@harti Danke an Harti er hat den Fehler beheben können.
Beiträge von NaiKi
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@DerOnkel ich habe diese Fehler gestern noch alle behoben trotzdem ist mein Problem noch da
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Hallo Liebe Native-Gamer Community,
mein Problem ist das mein Server das gear des Spieler nicht Läd.
In der Datenbank Speichert er zwar es aber er kann sie danach nicht mehr laden.
Leider ist kein Fehler im HCLog sowie im ServerLog zufinden.
Im Angang die Entsprechenden Dateien.
Wer nicht Downloaden Will hier:
EXTERNER LINK NUR WEIL SONST DIE NACHRICHT ZULANG WÄRE!
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Downloade dir einfach nochmal Cup Core und ersetzt die daten mit den Alten. Dann sollte wieder alles Klappen Das Complete Pack is bisschen buggy
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@SanDiego ja aber Gruppen sind ja kein nearestObjects ?:/
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Hey Ho Native-Network Community,
meine Frage ist wie ich das so machen kann das die PlayerTags nur für Gruppen Mitglieder Sichtbar sind.
Das heißt Normal hat man keine PlayerTags, ist man aber in einer Gruppe soll man die PlayerTags von NUR seinen Gruppenmitgliedern Sehen.
Und das gleiche soll bei Polizei sein.
Das sich die Polizisten/Gruppenmitglieder auseinander halten können jedoch nicht wissen wer vor Ihnen steht.
Hier noch Die PlayerTags.sqf
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Code: fn_playerTags.sqf
Alles anzeigen#include "..\..\..\script_macros.hpp" /* File: fn_playerTags.sqf Author: Bryan "Tonic" Boardwine Description: Adds the tags above other players heads when close and have visible range. */ if (!life_settings_tagson) exitWith {}; private["_ui","_units","_masks"]; #define iconID 78000 #define scale 0.8 if (visibleMap || {!alive player} || {dialog}) exitWith { 500 cutText["","PLAIN"]; }; _ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull]; if (isNull _ui) then { 500 cutRsc["Life_HUD_nameTags","PLAIN"]; _ui = uiNamespace getVariable ["Life_HUD_nameTags",displayNull]; }; _units = nearestObjects[(visiblePosition player),["Man","Land_Pallet_MilBoxes_F","Land_Sink_F"],50]; _units = _units - [player]; _masks = LIFE_SETTINGS(getArray,"clothing_masks"); { private "_text"; _idc = _ui displayCtrl (iconID + _forEachIndex); if (!(lineIntersects [eyePos player, eyePos _x, player, _x]) && alive _x && {!isNil {_x getVariable "realname"}}) then { _pos = switch (typeOf _x) do { case "Land_Pallet_MilBoxes_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 1.5]}; case "Land_Sink_F": {[visiblePosition _x select 0, visiblePosition _x select 1, (getPosATL _x select 2) + 2]}; default {[visiblePosition _x select 0, visiblePosition _x select 1, ((_x modelToWorld (_x selectionPosition "head")) select 2)+.5]}; }; _sPos = worldToScreen _pos; _distance = _pos distance player; if (!((headgear _x) in _masks || (goggles _x) in _masks || (uniform _x) in _masks)) then { if (count _sPos > 1 && {_distance < 15}) then { _text = switch (true) do { case (side _x isEqualTo west && {!isNil {_x getVariable "rank"}}): {format["<img image='%1' size='1'></img> %2",switch ((_x getVariable "rank")) do { case 2: {"\a3\ui_f\data\gui\cfg\Ranks\corporal_gs.paa"}; case 3: {"\a3\ui_f\data\gui\cfg\Ranks\sergeant_gs.paa"}; case 4: {"\a3\ui_f\data\gui\cfg\Ranks\lieutenant_gs.paa"}; case 5: {"\a3\ui_f\data\gui\cfg\Ranks\captain_gs.paa"}; case 6: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"}; case 7: {"\a3\ui_f\data\gui\cfg\Ranks\colonel_gs.paa"}; case 8: {"\a3\ui_f\data\gui\cfg\Ranks\general_gs.paa"}; default {"\a3\ui_f\data\gui\cfg\Ranks\private_gs.paa"}; } if (!isNil {(group _x) getVariable "gang_name"}) then { format["%1<br/><t size='0.8' color='#B6B6B6'>%2</t>",_x getVariable ["realname",name _x],(group _x) getVariable ["gang_name",""]]; }; }; _idc ctrlSetStructuredText parseText _text; _idc ctrlSetPosition [_sPos select 0, _sPos select 1, 0.4, 0.65]; _idc ctrlSetScale scale; _idc ctrlSetFade 0; _idc ctrlCommit 0; _idc ctrlShow true; } else { _idc ctrlShow false; }; } else { _idc ctrlShow false; }; } else { _idc ctrlShow false; }; } forEach _units;
Danke schon mal für die Hilfe
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Ich weiß jetzt nicht genau wie das Tankstellen Script aufgebaut ist, könnte dir besser helfen wenn du es mir zukommen lassen könntest.
Normal musst du aber nur createMarker machen.
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Hey ho,
mein Problem ist das mein Headless client zwar auf den server connectet jedoch er gekickt wird mit der meldung "steam authentication failed"
Headless Client btw ist richtig eingestellt Server.cfg sowie [lexicon]Startparameter[/lexicon].
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Ach ja und ganz wichtig!
-mod=@task_force_radio;@CBA_A3; -serverMod=@task_force_radio;@CBA_A3;
Starte diese Mods nicht zweimal lass die serverMod weg, und Starte auch zuerst CBA_A3 sollte dann so ausschauen:
-mod=@CBA_A3;@task_force_radio
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Ja hast du die userconfig reingezogen?
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Probiers mal mit der
musst nur umschreiben wegen HC client
Code
Alles anzeigen#include "..\..\script_macros.hpp" /* ##################### DYNAMIC MARKET SCRIPT ##################### ### AUTHOR: RYAN TT. ### ### STEAM: www.steamcommunity.com/id/ryanthett ### ### ### ### DISCLAIMER: THIS SCRIPT CAN BE USED ON EVERY SERVER ONLY ### ### WITH THIS HEADER / NOTIFICATION ### ################################################################# */ if (isNil "DYNMARKET_prices") then { if (life_HC_isActive) then { [getPlayerUID player] remoteExecCall ["HC_fnc_playerLogged",HC_Life]; sleep 1; } else { hint "Der Server hat ein Problem mit dem Headless Client, daher wird der Markt nicht geladen. Bitte melde das einem Admin"; }; }; disableSerialization; _dialog = findDisplay 7100; _listbox = _dialog displayCtrl 7055; _blacklist = [ "waterBottle", "coffee", "turtlesoup", "donuts", "tbacon", "lockpick", "pickaxe", "redgull", "painkillers", "morphium", "fuelFull", "spikeStrip", "handcuffs", "handcuffkeys" ]; { _itemName = _x select 0; _itemDisplayName = M_CONFIG(getText,"VirtualItems",_itemName,"displayname"); _itemDisplayIcon = M_CONFIG(getText,"VirtualItems",_itemName,"icon"); _itemDisplayName = localize _itemDisplayName; if !(_x select 0 in _blacklist) then { _listbox lbAdd format ["%1",_itemDisplayName]; _listbox lbSetData [(lbSize _listbox)-1,_x select 0]; _listbox lbSetPicture [(lbSize _listbox )-1,_itemDisplayIcon]; }; } forEach DYNMARKET_prices;
mit nur das mit HC client in
Codeif (isNil "DYNMARKET_prices") then {[[getPlayerUID player],"TON_fnc_playerLogged",false,false] spawn life_fnc_MP;hint "Getting current prices from the server..";sleep 1;};
ändern
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@beatzcraft Ich kauf z.b eine Uniform und die wird nicht direkt gesynced oder ich join als cop dauert so 10 min dann kann ich erst lizenzen bearbeiten weil sie dann erst eingetragen weden
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Hey Ho,
gibt es eine Möglichkeit das der Save zwischen datenbank und server verschnellert wird. Aktuell ist es bei mir so das natürlich die datenbank alles einträgt doch so 10 Minuten Später.
Ich ich wollte jetzt fragen ob ich dies verschnellern kann z.b auf 30 sekunden verkürzen. Ist halt doof man kauft items dann keine Ahnung man verliert Connection so 8 Min später und wub alles weg
Ich hoffe ihr könnt mir weiterhelfen.
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Melde dich mal bei mir is TS dann erkläre ich dir alles .
ts.kavala-life.de
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@Lucian dann heißt es ich muss es so machen richtig?
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Code
while {true} do{ waitUntil {player setVariable["DirectVON", false, true];((!isNull findDisplay 63) && (!isNull findDisplay 55))}; if (ctrlText ((findDisplay 55) displayCtrl 101) == "format["%1images\icons\soundwave\ico_talk_0%2.paa",MISSION_ROOT,floor random 10]") then { player setVariable["DirectVON", true, true]; waitUntil{ctrlText ((findDisplay 55) displayCtrl 101) != "format["%1images\icons\soundwave\ico_talk_0%2.paa",MISSION_ROOT,floor random 10]}; player setVariable["DirectVON", false, true]; } else { player setVariable["DirectVON", false, true]; }; };
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Ich zwar hätte ich die Frage ob es noch möglich ist den Side Channel umzubennen bzw wie es möglich ist.
Ich habe es jetzt schon auf paar server gesehen das dieser dort z.b Allgemeiner Chat heißt
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@Shinji aber z.b habe ich jetzt 4 bilder die bewegen sich also eine kleine animation wie würde das den klappen also das sich wenn man spricht das bild alle paar sekunden ändert
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Bei mir is das Problem immer noch
LOG
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21:42:49 : No Valid response. Trying to reconnect.!
21:42:53 : No Valid response. Trying to reconnect.!
21:42:57 : No Valid response. Trying to reconnect.!
21:43:01 : Lost Connection!
21:43:01 : Closing socket & exiting!BEServer.cfg
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RConPassword 1234
RConIP 127.0.0.1
RConPort 14537 //Funktioniert auch nicht mit dem port 2302
MaxPing 700Config von BEC
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#--------------------------------------------------------------------------------------------------------
[Bec]
#--------------------------------------------------------------------------------------------------------# Set the ip to your server. normally 127.0.0.1 will be fine.
Ip = 127.0.0.1# Set the port to the server. default port is 2302
Port = 2302# Set the path to the BattlEye directory that is currently in use by the server.
BePath = C:\Users\root\Desktop\SERVER\SERVERFILES\SERVER\battleye# Set the path to your Admins.xml file containing your admins.
Admins = Admins.xml# Set the path to your Commands.xml file.
Commands = Commands.xml#--------------------------------------------------------------------------------------------------------
[Misc]
#--------------------------------------------------------------------------------------------------------# Auto run loadbans when ban file(s) changes.
# 1 or True will turn it on.
# 0 or False will turn it off.
# If this parameter is not defined it will use False as default.AutoLoadBans = True
# Set which type of hacks that will be added to your banlist.
# 0 = none. 1 = GameHack. 2 = Battleye Hack. 3 = both GameHack & Battleye Hack.
# value 3 is set as default if this parameter is not defined.
Ban = 3# Set the names of your custom ban files, Separate each file with "," (comma): file1.txt, banfile2.txt, newfile.txt
# If you do not use any custom ban files. delete this option or leave this option commented.
# This option will check ban files for changes and automatic do a loadbans file when a file gets changed
# Do not specify the default bans.txt file here.
# BeCustomBanFiles = Bans1.txt, file2.txt, file3.txt# Set the height & width of Becs console window
ConsoleHeight = 45
ConsoleWidth = 165# Only allow english chars.
AsciiNickOnly = False# Only allow english chars to be typed on the chat. Note, Warnings must be enabled. 0 or more.
AsciiChatOnly = False# If AsciiChatOnly is set True. you can define none english chars that will be accepted.
# You separate each char with a , "note you need to define lower and upper case of the chars."
IgnoreChatChars = €,£,æ,Æ,ø,Ø,å,Å# Set the amount of warnings a player will get before kicked. -1 is disabled. 0 instant kick
# 1 == one warning on a bad word. next bad word results in kick
Warnings = 3# Kick players who has listed chars in their name when they connect
DisallowPlayerNameChars = {}%§+;:/█# Min length, kicks players who has to short name when they connect.
MinPlayerNameLength = 3# Max length, kicks players who has to long name when they connect.
MaxPlayerNameLength = 30# Set the name of your Arma3server.exe if it has been renamed from arma3server.exe to something else!
# if the exe has its original name. comment it out.
# DO NOT SET FULL PATH TO THE EXE FILE
ServerExeName = arma3server.exe# Set path to the file containing a list of bad words. Note, Warnings must be enabled. 0 or more.
WordFilterFile = BadWords.txt# Set the path to the file containing whitelisted guids.
# WhiteListFile = WhiteList.txt# Set custom whitelist kick message. Text must be in ascii letters. MAX 58 CHARS. BE only does ascii on messages
# WhiteListKickMsg = You are not whitelisted on this server.# Kick people with offensive names
NickFilterFile = BadNames.txt# Set the path to the Scheduler.xml file.
# Scheduler = Scheduler.xml# Kick people who are idleing in the lobby, kick will happen after given time, Min time is 90 sec. use 0 to disable this function.
# KickLobbyIdlers = 660# If enabled. Bec will create separate chat files for each channel along with the main file.
ChatChannelFiles = true# Set the amount of Normal players who can connect. Set it to -1 to disable it.
# If set to 0 it means only players who are listed in the Admins.xml, (or whatever you call it) will be able to connect to the server.
# Quick Example 1: server can holed 50 players. and you want to reserve 5 slots for admins. then set SlotLimit to 45.
# Quick Example 2: server can holed 50 players. and you want to reserve 5 slots for admins and 5 slots for friends. then set SlotLimit to 40,
# AND edit your admins.xml. ADD in all your frineds guid and remaining data, put them in group example 100. or whatever you feel likt.
# by using this method you can give some of your friends some access to some commands if you like or none.
# in general this is works like .Whitelisting X player slots for admins and friends, while leaving the remaining Y slots for public.
SlotLimit = -1# Set the message people will get when they try to connect and is not whitelisted. Text must be in ascii letters.
SlotLimitKickMsg = Der Server ist voll! Versuche es erneut..# The amount of time Bec will wait for the server to start up.
Timeout = 30#--------------------------------------------------------------------------------------------------------
[Reporter]
#--------------------------------------------------------------------------------------------------------
# Reporter account. Fill in the username and password for your reporter account.
# GameHacks, BattlEye Hacks will be reported to a database. all players who connect will also be checked against this database.# Set the Username for your account
#User =# Set the Password for your account
#Password =#--------------------------------------------------------------------------------------------------------
[ChatRestriction]
#--------------------------------------------------------------------------------------------------------
# Set max amount of chat lines a player is allowed to send for each channel.
# Going passed the number will result in kick. -1 is disabled, 0 instant kick.
# If the number is higher than 0 players will be sent warnings.Lobby = 30
Global = -1
Side = -1
Group = -1
Vehicle = -1
Command = -1
Commander = -1
Direct = -1#--------------------------------------------------------------------------------------------------------
[ChatSpam]
#--------------------------------------------------------------------------------------------------------# Set max amount of chat lines per channel allowed within given time frame.
# Set the values to 0 to disable this function(s)# Quick Example:
# Lobby = 5
# Lobby_Time_Lower = 10
# Lobby_Time_Upper = 15# If the time between each new chatlines from a player is less than CHANNEL_Time_Lower the spam counter increases by + 1.
# Consider the CHANNEL (Lobby) as the spam counter.
# When a player has (CHANNEL - 1) in spam counting. a warning will be sent to whom it may concern.
# If the time between each new chatline from the player is Greater than CHANNEL_Time_Lower and Less than CHANNEL_Time_Upper the spam counter stay as it is.
# If the time since the last chatline is greater then CHANNEL_Time_Upper the spam counter is reset to 1.
# To get optimal result play around a bit with the values on your server.Lobby = 0
Lobby_Time_Lower = 0
Lobby_Time_Upper = 0Global = 0
Global_Time_Lower = 0
Global_Time_Upper = 0Side = 0
Side_Time_Lower = 0
Side_Time_Upper = 0Group = 2
Group_Time_Lower = 1
Group_Time_Upper = 3Vehicle = 0
Vehicle_Time_Lower = 0
Vehicle_Time_Upper = 0Command = 0
Command_Time_Lower = 0
Command_Time_Upper = 0Commander = 0
Commander_Time_Lower = 0
Commander_Time_Upper = 0Direct = 0
Direct_Time_Lower = 0
Direct_Time_Upper = 0[Heartbeat]
BanFile0 = C:\Users\root\Desktop\SERVER\SERVERFILES\SERVER\battleye\bans.txt