entfernen bei der 5.0 bekomm ich einfach nicht hin !
Beiträge von tklein
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is bei mir bei der 5.0 auch so obwohl ich es in der config master auf false stehen habe und in der initplayerlocal ausgeklammert habe
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Hey ,
Hätte das Problem das wen ich in der Config die preise bearbeite sofort alles Crasht
Muss ich noch ihrgend wo was ändern ? Oder löschen ?zeig doch mal deine config
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weis grad jemand warum ich keine Items zum verkauf anbieten kann,
habe die Altis 5.0er lädt dann auch die items aus meinem inv. aber zum verkauf kann ich keine sachen bereitstellen!
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wo ist das Fahrzeug despawn ??? ich nehme an das uiSleep (60 * 60); ??? richtig , aber was heist noch mal 60*60 ? 60 mal 60 sec oder?
Spoiler anzeigen
#include "\life_server\script_macros.hpp"
/*
File: fn_cleanup.sqf
Author: Bryan "Tonic" BoardwineDescription:
Server-side cleanup script on vehicles.
Sort of a lame way but whatever. Yep someone should look at it!
*/
private "_deleted";
_deleted = false;
for "_i" from 0 to 1 step 0 do {
private ["_veh","_units","_fuel"];
uiSleep (60 * 60);
{
_protect = false;
_veh = _x;
_vehicleClass = getText(configFile >> "CfgVehicles" >> (typeOf _veh) >> "vehicleClass");
_fuel = 1;if (!isNil {_veh getVariable "NPC"} && {_veh getVariable "NPC"}) then {_protect = true;};
if ((_vehicleClass in ["Car","Air","Ship","Armored","Submarine"]) && {!(_protect)}) then {
if (LIFE_SETTINGS(getNumber,"save_vehicle_fuel") isEqualTo 1) then {_fuel = (fuel _veh);};
_dbInfo = _veh getVariable ["dbInfo",[]];
_units = {(_x distance _veh < 300)} count playableUnits;
if (count crew _x isEqualTo 0) then {
switch (true) do {
case ((_x getHitPointDamage "HitEngine") > 0.7 && _units isEqualTo 0) : {deleteVehicle _x; _deleted = true;};
case ((_x getHitPointDamage "HitLFWheel") > 0.98 && _units isEqualTo 0) : {deleteVehicle _x; _deleted = true;};
case ((_x getHitPointDamage "HitLF2Wheel") > 0.98 && _units isEqualTo 0) : {deleteVehicle _x; _deleted = true;};
case ((_x getHitPointDamage "HitRFWheel") > 0.98 && _units isEqualTo 0) : {deleteVehicle _x; _deleted = true;};
case ((_x getHitPointDamage "HitRF2Wheel") > 0.98 && _units isEqualTo 0) : {deleteVehicle _x; _deleted = true;};
case (_units isEqualTo 0): {deleteVehicle _x; _deleted = true;};
};
};if (_deleted) then {
waitUntil {isNull _veh};
_deleted = false;
};if (isNull _veh) then {
if (count _dbInfo > 0) then {
_uid = _dbInfo select 0;
_plate = _dbInfo select 1;_query = format ["UPDATE vehicles SET active='0', fuel='%3' WHERE pid='%1' AND plate='%2'",_uid,_plate,_fuel];
[_query,1] call DB_fnc_asyncCall;
};
};
};
} forEach vehicles;uiSleep (3 * 60); //3 minute cool-down before next cycle.
{
if ((typeOf _x) in ["Land_BottlePlastic_V1_F","Land_TacticalBacon_F","Land_Can_V3_F","Land_CanisterFuel_F", "Land_Can_V3_F","Land_Money_F","Land_Suitcase_F"]) then {
deleteVehicle _x;
};
} forEach (allMissionObjects "Thing");uiSleep (2 * 60);
{
deleteVehicle _x;
} forEach (allMissionObjects "GroundWeaponHolder");
}; -
Kann mir da jemand helfen bei den einträgen in der Server Log ??
Spoiler anzeigen
12:01:10 "--------------------------------------------"
12:01:10 "########################## DYNAMIC MARKET ##########################"
12:01:10 "### >> SUCCESSFULLY LOADED PRICES FROM DATABASE! ###"
12:01:10 "####################################################################"
12:02:28 Unaccessible
12:03:06 Unaccessible
12:04:36 Client: Remote object 4:0 not found
12:19:21 Unaccessible
12:19:54 Server: Object 4:3 not found (message Type_121)
12:19:57 Server: Object 4:3 not found (message Type_93)
12:20:17 Server: Object 4:3 not found (message Type_93)
12:20:31 Server: Object 4:3 not found (message Type_121)
12:20:37 Server: Object 4:3 not found (message Type_93)
12:20:57 Server: Object 4:3 not found (message Type_93)
12:21:06 Client: Remote object 5:0 not found
12:21:07 Server: Object 4:3 not found (message Type_121)
12:21:17 Server: Object 4:3 not found (message Type_93)
12:21:37 Server: Object 4:3 not found (message Type_93)
12:21:44 Server: Object 4:3 not found (message Type_121)
12:21:57 Server: Object 4:3 not found (message Type_93)
12:22:18 Server: Object 4:3 not found (message Type_93)
12:22:20 Server: Object 4:3 not found (message Type_121)
12:22:38 Server: Object 4:3 not found (message Type_93)
12:22:57 Server: Object 4:3 not found (message Type_121)
12:22:58 Server: Object 4:3 not found (message Type_93)
12:23:18 Server: Object 4:3 not found (message Type_93)
12:23:33 Server: Object 4:3 not found (message Type_121)
12:23:38 Server: Object 4:3 not found (message Type_93)
12:23:58 Server: Object 4:3 not found (message Type_93)
12:24:11 Server: Object 4:3 not found (message Type_121)
12:24:18 Server: Object 4:3 not found (message Type_93)
12:24:38 Server: Object 4:3 not found (message Type_93)
12:24:48 Server: Object 4:3 not found (message Type_121)
12:24:58 Server: Object 4:3 not found (message Type_93)
12:25:18 Server: Object 4:3 not found (message Type_93)
12:25:25 Server: Object 4:3 not found (message Type_121)
12:25:38 Server: Object 4:3 not found (message Type_93)
12:25:58 Server: Object 4:3 not found (message Type_93)
12:26:02 Server: Object 4:3 not found (message Type_121)
12:26:18 Server: Object 4:3 not found (message Type_93)
12:26:38 Server: Object 4:3 not found (message Type_93)
12:26:39 Server: Object 4:3 not found (message Type_121)
12:26:58 Server: Object 4:3 not found (message Type_93)
12:27:16 Server: Object 4:3 not found (message Type_121)
12:27:18 Server: Object 4:3 not found (message Type_93)
12:27:38 Server: Object 4:3 not found (message Type_93)
12:27:52 Server: Object 4:3 not found (message Type_121)
12:27:58 Server: Object 4:3 not found (message Type_93)
12:28:18 Server: Object 4:3 not found (message Type_93)
12:28:30 Server: Object 4:3 not found (message Type_121)
12:28:38 Server: Object 4:3 not found (message Type_93)
12:28:58 Server: Object 4:3 not found (message Type_93)
12:29:06 Server: Object 4:3 not found (message Type_121)
12:29:18 Server: Object 4:3 not found (message Type_93)
12:29:38 Server: Object 4:3 not found (message Type_93)
12:29:43 Server: Object 4:3 not found (message Type_121)
12:29:58 Server: Object 4:3 not found (message Type_93)
12:30:18 Server: Object 4:3 not found (message Type_93)
12:30:19 Server: Object 4:3 not found (message Type_121)
12:30:38 Server: Object 4:3 not found (message Type_93)
12:30:56 Server: Object 4:3 not found (message Type_121)
12:30:58 Server: Object 4:3 not found (message Type_93)
12:31:18 Server: Object 4:3 not found (message Type_93)
12:31:33 Server: Object 4:3 not found (message Type_121)
12:31:38 Server: Object 4:3 not found (message Type_93)
12:31:58 Server: Object 4:3 not found (message Type_93)
12:32:10 Server: Object 4:3 not found (message Type_121)
12:32:18 Server: Object 4:3 not found (message Type_93)
12:32:38 Server: Object 4:3 not found (message Type_93)
12:32:47 Server: Object 4:3 not found (message Type_121)
12:32:58 Server: Object 4:3 not found (message Type_93)
12:33:18 Server: Object 4:3 not found (message Type_93)
12:33:24 Server: Object 4:3 not found (message Type_121)
12:33:38 Server: Object 4:3 not found (message Type_93)
12:33:58 Server: Object 4:3 not found (message Type_93)
12:34:00 Server: Object 4:3 not found (message Type_121)
12:34:18 Server: Object 4:3 not found (message Type_93)
12:34:37 Server: Object 4:3 not found (message Type_121)
12:34:38 Server: Object 4:3 not found (message Type_93)
12:34:58 Server: Object 4:3 not found (message Type_93)
12:35:10 Unaccessible
12:35:14 Server: Object 4:3 not found (message Type_121)
12:35:18 Server: Object 4:3 not found (message Type_93)
12:35:24 Client: Remote object 6:0 not found
12:35:29 Warning: Cleanup player - person 2:1506 not found
12:35:38 Unaccessible
12:35:38 Server: Object 4:3 not found (message Type_93)
12:35:50 Server: Object 4:3 not found (message Type_121)
12:35:58 Server: Object 4:3 not found (message Type_93)
12:36:07 Server: Object 5:3 not found (message Type_93)
12:36:18 Server: Object 4:3 not found (message Type_93)
12:36:23 Server: Object 5:3 not found (message Type_121)
12:36:27 Server: Object 4:3 not found (message Type_121)
12:36:27 Server: Object 5:3 not found (message Type_93)
12:36:39 Server: Object 4:3 not found (message Type_93)
12:36:47 Server: Object 5:3 not found (message Type_93) -
Das Script sollte gehen:
Spoiler anzeigen
Java
Alles anzeigen/* File: fn_robShop.sqf Author: MrKraken */ private["_robber","_shop","_kassa","_ui","_progress","_pgText","_cP","_rip","_pos"]; _shop = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; _robber = [_this,1,ObjNull,[ObjNull]] call BIS_fnc_param; _action = [_this,2] call BIS_fnc_param; if(side _robber != civilian) exitWith { hint "You can not rob this Gas Station!" }; if(_robber distance _shop > 5) exitWith { hint "You need to be within 5m of the cashier to rob him!" }; if (_rip) exitWith { hint "Robbery already in progress!" }; if (vehicle player != _robber) exitWith { hint "Get out of your vehicle!" }; if !(alive _robber) exitWith {}; if (currentWeapon _robber == "") exitWith { hint "HaHa, you do not threaten me! Get out of here you hobo!" }; _rip = true; _kassa = 120000 + round(random 60000); _shop removeAction _action; _shop switchMove "AmovPercMstpSsurWnonDnon"; _chance = random(100); if(_chance >= 50) then {[1,format["ALARM! - Gas Station: %1 is being robbed!", _shop]] remoteExec ["life_fnc_broadcast",west]; }; if((west countSide playableUnits) < 1) exitWith{ hint "There isnt enough Police to rob Gas Station!"; }; disableSerialization; 5 cutRsc ["life_progress","PLAIN"]; _ui = uiNameSpace getVariable "life_progress"; _progress = _ui displayCtrl 38201; _pgText = _ui displayCtrl 38202; _pgText ctrlSetText format["Robbery in Progress, stay close (10m) (1%1)...","%"]; _progress progressSetPosition 0.01; _cP = 0.0001; if(_rip) then { while{true} do { sleep 3; _cP = _cP + 0.01; _progress progressSetPosition _cP; _pgText ctrlSetText format["Robbery in Progress, stay close (10m) (%1%2)...",round(_cP * 100),"%"]; _Pos = position player; // by ehno: get player pos _marker = createMarker ["Marker200", _Pos]; //by ehno: Place a Maker on the map "Marker200" setMarkerColor "ColorRed"; "Marker200" setMarkerText "!ATTENTION! robbery !ATTENTION!"; "Marker200" setMarkerType "mil_warning"; if(_cP >= 1) exitWith {}; if(_robber distance _shop > 10.5) exitWith { }; if!(alive _robber) exitWith { 5 cutText ["","PLAIN"];}; }; if!(alive _robber) exitWith { _rip = false; 5 cutText ["","PLAIN"]; }; if(_robber distance _shop > 10.5) exitWith { 5 cutText ["","PLAIN"]; deleteMarker "Marker200"; _shop switchMove ""; hint "You need to stay within 10m to Rob registry! - Now the registry is locked."; 5 cutText ["","PLAIN"]; _rip = false; }; 5 cutText ["","PLAIN"]; titleText[format["You have stolen $%1, now get away before the cops arrive!",[_kassa] call life_fnc_numberText],"PLAIN"]; deleteMarker "Marker200"; // by ehno delete maker life_cash = life_cash + _kassa; _rip = false; if!(alive _robber) exitWith {5 cutText ["","PLAIN"];}; [getPlayerUID _robber,name _robber,"211"] remoteExec ["life_fnc_wantedAdd",2]; }; sleep 300; _action = _shop addAction["Rob the Gas Station",life_fnc_robstore]; _shop switchMove "";
einfach komplett ersetzen.
das geht ja fehler ist weg ! in zeile 17kann ich den betrag ändern und in zeile 22 die cops oder
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Das 1
geht nicht sorry ! ich weiss auch nimmer weiter
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hab jetzt so drinne
if(_cops < 1) exitWith{hint "There isnt enough Police to rob Gas Station!";};
disableSerialization;
5 cutRsc ["life_progress","PLAIN"];
_ui = uiNameSpace getVariable "life_progress";
_progress = _ui displayCtrl 38201;
_pgText = _ui displayCtrl 38202;
_pgText ctrlSetText format["Robbery in Progress, stay close (10m) (1%1)...","%"];
_progress progressSetPosition 0.01;oder soll ich so:
if(_cops < 1) exitWith{hint "There isnt enough Police to rob Gas Station!";};
5 cutRsc ["life_progress","PLAIN"];
_ui = uiNameSpace getVariable "life_progress";
_progress = _ui displayCtrl 38201;
_pgText = _ui displayCtrl 38202;
_pgText ctrlSetText format["Robbery in Progress, stay close (10m) (1%1)...","%"];
_progress progressSetPosition 0.01; -
Probier einfach mal 1zu1 das was ich geschrieben hab
1zu1 getestet und kann nich mehr spawnwn
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Probier das mal unter Anyone
F(disableserialization;,ANYONE)
hab ich schon getestet
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Dann zeig mal bitte deine function und alles andere
das ist meine rob
Spoiler anzeigen
/*
file: fn_robShops.sqf
Author: MrKraken
Description:
Executes the rob shob action!
*/
private["_robber","_shop","_kassa","_ui","_progress","_pgText","_cP","_rip","_pos"];
_shop = [_this,0,ObjNull,[ObjNull]] call BIS_fnc_param; //The object that has the action attached to it is _this. ,0, is the index of object, ObjNull is the default should there be nothing in the parameter or it's broken
_robber = [_this,1,ObjNull,[ObjNull]] call BIS_fnc_param; //Can you guess? Alright, it's the player, or the "caller". The object is 0, the person activating the object is 1
//_kassa = 1000; //The amount the shop has to rob, you could make this a parameter of the call (addAction - Bohemia Interactive Community). Give it a try and post below
_action = [_this,2] call BIS_fnc_param;//Action name
if(side _robber != civilian) exitWith { hint "You can not rob this Gas Station!" };
if(_robber distance _shop > 5) exitWith { hint "You need to be within 5m of the cashier to rob him!" };
if !(_kassa) then { _kassa = 1000; };
if (_rip) exitWith { hint "Robbery already in progress!" };
if (vehicle player != _robber) exitWith { hint "Get out of your vehicle!" };
if !(alive _robber) exitWith {};
if (currentWeapon _robber == "") exitWith { hint "HaHa, you do not threaten me! Get out of here you hobo!" };
if (_kassa == 0) exitWith { hint "There is no cash in the register!" };
_rip = true;
_kassa = 120000 + round(random 60000);
_shop removeAction _action;
_shop switchMove "AmovPercMstpSsurWnonDnon";
_chance = random(100);
if(_chance >= 50) then {[1,format["ALARM! - Gas Station: %1 is being robbed!", _shop]] remoteExec ["life_fnc_broadcast",west]; };
_cops = (west countSide playableUnits);
if(_cops < 1) exitWith{[_vault,-1] remoteExec ["disableSerialization;",2]; hint "There isnt enough Police to rob Gas Station!";};
disableSerialization;
5 cutRsc ["life_progress","PLAIN"];
_ui = uiNameSpace getVariable "life_progress";
_progress = _ui displayCtrl 38201;
_pgText = _ui displayCtrl 38202;
_pgText ctrlSetText format["Robbery in Progress, stay close (10m) (1%1)...","%"];
_progress progressSetPosition 0.01;
_cP = 0.0001;
if(_rip) then
{
while{true} do
{
sleep 3;
_cP = _cP + 0.01;
_progress progressSetPosition _cP;
_pgText ctrlSetText format["Robbery in Progress, stay close (10m) (%1%2)...",round(_cP * 100),"%"];
_Pos = position player; // by ehno: get player pos
_marker = createMarker ["Marker200", _Pos]; //by ehno: Place a Maker on the map
"Marker200" setMarkerColor "ColorRed";
"Marker200" setMarkerText "!ATTENTION! robbery !ATTENTION!";
"Marker200" setMarkerType "mil_warning";
if(_cP >= 1) exitWith {};
if(_robber distance _shop > 10.5) exitWith { };
if!(alive _robber) exitWith {};
};
if!(alive _robber) exitWith { _rip = false; };
if(_robber distance _shop > 10.5) exitWith { deleteMarker "Marker200"; _shop switchMove ""; hint "You need to stay within 10m to Rob registry! - Now the registry is locked."; 5 cutText ["","PLAIN"]; _rip = false; };
5 cutText ["","PLAIN"];
titleText[format["You have stolen $%1, now get away before the cops arrive!",[_kassa] call life_fnc_numberText],"PLAIN"];
deleteMarker "Marker200"; // by ehno delete maker
life_cash = life_cash + _kassa;
_rip = false;
life_use_atm = false;
sleep (30 + random(180));
life_use_atm = true;
if!(alive _robber) exitWith {};
[getPlayerUID _robber,name _robber,"211"] remoteExec ["life_fnc_wantedAdd",2];
};
sleep 300;
_action = _shop addAction["Rob the Gas Station",life_fnc_robstore];
_shop switchMove "";und das meine funktion.h
Spoiler anzeigen
class Socket_Reciever {
tag = "SOCK";
class SQL_Socket {
file = "core\session";
class dataQuery {};
class insertPlayerInfo {};
class requestReceived {};
class syncData {};
class updatePartial {};
class updateRequest {};
};
};class Life_Client_Core {
tag = "life";class Master_Directory {
file = "core";
class initCiv {};
class initCop {};
class initMedic {};
class setupActions {};
class setupEVH {};
class survival {};
class welcomeNotification {};
class introText {};
};class Actions {
file = "core\actions";
class arrestAction {};
class buyLicense {};
class captureHideout {};
class catchFish {};
class dpFinish {};
class dropFishingNet {};
class escortAction {};
class gather {};
class getDPMission {};
class gutAnimal {};
class healHospital {};
class impoundAction {};
class mine {};
class newsBroadcast {};
class packupSpikes {};
class pickupItem {};
class pickupMoney {};
class postBail {};
class processAction {};
class pulloutAction {};
class putInCar {};
class removeContainer {};
class repairTruck {};
class restrainAction {};
class robAction {};
class searchAction {};
class searchVehAction {};
class seizePlayerAction {};
class serviceChopper {};
class stopEscorting {};
class storeVehicle {};
class surrender {};
class ticketAction {};
class unrestrain {};
};class Admin {
file = "core\admin";
class adminCompensate {};
class adminDebugCon {};
class adminFreeze {};
class admingetID {};
class adminGodMode {};
class adminid {};
class admininfo {};
class adminMarkers {};
class adminMenu {};
class adminQuery {};
class adminSpectate {};
class adminTeleport {};
class adminTpHere {};
};class Civilian {
file = "core\civilian";
class civLoadout {};
class civMarkers {};
class demoChargeTimer {};
class freezePlayer {};
class jail {};
class jailMe {};
class knockedOut {};
class knockoutAction {};
class removeLicenses {};
class robPerson {};
class robReceive {};
class tazed {};
};class Config {
file = "core\config";
class houseConfig {};
class itemWeight {};
class vehicleAnimate {};
class vehicleWeightCfg {};
};class Cop {
file = "core\cop";
class bountyReceive {};
class containerInvSearch {};
class copInteractionMenu {};
class copLights {};
class copLoadout {};
class copMarkers {};
class copSearch {};
class copSiren {};
class doorAnimate {};
class fedCamDisplay {};
class licenseCheck {};
class licensesRead {};
class questionDealer {};
class radar {};
class repairDoor {};
class restrain {};
class searchClient {};
class seizeClient {};
class sirenLights {};
class spikeStripEffect {};
class ticketGive {};
class ticketPaid {};
class ticketPay {};
class ticketPrompt {};
class vehInvSearch {};
class wantedGrab {};
};class Dialog_Controls {
file = "dialog\function";
class bankDeposit {};
class bankTransfer {};
class bankWithdraw {};
class displayHandler {};
class gangDeposit {};
class gangWithdraw {};
class garageLBChange {};
class impoundMenu {};
class progressBar {};
class safeFix {};
class safeInventory {};
class safeOpen {};
class safeTake {};
class sellGarage {};
class setMapPosition {};
class spawnConfirm {};
class spawnMenu {};
class spawnPointCfg {};
class spawnPointSelected {};
class unimpound {};
class vehicleGarage {};
class wireTransfer {};
};
class DynMarket {
file = "core\DynMarket";
class bought {};
class update {};
class DisplayPrices {};
class LoadIntoListbox {};
class ForcePrice {};
class DYNMARKET_getPrice {};
};class Functions {
file = "core\functions";
class AAN {};
class accType {};
class actionKeyHandler {};
class animSync {};
class calWeightDiff {};
class clearVehicleAmmo {};
class dropItems {};
class escInterupt {};
class fetchCfgDetails {};
class fetchDeadGear {};
class fetchVehInfo {};
class isDamaged {};
class giveDiff {};
class handleDamage {};
class handleInv {};
class handleItem {};
class hideObj {};
class hudSetup {};
class hudUpdate {};
class inventoryClosed {};
class inventoryOpened {};
class isUIDActive {};
class keyHandler {};
class loadDeadGear {};
class loadGear {};
class nearATM {};
class nearestDoor {};
class nearUnits {};
class numberText {};
class onFired {};
class onTakeItem {};
class playerSkins {};
class playerTags {};
class postNewsBroadcast {};
class pullOutVeh {};
class pushObject {};
class receiveItem {};
class receiveMoney {};
class revealObjects {};
class saveGear {};
class searchPosEmpty {};
class simDisable {};
class stripDownPlayer {};
class tazeSound {};
class teleport {};
class whereAmI {};
class autoSave {};
class fatigueReset {};
class robstore {};
};class Gangs {
file = "core\gangs";
class createGang {};
class gangCreated {};
class gangDisband {};
class gangDisbanded {};
class gangInvite {};
class gangInvitePlayer {};
class gangKick {};
class gangLeave {};
class gangMenu {};
class gangNewLeader {};
class gangUpgrade {};
class initGang {};
};class Housing {
file = "core\housing";
class buyHouse {};
class buyHouseGarage {};
class containerMenu {};
class copBreakDoor {};
class copHouseOwner {};
class garageRefund {};
class getBuildingPositions {};
class houseMenu {};
class initHouses {};
class lightHouse {};
class lightHouseAction {};
class lockHouse {};
class lockupHouse {};
class placeContainer {};
class PlayerInBuilding {};
class raidHouse {};
class sellHouse {};
class sellHouseGarage {};
};class Items {
file = "core\items";
class blastingCharge {};
class boltcutter {};
class defuseKit {};
class flashbang {};
class jerrycanRefuel {};
class jerryRefuel {};
class lockpick {};
class placestorage {};
class spikeStrip {};
class storageBox {};
};class Medical_System {
file = "core\medical";
class deathScreen {};
class medicLights {};
class medicLoadout {};
class medicMarkers {};
class medicRequest {};
class medicSiren {};
class medicSirenLights {};
class onPlayerKilled {};
class onPlayerRespawn {};
class requestMedic {};
class respawned {};
class revived {};
class revivePlayer {};
};class Network {
file = "core\functions\network";
class broadcast {};
class corpse {};
class jumpFnc {};
class say3D {};
class setFuel {};
class soundDevice {};
};class Player_Menu {
file = "core\pmenu";
class cellphone {};
class giveItem {};
class giveMoney {};
class keyDrop {};
class keyGive {};
class keyMenu {};
class p_openMenu {};
class p_updateMenu {};
class pardon {};
class removeItem {};
class s_onChar {};
class s_onCheckedChange {};
class s_onSliderChange {};
class settingsMenu {};
class updateViewDistance {};
class useItem {};
class wantedAddP {};
class wantedInfo {};
class wantedList {};
class wantedMenu {};
};class Shops {
file = "core\shops";
class atmMenu {};
class buyClothes {};
class changeClothes {};
class chopShopMenu {};
class chopShopSelection {};
class chopShopSell {};
class clothingFilter {};
class clothingMenu {};
class fuelLBchange {};
class fuelStatOpen {};
class levelCheck {};
class vehicleShop3DPreview {};
class vehicleShopBuy {};
class vehicleShopEnd3DPreview {};
class vehicleShopInit3DPreview {};
class vehicleShopLBChange {};
class vehicleShopMenu {};
class virt_buy {};
class virt_menu {};
class virt_sell {};
class virt_update {};
class weaponShopAccs {};
class weaponShopBuySell {};
class weaponShopFilter {};
class weaponShopMags {};
class weaponShopMenu {};
class weaponShopSelection {};
};class Vehicle {
file = "core\vehicle";
class addVehicle2Chain {};
class colorVehicle {};
class deviceMine {};
class FuelRefuelcar {};
class fuelStore {};
class fuelSupply {};
class lockVehicle {};
class openInventory {};
class vehiclecolor3DRefresh {};
class vehicleOwners {};
class vehicleWeight {};
class vehInventory {};
class vehStoreItem {};
class vehTakeItem {};
class vInteractionMenu {};
};
}; -
wie auch immer wenn ich dieses script bei meiner 5.0 einfüge nimmt er die hände zwar hoch aber das wars dann auch und die fehlermeldung kommt im log !
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wie auch immer wenn ich dieses script bei meiner 5.0 einfüge nimmt er die hände zwar hoch aber das wars dann auch und die fehlermeldung kommt im log !
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schau mal in zeile 32 und 33 in der fn_robstore.sqf"
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dann teste es mal mit CLIENT
willst du nicht höhren auch das hatt keine function !
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also hab jetzt beides getestet !
F(BIS_fnc_disableserialization,ANYONE)
F(disableserialization,ANYONE)geht nicht ! immer noch nicht der gleiche fehler bei version 5.0
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kannst du mir evtl sagen wo !
ich denke unter /* Functions for everyone */ oder? -
Das du 'disableSerilization' mit remoteExec in einem Scriptausführst und du 'disableSerilization' in die RemoteExec Config unter Anyone schreiben musst
ohhjeeee da sagst du mir was!
währe das oder ?
F(BIS_fnc_disableSerilization,ANYONE)
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Moment was hat das Npad mit der init zu tun ?
Edit : falsch gelesen , bitte ignorieren !er meint das aufrufen des marktsystems