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    1. Nodezone.net Community
    2. Mitglieder
    3. Frenzy

    Beiträge von Frenzy

    • Arma 3 Whitelist Problem

      • Frenzy
      • 10. September 2024 um 06:46
      Zitat von Henne

      Dann hat der verwendete Datenbanknutzer vielleicht nicht die ausreichenden Rechte um den Query auszuführen.

      Prüfe die Rechte des Nutzers.

      Obwohl ich meine Dateien überprüft habe, besteht das gleiche Problem immer noch und ich konnte es nicht lösen. Können Sie helfen?

    • Change Default Slot

      • Frenzy
      • 10. September 2024 um 06:43
      Zitat von Henne

      Do you mean, that the civilian faction as default selected?

      As far i know, there is no solution for this case. The first faction in the list is default selected.

      As far as I know, there was a setting for this. It's in my old server files but I can't remember which one.

    • Change Default Slot

      • Frenzy
      • 8. September 2024 um 00:59

      How can i change the default independent slot with the civilian slot?


      Bilder

      • civslot.png
        • 71,18 kB
        • 405 × 301
        • 76
    • BattlEye Anti-Cheat

      • Frenzy
      • 6. September 2024 um 15:45

      Hallo

      Ich möchte verhindern , dass Personen mit privaten Steam-Profilen meinen Server betreten. Welches Skript sollte ich dafür überpüfen?

    • Arma 3 Whitelist Problem

      • Frenzy
      • 6. September 2024 um 14:00


      Hallo

      Es gibt ein Problem mit der Whitelist meines Servers. Ich habe meine Datenbank überprüft, konnte das Problem jedoch nicht finden und lösen.

      Wenn ich mir mein Serverprotokoll .RPT ansehe, stoße ich auf diesen Fehler.

      2024/09/06, 14:36:43 "DATABASE WARNING Query is not allowed: SELECT uid FROM whitelist"

    • Weapon equipment purchase

      • Frenzy
      • 22. November 2023 um 18:19
      Zitat von CHX31

      Do you have teamsepak or discord?
      easyer to explain when i see your files.
      I currently dont have a framework installed

      Yes, I have a discord account.

    • Weapon equipment purchase

      • Frenzy
      • 19. November 2023 um 18:22
      Zitat von CHX31

      3min google search

      https://community.bistudio.com/wiki/addPrimaryWeaponItem

      https://community.bistudio.com/wiki/removePrimaryWeaponItem

      https://community.bistudio.com/wiki/addSecondaryWeaponItem

      Alles anzeigen

      Firstly, thank you. So which script do I need to edit?

      I'd be happy if you help.

    • Weapon equipment purchase

      • Frenzy
      • 18. November 2023 um 18:39

      When accessories are purchased, I want them to come automatically onto the weapon. How can I set this?

      For example;

      When I buy a silencer, I want it to be attached directly to the gun.

    • DynMarket Installation error

      • Frenzy
      • 13. März 2023 um 02:55

      The problem is still the same.

    • DynMarket Installation error

      • Frenzy
      • 11. März 2023 um 04:26

      As you said, I found the problem and fixed it.

      But I still can't connect to my server. I am getting these errors now.

      RPT Log

      Code
      2023/03/11,  6:14:23 "extDB3 Loaded"
      2023/03/11,  6:14:23 "---------------------------------------------------------------------"
      2023/03/11,  6:14:23 "---------------------------------------------------------------------"
      2023/03/11,  6:14:24 Error: Wheel reference not initialized
      2023/03/11,  6:14:35 B_Plane_Fighter_01_Stealth_F: mfd_gun_ammo_indicator - unknown animation source revolving (defined in AnimationSources::mfd_ammo_count_source)
      2023/03/11,  6:14:35 B_Plane_Fighter_01_Stealth_F: muzzleflashrot - unknown animation source ammorandom (defined in AnimationSources::muzzle_rot_20mm)
      2023/03/11,  6:14:35 B_Plane_Fighter_01_Stealth_F: suspension_f - unknown animation source damper (defined in AnimationSources::Damper_1_source)
      2023/03/11,  6:14:35 B_Plane_Fighter_01_Stealth_F: gear_f_suspension_spring_1 - unknown animation source damper (defined in AnimationSources::Damper_1_source)
      2023/03/11,  6:14:35 B_Plane_Fighter_01_Stealth_F: gear_f_suspension_spring_2 - unknown animation source damper (defined in AnimationSources::Damper_1_source)
      2023/03/11,  6:14:35 B_Plane_Fighter_01_Stealth_F: suspension_l - unknown animation source damper (defined in AnimationSources::Damper_2_source)
      2023/03/11,  6:14:35 B_Plane_Fighter_01_Stealth_F: gear_rear_suspension_spring_l_1 - unknown animation source damper (defined in AnimationSources::Damper_2_source)
      2023/03/11,  6:14:35 B_Plane_Fighter_01_Stealth_F: gear_rear_suspension_spring_l_2 - unknown animation source damper (defined in AnimationSources::Damper_2_source)
      2023/03/11,  6:14:35 B_Plane_Fighter_01_Stealth_F: suspension_r - unknown animation source damper (defined in AnimationSources::Damper_3_source)
      2023/03/11,  6:14:35 B_Plane_Fighter_01_Stealth_F: gear_rear_suspension_spring_r_1 - unknown animation source damper (defined in AnimationSources::Damper_3_source)
      2023/03/11,  6:14:35 B_Plane_Fighter_01_Stealth_F: gear_rear_suspension_spring_r_2 - unknown animation source damper (defined in AnimationSources::Damper_3_source)
      2023/03/11,  6:14:35 B_Plane_Fighter_01_Stealth_F: collision_lights_white_blinking - unknown animation source MarkerLight (defined in AnimationSources::CollisionLightWhite_source)
      2023/03/11,  6:14:35 O_Plane_Fighter_02_Stealth_F: muzzleflashrot - unknown animation source ammorandom (defined in AnimationSources::muzzle_rot_30mm)
      2023/03/11,  6:14:35 O_Plane_Fighter_02_Stealth_F: collision_lights_white_blinking - unknown animation source MarkerLight (defined in AnimationSources::CollisionLightWhite_source)
      2023/03/11,  6:14:35 O_Plane_Fighter_02_Stealth_F: front_wheel - unknown animation source wheel (defined in AnimationSources::Wheel_front_source)
      2023/03/11,  6:14:35 O_Plane_Fighter_02_Stealth_F: left_wheel - unknown animation source wheel (defined in AnimationSources::Wheel_left_source)
      2023/03/11,  6:14:35 O_Plane_Fighter_02_Stealth_F: right_wheel - unknown animation source wheel (defined in AnimationSources::Wheel_right_source)
      2023/03/11,  6:14:35 O_Plane_Fighter_02_Stealth_F: front_gear_suspension - unknown animation source damper (defined in AnimationSources::Damper_front_source)
      2023/03/11,  6:14:35 O_Plane_Fighter_02_Stealth_F: front_gear_suspension_rot - unknown animation source damper (defined in AnimationSources::Damper_front_source)
      2023/03/11,  6:14:35 O_Plane_Fighter_02_Stealth_F: front_hydraulic_bar_1_1 - unknown animation source damper (defined in AnimationSources::Damper_front_source)
      2023/03/11,  6:14:35 O_Plane_Fighter_02_Stealth_F: left_gear_suspension - unknown animation source damper (defined in AnimationSources::Damper_left_source)
      2023/03/11,  6:14:35 O_Plane_Fighter_02_Stealth_F: right_gear_suspension - unknown animation source damper (defined in AnimationSources::Damper_right_source)
      2023/03/11,  6:14:35 I_MRAP_03_F: door_lf - unknown animation source door (defined in AnimationSources::Door_LF)
      2023/03/11,  6:14:35 I_MRAP_03_F: door_rf - unknown animation source door (defined in AnimationSources::Door_RF)
      2023/03/11,  6:14:35 B_MRAP_01_F: door_lf - unknown animation source door (defined in AnimationSources::Door_LF)
      2023/03/11,  6:14:35 B_MRAP_01_F: door_rf - unknown animation source door (defined in AnimationSources::Door_RF)
      2023/03/11,  6:14:35 B_MRAP_01_F: door_lb - unknown animation source door (defined in AnimationSources::Door_LB)
      2023/03/11,  6:14:35 B_MRAP_01_F: door_rb - unknown animation source door (defined in AnimationSources::Door_RB)
      2023/03/11,  6:14:40 soldier[B_soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      2023/03/11,  6:14:50 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
      2023/03/11,  6:14:50 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
      2023/03/11,  6:14:51 Strange convex component60 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
      2023/03/11,  6:14:51 Strange convex component61 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
      2023/03/11,  6:14:51 Strange convex component62 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
      2023/03/11,  6:14:51 Strange convex component63 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
      2023/03/11,  6:14:51 Strange convex component64 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
      2023/03/11,  6:14:51 Strange convex component65 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
      2023/03/11,  6:14:51 Strange convex component66 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
      2023/03/11,  6:14:51 Strange convex component67 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
      2023/03/11,  6:14:55 C_Offroad_01_covered_F: gunnerlf - unknown animation source gunner_lf_turn (defined in AnimationSources::gunner_lf_turn)
      2023/03/11,  6:14:55 C_Offroad_01_covered_F: gunnerlf_pos - unknown animation source gunner_lf_turn (defined in AnimationSources::gunner_lf_turn)
      2023/03/11,  6:14:55 C_Offroad_01_covered_F: gunnerrf - unknown animation source gunner_rf_turn (defined in AnimationSources::gunner_rf_turn)
      2023/03/11,  6:14:55 C_Offroad_01_covered_F: gunnerrf_pos - unknown animation source gunner_rf_turn (defined in AnimationSources::gunner_rf_turn)
      2023/03/11,  6:15:01 Strange convex component16 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
      2023/03/11,  6:15:01 Strange convex component25 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
      2023/03/11,  6:15:01 Strange convex component26 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
      2023/03/11,  6:15:01 Strange convex component27 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
      2023/03/11,  6:15:01 C_Boat_Civil_04_F: positionlightred - unknown animation source MarkerLight (defined in AnimationSources::PositionLightRed_source)
      2023/03/11,  6:15:01 C_Boat_Civil_04_F: positionlightgreen - unknown animation source MarkerLight (defined in AnimationSources::PositionLightGreen_source)
      2023/03/11,  6:15:01 C_Boat_Civil_04_F: positionlightred - unknown animation source MarkerLight (defined in AnimationSources::PositionLightRed_source)
      2023/03/11,  6:15:01 C_Boat_Civil_04_F: positionlightgreen - unknown animation source MarkerLight (defined in AnimationSources::PositionLightGreen_source)
      2023/03/11,  6:15:02 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 1c not found
      2023/03/11,  6:15:02 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 2c not found
      2023/03/11,  6:15:02 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 3c not found
      2023/03/11,  6:15:02 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 4c not found
      2023/03/11,  6:15:02 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 5c not found
      2023/03/11,  6:15:02 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 6c not found
      2023/03/11,  6:15:02 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 7c not found
      2023/03/11,  6:15:02 Wrong vertex mapping for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Selection 8c not found
      2023/03/11,  6:15:02 Wrong geometry convex component mapping  for person collision geometry found in a3\characters_f_epc\civil\c_nikos_aged.p3d. Convex component number 3. not found
      2023/03/11,  6:15:02 No speaker given for 'Angelos Manetta'
      2023/03/11,  6:15:02 No speaker given for 'Anthis Nicolau'
      2023/03/11,  6:15:02 No speaker given for 'Michalis Athanasiadis'
      2023/03/11,  6:15:02 No speaker given for 'Gerasimos Elias'
      2023/03/11,  6:15:02 No speaker given for 'Rosi Athanasiadis'
      2023/03/11,  6:15:02 No speaker given for 'Gregor Lara'
      2023/03/11,  6:15:02 No speaker given for 'Petros Kanelloupou'
      2023/03/11,  6:15:02 No speaker given for 'Sotridis Nicolau'
      2023/03/11,  6:15:02 No speaker given for 'Mimis Lara'
      2023/03/11,  6:15:02 No speaker given for 'Nicolo Manago'
      2023/03/11,  6:15:03 No speaker given for 'Militidas Nicolau'
      2023/03/11,  6:15:03 No speaker given for 'Petros Dimitriadis'
      2023/03/11,  6:15:03 No speaker given for 'Adam Zenon'
      2023/03/11,  6:15:03 No speaker given for 'Dimitiros Liosi'
      2023/03/11,  6:15:03 No speaker given for 'Takis Nicolau'
      2023/03/11,  6:15:03 soldier[C_Marshal_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      2023/03/11,  6:15:03 soldier[C_Marshal_F]:Some of magazines weren't stored in soldier Vest or Uniform?
      2023/03/11,  6:15:03 No speaker given for 'Bradley Green'
      2023/03/11,  6:15:04 String Bloods-Mitgliedschaft not found
      2023/03/11,  6:15:04 String Crips-Mitgliedschaft not found
      2023/03/11,  6:15:04 String Schwarzmarkt-Mitgliedschaft not found
      2023/03/11,  6:15:04 String Triaden-Mitgliedschaft not found
      2023/03/11,  6:15:04 String Crips-Mitgliedschaft not found
      2023/03/11,  6:15:04 String Schwarzmarkt-Mitgliedschaft not found
      2023/03/11,  6:15:05 Error: Object(2 : 3403) not found
      2023/03/11,  6:15:05 Error: Object(2 : 3404) not found
      2023/03/11,  6:15:05 d:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
      2023/03/11,  6:15:05  Mission id: e4ba0bafe5c46cac95ff63849a472723b0cef4cb
      2023/03/11,  6:15:05 Attempt to override final function - bis_fnc_storeparamsvalues_data
      2023/03/11,  6:15:11 "extDB3: Error with SQL Custom"
      2023/03/11,  6:16:08 BEServer: registering a new player #1427297408
      2023/03/11,  6:16:22 Server: Object 0:0 not found (message Type_184)
      2023/03/11,  6:16:22 Server: Object 0:0 not found (message Type_184)
      2023/03/11,  6:16:22 Server: Object 0:0 not found (message Type_184)
      2023/03/11,  6:16:22 Server: Object 0:0 not found (message Type_184)
      2023/03/11,  6:16:22 Server: Object 0:0 not found (message Type_184)
      2023/03/11,  6:16:26 Client: Remote object 4:0 not found
      2023/03/11,  6:16:26 "death_log: Suicide Message: Test committed suicide (or disconnected)"
      2023/03/11,  6:16:32 EPE manager release (114|525|0)
      2023/03/11,  6:16:32 Number of actors in scene after release: 114
      2023/03/11,  6:16:32 EPE manager release (0|114|0)
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "I_C_Soldier_Bandit_2_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_bandit_2_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "I_E_Uniform_01_officer_F"; Shape: "a3\characters_f_enoch\uniforms\i_e_officer_01_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "I_Story_Crew_F"; Shape: "a3\characters_f_tank\uniforms\u_tank_crew_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "I_C_Soldier_Bandit_3_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_bandit_3_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "I_C_Soldier_Bandit_5_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_bandit_5_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "B_GEN_Commander_F"; Shape: "a3\characters_f_exp\gendarmerie\b_gen_commander_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "I_C_Soldier_Para_1_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_para_1_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "B_ReconFatigues_01_wdl_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "B_CBRN_Man_Oversuit_01_Wdl_F"; Shape: "a3\characters_f_enoch\uniforms\cbrn_suit_01_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Man_ConstructionWorker_01_Black_F"; Shape: "a3\characters_f\civil\c_driver_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Man_ConstructionWorker_01_Vrana_F"; Shape: "a3\characters_f\civil\c_driver_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Man_casual_4_F"; Shape: "a3\characters_f\civil\c_man_casual_shorts_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Man_casual_5_F"; Shape: "a3\characters_f\civil\c_man_casual_shorts_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_journalist_F"; Shape: "a3\characters_f_epc\civil\c_journalist.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Uniform_Scientist_01_formal_F"; Shape: "a3\characters_f\civil\scientist_01_formal_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "B_diver_F"; Shape: "a3\characters_f\common\diver_slotable.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_man_1_1_F"; Shape: "a3\characters_f\civil\c_citizen1.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_man_sport_1_F_tanoan"; Shape: "a3\characters_f_exp\civil\c_tanoan1_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Uniform_Scientist_01_F"; Shape: "a3\characters_f\civil\scientist_01_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_man_polo_5_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_man_shorts_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_man_polo_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Story_Mechanic_01_F"; Shape: "a3\characters_f_orange\uniforms\c_mechanic_01_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "B_soldier_AR_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "B_CombatFatigues_01_Tshirt_wdl_F"; Shape: "a3\characters_f\blufor\b_soldier_02.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Nikos_aged"; Shape: "a3\characters_f_epc\civil\c_nikos_aged.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Man_casual_2_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "B_Competitor_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Man_casual_1_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Marshal_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "I_Protagonist_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_protagonist_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "O_Protagonist_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_protagonist_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "B_Protagonist_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_protagonist_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_scientist_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_man_w_worker_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Driver_1_red_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Driver_3_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Driver_1_white_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Driver_1_black_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Driver_1_blue_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Driver_2_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Driver_1_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Driver_1_green_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Driver_1_orange_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Driver_4_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_Driver_1_yellow_F"; Shape: "a3\characters_f_kart\civil\c_driver_f.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "B_Survivor_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "B_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "B_G_engineer_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";]
      2023/03/11,  6:16:33 Deinitialized shape [Class: "C_IDAP_Man_AidWorker_01_F"; Shape: "a3\characters_f_gamma\guerrilla\ig_guerrilla2_1.p3d";]
      2023/03/11,  6:16:33 d:\bis\source\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
      2023/03/11,  6:16:33 Error: entity [ProxyMissile_AA_05_F] still has its shape, ref_count=2
      2023/03/11,  6:16:33 Error: entity [ProxyPylonPod_Missile_AA_05_x1_F] still has its shape, ref_count=39
      2023/03/11,  6:16:33 Error: entity [ProxyPylonPod_Missile_AA_06_x1_F] still has its shape, ref_count=8
      2023/03/11,  6:16:33 Error: entity [ProxyMissile_AA_06_F] still has its shape, ref_count=2
      2023/03/11,  6:16:33 Error: entity [ProxyFlag_Alone] still has its shape, ref_count=3
      2023/03/11,  6:16:33 Error: entity [ProxyPlane_Flag_medium_inv_F] still has its shape, ref_count=2
      2023/03/11,  6:16:35 Extensions:
      2023/03/11,  6:16:35   extDB3 (D:\A3Server\steamapps\common\Arma 3 Server\@extDB3\extDB3_x64.dll) ['?]
      Alles anzeigen

      extDB3 Log

      Code
      extDB3: https://bitbucket.org/torndeco/extdb3/wiki/Home
      extDB3: Version: 1.031
      extDB3: Windows Version
      Message: All development for extDB3 is done on a Linux Dedicated Server
      Message: If you would like to Donate to extDB3 Development
      Message: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2SUEFTGABTAM2
      Message: Also leave a message if there is any particular feature you would like to see added.
      Message: Thanks for all the people that have donated.
      Message: Torndeco: 18/05/15
      
      
      extDB3: Found extdb3-conf.ini
      extDB3: Detected 8 Cores, Setting up 6 Worker Threads
      extDB3: ...
      extDB3: ...
      extDB3: ...
      extDB3: ...
      extDB3: ...
      extDB3: ...
      
      
      [06:56:21:302407 +03:00] [Thread 19516] extDB3: SQL: Initialized: Add Quotes around TEXT Datatypes mode: 2
      [06:56:21:302807 +03:00] [Thread 19516] extDB3: SQL: Initialized: NULL = ""
      [06:56:21:302850 +03:00] [Thread 19516] extDB3: Error Protocol Name Already Taken: 7251
      Alles anzeigen
    • DynMarket Installation error

      • Frenzy
      • 11. März 2023 um 01:18
      Zitat von felixsch

      it seems like the connection to the db is established after the call of the script.

      Code
      2023/03/10,  6:08:38 A null object passed as a target to RemoteExec(Call) 'life_fnc_update'
      2023/03/10,  6:08:38 Error in expression <
      
      
      
      
      
      
      _playerUID = _this select 0;
      [1,DYNMARKET_sellarraycopy] remoteExecCall >
      2023/03/10,  6:08:38   Error position: <DYNMARKET_sellarraycopy] remoteExecCall >
      2023/03/10,  6:08:38   Error Undefined variable in expression: dynmarket_sellarraycopy
      2023/03/10,  6:08:38 File life_server\Functions\DynMarket\fn_playerLogged.sqf..., line 12
      2023/03/10,  6:08:41 "extDB3: Connected to Database"
      Alles anzeigen

      also checkout this error

      2023/03/10, 6:08:41 "extDB3: Protocol Error: [0,""Error No Custom Call Not Found""]"

      check your sql query config for the sql statement

      So, how can I access the files with these errors? I need to edit the files.

    • DynMarket Installation error

      • Frenzy
      • 10. März 2023 um 04:42

      Hello, I have installed dynmarket on my server, but I cannot login to the server. When I browse the logs, there seems to be errors in dynmarket and some files, but I could not find and edit the errors.

      RPT Log

      Dateien

      arma3server_x64_2023-03-10_06-06-58.rpt 86,6 kB – 133 Downloads
    • Thermal Camera

      • Frenzy
      • 30. Dezember 2022 um 14:00
      Zitat von TheFireRunner Felix
      Code
      class thermal
      {
          idd = 6500;
          duration = 10e10;
          movingEnable = 0;
          fadein = 0;
          fadeout = 0;
          name = "thermal";
      
          onLoad = "uiNamespace setVariable ['thermal',_this select 0]";
          
          
          class ControlsBackground
          {
              class cam : life_RscPicture
              {
                  idc = 6501;
                  x = safeZoneX + safeZoneW * 0.7;
                  y = safeZoneY + safeZoneH * 0.7;
                  w = safeZoneW * 0.2;
                  h = safeZoneH * 0.2;
                  text = "";
                  
              };
          };
          class Controls
          {
          };
      };
      Alles anzeigen
      Code
      thermal = {
          92 cutRsc ["thermal", "PLAIN", -1, false];
      
          life_fed_scam = "camera" camCreate (getPos player);
          life_fed_scam camSetFov 0.5;
          life_fed_scam camCommit 0;
          true setCamUseTI 7;
          "rendertarget0" setPiPEffect [0];
          life_fed_scam cameraEffect ["INTERNAL", "BACK", "rendertarget0"];
          ((uiNamespace getVariable ["thermal",displayNull]) displayCtrl 6501) ctrlSetText "#(argb,256,256,1)r2t(rendertarget0,1.0)";
      };
      
      player addAction ["Thermal",{call thermal},"",100,false,true,"","(typeOf (vehicle player)) isEqualTo 'O_Heli_Transport_04_covered_F'"];
      Alles anzeigen

      Something like this

      I couldn't edit this script and I don't know which script to add it in.

    • Thermal Camera

      • Frenzy
      • 4. Dezember 2022 um 08:52

      Can anyone help?

    • Roadside Assistance and Police

      • Frenzy
      • 8. November 2022 um 20:33
      Zitat von thechosen1one1

      You can create empty markers in the map editor and then have the vehicles teleported to the position if there isn't a vehicle already occupying the spot.

      For cops you should be able to add the code in the fn_impoundAction.sqf file.

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_impoundAction.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Impounds the vehicle
      */
      private ["_vehicle","_type","_time","_value","_vehicleData","_upp","_ui","_progress","_pgText","_cP","_filters","_impoundValue","_price","_impoundMultiplier"];
      _vehicle = param [0,objNull,[objNull]];
      _filters = ["Car","Air","Ship"];
      if (!((KINDOF_ARRAY(_vehicle,_filters)))) exitWith {};
      if (player distance cursorObject > 10) exitWith {};
      if (_vehicle getVariable "NPC") exitWith {};
      
      _vehicleData = _vehicle getVariable ["vehicle_info_owners",[]];
      if (_vehicleData isEqualTo 0) exitWith {deleteVehicle _vehicle}; //Bad vehicle.
      if (getPlayerUID player isEqualTo ((_vehicleData select 0) select 0) && !(playerSide isEqualTo civilian)) exitWith {};
      _vehicleName = FETCH_CONFIG2(getText,"CfgVehicles",(typeOf _vehicle),"displayName");
      _price = M_CONFIG(getNumber,"LifeCfgVehicles",(typeOf _vehicle),"price");
      
      if(!( playerSide isEqualTo civilian )) then {
      [0,"STR_NOTF_BeingImpounded",true,[((_vehicleData select 0) select 1),_vehicleName]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
      };
      
      life_action_inUse = true;
      
      _upp = localize "STR_NOTF_Impounding";
      //Setup our progress bar.
      disableSerialization;
      "progressBar" cutRsc ["life_progress","PLAIN"];
      _ui = uiNamespace getVariable "life_progress";
      _progress = _ui displayCtrl 38201;
      _pgText = _ui displayCtrl 38202;
      _pgText ctrlSetText format ["%2 (1%1)...","%",_upp];
      _progress progressSetPosition 0.01;
      _cP = 0.01;
      
      for "_i" from 0 to 1 step 0 do {
          sleep 0.09;
          _cP = _cP + 0.01;
          _progress progressSetPosition _cP;
          _pgText ctrlSetText format ["%3 (%1%2)...",round(_cP * 100),"%",_upp];
          if (_cP >= 1) exitWith {};
          if (player distance _vehicle > 10) exitWith {};
          if (!alive player) exitWith {};
      };
      
      "progressBar" cutText ["","PLAIN"];
      
      if (player distance _vehicle > 10) exitWith {hint localize "STR_NOTF_ImpoundingCancelled"; life_action_inUse = false;};
      if (!alive player) exitWith {life_action_inUse = false;};
      
      if (count crew _vehicle isEqualTo 0) then {
          if (!(KINDOF_ARRAY(_vehicle,_filters))) exitWith {life_action_inUse = false;};
          _type = FETCH_CONFIG2(getText,"CfgVehicles",(typeOf _vehicle),"displayName");
      
          life_impound_inuse = true;
      
          if (life_HC_isActive) then {
              [_vehicle,true,player] remoteExecCall ["HC_fnc_vehicleStore",HC_Life];
          } else {
              [_vehicle,true,player] remoteExecCall ["TON_fnc_vehicleStore",RSERV];
          };
      
          waitUntil {!life_impound_inuse};
          if (!(playerSide isEqualTo civilian)) then {
                  _impoundMultiplier = LIFE_SETTINGS(getNumber,"vcopi");
                  _value = _price * _impoundMultiplier;
                  [0,"STR_NOTF_HasImpounded",true,[profileName,((_vehicleData select 0) select 1),_vehicleName]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
      
                      hint format [localize "STR_NOTF_Impounded",_type,[_value] call life_fnc_numberText];
                      BANK = BANK + _value;
                      BANK_P;
      
                  if (BANK < 0) then {BANK = 0;BANK_P;};
          };
      } else {
          hint localize "STR_NOTF_ImpoundingCancelled";
      };
      
      life_action_inUse = false;
      Alles anzeigen

      Which line do I need to edit?

    • Roadside Assistance and Police

      • Frenzy
      • 8. November 2022 um 18:42

      When a roadside assistance tows a player's vehicle, I want it to be towed to the parking lot, not the garage. And I want Players to be able to pick up their vehicles from the parking lot.

      Same for the cops. When the police confiscate the vehicle, I want the vehicle to be towed to the parking lot instead of being deleted from the database.

      On which script can I edit this?

    • Thermal Camera

      • Frenzy
      • 7. November 2022 um 16:49

      Thank you so much. But in which script do I need to add these codes?

      I think we'll add it inside this 'fn_fedCamDisplay.sqf' script. But which line?

    • Thermal Camera

      • Frenzy
      • 7. November 2022 um 14:19
      Zitat von TheFireRunner Felix

      https://forums.bohemia.net/forums/topic/2…ayed-on-screen/

      Code
      _cam = "camera" camCreate [0, 0, 0];
      _cam camSetTarget player;
      _cam camSetRelPos [0, 1, 1.5];
      _cam cameraEffect ["Internal", "Back"];
      _cam camCommit 0;
      true setCamUseTI 7;

      I guess the combination should implement your idea

      How do I add this to Mi-290 (Transport) Taru? And in which script file do I need to add these commands?

    • Thermal Camera

      • Frenzy
      • 6. November 2022 um 17:53

      Hello

      I want to add a thermal camera system to this helicopter Mi-290 (Transport) Taru model. Can anybody help?

      Or Which script do I need to check?

    • Adding Zeus

      • Frenzy
      • 30. Oktober 2022 um 13:41
      Zitat von NiceKype

      But why you need zeus on a altis life server?

      Yes, I agree. For trial purposes only. But I don't think it's necessary.


      Thanks for the helpful help though. :)


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