Beiträge von Kumpel
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Config_Vehicle
Zitat
class Default {vItemSpace = -1;
conditions = "";
price = -1;
textures[] = {};
};
// Apex DLC
class C_Boat_Transport_02_F {
vItemSpace = 100;
conditions = "license_civ_boat
{!(playerSide isEqualTo civilian)}";
price = 22000;
textures[] = {
{ "Civilian", "civ", {
"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa"
}, "" },
{ "Black", "cop", {
"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_CO.paa"
}, "" }
};
};
// Apex DLC
class C_Offroad_02_unarmed_F {
vItemSpace = 65;
conditions = "license_civ_driver
{!(playerSide isEqualTo civilian)}";
price = 12500;
textures[] = {
{ "Black", "civ", {
"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa"
}, "" },
{ "Blue", "civ", {
"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa"
}, "" },
{ "Green", "civ", {
"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa"
}, "" },
{ "Orange", "civ", {
"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa"
}, "" },
{ "Red", "civ", {
"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa"
}, "" },
{ "White", "civ", {
"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa"
}, "" },
{ "Polizei Jeep", "cop", {
"jeep.jpg"
}, "" }
};
};
// Apex DLC
class C_Plane_Civil_01_F {
vItemSpace = 75;
conditions = "license_civ_pilot
{!(playerSide isEqualTo civilian)}";
price = 150000;
textures[] = {
{ "Racing (Tan Interior)", "civ", {
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
}, "" },
{ "Racing", "civ", {
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
}, "" },
{ "Red Line (Tan Interior)", "civ", {
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
}, "" },
{ "Red Line", "civ", {
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
}, "" },
{ "Tribal (Tan Interior)", "civ", {
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
}, "" },
{ "Tribal", "civ", {
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
}, "" },
{ "Blue Wave (Tan Interior)", "civ", {
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
}, "" },
{ "Blue Wave", "civ", {
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
}, "" }
};
};
// Apex DLC
class C_Scooter_Transport_01_F {
vItemSpace = 30;
conditions = "license_civ_boat
{!(playerSide isEqualTo civilian)}";
price = 2500;
textures[] = {
{ "Black", "civ", {
"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Black_CO.paa",
"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Black_CO.paa"
}, "" },
{ "Blue", "civ", {
"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa",
"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"
}, "" },
{ "Grey", "civ", {
"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa",
"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"
}, "" },
{ "Green", "civ", {
"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa",
"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"
}, "" },
{ "Red", "civ", {
"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa",
"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"
}, "" },
{ "White", "civ", {
"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa",
"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"
}, "" },
{ "Yellow", "civ", {
"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa",
"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"
}, "" }
};
};
// Apex DLC
class O_T_LSV_02_unarmed_F {
vItemSpace = 100;
conditions = "";
price = 100000;
textures[] = {
{ "Arid", "civ", {
"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa",
"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa",
"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"
}, "" },
{ "Black", "civ", {
"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_black_CO.paa",
"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_black_CO.paa",
"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_black_CO.paa"
}, "" },
{ "Green Hex", "civ", {
"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa",
"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa",
"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"
}, "" }
};
};
class I_Truck_02_medical_F {
vItemSpace = 150;
conditions = "";
price = 25000;
textures[] = {};
};
class O_Truck_03_medical_F {
vItemSpace = 200;
conditions = "";
price = 45000;
textures[] = {};
};
class B_Truck_01_medical_F {
vItemSpace = 250;
conditions = "";
price = 60000;
textures[] = {};
};
class C_Rubberboat {
vItemSpace = 45;
conditions = "license_civ_boat
{!(playerSide isEqualTo civilian)}";
price = 5000;
textures[] = { };
};
class B_Heli_Transport_01_F {
vItemSpace = 200;
conditions = "license_cop_cAir
{!(playerSide isEqualTo west)}";
price = 200000;
textures[] = {};
};
class B_Boat_Armed_01_minigun_F {
vItemSpace = 175;
conditions = "license_cop_cg
{!(playerSide isEqualTo west)}";
price = 75000;
textures[] = { };
};
class B_Boat_Transport_01_F {
vItemSpace = 45;
conditions = "license_cop_cg
{!(playerSide isEqualTo west)}";
price = 3000;
textures[] = { };
};
class O_Truck_03_transport_F {
vItemSpace = 285;
conditions = "license_civ_trucking
{!(playerSide isEqualTo civilian)}";
price = 200000;
textures[] = { };
};
class O_Truck_03_device_F {
vItemSpace = 350;
conditions = "license_civ_trucking
{!(playerSide isEqualTo civilian)}";
price = 450000;
textures[] = { };
};
class Land_CargoBox_V1_F {
vItemSpace = 5000;
conditions = "";
price = -1;
textures[] = {};
};
class Box_IND_Grenades_F {
vItemSpace = 350;
conditions = "";
price = -1;
textures[] = {};
};
class B_supplyCrate_F {
vItemSpace = 700;
conditions = "";
price = -1;
textures[] = {};
};
class B_G_Offroad_01_F {
vItemSpace = 65;
conditions = "";
price = 12500;
textures[] = { };
};
class B_G_Offroad_01_armed_F {
vItemSpace = 65;
conditions = "license_civ_rebel
{!(playerSide isEqualTo civilian)}";
price = 750000;
textures[] = { };
};
class C_Boat_Civil_01_F {
vItemSpace = 85;
conditions = "license_civ_boat
{!(playerSide isEqualTo civilian)}";
price = 10000;
textures[] = { };
};
class C_Boat_Civil_01_police_F {
vItemSpace = 85;
conditions = "license_cop_cg
{!(playerSide isEqualTo west)}";
price = 20000;
textures[] = { };
};
class B_Truck_01_box_F {
vItemSpace = 450;
conditions = "license_civ_trucking
{!(playerSide isEqualTo civilian)}";
price = 350000;
textures[] = { };
};
class B_Truck_01_transport_F {
vItemSpace = 325;
conditions = "license_civ_trucking
{!(playerSide isEqualTo civilian)}";
price = 275000;
textures[] = { };
};
class O_MRAP_02_F {
vItemSpace = 60;
conditions = "license_civ_driver
{!(playerSide isEqualTo civilian)}";
price = 150000;
textures[] = { };
};
class C_Offroad_01_F {
vItemSpace = 65;
conditions = "license_civ_driver
{!(playerSide isEqualTo civilian)}";
price = 12500;
textures[] = {
{ "Red", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_co.paa"
}, "" },
{ "Yellow", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE01_CO.paa"
}, "" },
{ "White", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE02_CO.paa"
}, "" },
{ "Blue", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE03_CO.paa"
}, "" },
{ "Dark Red", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE04_CO.paa"
}, "" },
{ "Blue / White", "civ", {
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa",
"\A3\soft_F\Offroad_01\Data\offroad_01_ext_BASE05_CO.paa"
}, "" },
{ "Taxi", "civ", {
"#(argb,8,8,3)color(0.6,0.3,0.01,1)"
}, "" },
{ "Polizei", "cop", {
"police_offroader.paa"
}, "" },
{ "Monster Energy", "civ", {
"monsterenergy_off.jpg"
}, "" },
{ "Rockstar Energy Lila", "civ", {
"civ_offroader_rockstarlila.jpg"
}, "" },
{ "Weed", "civ", {
"civ_offroad_weed.jpg"
}, "" },
{ "Dodge", "civ", {
"civ_offroader_dodge.jpg"
}, "" },
{ "Rockstar Energy Gelb", "civ", {
"civ_offroad_rockstargelb.jpg"
}, "" },
{ "Camo", "civ", {
"civ_offroad_camo.jpg"
}, "" }
};
};
class C_Offroad_01_F {
vItemSpace = 65;
conditions = ;
price = 2500;
textures[] = {
{ "Red", "civ", {
"/skins/car/fwelw1.jpg"
}, "" }
};
};
class C_Kart_01_Blu_F {
vItemSpace = 20;
conditions = "license_civ_driver
{!(playerSide isEqualTo civilian)}";
price = 15000;
textures[] = {};
};
/*
To edit another information in this classes you can use this exemple.
class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{
vItemSpace = 40;
price = ;
};
will modify the virtual space and the price of the vehicle, but other information such as license and textures will pick up the vehicle declare at : Vehicle {};
*/
class C_Kart_01_Fuel_F : C_Kart_01_Blu_F{}; // Get all information of C_Kart_01_Blu_F
class C_Kart_01_Red_F : C_Kart_01_Blu_F{};
class C_Kart_01_Vrana_F : C_Kart_01_Blu_F{};
class C_Hatchback_01_sport_F {
vItemSpace = 45;
conditions = "license_civ_driver
{!(playerSide isEqualTo civilian)}";
price = 50000;
textures[] = {
{ "Red", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
}, "" },
{ "Dark Blue", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
}, "" },
{ "Orange", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
}, "" },
{ "Black / White", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
}, "" },
{ "Beige", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
}, "" },
{ "Green", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
}, "" },
{ "Monster Energy", "Civ", {
"hatchback_sport_ken_block.jpg"
}, "" },
{ "Sportlimo", "med", {
"FW_Hatchback.jpg"
}, "" },
{ "Sportlimo", "cop", {
"/police_hatchback.paa"
}, "" }
};
};
class B_Quadbike_01_F {
vItemSpace = 25;
conditions = "license_civ_driver
{!(playerSide isEqualTo civilian)}";
price = 2500;
textures[] = {
{ "Brown", "cop", {
"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa"
}, "" },
{ "Digi Desert", "reb", {
"\A3\Soft_F\Quadbike_01\Data\quadbike_01_opfor_co.paa"
}, "" },
{ "Black", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_black_co.paa"
}, "" },
{ "Blue", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_blue_co.paa"
}, "" },
{ "Red", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_red_co.paa"
}, "" },
{ "White", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_civ_white_co.paa"
}, "" },
{ "Digi Green", "civ", {
"\A3\Soft_F_beta\Quadbike_01\Data\quadbike_01_indp_co.paa"
}, "" },
{ "Hunter Camo", "civ", {
"\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
}, "" },
{ "Rebel Camo", "reb", {
"\a3\soft_f_gamma\Quadbike_01\data\quadbike_01_indp_hunter_co.paa"
}, "" }
};
};
class I_Truck_02_covered_F {
vItemSpace = 250;
conditions = "license_civ_trucking
{!(playerSide isEqualTo civilian)}";
price = 100000;
textures[] = {
{ "Orange", "civ", {
"\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
"\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
}, "" },
{ "Black", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
}, "" }
};
};
class I_Truck_02_transport_F {
vItemSpace = 200;
conditions = "license_civ_trucking
{!(playerSide isEqualTo civilian)}";
price = 75000;
textures[] = {
{ "Orange", "civ", {
"\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
"\a3\soft_f_beta\Truck_02\data\truck_02_kuz_co.paa"
}, "" },
{ "Black", "cop", {
"#(argb,8,8,3)color(0.05,0.05,0.05,1)"
}, "" }
};
};
class O_Truck_03_covered_F {
vItemSpace = 300;
conditions = "license_civ_trucking
{!(playerSide isEqualTo civilian)}";
price = 250000;
textures[] = {};
};
class C_Hatchback_01_F {
vItemSpace = 40;
conditions = "license_civ_driver
{!(playerSide isEqualTo civilian)}";
price = 9500;
textures[] = {
{ "Beige", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base01_co.paa"
}, "" },
{ "Green", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base02_co.paa"
}, "" },
{ "Blue", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base03_co.paa"
}, "" },
{ "Dark Blue", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base04_co.paa"
}, "" },
{ "Yellow", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base06_co.paa"
}, "" },
{ "White", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base07_co.paa"
}, "" },
{ "Grey", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base08_co.paa"
}, "" },
{ "Black", "civ", {
"\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_base09_co.paa"
}, "" }
};
};
class C_SUV_01_F {
vItemSpace = 50;
conditions = "license_civ_driver
{!(playerSide isEqualTo civilian)}";
price = 30000;
textures[] = {
{ "Dark Red", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_co.paa"
}, "" },
{ "Silver", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_03_co.paa"
}, "" },
{ "Orange", "civ", {
"\a3\soft_f_gamma\SUV_01\Data\suv_01_ext_04_co.paa"
}, "" },
{ "SUV", "med", {
"FW_Suv.jpg"
}, "" },
{ "SUV", "cop", {
"police_suv.paa.jpg"
}, "" },
{ "Batman", "civ", {
"batman_suv.jpg"
}, "" },
{ "Camo", "civ", {
"camo_suv.jpg"
}, "" },
{ "Carbon", "civ", {
"carbon_suv.jpg"
}, "" },
{ "Ferrari", "civ", {
"civ_suv_ferrari.jpg"
}, "" },
{ "Monster Energy", "civ", {
"civ_suv_monster.jpg"
}, "" },
{ "Hello Kitty", "civ", {
"kitty.jpg"
}, "" },
{ "Skull", "civ", {
"civ_suv_skull.jpg"
}, "" }
};
};
class C_Van_01_transport_F {
vItemSpace = 100;
conditions = "license_civ_driver
{!(playerSide isEqualTo civilian)}";
price = 45000;
textures[] = {
{ "White", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
}, "" },
{ "Red", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
}, "" }
};
};
class C_Van_01_box_F {
vItemSpace = 150;
conditions = "license_civ_trucking
{!(playerSide isEqualTo civilian)}";
price = 60000;
textures[] = {
{ "White", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_co.paa"
}, "" },
{ "Red", "civ", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
}, "" },
{ "Geldtransporter", "cop", {
"\a3\soft_f_gamma\Van_01\Data\van_01_ext_red_co.paa"
}, "" }
};
};
class B_MRAP_01_F {
vItemSpace = 65;
conditions = "";
price = 30000;
textures[] = {
{ "Polizei", "cop", {
"/skins/car/hunterpol_1",
"/skins/car/hunterpol_2"
}, "" },
{ "Feuerwehr", "med", {
"fwhunter_1.jpg",
"fwhunter_2.jpg"
}, "" }
};
};
class B_Heli_Light_01_stripped_F {
vItemSpace = 90;
conditions = "";
price = 275000;
textures[] = {
{ "Rebel Digital", "reb", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
}, "" }
};
};
class B_Heli_Light_01_F {
vItemSpace = 90;
conditions = "license_civ_pilot
{license_cop_cAir}
{license_med_mAir}";
price = 245000;
textures[] = {
{ "Police", "cop", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"
}, "" },
{ "Sheriff", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"
}, "" },
{ "Civ Blue", "civ", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"
}, "" },
{ "Civ Red", "civ", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"
}, "" },
{ "Blueline", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueline_co.paa"
}, "" },
{ "Elliptical", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"
}, "" },
{ "Furious", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"
}, "" },
{ "Jeans Blue", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"
}, "" },
{ "Speedy Redline", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"
}, "" },
{ "Sunset", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"
}, "" },
{ "Vrana", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"
}, "" },
{ "Waves Blue", "civ", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"
}, "" },
{ "Rebel Digital", "reb", {
"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"
}, "" },
{ "Digi Green", "reb", {
"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_indp_co.paa"
}, "" },
{ "EMS White", "med", {
"#(argb,8,8,3)color(1,1,1,0.8)"
}, "" }
};
};
class C_Heli_Light_01_civil_F : B_Heli_Light_01_F {
vItemSpace = 75;
price = 245000;
};
class O_Heli_Light_02_unarmed_F {
vItemSpace = 210;
conditions = "license_civ_pilot
{license_med_mAir}
{(playerSide isEqualTo west)}";
price = 750000;
textures[] = {
{ "Black", "cop", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_co.paa"
}, "" },
{ "White / Blue", "civ", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_civilian_co.paa"
}, "" },
{ "Digi Green", "civ", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_indp_co.paa"
}, "" },
{ "Desert Digi", "reb", {
"\a3\air_f\Heli_Light_02\Data\heli_light_02_ext_opfor_co.paa"
}, "" },
{ "EMS White", "med", {
"#(argb,8,8,3)color(1,1,1,0.8)"
}, "" }
};
};
class B_SDV_01_F {
vItemSpace = 50;
conditions = "license_civ_boat
{license_cop_cg}
{(playerSide isEqualTo independent)}";
price = 150000;
textures[] = {};
};
class C_Van_01_fuel_F {
vItemSpace = 20;
vFuelSpace = 19500;
conditions = "license_civ_trucking
{!(playerSide isEqualTo civilian)}";
price = 120000;
textures[] = {
{ "White", "civ", {
"\A3\soft_f_gamma\Van_01\data\van_01_ext_co.paa",
"\A3\soft_f_gamma\Van_01\data\van_01_tank_co.paa"
}, "" },
{ "Red", "civ", {
"\A3\soft_f_gamma\Van_01\data\van_01_ext_red_co.paa",
"\A3\soft_f_gamma\Van_01\data\van_01_tank_red_co.paa"
}, "" }
};
};
class I_Truck_02_fuel_F {
vItemSpace = 40;
vFuelSpace = 42000;
conditions = "license_civ_trucking
{!(playerSide isEqualTo civilian)}";
price = 200000;
textures[] = {
{ "White", "civ", {
"\A3\Soft_F_Beta\Truck_02\data\truck_02_kab_co.paa",
"\A3\Soft_F_Beta\Truck_02\data\truck_02_fuel_co.paa"
}, "" }
};
};
class I_MRAP_03_F {
vItemSpace = 40;
vFuelSpace = 42000;
conditions = ;
price = 75000;
textures[] = {
{ "White", "cop", {
"strider_sek.paa"
}, "" }
};
};
class B_Truck_01_fuel_F {
vItemSpace = 50;
vFuelSpace = 50000;
conditions = "license_civ_trucking
{!(playerSide isEqualTo civilian)}";
price = 250000;
textures[] = {};
};
};
-
Spoiler anzeigen
class cop {
title = "STR_Shops_C_Police";
conditions = "";
side = "cop";
uniforms[] = {
{ "NONE", $STR_C_Remove_uniforms, 0, "" },
{ "U_Rangemaster", Rekrut, 25, "" },
{ "U_B_CombatUniform_mcam_worn", "Streife", 350, "call life_coplevel >= 1" },
{ "U_B_GEN_Commander_F", "Beamter", 550, "call life_coplevel >= 2" },
{ "U_B_GEN_Commander_F", "Kommissar", 1250, "call life_coplevel >= 3" },
{ "U_B_GEN_Commander_F", "Haupt-Kommissar", 1500, "call life_coplevel >= 4"},
{ "U_B_CombatUniform_mcam_vest", "SEK", 1500, "call life_coplevel >= 5"},
{ "U_B_GEN_Commander_F", "President", 1500, "call life_coplevel >= 7"}
};
headgear[] = {
{ "NONE", $STR_C_Remove_headgear, 0, "" },
{ "H_Cap_police", "", 25, "" },
{ "H_Booniehat_mcamo", "", 120, "call life_coplevel >= 1" },
{ "H_HelmetB_plain_mcamo", "", 75, "call life_coplevel >= 1" },
{ "H_HelmetB_Enh_tna_F", "", 80, "call life_coplevel >= 1" }, //Apex DLC
{ "H_Beret_blk_POLICE", "", 50, "call life_coplevel >= 2" },
{ "H_MilCap_mcamo", "", 100, "call life_coplevel >= 2" },
{ "H_MilCap_gen_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC
{ "H_MilCap_tna_F", "", 1200, "call life_coplevel >= 2" }, //Apex DLC
{ "H_MilCap_oucamo", "", 1200, "call life_coplevel >= 2" }
};
goggles[] = {
{ "NONE", $STR_C_Remove_goggles, 0, "" },
{ "G_Squares", "", 10, "" },
{ "G_Shades_Blue", "", 20, "" },
{ "G_Sport_Blackred", "", 20, "" },
{ "G_Sport_Checkered", "", 20, "" },
{ "G_Sport_Blackyellow", "", 20, "" },
{ "G_Sport_BlackWhite", "", 20, "" },
{ "G_Shades_Black", "", 25, "" },
{ "G_Lowprofile", "", 30, "" },
{ "G_Combat", "", 55, "" },
{ "G_Aviator", "", 100, "" },
{ "G_Lady_Mirror", "", 150, "" },
{ "G_Lady_Dark", "", 150, "" },
{ "G_Lady_Blue", "", 150, "" }
};
vests[] = {
{ "NONE", $STR_C_Remove_vests, 0, "" },
{ "V_Rangemaster_belt", "", 800, "" },
{ "V_TacVest_blk_POLICE", "", 1000, "call life_coplevel >= 1" },
{ "V_TacVest_gen_F", "", 1000, "call life_coplevel >= 1" }, //Apex DLC
{ "V_PlateCarrier2_rgr", "", 1500, "call life_coplevel >= 2" }
};
backpacks[] = {
{ "NONE", $STR_C_Remove_backpacks, 0, "" },
{ "B_FieldPack_cbr", "", 500, "" },
{ "B_AssaultPack_cbr", "", 700, "" },
{ "B_Kitbag_cbr", "", 800, "" },
{ "B_Bergen_sgg", "", 2500, "" },
{ "B_Carryall_cbr", "", 3500, "" }
};
};
Spoiler anzeigen
case west: {
if (uniform player isEqualTo "U_Rangemaster") then {
_skinName = "textures\cop_uniform.jpg";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 1) then {
_skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
};
};cop_uniform.jpg];
if (uniform player isEqualTo "U_B_CombatUniform_mcam_worn") then {
_skinName = "textures\cop_uniform_4.jpg";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 2) then {
_skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
};
};
player setObjectTextureGlobal [0, _cop_uniform_4.jpg];
if (uniform player isEqualTo "U_B_GEN_Commander_F") then {
_skinName = "textures\cop_uniform_sweater.paa";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 3) then {
_skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
};
};
player setObjectTextureGlobal [0, _cop_uniform_sweater.paa];
if (uniform player isEqualTo "U_B_GEN_Commander_F") then {
_skinName = "textures\cop_uniform_12.jpg";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 4) then {
_skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
};
};
player setObjectTextureGlobal [0, _cop_uniform12.jpg];
if (uniform player isEqualTo "U_B_GEN_Commander_F") then {
_skinName = "textures\polizei2.jpg";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 5) then {
_skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
};
};
player setObjectTextureGlobal [0, _polizei2.jpg];
if (uniform player isEqualTo "U_B_CombatUniform_mcam_vest") then {
_skinName = "textures\SEK_Uniform_alex.jpg";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 6) then {
_skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
};
};
player setObjectTextureGlobal [0, _SEK_Uniform_alex];
if (uniform player isEqualTo "U_B_GEN_Commander_F") then {
_skinName = "textures\pp.jpg";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 7) then {
_skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
};
};
player setObjectTextureGlobal [0, _pp.jpg];
};
};
Moin, ich habe das folgende Problem das die Uniformen den Skin nicht laden und ich habe mich hier im Forum auch schon umgeckugt und das was ich gefunden habe hat mir nichtgeholfen und auf YouTube oder generell im Internet nicht! Die Skins von meinen Vehicles laden auch nicht sondern sind durchsichtig! Ich hoffe ihr könnt mir helfen, dass das alles klappt!
MFG
T3rr0rwurm/Luca
-
Hi Kumpel,
alles gut
es gibt keine dummen Fragen nur dumme Antworten. Jeder hat irgendwann mal angefangen. Es gilt nur die Devise, dass man nicht einfach irgendwas ins Forum schreibt sondern sich auch mal selbst die Mühe macht und Antworten im INet sucht. Ich beziehe das jetzt nicht auf Dich sondern ganz allgemein. Sorry das mit extDB3 habe ich doch glatt überlesen aber wie Du schon richtig festgestellt hast musst Du dann entsprechend extDB3 laden.
Er versucht aber extDB2 zu laden. Welche Version benutzt Du?
Code12:02:32 Call extension 'extDB2' could not be found 12:02:32 "extDB2: Error with Database Connection"
Gruß,moeck
Ich habe im inet schon mal kurz geguckt, aber da bin ich dann fast immer hier auf das Forum gestoßen, und da wurde nicht dirket mein Fehler erklärt, oder soähnlich. Aber ich benutze die Arma 3 Tanoa Life version 5.0 und extDB3 ;D
-
auch Altis life ist ein Mod nur dass es sich hier um einen Server Mod handelt. Alles andere befindet sich in der Missiondatei. Wie du das lädst steht doch schon oben! Nimm einfach die Zeile und starte damit mal deinen Server. Sofern du auch den Ordner @EXTDB2 angelegt hast.
Ja okay, aber ich ahbe extDB3 und nicht 2 deswegen müsste ich doch das ändern was oben in der zeile stand, aber nur wo weiß ich nicht:/
Ihr als Erfahrene denkt euch sicherlich ist der dumm oder so, ja kann schon sein,a ber es ist gerde mal mein erster Server an dem ich was mache der andere was 3.1.4.8 Sealdrop und da habe ich nur Skins und die Map gemach, und deswegen kenne ich mich mit den anderen Sachen noch nicht so gut aus;D
MFG Luca
-
extdb2 und life_server sind sozusagen die "life-mods" die ein Altis Life Server brauch um funktionieren zu können.
Ja okay Danke ;D
-
Ja es sind die richtigen logs. Du hast vergessen den Mod extDB mit zu laden. Versuche es mal mit
Code"C:\SERVICES\ni690422_1_SHARE\ftproot\arma3\arma3server.exe" -mod="" -serverMod="@life_server;@extDB2" -ip=128.65.217.4 -port=2302 -maxmem=2047 -noCB -exThreads=1 -filePatching -malloc=tbb4malloc_bi -profiles=config
achja da es sich bei den beiden Sachen um Servermods handelt solltest du sie auch als Servermods laden
. Jetzt darfst Du auch dein Passwort für den Server ändern
Hä was für Mods xD ich ahbe keine Mods auf den Server und scheiße ich hätte das PW rausnehmen müssen ;D Aber wie lade ich denn diese Mods?
-
Hi,
nein es fehlt das Arma3server Log in dem Archiv. Falls es sich um einen Nitrado Server handelt schau mal im Ordner config im Hauptverzeichnis
Gruß,
moeck
Ich hoffe es sind die richtigen Datein ;D
-
Einmal bitte Server-und extdblog
mfg
Ich hoffe das sind die Richtigen Datein, weil ich mich wie gesagt mit den Sachen noch nicht so auskenne ;D
MFG Luca
-
Schönen Guten Abend, ich habe gestern auf meinen Arma 3 Tanoa Life 5.0 Server extDB3 draufgemacht, aber jetzt kommt ich nach der Lobby in den Ladescreen wie normal, dann steht da aber Setting upp Client Please Wait!
Das steht da Stunden lang, und deswegen komme ich nicht auf den Server, wenn mir wer Helfen könnte wäre es sehr nett, da ich noch ein angehender "Scripter" bin ;D
Vielen Dank im Voraus
LG Luca
-
Schönen Guten Tag ;D
Ich habe den leichen Fehler, aber ich habe in dem @life_server den ordner addons und dadrin nochmal den Ordner als PBO-Datei.
Wäre nett wenn mir einen Helfen könnte ;D
LG Kumpel
-
Schönen Guten Abend, ich aheb alles so gemacht wie hier gesagt wurde, und ich habe auch die neusteSpyGlass Datei auf meinem Server, aber ich komme wenn ich auf den Server will nur in ein Fenster rein wo steht, Dein Client wird erstellt Bitte Warten sie einen Augenblick!(Das ist keine Fehlermeldung!)(Ich habe es in meine Worte gefasst xD) Könnte mir wehr dabei helfen, weil ich noch ein angehender "Scripter" bin ;D
Danke im Voraus;D
PS: Was muss ich mit den Startparametern machen?
LG: T3rr0rwurm aka Kumpel aka Luca ;D
-
-
Dieser Fehler tritt häufig auf wenn du was in den Config Dateien geändert oder hinzugefügt hast - Vehicles / Clothing - hatte ihn gestern auch - Problem ist das in den RPTs nicht genau angezeigt wird wo wie was - deswegen die Frage was hast du zuletzt gemacht / eingefügt ?!
Danke es wurde eine Datei nicht Gespeichert und deswegen hat was nicht Funktioniert, aber jetzt komme ich nur in die Lobby und wenn ich dann "richtig" Joinen möchte, dann läd er die Missionsdatei Herunter und dann kommt der Ladescreen und dann komme ich ohne Fehlermeldung wieder in die Lobby zurück.
-
-
Moin, ich komme nicht auf meinen Arma 3 Altis Life Server drauf, wegen einer etwas "merkwürdigen" Fehlermeldung, die Felermeldung lautet: Config : some input after EndOfFile. Weiß jemand was das bedeutet und was ich dagegen machen kann? Fals es wichtig ist, diese Fehlermeldung komm nach dem runterladen der Missionsdatei! Danke schonmal im Voraus ;D
-
-
class O_T_Truck_03_fuel_ghex_F {
vItemSpace = -1;
licenses[] = { {""}, {""}, {""}, {""} };
price = -1;
textures[] = {
{ "TLF", "med" {
"\A3\soft_F\tempest_front_fw0.jpg",
"\A3\soft_F\tempest_fuel_fw1.jpg",
"\A3\soft_F\tempest_fw2.jpg"
} }
};
};Da zeigt der mir Fehler an und deswegne, komme ich nicht auf den Server.
-
-
Moin Liebe NN Comunity ich habe gerde ein paar Skins auf meinem Tano Life 4.4 R3 Server hochgeladen/ersellt, und seid dem kommen Fehlermeldungen. Die erste Fehlermeldung die kam war: File mpmissions/_Cur_MP.[lexicon]Tanoa[/lexicon]/config/Config_Vehicles.hpp,line 111:"{"encountered insead of"," dann habe ich in der Zeile 111 einen Fehler gefunden und denn dann auch Behoben, dann habe ich es wider auf meinem Server Hochgeladen, und wollte dann auf den Server Conecten dann kam aber die geleich Fehermeldung nur mit einer anderen Zeile: File mpmissions/_Cur_MP.[lexicon]Tanoa[/lexicon]/config/Config_Vehicles.hpp,line 169:"{"encountered insead of"," . Aber in der Zeile steht nur "textures"! Was kann ich dagegen machen? Bitte Helft mir! MFG Kumpel/Luca ;D