I have another problem. On the UI display panel, the name of the item owner can only be named english, if it is other characters, it is garbled (?????). Is there any way?
Beiträge von apple123
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Due to different frameworks, some functions and parameters are different, I have found and solved the problem, thank you all for helping!
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I have encountered a problem. When I am a seller, I cannot choose the number of items sold. When the number is 1, it works well. When the number is greater than 1, when I click the sell button, nothing happens.
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Well...please dont use AI and stack them on the Map to avoid perfomance problems.
First step goo into ya Arma3 Editor ( Eden ) and open your mission.sqm. Then double click anywhere on ya Map then you have to find some Ryan Triggers and Modules..there you can find all option you need for.
Please open your Eyes with Popcorn and nudes to see here hows workin...
its an old Video with old Editor but the options are the same. If you feel wet in ya pants please shout out if you need more help. Save the Queen dude.
aha,tks a lot!!!! i would have a try!
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First you should tell us which zombie mod you use. I guess RyanZombies?
You can work with Triggers and Modules...but maybe you had the same Idea yet? Please spread More informations as Scotland Yardsteamcommunity.com/sharedfiles/filedetails/?id=501966277
Yes, I used this mod, just use this mod to place zombies AI similar to general AI, do you have a more detailed tutorial to make these zombies AI attack players. Because I know almost nothing about triggers and modules, thanks!
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hi,everyone. i'm working in altislife4.4r3 life server,i add some zombie mod, I put some zombie AI in the drug area through the editor, so that when the player is in this area, the zombie will actively attack the player. I created these AI formations and set them as red squares, and the mode is battle. Mode (active attacking player), when I debug in the editor, it runs well, but when I run the task, these zombie AIs do nothing, so I am very distressed, I also want to see these AI Brush out a fixed amount of AI after a fixed time. May I help you? Thank you very much!
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remove the leading backslash
sound[] = {"sounds\music.ogg", 1.0, 1};
leading backslash always means relative to arma 3 - not the mission.sqm
Thank you, work now!
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Ja da soll dan das von der Description rein
Code: description.ext
Alles anzeigenclass CfgSounds { sounds[] = {}; class music { name = "music"; sound[] = {"\sounds\music.ogg", 1.0, 1}; titles[] = {}; }; };
Code: fn_soundcar.sqf/* File: fn_soundcar.sqf Author: Deathman Description: Das geht bestimmt auch anders aber weiß es gerade net hIlfe ist gefragt */ [player,"music",35,1] remoteExecCall ["life_fnc_say3D",RCLIENT];
I did it according to the tutorial, but when I entered the game, there was a wheel button on the car, but there was no response after clicking. I could not see any mistakes in RPT.
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apple123 instead of using google translate to somehow try to describe your problem does not work well i guess, so i encourage you to speak english and explain what exactly you want to do or what problems still exist
Sorry, I want to add a wheel button to make the player sit on the car. When he is on the car, he will show the wheel button. After clicking, an interface to select music list will appear to select the music I added (ogg format). After choosing, you can play it. That's it.
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Ich Glaube das macht man so ich habe als Beispiel jetzte das mit den Anschnall gurten genommen es aber umgeändert bissel ist aber noch verbesserungs würdig
1.Füge das in die Configuration.sqf
2. Gehe in die setupActions.sqf und trage dann das bei Cops,Civ,Medic ein da wo du es willst
setupActions.sqf
3. Erstelle eine datei und füge sie in den function odern ein der datei name ist fn_soundcar.sqf
fn_soundcar.sqf
4. Gehe in de Function.hpp und geh zu class Functions und füge dort hinzu class soundcar{};
Das sollte es gewessen sein ich weiß das es was besser gibt wer eine Idee hat bitte reinschreiben weil das was ich hier habe weiß net ob es so funktioniert aber es geht auf jeden fall für die Perfomance besser hinzukriegen als das jetzte hier
Gruß Deathman
Vielen Dank für Ihre Antwort, aber die oben genannte nicht den Standort des Ogg -Musikformats angeben.Sollten wir die Position des Musiknamens in description.ext, "HIERDEINSOUNDASCRITPIONEXT" als Musikname?
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Wie kann ich eine Automusik -Taste auf das Auto durch die Rolle hinzufügen, um die Musik, die ich will (OGG -Format)?Jede Hilfe wird geschätzt!
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I set up a second Federal Savings Bank (country_offices_01_V1_F) on the map, but some players always pry open the door maliciously. How to restrict players from prying open the door for the second time after an hour? Any help would be appreciated! Here is a picture of the building and a document with the door pry tool.!:P
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thank you very much!
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apple123 like I said before you have a complete overworked version of Altis Life 5.0 so you wouldn't find every file that are in the tutorials. You have to look up the original Framework and search through your files and look up what matches.
Kannst du mir sagen, welcher Ordner dieser Datei in 5.0 is t? Ich kann sie nicht finden, weil ich sie mit N ++ globaler Suche nicht finden kann.
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[user ='14462'] apple123 [/ user]和Altis Life 5.0一样,所以你找不到教程中的任何文件。您必须查找原始框架并搜索文件并查找匹配的内容。
ok,thanks a lot!
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Jetzt definieren wir die Funktion in der CfgRemoteExec.hpp dise befindet sich im Hauptordner des Altis Life Client Repos(AltisLife.Altis)
i cant find it
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Englisch:The version I run is Altis life 5.0. I have a stun script in the script, similar to tazed. I can stun people by installing a red light indicator and kill them by unloading it. But now I want to install/unload the red light indicator by using the mouse wheel. I add buttons on the player Addaction according to the tutorial, and add a stun script (OK). To load/unload the red light indicator, and then add the class name of the script to the main file, but now the situation is that I press the mouse wheel key in the game is invalid, ask for help.
Deutsch:Die Version, die ich ausführe, ist Altis life 5.0. Ich habe ein Betäubungsskript im Skript, ähnlich wie die tazed. Ich kann Leute betäuben, indem ich eine rote Lichtanzeige installiere und durch Entladen töten. Aber jetzt will ich die rote Lichtanzeige installieren /mit dem Mausrad. Ich füge Knöpfe auf den Player Addaction nach dem Tutorial hinzu und füge ein Betäubungsskript hinzu (OK).Um die rote Lichtanzeige zu laden /auszuladen und dann den Klassennamen des Skripts in die Hauptdatei hinzuzufügen, aber jetzt ist die Situation, dass ich die Maus -Rad -Taste im Spiel drücke, ungültig, bitten Sie um Hilfe.
Jede Hilfe wird geschätzt.
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The situation is that if the current player is copied by the police or rebel members, the current player can not switch the voice channel.
For example, if the channel used by the player before being copied is the direct communication channel, then he can only use the direct communication channel after being handcuffed, and can not switch the team channel to speak.
Help, thank everyone for helping!
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Excuse me, can you give me the relevant teaching website? I don't know much about debugging code.
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honestly from just looking at it for a moment I can't find any major mistakes. you should insert some debug statements and try to figure it out
How can I operate it? I have studied it for 2 days as a beginner, but I can't find any mistakes.