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    1. Nodezone.net Community
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    3. Cris-2015

    Beiträge von Cris-2015

    • Versicherungen für Fahrzeuge (Autos, LKW, Helikopter und Flugzeuge)

      • Cris-2015
      • 30. Juni 2016 um 19:12

      Ich habe mich dachte das were der Datenbanksatz

      aber geht leider noch nicht

      kriege jetzt diesen Fehler

      19:08:29 Error in expression <_dbinfo select 2 };
      if(alive _x && _ins == 0) then {
      _className = typeOf _x;
      _cl>
      19:08:29 Error position: <== 0) then {
      _className = typeOf _x;
      _cl>
      19:08:29 Error Allgemeiner Fehler in Ausdruck
      19:08:29 File mpmissions\__CUR_MP.Altis\core\shops\fn_chopShopMenu.sqf, line 23
      19:08:42 Error in expression <_dbinfo select 2 };
      if(alive _x && _ins == 0) then {
      _className = typeOf _x;
      _cl>
      19:08:42 Error position: <== 0) then {
      _className = typeOf _x;
      _cl>
      19:08:42 Error Allgemeiner Fehler in Ausdruck
      19:08:42 File mpmissions\__CUR_MP.Altis\core\shops\fn_chopShopMenu.sqf, line 23


      Spoiler anzeigen


      #include "..\..\script_macros.hpp"
      /*
      File: fn_chopShopMenu.sqf
      Author: Bryan "Tonic" Boardwine


      Description:
      Opens & initializes the chop shop menu.
      */
      if(life_action_inUse) exitWith {hint localize "STR_NOTF_ActionInProc"};
      disableSerialization;
      private["_nearVehicles","_control"];
      _nearVehicles = nearestObjects [getMarkerPos (_this select 3),["Car","Truck","Air"],25];


      life_chopShop = SEL(_this,3);
      //Error check
      if(EQUAL(count _nearVehicles,0)) exitWith {titleText[localize "STR_Shop_NoVehNear","PLAIN"];};
      if(!(createDialog "Chop_Shop")) exitWith {hint localize "STR_Shop_ChopShopError"};


      {
      _dbinfo = _x getvariable ["dbInfo",[]];
      _ins = 0;
      if (count _dbinfo > 0) then { _ins = _dbinfo select 2 };
      if(alive _x && _ins == 0) then {
      _className = typeOf _x;
      _classNameLife = _className;
      _displayName = getText(configFile >> "CfgVehicles" >> _className >> "displayName");
      _picture = getText(configFile >> "CfgVehicles" >> _className >> "picture");


      if(!isClass (missionConfigFile >> CONFIG_LIFE_VEHICLES >> _classNameLife)) then {
      _classNameLife = "Default"; //Use Default class if it doesn't exist
      diag_log format["%1: LifeCfgVehicles class doesn't exist",_className];
      };


      _price = switch(playerSide) do {
      case civilian: {SEL(M_CONFIG(getArray,CONFIG_LIFE_VEHICLES,_classNameLife,"rentalprice"),0)};
      case west: {SEL(M_CONFIG(getArray,CONFIG_LIFE_VEHICLES,_classNameLife,"rentalprice"),1)};
      case independent: {SEL(M_CONFIG(getArray,CONFIG_LIFE_VEHICLES,_classNameLife,"rentalprice"),2)};
      case east: {SEL(M_CONFIG(getArray,CONFIG_LIFE_VEHICLES,_classNameLife,"rentalprice"),3)};
      };
      _multiplicator = LIFE_SETTINGS(getNumber,"vehicleChopShop_Multiplicator");
      _price = _multiplicator * _price;
      if(!isNil "_price" && EQUAL(count crew _x,0)) then {
      _control lbAdd _displayName;
      _control lbSetData [(lbSize _control)-1,str(_forEachIndex)];
      _control lbSetPicture [(lbSize _control)-1,_picture];
      _control lbSetValue [(lbSize _control)-1,_price];
      };
      };
      } foreach _nearVehicles;

    • Versicherungen für Fahrzeuge (Autos, LKW, Helikopter und Flugzeuge)

      • Cris-2015
      • 30. Juni 2016 um 18:59

      Gut hab ich gemacht aber immernoch diesen Fehler:

      18:55:43 Error position: <_ins == 0) then {
      _className = typeOf _x>
      18:55:43 Error Nicht definierte Variable in Ausdruck: _ins
      18:55:43 File mpmissions\__CUR_MP.Altis\core\shops\fn_chopShopMenu.sqf, line 23

      Spoiler anzeigen


      #include "..\..\script_macros.hpp"
      /*
      File: fn_chopShopMenu.sqf
      Author: Bryan "Tonic" Boardwine


      Description:
      Opens & initializes the chop shop menu.
      */
      if(life_action_inUse) exitWith {hint localize "STR_NOTF_ActionInProc"};
      disableSerialization;
      private["_nearVehicles","_control"];
      _nearVehicles = nearestObjects [getMarkerPos (_this select 3),["Car","Truck","Air"],25];


      life_chopShop = SEL(_this,3);
      //Error check
      if(EQUAL(count _nearVehicles,0)) exitWith {titleText[localize "STR_Shop_NoVehNear","PLAIN"];};
      if(!(createDialog "Chop_Shop")) exitWith {hint localize "STR_Shop_ChopShopError"};


      {
      _dbinfo = _x getvariable ["dbInfo",[]];
      _ins = 0;
      if (count _dbinfo > 0) then { _ins = _dbinfo select 14 };
      if(alive _x && _insure == 0) then {
      _className = typeOf _x;
      _classNameLife = _className;
      _displayName = getText(configFile >> "CfgVehicles" >> _className >> "displayName");
      _picture = getText(configFile >> "CfgVehicles" >> _className >> "picture");


      if(!isClass (missionConfigFile >> CONFIG_LIFE_VEHICLES >> _classNameLife)) then {
      _classNameLife = "Default"; //Use Default class if it doesn't exist
      diag_log format["%1: LifeCfgVehicles class doesn't exist",_className];
      };


      _price = switch(playerSide) do {
      case civilian: {SEL(M_CONFIG(getArray,CONFIG_LIFE_VEHICLES,_classNameLife,"rentalprice"),0)};
      case west: {SEL(M_CONFIG(getArray,CONFIG_LIFE_VEHICLES,_classNameLife,"rentalprice"),1)};
      case independent: {SEL(M_CONFIG(getArray,CONFIG_LIFE_VEHICLES,_classNameLife,"rentalprice"),2)};
      case east: {SEL(M_CONFIG(getArray,CONFIG_LIFE_VEHICLES,_classNameLife,"rentalprice"),3)};
      };
      _multiplicator = LIFE_SETTINGS(getNumber,"vehicleChopShop_Multiplicator");
      _price = _multiplicator * _price;
      if(!isNil "_price" && EQUAL(count crew _x,0)) then {
      _control lbAdd _displayName;
      _control lbSetData [(lbSize _control)-1,str(_forEachIndex)];
      _control lbSetPicture [(lbSize _control)-1,_picture];
      _control lbSetValue [(lbSize _control)-1,_price];
      };
      };
      } foreach _nearVehicles;

    • Versicherungen für Fahrzeuge (Autos, LKW, Helikopter und Flugzeuge)

      • Cris-2015
      • 30. Juni 2016 um 18:35

      Hallo
      Irgendwie checke ich es gerade nicht ganz

      jetzt habe ich folgender Fehler

      18:01:37 Error in expression <e "STR_Shop_ChopShopError"};


      _dbinfo = _x getvariable ["dbInfo",[]];
      _ins = 0;
      >
      18:01:37 Error position: <_x getvariable ["dbInfo",[]];
      _ins = 0;
      >
      18:01:37 Error Nicht definierte Variable in Ausdruck: _x
      18:01:37 File mpmissions\__CUR_MP.Altis\core\shops\fn_chopShopMenu.sqf, line 19


      Spoiler anzeigen


      if(life_action_inUse) exitWith {hint localize "STR_NOTF_ActionInProc"};
      disableSerialization;
      private["_nearVehicles","_control"];
      _nearVehicles = nearestObjects [getMarkerPos (_this select 3),["Car","Truck","Air"],25];


      life_chopShop = SEL(_this,3);
      //Error check
      if(EQUAL(count _nearVehicles,0)) exitWith {titleText[localize "STR_Shop_NoVehNear","PLAIN"];};
      if(!(createDialog "Chop_Shop")) exitWith {hint localize "STR_Shop_ChopShopError"};


      _dbinfo = _x getvariable ["dbInfo",[]];
      _ins = 0;
      if (count _dbinfo > 0) then { _ins = _dbinfo select 14 };
      if(alive _x && _ins == 0) then {
      _className = typeOf _x;
      _classNameLife = _className;
      _displayName = getText(configFile >> "CfgVehicles" >> _className >> "displayName");
      _picture = getText(configFile >> "CfgVehicles" >> _className >> "picture");


      if(!isClass (missionConfigFile >> CONFIG_LIFE_VEHICLES >> _classNameLife)) then {
      _classNameLife = "Default"; //Use Default class if it doesn't exist
      diag_log format["%1: LifeCfgVehicles class doesn't exist",_className];
      };


      _price = switch(playerSide) do {
      case civilian: {SEL(M_CONFIG(getArray,CONFIG_LIFE_VEHICLES,_classNameLife,"rentalprice"),0)};
      case west: {SEL(M_CONFIG(getArray,CONFIG_LIFE_VEHICLES,_classNameLife,"rentalprice"),1)};
      case independent: {SEL(M_CONFIG(getArray,CONFIG_LIFE_VEHICLES,_classNameLife,"rentalprice"),2)};
      case east: {SEL(M_CONFIG(getArray,CONFIG_LIFE_VEHICLES,_classNameLife,"rentalprice"),3)};
      };
      _multiplicator = LIFE_SETTINGS(getNumber,"vehicleChopShop_Multiplicator");
      _price = _multiplicator * _price;
      if(!isNil "_price" && EQUAL(count crew _x,0)) then {
      _control lbAdd _displayName;
      _control lbSetData [(lbSize _control)-1,str(_forEachIndex)];
      _control lbSetPicture [(lbSize _control)-1,_picture];
      _control lbSetValue [(lbSize _control)-1,_price];
      };
      } foreach _nearVehicles;

    • Versicherungen für Fahrzeuge (Autos, LKW, Helikopter und Flugzeuge)

      • Cris-2015
      • 29. Juni 2016 um 22:57

      So hab das jetzt hinzugefügt und kriege folgender Fehler:

      22:41:03 Error in expression <dbinfo select 2 };
      if(alive _x && _ins == 0) then {
      _className = typeOf _x;
      _cl>
      22:41:03 Error position: <== 0) then {
      _className = typeOf _x;
      _cl>
      22:41:03 Error Allgemeiner Fehler in Ausdruck
      22:41:03 File mpmissions\__CUR_MP.Altis\core\shops\fn_chopShopMenu.sqf, line 28

      und so Sieht die Chopshop aus:

      Spoiler anzeigen


      #include "..\..\script_macros.hpp"
      /*
      File: fn_chopShopMenu.sqf
      Author: Bryan "Tonic" Boardwine


      Description:
      Opens & initializes the chop shop menu.
      */
      if(life_action_inUse) exitWith {hint localize "STR_NOTF_ActionInProc"};
      disableSerialization;
      private["_nearVehicles","_control"];
      _nearVehicles = nearestObjects [getMarkerPos (_this select 3),["Car","Truck","Air"],25];


      life_chopShop = SEL(_this,3);
      //Error check
      if(EQUAL(count _nearVehicles,0)) exitWith {titleText[localize "STR_Shop_NoVehNear","PLAIN"];};
      if(!(createDialog "Chop_Shop")) exitWith {hint localize "STR_Shop_ChopShopError"};


      _control = CONTROL(39400,39402);
      {
      _dbinfo = _x getvariable ["dbInfo",[]];
      _ins = 0;
      if (count _dbinfo > 0) then { _ins = _dbinfo select 2 };
      if(alive _x && _ins == 0) then {
      _className = typeOf _x;
      _classNameLife = _className;
      _displayName = getText(configFile >> "CfgVehicles" >> _className >> "displayName");
      _picture = getText(configFile >> "CfgVehicles" >> _className >> "picture");


      if(!isClass (missionConfigFile >> CONFIG_LIFE_VEHICLES >> _classNameLife)) then {
      _classNameLife = "Default"; //Use Default class if it doesn't exist
      diag_log format["%1: LifeCfgVehicles class doesn't exist",_className];
      };


      _price = switch(playerSide) do {
      case civilian: {SEL(M_CONFIG(getArray,CONFIG_LIFE_VEHICLES,_classNameLife,"rentalprice"),0)};
      case west: {SEL(M_CONFIG(getArray,CONFIG_LIFE_VEHICLES,_classNameLife,"rentalprice"),1)};
      case independent: {SEL(M_CONFIG(getArray,CONFIG_LIFE_VEHICLES,_classNameLife,"rentalprice"),2)};
      case east: {SEL(M_CONFIG(getArray,CONFIG_LIFE_VEHICLES,_classNameLife,"rentalprice"),3)};
      };
      _multiplicator = LIFE_SETTINGS(getNumber,"vehicleChopShop_Multiplicator");
      _price = _multiplicator * _price;
      if(!isNil "_price" && EQUAL(count crew _x,0)) then {
      _control lbAdd _displayName;
      _control lbSetData [(lbSize _control)-1,str(_forEachIndex)];
      _control lbSetPicture [(lbSize _control)-1,_picture];
      _control lbSetValue [(lbSize _control)-1,_price];
      };
      };
      } foreach _nearVehicles;

      sowie in der SpawnVehicle.sqf:

      21:40:55 Error in expression <ate",_unit];
      };


      if((_vInfo select 9) == 1) then {
      [1,"Ihr Fahrzeug ist bereit>
      21:40:55 Error position: <== 1) then {
      [1,"Ihr Fahrzeug ist bereit>
      21:40:55 Error Generic error in expression
      21:40:55 File life_server\Functions\Systems\fn_spawnVehicle.sqf, line 187


      1:47:48 Error in expression <vehicleAnimate",_unit];
      };
      if((_vInfo,9) == 1) then {
      [1,"Ihr Fahrzeug ist be>
      1:47:48 Error position: <,9) == 1) then {
      [1,"Ihr Fahrzeug ist be>
      1:47:48 Error Missing )
      1:47:48 File life_server\Functions\Systems\fn_spawnVehicle.sqf, line 187

      Und hier noch die Spawn Vehicle:

      Spoiler anzeigen


      #include "\life_server\script_macros.hpp"
      /*
      File: fn_spawnVehicle.sqf
      Author: Bryan "Tonic" Boardwine


      Description:
      Sends the query request to the database, if an array is returned then it creates
      the vehicle if it's not in use or dead.
      */
      private["_vid","_sp","_pid","_query","_sql","_vehicle","_nearVehicles","_name","_side","_tickTime","_dir","_servIndex","_damage"];
      _vid = [_this,0,-1,[0]] call BIS_fnc_param;
      _pid = [_this,1,"",[""]] call BIS_fnc_param;
      _sp = [_this,2,[],[[],""]] call BIS_fnc_param;
      _unit = [_this,3,ObjNull,[ObjNull]] call BIS_fnc_param;
      _price = [_this,4,0,[0]] call BIS_fnc_param;
      _dir = [_this,5,0,[0]] call BIS_fnc_param;
      _spawntext = _this select 6;
      _unit_return = _unit;
      _name = name _unit;
      _side = side _unit;
      _unit = owner _unit;


      if(EQUAL(_vid,-1) OR EQUAL(_pid,"")) exitWith {};
      if(_vid in serv_sv_use) exitWith {};
      serv_sv_use pushBack _vid;
      _servIndex = serv_sv_use find _vid;


      /*_query = format["SELECT id, side, classname, type, pid, alive, active, plate, color, inventory, gear, fuel, damage FROM vehicles WHERE id='%1' AND pid='%2'",_vid,_pid];*/
      _query = format["SELECT id, side, classname, type, pid, alive, active, plate, color,inventory, gear, fuel, damage, insure FROM vehicles WHERE id='%1' AND pid='%2'",_vid,_pid];


      _tickTime = diag_tickTime;
      _queryResult = [_query,2] call DB_fnc_asyncCall;


      if(EXTDB_SETTING(getNumber,"DebugMode") == 1) then {
      diag_log "------------- Client Query Request -------------";
      diag_log format["QUERY: %1",_query];
      diag_log format["Time to complete: %1 (in seconds)",(diag_tickTime - _tickTime)];
      diag_log format["Result: %1",_queryResult];
      diag_log "------------------------------------------------";
      };


      if(EQUAL(typeName _queryResult,typeName "")) exitWith {};


      _vInfo = _queryResult;
      if(isNil "_vInfo") exitWith {serv_sv_use deleteAt _servIndex;};
      if(EQUAL(count _vInfo,0)) exitWith {serv_sv_use deleteAt _servIndex;};


      if(EQUAL(SEL(_vInfo,5),0)) exitWith {
      serv_sv_use deleteAt _servIndex;
      [1,format[(localize "STR_Garage_SQLError_Destroyed"),_vInfo select 2]] remoteExecCall ["life_fnc_broadcast",_unit];
      };


      if(EQUAL(SEL(_vInfo,6),1)) exitWith {
      serv_sv_use deleteAt _servIndex;
      [1,format[(localize "STR_Garage_SQLError_Active"),_vInfo select 2]] remoteExecCall ["life_fnc_broadcast",_unit];
      };


      if!(EQUAL(typeName _sp,typeName "")) then {
      _nearVehicles = nearestObjects[_sp,["Car","Air","Ship"],10];
      } else {
      _nearVehicles = [];
      };


      if(count _nearVehicles > 0) exitWith {
      serv_sv_use deleteAt _servIndex;
      [_price,_unit_return] remoteExecCall ["life_fnc_garageRefund",_unit];
      [1,(localize "STR_Garage_SpawnPointError")] remoteExecCall ["life_fnc_broadcast",_unit];
      };


      _query = format["UPDATE vehicles SET active='1', damage='""[]""' WHERE pid='%1' AND id='%2'",_pid,_vid];


      _trunk = [_vInfo select 9] call DB_fnc_mresToArray;
      _gear = [_vInfo select 10] call DB_fnc_mresToArray;
      _damage = [_vInfo select 12] call DB_fnc_mresToArray;


      [_query,1] spawn DB_fnc_asyncCall;
      if(typeName _sp == "STRING") then {
      _vehicle = createVehicle[(_vInfo select 2),[0,0,999],[],0,"NONE"];
      waitUntil {!isNil "_vehicle" && {!isNull _vehicle}};
      _vehicle allowDamage false;
      _hs = nearestObjects[getMarkerPos _sp,["Land_Hospital_side2_F"],50] select 0;
      _vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]);
      sleep 0.6;
      } else {
      _vehicle = createVehicle [(_vInfo select 2),_sp,[],0,"NONE"];
      waitUntil {!isNil "_vehicle" && {!isNull _vehicle}};
      _vehicle allowDamage false;
      _vehicle setPos _sp;
      _vehicle setVectorUp (surfaceNormal _sp);
      _vehicle setDir _dir;
      };
      _vehicle allowDamage true;
      //Send keys over the network.
      [_vehicle] remoteExecCall ["life_fnc_addVehicle2Chain",_unit];
      [_pid,_side,_vehicle,1] call TON_fnc_keyManagement;
      _vehicle lock 2;
      //Reskin the vehicle
      [_vehicle,_vInfo select 8] remoteExecCall ["life_fnc_colorVehicle",_unit];
      _vehicle setVariable["vehicle_info_owners",[[_pid,_name]],true];
      _vehicle setVariable["dbInfo",[(_vInfo select 4),_vInfo select 7,_vInfo select 9],true];
      _vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.
      [_vehicle] call life_fnc_clearVehicleAmmo;


      // Avoid problems if u keep changing which stuff to save!
      if(EQUAL(LIFE_SETTINGS(getNumber,"save_veh_virtualItems"),1)) then {
      _vehicle setVariable["Trunk",_trunk,true];
      }else{
      _vehicle setVariable["Trunk",[[],0],true];
      };


      if(EQUAL(LIFE_SETTINGS(getNumber,"save_veh_fuel"),1)) then {
      _vehicle setFuel (_vInfo select 11);
      }else{
      _vehicle setfuel 1;
      };


      if (count _gear > 0 && (EQUAL(LIFE_SETTINGS(getNumber,"save_veh_gear"),1))) then {
      _items = _gear select 0;
      _mags = _gear select 1;
      _weapons = _gear select 2;
      _backpacks = _gear select 3;


      for "_i" from 0 to ((count (_items select 0)) - 1) do {
      _vehicle addItemCargoGlobal [((_items select 0) select _i), ((_items select 1) select _i)];
      };
      for "_i" from 0 to ((count (_mags select 0)) - 1) do {
      _vehicle addMagazineCargoGlobal [((_mags select 0) select _i), ((_mags select 1) select _i)];
      };
      for "_i" from 0 to ((count (_weapons select 0)) - 1) do {
      _vehicle addWeaponCargoGlobal [((_weapons select 0) select _i), ((_weapons select 1) select _i)];
      };
      for "_i" from 0 to ((count (_backpacks select 0)) - 1) do {
      _vehicle addBackpackCargoGlobal [((_backpacks select 0) select _i), ((_backpacks select 1) select _i)];
      };
      };


      if (count _damage > 0 && (EQUAL(LIFE_SETTINGS(getNumber,"save_veh_damage"),1))) then {
      _parts = getAllHitPointsDamage _vehicle;


      for "_i" from 0 to ((count _damage) - 1) do {
      _vehicle setHitPointDamage [format["%1",((_parts select 0) select _i)],(_damage select _i)];
      };
      };


      //Sets of animations
      if(EQUAL(SEL(_vInfo,1),"civ") && EQUAL(SEL(_vInfo,2),"B_Heli_Light_01_F") && !(EQUAL(SEL(_vInfo,8),13))) then {
      [_vehicle,"civ_littlebird",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];
      };
      //Cop Lichter nach ausparken
      if((_vInfo select 1) == "cop" && (_vInfo select 2) in [
      "C_SUV_01_F","C_Hatchback_01_sport_F","C_Hatchback_01_F","B_MRAP_01_F","O_MRAP_02_F","B_Quadbike_01_F","B_MRAP_01_hmg_F","I_MRAP_03_F","I_MRAP_03_hmg_F","B_Heli_Light_01_F","O_Heli_Light_02_unarmed_F","B_Heli_Transport_01_F","I_Heli_light_03_unarmed_F","B_APC_Tracked_01_CRV_F"]) then {
      _vehicle setVariable["lights",false,true];
      };
      //Medic Lichter nach ausparken
      if((_vInfo select 1) == "med" && (_vInfo select 2) in [
      "C_SUV_01_F",
      "C_Hatchback_01_sport_F",
      "C_Hatchback_01_F",
      "B_MRAP_01_F",
      "C_Van_01_box_F",
      "C_Van_01_fuel_F",
      "O_MRAP_02_F",
      "B_Quadbike_01_F",
      "B_MRAP_01_hmg_F",
      "I_MRAP_03_F",
      "I_MRAP_03_hmg_F",
      "B_Heli_Light_01_F",
      "O_Heli_Light_02_unarmed_F",
      "B_Heli_Transport_01_F",
      "O_Truck_03_transport_F",
      "I_Heli_light_03_unarmed_F",
      "I_Truck_02_transport_F",
      "B_APC_Tracked_01_CRV_F"]) then {
      _vehicle setVariable["lights",false,true];
      };


      if(EQUAL(SEL(_vInfo,1),"cop") && (SEL(_vInfo,2)) in ["C_Offroad_01_F","B_MRAP_01_F","C_SUV_01_F","C_Hatchback_01_sport_F","B_Heli_Light_01_F","B_Heli_Transport_01_F"]) then {
      [_vehicle,"cop_offroad",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];
      };


      if(EQUAL(SEL(_vInfo,1),"med") && EQUAL(SEL(_vInfo,2),"C_Offroad_01_F")) then {
      [_vehicle,"med_offroad",true] remoteExecCall ["life_fnc_vehicleAnimate",_unit];
      };


      /*[1,_spawntext] remoteExecCall ["life_fnc_broadcast",_unit];*/
      //Alter Text darüber

      if((_vInfo select 9) == 1) then {
      [1,"Ihr Fahrzeug ist bereit und versichert!"] remoteExecCall ["life_fnc_broadcast",_unit];
      } else {
      [1,"Ihr Fahrzeug ist bereit!"] remoteExecCall ["life_fnc_broadcast",_unit];
      };
      */
      serv_sv_use deleteAt _servIndex;


      Vielen dank für deine hilfe.

      Grüsse

    • Update von Arma 3

      • Cris-2015
      • 27. April 2016 um 03:02

      Guten Abend

      Bitte diesen tread schliessen hab es gfunden und schon getestet und es geht habe keine Namen mehr über dem Kopf


      Besten dank trotzdem

    • Update von Arma 3

      • Cris-2015
      • 25. April 2016 um 20:16

      Haben alle dieses Problem oder wie schauts aus?
      Oder hat jemand eine lösung dafür?

    • Update von Arma 3

      • Cris-2015
      • 25. April 2016 um 01:02

      Hallo Community

      Ich habe eine Problem seit dem Update von Arma 3
      und zwar folgendes:

      Vor dem Update hatten wir Ingame wenn mann Spieler anschaut stand kein Namen mehr über dem Kopf etc als civi oder aber auch als cop etc.
      Seit dem Update sehen Nur die Zivilisten wenn Sie einer aus der Gruppe West oder Indenpendent anschauen steht da 2. Sanitäter (und der Namen Ingame)

      Im AltiLIFE.Arma3Profile sind die FriendlyTag auf 0, und EnemyTag auch auf 0 gesetzt
      In der Datei fn_playerTags.sqf ist es auch ausgeklammert komplett.

      Jetzt weis einer von euch voran dass liegt oder wie mann es komplett wieder ausschalten kann?

      Grüsse

      Cris

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