1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Fr: 04 Juli 2025
  • Anmelden oder registrieren
  • Suche
Alles
  • Alles
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Mitglieder
    3. mrcubesave

    Beiträge von mrcubesave

    • [TUTORIAL][Altis Life 4.0+] Cop/Medic Absperrungen per Menü

      • mrcubesave
      • 15. September 2016 um 00:56

      habe es nun geändert, und es geht immer noch nicht.


      if ({isNull(findDisplay 20000)} && {playerSide in [west,independent]}) t>
      0:49:32 Error position: <&& {playerSide in [west,independent]}) t>
      0:49:32 Error &&: Typ code, erwartet Bool
      0:49:32 File mpmissions\__CUR_MP.Altis\core\functions\fn_keyHandler.sqf, line 73
      0:49:32 Error in expression <e 39: {

    • [TUTORIAL][Altis Life 4.0+] Cop/Medic Absperrungen per Menü

      • mrcubesave
      • 15. September 2016 um 00:42

      ist das script auch altis 4.5 fähig

    • Infistar für altis 4.5

      • mrcubesave
      • 15. September 2016 um 00:31

      ist die aktuelle

    • Infistar für altis 4.5

      • mrcubesave
      • 15. September 2016 um 00:11

      wie update ich die ^^

    • Infistar für altis 4.5

      • mrcubesave
      • 15. September 2016 um 00:02

      ich habe heute auf die version 4.5 geupdatet. Nun funktioniert mein Infistar nicht mehr.

      Mein Log Sagt das.

      23:46:58 "<infiSTAR.de> 0 - run.sqf - finaled EPOCH_server_isPAdmin: {true}"
      23:46:58 "<infiSTAR.de> 0 - run.sqf - including AntiHack"
      23:46:58 "<infiSTAR.de> VERSION: 12-Sep-2016 13-58-55 infiSTAR.de AHAT (v0241)"
      23:46:58 "<infiSTAR.de> 0 - STARTING"
      23:46:58 "<infiSTAR.de> 0 - TESTING IF serverCommandPassword IS SET PROPERLY"
      23:46:58 "<infiSTAR.de> 0 - serverCommandPassword IS FINE"
      23:46:58 "<infiSTAR.de> 0 - infiSTAR_AdminMenu.hpp in your MPmission is NOT UPDATED EmailEmailEmail - 12-Sep-2016 13-58-55 - v0241 - Candor-Gaming Altis Life - ["Arma 3","Arma3",162,137494,"Stable",true,"Windows"]"
      23:46:58 "<infiSTAR.de> 0 - infiSTAR will not START if infiSTAR_AdminMenu.hpp is not updated!"

    • [TUTORIAL][Altis Life 4.0+] Cop/Medic Absperrungen per Menü

      • mrcubesave
      • 14. September 2016 um 23:15

      ich idiot :D haha danke ^^

    • [TUTORIAL][Altis Life 4.0+] Cop/Medic Absperrungen per Menü

      • mrcubesave
      • 14. September 2016 um 23:04

      so ich finde nicht den fehler. hier mal die datei

      Dateien

      function.txt 8,56 kB – 172 Downloads
    • [TUTORIAL][Altis Life 4.0+] Cop/Medic Absperrungen per Menü

      • mrcubesave
      • 14. September 2016 um 19:23

      Werde, wenn ich gleich von der arbeit komme mir das anschauen und wenn ich es nicht finde oder fixe, poste ich sie hier reing.

    • Spawn am auslog punkt.

      • mrcubesave
      • 14. September 2016 um 19:22

      4.4

    • Spawn am auslog punkt.

      • mrcubesave
      • 14. September 2016 um 17:21

      Hallo liebe Leute.


      Hat einer eine Idee, wie man es hin bekommt, das man in altis, da wieder einloggt, wo man ausloggt.

      MFG
      Cube

    • [TUTORIAL][Altis Life 4.0+] Cop/Medic Absperrungen per Menü

      • mrcubesave
      • 14. September 2016 um 17:16

      Kann mir jemand weiter helfen

    • [TUTORIAL][Altis Life 4.0+] Cop/Medic Absperrungen per Menü

      • mrcubesave
      • 13. September 2016 um 19:20

      das sss ist der client log und der serverlog ist der rpt log

      Dateien

      sss.txt 120,57 kB – 189 Downloads serverlog.txt 47,94 kB – 157 Downloads
    • [TUTORIAL][Altis Life 4.0+] Cop/Medic Absperrungen per Menü

      • mrcubesave
      • 13. September 2016 um 17:20

      habe ihn hochgeladen, da er sonst zu lang ist

      Dateien

      log.txt 5,84 kB – 335 Downloads
    • [TUTORIAL][Altis Life 4.0+] Cop/Medic Absperrungen per Menü

      • mrcubesave
      • 13. September 2016 um 17:08

      danke für die antwort.
      nur leider funktioniert es nicht mir ö ^^

      hier mal meine keyhandler

      Code
      #include "..\..\script_macros.hpp"
      /*
      *	File: fn_keyHandler.sqf
      *	Author: Bryan "Tonic" Boardwine
      *
      *	Description:
      *	Main key handler for event 'keyDown'
      */
      private ["_handled","_shift","_alt","_code","_ctrl","_alt","_ctrlKey","_veh","_locked","_interactionKey","_mapKey","_interruptionKeys"];
      _ctrl = SEL(_this,0);
      _code = SEL(_this,1);
      _shift = SEL(_this,2);
      _ctrlKey = SEL(_this,3);
      _alt = SEL(_this,4);
      _speed = speed cursorTarget;
      _handled = false;
      _interactionKey = if((EQUAL(count (actionKeys "User10"),0))) then {219} else {(actionKeys "User10") select 0};
      _mapKey = SEL(actionKeys "ShowMap",0);
      //hint str _code;
      _interruptionKeys = [17,30,31,32]; //A,S,W,D
      //Vault handling...
      if((_code in (actionKeys "GetOver") || _code in (actionKeys "salute") || _code in (actionKeys "SitDown") || _code in (actionKeys "Throw") || _code in (actionKeys "GetIn") || _code in (actionKeys "GetOut") || _code in (actionKeys "Fire") || _code in (actionKeys "ReloadMagazine") || _code in [16,18]) && ((player GVAR ["restrained",false]) || (player GVAR ["playerSurrender",false]) || life_isknocked || life_istazed)) exitWith {
      	true;
      };
      if(life_action_inUse) exitWith {
      	if(!life_interrupted && _code in _interruptionKeys) then {life_interrupted = true;};
      	_handled;
      };
      //Hotfix for Interaction key not being able to be bound on some operation systems.
      if(!(EQUAL(count (actionKeys "User10"),0)) && {(inputAction "User10" > 0)}) exitWith {
      	//Interaction key (default is Left Windows, can be mapped via Controls -> Custom -> User Action 10)
      	if(!life_action_inUse) then {
      		[] spawn {
      			private "_handle";
      			_handle = [] spawn life_fnc_actionKeyHandler;
      			waitUntil {scriptDone _handle};
      			life_action_inUse = false;
      		};
      	};
      	true;
      };
      if (life_container_active) then {
      	switch (_code) do {
      		//space key
      		case 57: {
      			[life_container_activeObj] spawn life_fnc_placedefinestorage;
      		};
      	};
      	true;
      };
      switch (_code) do {
      //Space key for Jumping
      case 57: {
       if (!_shift && life_barrier_active) then {
       0 spawn life_fnc_placeablesPlaceComplete;
       };
       if (isNil "jumpActionTime") then {jumpActionTime = 0;};
       if (_shift && {!(animationState player isEqualTo "AovrPercMrunSrasWrflDf")} && {isTouchingGround player} && {stance player isEqualTo "STAND"} && {speed player > 2} && {!life_is_arrested} && {((velocity player) select 2) < 2.5} && {time - jumpActionTime > 1.5}) then {
       if (life_barrier_active) then { [true] call life_fnc_placeableCancel; };
       jumpActionTime = time; //Update the time.
       [player] remoteExec ["life_fnc_jumpFnc",RANY]; //Global execution
       _handled = true;
       };
      };
      //Ö-Key
      case 39: {
       if ({isNull(findDisplay 20000)} && {playerSide in [west,independent]}) then {
       0 spawn life_fnc_placeablesMenu;
       _handled = true;
       };
       _handled = true;
      };
      //ENTF-Key
      case 211: {
       if ({playerSide in [west,independent]} && {(typeOf cursorTarget) in life_definePlaceables}) then {
       deleteVehicle cursorTarget;
       hintSilent "Die Absperrung wurde entfernt";
       };
      };
      	//Surrender (Shift + B)
      	case 48: {
      		if(_shift) then {
      			if(player GVAR ["playerSurrender",false]) then {
      				player SVAR ["playerSurrender",false,true];
      			} else {
      				[] spawn life_fnc_surrender;
      			};
      			_handled = true;
      		};
      	};
      	//Map Key
      	case _mapKey: {
      		switch (playerSide) do {
      			case west: {if(!visibleMap) then {[] spawn life_fnc_copMarkers;}};
      			case independent: {if(!visibleMap) then {[] spawn life_fnc_medicMarkers;}};
      			case civilian: {if(!visibleMap) then {[] spawn life_fnc_civMarkers;}};
      		};
      	};
      	//Holster / recall weapon. (Shift + H)
      	case 35: {
      		if(_shift && !_ctrlKey && !(EQUAL(currentWeapon player,""))) then {
      			life_curWep_h = currentWeapon player;
      			player action ["SwitchWeapon", player, player, 100];
      			player switchCamera cameraView;
      		};
      		if(!_shift && _ctrlKey && !isNil "life_curWep_h" && {!(EQUAL(life_curWep_h,""))}) then {
      			if(life_curWep_h in [RIFLE,LAUNCHER,PISTOL]) then {
      				player selectWeapon life_curWep_h;
      			};
      		};
      	};
      	//Interaction key (default is Left Windows, can be mapped via Controls -> Custom -> User Action 10)
      	case _interactionKey: {
      		if(!life_action_inUse) then {
      			[] spawn  {
      				private "_handle";
      				_handle = [] spawn life_fnc_actionKeyHandler;
      				waitUntil {scriptDone _handle};
      				life_action_inUse = false;
      			};
      		};
      	};
      	//Restraining (Shift + R)
      	case 19: {
      		if(_shift) then {_handled = true;};
      		if(_shift && playerSide == west && {!isNull cursorTarget} && {cursorTarget isKindOf "Man"} && {(isPlayer cursorTarget)} && {(side cursorTarget in [civilian,independent])} && {alive cursorTarget} && {cursorTarget distance player < 3.5} && {!(cursorTarget GVAR "Escorting")} && {!(cursorTarget GVAR "restrained")} && {speed cursorTarget < 1}) then {
      			[] call life_fnc_restrainAction;
      		};
      	};
      	//Knock out, this is experimental and yeah... (Shift + G)
      	case 34: {
      		if(_shift) then {_handled = true;};
      		if(_shift && playerSide == civilian && !isNull cursorTarget && cursorTarget isKindOf "Man" && isPlayer cursorTarget && alive cursorTarget && cursorTarget distance player < 4 && speed cursorTarget < 1) then {
      			if((animationState cursorTarget) != "Incapacitated" && (currentWeapon player == primaryWeapon player OR currentWeapon player == handgunWeapon player) && currentWeapon player != "" && !life_knockout && !(player GVAR ["restrained",false]) && !life_istazed && !life_isknocked) then {
      				[cursorTarget] spawn life_fnc_knockoutAction;
      			};
      		};
      	};
      	//T Key (Trunk)
      	case 20: {
      		if(!_alt && !_ctrlKey && !dialog && {!life_action_inUse}) then {
      			if(vehicle player != player && alive vehicle player) then {
      				if((vehicle player) in life_vehicles) then {
      					[vehicle player] call life_fnc_openInventory;
      				};
      			} else {
      				private "_list";
      				_containers = [getPosATL player, ["Box_IND_Grenades_F","B_supplyCrate_F"], 2.5] call life_fnc_nearestObjects;
      				if (count _containers > 0) then {
      					_container = _containers select 0;
      					[_container] call life_fnc_openInventory;
      				} else {
      					_list = ["landVehicle","Air","Ship"];
      					if(KINDOF_ARRAY(cursorTarget,_list) && {player distance cursorTarget < 7} && {vehicle player == player} && {alive cursorTarget} && {!life_action_inUse}) then {
      						if(cursorTarget in life_vehicles) then {
      							[cursorTarget] call life_fnc_openInventory;
      						};
      					};
      				};
      			};
      		};
      	};
      	//L Key?
      	case 38: {
      		//If cop run checks for turning lights on.
      		if(_shift && playerSide in [west,independent]) then {
      			if(vehicle player != player && (typeOf vehicle player) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F","C_Hatchback_01_sport_F","B_Heli_Light_01_F","B_Heli_Transport_01_F"]) then {
      				if(!isNil {vehicle player GVAR "lights"}) then {
      					if(playerSide == west) then {
      						[vehicle player] call life_fnc_sirenLights;
      					} else {
      						[vehicle player] call life_fnc_medicSirenLights;
      					};
      					_handled = true;
      				};
      			};
      		};
      		if(!_alt && !_ctrlKey) then { [] call life_fnc_radar; };
      	};
      	//Y Player Menu
      	case 21: {
      		if(!_alt && !_ctrlKey && !dialog && !(player GVAR ["restrained",false]) && {!life_action_inUse}) then {
      			[] call life_fnc_p_openMenu;
      		};
      	};
      	//F Key
      	case 33: {
      		if(playerSide in [west,independent] && {vehicle player != player} && {!life_siren_active} && {((driver vehicle player) == player)}) then {
      			[] spawn {
      				life_siren_active = true;
      				sleep 4.7;
      				life_siren_active = false;
      			};
      			_veh = vehicle player;
      			if(isNil {_veh GVAR "siren"}) then {_veh SVAR ["siren",false,true];};
      			if((_veh GVAR "siren")) then {
      				titleText [localize "STR_MISC_SirensOFF","PLAIN"];
      				_veh SVAR ["siren",false,true];
      			} else {
      				titleText [localize "STR_MISC_SirensON","PLAIN"];
      				_veh SVAR ["siren",true,true];
      				if(playerSide == west) then {
      					[_veh] remoteExec ["life_fnc_copSiren",RCLIENT];
      				} else {
      					[_veh] remoteExec ["life_fnc_medicSiren",RCLIENT];
      				};
      			};
      		};
      	};
      	//O Key
      	case 24: {
      		if(_shift) then {
      			if (soundVolume != 1) then {
      				1 fadeSound 1;
      				systemChat localize "STR_MISC_soundnormal";
      			} else {
      				1 fadeSound 0.1;
      				systemChat localize "STR_MISC_soundfade";
      			};
      		};
      	};
      	//U Key
      	case 22: {
      		if(!_alt && !_ctrlKey) then {
      			if(vehicle player == player) then {
      				_veh = cursorTarget;
      			} else {
      				_veh = vehicle player;
      			};
      			if(_veh isKindOf "House_F" && {playerSide == civilian}) then {
      				if(_veh in life_vehicles && player distance _veh < 8) then {
      					_door = [_veh] call life_fnc_nearestDoor;
      					if(EQUAL(_door,0)) exitWith {hint localize "STR_House_Door_NotNear"};
      					_locked = _veh GVAR [format["bis_disabled_Door_%1",_door],0];
      					if(EQUAL(_locked,0)) then {
      						_veh SVAR [format["bis_disabled_Door_%1",_door],1,true];
      						_veh animate [format["door_%1_rot",_door],0];
      						systemChat localize "STR_House_Door_Lock";
      					} else {
      						_veh SVAR [format["bis_disabled_Door_%1",_door],0,true];
      						_veh animate [format["door_%1_rot",_door],1];
      						systemChat localize "STR_House_Door_Unlock";
      					};
      				};
      			} else {
      				_locked = locked _veh;
      				if(_veh in life_vehicles && player distance _veh < 8) then {
      					if(EQUAL(_locked,2)) then {
      						if(local _veh) then {
      							_veh lock 0;
      						} else {
      							[_veh,0] remoteExecCall ["life_fnc_lockVehicle",_veh];
      						};
      						systemChat localize "STR_MISC_VehUnlock";
      					} else {
      						if(local _veh) then {
      							_veh lock 2;
      						} else {
      							[_veh,2] remoteExecCall ["life_fnc_lockVehicle",_veh];
      						};
      						systemChat localize "STR_MISC_VehLock";
      					};
      				};
      			};
      		};
      	};
      };
      _handled;
      Alles anzeigen
    • [TUTORIAL][Altis Life 4.0+] Cop/Medic Absperrungen per Menü

      • mrcubesave
      • 13. September 2016 um 16:42

      habe das script eingebaut, wie kann ich nun sachen setzen

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™