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    1. Nodezone.net Community
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    3. Krypton91

    Beiträge von Krypton91

    • BEC Fehler

      • Krypton91
      • 11. Juni 2019 um 16:02
      Code
      # This config file is only provided as an example file.
      # Edit it to sute your needs.
      # For more info on how to edit this file. use the Readme.txt file or visit http://www.ibattle.org/install-and-configure
      
      
      #--------------------------------------------------------------------------------------------------------
      [Bec]
      #--------------------------------------------------------------------------------------------------------
      
      # Set the ip to your server. normally 127.0.0.1 will be fine.
      Ip = 127.0.0.1
      # Set the port to the server. default port is 2302
      Port = 2302
      
      # Set the path to the BattlEye directory that is currently in use by the server.
      #BePath = C:\Server\A3Master\battleye
      BePath = C:\server\A3Master\battleye
      
      # Set the path to your Admins.xml file containing your admins.
      Admins = Admins.xml
      Commands = Commands.xml
      
      #--------------------------------------------------------------------------------------------------------
      [Misc]
      #--------------------------------------------------------------------------------------------------------
      
      # Auto run loadbans when ban file(s) changes. 
      # 1 or True will turn it on.
      # 0 or False will turn it off. 
      # If this parameter is not defined it will use False as default.
      
      AutoLoadBans = True
      
      # Set which type of hacks that will be added to your banlist.
      # 0 = none. 1 = GameHack. 2 = Battleye Hack. 3 = both GameHack & Battleye Hack. 
      # value 3 is set as default if this parameter is not defined.
      Ban = 3
      
      
      # Set the names of your custom ban files, Separate each file with "," (comma): file1.txt, banfile2.txt, newfile.txt
      # If you do not use any custom ban files. delete this option or leave this option commented.
      # This option will check ban files for changes and automatic do a loadbans file when a file gets changed
      # Do not specify the default bans.txt file here.
      # BeCustomBanFiles = Bans1.txt, file2.txt, file3.txt
      BeCustomBanFiles = Bans.txt
      
      # Set the height & width of Becs console window
      ConsoleHeight    = 25
      ConsoleWidth    = 150
      
      # Only allow english chars.
      AsciiNickOnly = False
      
      # Only allow english chars to be typed on the chat. Note, Warnings must be enabled. 0 or more.
      AsciiChatOnly = True
      
      # If AsciiChatOnly is set True. you can define none english chars that will be accepted.
      # You separate each char with a , "note you need to define lower and upper case of the chars."
      IgnoreChatChars    = €,£,æ,Æ,ø,Ø,å,Å,ö,ä,ü,ß
      
      # Set the amount of warnings a player will get before kicked. -1 is disabled. 0 instant kick
      # 1 == one warning on a bad word. next bad word results in kick
      Warnings = 3
      
      # Kick players who has listed chars in their name when they connect
      DisallowPlayerNameChars    = {}()
      
      # Min length, kicks players who has to short name when they connect.
      MinPlayerNameLength    = 3
      
      # Max length, kicks players who has to long name when they connect.
      MaxPlayerNameLength    = 30
      
      # Set the name of your Arma3server.exe if it has been renamed from arma3server.exe to something else!
      # if the exe has its original name. comment it out.
      # DO NOT SET FULL PATH TO THE EXE FILE
      ServerExeName = arma3server_x64.exe
      
      # Set path to the file containing a list of bad words. Note, Warnings must be enabled. 0 or more.
      WordFilterFile = BadWords.txt
      
      # Set the path to the file containing whitelisted guids.
      #WhiteListFile = WhiteList.txt
      
      # Set custom whitelist kick message. Text must be in ascii letters.  MAX 58 CHARS. BE only does ascii on messages
      WhiteListKickMsg = You are not whitelisted on this server.
      
      # Kick people with offensive names
      NickFilterFile = BadNames.txt
      
      # Set the path to the Scheduler.xml file.
      Scheduler = Scheduler.xml
      
      # Kick people who are idleing in the lobby, kick will happen after given time, Min time is 90 sec. use 0 to disable this function.
      KickLobbyIdlers    = 900
      
      # If enabled. Bec will create separate chat files for each channel along with the main file.
      #ChatChannelFiles = false
      
      # Set the amount of Normal players who can connect. Set it to -1 to disable it. 
      # If set to 0 it means only players who are listed in the Admins.xml, (or whatever you call it) will be able to connect to the server.
      # Quick Example 1: server can holed 50 players. and you want to reserve 5 slots for admins. then set SlotLimit to 45.
      # Quick Example 2: server can holed 50 players. and you want to reserve 5 slots for admins and 5 slots for friends. then set SlotLimit to 40,
      # AND edit your admins.xml. ADD in all your frineds guid and remaining data, put them in group example 100. or whatever you feel likt.
      # by using this method you can give some of your friends some access to some commands if you like or none. 
      # in general this is works like .Whitelisting X player slots for admins and friends, while leaving the remaining Y slots for public.
      SlotLimit = -1
      
      # Set the message people will get when they try to connect and is not whitelisted. Text must be in ascii letters.
      SlotLimitKickMsg = The Server has reached its player limit.
      
      # The amount of time Bec will wait for the server to start up.
      Timeout = 30
      
      #--------------------------------------------------------------------------------------------------------
      [Reporter]
      #--------------------------------------------------------------------------------------------------------
      # Reporter account. Fill in the username and password for your reporter account.
      # GameHacks, BattlEye Hacks will be reported to a database. all players who connect will also be checked against this database.
      
      # Set the Username for your account
      #User = alfred
      
      # Set the Password for your account
      #Password = 46589
      
      #--------------------------------------------------------------------------------------------------------
      [ChatRestriction]
      #--------------------------------------------------------------------------------------------------------
      # Set max amount of chat lines a player is allowed to send for each channel. 
      # Going passed the number will result in kick. -1 is disabled, 0 instant kick.
      # If the number is higher than 0 players will be sent warnings.
      
      Lobby = 10
      Global = 5
      Side = -1
      Group = -1
      Vehicle    = -1
      Command    = -1
      Commander = -1
      Direct = -1
      
      #--------------------------------------------------------------------------------------------------------
      [ChatSpam]
      #--------------------------------------------------------------------------------------------------------
      
      # Set max amount of chat lines per channel allowed within given time frame.
      # Set the values to 0 to disable this function(s)
      
      # Quick Example:
      # Lobby = 5
      # Lobby_Time_Lower = 10
      # Lobby_Time_Upper = 15
      
      # If the time between each new chatlines from a player is less than CHANNEL_Time_Lower the spam counter increases by + 1. 
      # Consider the CHANNEL (Lobby) as the spam counter.
      # When a player has (CHANNEL - 1) in spam counting. a warning will be sent to whom it may concern.
      # If the time between each new chatline from the player is Greater than CHANNEL_Time_Lower and Less than CHANNEL_Time_Upper the spam counter stay as it is.
      # If the time since the last chatline is greater then CHANNEL_Time_Upper the spam counter is reset to 1.
      # To get optimal result play around a bit with the values on your server.
      
      Lobby = 0
      Lobby_Time_Lower = 0
      Lobby_Time_Upper = 0
      
      Global = 0
      Global_Time_Lower = 0
      Global_Time_Upper = 0
      
      Side = 0
      Side_Time_Lower    = 0
      Side_Time_Upper    = 0
      
      Group = 0
      Group_Time_Lower = 0
      Group_Time_Upper = 0
      
      Vehicle    = 0
      Vehicle_Time_Lower = 0
      Vehicle_Time_Upper = 0
      
      Command = 0
      Command_Time_Lower = 0
      Command_Time_Upper = 0
      
      Commander = 0
      Commander_Time_Lower = 0
      Commander_Time_Upper = 0
      
      Direct = 0
      Direct_Time_Lower = 0
      Direct_Time_Upper = 0
      Alles anzeigen
    • BEC Fehler

      • Krypton91
      • 11. Juni 2019 um 15:41

      Guten Tag! Ich habe BEC installiert wie es beschrieben wurde nach dem tut. Von blackfisch hoffe es ist okay mit der Markierung sonst bitte löschen.


      Also ich bekomme den Fehler wenn der Server über BEC gestartet wird...


      15:34:14 : No Valid response. Trying to reconnect.!
      15:34:18 : No Valid response. Trying to reconnect.!
      15:34:22 : No Valid response. Trying to reconnect.!
      15:34:26 : Lost Connection!
      15:34:26 : Closing socket & exiting!

      Hoffe ihr könnt mir helfen.... dash

    • Items im T Fahrzeug Inventar werden nicht angezeigt

      • Krypton91
      • 9. Juni 2019 um 11:50

      der rest wo du bis jetzt gesagt hast solle jetzt gefixxt sein

    • Items im T Fahrzeug Inventar werden nicht angezeigt

      • Krypton91
      • 9. Juni 2019 um 11:49
      Code
      #include "script_macros.hpp"
      /*
          File: functions.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description: They are functions.
      */
      
      publicVariable "TON_fnc_terrainSort";
      
      TON_fnc_index =
      compileFinal "
          params [
              ""_item"",
              [""_stack"",[],[[]]]
          ];
          
          _stack findIf {_item in _x};
      ";
      
      TON_fnc_player_query =
      compileFinal "
          private [""_ret""];
          _ret = _this select 0;
          if (isNull _ret) exitWith {};
          if (isNil ""_ret"") exitWith {};
      
          [life_atmbank,life_cash,owner player,player,profileNameSteam,getPlayerUID player,playerSide] remoteExecCall [""life_fnc_adminInfo"",_ret];
      ";
      publicVariable "TON_fnc_player_query";
      publicVariable "TON_fnc_index";
      
      TON_fnc_isNumber =
      compileFinal "
          params [
              ['_string','',['']]
          ];
          if (_string isEqualTo '') exitWith {false};
          private _array = _string splitString '';
          private _return = true;
          {
              if !(_x in ['0','1','2','3','4','5','6','7','8','9']) exitWith {
                  _return = false;
              };
          } forEach _array;
          _return;
      ";
      
      publicVariable "TON_fnc_isNumber";
      
      TON_fnc_clientGangKick =
      compileFinal "
          private [""_unit"",""_group""];
          _unit = _this select 0;
          _group = _this select 1;
          if (isNil ""_unit"" || isNil ""_group"") exitWith {};
          if (player isEqualTo _unit && (group player) == _group) then {
              life_my_gang = objNull;
              [player] joinSilent (createGroup civilian);
              hint localize ""STR_GNOTF_KickOutGang"";
          };
      ";
      
      publicVariable "TON_fnc_clientGangKick";
      
      TON_fnc_clientGetKey =
      compileFinal "
          private [""_vehicle"",""_unit"",""_giver""];
          _vehicle = _this select 0;
          _unit = _this select 1;
          _giver = _this select 2;
          if (isNil ""_unit"" || isNil ""_giver"") exitWith {};
          if (player isEqualTo _unit && !(_vehicle in life_vehicles)) then {
              _name = getText(configFile >> ""CfgVehicles"" >> (typeOf _vehicle) >> ""displayName"");
              hint format [localize ""STR_NOTF_gaveKeysFrom"",_giver,_name];
              life_vehicles pushBack _vehicle;
              [getPlayerUID player,playerSide,_vehicle,1] remoteExecCall [""TON_fnc_keyManagement"",2];
          };
      ";
      
      publicVariable "TON_fnc_clientGetKey";
      
      TON_fnc_clientGangLeader =
      compileFinal "
          private [""_unit"",""_group""];
          _unit = _this select 0;
          _group = _this select 1;
          if (isNil ""_unit"" || isNil ""_group"") exitWith {};
          if (player isEqualTo _unit && (group player) == _group) then {
              player setRank ""COLONEL"";
              _group selectLeader _unit;
              hint localize ""STR_GNOTF_GaveTransfer"";
          };
      ";
      
      publicVariable "TON_fnc_clientGangLeader";
      
      TON_fnc_clientGangLeft =
      compileFinal "
          private [""_unit"",""_group""];
          _unit = _this select 0;
          _group = _this select 1;
          if (isNil ""_unit"" || isNil ""_group"") exitWith {};
          if (player isEqualTo _unit && (group player) == _group) then {
              life_my_gang = objNull;
              [player] joinSilent (createGroup civilian);
              hint localize ""STR_GNOTF_LeaveGang"";
          };
      ";
      
      publicVariable "TON_fnc_clientGangLeft";
      
      //Cell Phone Messaging
      /*
          -fnc_cell_textmsg
          -fnc_cell_textcop
          -fnc_cell_textadmin
          -fnc_cell_adminmsg
          -fnc_cell_adminmsgall
      */
      
      //To EMS
      TON_fnc_cell_emsrequest =
      life_med_calls pushBack [(name player),(position player),_msg,servertime,"""",player];
      publicVariable "life_med_calls";
      compileFinal "
      private [""_msg"",""_to""];
          ctrlShow[3022,false];
          _msg = ctrlText 3003;
          _length = count (toArray(_msg));
          if (_length > 400) exitWith {hint localize ""STR_CELLMSG_LIMITEXCEEDED"";ctrlShow[3022,true];};
          _to = ""EMS Units"";
          if (_msg isEqualTo """") exitWith {hint localize ""STR_CELLMSG_EnterMSG"";ctrlShow[3022,true];};
      
          [_msg,name player,5,mapGridPosition player,player] remoteExecCall [""TON_fnc_clientMessage"",independent];
          life_cop_calls pushBack [(name player),(position player),_msg,servertime,"""", player];
          publicVariable ""life_cop_calls"";
          [] call life_fnc_cellphone;
          hint format [localize ""STR_CELLMSG_ToEMS"",_to,_msg];
          ctrlShow[3022,true];
      ";
      //To One Person
      TON_fnc_cell_textmsg =
      compileFinal "
          private [""_msg"",""_to""];
          ctrlShow[3015,false];
          _msg = ctrlText 3003;
      
          _length = count (toArray(_msg));
          if (_length > 400) exitWith {hint localize ""STR_CELLMSG_LIMITEXCEEDED"";ctrlShow[3015,true];};
          if (lbCurSel 3004 isEqualTo -1) exitWith {hint localize ""STR_CELLMSG_SelectPerson""; ctrlShow[3015,true];};
      
          _to = call compile format [""%1"",(lbData[3004,(lbCurSel 3004)])];
          if (isNull _to) exitWith {ctrlShow[3015,true];};
          if (isNil ""_to"") exitWith {ctrlShow[3015,true];};
          if (_msg isEqualTo """") exitWith {hint localize ""STR_CELLMSG_EnterMSG"";ctrlShow[3015,true];};
      
          [_msg,name player,0] remoteExecCall [""TON_fnc_clientMessage"",_to];
          [] call life_fnc_cellphone;
          hint format [localize ""STR_CELLMSG_ToPerson"",name _to,_msg];
          ctrlShow[3015,true];
      ";
      //To All Cops
      TON_fnc_cell_textcop =
      compileFinal "
          private [""_msg"",""_to""];
          ctrlShow[3016,false];
          _msg = ctrlText 3003;
          _to = ""The Police"";
      
          if (_msg isEqualTo """") exitWith {hint localize ""STR_CELLMSG_EnterMSG"";ctrlShow[3016,true];};
          _length = count (toArray(_msg));
          if (_length > 400) exitWith {hint localize ""STR_CELLMSG_LIMITEXCEEDED"";ctrlShow[3016,true];};
      
          [_msg,name player,1,mapGridPosition player,player] remoteExecCall [""TON_fnc_clientMessage"",-2];
          [] call life_fnc_cellphone;
          hint format [localize ""STR_CELLMSG_ToPerson"",_to,_msg];
          ctrlShow[3016,true];
      ";
      //To All Admins
      TON_fnc_cell_textadmin =
      compileFinal "
          private [""_msg"",""_to"",""_from""];
          ctrlShow[3017,false];
          _msg = ctrlText 3003;
          _to = ""The Admins"";
      
          if (_msg isEqualTo """") exitWith {hint localize ""STR_CELLMSG_EnterMSG"";ctrlShow[3017,true];};
          _length = count (toArray(_msg));
          if (_length > 400) exitWith {hint localize ""STR_CELLMSG_LIMITEXCEEDED"";ctrlShow[3017,true];};
      
          [_msg,name player,2,mapGridPosition player,player] remoteExecCall [""TON_fnc_clientMessage"",-2];
          [] call life_fnc_cellphone;
          hint format [localize ""STR_CELLMSG_ToPerson"",_to,_msg];
          ctrlShow[3017,true];
      ";
      //Admin To One Person
      TON_fnc_cell_adminmsg =
      compileFinal "
          if (isServer) exitWith {};
          if ((call life_adminlevel) < 1) exitWith {hint localize ""STR_CELLMSG_NoAdmin"";};
          private [""_msg"",""_to""];
          ctrlShow[3020,false];
          _msg = ctrlText 3003;
          _to = call compile format [""%1"",(lbData[3004,(lbCurSel 3004)])];
          if (isNull _to) exitWith {ctrlShow[3020,true];};
          if (isNil ""_to"") exitWith {ctrlShow[3020,true];};
          if (_msg isEqualTo """") exitWith {hint localize ""STR_CELLMSG_EnterMSG"";ctrlShow[3020,true];};
      
          [_msg,name player,3] remoteExecCall [""TON_fnc_clientMessage"",_to];
          [] call life_fnc_cellphone;
          hint format [localize ""STR_CELLMSG_AdminToPerson"",name _to,_msg];
          ctrlShow[3020,true];
      ";
      
      TON_fnc_cell_adminmsgall =
      compileFinal "
          if (isServer) exitWith {};
          if ((call life_adminlevel) < 1) exitWith {hint localize ""STR_CELLMSG_NoAdmin"";};
          private [""_msg"",""_from""];
          ctrlShow[3021,false];
          _msg = ctrlText 3003;
          if (_msg isEqualTo """") exitWith {hint localize ""STR_CELLMSG_EnterMSG"";ctrlShow[3021,true];};
      
          [_msg,name player,4] remoteExecCall [""TON_fnc_clientMessage"",-2];
          [] call life_fnc_cellphone;
          hint format [localize ""STR_CELLMSG_AdminToAll"",_msg];
          ctrlShow[3021,true];
      ";
      
      publicVariable "TON_fnc_cell_textmsg";
      publicVariable "TON_fnc_cell_textcop";
      publicVariable "TON_fnc_cell_textadmin";
      publicVariable "TON_fnc_cell_adminmsg";
      publicVariable "TON_fnc_cell_adminmsgall";
      publicVariable "TON_fnc_cell_emsrequest";
      //Client Message
      /*
          0 = private message
          1 = police message
          2 = message to admin
          3 = message from admin
          4 = admin message to all
      */
      TON_fnc_clientMessage =
      compileFinal "
          if (isServer) exitWith {};
          private [""_msg"",""_from"", ""_type""];
          _msg = _this select 0;
          _from = _this select 1;
          _type = _this select 2;
          if (_from isEqualTo """") exitWith {};
          switch (_type) do {
              case 0 : {
                  private [""_message""];
                  _message = format ["">>>MESSAGE FROM %1: %2"",_from,_msg];
                  hint parseText format [""<t color='#FFCC00'><t size='2'><t align='center'>New Message<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>You<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%2"",_from,_msg];
      
                  [""TextMessage"",[format [""You Received A New Private Message From %1"",_from]]] call bis_fnc_showNotification;
                  systemChat _message;
              };
      
              case 1 : {
                  if (side player != west) exitWith {};
                  private [""_message"",""_loc"",""_unit""];
                  _loc = _this select 3;
                  _unit = _this select 4;
                  _message = format [""--- 911 DISPATCH FROM %1: %2"",_from,_msg];
                  if (isNil ""_loc"") then {_loc = ""Unknown"";};
                  hint parseText format [""<t color='#316dff'><t size='2'><t align='center'>New Dispatch<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>All Officers<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><t color='#33CC33'>Coords: <t color='#ffffff'>%2<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%3"",_from,_loc,_msg];
      
                  [""PoliceDispatch"",[format [""A New Police Report From: %1"",_from]]] call bis_fnc_showNotification;
                  systemChat _message;
              };
      
              case 2 : {
                  if ((call life_adminlevel) < 1) exitWith {};
                  private [""_message"",""_loc"",""_unit""];
                  _loc = _this select 3;
                  _unit = _this select 4;
                  _message = format [""!!! ADMIN REQUEST FROM %1: %2"",_from,_msg];
                  if (isNil ""_loc"") then {_loc = ""Unknown"";};
                  hint parseText format [""<t color='#ffcefe'><t size='2'><t align='center'>Admin Request<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>Admins<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><t color='#33CC33'>Coords: <t color='#ffffff'>%2<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%3"",_from,_loc,_msg];
      
                  [""AdminDispatch"",[format [""%1 Has Requested An Admin!"",_from]]] call bis_fnc_showNotification;
                  systemChat _message;
              };
      
              case 3 : {
                  private [""_message""];
                  _message = format [""!!! ADMIN MESSAGE: %1"",_msg];
                  _admin = format [""Sent by admin: %1"", _from];
                  hint parseText format [""<t color='#FF0000'><t size='2'><t align='center'>Admin Message<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>You<br/><t color='#33CC33'>From: <t color='#ffffff'>An Admin<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%1"",_msg];
      
                  [""AdminMessage"",[""You Have Received A Message From An Admin!""]] call bis_fnc_showNotification;
                  systemChat _message;
                  if ((call life_adminlevel) > 0) then {systemChat _admin;};
              };
      
              case 4 : {
                  private [""_message"",""_admin""];
                  _message = format [""!!!ADMIN MESSAGE: %1"",_msg];
                  _admin = format [""Sent by admin: %1"", _from];
                  hint parseText format [""<t color='#FF0000'><t size='2'><t align='center'>Admin Message<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>All Players<br/><t color='#33CC33'>From: <t color='#ffffff'>The Admins<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%1"",_msg];
      
                  [""AdminMessage"",[""You Have Received A Message From An Admin!""]] call bis_fnc_showNotification;
                  systemChat _message;
                  if ((call life_adminlevel) > 0) then {systemChat _admin;};
              };
      
              case 5: {
                  if (side player != independent) exitWith {};
                  private [""_message"",""_loc"",""_unit""];
                  _loc = _this select 3;
                  _unit = _this select 4;
                  _message = format [""!!! EMS REQUEST: %1"",_msg];
                  hint parseText format [""<t color='#FFCC00'><t size='2'><t align='center'>EMS Request<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>You<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><t color='#33CC33'>Coords: <t color='#ffffff'>%2<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%3"",_from,_loc,_msg];
      
                  [""TextMessage"",[format [""EMS Request from %1"",_from]]] call bis_fnc_showNotification;
              };
          };
      ";
      publicVariable "TON_fnc_clientMessage";
      Alles anzeigen
    • Items im T Fahrzeug Inventar werden nicht angezeigt

      • Krypton91
      • 9. Juni 2019 um 11:38

      okay habe ich gemacht danke dir

    • Items im T Fahrzeug Inventar werden nicht angezeigt

      • Krypton91
      • 9. Juni 2019 um 11:34

      Also ich habe mit Fahrzeuge eig nur die A3F sachen hinzugefügt in der Config diese kann ich auch gerne rein senden, aber dort klappt alles sind kaufbar usw...

      ersetzen habe ich noch nicht probiert weil ich nicht genau weiß was ich am besten ersetzen soll. also den Dialoge habe ich nochmal ersetzt geht aber trz nicht.

    • Items im T Fahrzeug Inventar werden nicht angezeigt

      • Krypton91
      • 9. Juni 2019 um 11:30

      hier das ist alles mit dem Name trunk was ich habe ist halt der Dialoge

    • Items im T Fahrzeug Inventar werden nicht angezeigt

      • Krypton91
      • 9. Juni 2019 um 11:29
      Code
      class TrunkMenu {
          idd = 3500;
          name = "TrunkMenu";
          movingEnable = 0;
          enableSimulation = 1;
      
          class controlsBackground {
              class RscTitleBackground: Life_RscText {
                  colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
                  idc = -1;
                  x = 0.1;
                  y = 0.2;
                  w = 0.7;
                  h = (1 / 25);
              };
      
              class RscBackground: Life_RscText {
                  colorBackground[] = {0, 0, 0, 0.7};
                  idc = -1;
                  x = 0.1;
                  y = 0.2 + (11 / 250);
                  w = 0.7;
                  h = 0.7 - (22 / 250);
              };
      
              class RscTitleText: Life_RscTitle {
                  colorBackground[] = {0, 0, 0, 0};
                  idc = 3501;
                  text = "";
                  x = 0.1;
                  y = 0.2;
                  w = 0.7;
                  h = (1 / 25);
              };
      
              class VehicleWeight : RscTitleText {
                  idc = 3504;
                  style = 1;
                  text = "";
              };
      
              class RscTrunkText: Life_RscText {
                  idc = -1;
                  colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
                  text = "$STR_Trunk_TInventory";
                  sizeEx = 0.04;
                  x = 0.11;
                  y = 0.25;
                  w = 0.3;
                  h = 0.04;
              };
      
              class RscPlayerText: Life_RscText {
                  idc = -1;
                  colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
                  text = "$STR_Trunk_PInventory";
                  sizeEx = 0.04;
                  x = 0.49;
                  y = 0.25;
                  w = 0.3;
                  h = 0.04;
              };
          };
      
          class Controls {
              class TrunkGear: Life_RscListBox {
                  idc = 3502;
                  text = "";
                  sizeEx = 0.030;
                  x = 0.11;
                  y = 0.29;
                  w = 0.3;
                  h = 0.42;
              };
      
              class PlayerGear: Life_RscListBox {
                  idc = 3503;
                  text = "";
                  sizeEx = 0.030;
      
                  x = 0.49;
                  y = 0.29;
                  w = 0.3;
                  h = 0.42;
              };
      
              class TrunkEdit: Life_RscEdit {
                  idc = 3505;
                  text = "1";
                  sizeEx = 0.030;
                  x = 0.11;
                  y = 0.72;
                  w = 0.3;
                  h = 0.03;
              };
      
              class PlayerEdit: Life_RscEdit {
                  idc = 3506;
                  text = "1";
                  sizeEx = 0.030;
                  x = 0.49;
                  y = 0.72;
                  w = 0.3;
                  h = 0.03;
              };
      
              class TakeItem: Life_RscButtonMenu {
                  idc = -1;
                  text = "$STR_Trunk_Take";
                  colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
                  onButtonClick = "[] call life_fnc_vehTakeItem;";
                  x = 0.19;
                  y = 0.78;
                  w = (6.25 / 40);
                  h = (1 / 25);
              };
      
              class StoreItem: Life_RscButtonMenu {
                  idc = -1;
                  text = "$STR_Trunk_Store";
                  colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.5};
                  onButtonClick = "[] call life_fnc_vehStoreItem;";
                  x = 0.57;
                  y = 0.78;
                  w = (6.25 / 40);
                  h = (1 / 25);
              };
      
              class ButtonClose: Life_RscButtonMenu {
                  idc = -1;
                  //shortcuts[] = {0x00050000 + 2};
                  text = "$STR_Global_Close";
                  onButtonClick = "closeDialog 0;";
                  x = 0.1;
                  y = 0.9 - (1 / 25);
                  w = (6.25 / 40);
                  h = (1 / 25);
              };
          };
      };
      Alles anzeigen
    • Items im T Fahrzeug Inventar werden nicht angezeigt

      • Krypton91
      • 9. Juni 2019 um 04:29

      Also ich habe es zuvor eig niemals richtig getestet deswegen weiß ich nicht ob das vorher mal functioniert hat aber darin habe ich nicht wirklich was verändert.....

      halt nur in der Vehicel config aber dort ist alles gleich den fehler mit Med_ habe ich bereits gefixxt

    • Items im T Fahrzeug Inventar werden nicht angezeigt

      • Krypton91
      • 9. Juni 2019 um 04:11

      Ja also ich habe da alles normal noch standart das einzige was ich gemacht habe ist modfahrzeuge hinzugefgt, aber es klappt auch nicht bei standart arma fahrzeuge.

      Ja ich denke es scheitert am Anzeigen, weil wenn der LKW voll ist bekomme ich auch die Nachricht das das Fahrzeug voll ist. hast du evtl ne Idee?

    • Items im T Fahrzeug Inventar werden nicht angezeigt

      • Krypton91
      • 9. Juni 2019 um 03:40

      und ich habe keinen Arma Developer ich habe mich und ich mache das für mich selber um meine Kenntnisse zu erweitern in dem spiele bereich

    • Items im T Fahrzeug Inventar werden nicht angezeigt

      • Krypton91
      • 9. Juni 2019 um 03:34

      Junge was ist den dein Probelem? Das ist ein forum für Hilfe..... Wenn es jemand von uns wissen würde würden wir es selber versuchen....

    • Items im T Fahrzeug Inventar werden nicht angezeigt

      • Krypton91
      • 9. Juni 2019 um 02:47

      wo finde ich die Variable und was ist den da genau falsch weil ich suche jetzt echt schon lange

    • Items im T Fahrzeug Inventar werden nicht angezeigt

      • Krypton91
      • 9. Juni 2019 um 02:47

      Der A3F Berechtigunsschlüssel ist nur der server name den kannst du auch sehen wenn der server online ist xd

    • Items im T Fahrzeug Inventar werden nicht angezeigt

      • Krypton91
      • 9. Juni 2019 um 01:46

      nox  blackfisch

    • Items im T Fahrzeug Inventar werden nicht angezeigt

      • Krypton91
      • 9. Juni 2019 um 01:33

      Guten Tag!

      Ich habe ein großes Problem mit meinem Fahrzeug Inventar, mir werden die Items zwar angezeigt bei der größe vom Inv. aber sie werden selber nicht angezeigt als ich lager sie von meinem Inv ein und sie werden dort nur in der Inv Größe angezeigt selber in dem Feld nicht.


      RPT: https://www.mediafire.com/file/8q2jx3243…-54-43.rpt/file

    • Spawn Menü wird übersprungen

      • Krypton91
      • 6. Juni 2019 um 00:28

      okay es klappt jetzt wieder, der fehler war die Slots also die personen waren falsch definiert in der Mission und der schaden kam weil die Personen in der Mission in der Luft plaziert waren! danke euch trozdem für die Hilfe!

    • Spawn Menü wird übersprungen

      • Krypton91
      • 5. Juni 2019 um 21:37

      Ja das lustige ist ja wenn ich dann nachdem ich irgendwo gespawnt bin und Respawrn drücke dann geht alles richtig

    • Spawn Menü wird übersprungen

      • Krypton91
      • 5. Juni 2019 um 20:53

      Moin Leute!

      Ich habe ein seit etwa 3 Tagen ein großes Problem, wo keiner von uns weiß was das genau soll.

      Also ich fange mal an wenn ich auf meinen server connecte, wird beim ersten mal das gemacht:

      Externer Inhalt www.youtube.com
      Inhalte von externen Seiten werden ohne deine Zustimmung nicht automatisch geladen und angezeigt.
      Durch die Aktivierung der externen Inhalte erklärst du dich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

      Jedoch wenn ich dann auf Respawn gehe macht er alles normal ohne irgendein Problem.

      RPT-Log und Client Log ist im Anhang!


      Ich danke euch schonmal im Voraus!

      Dateien

      arma3server_x64_2019-06-05_20-24-39.rpt 728,25 kB – 68 Downloads Arma3_x64_2019-06-05_20-35-40.rpt 786,8 kB – 81 Downloads
    • Ace einstellungen

      • Krypton91
      • 30. Mai 2019 um 21:04

      Welche Ace Version hast du den?`

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