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    1. Nodezone.net Community
    2. Mitglieder
    3. Rene Greis

    Beiträge von Rene Greis

    • Wo finde ich die Daten für die Datenbank?

      • Rene Greis
      • 17. Juli 2020 um 16:22

      Wir habe ein Root Server und ich bin der Owner.

    • Wo finde ich die Daten für die Datenbank?

      • Rene Greis
      • 17. Juli 2020 um 16:18

      Ich habe eine Altis Life Modedd Server und wir haben was geändert und jetzt habe ich das Problem das ich nicht Whitelisten kann also keine Zugangs Daten habe.

    • Wo finde ich die Daten für die Datenbank?

      • Rene Greis
      • 17. Juli 2020 um 15:58

      Ich habe meine Zugangs Daten nicht mehr.

    • Wo finde ich die Daten für die Datenbank?

      • Rene Greis
      • 17. Juli 2020 um 15:33

      Moin zusammen,

      ich habe ein kleine Frage wo kann ich genau mein Daten finden für die Datenbank.

      Mit Freundlichen Grüß,

      Rene Greis

    • Problem mit Arma 3 Sync

      • Rene Greis
      • 10. Juni 2020 um 21:01

      Das habe ich ja gemacht ist ja alles Richtig geht halt immer noch nicht.

    • Problem mit Arma 3 Sync

      • Rene Greis
      • 9. Juni 2020 um 15:37

      Hallo,

      Ich habe ein kleine Problem mit ArmA3Sync.

      Wenn ich versuche über Repositories was anzulegen kommt auf einmal das was in Anhang dabei ist.


      Ich hoffe das sich einer damit auskennt.

      Mit Freundlichen Gruß,

      Rene Greis

      Bilder

      • Screenshot_1.png
        • 31,06 kB
        • 562 × 728
        • 206
    • Infistar Problem

      • Rene Greis
      • 8. April 2020 um 20:24

      Ist nur in Forum

    • Infistar Problem

      • Rene Greis
      • 8. April 2020 um 20:18
      Code
      [Main]
      Version = 1
      
      Randomize Config File = false
      ;; Randomizes Config File after loading.
      ;;   Recommend to turn on, if you have enabled filepatching on arma.
      
      Allow Reset = false
      ;; Allows 9:RESET, usefull for development work
      
      Thread = 0;
      ;; Option to force number of worker threads for extDB3.
      ;;   Auto = 0, Min = 2, Max = 6
      
      [Log]
      Flush = true;
      ;; Flush logfile after each update.
      ;;    Option really only usefull if running DEBUG BUILD
      
      
      [altislife]
      IP = 127.0.0.1
      Port = 3306
      Username = datenbank
      Password =  ISTEGAL
      Database = altislife
      Alles anzeigen
    • Infistar Problem

      • Rene Greis
      • 8. April 2020 um 20:11

      Hey,

      Ja ist Geändert der Fehler Besteht leider Immernoch...

      Dateien

      arma3server_x64_2020-04-08_20-07-30.rpt 283,65 kB – 207 Downloads
    • Infistar Problem

      • Rene Greis
      • 8. April 2020 um 19:58
      C: description.ext
      disableChannels[] = {{0,true,true},{1,true,true},{2,true,true}};    // Disabled text and voice for global, side, and command channels. Syntax: disableChannels[] = {{channelID<number>, disableChat<bool>, disableVoice<bool>}};
      overviewText = "$STR_MISC_overviewText";    // Text to be displayed below the overviewPicture on the mission selection screen when the mission is available to play.
      unsafeCVL = 1; // Allows createVehicleLocal to be executed in Multiplayer
      
      #include "config\Config_SpyGlass.hpp"
      #include "CfgRemoteExec.hpp"
      #include "dialog\MasterHandler.hpp"
      #include "config\Config_Master.hpp"
      #include "infiSTAR_AdminMenu.hpp
      
      class CfgServer {
          DatabaseName = "altislife"; //Config name that'll be grep in the extdb-conf.ini. Default: [altislife]
          DebugMode = 0; //Enable many server/hc debugging logs. Default: 0 (1 = Enabled / 0 = Disabled)
          HeadlessSupport = 0; //Enable/Disable Headless client support. Default: 1 (1 = Enabled / 0 = Disabled)
          /*
          Enabled: When HeadlessSupport is set to 1 (enabled), the server will run without fault when no Headless Client is connected. However, it will support the Headless Client if you choose to connect one.
          Disabled: If HeadlessSupport is set to 0 (disabled), the connection of a Headless Client will make no difference. This option will increase server performance a TINY but negligible amount.
          */
      };
      
      class Header
      {
      minPlayer = 1;
      maxPlayers = 139; // maximum number of players the mission supports
      };
      
      class RscTitles {
          #include "dialog\progress.hpp"
          #include "dialog\hud_nameTags.hpp"
          #include "dialog\hud_stats.hpp"
      };
      
      class CfgFunctions {
          #include "Functions.hpp"
      };
      
      class CfgSounds {
          sounds[] = {};
          class sirenLong {
              name = "sirenLong";
              sound[] = {"\sounds\sirenLong.ogg", 1.0, 1};
              titles[] = {};
          };
      
          class medicSiren {
              name = "medicSiren";
              sound[] = {"\sounds\medicSiren.ogg", 1.0, 1};
              titles[] = {};
          };
      
          class tazerSound {
              name = "tazerSound";
              sound[] = {"\sounds\tazer.ogg", 0.5, 1};
              titles[] = {};
          };
      
          class flashbang {
              name = "flashbang";
              sound[] = {"\sounds\flashbang.ogg", 1.0, 1};
              titles[] = {};
          };
      
          class mining {
              name = "mining";
              sound[] = {"\sounds\mining.ogg", 1.0, 1};
              titles[] = {};
          };
      
          class harvest {
              name = "harvest";
              sound[] = {"\sounds\harvest.ogg", 1.0, 1};
              titles[] = {};
          };
      
          class lockCarSound {
              name = "lockCarSound";
              sound[] = {"\sounds\carLock.ogg", 1.0, 1};
              titles[] = {};
          };
      
          class unlockCarSound {
              name = "unlockCarSound";
              sound[] = {"\sounds\carUnlock.ogg", 0.75, 1};
              titles[] = {};
          };
      };
      
      class CfgDebriefing {
          class NotWhitelisted {
              title = "$STR_NotWhitelisted_Title";
              subtitle = "$STR_NotWhitelisted_SubTitle";
              description = "$STR_NotWhitelisted_Descript";
              pictureBackground = "";
              picture = "";
              pictureColor[] = {0,0.3,0.6,1};
          };
      
          class Blacklisted {
              title = "$STR_Blacklisted_Title";
              subtitle = "$STR_Blacklisted_SubTitle";
              description = "$STR_Blacklisted_Descript";
              pictureBackground = "";
              picture = "";
              pictureColor[] = {0,0.3,0.6,1};
          };
      
          class SpyGlass {
              title = "$STR_SpyDetect_Title";
              subTitle = "$STR_SpyDetect_SubTitle";
              description = "$STR_SpyDetect_Descript";
              pictureBackground = "";
              picture = "";
              pictureColor[] = {0,0.3,0.6,1};
          };
      };
      
      class CfgNotifications {
          class MedicalRequestEmerg {
              title = "$STR_MedicalRequestEmerg_Title";
              iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
              description = "%1";
              duration = 5;
              priority = 7;
          };
      
          class DeliveryAssigned {
              title = "$STR_DeliveryAssigned_Title";
              iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
              description = "%1";
              duration = 10;
              priority = 7;
          };
      
          class DeliveryFailed {
              title = "$STR_DeliveryFailed_Title";
              iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa";
              description = "%1";
              duration = 7;
              priority = 7;
          };
      
          class DeliverySucceeded {
              title = "$STR_DeliverySucceeded_Title";
              iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa";
              description = "%1";
              duration = 6;
              priority = 6;
          };
      
          class TextMessage {
              title = "$STR_TextMessage_Title";
              iconPicture = "icons\ico_messageNew.paa";
              description = "%1";
              duration = 10;
              priority = 6;
          };
      
          class PoliceDispatch {
              title = "$STR_PoliceDispatch_Title";
              iconPicture = "icons\ico_messagePolice.paa";
              description = "%1";
              duration = 10;
              priority = 6;
          };
      
          class AdminDispatch {
              title = "$STR_AdminDispatch_Title";
              iconPicture = "icons\ico_messageAdmin.paa";
              description = "%1";
              duration = 10;
              priority = 6;
          };
      
          class AdminMessage {
              title = "$STR_AdminMessage_Title";
              iconPicture = "icons\ico_messageAdmin.paa";
              description = "%1";
              duration = 10;
              priority = 5;
          };
      };description
      Alles anzeigen


      und ja die sind im Missions Ordner

    • Infistar Problem

      • Rene Greis
      • 8. April 2020 um 19:37

      Guten Tag Liebe NN Community,

      Ich Wollte einmal fragen ob ihr mir Helfen Könnt wir haben Heute Infistar Gekauft und das Komplette Readme Verfolgt und Alles gemacht was dort Drinne stand.

      aber wir bekommen Folgenden Fehler:

      class CfgServer {

      DatabaseName = not found.

      Application terminated intentionally

      ErrorMessage: Include file mpmissions\__cur_mp.Altis\infiSTAR_AdminMenu.hpp

      class CfgServer {

      DatabaseName = not found.

    • Config_Weapons mit Mods werden nicht in den Shop Angezeigt

      • Rene Greis
      • 8. April 2020 um 17:26

      Danke, es hat Funktioniert. Kannst du mir noch sagen was der Fehler war?

    • Config_Weapons mit Mods werden nicht in den Shop Angezeigt

      • Rene Greis
      • 8. April 2020 um 17:03

      Okay

    • Config_Weapons mit Mods werden nicht in den Shop Angezeigt

      • Rene Greis
      • 8. April 2020 um 16:47

      Okay, was kann man dann machen?

    • Config_Weapons mit Mods werden nicht in den Shop Angezeigt

      • Rene Greis
      • 8. April 2020 um 15:18

      Es wird nur im Normalen Waffenladen der Zivis Etwas Angezeigt sonst Nirgendswo...

    • Config_Weapons mit Mods werden nicht in den Shop Angezeigt

      • Rene Greis
      • 8. April 2020 um 14:48

      Bitte

      Dateien

      arma3server_x64_2020-04-08_14-30-21.rpt 201,16 kB – 136 Downloads
    • Config_Weapons mit Mods werden nicht in den Shop Angezeigt

      • Rene Greis
      • 8. April 2020 um 13:56

      Hallo zusammen,

      Ich habe ein kleine Problem wenn wir die Weapons Config bei unser Server einfügen und den Server Starten bekommen wie keine Fehler Meldung.

      Was Können wir machen?.

      Code
      class WeaponShops {
      //Armory Shops
      class gun {
      name = "Billy Joe's Firearms";
      side = "civ";
      conditions = "license_civ_gun";
      items[] = {
      { "RH_usp", "", 6500, 3250, "" },
      { "RH_uspm", "", 7000, 3500, "" },
      { "RH_vp70", "", 9850, 4925, "" },
      { "RH_sw659", "", 11500, 5750, "" },
      { "RH_g17", "", 18000, 9000, "" },
      { "RH_gsh18", "", 20000, 10000, "" }
      };
      mags[] = {
      { "RH_12Rnd_45cal_usp", "", 125, 60, "" },
      { "RH_16Rnd_40cal_usp", "", 150, 75, "" },
      { "RH_18Rnd_9x19_VP", "", 200, 100, "" },
      { "RH_14Rnd_9x19_sw", "", 250, 125, "" },
      { "RH_17Rnd_9x19_g17", "", 250, 125, "" },
      { "RH_18Rnd_9x19_gsh", "", 250, 125, "" }
      };
      accs[] = {};
      };
      };
      
      class rebel {
      name = "Mohammed's Jihadi Shop";
      side = "civ";
      conditions = "license_civ_rebel";
      items[] = {
      { "ACE_fieldDressing", "", 50, 25, "" },
      { "RH_tec9", "", 17500, 12000, "" },
      { "RH_python", "", 20750, 10000, "" },
      { "CUP_arifle_AKS", "", 35000, 20000, "" },
      { "CUP_arifle_Galil_556_black", "", 35000, 20000, "" },
      { "CUP_smg_MP7", "", 22000, 10000, "" },
      { "CUP_hgun_MicroUzi", "", 25000, 13000, "" },
      { "RH_Deaglem", "", 30000, 15000, "" }
      };
      mags[] = {
      { "RH_32Rnd_9x19_tec", "", 300, 150, "" },
      { "RH_6Rnd_357_Mag", "", 400, 150, "" },
      { "CUP_arifle_AKS", "", 400, 150, "" },
      { "CUP_35Rnd_556x45_Galil_Mag", "", 400, 150, "" },
      { "CUP_40Rnd_46x30_MP7", "", 400, 150, "" },
      { "CUP_30Rnd_9x19_UZI", "", 400, 150, "" },
      { "RH_7Rnd_50_AE", "", 450, 150, "" }
      };
      accs[] = {};
      };
      
      class gang {
      name = "Hideout Armament";
      side = "civ";
      conditions = "";
      items[] = {
      { "hgun_Rook40_F", "", 1500, 750, "" },
      { "hgun_Pistol_heavy_02_F", "", 2500, 1250, "" },
      { "hgun_ACPC2_F", "", 4500, 2250, "" },
      { "hgun_PDW2000_F", "", 9500, 4750, "" }
      };
      mags[] = {
      { "16Rnd_9x21_Mag", "", 125, 60, "" },
      { "6Rnd_45ACP_Cylinder", "", 150, 75, "" },
      { "9Rnd_45ACP_Mag", "", 200, 100, "" },
      { "30Rnd_9x21_Mag", "", 250, 125, "" }
      };
      accs[] = {};
      };
      
      //Basic Shops
      class genstore {
      name = "Altis General Store";
      side = "civ";
      conditions = "";
      items[] = {
      { "Binocular", "", 150, 75, "" },
      { "ItemGPS", "", 100, 50, "" },
      { "ItemMap", "", 50, 25, "" },
      { "ItemCompass", "", 50, 25, "" },
      { "ItemWatch", "", 50, 25, "" },
      { "ACE_fieldDressing", "", 50, 25, "" },
      { "NVGoggles", "", 2000, 1000, "" },
      { "Chemlight_red", "", 300, 150, "" },
      { "Chemlight_yellow", "", 300, 150, "" },
      { "Chemlight_green", "", 300, 150, "" },
      { "Chemlight_blue", "", 300, 150, "" }
      };
      mags[] = {};
      accs[] = {};
      };
      
      class f_station_store {
      name = "Altis Fuel Station Store";
      side = "";
      conditions = "";
      items[] = {
      { "Binocular", "", 750, 75, "" },
      { "ACE_fieldDressing", "", 50, 25, "" },
      { "ItemGPS", "", 500, 50, "" },
      { "ItemMap", "", 250, 25, "" },
      { "ItemCompass", "", 250, 25, "" },
      { "ItemWatch", "", 250, 25, "" },
      { "NVGoggles", "", 10000, 1000, "" },
      { "Chemlight_red", "", 1500, 150, "" },
      { "Chemlight_yellow", "", 1500, 150, "" },
      { "Chemlight_green", "", 1500, 150, "" },
      { "Chemlight_blue", "", 1500, 150, "" }
      };
      mags[] = {};
      accs[] = {};
      };
      
      //Cop Shops
      class cop_basic {
      name = "Altis Cop Shop";
      side = "cop";
      conditions = "";
      items[] = {
      { "Binocular", "", 150, 75, "" },
      { "A3R_ID_CARD", "", 150, 75, "" },
      { "ItemGPS", "", 100, 50, "" },
      { "FirstAidKit", "", 150, 75, "" },
      { "TRYK_Headset_NV", "", 100, 50, "" },
      { "ACE_M84", $STR_W_items_Flashbang, 100, 50, "" },
      { "hgun_P07_snds_F", $STR_W_items_StunPistol, 100, 50, "" },
      { "arifle_SDAR_F", $STR_W_items_TaserRifle, 100, 50, "" },
      { "RH_g19", "", 100, 50, "" },
      { "CUP_smg_MP5A5_flashlight", "", 100, 50, "" },
      { "CUP_arifle_HK416_Black ", "", 100, 50, "call life_coplevel >= 11" },
      { "SMA_AAC_MPW_9_Black", "", 100, 50, "call life_coplevel >= 6" },
      { "SMA_AUG_A3_F", "", 100, 50, "call life_coplevel >= 4" },
      { "optic_Holosight_blk_F", "", 1, 1, "" },
      { "optic_ERCO_blk_F", "", 1, 1, "" },
      { "optic_Hamr", "", 1, 1, "" },
      { "optic_MRCO", "", 1, 1, "" },
      { "optic_Arco_blk_F", "", 1, 1, "" },
      { "acc_flashlight", "", 1, 1, "" },
      { "acc_pointer_IR", "", 1, 1, "" },
      { "ACE_optic_Hamr_2D", "", 1, 1, "" },
      { "ACE_optic_MRCO_2D", "", 1, 1, "" },
      { "ACE_optic_Arco_2D", "", 1, 1, "" }
      };
      mags[] = {
      { "16Rnd_9x21_Mag", $STR_W_mags_StunPistol, 125, 60, "" },
      { "20Rnd_556x45_UW_mag", $STR_W_mags_TaserRifle, 125, 60, "" },
      { "RH_17Rnd_9x19_g17", "", 150, 75, "" },
      { "CUP_30Rnd_9x19_MP5", "", 150, 75, "" },
      { "CUP_30Rnd_556x45_PMAG_QP", "", 150, 75, "" },
      { "SMA_30Rnd_762x35_BLK_EPR", "", 150, 75, "call life_coplevel >= 6" },
      { "SMA_30Rnd_556x45_M855A1", "", 150, 75, "call life_coplevel >= 6" }
      };
      accs[] = {};
      };
      
      
      //Medic Shops
      class med_basic {
      name = "store";
      side = "med";
      conditions = "";
      items[] = {
      { "ACE_atropine", "", 50, 25, "" },
      { "ACE_adenosin", "", 50, 25, "" },
      { "ACE_fieldDressing", "", 50, 25, "" },
      { "ACE_elasticBandage", "", 50, 25, "" },
      { "ACE_quikclot", "", 50, 25, "" },
      { "ACE_bloodIV", "", 50, 25, "" },
      { "ACE_bloodIV_500", "", 50, 25, "" },
      { "ACE_bloodIV_250", "", 50, 25, "" },
      { "ACE_bodyBag", "", 50, 25, "" },
      { "ACE_bodyBagObject", "", 50, 25, "" },
      { "ACE_epinephrine", "", 50, 25, "" },
      { "ACE_morphine", "", 50, 25, "" },
      { "ACE_packingBandage", "", 50, 25, "" },
      { "ACE_personalAidKit", "", 50, 25, "" },
      { "ACE_plasmaIV", "", 50, 25, "" },
      { "ACE_plasmaIV_500", "", 50, 25, "" },
      { "ACE_plasmaIV_250", "", 50, 25, "" },
      { "ACE_salineIV", "", 50, 25, "" },
      { "ACE_salineIV_500", "", 50, 25, "" },
      { "ACE_salineIV_250", "", 50, 25, "" },
      { "ACE_surgicalKit", "", 50, 25, "" },
      { "ACE_tourniquet", "", 50, 25, "" },
      { "Binocular", "", 150, 75, "" },
      { "FirstAidKit", "", 150, 75, "" },
      { "ItemGPS", "", 100, 50, "" },
      { "TRYK_Headset_NV", "", 100, 50, "" }
      };
      mags[] = {};
      accs[] = {};
      };
      Alles anzeigen


      Mit Freundlich Grüß,

      Rene

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