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    1. Nodezone.net Community
    2. Mitglieder
    3. Derakar

    Beiträge von Derakar

    • Heilungsschild auf ACE umschreiben

      • Derakar
      • 22. Oktober 2018 um 14:04

      Ich habe noch etwas rum probiert und es funktioniert nun!

      Hier für die Allgemeinheit (Mit dem Erneutes neues Nachrichtensystem mit Emojis)

      Spoiler anzeigen
      C: fn_healHospital.sqf
      #include "..\..\script_macros.hpp"
      /*
          File: fn_healHospital.sqf
          Author: Bryan "Tonic" Boardwine
          Reworked: Jesse "TKCJesse" Schultz
      
          Description:
          Prompts user with a confirmation dialog to heal themselves.
          Used at the hospitals to restore health to full.
          Note: Dialog helps stop a few issues regarding money loss.
      */
      private ["_healCost"];
      _medicsOnline = {_x != player && {side _x == independent} && {alive _x}} count playableUnits > 0;
      if(_medicsOnline) exitWith {["Es sind noch andere Ärtzte da! Ich bin aktuell zu beschäftigt.","fast","red"] spawn life_fnc_message;};
      
      _healCost = LIFE_SETTINGS(getNumber,"hospital_heal_fee");
      if(CASH < _healCost) exitWith {[format [localize "STR_NOTF_HS_NoCash",_healCost],"fast","red"] spawn life_fnc_message;};
      CASH = CASH - _healCost;
      
      [localize "STR_NOTF_HS_Healing","fast","green"] spawn life_fnc_message;
      
      sleep 8;
      
      if(player distance (_this select 0) > 5) exitWith {[localize "STR_NOTF_HS_ToFar","fast","red"] spawn life_fnc_message;};
      
      [format [localize "STR_NOTF_HS_Healed",_healCost],"fast","green"] spawn life_fnc_message;
      
      [player,player] call ace_medical_fnc_treatmentAdvanced_fullHealLocal;
      Alles anzeigen

      In die Init vom Schild muss das rein:
      this addAction ["Heile", life_fnc_healHospital];

      Und die stringtable.xml muss angepasst werden mit einem %1 für die Geld Angabe bei abgeschlossenem heilen.

    • Heilungsschild auf ACE umschreiben

      • Derakar
      • 22. Oktober 2018 um 13:28

      Wenn ich das in Doppel " setze kommt bei mir ein Init: Allgemeiner Fehler in Ausdruck. Also kann das schon mal nicht klappen.

    • Heilungsschild auf ACE umschreiben

      • Derakar
      • 22. Oktober 2018 um 13:02

      Hey Com,

      ich bin derzeit versuche ich - bislang ohne Erfolg - das Schild welches im Krankenhaus ist und dich heilen soll auf ACE umzuschreiben.

      Auf meiner Suche habe ich diesen Beitrag gefunden und habe es bei mir reinkopiert und angepasst. Jedoch funktioniert es gar nicht.

      Die Action auf dem Schild existiert diese ist aber nicht wie in diesem Beispiel sondern so: this addAction ["Heile", life_fnc_healHospital, "heal"];

      Hier ist meine Datei:

      Spoiler anzeigen
      C: fn_healHospital.sqf
      #include "..\..\script_macros.hpp"
      /*
          File: fn_healHospital.sqf
          Author: Bryan "Tonic" Boardwine
          Reworked: Jesse "TKCJesse" Schultz
      
          Description:
          Prompts user with a confirmation dialog to heal themselves.
          Used at the hospitals to restore health to full.
          Note: Dialog helps stop a few issues regarding money loss.
      */
      private ["_healCost"];
      _mode = _this select 3;
      _medicsOnline = {_x != player && {side _x == independent} && {alive _x}} count playableUnits > 0;
      switch (_mode) do
      {
          case "heal":
          {
              _healCost = LIFE_SETTINGS(getNumber,"hospital_heal_fee");
              if(_medicsOnline) exitWith {{hint "Es sind noch andere Ärzte da! Ich bin aktuell zu beschäftigt"};}; //["Es sind noch andere Ärtzte da! Ich bin aktuell zu beschäftigt.","fast","red"] spawn life_fnc_message;
              if(CASH < _healCost) exitWith {hint format[localize "STR_NOTF_HS_NoCash",[_healCost] call life_fnc_numberText];}; //[format[localize "STR_NOTF_HS_NoCash",_healCost],"fast","red"] spawn life_fnc_message;
              CASH = CASH - _healCost
              //[localize "STR_NOTF_HS_Healing","fast","green"] spawn life_fnc_message;
              titleText[localize "STR_NOTF_HS_Healing","PLAIN"];
              sleep 8;
              if(player distance (_this select 0) > 5) exitWith {titleText[localize "STR_NOTF_HS_ToFar","PLAIN"]}; //[localize "STR_NOTF_HS_ToFar","fast","red"] spawn life_fnc_message;
              //[localize "STR_NOTF_HS_Healed","fast","green"] spawn life_fnc_message;
              titleText[localize "STR_NOTF_HS_Healed","PLAIN"];
              [player,player] call ace_medical_fnc_treatmentAdvanced_fullHealLocal;
          };
      };
      Alles anzeigen

      Ich hoffe jemand weiß da bescheid und kann mir fix helfen.

    • [Tutorial] Tablet Z-Menü (nPad)

      • Derakar
      • 10. Juli 2018 um 00:56

      Also nutzen tue ich die 5.0 Version und normalerweise müsste das klappen, weil ich die mit dem Original verglichen habe (und auch übernommen habe). Jetzt habe ich mal den Original Dialog wieder rein gepackt und es funktioniert wunderbar...

    • [Tutorial] Tablet Z-Menü (nPad)

      • Derakar
      • 9. Juli 2018 um 20:00

      Also ich habe jetzt versucht das ein wenig abzuändern mit dem GUI Editor von Shinji.

      Das sieht dann so aus:

      Bild vom Editor

      Jetzt habe ich aber das Problem, dass das Geld, die Lizenzen und die Items nicht mehr angezeigt werden. Gesucht habe ich bereits wurde aber nicht schlau draus wie z.B. die idc's in item_list etc. zu ändern. Auch habe ich die classnames angepasst von life_*** zu Life_***. Jedoch will es noch immer nicht funktionieren also frag ich nun.

      Hier mein Code:

      player_inv.hpp
      PHP: player_inv.hpp
      /////////////////////////////////////////////////////////////////
      /////////// This File was Edited by GUI D3V by Shinji ///////////
      /////////////////////////////////////////////////////////////////
      class playerSettings {
         idd = playersys_DIALOG;
         name = "playerSettings";
         movingenable = true;
         enablesimulation = true;
         class controlsBackground
         {
             class HG : life_RscPicture
             {
                 idc = -1;
                 text = "images\tablet\tablet.paa";
                 x = 0.258501 * safezoneW + safezoneX;
                 y = 0.0716 * safezoneH + safezoneY;
                 w = 0.485625 * safezoneW;
                 h = 0.856620255653884 * safezoneH;
             };
             class moneyTitle : Life_RscText
             {
                 idc = -1;
                 text = "Finanzen";
                 x = 0.309686 * safezoneW + safezoneX;
                 y = 0.2648 * safezoneH + safezoneY;
                 w = 0.1 * safezoneW;
                 h = 0.0276 * safezoneH;
             };
             class moneyStatusInfo : Life_RscStructuredText
             {
                 idc = 2015;
                 sizeex = 0.020;
                 text = "";
                 x = 0.309686 * safezoneW + safezoneX;
                 y = 0.2942 * safezoneH + safezoneY;
                 w = 0.1 * safezoneW;
                 h = 0.066 * safezoneH;
             };
             class PlayersWeight : Life_RSCTitle
             {
                 idc = carry_weight;
                 style = 1;
                 x = 0.6423125 * safezoneW + safezoneX;
                 y = 0.273847590953786 * safezoneH + safezoneY;
                 text = "";
             };
             class itemHeader : Life_RscText
             {
                 idc = -1;
                 text = "Inventar";
                 x = 0.544622 * safezoneW + safezoneX;
                 y = 0.2668 * safezoneH + safezoneY;
                 w = 0.148312 * safezoneW;
                 h = 0.0276 * safezoneH;
             };
         };
         class controls
         {
             class moneyEdit : Life_RscEdit
             {
                 idc = 2018;
                 text = "1";
                 sizeex = 0.030;
                 x = 0.310999 * safezoneW + safezoneX;
                 y = 0.3628 * safezoneH + safezoneY;
                 w = 0.060375 * safezoneW;
                 h = 0.0252 * safezoneH;
             };
             class NearPlayers : life_RscCombo
             {
                 idc = 2022;
                 x = 0.311 * safezoneW + safezoneX;
                 y = 0.3908 * safezoneH + safezoneY;
                 w = 0.0975245 * safezoneW;
                 h = 0.028 * safezoneH;
             };
             class moneyDrop : life_RscButtonMenu
             {
                 idc = 2001;
                 text = "Geben";
                 x = 0.372688 * safezoneW + safezoneX;
                 y = 0.3628 * safezoneH + safezoneY;
                 w = 0.0354375 * safezoneW;
                 h = 0.0252 * safezoneH;
                 tooltip = "Geld geben";
                 onbuttonclick = "[] call life_fnc_giveMoney";
             };
             class licenseHeader : Life_RscText
             {
                 idc = -1;
                 text = "Lizenzen";
                 x = 0.422655 * safezoneW + safezoneX;
                 y = 0.265 * safezoneH + safezoneY;
                 w = 0.108281 * safezoneW;
                 h = 0.0276 * safezoneH;
             };
             class Licenses_Menu : Life_RscControlsGroup
             {
                 idc = -1;
                 x = 0.422655 * safezoneW + safezoneX;
                 y = 0.2984 * safezoneH + safezoneY;
                 w = 0.108281 * safezoneW;
                 h = 0.383999213372665 * safezoneH;
                 class Controls {
                     class life_Licenses: Life_RscStructuredText
                     {
                     idc = 2014;
                     sizeex = 0.020;
                     text = "";
                     x = 0;
                     y = 0;
                     w = 0.0928125 * safezonew;
                     h = 0.297 * safezoneh;
                     };
                 };
             };
             class itemList : Life_RscListBox
             {
                 idc = item_list;
                 x = 0.544622 * safezoneW + safezoneX;
                 y = 0.2984 * safezoneH + safezoneY;
                 w = 0.148312 * safezoneW;
                 h = 0.1732 * safezoneH;
                 sizeex = 0.040;
             };
             class itemEdit : life_RscEdit
             {
                 idc = item_edit;
                 text = "1";
                 x = 0.544622 * safezoneW + safezoneX;
                 y = 0.4776 * safezoneH + safezoneY;
                 w = 0.148313 * safezoneW;
                 h = 0.0248 * safezoneH;
             };
             class iNearPlayers : life_RscCombo
             {
                 idc = 2023;
                 x = 0.544622 * safezoneW + safezoneX;
                 y = 0.5056 * safezoneH + safezoneY;
                 w = 0.148312 * safezoneW;
                 h = 0.022 * safezoneH;
             };
             class RemoveButton : life_RscButtonMenu
             {
                 text = "Wegwerfen";
                 x = 0.544622 * safezoneW + safezoneX;
                 y = 0.60946273352999 * safezoneH + safezoneY;
                 w = 0.0694395 * safezoneW;
                 h = 0.0308 * safezoneH;
                 tooltip = "Loeschen";
                 onbuttonclick = "[] call life_fnc_removeItem;";
                 idc = 1000;
             };
             class UseButton : life_RscButtonMenu
             {
                 text = "Benutzen";
                 x = 0.544622 * safezoneW + safezoneX;
                 y = 0.5358 * safezoneH + safezoneY;
                 w = 0.0694395 * safezoneW;
                 h = 0.0308 * safezoneH;
                 onbuttonclick = "[] call life_fnc_useItem;";
                 tooltip = "Benutzen";
                 idc = 1000;
             };
             class DropButton : life_RscButtonMenu
             {
                 idc = 2002;
                 text = "Geben";
                 x = 0.544622 * safezoneW + safezoneX;
                 y = 0.5714 * safezoneH + safezoneY;
                 w = 0.0694395 * safezoneW;
                 h = 0.0308 * safezoneH;
                 onbuttonclick = "[] call life_fnc_giveItem;";
                 tooltip = "Geben";
             };
             class ButtonAdminMenu_ICON : life_RscPicture
             {
                 idc = 20210;
                 text = "images\tablet\admin.paa";
                 x = 0.430781 * safezoneW + safezoneX;
                 y = 0.699115044247788 * safezoneH + safezoneY;
                 w = 0.0332815 * safezoneW;
                 h = 0.0570304818092429 * safezoneH;
             };
             class ButtonAdminMenu : life_RscButtonMenu
             {
                 idc = 2021;
                 x = 0.432291166666667 * safezoneW + safezoneX;
                 y = 0.69991052114061 * safezoneH + safezoneY;
                 w = 0.0309375 * safezoneW;
                 h = 0.055 * safezoneH;
                 onbuttonclick = "createDialog ""life_admin_menu""; ";
                 tooltip = $STR_PM_AdminMenu;
                 colorbackground[] = {-1,-1,-1,-1};
                 colorbackgroundfocused[] = {1,1,1,0.12};
                 colorbackground2[] = {0.75,0.75,0.75,0.2};
                 color[] = {1,1,1,1};
                 colorfocused[] = {0,0,0,1};
                 color2[] = {0,0,0,1};
                 colortext[] = {1,1,1,1};
                 colordisabled[] = {0,0,0,0.4};
             };
             class ButtonSettings_ICON : life_RscPicture
             {
                 idc = -1;
                 text = "images\tablet\config.paa";
                 x = 0.345976166666667 * safezoneW + safezoneX;
                 y = 0.6988 * safezoneH + safezoneY;
                 w = 0.0315 * safezoneW;
                 h = 0.056 * safezoneH;
             };
             class ButtonSettings : life_RscButtonMenu
             {
                 idc = -1;
                 x = 0.346774333333333 * safezoneW + safezoneX;
                 y = 0.7016 * safezoneH + safezoneY;
                 w = 0.028875 * safezoneW;
                 h = 0.0504 * safezoneH;
                 onbuttonclick = "[] call life_fnc_settingsMenu;";
                 tooltip = "Einstellungen";
                 colorbackground[] = {-1,-1,-1,-1};
                 colorbackgroundfocused[] = {1,1,1,0.12};
                 colorbackground2[] = {0.75,0.75,0.75,0.2};
                 color[] = {1,1,1,1};
                 colorfocused[] = {0,0,0,0};
                 color2[] = {0,0,0,0};
                 colortext[] = {1,1,1,1};
                 colordisabled[] = {1,0,0,0.1};
             };
             class ButtonKeys_ICON : life_RscPicture
             {
                 idc = 20111;
                 text = "images\tablet\key.paa";
                 x = 0.626289666666667 * safezoneW + safezoneX;
                 y = 0.697816715830875 * safezoneH + safezoneY;
                 w = 0.0315 * safezoneW;
                 h = 0.056 * safezoneH;
             };
             class ButtonKeys : life_RscButtonMenu
             {
                 idc = 2000;
                 x = 0.627603666666667 * safezoneW + safezoneX;
                 y = 0.7016 * safezoneH + safezoneY;
                 w = 0.028875 * safezoneW;
                 h = 0.0504 * safezoneH;
                 onbuttonclick = "createDialog ""life_key_management"";";
                 tooltip = "Schluesselbund";
                 colorbackground[] = {-1,-1,-1,-1};
                 colorbackgroundfocused[] = {1,1,1,0.12};
                 colorbackground2[] = {0.75,0.75,0.75,0.2};
                 color[] = {1,1,1,1};
                 colorfocused[] = {0,0,0,0};
                 color2[] = {0,0,0,0};
                 colortext[] = {1,1,1,1};
                 colordisabled[] = {1,0,0,0.1};
             };
             class ButtonCell_ICON : life_RscPicture
             {
                 idc = 1204;
                 text = "images\tablet\phone.paa";
                 x = 0.662101166666667 * safezoneW + safezoneX;
                 y = 0.6988 * safezoneH + safezoneY;
                 w = 0.0315 * safezoneW;
                 h = 0.056 * safezoneH;
             };
             class ButtonCell : life_RscButtonMenu
             {
                 idc = 2001;
                 x = 0.663414166666667 * safezoneW + safezoneX;
                 y = 0.7016 * safezoneH + safezoneY;
                 w = 0.028875 * safezoneW;
                 h = 0.0504 * safezoneH;
                 onbuttonclick = "createDialog ""Life_my_smartphone"";";
                 tooltip = $STR_PM_CellPhone;
                 colorbackground[] = {-1,-1,-1,-1};
                 colorbackgroundfocused[] = {1,1,1,0.12};
                 colorbackground2[] = {0.75,0.75,0.75,0.2};
                 color[] = {1,1,1,1};
                 colorfocused[] = {0,0,0,0};
                 color2[] = {0,0,0,0};
                 colortext[] = {1,1,1,1};
                 colordisabled[] = {1,0,0,0.1};
             };
             class ButtonSyncData_ICON : life_RscPicture
             {
                 idc = 1205;
                 text = "images\tablet\sync.paa";
                 x = 0.308373 * safezoneW + safezoneX;
                 y = 0.6988 * safezoneH + safezoneY;
                 w = 0.0315 * safezoneW;
                 h = 0.056 * safezoneH;
             };
             class ButtonSyncData : life_RscButtonMenu
             {
                 idc = 2002;
                 x = 0.309676 * safezoneW + safezoneX;
                 y = 0.7016 * safezoneH + safezoneY;
                 w = 0.028875 * safezoneW;
                 h = 0.0504 * safezoneH;
                 onbuttonclick = "[] call SOCK_fnc_syncData;";
                 tooltip = $STR_PM_SyncData;
                 colorbackground[] = {-1,-1,-1,-1};
                 colorbackgroundfocused[] = {1,1,1,0.12};
                 colorbackground2[] = {0.75,0.75,0.75,0.2};
                 color[] = {1,1,1,1};
                 colorfocused[] = {0,0,0,0};
                 color2[] = {0,0,0,0};
                 colortext[] = {1,1,1,1};
                 colordisabled[] = {1,0,0,0.1};
             };
             class Markt_ICON : life_RscPicture
             {
                 idc = 980021;
                 text = "images\tablet\markt.paa";
                 x = 0.590186 * safezoneW + safezoneX;
                 y = 0.6988 * safezoneH + safezoneY;
                 w = 0.0315 * safezoneW;
                 h = 0.056 * safezoneH;
             };
             class Markt_Knopf : life_RscButtonMenu
             {
                 idc = 980022;
                 x = 0.591498 * safezoneW + safezoneX;
                 y = 0.7016 * safezoneH + safezoneY;
                 w = 0.028875 * safezoneW;
                 h = 0.0504 * safezoneH;
                 onbuttonclick = "createDialog ""life_dynmarket_prices"";";
                 tooltip = "Markt";
                 colorbackground[] = {-1,-1,-1,-1};
                 colorbackgroundfocused[] = {1,1,1,0.12};
                 colorbackground2[] = {0.75,0.75,0.75,0.2};
                 color[] = {1,1,1,1};
                 colorfocused[] = {0,0,0,0};
                 color2[] = {0,0,0,0};
                 colortext[] = {1,1,1,1};
                 colordisabled[] = {1,0,0,0.1};
             };
             class ButtonGang_ICON : life_RscPicture
             {
                 idc = 1207;
                 text = "images\tablet\gang.paa";
                 x = 0.554520833333333 * safezoneW + safezoneX;
                 y = 0.6988 * safezoneH + safezoneY;
                 w = 0.0315 * safezoneW;
                 h = 0.056 * safezoneH;
             };
             class ButtonGang : life_RscButtonMenu
             {
                 idc = 1209;
                 x = 0.555041666666667 * safezoneW + safezoneX;
                 y = 0.6988 * safezoneH + safezoneY;
                 w = 0.0315 * safezoneW;
                 h = 0.056 * safezoneH;
                 onbuttonclick = "if(isNil ""life_action_gangInUse"") then {if(isNil {(group player) getVariable ""gang_owner""}) then {createDialog ""Life_Create_Gang_Diag"";} else {[] spawn life_fnc_gangMenu;};};";
                 tooltip = "Gang";
                 colorbackground[] = {-1,-1,-1,-1};
                 colorbackgroundfocused[] = {1,1,1,0.12};
                 colorbackground2[] = {0.75,0.75,0.75,0.2};
                 color[] = {1,1,1,1};
                 colorfocused[] = {0,0,0,0};
                 color2[] = {0,0,0,0};
                 colortext[] = {1,1,1,1};
                 colordisabled[] = {1,0,0,0.1};
             };
             class ButtonWanted_ICON : life_RscPicture
             {
                 idc = 1210;
                 text = "images\tablet\wanted.paa";
                 x = 0.518792666666667 * safezoneW + safezoneX;
                 y = 0.6988 * safezoneH + safezoneY;
                 w = 0.0315 * safezoneW;
                 h = 0.056 * safezoneH;
             };
             class ButtonWanted : life_RscButtonMenu
             {
                 idc = 2008;
                 x = 0.519582833333333 * safezoneW + safezoneX;
                 y = 0.700616715830875 * safezoneH + safezoneY;
                 w = 0.028875 * safezoneW;
                 h = 0.0504 * safezoneH;
                 onbuttonclick = "[] call life_fnc_wantedMenu";
                 colorbackground[] = {-1,-1,-1,-1};
                 colorbackgroundfocused[] = {1,1,1,0.12};
                 colorbackground2[] = {0.75,0.75,0.75,0.2};
                 color[] = {1,1,1,1};
                 colorfocused[] = {0,0,0,0};
                 color2[] = {0,0,0,0};
                 colortext[] = {1,1,1,1};
                 colordisabled[] = {1,0,0,0.1};
                 tooltip = $STR_PM_WantedList;
             };
         };
      };
      /////////////////////////////////////////////////////////////////
      ////////////////////////// FILE END /////////////////////////////
      /////////////////////////////////////////////////////////////////
      Alles anzeigen
    • [Tutorial] DE100-Benachrichtigungssystem

      • Derakar
      • 9. Juli 2018 um 14:47

      Ich hab da mal noch ne Frage, kann man auch eine neue Zeile machen mit \n wie beim hint oder geht das nicht? (hab's noch nicht getestet die Frage ist für die Allgemeinheit :whistling:)

    • Battleye kick durch advanced log

      • Derakar
      • 5. Mai 2017 um 08:10

      #push

    • Battleye kick durch advanced log

      • Derakar
      • 30. April 2017 um 11:25

      Weiß da keiner eine Lösung? Ich würde das schon gerne an lassen.

    • Battleye kick durch advanced log

      • Derakar
      • 29. April 2017 um 16:54

      Ich habe mal das Advanced Logging eingeschaltet und werde nun beim z.B. Auto kauf gekickt. Standartmäßig ist das aber auch in den Filter eingetragen?!

      Danke schonmal für die Antworten! :D

      Code: publicvariable.log
      29.04.2017 16:08:37: Derakar (88.78.244.29:2304) 54f11cf7cff8b72fe969ac1a242d2e34 - Value Restriction #0 "advanced_log" = "Derakar - 76561198062360900 hat sich das Fahrzeug B_Heli_Light_01_F für $122,500 gekauft. Bargeld: $4,919,344 Bankkonto: $273,885,280"
      29.04.2017 16:08:37: Derakar (88.78.244.29:2304) 54f11cf7cff8b72fe969ac1a242d2e34 - Value Restriction #1 "advanced_log" = "Derakar - 76561198062360900 hat sich das Fahrzeug B_Heli_Light_01_F für $122,500 gekauft. Bargeld: $4,919,344 Bankkonto: $273,885,280"
      Code: publicvariable.txt
      //regex
      1 "" !="advanced_log"
      5 "" !=life_fnc_RequestClientId !=money_log !=advanced_log !=(cop|civ)_[\d]{1,3} !=medic_[1-6] !=life_broadcastTimer 
    • extDB3 verbindet nicht mehr

      • Derakar
      • 29. April 2017 um 11:06

      Alles klar! X/ Hat funktioniert jetzt. Es lag an den . in dem Dialog, weil es jetzt geht :/

    • extDB3 verbindet nicht mehr

      • Derakar
      • 29. April 2017 um 11:04

      Das heißt? Wieso ist die denn nicht definiert?

      init.sqf
      C
      #include "..\script_macros.hpp"
      /*
          File: init.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Master client initialization file
      */
      
      private ["_handle","_timeStamp","_extDB_notLoaded"];
      life_firstSpawn = true;
      life_session_completed = false;
      0 cutText[localize "STR_Init_ClientSetup","BLACK FADED"];
      0 cutFadeOut 9999999;
      _timeStamp = diag_tickTime;
      _extDB_notLoaded = "";
      diag_log "----------------------------------------------------------------------------------------------------";
      diag_log "--------------------------------- Starting Altis Life Client Init ----------------------------------";
      diag_log "------------------------------------------ Version 5.0.0 -------------------------------------------";
      diag_log "----------------------------------------------------------------------------------------------------";
      waitUntil {!isNull player && player == player}; //Wait till the player is ready
      [] call compile preprocessFileLineNumbers "core\clientValidator.sqf";
      enableSentences false;
      
      //Setup initial client core functions
      diag_log "::Life Client:: Initialization Variables";
      [] call compile preprocessFileLineNumbers "core\configuration.sqf";
      
      diag_log "::Life Client:: Variables initialized";
      diag_log "::Life Client:: Setting up Eventhandlers";
      [] call life_fnc_setupEVH;
      
      diag_log "::Life Client:: Eventhandlers completed";
      diag_log "::Life Client:: Setting up user actions";
      [] call life_fnc_setupActions;
      
      diag_log "::Life Client:: User actions completed";
      diag_log "::Life Client:: Waiting for server functions to transfer..";
      waitUntil {(!isNil "TON_fnc_clientGangLeader")};
      
      diag_log "::Life Client:: Received server functions.";
      0 cutText [localize "STR_Init_ServerReady","BLACK FADED"];
      0 cutFadeOut 99999999;
      
      diag_log "::Life Client:: Waiting for the server to be ready..";
      waitUntil {!isNil "life_server_isReady"};
      waitUntil {!isNil "life_HC_isActive" && {!isNil "life_server_extDB_notLoaded"}};
      
      if (life_server_extDB_notLoaded) exitWith {
          999999 cutText [localize "STR_Init_ExtdbFail","BLACK FADED"];
          999999 cutFadeOut 99999999;
      };
      
      waitUntil {life_server_isReady};
      [] call SOCK_fnc_dataQuery;
      waitUntil {life_session_completed};
      0 cutText[localize "STR_Init_ClientFinish","BLACK FADED"];
      0 cutFadeOut 9999999;
      
      //diag_log "::Life Client:: Group Base Execution";
      [] spawn life_fnc_escInterupt;
      
      //Set bank amount for new players
      switch (playerSide) do {
          case west: {
              life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_cop");
          };
          case civilian: {
              life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_civ");
          };
          case independent: {
              life_paycheck = LIFE_SETTINGS(getNumber,"paycheck_med");
          };
      };
      
      switch (playerSide) do {
          case west: {
              _handle = [] spawn life_fnc_initCop;
              waitUntil {scriptDone _handle};
          };
          case civilian: {
              //Initialize Civilian Settings
              _handle = [] spawn life_fnc_initCiv;
              waitUntil {scriptDone _handle};
          };
          case independent: {
              //Initialize Medics and blah
              _handle = [] spawn life_fnc_initMedic;
              waitUntil {scriptDone _handle};
          };
      };
      
      player setVariable ["restrained",false,true];
      player setVariable ["Escorting",false,true];
      player setVariable ["transporting",false,true];
      player setVariable ["playerSurrender",false,true];
      
      diag_log "Past Settings Init";
      [] execFSM "core\fsm\client.fsm";
      
      diag_log "Executing client.fsm";
      waitUntil {!(isNull (findDisplay 46))};
      
      diag_log "Display 46 Found";
      (findDisplay 46) displayAddEventHandler ["KeyDown", "_this call life_fnc_keyHandler"];
      player addRating 99999999;
      
      [player,life_settings_enableSidechannel,playerSide] remoteExecCall ["TON_fnc_manageSC",RSERV];
      0 cutText ["","BLACK IN"];
      [] call life_fnc_hudSetup;
      
      /* Set up frame-by-frame handlers */
      LIFE_ID_PlayerTags = ["LIFE_PlayerTags","onEachFrame","life_fnc_playerTags"] call BIS_fnc_addStackedEventHandler;
      LIFE_ID_RevealObjects = ["LIFE_RevealObjects","onEachFrame","life_fnc_revealObjects"] call BIS_fnc_addStackedEventHandler;
      
      player setVariable ["steam64ID",getPlayerUID player];
      player setVariable ["realname",profileName,true];
      
      life_fnc_moveIn = compileFinal
      "
          life_disable_getIn = false;
          player moveInCargo (_this select 0);
          life_disable_getOut = true;
      ";
      
      life_fnc_RequestClientId = player;
      publicVariableServer "life_fnc_RequestClientId"; //Variable OwnerID for HeadlessClient
      
      [] spawn life_fnc_survival;
      
      [] spawn {
          for "_i" from 0 to 1 step 0 do {
              waitUntil {(!isNull (findDisplay 49)) && {(!isNull (findDisplay 602))}}; // Check if Inventory and ESC dialogs are open
              (findDisplay 49) closeDisplay 2; // Close ESC dialog
              (findDisplay 602) closeDisplay 2; // Close Inventory dialog
          };
      };
      
      CONSTVAR(life_paycheck); //Make the paycheck static.
      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 0) then {player enableFatigue false;};
      
      if (LIFE_SETTINGS(getNumber,"pump_service") isEqualTo 1) then {
          [] execVM "core\fn_setupStationService.sqf";
      };
      
      /*
          https://feedback.bistudio.com/T117205 - disableChannels settings cease to work when leaving/rejoining mission
          Universal workaround for usage in a preInit function. - AgentRev
          Remove if Bohemia actually fixes the issue.
      */
      {
          _x params [["_chan",-1,[0]], ["_noText","false",[""]], ["_noVoice","false",[""]]];
      
          _noText = [false,true] select ((["false","true"] find toLower _noText) max 0);
          _noVoice = [false,true] select ((["false","true"] find toLower _noVoice) max 0);
      
          _chan enableChannel [!_noText, !_noVoice];
      
      } forEach getArray (missionConfigFile >> "disableChannels");
      
      if (life_HC_isActive) then {
          [getPlayerUID player,player getVariable ["realname",name player]] remoteExec ["HC_fnc_wantedProfUpdate",HC_Life];
      } else {
          [getPlayerUID player,player getVariable ["realname",name player]] remoteExec ["life_fnc_wantedProfUpdate",RSERV];
      };
      
      life_hideoutBuildings = [];
      {
          private _building = nearestBuilding getMarkerPos _x;
          life_hideoutBuildings pushBack _building;
          false
      } count ["gang_area_1","gang_area_2","gang_area_3"];
      
      diag_log "----------------------------------------------------------------------------------------------------";
      diag_log format ["               End of Altis Life Client Init :: Total Execution Time %1 seconds ",(diag_tickTime) - _timeStamp];
      diag_log "----------------------------------------------------------------------------------------------------";init
      Alles anzeigen
    • extDB3 verbindet nicht mehr

      • Derakar
      • 29. April 2017 um 10:49

      So hier mal die logs:

      6-1-35.log

      arma3server_x64_2017-04-29_06-00-00.rpt

      Arma3_x64_2017-04-29_10-36-38.rpt

    • extDB3 verbindet nicht mehr

      • Derakar
      • 29. April 2017 um 10:35

      Alles klar! Client log die rpt von mir? Also mal eben joinen?

    • extDB3 verbindet nicht mehr

      • Derakar
      • 29. April 2017 um 10:19

      Das mit dem parametern stimmt ja soweit hier sind mal meine:

      -port=2302 "-config=C:\ArmA3\AltisServer\configs\server.cfg" "-profiles=C:\ArmA3\AltisServer\serverprofile" "-bepath=C:\ArmA3\AltisServer\battleye" "-servermod=@arametrics;@extDB3;@life_server;" -loadMissionToMemory -autoInit

    • extDB3 verbindet nicht mehr

      • Derakar
      • 28. April 2017 um 18:04

      Ja ich komme halt nicht drauf. Ich stecke im Erstellen den Clients fest.

    • extDB3 verbindet nicht mehr

      • Derakar
      • 28. April 2017 um 17:45
      Zitat von Shinji

      ~Benutzt du denn auch die richtige Config bzw den Eintrag dazu?

      In wie fern richtig? Theoretisch müsste es ja funktionieren, weil es ja vorher auch funktioniert hat ich aber nichts geändert habe was mich wurdert...


      Hier der Screen:

    • extDB3 verbindet nicht mehr

      • Derakar
      • 28. April 2017 um 16:25

      Hey leute,

      wie oben schon steht verbindet extDB3 nicht mehr mit der Datenbank warum auch immer? Ich habe lediglich 2 Dialoge geändert mit dem Tool von Shinji aber da wird ja nicht geändert...

      Hier die extDB3 log:

      extDB3.log
      Code
      extDB3: https://bitbucket.org/torndeco/extdb3/wiki/Home
      extDB3: Version: 1.025
      extDB3: Windows Version
      Message: All development for extDB3 is done on a Linux Dedicated Server
      Message: If you would like to Donate to extDB3 Development
      Message: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2SUEFTGABTAM2
      Message: Also leave a message if there is any particular feature you would like to see added.
      Message: Thanks for all the people that have donated.
      Message: Torndeco: 18/05/15
      
      
      extDB3: Found extdb3-conf.ini
      extDB3: Detected 6 Cores, Setting up 6 Worker Threads
      extDB3: ...
      extDB3: ...
      extDB3: ...
      extDB3: ...
      extDB3: ...
      extDB3: ...
      
      
      [16:16:23:074375 +02:00] [Thread 3952] extDB3: Config Error: : No such node (.IP)
      Alles anzeigen

      Da steht ja irgendwas mit IP aber das könnte es auch nicht sein siehe:

      extdb3-conf.ini
      Code
      [Main]
      Version = 1
      
      Randomize Config File = false
      ;; Randomizes Config File after loading.
      ;;   Recommend to turn on, if you have enabled filepatching on arma.
      
      Allow Reset = false
      ;; Allows 9:RESET, usefull for development work
      
      Thread = 0;
      ;; Option to force number of worker threads for extDB3.
      ;;   Auto = 0, Min = 2, Max = 6
      
      [Log]
      Flush = true;
      ;; Flush logfile after each update.
      ;;    Option really only usefull if running DEBUG BUILD
      
      
      [altislife]
      IP = 127.0.0.1
      Port = 3306
      Username = altislifeserver
      Password =  *************************
      Database = altislife
      Alles anzeigen

      Hoffentlich kann mir jemand behilflich sein... =O


      EDIT:

      Ganz vergessen die Zeile aus der RPT:

      arma3server_x64.rpt
      Code
      16:16:23 "extDB3: Error with Database Connection"
    • Playertags / Player Menü nur für bekannte Personen sichtbar

      • Derakar
      • 27. April 2017 um 14:49

      Hey, kann man das ganze auch in das Interaktionsmenü packen? Da ich nicht so der Fan von Dem Aktionsmenü bin bzw ich hasse es wenn das so voll ist.

    • Battleye möchte nicht "Starten" - BEServer.cfg wird nicht umbenannt

      • Derakar
      • 5. April 2017 um 17:52

      Ahh Danke da wäre ich als letztes drauf gekommen...

    • Battleye möchte nicht "Starten" - BEServer.cfg wird nicht umbenannt

      • Derakar
      • 5. April 2017 um 17:48

      Hey, ich habe das selbe Problem, aber ich habs es schon versucht wie oben genannt. Ich habe den Server mit TADST gestartet.

      Code: Startparameter
       -port=2302 "-config=C:\ArmA3\a3master\TADST\AltisLifeServer\TADST_config.cfg" "-cfg=C:\ArmA3\a3master\TADST\AltisLifeServer\TADST_basic.cfg" "-profiles=C:\ArmA3\a3master\TADST\AltisLifeServer" -name=AltisLifeServer -filePatching "-mod=@extDB3;@life_server;@infiSTAR_A3" -autoInit "-bepath=C:\ArmA3\a3master\TADST\AltisLifeServer\BattlEye"

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