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    1. Nodezone.net Community
    2. Mitglieder
    3. RGaming

    Beiträge von RGaming

    • Uniformen von der Polizei gehen nicht 5.0

      • RGaming
      • 8. April 2019 um 22:09

      moeck hab dass mit der Klammer erst jetzt gelesen! Es funktioniert nun endlich! Hab dank moeck!

      Dass Thema kann geschlossen werden!

      LG RGaming

    • Uniformen von der Polizei gehen nicht 5.0

      • RGaming
      • 8. April 2019 um 21:51

      moeck Sorry für die Späte antwort! Ja habe deine Datei übernommen und dass ersetzt hier ist die ClientLog!

      LG

      Dateien

      Arma3_x64_2019-04-08_18-33-17.rpt 44,15 MB – 201 Downloads
    • Uniformen von der Polizei gehen nicht 5.0

      • RGaming
      • 8. April 2019 um 16:14

      moeck Danke dir es war eine Klammer zu viel! Danke für deine Hilfe ich hoffe mir kann halt jemand auch mit den Uniformen helfen!

      LG

    • Uniformen von der Polizei gehen nicht 5.0

      • RGaming
      • 8. April 2019 um 14:17

      moeck nicht wundern ich habe es ein bissl verändert nach einem Tutorial weil ich wollte dass Medics zwangs wiederbeleben können! Aber wegen den Uniformen, welche Dateien könnten da noch Fehlerhaft sein dass des nicht klappt?

      Danke für deine Hilfe ich weiß dass zu Schätzen!

      LG RGaming

      Dateien

      fn_requestMedic.sqf 1,06 kB – 142 Downloads
    • Uniformen von der Polizei gehen nicht 5.0

      • RGaming
      • 8. April 2019 um 13:53

      moeck Soll ich dir weitere Dateien schicken, ich weiß echt nicht was ich sonst machen könnte und dass mit dem Medical request gibts nichts weil es die Zeile garnicht mehr gibt!

      LG RGaming

    • Uniformen von der Polizei gehen nicht 5.0

      • RGaming
      • 8. April 2019 um 11:33

      moeck Hab in der Master Config es auf True gehabt aber es funktioniert leider immer nocht nicht aber diesmal habe ich die ClientLog dabei!

      LG RGaming

      Dateien

      Arma3_x64_2019-04-08_11-24-14.rpt 81,05 kB – 172 Downloads
    • Uniformen von der Polizei gehen nicht 5.0

      • RGaming
      • 7. April 2019 um 15:34

      Hallo NN Community,

      Ich habe folgendes Problem:

      Ich habe 17 Ränge in der fn_playerskins.sqf eingetragen mit einzelnen Uniformen.

      Aber egal was ich mache es wird keine Textur draufgegeben egal ob ausziehen anziehen kaufen verkaufen etc, es geht nicht

      Ich weiß leider nicht wo ich die zweite Log her bekomme aber ich lade alles hoch und bitte um mithilfe!

      Hab die SuFu benutzt aber nichts gefunden also nichts was mir nicht geholfen hat!

      Nicht wundern bitte bei der Config_Clothing.hpp hab alles probiert deswegen schaut es ein bissl anderst aus!^^

      Code
      /*
      *    ARRAY FORMAT:
      *        0: STRING (Classname)
      *        1: STRING (Display Name, leave as "" for default)
      *        2: SCALAR (Price)
      *        3: STRING (Conditions) - Must return boolean :
      *            String can contain any amount of conditions, aslong as the entire
      *            string returns a boolean. This allows you to check any levels, licenses etc,
      *            in any combination. For example:
      *                "call life_coplevel && license_civ_someLicense"
      *            This will also let you call any other function.
      *
      *   Clothing classnames can be found here: https://community.bistudio.com/wiki/Arma_3_CfgWeapons_Equipment
      *   Backpacks/remaining classnames can be found here (TIP: Search page for "pack"): https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY
      *
      */
      class Clothing {
          class bruce {
              title = "STR_Shops_C_Bruce";
              conditions = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" },
                  { "U_C_Poloshirt_stripped", "", 50, "" },
                  { "U_C_Poloshirt_redwhite", "", 50, "" },
                  { "U_C_Poloshirt_salmon", "", 50, "" },
                  { "U_C_Poloshirt_blue", "", 80, "" },
                  { "U_C_Poloshirt_burgundy", "", 75, "" },
                  { "U_C_Poloshirt_tricolour", "", 90, "" },
                  { "U_C_Poor_2", "", 80, "" },
                  { "U_IG_Guerilla2_2", "", 120, "" },
                  { "U_IG_Guerilla3_1", "", 130, "" },
                  { "U_OrestesBody", "", 360, "" },
                  { "U_IG_Guerilla2_3", "", 400, "" },
                  { "U_C_HunterBody_grn", "", 340, "" },
                  { "U_C_WorkerCoveralls", "", 400, "" },
                  { "U_NikosBody", "", 300, "" },
                  { "U_NikosAgedBody", $STR_C_Civ_Niko, 700, "" },
                  { "U_C_Man_casual_1_F", "", 500, "" }, //Apex DLC
                  { "U_C_Man_casual_2_F", "", 500, "" }, //Apex DLC
                  { "U_C_Man_casual_3_F", "", 500, "" }, //Apex DLC
                  { "U_C_Man_casual_4_F", "", 500, "" }, //Apex DLC
                  { "U_C_Man_casual_5_F", "", 500, "" }, //Apex DLC
                  { "U_C_Man_casual_6_F", "", 500, "" }, //Apex DLC
                  { "U_C_man_sport_1_F", "", 500, "" }, //Apex DLC
                  { "U_C_man_sport_2_F", "", 500, "" }, //Apex DLC
                  { "U_C_man_sport_3_F", "", 500, "" } //Apex DLC
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" },
                  { "H_Bandanna_camo", "", 20, "" },
                  { "H_Bandanna_surfer", "", 30, "" },
                  { "H_Bandanna_khk", "", 45, "" },
                  { "H_Cap_blu", "", 15, "" },
                  { "H_Cap_grn", "", 15, "" },
                  { "H_Cap_grn_BI", "", 15, "" },
                  { "H_Cap_oli", "", 15, "" },
                  { "H_Cap_red", "", 15, "" },
                  { "H_Cap_tan", "", 15, "" },
                  { "H_Helmet_Skate", "", 15, "" }, //Apex DLC
                  { "H_Bandanna_gry", "", 15, "" },
                  { "H_Bandanna_sgg", "", 16, "" },
                  { "H_Bandanna_cbr", "", 16, "" },
                  { "H_StrawHat", "", 22, "" },
                  { "H_Hat_tan", "", 26, "" },
                  { "H_Hat_brown", "", 27, "" },
                  { "H_Hat_grey", "", 28, "" },
                  { "H_BandMask_blk", $STR_C_Civ_BandMask, 30, "" },
                  { "H_Hat_blue", "", 31, "" },
                  { "H_Hat_checker", "", 34, "" },
                  { "H_Booniehat_tan", "", 42, "" },
                  { "H_Booniehat_grn", "", 42, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" },
                  { "G_Shades_Black", "", 20, "" },
                  { "G_Shades_Blue", "", 20, "" },
                  { "G_Shades_Green", "", 20, "" },
                  { "G_Shades_Red", "", 20, "" },
                  { "G_Sport_Blackred", "", 25, "" },
                  { "G_Sport_BlackWhite", "", 25, "" },
                  { "G_Sport_Blackyellow", "", 25, "" },
                  { "G_Sport_Checkered", "", 25, "" },
                  { "G_Sport_Greenblack", "", 25, "" },
                  { "G_Sport_Red", "", 25, "" },
                  { "G_Lowprofile", "", 30, "" },
                  { "G_Squares", "", 50, "" },
                  { "G_Aviator", "", 40, "" },
                  { "G_Combat", "", 25, "" },
                  { "G_Lady_Mirror", "", 15, "" },
                  { "G_Lady_Dark", "", 15, "" },
                  { "G_Lady_Blue", "", 15, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" },
                  { "B_OutdoorPack_blk", "", 50, "" },
                  { "B_AssaultPack_khk", "", 200, "" },
                  { "B_AssaultPack_dgtl", "", 200, "" },
                  { "B_AssaultPack_rgr", "", 200, "" },
                  { "B_AssaultPack_sgg", "", 200, "" },
                  { "B_AssaultPack_blk", "", 200, "" },
                  { "B_AssaultPack_cbr", "", 200, "" },
                  { "B_AssaultPack_mcamo", "", 200, "" },
                  { "B_AssaultPack_tna_f", "", 200, "" }, //Apex DLC
                  { "B_TacticalPack_oli", "", 250, "" },
                  { "B_Kitbag_mcamo", "", 350, "" },
                  { "B_Kitbag_sgg", "", 350, "" },
                  { "B_Kitbag_cbr", "", 350, "" },
                  { "B_FieldPack_blk", "", 500, "" },
                  { "B_FieldPack_ocamo", "", 500, "" },
                  { "B_FieldPack_oucamo", "", 500, "" },
                  { "B_FieldPack_ghex_f", "", 500, "" }, //Apex DLC
                  { "B_Bergen_sgg", "", 650, "" },
                  { "B_Bergen_mcamo", "", 650, "" },
                  { "B_Bergen_rgr", "", 650, "" },
                  { "B_Bergen_blk", "", 650, "" },
                  { "B_Carryall_ocamo", "", 750, "" },
                  { "B_Carryall_oucamo", "", 750, "" },
                  { "B_Carryall_mcamo", "", 700, "" },
                  { "B_Carryall_oli", "", 700, "" },
                  { "B_Carryall_khk", "", 750, "" },
                  { "B_Carryall_cbr", "", 750, "" },
                  { "B_Carryall_ghex_f", "", 750, "" }, //Apex DLC
                  { "B_Bergen_dgtl_f", "", 950, "" }, //Apex DLC
                  { "B_Bergen_tna_f", "", 950, "" } //Apex DLC
              };
          };
      
          class cop {
              title = "STR_Shops_C_Police";
              conditions = "";
              side = "cop";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" },
                  { "U_Rangemaster", "1", 25, "call life_coplevel >= 1" },
                  { "U_Rangemaster", "2", 25, "call life_coplevel >= 2" },
                  { "U_Rangemaster", "3", 25, "call life_coplevel >= 3" },
                  { "U_Rangemaster", "4", 25, "call life_coplevel >= 4" },
                  { "U_Rangemaster", "5", 25, "call life_coplevel >= 5" },
                  { "U_Rangemaster", "6", 25, "call life_coplevel >= 6" },
                  { "U_Rangemaster", "7", 25, "call life_coplevel >= 7" },
                  { "U_Rangemaster", "8", 25, "call life_coplevel >= 8" },
                  { "U_Rangemaster", "9", 25, "call life_coplevel >= 9" },
                  { "U_Rangemaster", "10", 25, "call life_coplevel >= 10" },
                  { "U_Rangemaster", "11", 25, "call life_coplevel >= 11" },
                  { "U_Rangemaster", "12", 25, "call life_coplevel >= 12" },
                  { "U_Rangemaster", "13", 25, "call life_coplevel >= 13" },
                  { "U_Rangemaster", "14", 25, "call life_coplevel >= 14" },
                  { "U_Rangemaster", "15", 25, "call life_coplevel >= 15" },
                  { "U_Rangemaster", "16", 25, "call life_coplevel >= 16" },
                  { "U_Rangemaster", "17", 25, "call life_coplevel >= 17" },
                  { "U_O_officer_noInsignia_hex_F", "", 100, "call life_coplevel >= 8" },
                  { "U_B_CombatUniform_mcam", "", 100, "call life_coplevel >= 7" },
                  { "U_B_CTRG_1", "", 100, "call life_coplevel >= 7" },
                  { "U_B_Wetsuit", "", 100, "call life_coplevel >= 7" }
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" },
                  { "H_Cap_police", "", 25, "" },
                  { "H_Beret_02", "", 120, "call life_coplevel >= 5" },
                  { "H_Beret_Colonel", "", 75, "call life_coplevel >= 10" },
                  { "H_HelmetB_Enh_tna_F", "", 80, "call life_coplevel >= 1" }, //Apex DLC
                  { "H_Beret_blk_POLICE", "", 50, "call life_coplevel >= 2" },
                  { "H_MilCap_mcamo", "", 100, "call life_coplevel >= 2" },
                  { "H_MilCap_gen_F", "", 120, "call life_coplevel >= 2" }, //Apex DLC
                  { "H_MilCap_tna_F", "", 120, "call life_coplevel >= 2" }, //Apex DLC
                  { "H_MilCap_oucamo", "", 120, "call life_coplevel >= 2" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" },
                  { "G_Squares", "", 10, "" },
                  { "G_Shades_Blue", "", 20, "" },
                  { "G_Sport_Blackred", "", 20, "" },
                  { "G_Sport_Checkered", "", 20, "" },
                  { "G_Sport_Blackyellow", "", 20, "" },
                  { "G_Sport_BlackWhite", "", 20, "" },
                  { "G_Shades_Black", "", 25, "" },
                  { "G_Lowprofile", "", 30, "" },
                  { "G_Combat", "", 55, "" },
                  { "G_Aviator", "", 10, "" },
                  { "G_Bandanna_aviator", "", 10, "" },
                  { "G_Lady_Mirror", "", 15, "" },
                  { "G_Lady_Dark", "", 15, "" },
                  { "G_Lady_Blue", "", 15, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" },
                  { "V_Rangemaster_belt", "", 80, "" },
                  { "V_TacVest_blk_POLICE", "", 100, "call life_coplevel >= 1" },
                  { "V_RebreatherB", "", 100, "call life_coplevel >= 7" },
                  { "V_PlateCarrierIAGL_oli", "", 150, "call life_coplevel >= 5" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" },
                  { "B_FieldPack_cbr", "", 10, "" },
                  { "B_AssaultPack_cbr", "", 20, "" },
                  { "B_Kitbag_cbr", "", 30, "" },
                  { "B_Bergen_sgg", "", 20, "" },
                  { "B_Parachute", "", 20, "" },
                  { "B_Carryall_cbr", "", 30, "" }
              };
          };
      
          class dive {
              title = "STR_Shops_C_Diving";
              conditions = "license_civ_dive";
              side = "civ";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" },
                  { "U_B_Wetsuit", "", 200, "" }
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" },
                  { "G_Diving", "", 50, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" },
                  { "V_RebreatherB", "", 500, "" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" }
              };
          };
      
          class gun_clothing {
              title = "STR_Shops_C_Gun";
              conditions = "license_civ_gun";
              side = "civ";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" }
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" },
                  { "V_Rangemaster_belt", "", 490, "" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" }
              };
          };
      
          class gang_clothing {
              title = "STR_Shops_C_Gang";
              conditions = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" }
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" },
                  { "V_Rangemaster_belt", "", 190, "" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" }
              };
          };
      
          class med_clothing {
              title = "STR_MAR_EMS_Clothing_Shop";
              conditions = "";
              side = "med";
              uniforms[] = { 
                  { "NONE", $STR_C_Remove_uniforms, 0, "" },
                  { "U_Rangemaster", $STR_C_EMS_uniforms, 50, "" },
                  { "U_C_Paramedic_01_F", $STR_C_EMS_uniforms, 50, "" },
                  { "C_Man_ConstructionWorker_01_Black_F", $STR_C_EMS_uniforms, 50, "" }
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" },
                  { "H_Beret_blk", "", 10, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" },
                  { "G_Shades_Blue", "", 10, "" },
                  { "G_Aviator", "", 10, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" },
                  { "B_FieldPack_oli", $STR_C_EMS_backpacks, 300, "" }
              };
          };
      
          class reb {
              title = "STR_Shops_C_Rebel";
              conditions = "license_civ_rebel";
              side = "civ";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" },
                  { "U_IG_Guerilla1_1", "", 500, "" },
                  { "U_I_G_Story_Protagonist_F", "", 750, "" },
                  { "U_I_G_resistanceLeader_F", "", 1500, "" },
                  { "U_IG_leader", "", 1540, "" },
                  { "U_O_PilotCoveralls", "", 1510, "" },
                  { "U_O_SpecopsUniform_ocamo", "", 1700, "" },
                  { "U_O_GhillieSuit", "", 2000, "" },
                  { "U_B_T_Soldier_F", "", 2000, "" }, //Apex DLC
                  { "U_I_C_Soldier_Bandit_1_F", "", 2000, "" }, //Apex DLC
                  { "U_I_C_Soldier_Bandit_2_F", "", 2100, "" }, //Apex DLC
                  { "U_I_C_Soldier_Bandit_3_F", "", 2032, "" }, //Apex DLC
                  { "U_I_C_Soldier_Bandit_4_F", "", 2020, "" }, //Apex DLC
                  { "U_I_C_Soldier_Bandit_5_F", "", 2020, "" }, //Apex DLC
                  { "U_I_C_Soldier_Camo_F", "", 2200, "" } //Apex DLC
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" },
                  { "H_Bandanna_camo", "", 50, "" },
                  { "H_ShemagOpen_khk", "", 80, "" },
                  { "H_ShemagOpen_tan", "", 80, "" },
                  { "H_Shemag_olive", "", 50, "" },
                  { "H_HelmetO_ocamo", "", 25, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" },
                  { "G_Shades_Black", "", 20, "" },
                  { "G_Shades_Blue", "", 20, "" },
                  { "G_Sport_Blackred", "", 25, "" },
                  { "G_Sport_Checkered", "", 25, "" },
                  { "G_Sport_Blackyellow", "", 25, "" },
                  { "G_Sport_BlackWhite", "", 25, "" },
                  { "G_Lowprofile", "", 30, "" },
                  { "G_Squares", "", 50, "" },
                  { "G_Combat", "", 125, "" },
                  { "G_Balaclava_blk", "", 150, "" },
                  { "G_Balaclava_combat", "", 150, "" },
                  { "G_Balaclava_lowprofile", "", 150, "" },
                  { "G_Balaclava_oli", "", 150, "" },
                  { "G_Bandanna_aviator", "", 150, "" },
                  { "G_Bandanna_beast", "", 150, "" },
                  { "G_Bandanna_blk", "", 150, "" },
                  { "G_Bandanna_khk", "", 150, "" },
                  { "G_Bandanna_oli", "", 150, "" },
                  { "G_Bandanna_shades", "", 150, "" },
                  { "G_Bandanna_sport", "", 150, "" },
                  { "G_Bandanna_tan", "", 150, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" },
                  { "V_BandollierB_cbr", "", 4500, "" },
                  { "V_HarnessO_brn", "", 7500, "" },
                  { "V_TacVest_khk", "", 1250, "" },
                  { "V_TacChestrig_grn_F", "", 1700, "" } //Apex DLC
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" },
                  { "B_OutdoorPack_blk", "", 500, "" },
                  { "B_AssaultPack_khk", "", 200, "" },
                  { "B_AssaultPack_dgtl", "", 200, "" },
                  { "B_AssaultPack_rgr", "", 200, "" },
                  { "B_AssaultPack_sgg", "", 200, "" },
                  { "B_AssaultPack_blk", "", 200, "" },
                  { "B_AssaultPack_cbr", "", 200, "" },
                  { "B_AssaultPack_mcamo", "", 200, "" },
                  { "B_TacticalPack_oli", "", 2500, "" },
                  { "B_Kitbag_mcamo", "", 3500, "" },
                  { "B_Kitbag_sgg", "", 3500, "" },
                  { "B_Kitbag_cbr", "", 3500, "" },
                  { "B_FieldPack_blk", "", 5000, "" },
                  { "B_FieldPack_ocamo", "", 5000, "" },
                  { "B_FieldPack_oucamo", "", 5000, "" },
                  { "B_Bergen_sgg", "", 6500, "" },
                  { "B_Bergen_mcamo", "", 6500, "" },
                  { "B_Bergen_rgr", "", 6500, "" },
                  { "B_Bergen_blk", "", 6500, "" },
                  { "B_Carryall_ocamo", "", 3500, "" },
                  { "B_Carryall_oucamo", "", 3500, "" },
                  { "B_Carryall_mcamo", "", 3500, "" },
                  { "B_Carryall_oli", "", 3500, "" },
                  { "B_Carryall_khk", "", 3500, "" },
                  { "B_Carryall_cbr", "", 3500, "" }
              };
          };
      
          class kart {
              title = "STR_Shops_C_Kart";
              conditions = "";
              side = "civ";
              uniforms[] = {
                  { "NONE", $STR_C_Remove_uniforms, 0, "" },
                  { "U_C_Driver_1_black", "", 100, "" },
                  { "U_C_Driver_1_blue", "", 100, "" },
                  { "U_C_Driver_1_red", "", 100, "" },
                  { "U_C_Driver_1_orange", "", 100, "" },
                  { "U_C_Driver_1_green", "", 100, "" },
                  { "U_C_Driver_1_white", "", 100, "" },
                  { "U_C_Driver_1_yellow", "", 100, "" },
                  { "U_C_Driver_2", "", 300, "" },
                  { "U_C_Driver_1", "", 300, "" },
                  { "U_C_Driver_3", "", 300, "" },
                  { "U_C_Driver_4", "", 300, "" }
              };
              headgear[] = {
                  { "NONE", $STR_C_Remove_headgear, 0, "" },
                  { "H_RacingHelmet_1_black_F", "", 100, "" },
                  { "H_RacingHelmet_1_red_F", "", 100, "" },
                  { "H_RacingHelmet_1_white_F", "", 100, "" },
                  { "H_RacingHelmet_1_blue_F", "", 100, "" },
                  { "H_RacingHelmet_1_yellow_F", "", 100, "" },
                  { "H_RacingHelmet_1_green_F", "", 100, "" },
                  { "H_RacingHelmet_1_F", "", 200, "" },
                  { "H_RacingHelmet_2_F", "", 200, "" },
                  { "H_RacingHelmet_3_F", "", 200, "" },
                  { "H_RacingHelmet_4_F", "", 200, "" }
              };
              goggles[] = {
                  { "NONE", $STR_C_Remove_goggles, 0, "" }
              };
              vests[] = {
                  { "NONE", $STR_C_Remove_vests, 0, "" }
              };
              backpacks[] = {
                  { "NONE", $STR_C_Remove_backpacks, 0, "" }
              };
          };
      };
      Alles anzeigen

      LG RGaming! :)

      Dateien

      fn_playerSkins.sqf 4,41 kB – 130 Downloads arma3server_x64_2019-04-07_01-45-48.rpt 80,1 kB – 151 Downloads
    • Bitte um Hilfe! Polizei und Medic uniformen 4.4r4 Altis Life

      • RGaming
      • 7. April 2019 um 15:19

      shoXy die Frage von Lordbrs würde mich auch Interessieren! Wäre Super nett wenn du mit Helfen könntest! LG

    • Ausparken geht nach Einparken nicht mehr!

      • RGaming
      • 30. Dezember 2018 um 20:30

      br1zey Danke hat geklappt! Dankesehr!!!!!

    • Ausparken geht nach Einparken nicht mehr!

      • RGaming
      • 30. Dezember 2018 um 19:52

      br1zey Ups sorry Tut mir leid hab ich drauf vergessen!

      Datei im Anhang

      Dateien

      Arma3_x64_2018-12-21_06-24-26.rpt 81,27 kB – 181 Downloads arma3server_x64_2018-12-30_12-00-59.rpt 81,46 kB – 182 Downloads
    • Ausparken geht nach Einparken nicht mehr!

      • RGaming
      • 30. Dezember 2018 um 17:36

      Hallo NN Community,

      bevor ich meine Frage stelle möchte ich darauf hinweisen dass gewisse Dateien Scriptanteile von Alliance Apps enthalten sind!

      Und zwar nach dem ich versucht habe Blaulicht in der life_server/systems/fn_spawnvehicle.sqf einzufügen funktioniert auch aber dass einparken nicht mehr möglich ist seit dem, der von Alliance Apps meinte es ist ein Klammer fehler aber wo genau kann er mir nicht sagen, dass Problem warum ich euch um Hilfe bitte ist mir zu Helfen weil ich finde den Fehler einfach nicht und nach 1 Woche suche werde ich allwenig Wahnsinnig! Ich habe auch Gegoogelt also ja ...

      Mfg und Herzlichen dank im Vorraus!

      RGaming

      Dateien

      fn_spawnVehicle.sqf 7,31 kB – 177 Downloads

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