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    Beiträge von RSS-BOT

    • Patch Notes 0.1.17.9119 [Sept 28, 2018]

      • RSS-BOT
      • 28. September 2018 um 17:46
      Zitat von SCUM - RSS Feed

      Hello, prisoners! The new SCUM patch is rolling out soon. Here are the new patch notes for this week!



      In case you get a problem of connecting to a server, please keep in mind from the moment of the patch deployment that the servers can take up to 60 minutes to update!

      Important update from the developers!

      • Hello guys, in this patch you will notice fewer bug fixes, optimizations etc.. We are starting to allocate people to work on the features that you voted you want the most. That includes vehicles, fortifications, FOV changes and many more. We plan to update you about the WiP features on a weekly basis with screenshots and descriptions.

        P.S The Golden DEagle event ends today. However, since everyone loved the golden DEagle so much, we have decided to keep it in the game! Yes, that means you can find it, BUT it's in the rarest category in the game (and for now the only item in that category). Good luck finding it!

      New Content!


      This week we have some neat new things for you!



      New weapons!

      • Improvised Handgun
        This handgun can be crafted from the basic survival skill and it uses .50 AE cal ammunition.

        cbbb65bdcf0c0f88b7c141b7e7088e8d1b5d6bd8.jpg

      • Improvised Shotgun
        The shotgun can be crafted from the medium survival skill and it uses 12 gauge shells.

        24bf35f0534d3d287cfc16975c68fe9726e6a63e.jpg

      Head gear!

      • Improvised Mask
        This handsome head apparel can be made by anyone, and it guarantees you all the ladies on the island.

        f18d8e7f9a7eccbce097bf8e08578667194df5f6.jpg

      • Night Vision Goggles
        This is a simple strap with NVG that can be used to better navigate in the night and can be found in military zones.

        d5764d7680d6dccd7afabdcbe86cead550c0f54d.jpg


      Caves!

      • We added 30 caves on the island that you are free to use and make it your home!

        d8f2329de6375eeaf0652062c8492f5b07dfaca0.jpg

      Taunts!

      • Pretty neat 6 taunts that you can use in the game!

        2d03fce5c8e1f111d118821b48eee3ba48a88fab.jpg

      Optimizations


      Client optimizations

      We made distant LODs for Factory, Prion, Refinery and Airfield. What that means is that when you are looking in that direction from a long distance you will see buildings and if you look through a scope you won't see people walking in the air anymore. Also that reduces render distance for high taxing models that will impact performance.


      • Refinery
        5e7e9d184936893a45c76662b7f03e730bf4a519.jpg

      • Prison
        0b6516702fda40c914855f900cabf9f68049df36.jpg

      • Factory
        6f7e12813487353ea9a20d1af13f69cb1c1efb9b.jpg

      • Airport
        4d795dc5738fe2bbe86af40d78f594b39be9ed9c.jpg

      Sound


      • Re-designed gunshot sounds for KAr98 and SVD.
      • Slightly increased audible range for sprint footsteps.
      • Reduced sound range for rabbit and chicken.

      QOL changes


      • Updated some item descriptions for better clarifiaction.
      • Added keybindings for basic gestures.
      • Added suicide animations.
      • Changed "Crafting bullets" to survival skill for easier bullet crafting. Also lowered the needed skill level to basic for handgun bullets (9mm, .50 AE and .357 calibre)
      • Reduced the brightness of Nice Watch. When you do not look at it its dim when you take a look it brightens up.

      Bug fixes


      • Fixed more landscape bugs (tears in the ground etc..)
      • Fixed a bug where clothing items would apsob up to 8kg of water.
      • Fixed heatstroke not causing coma correctly, resulting in the player to being able to move but unable to interact with anything.
      • Fixed hyperthermia recovery. Now you can decrease your temperature by stripping clothes before it didn't affect it.
      • Fixed client crash that sometimes occured when unequipping long-sleeved clothes.
      • Fixed a bug where shooting a sentry when in an event would grant you experience.
      • Fixed the bug that made the player unable to pick up an item from the vicinity by using double-click.
      • Fixed the bug on the dam. Now players can't walk up on it anymore.

      Known issues


      • Bottom right of C4 (C4_4) has no grass on the ground that impacts "search rocks" actions. We are working on tracking down the bug that causes that.

      Anti Cheat


      Also a lot of updates on our anti cheat system!

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…066860315711558

    • Prepatch update!

      • RSS-BOT
      • 26. September 2018 um 16:00
      Zitat von SCUM - RSS Feed

      Hey prisoners, our team wanted to give you a quick look on what's coming on Friday.



      We've decided to keep the DEagle event until Friday, as there were issues with the magazine when it was first introduced. Additionally, you will be able to use the new taunts illustrated below alongside bug fixes, optimizations and some QOL changes.



      Next week we'll drop some first-look screenshots of features we've been working on that you've been asking about for a while now...



      2d03fce5c8e1f111d118821b48eee3ba48a88fab.jpg
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…066860309278606

    • Status Report - 25 September 2018

      • RSS-BOT
      • 25. September 2018 um 18:14
      Zitat von DayZ - RSS Feed
      28e74d6ff55b3b4690aad0aba3a1e45c7ad40b57.jpg

      It's a crazy time for us here at the office, with the release of the Xbox version and the PC server files behind us we're now moving for the PC BETA! Of course, this is not going to happen over night, Eugen will give you an introduction on this. We also have our Leads from the Gameplay Programming, Animation and Sound departments with us to bring you some more detailed information on what's going on behind the scenes of our road to BETA.


      • Dev Update/Eugen
      • Dev Update/Mirek
      • Dev Update/Viktor
      • Dev Update/Filip
      • Dev Update/Baty

      Dev Update/EugenDear Survivors, the server files release is now behind us, and I would like to

      thank all the community members

      who have patiently waited all the way to this point. We are very happy to see old players coming back to try the new servers popping up. We are aware of the issues currently plaguing the administrators running community servers and your feedback is very much welcomed. We have already deployed a patch with fixes, and there's more coming.



      We are looking specifically into issues with zombie spawns, logs, configuration and security. Once ready, you will see updates coming directly to the Experimental branch of the game.



      Now that our Experimental content patch is out in the open, I wanted to talk about the next thing.



      Some of it has been said previously mentioned in interviews from Gamescom, and I wholeheartedly recommend watching these, as the questions asked by both

      M1ndr

      and

      BarelyInfected

      have been straight to the point.



      While there have been some serious delays with the delivery of the first content patch, the work on the internal version of the game has not stopped. This basically means one thing: the next patch arriving to the Stress Test branch will be considered an

      Experimental BETA

      and will contain new content and features, including vehicles and base building. We will offer a detailed list of the BETA package later on. The list for both features and content is not exactly short, so we'll need to make make sure everything works.



      The process for the publishing of this patch will start with Stress Tests focusing on the new content. Currently, we are quite happy about the stability of the internal client and server, and most of the team is focusing on bugfixing. More information on the release will be shared through our official channels, I cant wait for you guys to drive around Chernarus with your friends.



      Once this patch hits the Experimental branch of the game, it will again be made available with both server and client, and pushed to Xbox as fast as possible.



      That brings me to our players on Xbox. While we may not seem that active now, we are listening to your feedback and concerns, and we're working on necessary changes and bugfixes plaguing the game. There was a smaller game update pushed earlier today, and whenever possible, we'd love to

      keep updating at least once a week

      . The current patch focuses on UI fixes (no major inventory changes yet), server messages and VOIP. This also includes any fixes done to the game on PC. More changes are coming alongside the mentioned BETA patch and features.



      See you in Chernarus!



      - Eugen Harton / Lead Producer


      Dev Update/MirekI have a very brief overview of the features and bugs we are currently working on. Let's take a look:



      LODs for the animation systemCurrently, when playing any animations, the whole skeleton is evaluated (every single bone), no matter how far away from the camera the other entities are. Our new system will improve the client & server performance significantly - especially server-side. Instead of evaluating almost 200 bones, we now need only about 20 or even less to be evaluated on server-side. The evaluation of the entire skeleton currently takes about 75 percent the of AI's simulation time, so we believe this optimization will help to increase AI numbers significantly.



      Vehicles - physicsThe gearbox (clutch) simulation and tire friction still need some tweaking, because vehicles still have some issues with riding to hills.


      Vehicles - animations / cameraWe improved the 3rd person camera and added more character animations. This includes handling the clutch, brake & thrust pedals.


      HZhBqfH.gif

      Vehicles - networkingWe have reworked the networking logic for 4 wheeled vehicle synchronization (and the same logic will work for future vehicles), the next step is network traffic optimizations.


      9XccjLn.gif
      CHRfX5N.gif

      Input systemWe had to rework the input system a bit, due to requirements to simply add new actions (something the modders among you will appreciate!). Currently, the new system is in testing, adding the key binding options will be the next step.



      AI spawns on servers with offline DBThis is probably one of the last bugs we want to solve on the current Experimental branch. The rest will be fixed within the Experimental BETA update.



      A lot of other bug fixes (bugs which we have already fixed on the internal branch) will also be included in the Experimental BETA. This includes fixes for the iron-sights/optics inaccuracy, damage system issues, attachments rendering in inventory and many, many more.



      - Miroslav Maněna/ Lead Programmer


      Dev Update/ViktorLast week, we've had a small motion capture session. This was mainly dedicated to a capture of various missing animations for player character or minor fixes to existing animations. Meanwhile, we were also focusing on bugfixing and polishing of the player actions, vehicle related animations, and item poses. The vehicles now have many advanced animations like switching the lights off and on, using pedals, shifting gears and of course steering.


      br0KzKO.jpg
      9mt73Te.jpg

      There are many new things and improvements done on the player animation graph side. One example to speak for all, just recently we have reworked aiming with the flashlight, torch and other items. This was always not very convenient to use because the light was not going in the right direction. From now on though, it works just great! The light beam now aims where you are looking, no matter if the character is standing or moving, so flashlight should be your best friend from now on in dark areas. We have also added a small detail in the form of an animation for switching the flashlight off/on.


      ze5UoQP.gif
      l5H3R8Y.gif
      E80khiY.gif

      - Viktor Kostík / Lead Animator


      Dev Update/FilipHello everyone. The entire audio team is continuing the work on the overall audio appeal of DayZ, and we've created a range of new and updated game sounds. Let's have a look:


      • new rain sounds for tarmac, tile and wooden roof surfaces
      • updated the rain sounds for trees and bushes
      • updated the leave rustling sounds for bushes
      • new sounds for the "empty vessel" and "pour liquid" action (pouring water onto the ground or into another vessel)
      • sounds for jump and landing animations
      • new sounds for various items for pick into hands action
      • new sounds for carrying weapons on your shoulder
      • infected play different footsteps (bare feet, sneakers, boots) according to what they are wearing
      • new sounds for eating fruit, cereals and taking pills
      - Filip Čenžák / Sound Designer


      Dev Update/BatyHey guys,



      we separated the Community Spotlight and released it yesterday and I hope you liked it. If you have anything you want to share with the community,

       tweet it to me

      and I am going to check it! You can find the latest Community Spotlight here:



      Dn4MP6nXUAAz5-4.jpg:large[dayz.com]

      - Baty Alquawen / Community Manager

      Header image by A1ANNUAKII.

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/221100/a…422329209859905

    • Community Spotlight 24 September 2018

      • RSS-BOT
      • 24. September 2018 um 19:47
      Zitat von DayZ - RSS Feed
      19ec510db2aedcf3a21344246a1f96c4ca2f52f8.jpg

      Hello Survivors!



      Each Status Report, I've been collecting some of the community created content that you sent me or that I came across on the internet. From now on, with BETA/1.0 releases and modding support coming up later this year, we'd like to get back to the idea of having Community Spotlight articles published separately (believe it or not, that's how it's been way back!), trying to really put your content into the spotlight and not have it buried at the end of a Status Report (don't worry, we'll still link this article in the Status Report!).



      For the first edition of this renewed Community Spotlight, I'll most likely stick to the classic format, but try to evolve it over time, making it more interesting to follow!


      Let's start and see the awesome things you've made over the past couple of weeks!



      I hope you have noticed we have released the

      DayZ server files

      . What does it mean? You can now run your own server on your own hardware and you can configure it how you like it the most. And, of course, you can try some modding! As we said in the forum post, we are not officially supporting modding yet because we don't have all the tools ready, but it doesn't mean you are not allowed to start modding. Actually, exactly the opposite is true! We are looking forward to seeing your work!



      In fact, there are already some very nice modding projects!

      Let's open up with trains. Players are crazy about them for years and Arkensor is working on a modification which should bring them to life. He recently shared his first teaser with the community. And it will be HUGE! All aboard the HYPE TRAIN! CHOO CHOO!


      https://www.youtube.com/watch?v=1Aw4-lmONqM

      Another creation from the community on the way is a new map called Barrandien. It is a map based on the real location in Czech Republic and it is 420 km2 large. Barradien is made by small group of loyal members of the DayZ community from the Czech Republic with a little help from our map designer Sumrak. We are proud of you guys!


      https://www.youtube.com/watch?v=iiyVMYD9o1c

      If you are going to check the server list, you can already find some changes. One of the new things are the 100+ slot servers. And some of them are full almost every day and run pretty nice as far as I know. Another change are spawns with gear on specific locations. These servers are for PvP players mostly, because it is something like King of the Hill and it is not easy to survive on these servers. It is really nice to see how the community is playing DayZ in the way every individual player likes it the most.



      What are you doing on Saturday, 29th of September, at 9PM AST (1AM UTC)? If you are free, Boydy prepared an

      event with the https://steamcommunity.com/linkfilter/?url=http://pipsi.net/ server called Manhunt

      with nice prizes. You can find more information in the video below:


      https://www.youtube.com/watch?v=BnbgE8e3hSw

      I want to show you some nice edits by Reddit user

      EskimoArctic

      . What do you think guys, aren't they nice?


      1aa35xtg2nm11.png
      g2j32l455hm11.png
      c2vlv1anx2n11.png

      Another talented editor is called

      Greenfist

      . Look at these awesome screenshots he made. Really cool.


      8ui9nrN.jpg
      c9msj5ds0km11.jpg

      And one more screenshot!

      Nilwick

      shared his screenshot that looks like a renaissance painting. And yes, it looks really like one. You should share it to

      r/accidentalrenaissance

      reddit!


      qsv4z469dan11.png


      Someone is really hyped for New York Comic Con!

      WhiteDeathDayZ‏ 

      sent me a picture of the cosplay he wants to wear to the event and I like it! I am glad we are going to have a true Survivor there! Don't forget to share more pictures from the convention with us!


      DnkPxj9U8AAMFPa.jpg:large
      6a28ecfa623999e24cfb79031869b53dd74c59fb.jpg

      Did you know there is a community DayZ podcast? It is called

      Compass

      and it is made by Uncuepa and his guests. If you are a podcast fan this is something you would like to hear!


      https://www.youtube.com/watch?v=TE7w5p0C6Do

      SepticFalcon, our loyal supporter made a video how the Public Address System works. If you didn't know about it just check out his video. It is really fun with a PA system, you should try it!


      https://www.youtube.com/watch?v=yFgxamf5Ytk

      And the last thing before the riddle.

      Bthntn

      composed a song for DayZ. It is dark and atmospheric, you can listen to it here:



      2.JPG[soundcloud.com]


      Let's end with our riddle. Only one person guessed the latest location correctly. It was a player named

      Bakro

      . Applause! The place is near Kozlovka at the road to Novoselky. Not Msta, guys.



      Let''s try again with another riddle prepared by Sumrak. Where is this place located? Send your answer to our

      Twitter account

      with the

      #DayZriddleTime

      hashtag.



      20180924165124_1.jpg

      Have a nice two weeks and see you in Chernarus!



      Header picture by

      Jonny Rotten

      .



      - Baty Alquawen/Community Manager
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/221100/a…422329202880431

    • 5 Years of Arma 3

      • RSS-BOT
      • 12. September 2018 um 19:20
      Zitat von ArmA 3 - RSS Feed
      a5aed3f0a2ec7df603f18c4936dd8ab0f95d41eb.jpg

      As of today,

      September 12th

      , it’s been 5 years since Arma 3 officially released out of Steam Early Access. Naturally, that calls for a celebration!



      A lot can happen over a period of 5 years. And, looking back, that’s certainly been the case with Arma 3. As a result of more than

      70 platform updates

      , Arma 3 has become a very different animal compared to the original 1.0 version. There have been tons of tweaks and additions. Many of those have been so profound that now we couldn’t imagine living without, such as the 3D Scenario Editor.



      During its fourth anniversary, we shared a

      retrospective[arma3.com]

      that charted our adventure until then, and earlier this year we posted an

      infographic[arma3.com]

      with some of Arma 3's achievements and most impressive stats. For today’s milestone, we’ve prepared a

      timeline video

      that covers each of our key release milestones thus far. Click on the play button below for a quick trip down memory lane!



      https://youtu.be/CjL3_H1BqWw

      But that’s not all. Since Arma 3 has played such a major role in many of our lives these past five years, we wanted to create some unique physical memorabilia. Starting today, the Bohemia Store offers a limited number of

      5 Years of Arma 3 Collector’s Packs[store.bistudio.com]

      . These are composed of true collector’s items: a hoodie, a soldier's salute laser crystal, and a printed map of Altis & Stratis. Additionally, we have a special t-shirt on sale. Find out more at

      https://steamcommunity.com/linkfilter/?ur…ma3-anniversary

      and place your order while stock lasts.



      7aeed3f9db5c78b28da804ebeecab2ca0ccd0d91.png[store.bistudio.com]

      For those who have not yet enlisted for Arma 3 or have yet to pick up some of the DLC packs, we’re also hosting a

      special anniversary sale

      . You can get the Arma 3 base game and many of its DLC, including the Arma 3 Apex expansion, at

      up to 66% off

      . Reaping the benefits from 5+ years of post-release development, and with new content and updates still on the way, now is as good a time as any to jump into one of PC’s must-have military games.



      https://store.steampowered.com/app/107410/Arma_3/
      https://store.steampowered.com/app/395180/Arma_3_Apex/

      Finally, we know that as the game has evolved, most of everyone’s personal lives evolved, too. Since 2013, you might have finished your studies or started a new job. You may have moved to a new place and made some new friends. Perhaps you even got married and/or had kids. Or you've experienced some other defining life events. It makes it extra amazing to realize that, throughout all this, Arma 3 has remained such a bustling platform with one of the most loyal communities in gaming.



      You’re the absolute best of the best.

      Thank you for these 5 splendid years of Arma <3

      . Here’s to many more!

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…569193074108293

    • SITREP #00224

      • RSS-BOT
      • 11. September 2018 um 16:08
      Zitat von ArmA 3 - RSS Feed
      FROM

      : High Command


      TO

      : Arma 3 Users


      INFO

      : Gamescom Recap, Diagnostics


      PRECEDENCE

      : Flash



      33d022b6c85297abf8979d2f79cfb426baac25fb.jpg[dev.arma3.com]

      SITUATION

      Our gamescom task force has

      recovered

      and we're now processing all the

      feedback

      our developers have received from visitors. Besides that, we have an important Armaversary coming up

      tomorrow

      , and we've prepared a few fun things in celebration. Stay tuned!



      Full SITREP[dev.arma3.com]
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…220278490072383

    • SECREP #00022

      • RSS-BOT
      • 27. August 2018 um 17:09
      Zitat von ArmA 3 - RSS Feed
      FROM

      :

      BattlEye[http://www.battleye.com]
      TO

      : Arma 3 Users


      UNIT

      : Main Branch


      ACTIVITY

      : Anti-Cheat Update


      SIZE

      : ~6.5 MB

      Quelle: https://steamcommunity.com/games/arma3/an…811255274338287

    • SITREP #00223

      • RSS-BOT
      • 21. August 2018 um 16:06
      Zitat von ArmA 3 - RSS Feed
      FROM

      : High Command


      TO

      : Arma 3 Users


      INFO

      : Gamescom 2018, Community Spotlight


      PRECEDENCE

      : Flash



      643e2715df1143a2081b78f0ac0079988964a41a.jpg[dev.arma3.com]

      SITUATION

      This week is all about the

      gamescom[http://www.gamescom.global]

      conference for Bohemia Interactive. While a fine selection of our staff is already in Cologne and welcoming people to the

      Bohemia Booth

      , let's take a look at the news from the Arma community!



      Full SITREP[dev.arma3.com]
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…811255217932213

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