Ich glaube jetzt weiß ichs.. änder mal class Marktplatz Saint { zu class Marktplatz_Saint {
danke hat funktioniert könntest du mir eventuell noch schnell bei meiner cfgremote hilflich sein?
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Ich glaube jetzt weiß ichs.. änder mal class Marktplatz Saint { zu class Marktplatz_Saint {
danke hat funktioniert könntest du mir eventuell noch schnell bei meiner cfgremote hilflich sein?
Ich glaube jetzt weiß ichs.. änder mal class Marktplatz Saint { zu class Marktplatz_Saint {
kleinen moment
probier mal bei Zeile 13 statt class saintmartin { in class Altis { zu ändern
immer noch der selbe fehler
probier mal bei Zeile 13 statt class saintmartin { in class Altis { zu ändern
okay kleinen moment
Ja, aber du hast die spawnSelection.hpp reingeschickt.. die liegt in mpmissions/RisngLife.saintmartin/dialog
Wir brauchen die mpmissions\RisngLife.saintmartin\config\Config_SpawnPoints.hpp
https://www.file-upload.net/download-15121…Points.hpp.html
das müsste jetzt die spawn points sein
Jung, das is die falsche File
mpmissions\RisngLife.saintmartin\config\Config_SpawnPoints.hpp
https://www.file-upload.net/download-15121…Points.hpp.html
hier nochmal als hpp
Jung, das is die falsche File
mpmissions\RisngLife.saintmartin\config\Config_SpawnPoints.hpp
Config_SpawnPoints? das war das doch oder
Kannst du das bitte als Datei anhängen
Poste die Datei mal hier rein
/*
* Format:
* 3: STRING (Conditions) - Must return boolean :
* String can contain any amount of conditions, aslong as the entire
* string returns a boolean. This allows you to check any levels, licenses etc,
* in any combination. For example:
* "call life_coplevel && license_civ_someLicense"
* This will also let you call any other function.
*
*/
class CfgSpawnPoints {
class saintmartin {
class Civilian {
class Marktplatz Saint {
displayName = "Kavala";
spawnMarker = "civ_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "!license_civ_rebel";
};
class Athira {
displayName = "Athira";
spawnMarker = "civ_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "";
};
class Pyrgos {
displayName = "Pyrgos";
spawnMarker = "civ_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "";
};
class Sofia {
displayName = "Sofia";
spawnMarker = "civ_spawn_4";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "";
};
class RebelN {
displayName = $STR_SP_Reb_N;
spawnMarker = "Rebelop";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
conditions = "license_civ_rebel";
};
class RebelS {
displayName = $STR_SP_Reb_S;
spawnMarker = "Rebelop_1";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
conditions = "license_civ_rebel";
};
class RebelE {
displayName = $STR_SP_Reb_E;
spawnMarker = "Rebelop_2";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
conditions = "license_civ_rebel";
};
};
class Cop {
class Kavala {
displayName = "Kavala HQ";
spawnMarker = "cop_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "";
};
class Athira {
displayName = "Athira HQ";
spawnMarker = "cop_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
conditions = "";
};
class Pyrgos {
displayName = "Pyrgos HQ";
spawnMarker = "cop_spawn_2";
icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
conditions = "";
};
class Air {
displayName = $STR_MAR_Police_Air_HQ;
spawnMarker = "cop_spawn_4";
icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
};
class HW {
displayName = $STR_MAR_Highway_Patrol;
spawnMarker = "cop_spawn_5";
icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
conditions = "call life_coplevel >= 3";
};
};
class Medic {
class Kavala {
displayName = $STR_SP_EMS_Kav;
spawnMarker = "medic_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class Athira {
displayName = $STR_SP_EMS_Ath;
spawnMarker = "medic_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class Pyrgos {
displayName = $STR_SP_EMS_Pyr;
spawnMarker = "medic_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
};
};
class Tanoa {
class Civilian {
class Georgetown {
displayName = "Georgetown";
spawnMarker = "civ_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "!license_civ_rebel";
};
class Balavu {
displayName = "Balavu";
spawnMarker = "civ_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "";
};
class Tuvanaka {
displayName = "Tuvanaka";
spawnMarker = "civ_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "";
};
class Lijnhaven {
displayName = "Lijnhaven";
spawnMarker = "civ_spawn_4";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "";
};
class RebelNW {
displayName = $STR_SP_Reb_NW;
spawnMarker = "Rebelop";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
conditions = "license_civ_rebel";
};
class RebelS {
displayName = $STR_SP_Reb_S;
spawnMarker = "Rebelop_1";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
conditions = "license_civ_rebel";
};
class RebelNE {
displayName = $STR_SP_Reb_NE;
spawnMarker = "Rebelop_2";
icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";
conditions = "license_civ_rebel";
};
};
class Cop {
class NAirport {
displayName = $STR_SP_Cop_Air_N;
spawnMarker = "cop_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";
conditions = "";
};
class SWAirport {
displayName = $STR_SP_Cop_Air_SW;
spawnMarker = "cop_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";
conditions = "";
};
class GeorgetownHQ {
displayName = "Georgetown HQ";
spawnMarker = "cop_spawn_2";
icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
conditions = "";
};
class Air {
displayName = $STR_MAR_Police_Air_HQ;
spawnMarker = "cop_spawn_4";
icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";
conditions = "call life_coplevel >= 2 && {license_cop_cAir}";
};
class HW {
displayName = $STR_MAR_Highway_Patrol;
spawnMarker = "cop_spawn_5";
icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";
conditions = "call life_coplevel >= 3";
};
};
class Medic {
class SEHospital {
displayName = $STR_SP_EMS_SE;
spawnMarker = "medic_spawn_1";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class TanoukaHospital {
displayName = $STR_SP_EMS_Tan;
spawnMarker = "medic_spawn_2";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
class NEAirportHospital {
displayName = $STR_SP_EMS_NEair;
spawnMarker = "medic_spawn_3";
icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";
conditions = "";
};
};
};
};
Hey! Hab zwar schon lange nix mehr mit A3 am Hut, aber folgendes habe ich direkt gefunden...
Code2023/03/30, 20:04:55 Warning Message: File mpmissions\RisngLife.saintmartin\CfgRemoteExec.hpp, line 245: /CfgRemoteExec.Functions: Member already defined. 2023/03/30, 20:04:55 Warning Message: File mpmissions\RisngLife.saintmartin\config\Config_SpawnPoints.hpp, line 4: /CfgSpawnPoints/altis/Civilian/: 'S' encountered instead of '{'
Ich hätte mal gesagt die SpawnPoints werden das Problem sein
ich finde nämlich leider nichts was daran jetzt falsch sein könnte
Hey! Hab zwar schon lange nix mehr mit A3 am Hut, aber folgendes habe ich direkt gefunden...
Code2023/03/30, 20:04:55 Warning Message: File mpmissions\RisngLife.saintmartin\CfgRemoteExec.hpp, line 245: /CfgRemoteExec.Functions: Member already defined. 2023/03/30, 20:04:55 Warning Message: File mpmissions\RisngLife.saintmartin\config\Config_SpawnPoints.hpp, line 4: /CfgSpawnPoints/altis/Civilian/: 'S' encountered instead of '{'
Ich hätte mal gesagt die SpawnPoints werden das Problem sein
auf der karte? oder im server ordner?
Guten Abend, Ich bin gerade dabei mein arma 3 server zu editieren etc.. und ich konnte auch die ganze zeit normal drauf bis vorhin koimscher weiße..
ich bekomme jedes mal die fehlermeldung Extdb failed to load.. obwohl ich alles richtig angegeben habe etc..
bitte um hilfe