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    1. Nodezone.net Community
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    3. AltisGameland

    Beiträge von AltisGameland

    • [Tutorial] Molotov Cocktails

      • AltisGameland
      • 15. Juni 2017 um 14:15

      Hi Leute,

      habe alle eingefügt sowie auch im Waffenshop aber ich bekomme im Waffenshop nur <null> angezeigt

      im Anhang findet ich meine Config

      Code: Config_Weapons.hpp
      /*
      *    FORMAT:
      *        STRING (Conditions) - Must return boolean :
      *            String can contain any amount of conditions, aslong as the entire
      *            string returns a boolean. This allows you to check any levels, licenses etc,
      *            in any combination. For example:
      *                "call life_coplevel && license_civ_someLicense"
      *            This will also let you call any other function.
      *
      *
      *    ARRAY FORMAT:
      *        0: STRING (Classname): Item Classname
      *        1: STRING (Nickname): Nickname that will appear purely in the shop dialog
      *        2: SCALAR (Buy price)
      *        3: SCALAR (Sell price): To disable selling, this should be -1
      *        4: STRING (Conditions): Same as above conditions string
      *
      *    Weapon classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Weapons
      *    Item classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Items
      *
      */
      class WeaponShops {
          //Armory Shops
          class gun {
              name = "Billy Joe's Firearms";
              side = "civ";
              conditions = "license_civ_gun";
              items[] = {
                  { "hgun_Rook40_F", "", 6500, 3250, "" },
                  { "hgun_Pistol_01_F", "", 7000, 3500, "" }, //Apex DLC
                  { "hgun_Pistol_heavy_02_F", "", 9850, 4925, "" },
                  { "hgun_ACPC2_F", "", 11500, 5750, "" },
                  { "SMG_05_F", "", 18000, 9000, "" }, //Apex DLC
                  { "hgun_PDW2000_F", "", 20000, 10000, "" }
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 125, 60, "" },
                  { "6Rnd_45ACP_Cylinder", "", 150, 75, "" },
                  { "9Rnd_45ACP_Mag", "", 200, 100, "" },
                  { "30Rnd_9x21_Mag", "", 250, 125, "" },
                  { "30Rnd_9x21_Mag_SMG_02", "", 250, 125, "" }, //Apex DLC
                  { "10Rnd_9x21_Mag", "", 250, 125, "" } //Apex DLC
              };
              accs[] = {
                  { "optic_ACO_grn_smg", "", 2500, 1250, "" }
              };
          };
      
          class rebel {
              name = "Mohammed's Jihadi Shop";
              side = "civ";
              conditions = "license_civ_rebel";
              items[] = {
                  { "mini_Grenade", "", 200, 120, "" }, //Apex DLC
                  { "arifle_TRG20_F", "", 25000, 12500, "" },
                  { "arifle_Katiba_F", "", 30000, 15000, "" },
                  { "srifle_DMR_01_F", "", 50000, 25000, "" },
                  { "arifle_SDAR_F", "", 20000, 10000, "" },
                  { "arifle_AK12_F", "", 22000, 11000, "" }, //Apex DLC
                  { "arifle_AKS_F", "", 22000, 11000, "" }, //Apex DLC
                  { "arifle_AKM_F", "", 22000, 11000, "" }, //Apex DLC
                  { "arifle_ARX_blk_F", "", 22000, 11000, "" }, //Apex DLC
                  { "arifle_SPAR_01_blk_F", "", 33000, 16500, "" }, //Apex DLC
                  { "arifle_CTAR_blk_F", "", 30000, 15000, "" } //Apex DLC
                  
              };
              mags[] = {
                  { "30Rnd_556x45_Stanag", "", 300, 150, "" },
                  { "30Rnd_762x39_Mag_F", "", 300, 150, "" }, //Apex DLC
                  { "30Rnd_545x39_Mag_F", "", 300, 150, "" }, //Apex DLC
                  { "30Rnd_65x39_caseless_green", "", 275, 140, "" },
                  { "10Rnd_762x54_Mag", "", 500, 250, "" },
                  { "20Rnd_556x45_UW_mag", "", 125, 60, "" },
                  { "30Rnd_580x42_Mag_F", "", 125, 60, "" } //Apex DLC
                  
              };
              accs[] = {
                  { "optic_ACO_grn", "", 3500, 1750, "" },
                  { "optic_Holosight", "", 3600, 1800, "" },
                  { "optic_Hamr", "", 7500, 3750, "" },
                  { "acc_flashlight", "", 1000, 500, "" }
                  
              };
          };
      
          class gang {
              name = "Hideout Armament";
              side = "civ";
              conditions = "";
              items[] = {
                  { "hgun_Rook40_F", "", 1500, 750, "" },
                  { "hgun_Pistol_heavy_02_F", "", 2500, 1250, "" },
                  { "hgun_ACPC2_F", "", 4500, 2250, "" },
                  { "hgun_PDW2000_F", "", 9500, 4750, "" }
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 125, 60, "" },
                  { "6Rnd_45ACP_Cylinder", "", 150, 75, "" },
                  { "9Rnd_45ACP_Mag", "", 200, 100, "" },
                  { "30Rnd_9x21_Mag", "", 250, 125, "" }
              };
              accs[] = {
                  { "optic_ACO_grn_smg", "", 950, 475, "" }
              };
          };
      
          //Basic Shops
          class genstore {
              name = "Altis General Store";
              side = "civ";
              conditions = "";
              items[] = {
                  { "Binocular", "", 150, 75, "" },
                  { "ItemGPS", "", 100, 50, "" },
                  { "ItemMap", "", 50, 25, "" },
                  { "ItemCompass", "", 50, 25, "" },
                  { "ItemWatch", "", 50, 25, "" },
                  { "FirstAidKit", "", 150, 75, "" },
                  { "NVGoggles", "", 2000, 1000, "" },
                  { "Chemlight_red", "", 300, 150, "" },
                  { "Chemlight_yellow", "", 300, 150, "" },
                  { "Chemlight_green", "", 300, 150, "" },
                  { "Chemlight_blue", "", 300, 150, "" }
              };
              mags[] = {};
              accs[] = {};
          };
      
          class f_station_store {
              name = "Altis Fuel Station Store";
              side = "";
              conditions = "";
              items[] = {
                  { "Binocular", "", 750, 75, "" },
                  { "ItemGPS", "", 500, 50, "" },
                  { "ItemMap", "", 250, 25, "" },
                  { "ItemCompass", "", 250, 25, "" },
                  { "ItemWatch", "", 250, 25, "" },
                  { "FirstAidKit", "", 750, 75, "" },
                  { "NVGoggles", "", 10000, 1000, "" },
                  { "Chemlight_red", "", 1500, 150, "" },
                  { "Chemlight_yellow", "", 1500, 150, "" },
                  { "Chemlight_green", "", 1500, 150, "" },
                  { "Chemlight_blue", "", 1500, 150, "" }
              };
              mags[] = {};
              accs[] = {};
          };
      
          //Cop Shops
          class cop_basic {
              name = "Altis Cop Shop";
              side = "cop";
              conditions = "";
              items[] = {
                  { "Binocular", "", 150, 75, "" },
                  { "ItemGPS", "", 100, 50, "" },
                  { "FirstAidKit", "", 150, 75, "" },
                  { "NVGoggles", "", 2000, 1000, "" },
                  { "HandGrenade_Stone", $STR_W_items_Flashbang, 1700, 850, "" },
                  { "hgun_P07_snds_F", $STR_W_items_StunPistol, 2000, 1000, "" },
                  { "arifle_SDAR_F", $STR_W_items_TaserRifle, 20000, 10000, "" },
                  { "hgun_P07_F", "", 7500, 3750, "" },
                  { "hgun_P07_khk_F", "", 7500, 3750, "" }, //Apex DLC
                  { "hgun_Pistol_heavy_01_F", "", 9500, 4750, "call life_coplevel >= 1" },
                  { "SMG_02_ACO_F", "", 30000, 15000, "call life_coplevel >= 2" },
                  { "arifle_MX_F", "", 35000, 17500, "call life_coplevel >= 2" },
                  { "hgun_ACPC2_F", "", 17500, 8750, "call life_coplevel >= 3" },
                  { "arifle_MXC_F", "", 30000, 15000, "call life_coplevel >= 3" },
                  { "srifle_DMR_07_blk_F", "", 32000, 16000, "call life_coplevel >= 3" } //Apex DLC Sniper
              };
              mags[] = {
                  { "16Rnd_9x21_Mag", "", 125, 60, "" },
                  { "20Rnd_556x45_UW_mag", $STR_W_mags_TaserRifle, 125, 60, "" },
                  { "11Rnd_45ACP_Mag", "", 130, 65, "call life_coplevel >= 1" },
                  { "30Rnd_65x39_caseless_mag", "", 130, 65, "call life_coplevel >= 2" },
                  { "30Rnd_9x21_Mag", "", 250, 125, "call life_coplevel >= 2" },
                  { "9Rnd_45ACP_Mag", "", 200, 100, "call life_coplevel >= 3" },
                  { "20Rnd_650x39_Cased_Mag_F", "", 200, 100, "call life_coplevel >= 3" } //Apex DLC
              };
              accs[] = {
                  { "muzzle_snds_L", "", 650, 325, "" },
                  { "optic_MRD", "", 2750, 1375, "call life_coplevel >= 1" },
                  { "acc_flashlight", "", 750, 375, "call life_coplevel >= 2" },
                  { "optic_Holosight", "", 1200, 600, "call life_coplevel >= 2" },
                  { "optic_Arco", "", 2500, 1250, "call life_coplevel >= 2" },
                  { "muzzle_snds_H", "", 2750, 1375, "call life_coplevel >= 2" }
              };
          };
      
          //Medic Shops
          class med_basic {
              name = "store";
              side = "med";
              conditions = "";
              items[] = {
                  { "ItemGPS", "", 100, 50, "" },
                  { "Binocular", "", 150, 75, "" },
                  { "FirstAidKit", "", 150, 75, "" },
                  { "NVGoggles", "", 1200, 600, "" }
              };
              mags[] = {};
              accs[] = {};
          };
      };
      Alles anzeigen
    • HILFE bei player_inv.hpp KEINE ITEMS MEHR IM DIALOG

      • AltisGameland
      • 29. März 2017 um 14:18

      Die IDC habe ich ja schon angepasst... Lach

      Habe den Fehler gefunden...Ich will es garnicht sagen "aber man sollte schon speichern, wenn man was geändert hat ;)"

      Danke euch schonmal für eure Hilfe ;)

    • HILFE bei player_inv.hpp KEINE ITEMS MEHR IM DIALOG

      • AltisGameland
      • 29. März 2017 um 14:05

      Danke Shinji aber das mit den IDC´s habe ich nartürlich schon geprüft und habe dies angepasst...

      Aber daran sollte es wohl nicht liegen ;)

    • HILFE bei player_inv.hpp KEINE ITEMS MEHR IM DIALOG

      • AltisGameland
      • 29. März 2017 um 13:24

      Hallo Liebe NN-User,

      vielleicht habt Ihr eine Lösung für mich...

      Ich wollte das Z-Menü umbauen, was mir von der UI her auch gelungen ist die meisten Funktionen sind auch da wie z.B.: "Finanzen, Lizenzen, Admin-Menü, Einstellungen, Meine Gang, Schlüssel, Telefon sowie Speichern und Schließen...

      Was aber nicht mehr geht ist das ich die V-Items angezeigt bekomme Sprich keine Aktuellen Gegenstände

      Was habe ich falsch gemacht ?

      Weiß mir nicht mehr zu helfen...

      Im Anhang hefte ich euch mal die player_inv.hpp an

      Vielleicht fällt euch ja sofort auf welchen FEHLER ich gemacht habe ;)

      Liebe Grüße

      Altis-Gameland

      Code: player_inv.hpp
      #include "player_sys.sqf"
      
      class playerSettings {
         idd = playersys_DIALOG;
         movingenable = 1;
         enablesimulation = 1;
      
         class controlsBackground
         {
             class life_RscPicture0 : life_RscPicture
             {
                 x = 0.1 * safezoneW + safezoneX;
                 y = 0.196523178807947 * safezoneH + safezoneY;
                 w = 0.803125 * safezoneW;
                 h = 0.70697729422895 * safezoneH;
                 idc = 1001;
                 text = "textures\test.paa";
             };
             class moneyEdit : Life_RscEdit
             {
                 idc = 2018;
                 text = "1";
                 sizeex = 0.030;
                 x = 0.218958333333334 * safezoneW + safezoneX;
                 y = 0.34809839167455 * safezoneH + safezoneY;
                 w = 0.104479166666667 * safezoneW;
                 h = 0.03;
             };
             class itemList : Life_RscListBox
             {
                 idc = 7294;
                 sizeex = 0.030;
                 x = 0.637708333333333 * safezoneW + safezoneX;
                 y = 0.50236518448439 * safezoneH + safezoneY;
                 h = 0.236518448438978 * safezoneH;
                 w = 0.252395833333333 * safezoneW;
             };
             class Title : Life_RscTitle
             {
                 colorbackground[] = {0, 0, 0, 0};
                 idc = -1;
                 text = "";
                 x = 0.1;
                 y = 0.2;
                 w = 0.8;
                 h = (1 / 25);
             };
             class moneyStatusInfo : Life_RscStructuredText
             {
                 idc = 2015;
                 sizeex = 0.020;
                 x = 0.1609375 * safezoneW + safezoneX;
                 y = 0.281929990539262 * safezoneH + safezoneY;
                 w = 0.3515625 * safezoneW;
                 h = 0.181646168401135 * safezoneH;
             };
             class PlayersName : Title
             {
                 idc = 9260;
                 style = 1;
                 text = "";
             };
         };
         class controls
         {
             class NearPlayers : Life_RscCombo
             {
                 idc = 2022;
                 x = 0.328854166666666 * safezoneW + safezoneX;
                 y = 0.348363292336802 * safezoneH + safezoneY;
                 w = 0.0966666666666667 * safezoneW;
                 h = 0.03;
             };
             class moneyDrop : Life_RscButtonMenu
             {
                 idc = 2001;
                 text = "$STR_Global_Give";
                 colorbackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
                 onbuttonclick = "[] call life_fnc_giveMoney";
                 sizeex = 0.025;
                 x = 0.430833333333333 * safezoneW + safezoneX;
                 y = 0.348363292336802 * safezoneH + safezoneY;
                 w = 0.0764583333333333 * safezoneW;
                 h = 0.03 * safezoneH;
             };
             class itemEdit : Life_RscEdit
             {
                 idc = 8867;
                 text = "1";
                 sizeex = 0.030;
                 x = 0.65125 * safezoneW + safezoneX;
                 y = 0.743505203405866 * safezoneH + safezoneY;
                 w = 0.0826041666666666 * safezoneW;
                 h = 0.0295458845789972 * safezoneH;
             };
             class iNearPlayers : Life_RscCombo
             {
                 idc = 2023;
                 x = 0.739791666666667 * safezoneW + safezoneX;
                 y = 0.743505203405866 * safezoneH + safezoneY;
                 w = 0.133645833333333 * safezoneW;
                 h = 0.0295458845789972 * safezoneH;
             };
             class DropButton : Life_RscButtonMenu
             {
                 idc = 2002;
                 text = "$STR_Global_Give";
                 colorbackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
                 onbuttonclick = "[] call life_fnc_giveItem;";
                 x = 0.805208333333333 * safezoneW + safezoneX;
                 y = 0.786092715231788 * safezoneH + safezoneY;
                 w = 0.0686458333333333 * safezoneW;
                 h = 0.028476821192053 * safezoneH;
             };
             class UseButton : Life_RscButtonMenu
             {
                 text = "$STR_Global_Use";
                 colorbackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
                 onbuttonclick = "[] call life_fnc_useItem;";
                 x = 0.734375 * safezoneW + safezoneX;
                 y = 0.786092715231788 * safezoneH + safezoneY;
                 w = 0.0686458333333333 * safezoneW;
                 h = 0.028476821192053 * safezoneH;
                 idc = 1000;
             };
             class RemoveButton : Life_RscButtonMenu
             {
                 text = "$STR_Global_Remove";
                 colorbackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
                 onbuttonclick = "[] call life_fnc_removeItem;";
                 x = 0.65125 * safezoneW + safezoneX;
                 y = 0.786092715231788 * safezoneH + safezoneY;
                 w = 0.0801773989898991 * safezoneW;
                 h = 0.028476821192053 * safezoneH;
                 idc = 1000;
             };
             class ButtonClose : Life_RscButtonMenu
             {
                 text = "$STR_Global_Close";
                 onbuttonclick = "closeDialog 0;";
                 x = 0.643229166666667 * safezoneW + safezoneX;
                 y = 0.847682119205298 * safezoneH + safezoneY;
                 w = 0.0656249999999996 * safezoneW;
                 h = 0.0247682119205296 * safezoneH;
                 idc = 1000;
             };
             class ButtonSettings : Life_RscButtonMenu
             {
                 text = "$STR_Global_Settings";
                 onbuttonclick = "[] call life_fnc_settingsMenu;";
                 x = 0.7125 * safezoneW + safezoneX;
                 y = 0.847682119205298 * safezoneH + safezoneY;
                 w = 0.0656249999999996 * safezoneW;
                 h = 0.0247682119205296 * safezoneH;
                 idc = 1000;
             };
             class ButtonMyGang : Life_RscButtonMenu
             {
                 idc = 2011;
                 text = "$STR_PM_MyGang";
                 onbuttonclick = "if (isNil ""life_action_gangInUse"") then {if (isNil {(group player) getVariable ""gang_owner""}) then {createDialog ""Life_Create_Gang_Diag"";} else {[] spawn life_fnc_gangMenu;};};";
                 x = 0.164448232323232 * safezoneW + safezoneX;
                 y = 0.71608325449385 * safezoneH + safezoneY;
                 w = 0.058989267676768 * safezoneW;
                 h = 0.0228003784295176 * safezoneH;
             };
             class Licenses_Menu : Life_RscControlsGroup
             {
                 w = 0.21875 * safezoneW;
                 h = 0.157048249763482 * safezoneH;
                 x = 0.405729166666667 * safezoneW + safezoneX;
                 y = 0.506149479659413 * safezoneH + safezoneY;
                 idc = 1000;
                 class Controls {
                     class Life_Licenses: Life_RscStructuredText
                     {
                     idc = 2014;
                     sizeex = 0.020;
                     text = "";
                     x = 0;
                     y = 0;
                     w = 0.27;
                     h = 0.65;
                     };
                 };
             };
             class ButtonGangList : Life_RscButtonMenu
             {
                 idc = 2012;
                 text = "$STR_PM_WantedList";
                 onbuttonclick = "[] call life_fnc_wantedMenu";
                 x = 0.164448232323232 * safezoneW + safezoneX;
                 y = 0.831490066225166 * safezoneH + safezoneY;
                 w = 0.058989267676768 * safezoneW;
                 h = 0.0247067171239354 * safezoneH;
             };
             class ButtonKeys : Life_RscButtonMenu
             {
                 idc = 2013;
                 text = "$STR_PM_KeyChain";
                 onbuttonclick = "createDialog ""Life_key_management"";";
                 x = 0.164448232323232 * safezoneW + safezoneX;
                 y = 0.771887417218543 * safezoneH + safezoneY;
                 w = 0.058989267676768 * safezoneW;
                 h = 0.0247067171239354 * safezoneH;
             };
             class ButtonCell : Life_RscButtonMenu
             {
                 idc = 2014;
                 text = "$STR_PM_CellPhone";
                 onbuttonclick = "createDialog ""Life_cell_phone"";";
                 x = 0.164448232323232 * safezoneW + safezoneX;
                 y = 0.743505203405866 * safezoneH + safezoneY;
                 w = 0.058989267676768 * safezoneW;
                 h = 0.0228003784295176 * safezoneH;
             };
             class ButtonAdminMenu : Life_RscButtonMenu
             {
                 idc = 2021;
                 text = "$STR_PM_AdminMenu";
                 onbuttonclick = "closeDialog 0; createDialog ""life_admin_menu"";";
                 x = 0.781770833333334 * safezoneW + safezoneX;
                 y = 0.847682119205298 * safezoneH + safezoneY;
                 w = 0.0656249999999996 * safezoneW;
                 h = 0.0247682119205296 * safezoneH;
             };
             class ButtonSyncData : Life_RscButtonMenu
             {
                 text = "$STR_PM_SyncData";
                 onbuttonclick = "[] call SOCK_fnc_syncData;";
                 x = 0.164448232323232 * safezoneW + safezoneX;
                 y = 0.801215704824977 * safezoneH + safezoneY;
                 w = 0.058989267676768 * safezoneW;
                 h = 0.0247067171239354 * safezoneH;
                 idc = 1000;
             };
         };
      };
      Alles anzeigen
    • Australien Life Install Probleme

      • AltisGameland
      • 15. März 2017 um 22:28

      Hallo Liebe Spielerfreund,


      ich wollte heute auf unseren Testserver mal wieder Austalien einspielen, was aber vorne und hinten nicht mehr funktioniert ( vielleicht werde ich langsam auch zu alt dafür ;) )

      Auf jedenfall kommt mir kein anhaltspunkt mehr in meinem Sinn.

      Datenbank: extDB3 ( Tanoa SQL File eingespielt )

      Map: Australien

      Mod: Australien, CBA

      Aber irgendwie schaffe ich es nicht mehr den Server zum Laufen zu bringen.

      Wäre Super wenn mir mal jemand helfen könnte ggf. TeamViewer

      Bitte PN an mich

      Liebe Grüße

      Shooter

      Dateien

      arma3server_2017-03-15_22-15-05.rpt 635,62 kB – 272 Downloads
    • Abschleppseil nur für MEDIC sowie COP´s wo kann ich das Definieren ?

      • AltisGameland
      • 5. März 2017 um 01:04

      Hallo Leute,

      wir versuchen ein Script für uns anzupassen...

      Das Script ist ein normales Realistic Vehicle Towing Script

      und wir würden gerne das Script nur von unserer Polizei sowie unseren Medics abrufbar sein.

      Ich dachte ich könnte dies mit einem:

      Code
      [] execVM "core\initTowing.sqf";

      in die fn_initCop.sqf laden... aber leider ohne Erfolg...

      Habt Ihr eine Idee wie ich das script von den oben genannten Seiten abrufen kann...


      Danke euch jetzt schon für eure Hilfe


      Euer

      AltisGameland

    • HILFE Automatisches Abbauen

      • AltisGameland
      • 5. März 2017 um 00:01

      DANKE DIR... Super hat alles Funktioniert ;)

      Und jetzt haben wir noch ein kleinen problem mir einem Abschlepp Script... das wollten wir nur für unsere ADAC Jungs haben... aber wo soll ich nur die Seite einstellen...

      Musste doch in der initMadic sein oder ?

    • HILFE Automatisches Abbauen

      • AltisGameland
      • 4. März 2017 um 23:32

      Hallo Liebe NN-User,

      bräuchte mal von euch eine kleine Hilfestellung...

      Wie kann ich in der fn_vInteractionMenu.sqf ein Fahrzeug hinzufügen zum Automatischen abbauen ?

      Code
      if (typeOf _curTarget == "O_Truck_03_device_F") then {                // hier würde ich gerne noch ein Fahrzeug hinzufügen "O_T_Truck_03_device_ghex_F"
              _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
              _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
              if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
                  _Btn3 ctrlEnable false;
              } else {
                  _Btn3 ctrlEnable true;
              };
          } else {
              _Btn3 ctrlShow false;

      Wäre schön wenn uns jemand eine Hilfestellung geben kann...

      Liebe Grüße

      AltisGameland

    • Config_Garages.hpp Lagerhalle Blacklist

      • AltisGameland
      • 28. Februar 2017 um 22:52

      Hallo liebe Kollegen,

      könnt ihr mir sagen, wie ich die direkte Position einer Lagerhalle zur Weltposition rausfinde ?

      Damit wir Diese Lagerhalle in die Blackliste eintragen können.

      Liebe Grüße

      AltisGameland

    • wie bekomme ich so eine "welcomeNotification" hin

      • AltisGameland
      • 17. Oktober 2016 um 16:44

      Hallo Liebe Gamer Freunde,

      könnt Ihr mir mal erklären wie ich so eine "welcomeNotification" hinbekomme...
      So wie ich denke ist Dies ein Dialog (aber wie kann ich ein Dialog über den ganzen Screen bekommen ?)

      Oder habt Ihr eine andere Idee ?

      im Anhang könnt Ihr das Foto sehen mit einer welcomeNotification die mir gefällt.



      MFG

      Altis Gameland

    • Tanoa-Life 4.4r3 keine Fahrzeugreparatur möglich...

      • AltisGameland
      • 10. Oktober 2016 um 16:45

      kann leider hier keine Daten Hochladen... Bringt mir immer ein Fehler beim Hochladen... und als Code ist es zu lange...
      Sie können gerne bei mir aufs TeamSpeak kommen und ich lade es Ihnen ist TS hoch... oder haben Sie einen anderen Vorschlag ?

    • Tanoa-Life 4.4r3 keine Fahrzeugreparatur möglich...

      • AltisGameland
      • 10. Oktober 2016 um 15:44

      Hallo Liebe Gamer Freunde,

      ich habe ein kleine Probleme:


      Problem:

      Ich habe einen neuen Server ausgesetzt (4.4r3) mit der Map [lexicon]Tanoa[/lexicon]... und soweit Funktionieren alle Scripte die ich hinzugefügt habe... nur was nicht Funktioniert ist die Fahrzeug Reparatur mit der Windows Taste ( Ich bekomme zwar die Meldung FAHRZEUG REPARIEREN sowie FAHRZEUG UMDREHEN ) Aber die Funktion Fahrzeug Reparieren hat keine Funktion... wobei Fahrzeug umdrehen bzw. Flip geht.
      Komme einfach nicht weiter... und ja ihr werdet bestimmt sagen schau doch mal im Log was er ausspuckt "NICHTS SPUCKT ER AUS" das ist ja mein Problem.
      ich weis einfach nicht weiter.
      Bitte um Hilfe...


      Einfach PN an mich Mit freundlichen Grüßen

      Shooter

      Achja im Anhang bekommt Ihr meine Log-Files sowie die RPT


      Code: arma3server.log
      13:56:10 BattlEye Server: Initialized (v1.214)
      13:56:10 Host identity created.
      13:56:10 Game Port: 2312, Steam Query Port: 2313
      13:56:11 Mission Tanoa_Life.Tanoa read from bank.
      13:56:12 Roles assigned.
      13:56:12 Reading mission ...
      13:56:49 Mission read.
      13:56:49 [THD] Shooter uses modified data file
      13:56:49 BattlEye Server: Player #0 [THD] Shooter (217.93.220.230:2304) connected
      13:56:49 Player [THD] Shooter connecting.
      13:56:49 Game started.
      13:56:50 BattlEye Server: Player #0 [THD] Shooter - GUID: c005974469aa4ffef92955102ec951cb
      13:56:51 Player [THD] Shooter connected (id=76561197993498791).
      13:56:51 BattlEye Server: Verified GUID (c005974469aa4ffef92955102ec951cb) of player #0 [THD] Shooter
      13:56:54 BattlEye Server: Starting with Arma 3 1.58 all server admins will have to define a dedicated port in BEServer.cfg in order to be able to use BE RCon. Please see https://www.battleye.com/support/documentation/ for details.
      Alles anzeigen


      Leider bekomme ich hier im Forum beim hochladen der RPT (gepackt in einer Zip Datei )immer angezeigt "Beim Hochladen der Datei ist ein unbekannter Fehler aufgetreten".


      Ich versuche hier ein Auszug der RPT zu Posten:

      Code
      13:56:12 Starting mission:
      13:56:12  Mission file: Tanoa_Life (__cur_mp)
      13:56:12  Mission world: Tanoa
      13:56:12  Mission directory: mpmissions\__cur_mp.Tanoa\
      13:56:18 No more slot to add connection at 015030 (1523.6,3012.8)
      13:56:20 Warning: Unaccessible ladder point for AI (already used for actionbegin2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d
      13:56:20 Warning: Unaccessible ladder point for AI (already used for actionbegin2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d
      13:56:20 Warning: Unaccessible ladder point for AI (already used for actionend2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d
      13:56:20 Warning: Unaccessible ladder point for AI (already used for actionend2) in a3\structures_f_exp\commercial\shop_city_01\shop_city_01_f.p3d
      13:56:32 Attempt to override final function - bis_functions_list
      13:56:32 Attempt to override final function - bis_functions_listpreinit
      13:56:32 Attempt to override final function - bis_functions_listpostinit
      13:56:32 Attempt to override final function - bis_functions_listrecompile
      13:56:33 Attempt to override final function - bis_fnc_missiontaskslocal
      13:56:33 Attempt to override final function - bis_fnc_missionconversationslocal
      13:56:33 Attempt to override final function - bis_fnc_missionflow
      13:56:35 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
      13:56:35 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
      13:56:35 Loading movesType CfgGesturesMale
      13:56:35 MovesType CfgGesturesMale load time 142 ms
      13:56:35 Loading movesType CfgMovesMaleSdr
      13:56:46 MovesType CfgMovesMaleSdr load time 10702 ms
      13:56:47 No speaker given for Jahi Okoye
      13:56:47 No speaker given for Lin Ryu
      13:56:48 soldier[B_diver_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      13:56:48 No speaker given for Ian Thomson
      13:56:48 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found
      13:56:48 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found
      13:56:48 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found
      13:56:48 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found
      13:56:48 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found
      13:56:48 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found
      13:56:48 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found
      13:56:48 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found
      13:56:48 Wrong geometry convex component mapping  for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found
      13:56:48 No speaker given for Lafteris Manago
      13:56:48 No speaker given for Militidas Cosmos
      13:56:48 String STR_License_Abschleppen not found
      13:56:49 Error: Object(2 : 457) not found
      13:56:49 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
      13:56:49  Mission id: 492556671019368887b2c7481650998bf4c3bbe1
      13:56:49 "extDB2: Connected to Database"
      13:56:49 "----------------------------------------------------------------------------------------------------"
      13:56:49 "---------------------------------- Starting Altis Life Server Init ---------------------------------"
      13:56:49 "------------------------------------------ Version 4.4R3 -------------------------------------------"
      13:56:49 "----------------------------------------------------------------------------------------------------"
      13:56:49 Error in expression <query,1] call DB_fnc_asyncCall;
      };
      };
      
      
      
      
      
      
      
      master_group attachTo[bank_obj,[0,0,0]];>
      13:56:49   Error position: <master_group attachTo[bank_obj,[0,0,0]];>
      13:56:49   Error Undefined variable in expression: master_group
      13:56:49 File life_server\init.sqf, line 84
      13:56:50 "----------------------------------------------------------------------------------------------------"
      13:56:50 "               End of Altis Life Server Init :: Total Execution Time 0.721001 seconds "
      13:56:50 "----------------------------------------------------------------------------------------------------"
      13:56:50 "########################## DYNAMIC MARKET ##########################"
      13:56:50 "### >> SUCCESSFULLY LOADED PRICES FROM DATABASE!                 ###"
      13:56:50 "####################################################################"
      13:57:08 Unaccessible
      13:57:08 Error in expression <[''76561197993498791'']>
      13:57:08   Error position: <76561197993498791'']>
      13:57:08   Error Missing ]
      13:57:08 Error in expression <[''76561197993498791'']>
      13:57:08   Error position: <76561197993498791'']>
      13:57:08   Error Missing ]
      13:57:08 Error in expression <y = call compile format ["%1", _array];
      _array;>
      13:57:08   Error position: <_array;>
      13:57:08   Error Undefined variable in expression: _array
      13:57:08 File life_server\Functions\MySQL\fn_mresToArray.sqf, line 25
      13:57:08 Error in expression < select 5] call DB_fnc_mresToArray;
      if (_tmp isEqualType "") then {_tmp = call c>
      13:57:08   Error position: <_tmp isEqualType "") then {_tmp = call c>
      13:57:08   Error Undefined variable in expression: _tmp
      13:57:08 File life_server\Functions\Gangs\fn_queryPlayerGang.sqf, line 16
      13:57:09 Error: Object(3 : 3) not found
      13:57:10 Server: Object 2:848 not found (message Type_93)
      13:57:12 Strange convex component70 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
      13:57:12 Strange convex component75 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
      13:57:12 Strange convex component76 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
      13:57:12 Strange convex component77 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
      13:57:12 Strange convex component78 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
      13:57:26 Server: Object 2:848 not found (message Type_121)
      13:57:30 Server: Object 2:848 not found (message Type_93)
      13:57:50 Server: Object 2:848 not found (message Type_93)
      13:58:03 Server: Object 2:848 not found (message Type_121)
      13:58:10 Server: Object 2:848 not found (message Type_93)
      13:58:30 Server: Object 2:848 not found (message Type_93)
      13:58:40 Server: Object 2:848 not found (message Type_121)
      13:58:50 Server: Object 2:848 not found (message Type_93)
      13:59:01 Error: EntityAI SubSkeleton index was not initialized properly (repeated 48x in the last 60sec)
      13:59:01 name: Land_Shop_City_03_F, shape: a3\structures_f_exp\commercial\shop_city_03\shop_city_03_f.p3d, index: -1, matrices: 4
      13:59:10 Server: Object 2:848 not found (message Type_93)
      13:59:17 Server: Object 2:848 not found (message Type_121)
      13:59:30 Server: Object 2:848 not found (message Type_93)
      13:59:49 Error: Object(3 : 8) not found
      13:59:50 Server: Object 2:848 not found (message Type_93)
      13:59:54 Server: Object 2:848 not found (message Type_121)
      14:00:10 Server: Object 2:848 not found (message Type_93)
      14:00:11 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      14:00:30 Server: Object 2:848 not found (message Type_93)
      14:00:31 Server: Object 2:848 not found (message Type_121)
      14:00:50 Server: Object 2:848 not found (message Type_93)
      14:01:07 Server: Object 2:848 not found (message Type_121)
      14:01:10 Server: Object 2:848 not found (message Type_93)
      14:01:22 Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]
      14:01:22 Deinitialized shape [Class: "B_RangeMaster_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      14:01:22 Deinitialized shape [Class: "B_diver_F"; Shape: "a3\characters_f\common\diver_slotable.p3d";]
      14:01:22 Deinitialized shape [Class: "O_Soldier_F"; Shape: "a3\characters_f\opfor\o_soldier_01.p3d";]
      14:01:22 Deinitialized shape [Class: "C_man_w_worker_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
      14:01:22 Deinitialized shape [Class: "B_Helipilot_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
      14:01:22 Deinitialized shape [Class: "C_man_p_beggar_F_afro"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      14:01:22 Deinitialized shape [Class: "C_man_p_beggar_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      14:01:22 Deinitialized shape [Class: "C_man_p_fugitive_F_asia"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      14:01:22 Deinitialized shape [Class: "C_man_p_fugitive_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      14:01:22 Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      14:01:22 Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      14:01:22 Deinitialized shape [Class: "C_man_polo_6_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      14:01:22 Deinitialized shape [Class: "C_man_polo_4_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      14:01:22 Deinitialized shape [Class: "C_man_polo_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      14:01:22 Deinitialized shape [Class: "C_man_polo_5_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      14:01:22 Deinitialized shape [Class: "C_man_polo_2_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      14:01:22 Deinitialized shape [Class: "C_man_hunter_1_F"; Shape: "a3\characters_f\civil\c_hunter_f.p3d";]
      14:01:22 Deinitialized shape [Class: "C_Nikos_aged"; Shape: "a3\characters_f_epc\civil\c_nikos_aged.p3d";]
      14:01:22 c:\w\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
      14:01:23 Error: weapon [bipod_01_F_snd] still has its shape, ref_count=3
      14:01:23 Class Default destroyed with lock count 1
      14:01:23 Class Library destroyed with lock count 1
      14:01:23 Class GunFire destroyed with lock count 1
      14:01:23 Class Table destroyed with lock count 1
      14:01:23 Class T0 destroyed with lock count 1
      14:01:23 Class T1 destroyed with lock count 1
      14:01:23 Class T2 destroyed with lock count 1
      14:01:23 Class T3 destroyed with lock count 1
      14:01:23 Class T4 destroyed with lock count 1
      14:01:23 Class T5 destroyed with lock count 1
      14:01:23 Class T6 destroyed with lock count 1
      14:01:23 Class T7 destroyed with lock count 1
      14:01:23 Class T8 destroyed with lock count 1
      14:01:23 Class T9 destroyed with lock count 1
      14:01:23 Class T10 destroyed with lock count 1
      14:01:23 Class T11 destroyed with lock count 1
      14:01:23 Class T12 destroyed with lock count 1
      14:01:23 Class T13 destroyed with lock count 1
      14:01:23 Class T14 destroyed with lock count 1
      14:01:23 Class T15 destroyed with lock count 1
      14:01:23 Class T16 destroyed with lock count 1
      14:01:23 Class T17 destroyed with lock count 1
      14:01:23 Class T18 destroyed with lock count 1
      14:01:23 Class T19 destroyed with lock count 1
      14:01:23 Class T20 destroyed with lock count 1
      14:01:23 Class T21 destroyed with lock count 1
      14:01:23 Class T22 destroyed with lock count 1
      14:01:23 Class GunClouds destroyed with lock count 1
      14:01:23 Class Table destroyed with lock count 1
      14:01:23 Class T0 destroyed with lock count 1
      14:01:23 Class ItemCore destroyed with lock count 1
      14:01:23 Class Armory destroyed with lock count 1
      14:01:23 Class InventoryItem_Base_F destroyed with lock count 1
      14:01:23 Class InventoryUnderItem_Base_F destroyed with lock count 1
      14:01:23 Class bipod_01_F_snd destroyed with lock count 1
      14:01:23 Class ItemInfo destroyed with lock count 2
      14:01:24 Extensions:
      14:01:24   extDB2 (C:\server\A4Master\@extDB2\extDB2.dll) [63.0.0.0] [63.0.0.0]
      Alles anzeigen
    • Taona-Life Fraktion einfügen 4.4r3

      • AltisGameland
      • 30. September 2016 um 14:00

      46.4.36.50

    • Taona-Life Fraktion einfügen 4.4r3

      • AltisGameland
      • 29. September 2016 um 22:45

      Hallo Liebe Spielegemeinschaft,

      ich habe mal ne kleine Frage an euch...
      Ich habe mir einen neuen Testserver auf meinem Windows Root hochgeladen mit der neuen 4.4r3 Version... Und soweit läuft auch alles wunderbar, dass einzige was mich gerade etwas zur Verzweiflung bringt ist die 4. Fraktion (Opfor für ADAC oder Rebellen).
      Ich schaffe es einfach nicht die Opfor Fraktion auf meinem Server einzubinden... obwohl ich alle Tut schon hier durchgemacht habe... nur die meisten Tut´s sind nur für die 4.4 Version was sich aber sehr stark zur 4.4r3 Unterscheidet ;(
      Wenn mir da jemand helfen könnte, wäre ich euch ZU DANK VERPFLICHTET ;)

      Liebe Grüße
      Altis Gameland

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