and the requestReceived on the client?
Sorry, I forgot. Thank you very much for your help.
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and the requestReceived on the client?
Sorry, I forgot. Thank you very much for your help.
Without your modified files we cannot help you tho.
Keep in mind that the tutorial you sent is from 2015 (!) and is definitely anything but the best solution to this and should not be done this way
This is my document. I have studied it for a long time, but I have no idea. Please help me.
Thank you very much for your answer, but my question is that the life_coplevel of the police is effective, and I looked at [Tutorial] Neue Level erstellen Reblevel, customlevel ect.? PosID=1091&highlight=reblevel_post1091. My task file is almost the same as his, please. Are the two addresses mentioned two files for the life_reblevel function call?
The situation is that in my database, there are civlevel1 2 3 and reblevel123. My vehicle limit in config_vehshops.hpp is life_reblevel > 2, but after I set reblevel 3 for players in the database, the car still can't be bought. Ask for help. Thank you very much.
this is my rpt
I telled you already the Solutions. Unpack the PBOS, convert the configs and stud it.
Thank you very much for helping me. Thank you very much. But now there are two questions. One is that there are nine gates of variables or classes. I don't know how to determine this gate. The second question is how can I write code so that he can open or close the door through his ID card?
Here are nine categories of variables or classes
class UserActions
{
class Gate3_Open
{
displayName="Открыть ворота";
position="IG3";
radius=2;
onlyForplayer="false";
condition="(""ZBKi_prisonKey"" in (magazines player) or playerSide == west) && this animationPhase ""GateDoor_3""==0";
statement="this animate [""GateDoor_3"", -1.6]";
};
class Gate3_Closed
{
displayName="Закрыть ворота";
position="IG3";
radius=2;
onlyForplayer="false";
condition="(""ZBKi_prisonKey"" in (magazines player) or playerSide == west) && this animationPhase ""GateDoor_3""<0";
statement="this animate [""GateDoor_3"", 0]";
class UserActions
{
class Gate3_Open
{
displayName="Открыть ворота";
position="IG3";
radius=10;
onlyForplayer="false";
condition="(""ZBKi_prisonKey"" in (magazines player) or playerSide == west) && this animationPhase ""GateDoor_3""==0";
statement="this animate [""GateDoor_3"", 5]";
};
class Gate3_Closed
{
displayName="Закрыть ворота";
position="IG3";
radius=10;
onlyForplayer="false";
condition="(""ZBKi_prisonKey"" in (magazines player) or playerSide == west) && this animationPhase ""GateDoor_3"">0";
statement="this animate [""GateDoor_3"", 0]";
class UserActions
{
class open_door_1
{
displayName="Открыть дверь";
position="Interact1";
radius=3;
onlyForplayer="true";
condition="((this animationPhase 'Door_1') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == civilian)";
statement="this animate [""Door_1"", 1]";
};
class close_door_1
{
displayName="Закрыть дверь";
position="Interact1";
radius=3;
onlyForplayer="true";
condition="((this animationPhase 'Door_1') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";
statement="this animate [""Door_1"", 0]";
};
class open_door_2
{
displayName="Открыть дверь";
position="Interact2";
radius=3;
onlyForplayer="true";
condition="((this animationPhase 'Door_2') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";
statement="this animate [""Door_2"", 1]";
};
class close_door_2
{
displayName="Закрыть дверь";
position="Interact2";
radius=3;
onlyForplayer="true";
condition="((this animationPhase 'Door_2') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";
statement="this animate [""Door_2"", 0]";
};
class open_door_3
{
displayName="Открыть дверь";
position="Interact3";
radius=3;
onlyForplayer="true";
condition="((this animationPhase 'Door_3') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";
statement="this animate [""Door_3"", 1]";
};
class close_door_3
{
displayName="Закрыть дверь";
position="Interact3";
radius=3;
onlyForplayer="true";
condition="((this animationPhase 'Door_3') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";
statement="this animate [""Door_3"", 0]";
};
class open_door_4
{
displayName="Открыть дверь";
position="Interact4";
radius=3;
onlyForplayer="true";
condition="((this animationPhase 'Door_4') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";
statement="this animate [""Door_4"", 1]";
};
class close_door_4
{
displayName="Закрыть дверь";
position="Interact4";
radius=3;
onlyForplayer="true";
condition="((this animationPhase 'Door_4') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";
statement="this animate [""Door_4"", 0]";
};
class open_door_5
{
displayName="Открыть дверь";
position="Interact5";
radius=3;
onlyForplayer="true";
condition="((this animationPhase 'Door_5') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";
statement="this animate [""Door_5"", 1]";
};
class close_door_5
{
displayName="Закрыть дверь";
position="Interact5";
radius=3;
onlyForplayer="true";
condition="((this animationPhase 'Door_5') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide ==west)";
statement="this animate [""Door_5"", 0]";
};
class open_door_6
{
displayName="Открыть дверь";
position="Interact6";
radius=3;
onlyForplayer="true";
condition="((this animationPhase 'Door_6') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";
statement="this animate [""Door_6"", 1]";
};
class close_door_6
{
displayName="Закрыть дверь";
position="Interact6";
radius=3;
onlyForplayer="true";
condition="((this animationPhase 'Door_6') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";
statement="this animate [""Door_6"", 0]";
};
class open_door_7
{
displayName="Открыть дверь";
position="Interact7";
radius=3;
onlyForplayer="true";
condition="((this animationPhase 'Door_7') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";
statement="this animate [""Door_7"", 1]";
};
class close_door_7
{
displayName="Закрыть дверь";
position="Interact7";
radius=3;
onlyForplayer="true";
condition="((this animationPhase 'Door_7') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";
statement="this animate [""Door_7"", 0]";
};
class open_door_8
{
displayName="Open Garage";
position="Interact8";
radius=5;
onlyForplayer="true";
condition="((this animationPhase 'Door_8') < 0.5) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";
statement="this animate [""Door_8"", 1]";
};
class close_door_8
{
displayName="Close Garage";
position="Interact8";
radius=5;
onlyForplayer="true";
condition="((this animationPhase 'Door_8') == 1) && (""ZBKi_prisonKey"" in (magazines player) or playerSide == west)";
statement="this animate [""Door_8"", 0]";
Change the config... Search the gate Classname and then to useractions, search open gate and Change the condition
Can you specify how to operate it? I'm a beginner. I'm very sorry.I already know what gate to look for in addon, but I don't know which gate it is. Its class name is (door_1... 2.8) or (gate_door) I don't know how to determine its variables or classes. And I don't know how to add conditions to make factions use it. Please help me.
Hello, here are the conditions for me to execute this code. But I would like to use my ID card instead of a class name such as (west, east, civilian, dep...) such as license_civ_driver to have this right. Thank you very much.
For example: condition="(""ZBKi_prisonKey", "in (magazines player) or playerSide=== civilian)
mod是MM_Buildings吧?
Hello, yes, there are four files: MM_Buildings, MM_Buildings 2, MM_Buildings 3, MM_Buildings 4. Please help me. I have studied them for three days, but I have no idea, but I think I should change them in the module, because I can open or unlock the door in the blue side, that is, the police.
Please forgive me for my simplicity in asking for help. The police gates in the version of my life clothes are like those in the pictures I sent out, but only the police can open and close them, while other factions can't. I didn't find any variables or codes on 3den. I hope that through other factions, such as med, civ, we can have such a gate and open it. I've been studying for two days, but I've got nothing. I hope someone can help me. Thank you very much.
It would be great if you let us know if that really solved your problem. It wouldn't help others but we like to know it
And next time I would ask you to look up wich time it ist in germany
We are mostly germans so we have an absolutly different time
You might wait a bit for an answer.
The situation is that I did it at https://www.altisliferpg.com/t... hicles-without-unlocking/, but it doesn't seem feasible because the code format is different. I bought two terminals in Russia, one is UN and the other is ZBK.
In the UN terminal, the police can get on and off, but ZBK can't. I looked up the corresponding code in the four files for comparison. The situation is that the two codes are identical, but the results are different, so I am very distressed.
I think in your framework the funktions.hpp was replaced with the fn_preInit.sqf. But I'm not sure. It's hard and nearly impossible for us to look that up for you. And you can't just copy&paste the things from the tutorial. It is differently build up. Have a look at the file and the things what you normally have to put into the funktions.hpp and I think you might get it.
Thank you very much for your help, but if I want to do more things, such as adding a second small bank to let players rob, so that players can have a better experience, I have to find a replacement name for funktions. hpp. In a word, thank you very much for your help, and I hope to have more enthusiastic people to help me, thank you again!
Hello, I have deleted the relevant documents, I bought it from the Russians, and some have been translated into the language of our country. I know he is a good life framework, so I hope it will bring us a better experience in the national server. Thank you.
If there are other documents in violation of the regulations, please delete my release. Thank you!
please help me! Dear ladies and gentlemen!
Okay, my documents are as follows
(File deleted by Moderator)
In 4.0 AND 5.0 is the Functions Data in the main folder. But you dont have a official Tonic Framework! That means i cant help you, because i dont know where the files are in. You must search of use the official Tonic files
My task file is similar to https://github.com/AsYetUntitled/…s/Functions.hpp
But some files have different names and locations. Can I help you with my task files by sending them to you via e-mail? If you can, please leave your e-mail. Thank you very much for your help.