Okey, danke für eure Antworten, speziell an @J3N5 , ich musste einfach nurnoch den Classname in die "fn_copLoadout" datei einsetzen.
Zur verständnis: Ich muss auch keinen skin angeben, da es nur einen Skin davon gibt, b.z.w. der Soldier und der Commander haben extra Classnames. Das ist nicht wie bei den Offroadern, dass es mehrere Skins gibt.
An @Raptor772000 danke für das Angebot auf den ts Ach ja, und "U_B_GEN_Soldier_F" ist anscheinend nur die Uniform, zumindestens klappt es so
Beiträge von Sw4mP
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Irgentwie spawnt man jetzt immernoch mit der Rangemaster Uniform, obwohl der Gendermerie Classname drinne ist. Ich habe jetzt auch die Zeile in der Mitte entfernt, aber ich denke ich muss dort den Pfad angeben, wo sich die uniform auf dem Server Befindet, ähnlich wie z.B. bei den Offroader skins:
["\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa","civ"],
weiß zufällig jemand, wo sich praktisch der Addons ordner für Apex befindet ?
Danke im Vorraus
Mfg SwamP
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Hallo Leute,
ich möchte auf meinem Server die Neuen Gendarmerie uniformen als Standard Cop Loadout reinmach. Zurzeit ist da der "U_Rangemaster", wobei dieser einen Skin hat. Kann ich jetzt die Zeile in der Mitte [ player setObjectTextureGlobal [0,"skins\uniform.jpg"]; ] einfach entfernen ? Und warum muss ich dort Zweimal den Classname eintragen ?
Code: fn_initCop.sqf{ while {true} do { waitUntil {uniform player == "U_B_GEN_Soldier_F"}; player setObjectTextureGlobal [0,"skins\uniform.jpg"]; waitUntil {uniform player != "U_B_GEN_Soldier_F"}; }; };
Danke im Vorraus!
Mfg SwamP
DOCHNICHT ERLEDIGT, SIEHE UNTEN
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Habe jetzt noch Herausgefunden, dass unter den Supported cargo's steht, was was aufnehmen kann. Dies ist aber komisch, da dort andere Namen verwendet werden,
Bsp: Oben bei "// Supported vehicles" steht "IL_Supported_Vehicles_OFFROAD", unten steht "IL_Supported_Cargo_Veh_Offroad".
Woher weiß IgiLoad, dass mit
"IL_Supported_Cargo_Veh_Offroad" -----> "IL_Supported_Vehicles_OFFROAD"
gemeint ist ? -
Ja, habe jetz mal nachgeguckt, war echt nicht schwer zu finden. Für andere die es Benötigen: Der Konsolen command für einen "Vollen Arsenal" ist ["Open",true] spawn BIS_fnc_arsenal; bei dem von @blackfisch ist einfach Leer
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So einfach ? D: Danke
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Hey Leute,
ich möchte auf meinen Server machen, IgiLoad etwas bearbeiten. Ich habe mir die IgiLoad.sqf datei angeguckt, und ich denke ich weiß schon einige sachen wo ich was eintragen muss, aber nicht alles.
Ich versuche jetzt mal euch zu erklären was ich denke, was ich aufjeden fall ändern muss.
[Ich habe die Sachen in meiner Erklärung und in der Datei farbig markiert, um es evtl. einfacher zu machen :D]Bei "// Supported vehicles" werden die Unterstützten Fahrzeuge angezeigt, also die Fahrezuge die etwas aufnehmen können. "IL_Supported_Vehicles_OFFROAD" ist sozusagen der Name (für IgiLoad) für die Dahinter stehenden Classnames der fahrzeuge.
Bei "//Supported cargo" wird dasselbe angegeben, nur nicht die Fahrzeuge die etwas aufnehmen können, sondern die Fracht die aufgenommen werden kann. Auch hier steht "IL_Supported_HEMTT" für die dahinter folgenden classnames der Fahrzeuge.
Jetzt weiß ich aber nicht, wo ich sozusagen angeben kann, dass "IL_Supported_Vehicles_OFFROAD" den "IL_Supported_HEMTT" aufnehmen kann, wäre nett wenn ihr mir das sagen könntet. Ich glaube das hat was mit dem unter "//Supported cargo" zu tun, aber da steht z.B. anstatt "IL_Supported_Vehicles_OFFROAD" sowas wie "IL_Supported_Cargo_Offroad".Spoiler anzeigen
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
// IgiLoad v0.9.10_RC_d//
// Version info: This is not official version of IgiLoad it is only WIP (RC)//
// Author: Igi_PL//
// Web: http://www.igipl.net///
// Version date: 2014.06.22//
////
// USE://
// 1. In mission "init.sqf" add line: "0 = execVM "IgiLoad\IgiLoadInit.sqf";".//
// 2. In vehicles "INITIALIZATION" field type: "0 = [this] execVM "IgiLoad\IgiLoad.sqf";"//
// 3. Unload from script or trigger://
//a) Unloading cargo from script. Force unload: "0 = [Car, true, "L"] spawn IL_Do_Unload;"//
//b) Unloading cargo from script. Force unload: "0 = [Car, true] spawn IL_Do_Unload;"//
//c) Unloading cargo from script. Force unload: "0 = [Car] spawn IL_Do_Unload;"//
// 4. Loading cargo from script. Force load: "0 = [Car, [typeOf Box], "B", true, Box] spawn IL_Do_Load;" //
////
// Ways from points 1 and 2 can not be used simultaneously!!!//
////////////////////////////////////////////////////////////////////////////////////////////////////////////////if true then show debug globalChat (TODO add more hints)
IL_DevMod = false;//waitUntil { !(isNull player) };
waitUntil { time > 0 };
IL_Script_Inst = time;if (IL_DevMod) then
{
Player globalChat Format["IgiLoad ""%1"" IN.", IL_Script_Inst];
};//if (isDedicated) exitwith {};
//if (isServer) exitwith {};// VARIABLES
_obj_main = _this select 0;
_obj_main_type = (typeOf _obj_main);if (isnil "IL_Variables") then
{
IL_Variables = true;//Check new vehicles time
IL_Check_Veh_Min = 30;
IL_Check_Veh_Max = 60;//Dealing with cargo damage
//-1 - do nothing
//0 - set to 0
//1 - keep such as before loading/unloading
IL_CDamage = -1;//AddAction menu position
IL_Action_LU_Priority = 30; //Load and (para)unload
IL_Action_O_Priority = 0; //Open and close
IL_Action_S_Priority = 0; //Setup//Maximum capacity for vehicles
IL_Num_Slots_OFFROAD = -2;
IL_Num_Slots_VAN = -3;
IL_Num_Slots_MOHAWK = -7;
IL_num_Slots_CHINOOK = -8;
IL_Num_Slots_KAMAZ = -4;
IL_Num_Slots_TEMPEST = -5;
IL_Num_Slots_HEMTT = -6;
IL_Num_Slots_MH9 = -1;
IL_Num_Slots_C130J = -12;
IL_Num_Slots_C17 = -22;
//Player addScore after loading and unloading
IL_Load_Score = 20;
//Para unload score = 2 * IL_Unload_Score
IL_Unload_Score = 10;
//The minimum altitude for the drop with parachute
IL_Para_Drop_ATL = 50;
IL_Para_Jump_ATL = 30;
//The minimum altitude for parachute opening
IL_Para_Drop_Open_ATL = 150;
IL_Para_Jump_Open_ATL = 150;
//Parachute get velocity from player or cargo
IL_Para_Drop_Velocity = true;
IL_Para_Jump_Velocity = true;//Set smoke and light for parachute drop.
IL_Para_Smoke = false;
IL_Para_Light = false;
//Additional smoke after landing
IL_Para_Smoke_Add = false;
//Additional light after landing
IL_Para_Light_Add = false;
//Smoke and light color
IL_Para_Smoke_Default = "SmokeshellGreen";
IL_Para_Light_Default = "Chemlight_green";
IL_Para_Smoke_Veh = "SmokeshellBlue";
IL_Para_Light_Veh = "Chemlight_blue";//This allows for loading or unloading, if a player is in the area of loading or copilot
IL_Can_Inside = true;
IL_Can_CoPilot = false;
IL_Can_Outside = true;//
//IL_SDistU = 20;//No longer needed
IL_SDistL = 2.5;
IL_SDistL_Heli_offset = 1;//Load and unload (not para) max speed in km/h
IL_LU_Speed = 10;
//Load and unload (not para) max height in m
IL_LU_Alt = 3;
//Enable or disable usable cargo ramp in CH-49
IL_Ramp = true;
//Enable change of vehicle mass
IL_Mass = true;
// Supported vehicles
IL_Supported_Vehicles_OFFROAD = ["C_Offroad_01_F", "B_G_Offroad_01_F", "B_mas_mar_Offroad_01_F"];
IL_Supported_Vehicles_VAN = ["C_Van_01_box_F", "B_G_Van_01_transport_F", "C_Van_01_transport_F"];
IL_Supported_Vehicles_HEMTT = ["B_Truck_01_covered_F", "B_Truck_01_transport_F", "B_Truck_01_box_F", "Marinir_Truck_01_box_FG", "Marinir_Truck_01_transport_FG", "Marinir_Truck_01_covered_FG", "B_mas_mar_Truck_01_covered_F", "B_mas_mar_Truck_01_transport_F"];
IL_Supported_Vehicles_KAMAZ = ["I_Truck_02_transport_F", "O_Truck_02_transport_F", "I_Truck_02_covered_F", "O_Truck_02_covered_F", "caf_HLVW_open_AR", "caf_HLVW_open", "caf_HLVW_covered_ar", "caf_HLVW_covered"];
IL_Supported_Vehicles_TEMPEST = ["O_Truck_03_transport_F", "O_Truck_03_covered_F"];
IL_Supported_Vehicles_MOHAWK = ["I_Heli_Transport_02_F", "CH49_Mohawk_FG", "Marinir_CH49_Mohawk_FG"];
IL_Supported_Vehicles_CHINOOK = ["CH_147F", "CH_47F", "kyo_MH47E_HC", "kyo_MH47E_Ramp", "kyo_MH47E_base"];
IL_Supported_Vehicles_MH9 = ["B_Heli_Light_01_F", "B_mas_mar_Heli_Light_01_F"];
IL_Supported_Vehicles_C130J = ["C130J_Cargo", "C130J"];
IL_Supported_Vehicles_C17 = ["globemaster_c17_altus", "globemaster_c17_701", "globemaster_c17_703", "globemaster_c17_704", "globemaster_c17_705", "globemaster_c17_dover", "globemaster_c17_edwards", "globemaster_c17_Elmendorf", "globemaster_c17", "globemaster_c17_hickam", "globemaster_c17_IAF", "globemaster_c17_March", "globemaster_c17_mcchord", "globemaster_c17_McGuire", "globemaster_c17_Mississipi", "globemaster_c17_NATO", "globemaster_c17_natoPAPA", "globemaster_c17_Qatar", "globemaster_c17_RAAF", "globemaster_c17_ZZ172_RAF", "globemaster_c17_RCAF", "globemaster_c17_Stewart", "globemaster_c17_therock", "globemaster_c17_travis", "globemaster_c17_UAE", "globemaster_c17_wright_patt"];
IL_Supported_Vehicles_All = IL_Supported_Vehicles_C130J + IL_Supported_Vehicles_C17 + IL_Supported_Vehicles_MH9 + IL_Supported_Vehicles_MOHAWK + IL_Supported_Vehicles_KAMAZ + IL_Supported_Vehicles_TEMPEST + IL_Supported_Vehicles_HEMTT + IL_Supported_Vehicles_VAN + IL_Supported_Vehicles_OFFROAD + IL_Supported_Vehicles_CHINOOK;// Vehicles with the ability to dropping the load on the parachute
IL_Para_Drop_Vehicles = IL_Supported_Vehicles_MH9 + IL_Supported_Vehicles_MOHAWK + IL_Supported_Vehicles_C130J + IL_Supported_Vehicles_C17 + IL_Supported_Vehicles_CHINOOK;//Supported cargo
IL_Supported_HEMTT = ["B_Truck_01_covered_F", "B_Truck_01_transport_F", "B_Truck_01_box_F", "Marinir_Truck_01_box_FG", "Marinir_Truck_01_transport_FG", "Marinir_Truck_01_covered_FG", "B_mas_mar_Truck_01_covered_F", "B_mas_mar_Truck_01_transport_F", "B_Truck_01_mover_F", "B_Truck_01_ammo_F", "B_Truck_01_fuel_F", "B_Truck_01_medical_F", "B_Truck_01_Repair_F"];
IL_Supported_KAMAZ = ["I_Truck_02_transport_F", "O_Truck_02_transport_F", "I_Truck_02_covered_F", "O_Truck_02_covered_F", "caf_HLVW_open_AR", "caf_HLVW_open", "caf_HLVW_covered_ar", "caf_HLVW_covered"];
IL_Supported_TEMPEST = ["O_Truck_03_transport_F", "O_Truck_03_covered_F"];
IL_Supported_Strider = ["I_MRAP_03_F", "I_MRAP_03_gmg_F", "I_MRAP_03_hmg_F", "CAF_TAPV_ar", "caf_tapv_gl_ar", "caf_tapv_50_ar", "CAF_TAPV_tw", "caf_tapv_gl_tw", "caf_tapv_50_tw", "Night_B_MRAP_03_F", "Night_B_MRAP_03_gmg_F", "Night_B_MRAP_03_hmg_F"];
IL_Supported_Hunter = ["B_MRAP_01_F", "B_MRAP_01_gmg_F", "B_MRAP_01_hmg_F", "Marinir_B_MRAP_01_FG" , "Marinir_MRAP_01_gmg_FG", "Marinir_MRAP_01_hmg_FG", "B_mas_mar_MRAP_01_med_F", "B_mas_mar_MRAP_01_F", "B_mas_mar_MRAP_01_gmg_F", "B_mas_mar_MRAP_01_hmg_F"];
IL_Supported_Ifrit = ["O_MRAP_02_F", "O_MRAP_02_gmg_F", "O_MRAP_02_hmg_F"];
IL_Supported_UGV = ["B_UGV_01_rcws_F", "B_UGV_01_F", "O_UGV_01_rcws_F", "O_UGV_01_F", "I_UGV_01_rcws_F", "I_UGV_01_F"];
IL_Supported_VAN = ["C_Van_01_box_F", "B_G_Van_01_transport_F", "C_Van_01_transport_F"];
IL_Supported_OFFROAD = ["C_Offroad_01_F", "B_G_Offroad_01_F", "B_G_Offroad_01_armed_F", "C_Offroad_01_repair_F" ,"JTF2_Offroad_armed_01", "B_mas_mar_Offroad_01_F", "B_mas_mar_Offroad_01_armed_F"];
IL_Supported_SUV = ["C_SUV_01_F"];
IL_Supported_Hatchback = ["C_Hatchback_01_F", "C_Hatchback_01_sport_F"];
IL_Supported_Hummvee = ["rc_hmmwv", "HMMWV2", "HMMWV_M1035", "M1114_AGS_ACR", "HMMWV_M1151_M2", "HMMWV2_M2", "HMMWV2_MK19", "HMMWV2_TOW", "HMMWV", "HMMWV_M2", "HMMWV_MK19", "HMMWV_TOW"];
IL_Supported_Quadbike = ["I_Quadbike_01_F", "C_Quadbike_01_F", "O_Quadbike_01_F", "B_G_Quadbike_01_F", "B_Quadbike_01_F", "CAF_Quadbike_OD", "CAF_Quadbike_AR", "Marinir_Quadbike_01_FG", "B_mas_mar_Quadbike_01_F"];
IL_Supported_Supply_Crate = ["B_supplyCrate_F", "IG_supplyCrate_F", "O_supplyCrate_F", "I_supplyCrate_F", "C_supplyCrate_F"];
IL_Supported_Veh_Ammo = ["Box_NATO_AmmoVeh_F", "Box_East_AmmoVeh_F", "Box_IND_AmmoVeh_F", "Land_CargoBox_V1_F", "ASC_B_box"];
IL_Supported_Barrel = ["Land_BarrelEmpty_F", "Land_BarrelEmpty_grey_F", "Land_BarrelSand_F", "Land_BarrelSand_grey_F", "Land_BarrelTrash_F", "Land_BarrelTrash_grey_F", "Land_BarrelWater_F", "Land_BarrelWater_grey_F", "Land_MetalBarrel_F"];//, "Land_MetalBarrel_empty_F", "MetalBarrel_burning_F"];
IL_Supported_Tank = ["Land_WaterBarrel_F", "Land_WaterTank_F"];
IL_Supported_Rubberboat = ["I_Boat_Transport_01_F", "O_Boat_Transport_01_F", "B_G_Boat_Transport_01_F", "B_Boat_Transport_01_F", "C_Rubberboat", "O_Lifeboat", "B_Lifeboat", "Marinir_duck_base_F", "B_mas_mar_Boat_Transport_01_F"];
IL_Supported_SDV = ["I_SDV_01_F", "O_SDV_01_F", "B_SDV_01_F", "B_mas_mar_SDV_01_F"];
IL_Supported_Box_H1 = ["Box_NATO_Wps_F", "Box_East_Wps_F", "Box_IND_Wps_F", "Box_East_WpsLaunch_F", "Box_NATO_WpsLaunch_F", "Box_IND_WpsLaunch_F", "Box_IND_WpsSpecial_F", "Box_East_WpsSpecial_F", "Box_NATO_WpsSpecial_F", "Box_mas_all_rifle_Wps_F", "Box_mas_us_rifle_Wps_F", "Box_mas_ru_rifle_Wps_F", "Box_mas_mar_NATO_equip_F", "Box_mas_mar_NATO_Wps_F"];
IL_Supported_Box_H2 = ["Box_NATO_AmmoOrd_F", "Box_East_AmmoOrd_F", "Box_IND_AmmoOrd_F", "Box_NATO_Grenades_F", "Box_East_Grenades_F", "Box_IND_Grenades_F", "Box_NATO_Ammo_F", "Box_East_Ammo_F", "Box_IND_Ammo_F", "Box_IND_Support_F", "Box_East_Support_F", "Box_NATO_Support_F"];
IL_Supported_Cargo20 = ["Land_Cargo20_blue_F", "Land_Cargo20_brick_red_F", "Land_Cargo20_cyan_F", "Land_Cargo20_grey_F", "Land_Cargo20_light_blue_F", "Land_Cargo20_light_green_F", "Land_Cargo20_military_green_F", "Land_Cargo20_orange_F", "Land_Cargo20_red_F", "Land_Cargo20_sand_F", "Land_Cargo20_white_F", "Land_Cargo20_yellow_F"];
//TODO
//IL_Supported_Backpack = ["B_AssaultPack_blk", "B_AssaultPack_cbr", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_mcamo", "B_AssaultPack_ocamo", "B_AssaultPack_rgr", "B_AssaultPack_sgg", "B_AssaultPackG", "B_Bergen_blk", "B_Bergen_mcamo", "B_Bergen_rgr", "B_Bergen_sgg", "B_BergenC_blu", "B_BergenC_grn", "B_BergenC_red", "B_BergenG", "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oli", "B_Carryall_oucamo", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_khk", "B_FieldPack_ocamo", "B_FieldPack_oli", "B_FieldPack_oucamo", "B_HuntingBackpack", "B_Kitbag_cbr", "B_Kitbag_mcamo", "B_Kitbag_sgg", "B_OutdoorPack_blk", "B_OutdoorPack_blu", "B_OutdoorPack_tan", "B_TacticalPack_blk", "B_TacticalPack_mcamo", "B_TacticalPack_ocamo", "B_TacticalPack_oli", "B_TacticalPack_rgr", "C_Bergen_blu", "C_Bergen_grn", "C_Bergen_red", "G_AssaultPack", "G_Bergen"];
//IL_Supported_Backpack_Support = ["B_HMG_01_support_F", "B_HMG_01_support_high_F", "B_Mortar_01_support_F", "I_Mortar_01_support_F", "O_Mortar_01_support_F"];
//IL_Supported_Backpack_Weapon = ["B_AA_01_weapon_F", "B_AT_01_weapon_F", "B_GMG_01_A_high_weapon_F", "B_GMG_01_A_weapon_F", "B_GMG_01_A_weapon_F", "B_GMG_01_high_weapon_F", "B_GMG_01_weapon_F", "B_HMG_01_A_high_weapon_F", "B_HMG_01_A_weapon_F", "B_HMG_01_high_weapon_F", "B_HMG_01_weapon_F", "B_Mortar_01_weapon_F"];
//IL_Supported_Backpack_Uav = ["B_UAV_01_backpack_F", "I_UAV_01_backpack_F", "O_UAV_01_backpack_F"];
//IL_Supported_Parachute = ["B_Parachute"];//IL_Supported_Backpack_All = IL_Supported_Backpack + IL_Supported_Backpack_Support + IL_Supported_Backpack_Weapon + IL_Supported_Backpack_Uav + IL_Supported_Parachute;
IL_Supported_Cargo_MH9 = IL_Supported_Supply_Crate + IL_Supported_Barrel; // + IL_Supported_Box_H1 + IL_Supported_Box_H2;// + IL_Supported_Backpack_All;
IL_Supported_Cargo_Veh_Offroad = IL_Supported_Quadbike;
IL_Supported_Cargo_NonVeh_Offroad = (IL_Supported_Supply_Crate + IL_Supported_Veh_Ammo + IL_Supported_Barrel + IL_Supported_Tank + IL_Supported_Box_H1 + IL_Supported_Box_H2);// - ["Land_WaterTank_F"];
IL_Supported_Cargo_Offroad = IL_Supported_Cargo_Veh_Offroad + IL_Supported_Cargo_NonVeh_Offroad;
IL_Supported_Cargo_Veh_VAN = IL_Supported_Cargo_Veh_Offroad;
IL_Supported_Cargo_NonVeh_VAN = IL_Supported_Cargo_NonVeh_Offroad;
IL_Supported_Cargo_VAN = IL_Supported_Cargo_Veh_VAN + IL_Supported_Cargo_NonVeh_VAN;
IL_Supported_Cargo_Veh_Kamaz = IL_Supported_Quadbike + IL_Supported_Rubberboat + IL_Supported_SDV + IL_Supported_Hatchback + IL_Supported_UGV + IL_Supported_VAN;
IL_Supported_Cargo_NonVeh_Kamaz = IL_Supported_Supply_Crate + IL_Supported_Veh_Ammo + IL_Supported_Barrel + IL_Supported_Tank + IL_Supported_Box_H1 + IL_Supported_Box_H2 + IL_Supported_Cargo20;
IL_Supported_Cargo_Kamaz = IL_Supported_Cargo_Veh_Kamaz + IL_Supported_Cargo_NonVeh_Kamaz;
IL_Supported_Cargo_Veh_HEMTT = IL_Supported_Cargo_Veh_Kamaz + IL_Supported_OFFROAD + IL_Supported_SUV + IL_Supported_Hunter + IL_Supported_Ifrit + IL_Supported_Strider + IL_Supported_Hatchback;
IL_Supported_Cargo_NonVeh_HEMTT = IL_Supported_Cargo_NonVeh_Kamaz;
IL_Supported_Cargo_HEMTT = IL_Supported_Cargo_Veh_HEMTT + IL_Supported_Cargo_NonVeh_HEMTT;
IL_Supported_Cargo_Veh_TEMPEST = IL_Supported_Cargo_Veh_HEMTT;
IL_Supported_Cargo_NonVeh_TEMPEST = IL_Supported_Cargo_NonVeh_HEMTT;
IL_Supported_Cargo_TEMPEST = IL_Supported_Cargo_Veh_TEMPEST + IL_Supported_Cargo_NonVeh_TEMPEST;
IL_Supported_Cargo_Veh_Mohawk = IL_Supported_Quadbike + IL_Supported_Rubberboat + IL_Supported_SDV + IL_Supported_Hatchback + IL_Supported_UGV + IL_Supported_SUV + IL_Supported_OFFROAD + IL_Supported_Hatchback;
IL_Supported_Cargo_NonVeh_Mohawk = IL_Supported_Supply_Crate + IL_Supported_Veh_Ammo + IL_Supported_Barrel + IL_Supported_Tank;
IL_Supported_Cargo_Mohawk = IL_Supported_Cargo_Veh_Mohawk + IL_Supported_Cargo_NonVeh_Mohawk;
IL_Supported_Cargo_Veh_CHINOOK = IL_Supported_Cargo_Veh_Mohawk;
IL_Supported_Cargo_NonVeh_CHINOOK = IL_Supported_Cargo_NonVeh_Mohawk;
IL_Supported_Cargo_CHINOOK = IL_Supported_Cargo_Veh_CHINOOK + IL_Supported_Cargo_NonVeh_CHINOOK;
IL_Supported_Cargo_Veh_C130J = IL_Supported_Cargo_Veh_HEMTT + IL_Supported_Strider + IL_Supported_Hunter + IL_Supported_Ifrit + IL_Supported_Hummvee;
IL_Supported_Cargo_NonVeh_C130J = IL_Supported_Cargo_NonVeh_Mohawk;// Damage the plane + IL_Supported_Cargo20;
IL_Supported_Cargo_C130J = IL_Supported_Cargo_Veh_C130J + IL_Supported_Cargo_NonVeh_C130J;
IL_Supported_Cargo_Veh_C17 = IL_Supported_Cargo_Veh_C130J;
IL_Supported_Cargo_NonVeh_C17 = IL_Supported_Cargo_NonVeh_C130J;
IL_Supported_Cargo_C17 = IL_Supported_Cargo_Veh_C17 + IL_Supported_Cargo_NonVeh_C17;
};
// END VARIABLES//Check if vehicle is supported or it is PLayer init
// if !((_obj_main_type in (IL_Supported_Vehicles_All))(_obj_main == Player)
(isServer)
(isDedicated)) exitwith
// {
// if (IL_DevMod) then
// {
// Player globalChat Format["IgiLoad. Object: ""%1"" is not supported.", _obj_main];
// };
// };DATEI GEHT NOCH WEITER, ICH HABE SIE HIER GEKÜRZT
Also, wäre nett wenn mir jemand sagen kann, wie ich jetzt weiter vorgehen muss/was ich ändern muss.
Danke Im Vorraus
Mfg SwamP
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Hey Leute,
wäre nett wenn mir jemand schritt für schritt Erklären könnte wie ich ein "Virtual Arsenal" erstellen kann. Finde im Internet irgendwie nichts. Eig. ist es mir egal, ob ich da ne box stehen habe, wo ich dran scrollen muss, oder es per Konsole öffne.
Danke Im Vorraus
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Ich benutze 3.1.4.8, sorry für die Späte Antwort
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Ne, klapp nicht, habe jeden Schritt nochmal genau Kontrolliert. Sehe gerade das @Nickl das selbe Problem hatte. Hast du mit ihm Schon eine Lösung gefunden ?
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Hallo Leute,
ich habe das Script "Rundnachrichten für Polizei" ( [TUTORIAL][Altis Life 3.1.4.8/4.0+] Rundnachrichten für Polizei ) Installiert, jedoch funktioniert es nicht. Der Button ist im Telefon, jedoch auch für Civs. Außerdem passiert nichts wenn man draufklickt. Habe herausgefunden, dass das Tutorial erst nur in der 4.0.+ funktioniert hat, aber da im Titel auch 3.1.4.8 steht, dachte ich das Klappt. Evtl. kann mir ja jemand helfen, dieses Tutorial zu ändern. Vieleicht macht @blackfisch dann ja auch ein Neues Tutorial/Ändert das jetzige
Danke Im vorraus!
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Hallo Leute,
ich möchte einen Rucksack skin für die Medics einfügen und gleichzeitig sollen die Medics damit Spawnen. Hat vieleicht jmd. ein tutorial, oder kann es mir jemand erklären ? Kriege das irgentwie gerade nicht hin.
Dieser Rucksack soll es sein: https://native-network.net/wsif/entry/38-…cksack-notarzt/Danke im Vorraus!
Mfg SwamP
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Hallo Leute,
ich suche ein Classname von einem Rucksack, welchen ich hier im Forum von @nox gefunden habe: https://native-network.net/wsif/entry/38-…tarzt/#comments
LG SwamP
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Entschuldigung. Ich habe gegoogelt, und nichts gefunden. Hier im Form hätte ich mal gucken müssen. Ich werd's morgeb ausprobieren! Danke!
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Hallo Leute,
Problem ?
Zivs spawnen auf unserem Server immer auf der Spawninsel. Man wählt aus wo man Spawnen will, dann landet man doch bei der Spawninsel.Danke im Vorraus!