, { "", "", -1 } },
      { "B_Carryall_ocamo", "", 7500, { "", "", -1 } },
      { "B_Carryall_oucamo", "", 7500, { "", "", -1 } },
      { "B_Carryall_mcamo", "", 7500, { "", "", -1 } },
      { "B_Carryall_oli", "", 7500, { "", "", -1 } },
      { "B_Carryall_khk", "", 7500, { "", "", -1 } },
      { "B_Carryall_cbr", "", 7500, { "", "", -1 } }
      };
      };

      class cop {
      title = "STR_Shops_C_Police";
      license = "";
      side = "cop";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      { "U_Rangemaster", "Dienstkleidung", 25, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } },
      { "H_Cap_police", "", 25, { "", "", -1 } },
      { "H_Beret_blk_POLICE", "", 50, { "life_coplevel", "SCALAR", 2 } },
      { "H_HelmetB_plain_mcamo", "", 75, { "life_coplevel", "SCALAR", 1 } },
      { "H_MilCap_mcamo", "", 100, { "life_coplevel", "SCALAR", 2 } },
      { "H_Booniehat_mcamo", "", 120, { "life_coplevel", "SCALAR", 1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } },
      { "G_Squares", "", 10, { "", "", -1 } },
      { "G_Shades_Blue", "", 20, { "", "", -1 } },
      { "G_Sport_Blackred", "", 20, { "", "", -1 } },
      { "G_Sport_Checkered", "", 20, { "", "", -1 } },
      { "G_Sport_Blackyellow", "", 20, { "", "", -1 } },
      { "G_Sport_BlackWhite", "", 20, { "", "", -1 } },
      { "G_Shades_Black", "", 25, { "", "", -1 } },
      { "G_Lowprofile", "", 30, { "", "", -1 } },
      { "G_Combat", "", 55, { "", "", -1 } },
      { "G_Aviator", "", 100, { "", "", -1 } },
      { "G_Lady_Mirror", "", 150, { "", "", -1 } },
      { "G_Lady_Dark", "", 150, { "", "", -1 } },
      { "G_Lady_Blue", "", 150, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } },
      { "V_Rangemaster_belt", "", 800, { "", "", -1 } },
      { "V_TacVest_blk_POLICE", "", 1000, { "life_coplevel", "SCALAR", 1 } },
      { "V_PlateCarrier2_rgr", "", 1500, { "life_coplevel", "SCALAR", 2 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } },
      { "B_Carryall_cbr", "", 3500, { "", "", -1 } }
      };
      };

      class dive {
      title = "STR_Shops_C_Diving";
      license = "dive";
      side = "civ";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      { "U_B_Wetsuit", "", 2000, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } },
      { "G_Diving", "", 500, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } },
      { "V_RebreatherB", "", 5000, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } }
      };
      };

      class gun_clothing {
      title = "STR_Shops_C_Gun";
      license = "gun";
      side = "civ";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } },
      { "V_Rangemaster_belt", "", 4900, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } }
      };
      };

      class gang_clothing {
      title = "STR_Shops_C_Gang";
      license = "";
      side = "civ";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } },
      { "V_Rangemaster_belt", "", 1900, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } }
      };
      };

      class med_clothing {
      title = "STR_MAR_EMS_Clothing_Shop";
      license = "";
      side = "med";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      { "U_O_CombatUniform_ocamo", "Feuerwehr", 50, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } },
      { "H_Beret_blk_POLICE", "", 50, { "life_mediclevel", "SCALAR", 6 } },
      { "H_Cap_blu", "", 10, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } },
      { "G_Shades_Blue", "", 10, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } },
      { "B_FieldPack_oli", "EMS Backpack", 3000, { "", "", -1 } }
      };
      };

      class reb {
      title = "STR_Shops_C_Rebel";
      license = "rebel";
      side = "civ";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      { "U_IG_Guerilla1_1", "", 5000, {"", "", -1} },
      { "U_I_G_Story_Protagonist_F", "", 7500, { "", "", -1 } },
      { "U_I_G_resistanceLeader_F", "", 11500, { "", "", -1 } },
      { "U_IG_leader", "Guerilla Leader", 15340, { "", "", -1 } },
      { "U_O_PilotCoveralls", "", 15610, { "", "", -1 } },
      { "U_O_SpecopsUniform_ocamo", "", 17500, { "", "", -1 } },
      { "U_O_GhillieSuit", "", 50000, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } },
      { "H_Bandanna_camo", "", 650, { "", "", -1 } },
      { "H_ShemagOpen_khk", "", 800, { "", "", -1 } },
      { "H_ShemagOpen_tan", "", 850, { "", "", -1 } },
      { "H_Shemag_olive", "", 850, { "", "", -1 } },
      { "H_MilCap_oucamo", "", 1200, { "", "", -1 } },
      { "H_HelmetO_ocamo", "", 2500, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } },
      { "G_Shades_Black", "", 20, { "", "", -1 } },
      { "G_Shades_Blue", "", 20, { "", "", -1 } },
      { "G_Sport_Blackred", "", 25, { "", "", -1 } },
      { "G_Sport_Checkered", "", 25, { "", "", -1 } },
      { "G_Sport_Blackyellow", "", 25, { "", "", -1 } },
      { "G_Sport_BlackWhite", "", 25, { "", "", -1 } },
      { "G_Lowprofile", "", 30, { "", "", -1 } },
      { "G_Squares", "", 50, { "", "", -1 } },
      { "G_Combat", "", 125, { "", "", -1 } },
      { "G_Balaclava_blk", "", 150, { "", "", -1 } },
      { "G_Balaclava_combat", "", 150, { "", "", -1 } },
      { "G_Balaclava_lowprofile", "", 150, { "", "", -1 } },
      { "G_Balaclava_oli", "", 150, { "", "", -1 } },
      { "G_Bandanna_aviator", "", 150, { "", "", -1 } },
      { "G_Bandanna_beast", "", 150, { "", "", -1 } },
      { "G_Bandanna_blk", "", 150, { "", "", -1 } },
      { "G_Bandanna_khk", "", 150, { "", "", -1 } },
      { "G_Bandanna_oli", "", 150, { "", "", -1 } },
      { "G_Bandanna_shades", "", 150, { "", "", -1 } },
      { "G_Bandanna_sport", "", 150, { "", "", -1 } },
      { "G_Bandanna_tan", "", 150, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } },
      { "V_BandollierB_cbr", "", 4500, { "", "", -1 } },
      { "V_HarnessO_brn", "", 7500, { "", "", -1 } },
      { "V_TacVest_khk", "", 12500, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } },
      { "B_OutdoorPack_blk", "", 500, { "", "", -1 } },
      { "B_AssaultPack_khk", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_dgtl", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_rgr", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_sgg", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_blk", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_cbr", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_mcamo", "", 2000, { "", "", -1 } },
      { "B_TacticalPack_oli", "", 2500, { "", "", -1 } },
      { "B_Kitbag_mcamo", "", 3500, { "", "", -1 } },
      { "B_Kitbag_sgg", "", 3500, { "", "", -1 } },
      { "B_Kitbag_cbr", "", 3500, { "", "", -1 } },
      { "B_FieldPack_blk", "", 5000, { "", "", -1 } },
      { "B_FieldPack_ocamo", "", 5000, { "", "", -1 } },
      { "B_FieldPack_oucamo", "", 5000, { "", "", -1 } },
      { "B_Bergen_sgg", "", 6500, { "", "", -1 } },
      { "B_Bergen_mcamo", "", 6500, { "", "", -1 } },
      { "B_Bergen_rgr", "", 6500, { "", "", -1 } },
      { "B_Bergen_blk", "", 6500, { "", "", -1 } },
      { "B_Carryall_ocamo", "", 7500, { "", "", -1 } },
      { "B_Carryall_oucamo", "", 7500, { "", "", -1 } },
      { "B_Carryall_mcamo", "", 7500, { "", "", -1 } },
      { "B_Carryall_oli", "", 7500, { "", "", -1 } },
      { "B_Carryall_khk", "", 7500, { "", "", -1 } },
      { "B_Carryall_cbr", "", 7500, { "", "", -1 } }
      };
      };

      class kart {
      title = "STR_Shops_C_Kart";
      license = "";
      side = "civ";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      { "U_C_Driver_1_black", "", 1500, { "", "", -1 } },
      { "U_C_Driver_1_blue", "", 1500, { "", "", -1 } },
      { "U_C_Driver_1_red", "", 1500, { "", "", -1 } },
      { "U_C_Driver_1_orange", "", 1500, { "", "", -1 } },
      { "U_C_Driver_1_green", "", 1500, { "", "", -1 } },
      { "U_C_Driver_1_white", "", 1500, { "", "", -1 } },
      { "U_C_Driver_1_yellow", "", 1500, { "", "", -1 } },
      { "U_C_Driver_2", "", 3500, { "", "", -1 } },
      { "U_C_Driver_1", "", 3600, { "", "", -1 } },
      { "U_C_Driver_3", "", 3700, { "", "", -1 } },
      { "U_C_Driver_4", "", 3700, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } },
      { "H_RacingHelmet_1_black_F", "", 1000, { "", "", -1 } },
      { "H_RacingHelmet_1_red_F", "", 1000, { "", "", -1 } },
      { "H_RacingHelmet_1_white_F", "", 1000, { "", "", -1 } },
      { "H_RacingHelmet_1_blue_F", "", 1000, { "", "", -1 } },
      { "H_RacingHelmet_1_yellow_F", "", 1000, { "", "", -1 } },
      { "H_RacingHelmet_1_green_F", "", 1000, { "", "", -1 } },
      { "H_RacingHelmet_1_F", "", 2500, { "", "", -1 } },
      { "H_RacingHelmet_2_F", "", 2500, { "", "", -1 } },
      { "H_RacingHelmet_3_F", "", 2500, { "", "", -1 } },
      { "H_RacingHelmet_4_F", "", 2500, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } }
      };
      };
      };

      Und hier meine fn_survival.sqf wo man das ja einstellt das sie weggehen

      Spoiler anzeigen

      #include "..\script_macros.hpp"
      /*
      File: fn_survival.sqf
      Author: Bryan "Tonic" Boardwine

      Description:
      All survival? things merged into one thread.
      */
      private["_fnc_food","_fnc_water","_foodTime","_waterTime","_bp","_walkDis","_lastPos","_curPos"];
      _fnc_food = {
      if (life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";}
      else
      {
      life_hunger = life_hunger - 10;
      [] call life_fnc_hudUpdate;
      if (life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";};
      switch (life_hunger) do {
      case 30: {hint localize "STR_NOTF_EatMSG_1";};
      case 20: {hint localize "STR_NOTF_EatMSG_2";};
      case 10: {
      hint localize "STR_NOTF_EatMSG_3";
      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
      };
      };
      };
      };

      _fnc_water = {
      if (life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";}
      else
      {
      life_thirst = life_thirst - 10;
      [] call life_fnc_hudUpdate;
      if (life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";};
      switch (life_thirst) do {
      case 30: {hint localize "STR_NOTF_DrinkMSG_1";};
      case 20: {
      hint localize "STR_NOTF_DrinkMSG_2";
      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
      };
      case 10: {
      hint localize "STR_NOTF_DrinkMSG_3";
      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
      };
      };
      };
      };

      //Setup the time-based variables.
      _foodTime = time;
      _waterTime = time;
      _walkDis = 0;
      _bp = "";
      _lastPos = visiblePosition player;
      _lastPos = (_lastPos select 0) + (_lastPos select 1);
      _lastState = vehicle player;

      for "_i" from 0 to 1 step 0 do {
      /* Thirst / Hunger adjustment that is time based */
      if ((time - _waterTime) > 600) then {[] call _fnc_water; _waterTime = time;};
      if ((time - _foodTime) > 850) then {[] call _fnc_food; _foodTime = time;};

      /* Adjustment of carrying capacity based on backpack changes */
      if (backpack player isEqualTo "") then {
      life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight");
      _bp = backpack player;
      } else {
      if (!(backpack player isEqualTo "") && {!(backpack player isEqualTo _bp)}) then {
      _bp = backpack player;
      life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight") + round(FETCH_CONFIG2(getNumber,"CfgVehicles",_bp,"maximumload") / 4);
      };
      };

      /* Check if the player's state changed? */
      if (vehicle player != _lastState || {!alive player}) then {
      [] call life_fnc_updateViewDistance;
      _lastState = vehicle player;
      };

      /* Check if the weight has changed and the player is carrying to much */
      if (life_carryWeight > life_maxWeight && {!isForcedWalk player}) then {
      player forceWalk true;
      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
      hint localize "STR_NOTF_MaxWeight";
      } else {
      if (isForcedWalk player) then {
      player forceWalk false;
      };
      };

      /* Travelling distance to decrease thirst/hunger which is captured every second so the distance is actually greater then 650 */
      if (!alive player) then {_walkDis = 0;} else {
      _curPos = visiblePosition player;
      _curPos = (_curPos select 0) + (_curPos select 1);
      if (!(_curPos isEqualTo _lastPos) && {(isNull objectParent player)}) then {
      _walkDis = _walkDis + 1;
      if (_walkDis isEqualTo 650) then {
      _walkDis = 0;
      life_thirst = life_thirst - 5;
      life_hunger = life_hunger - 5;
      [] call life_fnc_hudUpdate;
      };
      };
      _lastPos = visiblePosition player;
      _lastPos = (_lastPos select 0) + (_lastPos select 1);
      };
      uiSleep 1;
      };

      [] spawn
      {
      private["_bp","_load","_cfg"];
      while{true} do
      {
      waitUntil {backpack player != ""};
      _bp = backpack player;
      _cfg = getNumber(configFile >> "CfgVehicles" >> (backpack player) >> "maximumload");
      _load = round(_cfg / 8);
      life_maxWeight = life_maxWeightT + _load;
      if(playerSide == west) then {(unitBackpack player) setObjectTextureGlobal [0,""];}; // <---- Sac invisible chez les flics
      if(playerSide == independent) then {(unitBackpack player) setObjectTextureGlobal [0,""];}; // <----- Sac Invisible chez les Medics
      waitUntil {backpack player != _bp};
      if(backpack player == "") then
      {
      life_maxWeight = life_maxWeightT;
      };
      };
      };

      Rucksäcke sind immer noch nicht unsichbar obwohl ich den Script befolgt habe der hier Veröffentlicht Wurde

    • Kleidungsshop und in der Luft

      • Natic
      • 10. Februar 2017 um 10:47

      @nox Ich kann das Datei Format hier nicht hochladen

    • Kleidungsshop und in der Luft

      • Natic
      • 9. Februar 2017 um 16:59

      Diese Datei Format ist ungültig und ich kann es nicht im Forum hochladen so leid es mir tut @nox

      Hier die Clothing

      Spoiler anzeigen

      /*
      * ARRAY FORMAT:
      * 0: STRING (Classname)
      * 1: STRING (Display Name, leave as "" for default)
      * 2: SCALAR (Price)
      * 4: ARRAY (This is for limiting items to certain things)
      * 0: Variable to read from
      * 1: Variable Value Type (SCALAR / BOOL / EQUAL)
      * 2: What to compare to (-1 = Check Disabled)
      *
      * Clothing classnames can be found here: Arma 3 CfgWeapons Equipment - Bohemia Interactive Community
      * Backpacks/remaining classnames can be found here (TIP: Search page for "pack"): Arma 3 CfgVehicles EMPTY - Bohemia Interactive Community
      *
      */
      class Clothing {
      class bruce {
      title = "STR_Shops_C_Bruce";
      license = "";
      side = "civ";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      { "U_C_Poloshirt_stripped", "Poloshirt stripped", 125, { "", "", -1 } },
      { "U_C_Poloshirt_redwhite", "Poloshirt Red/White", 150, { "", "", -1 } },
      { "U_C_Poloshirt_salmon", "Poloshirt Salmon", 175, { "", "", -1 } },
      { "U_C_Poloshirt_blue", "Poloshirt Blue", 250, { "", "", -1 } },
      { "U_C_Poor_2", "Rag tagged clothes", 250, { "", "", -1 } },
      { "U_C_Poloshirt_burgundy", "Poloshirt Burgundy", 275, { "", "", -1 } },
      { "U_C_Poloshirt_tricolour", "Poloshirt Tricolor", 350, { "", "", -1 } },
      { "U_IG_Guerilla2_2", "Green stripped shirt & Pants", 650, { "", "", -1 } },
      { "U_IG_Guerilla3_1", "Brown Jacket & Pants", 735, { "", "", -1 } },
      { "U_OrestesBody", "Surfing On Land", 1100, { "", "", -1 } },
      { "U_IG_Guerilla2_3", "The Outback Rangler", 1200, { "", "", -1 } },
      { "U_C_HunterBody_grn", "The Hunters Look", 1500, { "", "", -1 } },
      { "U_C_WorkerCoveralls", "Mechanic Coveralls", 2500, { "", "", -1 } },
      { "U_NikosAgedBody", "Casual Wears", 5000, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } },
      { "H_Bandanna_camo", "Camo Bandanna", 120, { "", "", -1 } },
      { "H_Bandanna_surfer", "Surfer Bandanna", 130, { "", "", -1 } },
      { "H_Bandanna_surfer", "", 135, { "", "", -1 } },
      { "H_Bandanna_khk", "Khaki Bandanna", 145, { "", "", -1 } },
      { "H_Cap_blu", "", 150, { "", "", -1 } },
      { "H_Cap_grn", "", 150, { "", "", -1 } },
      { "H_Cap_grn_BI", "", 150, { "", "", -1 } },
      { "H_Cap_oli", "", 150, { "", "", -1 } },
      { "H_Cap_red", "", 150, { "", "", -1 } },
      { "H_Cap_tan", "", 150, { "", "", -1 } },
      { "H_Bandanna_gry", "Grey Bandanna", 150, { "", "", -1 } },
      { "H_Bandanna_sgg", "Sage Bandanna", 160, { "", "", -1 } },
      { "H_Bandanna_cbr", "", 165, { "", "", -1 } },
      { "H_StrawHat", "Straw Fedora", 225, { "", "", -1 } },
      { "H_Hat_tan", "", 265, { "", "", -1 } },
      { "H_Hat_brown", "", 276, { "", "", -1 } },
      { "H_Hat_grey", "", 280, { "", "", -1 } },
      { "H_BandMask_blk", "Hat & Bandanna", 300, { "", "", -1 } },
      { "H_Hat_blue", "", 310, { "", "", -1 } },
      { "H_Hat_checker", "", 340, { "", "", -1 } },
      { "H_Booniehat_tan", "", 425, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } },
      { "G_Shades_Black", "", 20, { "", "", -1 } },
      { "G_Shades_Blue", "", 20, { "", "", -1 } },
      { "G_Shades_Green", "", 20, { "", "", -1 } },
      { "G_Shades_Red", "", 20, { "", "", -1 } },
      { "G_Sport_Blackred", "", 25, { "", "", -1 } },
      { "G_Sport_BlackWhite", "", 25, { "", "", -1 } },
      { "G_Sport_Blackyellow", "", 25, { "", "", -1 } },
      { "G_Sport_Checkered", "", 25, { "", "", -1 } },
      { "G_Sport_Greenblack", "", 25, { "", "", -1 } },
      { "G_Sport_Red", "", 25, { "", "", -1 } },
      { "G_Lowprofile", "", 30, { "", "", -1 } },
      { "G_Squares", "", 50, { "", "", -1 } },
      { "G_Aviator", "", 100, { "", "", -1 } },
      { "G_Combat", "", 125, { "", "", -1 } },
      { "G_Lady_Mirror", "", 150, { "", "", -1 } },
      { "G_Lady_Dark", "", 150, { "", "", -1 } },
      { "G_Lady_Blue", "", 150, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } },
      { "B_OutdoorPack_blk", "", 500, { "", "", -1 } },
      { "B_AssaultPack_khk", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_dgtl", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_rgr", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_sgg", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_blk", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_cbr", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_mcamo", "", 2000, { "", "", -1 } },
      { "B_TacticalPack_oli", "", 2500, { "", "", -1 } },
      { "B_Kitbag_mcamo", "", 3500, { "", "", -1 } },
      { "B_Kitbag_sgg", "", 3500, { "", "", -1 } },
      { "B_Kitbag_cbr", "", 3500, { "", "", -1 } },
      { "B_FieldPack_blk", "", 5000, { "", "", -1 } },
      { "B_FieldPack_ocamo", "", 5000, { "", "", -1 } },
      { "B_FieldPack_oucamo", "", 5000, { "", "", -1 } },
      { "B_Bergen_sgg", "", 6500, { "", "", -1 } },
      { "B_Bergen_mcamo", "", 6500, { "", "", -1 } },
      { "B_Bergen_rgr", "", 6500, { "", "", -1 } },
      { "B_Bergen_blk", "", 6500, { "", "", -1 } },
      { "B_Carryall_ocamo", "", 7500, { "", "", -1 } },
      { "B_Carryall_oucamo", "", 7500, { "", "", -1 } },
      { "B_Carryall_mcamo", "", 7500, { "", "", -1 } },
      { "B_Carryall_oli", "", 7500, { "", "", -1 } },
      { "B_Carryall_khk", "", 7500, { "", "", -1 } },
      { "B_Carryall_cbr", "", 7500, { "", "", -1 } }
      };
      };

      class cop {
      title = "STR_Shops_C_Police";
      license = "";
      side = "cop";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      { "U_Rangemaster", "Dienstkleidung", 25, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } },
      { "H_Cap_police", "", 25, { "", "", -1 } },
      { "H_Beret_blk_POLICE", "", 50, { "life_coplevel", "SCALAR", 2 } },
      { "H_HelmetB_plain_mcamo", "", 75, { "life_coplevel", "SCALAR", 1 } },
      { "H_MilCap_mcamo", "", 100, { "life_coplevel", "SCALAR", 2 } },
      { "H_Booniehat_mcamo", "", 120, { "life_coplevel", "SCALAR", 1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } },
      { "G_Squares", "", 10, { "", "", -1 } },
      { "G_Shades_Blue", "", 20, { "", "", -1 } },
      { "G_Sport_Blackred", "", 20, { "", "", -1 } },
      { "G_Sport_Checkered", "", 20, { "", "", -1 } },
      { "G_Sport_Blackyellow", "", 20, { "", "", -1 } },
      { "G_Sport_BlackWhite", "", 20, { "", "", -1 } },
      { "G_Shades_Black", "", 25, { "", "", -1 } },
      { "G_Lowprofile", "", 30, { "", "", -1 } },
      { "G_Combat", "", 55, { "", "", -1 } },
      { "G_Aviator", "", 100, { "", "", -1 } },
      { "G_Lady_Mirror", "", 150, { "", "", -1 } },
      { "G_Lady_Dark", "", 150, { "", "", -1 } },
      { "G_Lady_Blue", "", 150, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } },
      { "V_Rangemaster_belt", "", 800, { "", "", -1 } },
      { "V_TacVest_blk_POLICE", "", 1000, { "life_coplevel", "SCALAR", 1 } },
      { "V_PlateCarrier2_rgr", "", 1500, { "life_coplevel", "SCALAR", 2 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } },
      { "B_Carryall_cbr", "", 3500, { "", "", -1 } }
      };
      };

      class dive {
      title = "STR_Shops_C_Diving";
      license = "dive";
      side = "civ";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      { "U_B_Wetsuit", "", 2000, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } },
      { "G_Diving", "", 500, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } },
      { "V_RebreatherB", "", 5000, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } }
      };
      };

      class gun_clothing {
      title = "STR_Shops_C_Gun";
      license = "gun";
      side = "civ";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } },
      { "V_Rangemaster_belt", "", 4900, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } }
      };
      };

      class gang_clothing {
      title = "STR_Shops_C_Gang";
      license = "";
      side = "civ";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } },
      { "V_Rangemaster_belt", "", 1900, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } }
      };
      };

      class med_clothing {
      title = "STR_MAR_EMS_Clothing_Shop";
      license = "";
      side = "med";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      { "U_O_CombatUniform_ocamo", "Feuerwehr", 50, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } },
      { "H_Beret_blk_POLICE", "", 50, { "life_mediclevel", "SCALAR", 6 } },
      { "H_Cap_blu", "", 10, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } },
      { "G_Shades_Blue", "", 10, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } },
      { "B_FieldPack_oli", "EMS Backpack", 3000, { "", "", -1 } }
      };
      };

      class reb {
      title = "STR_Shops_C_Rebel";
      license = "rebel";
      side = "civ";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      { "U_IG_Guerilla1_1", "", 5000, {"", "", -1} },
      { "U_I_G_Story_Protagonist_F", "", 7500, { "", "", -1 } },
      { "U_I_G_resistanceLeader_F", "", 11500, { "", "", -1 } },
      { "U_IG_leader", "Guerilla Leader", 15340, { "", "", -1 } },
      { "U_O_PilotCoveralls", "", 15610, { "", "", -1 } },
      { "U_O_SpecopsUniform_ocamo", "", 17500, { "", "", -1 } },
      { "U_O_GhillieSuit", "", 50000, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } },
      { "H_Bandanna_camo", "", 650, { "", "", -1 } },
      { "H_ShemagOpen_khk", "", 800, { "", "", -1 } },
      { "H_ShemagOpen_tan", "", 850, { "", "", -1 } },
      { "H_Shemag_olive", "", 850, { "", "", -1 } },
      { "H_MilCap_oucamo", "", 1200, { "", "", -1 } },
      { "H_HelmetO_ocamo", "", 2500, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } },
      { "G_Shades_Black", "", 20, { "", "", -1 } },
      { "G_Shades_Blue", "", 20, { "", "", -1 } },
      { "G_Sport_Blackred", "", 25, { "", "", -1 } },
      { "G_Sport_Checkered", "", 25, { "", "", -1 } },
      { "G_Sport_Blackyellow", "", 25, { "", "", -1 } },
      { "G_Sport_BlackWhite", "", 25, { "", "", -1 } },
      { "G_Lowprofile", "", 30, { "", "", -1 } },
      { "G_Squares", "", 50, { "", "", -1 } },
      { "G_Combat", "", 125, { "", "", -1 } },
      { "G_Balaclava_blk", "", 150, { "", "", -1 } },
      { "G_Balaclava_combat", "", 150, { "", "", -1 } },
      { "G_Balaclava_lowprofile", "", 150, { "", "", -1 } },
      { "G_Balaclava_oli", "", 150, { "", "", -1 } },
      { "G_Bandanna_aviator", "", 150, { "", "", -1 } },
      { "G_Bandanna_beast", "", 150, { "", "", -1 } },
      { "G_Bandanna_blk", "", 150, { "", "", -1 } },
      { "G_Bandanna_khk", "", 150, { "", "", -1 } },
      { "G_Bandanna_oli", "", 150, { "", "", -1 } },
      { "G_Bandanna_shades", "", 150, { "", "", -1 } },
      { "G_Bandanna_sport", "", 150, { "", "", -1 } },
      { "G_Bandanna_tan", "", 150, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } },
      { "V_BandollierB_cbr", "", 4500, { "", "", -1 } },
      { "V_HarnessO_brn", "", 7500, { "", "", -1 } },
      { "V_TacVest_khk", "", 12500, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } },
      { "B_OutdoorPack_blk", "", 500, { "", "", -1 } },
      { "B_AssaultPack_khk", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_dgtl", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_rgr", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_sgg", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_blk", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_cbr", "", 2000, { "", "", -1 } },
      { "B_AssaultPack_mcamo", "", 2000, { "", "", -1 } },
      { "B_TacticalPack_oli", "", 2500, { "", "", -1 } },
      { "B_Kitbag_mcamo", "", 3500, { "", "", -1 } },
      { "B_Kitbag_sgg", "", 3500, { "", "", -1 } },
      { "B_Kitbag_cbr", "", 3500, { "", "", -1 } },
      { "B_FieldPack_blk", "", 5000, { "", "", -1 } },
      { "B_FieldPack_ocamo", "", 5000, { "", "", -1 } },
      { "B_FieldPack_oucamo", "", 5000, { "", "", -1 } },
      { "B_Bergen_sgg", "", 6500, { "", "", -1 } },
      { "B_Bergen_mcamo", "", 6500, { "", "", -1 } },
      { "B_Bergen_rgr", "", 6500, { "", "", -1 } },
      { "B_Bergen_blk", "", 6500, { "", "", -1 } },
      { "B_Carryall_ocamo", "", 7500, { "", "", -1 } },
      { "B_Carryall_oucamo", "", 7500, { "", "", -1 } },
      { "B_Carryall_mcamo", "", 7500, { "", "", -1 } },
      { "B_Carryall_oli", "", 7500, { "", "", -1 } },
      { "B_Carryall_khk", "", 7500, { "", "", -1 } },
      { "B_Carryall_cbr", "", 7500, { "", "", -1 } }
      };
      };

      class kart {
      title = "STR_Shops_C_Kart";
      license = "";
      side = "civ";
      uniforms[] = {
      { "NONE", "Remove Uniform", 0, { "", "", -1 } },
      { "U_C_Driver_1_black", "", 1500, { "", "", -1 } },
      { "U_C_Driver_1_blue", "", 1500, { "", "", -1 } },
      { "U_C_Driver_1_red", "", 1500, { "", "", -1 } },
      { "U_C_Driver_1_orange", "", 1500, { "", "", -1 } },
      { "U_C_Driver_1_green", "", 1500, { "", "", -1 } },
      { "U_C_Driver_1_white", "", 1500, { "", "", -1 } },
      { "U_C_Driver_1_yellow", "", 1500, { "", "", -1 } },
      { "U_C_Driver_2", "", 3500, { "", "", -1 } },
      { "U_C_Driver_1", "", 3600, { "", "", -1 } },
      { "U_C_Driver_3", "", 3700, { "", "", -1 } },
      { "U_C_Driver_4", "", 3700, { "", "", -1 } }
      };
      headgear[] = {
      { "NONE", "Remove Hat", 0, { "", "", -1 } },
      { "H_RacingHelmet_1_black_F", "", 1000, { "", "", -1 } },
      { "H_RacingHelmet_1_red_F", "", 1000, { "", "", -1 } },
      { "H_RacingHelmet_1_white_F", "", 1000, { "", "", -1 } },
      { "H_RacingHelmet_1_blue_F", "", 1000, { "", "", -1 } },
      { "H_RacingHelmet_1_yellow_F", "", 1000, { "", "", -1 } },
      { "H_RacingHelmet_1_green_F", "", 1000, { "", "", -1 } },
      { "H_RacingHelmet_1_F", "", 2500, { "", "", -1 } },
      { "H_RacingHelmet_2_F", "", 2500, { "", "", -1 } },
      { "H_RacingHelmet_3_F", "", 2500, { "", "", -1 } },
      { "H_RacingHelmet_4_F", "", 2500, { "", "", -1 } }
      };
      goggles[] = {
      { "NONE", "Remove Glasses", 0, { "", "", -1 } }
      };
      vests[] = {
      { "NONE", "Remove Vest", 0, { "", "", -1 } }
      };
      backpacks[] = {
      { "NONE", "Remove Backpack", 0, { "", "", -1 } }
      };
      };
      };

    • Polizei Streifenzuweisungssystem

      • Natic
      • 9. Februar 2017 um 12:52

      Weil ich das Davon KENNE

    • Kleidungsshop und in der Luft

      • Natic
      • 9. Februar 2017 um 12:51

      Ich brauche eure Hilfe,
      Wenn die Spieler (Cops/Medics) in den Kleidungshop gehen und wieder rausgehen sie sind bei der V.4.4 in der Luft und Fallen ohne Falschirm herunter

      Wo und wie entferne ich diesen BUG

    • Polizei Strafzettel

      • Natic
      • 9. Februar 2017 um 10:46

      Kann mir jemand sagen, wie und wo ich das ändere das die Cops mit Windowstaste alle Interaktionen bei einer Person aufrufen können ohne das diese gefesselt ist?

    • Polizei Streifenzuweisungssystem

      • Natic
      • 9. Februar 2017 um 10:40

      Ich muss dir leider Sagen das es dafür lein Tutorial gibt, der Entwickler von Eisenschmiede ist von Beruf entwickler und hat es Selbst entwickelt

    • Taser Animation

      • Natic
      • 29. Januar 2017 um 20:45

      hallo, kann.mir jemand einen Script geben für die taser Animation, wie bei ZeroOne/Eisenschmiede da fällt die Person wenn man sie tasert

    • [Tutorial] Nametags für die Polizei, Medics und ADAC für Altis Life 4.X

      • Natic
      • 29. Januar 2017 um 10:34

      Bei dem Medics steht da ANY anstatt der Rang?

    • Items Am Markt V.4.4 R4

      • Natic
      • 29. Januar 2017 um 10:32

      Also hier ist meine Master


      #define true 1
      #define false 0

      /*
      Master settings for various features and functionality
      */
      class Life_Settings {
      /* Logging and Security Settings*/
      /* Security Settings */
      spyGlass_toggle = false; //Spyglass On/Off Toggle --> True = On & False = Off

      /* Data Logging Settings */
      battlEye_friendlyLogging = false; //False [default] - Read the logs from the server.rpt. True - Read the logs from the publicVariable.log. NOTE: Due to how diag_log works it will log to both files either way and the setting is merely for beautification purposes.
      player_advancedLog = false; //False [default] - No advanced logging. True - Logs house purchase and sale, vehicle purchase, sale, and chop shopping, police arrests, and gang creations. Search for: advanced_log
      player_moneyLog = false; //False [default] - No money logging. True - Logs player bank deposits, withdraws, and transfers, gang bank deposits and withdraws, money picked up off of the ground, and player robbery. Search for: money_log
      player_deathLog = false; //False [default] - No death logging. True - Logs victim and killer, and vehicle or weapon if used, when a player dies. Search for: death_log

      /* Database Related Settings */
      /* Player Data Saving */
      save_virtualItems = true; //Save Virtual items (all sides)?
      saved_virtualItems[] = { "pickaxe","fuelEmpty","fuelFull", "spikeStrip", "lockpick", "defuseKit","storageSmall","storageBig","redgull","coffee","waterBottle","apple","peach","tbacon","donuts","rabbit","salema","ornate","mackerel","tuna","mullet","catshark","turtle_soup","hen","rooster","sheep","goat","defibrillator","toolkit" }; //Array of virtual items that can be saved on your player.
      save_playerStats = true; //Save food, water and damage (all sides)?
      save_civilian_weapons = false; //Allow civilians to save weapons on them?
      save_civilian_position = false; //Save civilian location?
      save_civilian_position_restart = false; //Save civilian location only between restarts. After a server restart you'll have to spawn again.
      /* !!!TO SAVE POSITION BETWEEN RESTARTS save_civilian_position MUST BE TRUE!!! */
      save_civilian_positionStrict = false; //Strip the player if possible combat-log? WARNING: Server crashes and lack of reliable syncing can trigger this.

      /* Vehicle Data Saving */
      save_vehicle_virtualItems = true; //Save virtual items inside the vehicle (all sides)(-- See defined items on next line --)
      save_vehicle_items[] = { "pickaxe","fuelEmpty","fuelFull", "spikeStrip", "lockpick", "defuseKit","storageSmall","storageBig","redgull","coffee","waterBottle","apple","peach","tbacon","donuts","rabbit","salema","ornate","mackerel","tuna","mullet","catshark","turtle_soup","hen","rooster","sheep","goat","defibrillator","toolkit" };
      save_vehicle_inventory = false; //Save Arma inventory of vehicle to the database
      save_vehicle_fuel = false; //Save vehicle fuel level to the database (Impounded/Garaged).
      save_vehicle_damage = false; //Save vehicle damage to the database.
      save_vehicle_illegal = false; //This will allow cops to be advised when a vehicle, with illegal items in it, is impounded. This will also save illegal items as proof of crime, and needs "save_vehicle_virtualItems" set as true. Illegal items don't need to be set in save_vehicle_items[] for being saved, if it's enabled.


      /* System Settings */
      /* ATM & Federal Reserve System Configurations */
      global_ATM = true; //Allow users to access any ATM on the map (Marked & Unmarked).
      noatm_timer = 10; //Time in minutes that players cannot deposit money after selling stolen gold.
      minimum_cops = 5; //Minimum cops required online to rob the Federal Reserve

      /* Basic System Configurations */
      donor_level = false; //Enable the donor level set in database (var = life_donorlevel; levels = 0,1,2,3,4,5). ATTENTION! Before enabling, read: Game Content Usage Rules | Bohemia Interactive & Arma 3 & Dayz Server Monetization Rules | Bohemia Interactive
      enable_fatigue = true; //Set to false to disable the ARMA 3 fatigue system.
      total_maxWeight = 24; //Static variable for the maximum weight allowed without having a backpack
      respawn_timer = 30; //How many seconds a player should wait, before being able to respawn. Minimum 5 seconds.

      /* Clothing System Configurations */
      civ_skins = false; //Enable or disable civilian skins. Before enabling, you must add all the SEVEN files to textures folder. (It must be named as: civilian_uniform_1.jpg, civilian_uniform_2.jpg...civilian_uniform_6.jpg, civilian_uniform_7.jpg)
      cop_extendedSkins = false; //Enable or disable cop skins by level. Before enabling, you must add all the EIGHT files to textures folder. (It must be named as: cop_uniform.jpg + cop_uniform_1.jpg, cop_uniform_2.jpg...cop_uniform_6.jpg, cop_uniform_7.jpg; meaning cop_uniform = life_coplevel=0, cop_uniform_1 = life_coplevel=1, cop_uniform_2 = life_coplevel=2, etc...)
      clothing_noTP = false; //Disable clothing preview teleport? (true = no teleport. false = teleport)
      clothing_box = true; //true = teleport to a black box. false = teleport to somewhere on map. (It only affects the game if clothing_noTP is set as false)
      clothing_masks[] = { "H_Shemag_olive", "H_Shemag_khk", "H_Shemag_tan", "H_Shemag_olive_hs", "H_ShemagOpen_khk", "H_ShemagOpen_tan", "G_Balaclava_blk", "G_Balaclava_combat", "G_Balaclava_lowprofile", "G_Balaclava_oli", "G_Bandanna_aviator", "G_Bandanna_beast", "G_Bandanna_blk", "G_Bandanna_khk", "G_Bandanna_oli", "G_Bandanna_shades", "G_Bandanna_sport", "G_Bandanna_tan", "U_O_GhillieSuit", "U_I_GhillieSuit", "U_B_GhillieSuit", "H_RacingHelmet_1_black_F", "H_RacingHelmet_1_red_F", "H_RacingHelmet_1_white_F", "H_RacingHelmet_1_blue_F", "H_RacingHelmet_1_yellow_F", "H_RacingHelmet_1_green_F", "H_RacingHelmet_1_F", "H_RacingHelmet_2_F", "H_RacingHelmet_3_F", "H_RacingHelmet_4_F" };

      /* Fuel System Configurations */
      pump_service = false; //Allow users to use pump service on the map. Default = false
      fuel_cost = 80; //Cost of fuel per liter at fuel stations (if not defined for the vehicle already).
      service_chopper = 1000; //Cost to service chopper at chopper service station(Repair/Refuel).
      fuelCan_refuel = 250; //Cost to refuel an empty fuel canister at the fuel station pumps. (Be wary of your buy/sell prices on fuel cans to prevent exploits...)

      /* Gang System Configurations */
      gang_price = 75000; //Gang creation price. --Remember they are persistent so keep it reasonable to avoid millions of gangs.
      gang_upgradeBase = 10000; //The base cost for purchasing additional slots in a gang
      gang_upgradeMultiplier = 2.5; //CURRENTLY NOT IN USE

      /* Housing System Configurations */
      house_limit = 5; //Maximum number of houses a player can own.

      /* Hunting & Fishing System Configurations */
      animaltypes_fish[] = { "Salema_F", "Ornate_random_F", "Mackerel_F", "Tuna_F", "Mullet_F", "CatShark_F", "Turtle_F" }; //Classnames of fish you can catch
      animaltypes_hunting[] = { "Sheep_random_F", "Goat_random_F", "Hen_random_F", "Cock_random_F", "Rabbit_F" }; //Classnames of aniamls you can hunt/gut

      /* Item-related Restrictions */
      restrict_medic_weapons = true; //Set to false to allow medics to use any weapon --true will remove ANY weapon they attempt to use (primary,secondary,launcher)
      restrict_clothingPickup = true; //Set to false to allow civilians to pickup/take any uniform (ground/crates/vehicles)
      restrict_weaponPickup = false; //Set to false to allow civilians to pickup/take any weapon (ground/crates/vehicles)
      restricted_uniforms[] = { "U_Rangemaster", "U_B_CombatUniform_mcam_tshirt", "U_B_CombatUniform_mcam_worn", "U_B_survival_uniform" };
      restricted_weapons[] = { "hgun_P07_snds_F", "arifle_MX_F", "arifle_MXC_F" };

      /* Jail System Configurations */
      jail_seize_vItems[] = { "spikeStrip","lockpick","goldbar","blastingcharge","boltcutter","defusekit","heroin_unprocessed","heroin_processed","cannabis","marijuana","cocaine_unprocessed","cocaine_processed","turtle_raw" }; //Define VIRTUAL items you want to be removed from players upon jailing here. Use "jail_seize_inventory" for Arma inventory items.
      jail_seize_inventory = false; //Set to true to run the cop seize script on inmates. False will remove only weapons and magazines otherwise. (Basically used in case cops forget to seize items). [See Lines 106-111 below]
      sendtoJail_locations[] = { "police_hq_1", "police_hq_2", "cop_spawn_3", "cop_spawn_5", "Correctional_Facility" }; //Enter the variableName from the mission.sqm here to allow cops to send a person to jail at these locations.

      /* Medical System Configurations */
      revive_cops = true; //true to enable cops the ability to revive everyone or false for only medics/ems.
      revive_fee = 25000; //Revive fee that players have to pay and medics only EMS(independent) are rewarded with this amount.
      hospital_heal_fee = 45000; //Fee to heal at a hospital NPC

      /* Paycheck & Bank System Configurations */
      bank_cop = 600000; //Amount of cash in bank for new cops
      bank_civ = 600000; //Amount of cash in bank for new civillians
      bank_med = 600000; //Amount of cash in bank for new medics

      paycheck_cop = 15000; //Payment for cops
      paycheck_civ = 850; //Payment for civillians
      paycheck_med = 20000; //Payment for medics

      paycheck_period = 15; //Scaled in minutes
      bank_transferTax = .05; //Tax that player pays when transferring money from ATM. Tax = Amount * multiplier

      /* Player Job System Configurations */
      delivery_points[] = { "dp_1", "dp_2", "dp_3", "dp_4", "dp_5", "dp_6", "dp_7", "dp_8", "dp_9", "dp_10", "dp_11", "dp_12", "dp_13", "dp_14", "dp_15", "dp_15", "dp_16", "dp_17", "dp_18", "dp_19", "dp_20", "dp_21", "dp_22", "dp_23", "dp_24", "dp_25" };
      fuelTank_winMultiplier = 1; //Win Multiplier in FuelTank Missions. Increase for greater payout. Default = 1

      /* Search & Seizure System Configurations */
      seize_exempt[] = { "Binocular", "ItemWatch", "ItemCompass", "ItemGPS", "ItemMap", "NVGoggles", "FirstAidKit", "ToolKit", "Chemlight_red", "Chemlight_yellow", "Chemlight_green", "Chemlight_blue", "optic_ACO_grn_smg" }; //Arma items that will not get seized from player inventories
      seize_uniform[] = { "U_Rangemaster" }; //Any specific uniforms you want to be seized from players
      seize_vest[] = { "V_TacVest_blk_POLICE" }; //Any specific vests you want to be seized from players
      seize_headgear[] = { "H_Cap_police" }; //Any hats or helmets you want seized from players
      seize_minimum_rank = 2; //Required minimum CopLevel to be able to seize items from players

      /* Vehicle System Configurations */
      chopShop_vehicles[] = { "Car", "Air" }; //Vehicles that can be chopped. (Can add: "Ship" and possibly more -> look at the BI wiki...)
      vehicle_infiniteRepair[] = {false, false, true, false}; //Set to true for unlimited repairs with 1 toolkit. False will remove toolkit upon use. civilian, west, independent, east
      vehicleShop_rentalOnly[] = { "B_MRAP_01_hmg_F", "B_G_Offroad_01_armed_F", "B_Boat_Armed_01_minigun_F" }; //Vehicles that can only be rented and not purchased. (Last only for the session)
      vehicleShop_3D = false; //Add preview 3D inside Shop vehicle. Default : False

      /* Vehicle Purchase Prices */
      vehicle_purchase_multiplier_CIVILIAN = 1; //Civilian Vehicle Buy Price = Config_Vehicle price * multiplier
      vehicle_purchase_multiplier_COP = .5; //Cop Vehicle Buy Price = Config_Vehicle price * multiplier
      vehicle_purchase_multiplier_MEDIC = .75; //Medic Vehicle Buy Price = Config_Vehicle price * multiplier
      vehicle_purchase_multiplier_OPFOR = -1; // -- NOT IN USE -- Simply left in for east support.

      /* Vehicle Rental Prices */
      vehicle_rental_multiplier_CIVILIAN = .80; //Civilian Vehicle Rental Price = Config_Vehicle price * multiplier
      vehicle_rental_multiplier_COP = .3; //Cop Vehicle Rental Price = Config_Vehicle price * multiplier
      vehicle_rental_multiplier_MEDIC = .55; //Medic Vehicle Rental Price = Config_Vehicle price * multiplier
      vehicle_rental_multiplier_OPFOR = -1; // -- NOT IN USE -- Simply left in for east support.

      /* Vehicle Sell Prices */
      vehicle_sell_multiplier_CIVILIAN = .5; //Civilian Vehicle Garage Sell Price = Vehicle Buy Price * multiplier
      vehicle_sell_multiplier_COP = .5; //Cop Vehicle Garage Sell Price = Vehicle Buy Price * multiplier
      vehicle_sell_multiplier_MEDIC = .5; //Medic Vehicle Garage Sell Price = Vehicle Buy Price * multiplier
      vehicle_sell_multiplier_OPFOR = -1; // -- NOT IN USE -- Simply left in for east support.

      /* "Other" Vehicle Prices */
      vehicle_chopShop_multiplier = .25; //Chop Shop price for vehicles. TO AVOID EXPLOITS NEVER SET HIGHER THAN A PURCHASE/RENTAL multipler! Payout = Config_vehicle Price * multiplier
      vehicle_storage_fee_multiplier = .2; //Pull from garage cost --> Cost takes the playersides Buy Price * multiplier
      vehicle_cop_impound_multiplier = .1; //TO AVOID EXPLOITS NEVER SET HIGHER THAN A PURCHASE/RENTAL multipler! Payout = Config_vehicle Price * multiplier

      /* Wanted System Settings *
      /* crimes[] = {String, Bounty, Code} */
      crimes[] = {
      {"STR_Crime_187V","650","187V"},
      {"STR_Crime_187","2000","187"},
      {"STR_Crime_901","450","901"},
      {"STR_Crime_215","200","215"},
      {"STR_Crime_213","1000","213"},
      {"STR_Crime_211","100","211"},
      {"STR_Crime_207","350","207"},
      {"STR_Crime_207A","200","207A"},
      {"STR_Crime_390","1500","390"},
      {"STR_Crime_487","150","487"},
      {"STR_Crime_488","70","488"},
      {"STR_Crime_480","100","480"},
      {"STR_Crime_481","100","481"},
      {"STR_Crime_482","500","482"},
      {"STR_Crime_483","950","483"},
      {"STR_Crime_459","650","459"},
      {"STR_Crime_666","200","666"},
      {"STR_Crime_667","4500","667"},
      {"STR_Crime_668","1500","668"},
      {"STR_Crime_1","250","1"},
      {"STR_Crime_2","200","2"},
      {"STR_Crime_3","150","3"},
      {"STR_Crime_4","250","4"},
      {"STR_Crime_5","100","5"},
      {"STR_Crime_6","80","6"},
      {"STR_Crime_7","150","7"},
      {"STR_Crime_8","5000","8"},
      {"STR_Crime_9","5000","9"},
      {"STR_Crime_10","15000","10"},
      {"STR_Crime_11","10000","11"},
      {"STR_Crime_12","2500","12"},
      {"STR_Crime_13","1500","13"},
      {"STR_Crime_14","500","14"},
      {"STR_Crime_15","2500","15"},
      {"STR_Crime_16","1500","16"},
      {"STR_Crime_17","100","17"},
      {"STR_Crime_18","1500","18"},
      {"STR_Crime_19","2500","19"},
      {"STR_Crime_20","500","20"},
      {"STR_Crime_21","500","21"},
      {"STR_Crime_22","2000","22"},
      {"STR_Crime_23","5000","23"},
      {"STR_Crime_24","10000","24"},
      {"STR_Crime_25","20000","25"}
      };
      };

      #include "Config_Clothing.hpp"
      #include "Config_Licenses.hpp"
      #include "Config_Vehicles.hpp"
      #include "Config_vItems.hpp"
      #include "Config_Weapons.hpp"
      #include "Config_Gather.hpp"
      #include "Config_SpawnPoints.hpp"
      #include "Config_Process.hpp"

    • Items Am Markt V.4.4 R4

      • Natic
      • 29. Januar 2017 um 10:30

      So sieht es bei mir aus:

      /* Database Related Settings */
      /* Player Data Saving */
      save_virtualItems = true; //Save Virtual items (all sides)?
      saved_virtualItems[] = { "pickaxe","fuelEmpty","fuelFull", "spikeStrip", "lockpick", "defuseKit","storageSmall","storageBig","redgull","coffee","waterBottle","apple","peach","tbacon","donuts","rabbit","salema","ornate","mackerel","tuna","mullet","catshark","turtle_soup","hen","rooster","sheep","goat","defibrillator","toolkit" }; //Array of virtual items that can be saved on your player.
      save_playerStats = true; //Save food, water and damage (all sides)?
      save_civilian_weapons = false; //Allow civilians to save weapons on them?
      save_civilian_position = false; //Save civilian location?
      save_civilian_position_restart = false; //Save civilian location only between restarts. After a server restart you'll have to spawn again.
      /* !!!TO SAVE POSITION BETWEEN RESTARTS save_civilian_position MUST BE TRUE!!! */
      save_civilian_positionStrict = false; //Strip the player if possible combat-log? WARNING: Server crashes and lack of reliable syncing can trigger this.


      Weiß leider nicht wie ich ein Spoiler erstelle

    • Items Am Markt V.4.4 R4

      • Natic
      • 28. Januar 2017 um 22:03

      Hallo,
      ich brauche eure Hilfe ich habe einen großen Bug den ich alleine nicht entfernen kann

      Bug:

      Wenn die Zivis/Cops/Feuerwehr Essen oder Generel Items am Markt oder deren Shops kaufen werden die Items nicht im Z Inventar gespeichert also ich kaufe mit Ein Apfel dann habe ich den aber nicht?! BITTE UM HILFE

    • [Tutorial]Tankstellen Ausrauben

      • Natic
      • 28. Januar 2017 um 13:16

      Und wo muss ich das einfügen in der Datei

    • [Tutorial]Tankstellen Ausrauben

      • Natic
      • 28. Januar 2017 um 11:07

      Wie kann man scripten? Das die Polizei eine Nachricht zu 100% Erhält wenn eine Tankstelle ausgeraubt wird?

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™