Can anyone help?
Beiträge von Frenzy
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Guys, I haven't been able to solve the problem yet. Can anyone help?
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shows up correctly for me.
Maybe its because of some conversion thing? Due to your price being displayed in TL?
Mate. Could it be currency related?
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If u send the Config, client, and maybe a Server log we could help you
Code
Alles anzeigenclass rebel { name = "Rebel Weapon Shops"; side = "civ"; conditions = "license_civ_rebel"; items[] = { { "LMG_Zafir_F", "", 3140000, -1, "call life_donorlevel >= 1" }, // Zafir }; mags[] = { { "150Rnd_762x54_Box", "", 350000, -1, "call life_donorlevel >= 1" }, // zafir }; accs[] = { { "optic_Aco", "", 3000, -1 , "" }, // ACO { "optic_Holosight", "", 2000, -1, "" }, // Mk17 { "optic_Arco", "", 15000, -1 , "" }, // ARCO { "optic_Arco_blk_F", "", 15000, -1 , "" }, // ARCO black { "optic_Arco_ghex_F", "", 15000, -1 , ""}, // ARCO Hex { "optic_MRCO", "", 15000, -1, "" }, { "optic_KHS_blk", "", 30000, -1 , ""}, { "optic_KHS_tan", "", 30000, -1 , ""}, { "optic_KHS_hex", "", 30000, -1 , ""}, { "optic_KHS_old", "", 30000, -1 , ""}, { "optic_LRPS", "", 30000, -1 , ""}, { "optic_LRPS_ghex_F", "", 30000, -1 , ""}, { "optic_LRPS_tna_F", "", 30000, -1 , ""}, }; };
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My guess would be your editing the wrong config used by the shop, Search for 1036200 and see what it finds.
There is no such thing in my store.
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Hello,
Friends, I want to set a price for weapons, but the price I wrote is unrelated to the price in the game. how do i fix this?
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Arma 3 Game Profile Options -> autoReport=0;
I could not find such a file in my server files.
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A civilian player can see the location of the police. How can I disable this?
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Do you mean this?
yes mate, but unfortunately the script is not working. my server files 5.0
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Is there an updated version of this script? This script is not working.
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Changed somethin in Stingtable? Not added Stringtable files from Tutorial?
I solved the problem. Thank you bro.
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For example, the exit time of this script; I want it to come out every 30 minutes. How can I set this?
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Buttons do not appear when any player dies.
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pls set life_nlrtimer_stop = true; in the file fn_revived.sqf at the bottom of the file
But here I did it by looking at the tutorial. The same no change
Also, I guess these will be deleted.
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You don't look hard enough
Pls send me the following files :
fn_newLifeRule.sqf
functions.hpp
Configuration.sqf
fn_revived.sqf
fn_onPlayerKilled.sqf
progress.hpp
Functions.hpp
Code
Alles anzeigenclass Socket_Reciever { tag = "SOCK"; class SQL_Socket { file = "core\session"; class dataQuery {}; class insertPlayerInfo {}; class requestReceived {}; class syncData {}; class updatePartial {}; class updateRequest {}; }; }; class Life_Client_Core { tag = "life"; class Master_Directory { file = "core"; class initCiv {}; class initCop {}; class initMedic {}; class setupActions {}; class setupEVH {}; class survival {}; class welcomeNotification {}; }; class Actions { file = "core\actions"; class arrestAction {}; class buyLicense {}; class captureHideout {}; class catchFish {}; class dpFinish {}; class dropFishingNet {}; class escortAction {}; class gather {}; class getDPMission {}; class gutAnimal {}; class healHospital {}; class impoundAction {}; class mine {}; class newsBroadcast {}; class packupSpikes {}; class pickupItem {}; class pickupMoney {}; class postBail {}; class processAction {}; class pulloutAction {}; class putInCar {}; class removeContainer {}; class repairTruck {}; class restrainAction {}; class robAction {}; class searchAction {}; class searchVehAction {}; class seizePlayerAction {}; class serviceChopper {}; class stopEscorting {}; class storeVehicle {}; class surrender {}; class ticketAction {}; class unrestrain {}; class civrestrainAction {}; class civRestrain {}; }; class Admin { file = "core\admin"; class adminCompensate {}; class adminDebugCon {}; class adminFreeze {}; class admingetID {}; class adminGodMode {}; class adminid {}; class admininfo {}; class adminMarkers {}; class adminMenu {}; class adminQuery {}; class adminSpectate {}; class adminTeleport {}; class adminTpHere {}; }; class Civilian { file = "core\civilian"; class civLoadout {}; class civMarkers {}; class demoChargeTimer {}; class freezePlayer {}; class jail {}; class jailMe {}; class knockedOut {}; class knockoutAction {}; class removeLicenses {}; class robPerson {}; class robReceive {}; class tazed {}; class civInteractionMenu {}; }; class Config { file = "core\config"; class houseConfig {}; class itemWeight {}; class vehicleAnimate {}; class vehicleWeightCfg {}; }; class Cop { file = "core\cop"; class bountyReceive {}; class containerInvSearch {}; class copInteractionMenu {}; class copLights {}; class copLoadout {}; class copMarkers {}; class copSearch {}; class copSiren {}; class doorAnimate {}; class fedCamDisplay {}; class licenseCheck {}; class licensesRead {}; class questionDealer {}; class radar {}; class repairDoor {}; class restrain {}; class searchClient {}; class seizeClient {}; class sirenLights {}; class spikeStripEffect {}; class ticketGive {}; class ticketPaid {}; class ticketPay {}; class ticketPrompt {}; class vehInvSearch {}; class wantedGrab {}; }; class Dialog_Controls { file = "dialog\function"; class bankDeposit {}; class bankTransfer {}; class bankWithdraw {}; class displayHandler {}; class gangDeposit {}; class gangWithdraw {}; class garageLBChange {}; class impoundMenu {}; class progressBar {}; class safeFix {}; class safeInventory {}; class safeOpen {}; class safeTake {}; class sellGarage {}; class setMapPosition {}; class spawnConfirm {}; class spawnMenu {}; class spawnPointCfg {}; class spawnPointSelected {}; class unimpound {}; class vehicleGarage {}; class wireTransfer {}; }; class Functions { file = "core\functions"; class AAN {}; class accType {}; class actionKeyHandler {}; class animSync {}; class calWeightDiff {}; class checkMap {}; class clearVehicleAmmo {}; class dropItems {}; class escInterupt {}; class fetchCfgDetails {}; class fetchDeadGear {}; class fetchVehInfo {}; class isDamaged {}; class giveDiff {}; class handleDamage {}; class handleInv {}; class handleItem {}; class hideObj {}; class hudSetup {}; class hudUpdate {}; class inventoryClosed {}; class inventoryOpened {}; class isUIDActive {}; class keyHandler {}; class loadDeadGear {}; class loadGear {}; class nearATM {}; class nearestDoor {}; class nearUnits {}; class numberText {}; class onFired {}; class onTakeItem {}; class playerSkins {}; class playerTags {}; class postNewsBroadcast {}; class pullOutVeh {}; class pushObject {}; class receiveItem {}; class receiveMoney {}; class revealObjects {}; class saveGear {}; class searchPosEmpty {}; class simDisable {}; class stripDownPlayer {}; class teleport {}; class whereAmI {}; }; class Gangs { file = "core\gangs"; class createGang {}; class gangCreated {}; class gangDisband {}; class gangDisbanded {}; class gangInvite {}; class gangInvitePlayer {}; class gangKick {}; class gangLeave {}; class gangMenu {}; class gangNewLeader {}; class gangUpgrade {}; class initGang {}; }; class Housing { file = "core\housing"; class buyHouse {}; class buyHouseGarage {}; class containerMenu {}; class copBreakDoor {}; class copHouseOwner {}; class garageRefund {}; class getBuildingPositions {}; class houseMenu {}; class initHouses {}; class lightHouse {}; class lightHouseAction {}; class lockHouse {}; class lockupHouse {}; class placeContainer {}; class PlayerInBuilding {}; class raidHouse {}; class sellHouse {}; class sellHouseGarage {}; }; class Items { file = "core\items"; class blastingCharge {}; class boltcutter {}; class defuseKit {}; class flashbang {}; class jerrycanRefuel {}; class jerryRefuel {}; class lockpick {}; class placestorage {}; class spikeStrip {}; class storageBox {}; }; class Medical_System { file = "core\medical"; class deathScreen {}; class medicLights {}; class medicLoadout {}; class medicMarkers {}; class medicRequest {}; class medicSiren {}; class medicSirenLights {}; class onPlayerKilled {}; class onPlayerRespawn {}; class requestMedic {}; class respawned {}; class revived {}; class revivePlayer {}; class newLifeRule {}; // NLR Time }; class Network { file = "core\functions\network"; class broadcast {}; class corpse {}; class jumpFnc {}; class say3D {}; class setFuel {}; class soundDevice {}; }; class Player_Menu { file = "core\pmenu"; class cellphone {}; class giveItem {}; class giveMoney {}; class keyDrop {}; class keyGive {}; class keyMenu {}; class p_openMenu {}; class p_updateMenu {}; class pardon {}; class removeItem {}; class s_onChar {}; class s_onCheckedChange {}; class s_onSliderChange {}; class settingsMenu {}; class updateViewDistance {}; class useItem {}; class wantedAddP {}; class wantedInfo {}; class wantedList {}; class wantedMenu {}; }; class Shops { file = "core\shops"; class atmMenu {}; class buyClothes {}; class changeClothes {}; class chopShopMenu {}; class chopShopSelection {}; class chopShopSell {}; class clothingFilter {}; class clothingMenu {}; class fuelLBchange {}; class fuelStatOpen {}; class levelCheck {}; class vehicleShop3DPreview {}; class vehicleShopBuy {}; class vehicleShopEnd3DPreview {}; class vehicleShopInit3DPreview {}; class vehicleShopLBChange {}; class vehicleShopMenu {}; class virt_buy {}; class virt_menu {}; class virt_sell {}; class virt_update {}; class weaponShopAccs {}; class weaponShopBuySell {}; class weaponShopFilter {}; class weaponShopMags {}; class weaponShopMenu {}; class weaponShopSelection {}; }; class Vehicle { file = "core\vehicle"; class addVehicle2Chain {}; class colorVehicle {}; class deviceMine {}; class FuelRefuelcar {}; class fuelStore {}; class fuelSupply {}; class lockVehicle {}; class openInventory {}; class vehiclecolor3DRefresh {}; class vehicleOwners {}; class vehicleWeight {}; class vehInventory {}; class vehStoreItem {}; class vehTakeItem {}; class vInteractionMenu {}; }; // clothing Bug Fix class fixskins { file = "core\fixskins"; class fixSkin {}; class notTooFast {}; class reskin {}; class reskinLocal {}; class setUnitLoadoutUVB {}; }; // EMP class Special { file = "core\special"; class openEmpMenu {}; class isEmpOperator {}; class scanVehicles {}; class warnVehicle {}; class empVehicle {}; class vehicleWarned {}; class vehicleEmpd {}; }; // Stock Market class Market { file = "core\market"; class openMarketView; class refreshMarketView; class marketShortView; class marketBuy; class marketSell; class marketGetBuyPrice; class marketGetSellPrice; class marketconfiguration; class marketReset; class marketChange; class marketGetRow; class marketGetPriceRow; class marketSetPriceRow; }; };
progress.hpp
Code
Alles anzeigenclass life_progress { name = "life_progress"; idd = 38200; fadein=0; duration = 99999999999; fadeout=0; movingEnable = 0; onLoad="uiNamespace setVariable ['life_progress',_this select 0]"; objects[]={}; class controlsBackground { class background: Life_RscText { idc = -1; colorBackground[] = {0,0,0,0.7}; x = 0.38140 * safezoneW + safezoneX; y = 0.06 * safezoneH + safezoneY; w = 0.65; h = 0.05; }; class ProgressBar: Life_RscProgress { idc = 38201; x = 0.38140 * safezoneW + safezoneX; y = 0.06 * safezoneH + safezoneY; w = 0.65; h = 0.05; }; class ProgressText: Life_RscText { idc = 38202; text = "Tamir ediliyor (50%)..."; x = 0.386 * safezoneW + safezoneX; y = 0.0635 * safezoneH + safezoneY; w = 0.65; h = (1 / 25); }; }; }; class life_timer { name = "life_timer"; idd = 38300; fadeIn = 1; duration = 99999999999; fadeout = 1; movingEnable = 0; onLoad = "uiNamespace setVariable ['life_timer',_this select 0]"; objects[] = {}; class controlsBackground { class TimerIcon: life_RscPicture { idc = -1; text = "\a3\ui_f\data\IGUI\RscTitles\MPProgress\timer_ca.paa"; x = 0.00499997 * safezoneW + safezoneX; y = 0.291 * safezoneH + safezoneY; w = 0.04; h = 0.045; }; class TimerText: Life_RscText { colorBackground[] = {0,0,0,0}; idc = 38301; text = ""; x = 0.0204688 * safezoneW + safezoneX; y = 0.2778 * safezoneH + safezoneY; w = 0.09125 * safezoneW; h = 0.055 * safezoneH; }; }; }; //NLR TİME class life_nlrtimer { name = "life_nlrtimer"; idd = 38300; fadeIn = 1; duration = 99999999999; fadeout = 1; movingEnable = 0; onLoad = "uiNamespace setVariable['life_nlrtimer',_this select 0]"; objects[] = {}; class controlsBackground { class TimerIcon : life_RscPicture { idc = -1; text = "\a3\ui_f\data\IGUI\RscTitles\MPProgress\timer_ca.paa"; x = 0.00499997 * safezoneW + safezoneX; y = 0.291 * safezoneH + safezoneY; w = 0.04; h = 0.045; }; class TimerText : life_RscText { colorBackground[] = {0,0,0,0}; idc = 38301; text = ""; x = 0.0204688 * safezoneW + safezoneX; y = 0.2778 * safezoneH + safezoneY; w = 0.09125 * safezoneW; h = 0.055 * safezoneH; }; }; };
Also bro, I shut down my server last night. This morning I turned it back on and everything was back to normal. Then I reset it again, checked my files on the server and uploaded it again, it was broken again. Very interesting situation.
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I can't solve this problem. Whatever I do, it doesn't work
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okay pls delete all client logs ! then go on the server try all again die respawn then send the client log thats its new created
pictures like that dont help we understand the problem
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this issue can be fixed by adding the following line in class Life_RscMapControl in dialog/common.hpp like shown here: https://github.com/AsYetUntitled/…common.hpp#L773
but this shouldn't cause any issues.
The client log you provided - are you sure that you died when testing in this session?
Errors most likely just appear there, if the correspoding code runs. So if you didn't die during that session and the death screen never triggered, that's why the log is empty.
Also - the files you uploaded seem to be missing crucial parts of the tutorial. please double check you followed it exactly, uploaded everything to your server correctly and packed everthing as a pbo.
As I wrote above. I say this problem.
When the first dies, the respawn menu does not come and is waiting.
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send all modified files pls
I updated all of my server files. What files can I post about this problem? Also, Life rule fixed.
The only problem is that the respawn menu doesn't show up when we die this is not working, I'm trying to fix this issue but can't find it.
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18:34:32 Warning Message: No entry 'mpmissions\__CUR_MP.Altis\http://description.ext/life_spawn_sel…ew.widthRailWay'.
Warning Message: '/' is not a value
check your files
I'm looking at my files but haven't found anything realted to this problem bro.