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    2. Mitglieder
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    Beiträge von RSS-BOT

    • Development update #8 & Community Q&A

      • RSS-BOT
      • 20. Mai 2019 um 16:23
      Zitat von SCUM - RSS Feed
      67558e78b058ea7c3eaef84da396791ea9b99d23.jpg

      Hope everyone had a good weekend, now let's get this show on the

      road

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Vehicle Shaders
      • 77707abd4aa35786a261fb4b46878ed1104bea46.jpg
      • We all remember this guy? Well, your wish came true, our shaders don't look any more like, whatever you were trying to say.

        0eba8c5d89fb704023de6b896a619ab34ad8938d.jpg

        7a40374ab1cc57115683c7c2e174b726b9c7c219.jpg

        4c7e96ce2cee0aa1d3345b2ba5cd873cd546f09d.jpg

        47e75158c1e629e4a9df8fafd3f777e38ed3dd60.jpg

        f4697014484154f4088ffea0dc21aa074acb8903.jpg

        18ebc68f228db8ade1d6439d2f1ee8b3bc7d9f3e.jpg

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Missions

      • Our mission system is slowly but surely coming to life, check out some screenshots I stole!

        29fa73172d17a9a6cecd4fcd002de01267bb755d.jpg

        eb753ade83d79f0a49015202f55989708c272162.jpg
        Say hi to your new friend.

      412f6bba3c591ee333ab192641927acf33aa0242.png

      M82

      • As you will get the M82 in the next patch, I won't bother you with the details, but I will leave a video here from our friend RayKit

        https://www.youtube.com/watch?v=hpxr5q_IKU0

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Shoveling

      • Did I really just write that? In any case, you will be able to bury items in the ground. For starters, you'll be only able to bury chests, also keep in mind everything that is buried, will deteriorate faster.

        31852ca3194c52b70dacdfdb9349217c092fd078.jpg

        0ed59340797200a26bceb10ce229789766601bdc.jpg

        3c02e105949c0ff471a83bc94b77276fd18b6237.jpg

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Eyelashes

      1. Use eyeshadow for added fullness.
      2. Mix your colors.
      3. Heat your curler.
      4. Prime before curling.
      5. Layer your formulas.
      6. Add eye makeup remover to resurrect dry mascara.
      7. Clean your spoolie with contact lens solution.

        Shout out to Stylecaster[stylecaster.com] for the tips and tricks!

      • 711bf2e6ea91c01603d490f94e6fa955b7381fa1.jpg3a46a03aac900396afb25ff296df2db18cfe82ea.jpg
      • Women models are coming up nicely, and the wait is even shorter.

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Archery achievements

      • Do you think we were done with archery? Well...[prntscr.com] We are making an awesome archery video explaining all the details behind it so you can hunt down those achievements like a pro!


        da20ccfa9da4210aca10888ae974c008dba6796e.png

        74980c476dd6b12effb8e90cb6baf69e3cd56c47.png
        A little snapshot from the archery video.

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Community Q&A

      • 9ba56b7751494ab5fec3f551536a9079043116f5.jpg
      • It's not a priority. After we leave EA who knows.

        1fe821e683e532aa9d19497278c8a2a5dd630ed7.jpg

      • Hi mom! Thanks for the cookies last week.

        61cfc031c762b4a730e7291f0e3d51e699d3f157.jpg

      • Yeah! It's already planned. Metabolism, complete with medicine and cooking is due to rework in the future.

        81792d69be747815d676573ecf41bdcea9ebf26b.jpg

      • We're not sure yet, if you guys have any suggestions let us know bellow in the comments!

        f06c3440c817b5ff297eb56a559984088a643a9c.jpg

      • We actually have a 3-month road map,, and those 3 months expired yesterday, so thanks for reminding us! We'll start making a new one as soon as possible.

        aadfeaf760f473c75102f5125ea0a124ca5877f8.jpg

      • I misread that for a second there... But yeah they are planned.

        31ea80d0ff022a8e08a36f4b653c5c0b2b66d665.jpg

      • Yep, once this feature is implemented, you will have to take care of your gun.

        2724281b56ae81a33aa2eb106173f03f4e7407f7.jpg

      • Wolves will be added later on, and they will behave like a pack so be careful! Also, a feature where you can wrestle the alpha, and take over the pack if you win (no, not really).

        dddebc777050ed613e1796309d65160a812d5ac9.jpg

      • YO, OUR CODERS ARE SHIT. They just made the most complex survival game out there. I mean hey, feel free to show us how it's done, if you're good we can hire you.

        81b490b0bea6575201990895c4f9af21d6360482.jpg

      • Hoarding is not a healthy habit you know? The idea is for the prisoners to craft, forage and provide what they need to survive for themselves. Loot, especially high-end loot, is more of a privilege than a given. That being said we do not want to restrict it too much and we are always looking at the feedback for maximum balance.
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…275416686449632

    • Emergency Alert

      • RSS-BOT
      • 20. Mai 2019 um 15:20
      Zitat von ArmA 3 - RSS Feed
      d8074c923c6f7a00f790d2137c9d33876ac3a971.jpg

      Please go inside immediately, close all doors and windows, and stay tuned for the reveal of a

      new official Arma 3 expansion

      this

      Thursday May 23

      .



      https://www.youtube.com/watch?v=9Hk2tKetCsA

      For your own safety, please listen to the instructions of development officials, and follow Arma 3 on

      Facebook[http://www.facebook.com]

      ,

      Twitter

      , and

      YouTube

      . If you see this broadcast, like and share to warn others.

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…599209401167569

    • SCUM comic #10 & Community showcase

      • RSS-BOT
      • 17. Mai 2019 um 16:13
      Zitat von SCUM - RSS Feed
      39a03687ce66774b092d0f95ad11b48176243b4a.jpg

      Hello there everyone.



      We know you've been waiting for a new patch today but unfortunately no cigar this week. Why? Because we are working on finishing up on something big y'all have been asking for but more on that later. What do we have? Well we have another community showcase and a brand new comic!



      We really do enjoy what you guys share with us so keep it up! You can also leave links to your social media if you are an artist/content creator. Get that free promotion in fam.

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Well let's get to it! Here is the showcase:



      a26f79ed5d9a4dc00876aa20b84d935d8526a252.jpg
      We have some beautiful locations both above...
      • Link to original

      2daf62c8425d081b0788d8af29317ef313161e01.jpg
      ...and below the ground.
      • Link to original

      03257f126708389d0ae46c308c58482c960573a5.jpg
      This man puts the word observe in Observatory
      • Link to original

      ed4c0e4135192dbfc01f95db7b5b91cc3139e1f1.jpg
      I swear to god, they shot my mom and made a movie out of it.
      • Link to original

      95bea7c94fa22ee356711a432f59c68354f8e5c3.jpg
      Primal man does not give a dam.
      • Link to original
      e0aa967ef2064b8a30fe2e153aa0576d402d2662.jpg
      Obligatory table arrangement of every Slavic household
      • Link to original

      a04def2813bb49afb8b00d0f5ef0ba665de8f81f.jpg
      Sometimes you just need to get away from it all
      • Link to original

      9e1ec9646c97e595e577ff3300fc3a400c48b680.jpg
      And take a vacation.
      • Link to original

      feae12048fff3ebe19fb452ac93491d6ebd457be.jpg
      A stroll through the woods maybe
      • Link to original

      2d3ab1350abf3414992f288db39d2213f815b38c.jpg
      No witty remark I just really like this one
      • Link to original

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Now for some videos!



      https://www.youtube.com/watch?v=cHKN1wUcrk4
      Hippity hoppety I have to protect TEC1 property

      https://www.youtube.com/watch?v=FhUqoOFFiKY
      Memes for days.

      https://www.youtube.com/watch?v=CYIDCq53zdo&t=2s
      A true bear charmer

      https://www.youtube.com/watch?v=Kiv_JnyKOko&t=10s
      Best friends are never forgotten

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Now for some Q&A from our last post:


      5c1408926bc6a9cd0aab2174533a8b9f6a86d5de.jpg
      • Don't worry, further improvements including getting rid of the elusive disappearing pots and pans are coming in the future.

      c2e801fc9759ac953194d41224fd63ead6d5f42c.jpg
      • Sorry about that, been listening to too much Dead or Alive lately.

      24aee493eefee9eb4767f50810fbec09f630c9c3.jpg
      • Strategic value absolute

      48c39f7cec0d648c1d42d7f38c337d5dad365bd9.jpg
      • Not only possible but already in the works!

      0b8004090a3e8dec61c6086bd9f5f1866f529567.jpg
      • We can begin thinking about mod support after we leave EA.

      114a12f8d95c2e68ee2d151472c83a121cbef510.jpg
      • Yes you are right and the feature is planned. But we are working on other priorities right now and every time I walk into the programmers room mentioning this random stuff comes flying towards my head. Things I do for you guys...

      b542ffe2766cd955aa1c3f3af32d2eed32a817f1.jpg
      • We still have a lot of testing to do before we announce anything. There are some sites you can visit in the meantime.

      874e807ccf9ea4245e9e4ca55c977b5c4f0f42f2.jpg
      • Sir this is a family friendly server. Please behave yourself.

      a758ee3d7e4a06856fca6a716722e2114d8ad6c8.jpg
      • Well uhm... Yeah... Not even going there.

      7e4a83de5bb9b6e22a7b1efb68ea051d5027a615.jpg
      • A full list will come once we collect all the music that is going to be implemented (that's right more is on its way). You can already find some on reddit.

      412f6bba3c591ee333ab192641927acf33aa0242.png


      New comic! Ivona and Patrik worked hard to add another one to your collection. If you haven't seen any of the other ones yet. Make sure you do by the links below!



      • Comic page #1
      • Comic page #2
      • Comic page #3
      • Comic page #4
      • Comic page #5
      • Comic page #6
      • Comic page #7
      • Comic page #8
      • Comic page #9

      And the latest edition:



      67bfac6f2cda27a343d29a2db94d3b69b3e2c607.jpg

      That is all for now!


      Signing out, for the first time (and probably last once my boss reads this), Beda out.

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…275416671763194

    • Developer Showcase #7 - Mirko (3D artist)

      • RSS-BOT
      • 15. Mai 2019 um 16:05
      Zitat von SCUM - RSS Feed

      Hey, everyone!



      I hope you're not too mad I missed a couple of these showcases! We've been really busy recently with some big things coming up soon, so everything else that isn't strictly game-related kind of got put on the back burner. I'm back, though, and I'm very excited for you to meet

      Mirko

      , officially a

      3D artist

      , unofficially one of my favorite coworkers, and today you'll find out why!



      7c9baea3ccea1b0a17d85998f88ce8c0557851db.jpg
      I really tried to think of a bad joke to use as a caption, but look at this face! He's so nice that I don't have it in me. Sorry.

      Mirko has been with Gamepires for

      almost 3 years

      and during that time he has made a bunch of game assets you all know and love. He says he always wanted to work in game development and he had strong nerd tendencies since he was a kid. A good example of the latter is how proficient he is with

      anything hardware related

      . Someone in the office wants to buy a new piece of hardware and needs advice on what to get? Ask Mirko. My laptop is acting weird and Google can't help me? Go whine to Mirko. Most of the times you don't even have to ask. He'll offer to do it himself because he's just nice like that.



      d7350d47b4794079393a0846f6a26c851cadc0bc.jpg
      A completely candid and not at all posed photo of Mirko washing my coffee cup even though it was already clean

      He's a

      self-taught

      3D artist who played around with various modeling software at home in his spare time, starting with 3ds Max, using Youtube tutorials and hanging out on different 3D modeling forums. However, he was not always a game developer. Before that, in another life,

      Mirko was a chef

      . Yes, you heard that right - Mirko was a chef for 11 long years. I asked what happened there because, while I knew that piece of info, I didn't know the full story. He simply said he got bored of the kitchen and decided on a career change. Just like that? Yep, just like that. Gamedev is obviously a stressful and fast-paced environment, but he says it doesn't even come close to the stress of working in a kitchen. He applied at Gamepires, passed the test and the rest is history.



      470e87865ca7000ba7f21abaf1d9468a84f18e20.png
      ef257c9ea9439fa8285fb89e80d16bfa4f01847c.png
      In his spare time, Mirko likes to make Barbie house models.

      That's exactly what's great about him. He's not one to sit on his ass. He wants to do something, but doesn't know how? You can rest assured he'll study the hell out of that thing, watch as many tutorials as he needs to learn it and practice like a madman. It's honestly inspiring. Even most of his answers to my interview questions were inspiring. I asked him what his favorite part of his job is and he said it's

      learning new things because there's always something new to learn

      . Usually I'd just make a lame joke about motivational bullshit and move on, but in this case I knew he wasn't lying. Learning new stuff is just his thing.



      70c3454aa9a54a4a9760b2864ca683f8b7b453c5.png
      An upcoming model of an upgraded Barbie house.

      So what exactly was Mirko's contribution to SCUM, you ask? Well, let's see. Most of his day-to-day work relates to

      level design

      , but as you might already know, we're a Small Team™ and Everyone Does Everything™ and so does he. Remember the

      airport

      ? The most visited place on the Island? Mirko made all of it. The

      mech

      ? Mirko. The

      drone

      that shows up at the most inconvenient times possible and follows you around? Also Mirko. A bunch of underground bases, weapons, new city assets? Yep, Mirko.



      859718a8a3e439858774f8d5bee459c86227945a.png
      We heard you like leaks, so here's a cool one.

      His story is an important one and not just in the follow-your-dreams-and-good-things-will-happen sense. I'm not advising anyone to just up and quit their job and be like "I'm gonna be a game dev now" because that's obviously stupid. No, Mirko's story is a story of hard work and dedication to learning and that's something all of us can learn from and aspire to.



      Hopefully you liked this week's post and meeting our Mirko. If you have any thoughts or messages for him, please leave them in the comments down below!



      Have a great day and talk to you soon!


      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…771190468404838

    • PC Stable Update 1.03

      • RSS-BOT
      • 15. Mai 2019 um 13:38
      Zitat von DayZ - RSS Feed
      8f1af34048cfa94400f30146ce4093a6c1ddba84.jpg

      Hello Survivors!



      We have just released the third Platform Update of DayZ on Steam (both the game update and server files update). The 1.03 update features new ways to use your firearms, along with several quality of life improvements and some nice tacticool touches like the ability to attach the NVGs and the Universal Flashlight to your Tactical Helmet, or two brand new belt models!



      Get all the details and full patch notes below!


      https://www.youtube.com/watch?v=YHQtj6vXe6Q

      Gunter 2

      The Gunter 2 is a small first generation family hatchback with front wheel drive.


      4e66d6fce972253b791aca603fbf76978c797ba9.png

      VSS

      Selective-fire, integrally suppressed marksmen rifle, fed from a detachable magazine. Compatible with KA scopes, using 9x39mm rounds.


      655b04e558f76858233ace9c6e9fa683b89e0430.png

      New & improved weapon attachments

      • Regular and armour-piercing 9x39mm ammunition for the VSS
      • Tracer variants for 5.56x45, 7.62x39, 7.62x54R and .308WIN
      • Baraka sights
      • Backup Iron Sights (BUIS)
      • PSO-1-1 Scope, designed for the VSS rifle
      • Bayonets for KA, M4-A1, Mosin 91/30 and SK 59/66

      Combat features

      • Melee attack with firearms, knocking enemies back
      giphy.gif

      • Ability to break open locked doors with force

      Clothing

      • The universal light and the new night vision goggles can be attached to the Tactical Helmet
      c8f8e4e14ad4169d6597cca0fd63a330c51b51a8.png
      • Chemlights and the Handheld Transceiver can now be attached to most backpack stripes
      • New belt, able to carry a knife sheath, gun holster, and canteen.

      Inventory

      • Ability to rotate items in inventory
      • Quick bar working in the inventory

      Patchnotes

      Notes

      • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
      • Consider de-fragmenting your HDD after downloading large updates.
      • In case of problems, please check the Bohemia Interactive support F.A.Q.[support.bohemia.net], DayZ F.A.Q.[forums.dayz.com], or BattlEye F.A.Q.[http://www.battleye.com]
      • You can help us to further improve the game by posting your feedback on the Feedback Tracker[feedback.dayz.com].

      Game

      ADDED:
      • Added: Chinese localisation
      • Added: Switch on/off for walk modifier ('CTRL' by default)
      • Added: Separated hold breath and walk inputs (both 'CTRL' by default)
      • Added: Erect, crouch and prone inputs (no binds by default)
      • Added: Turn on/off headlight/night vision goggles ('L' press/hold by default)
      • Added: Possibility to change the orientation of items in the inventory (press 'SPACE' while dragging item)
      • Added: New vehicle Gunter 2 with its attachments
      • Added: VSS rifle with its attachments
      • Added: 9x39 ammunition
      • Added: 9x39 armor-piercing ammunition
      • Added: Tracer ammunition (5.56x45, 7.62x39, 7.62x54R, .308WIN)
      • Added: Night Vision Goggles (NVG)
      • Added: NVG head strap
      • Added: NVG can be attached to Tactical Helmet (hold 'L' to switch on/off)
      • Added: Universal Flashlight can be attached to Tactical Helmet (press 'L' to switch on/off)
      • Added: Baraka sights
      • Added: Backup Iron Sights (BUIS)
      • Added: PSO-1-1 Scope, designed for the VSS rifle
      • Added: Bayonets for KA, M4-A1, Mosin 91/30 and SK 59/66
      • Added: Firearms Melee Attacks with pistols, buttstocks, and bayonets
      • Added: Hand Saw
      • Added: 4-dial Combination Lock
      • Added: Strawberry Jam
      • Added: Handheld Transceiver and Glow Stick attachments on backpacks
      • Added: Separated erect, crouch and prone inputs
      • Added: Quickbar working in the inventory
      • Added: "You are here" marker on each tourist trail map stand
      • Added: Instead of press, some actions are now triggered by holding 'F' button for a continuous action
      • Added: New optional server.cfg parameter - disablePersonalLight = true/false; which toggles personal light on all connected clients
      • Added: Quantity bar for energy based items and fireplace
      • Added: New 'swayModifier' config param for weapons and their attachment
      • Added: Milliseconds to client/server rpt files
      • Added: check to prevent invalid requests from clients (inventory optimization)
      • Added: Possibility to execute different types of melee hits (expanded melee command to execute stationary melee animations)
      • Added: Character statistics into the main menu
      • Added: Baseball/nailed bat
      • Added: Drop and pickup sound for scopes
      • Added: Sounds for death animations
      • Added: Sounds for suicide animations
      • Added: Lock/unlock sound for doors
      • Added: Sounds for prone animation with a rifle in hands
      • Added: One male and one female character sound set
      • Added: Different character sounds when wearing certain headgear (e.g Combat Gas Mask, Motorbike Helmet)
      • Added: Belts (Military and Civilian version) with attachments.
      • Added: Wooden Crate (crafted).

      • Added: Hair hiding mechanism to avoid hair clipping.


      FIXED:
      • Fixed: Server crash when planting seed into a watered garden plot (T138343)
      • Fixed: Server error when crafting torch (T136903)
      • Fixed: Building position updated after the first open/close door action (T137749)
      • Fixed: Issue with flickering lights when there were more than 6 lights in render view (now sorted based on the distance) (T136038)
      • Fixed: Transition between close and distant light is now instant (without dark gap in-between)
      • Fixed: Jammed weapons make shooting sounds for other players
      • Fixed: A crash when looking at the outside terrain from the close-up at certain terrain configurations
      • Fixed: Sea outside of the terrain borders was not rendered when enableTerrainSynth was set to false
      • Fixed: Black dots on a single wooden plank model
      • Fixed: Incorrect visuals for Patrol Pants in 1st resolution LOD
      • Fixed: ClockHour and clockMinute animation sources now synchronize with the accelerated time
      • Fixed: Breath vapour should now properly handle temperatures lower than its lower range threshold
      • Fixed: Torch displaying "pieces" as quantity
      • Fixed: A dropped Road flare now points forward, not always north
      • Fixed: A dropped Flash light now points forward, not sideways
      • Fixed: Universal Light and Pistol Light now face forward when dropped, not sideways
      • Fixed: Corrected texts and animations for digging hidden stash
      • Fixed: Watering a garden slot had no progress bar
      • Fixed: Possible desync issues when using base building actions
      • Fixed: Torch did not update its quantity while not burning when rags were added to it
      • Fixed: Infected can attack player through tent walls
      • Fixed: Weapon fire mode is not saved upon relogging (T137708)
      • Fixed: Infected can hit player character through walls (T138230)
      • Fixed: Equipment window gets cut off on specific resolutions (T128448)
      • Fixed: Loot in infected corpses spawns after a while (T133245)
      • Fixed: Drinking gasoline does not harm your character (T117406)
      • Fixed: Character doesn't go to the crouch position when lying on the back and moving (T138970)
      • Fixed: Lens flares are visible when unconscious
      • Fixed: Server crashed when a session was terminated
      • Fixed: Car/Truck battery was invisible when attached to Battery Charger
      • Fixed: Boxed Headlight Bulb could not be opened
      • Fixed: Player could not drink from pumps with item in hands
      • Fixed: NBC Gloves typo
      • Fixed: Input configuration compatibility problems that would result in the character being stuck in crouch, issues with leaning and holding breath
      • Fixed: Issue in vehicle physics regarding in them appearing twitchy to nearby clients
      • Fixed: Server error while drinking from a well.
      • Fixed: Drinking from wells/pumps with an item in hands.
      • Fixed: Quickbar not being visible despite it being on in HUD settings.
      • Fixed: Items could be rotated even when they were not being dragged.
      • Fixed: Buried containers were unable to dig up.
      • Fixed: Inventory could not be scrolled all the way down.
      • Fixed: Weapon swap animations were not played when switched via Quickbar.
      • Fixed: Weapon dropped by restrained player was unusable.
      • Fixed: Player was not able to type into the chat bar.
      • Fixed: Melee with a one-handed item pushed character forward - allowing to look through walls.


      TWEAKED:
      • Changed: Limit of dynamic lights in render view has been increased to 16
      • Changed: Many fixes and tweaks to the Chernarusplus terrain
      • Tweaked: Ladders on deer stands should be easier to get on
      • Removed: airtemperaturecheck() function removed and its functionality moved to a new modifier breathvapourmdfr.c
      • Changed: Config parameter recoilModifier[2] now used to modify cam offset
      • Tweaked: Minor improvements for the fireplaces
      • Tweaked: Minor improvements for the radial menu
      • Tweaked: Improved Road flare particles
      • Tweaked: Torch no longer illuminates the world during daytime any more
      • Tweaked: Muzzle flash illumination range at night increased from 5m to 15m
      • Tweaked: Improved variability of the muzzle flash particle for the VSD and LAR rifles
      • Tweaked: Improved visibility of the blood splatter particle
      • Tweaked: Smoke particles on weapons
      • Tweaked: Decreased lethal radius of the landmines
      • Changed: Melee refactor
        • targeting related changes, locking of aim when the attack is committed (turning while attacking is not possible now)
        • damaging of vehicles/doors
      • Changed: Extended checking of client-server inventory requests (inventory optimization)
      • Changed: Read and check of file signatures moved to different thread so it won't block the main thread
      • Changed: Checking client signatures on the server is done in multiple frames
      • Changed: Possibility to render proxy objects on creatures
      • Changed: Unified unlocking behaviour for house doors (using Lock pick or brute force)
      • Tweaked: Death darkening not playing when already unconscious
      • Tweaked: Inventory improvements to correctly display more items in the vicinity
      • Tweaked: Inventory icons for bladed weapons, food and drinks
      • Tweaked: Projectiles damage
      • Tweaked: Bleeding sound
      • Tweaked: Distance attenuation for weapons reloads
      • Tweaked: Land Mine activation/explosion sounds
      • Changed: Jumping is disabled when a player is significantly injured
      • Changed: Separated hold breath and walk inputs
      • Tweaked: Disabled locking of aim while the melee attack is committed.
      • Tweaked: Character statistics in the main menu
      • Tweaked: Melee damage
      • Tweaked: Melee armour


      MODDING
      • Fixed: Cast warning spam caused by a modded playerbase class
      • Changed: Greatly optimized RecipeChache, now built automatically on startup (mods no longer require to rebuild it when adding custom recipes)
      • Changed: Loading unpacked mods using -mod= parameter (both game and workbench) no longer requires deprecated mod.cpp, now reads from CfgMods class in config.cpp
      • Added: '-gproj custom.gproj' parameter to workbench for custom selection of gproj files.
      • Changed: Constants are now moddable through modded class[community.bistudio.com]
      • Fixed: FPrint crash when writing extremely large strings to file
      • Changed: Increased max file size limit for script created files to 50MB
      • Added: Despawn times for dead bodies of players, infected and animals can now be assigned separately (CleanupLifetimeDeadPlayer / CleanupLifetimeDeadInfected / CleanupLifetimeDeadAnimal for globals.xml)
      • Added: Energy Manager - new config parameter convertEnergyToQuantity = true;
      • Added: New script events OnQuantityChanged() & OnAttachmentQuantityChanged(ItemBase item)
      • Added: Human::LinkToLocalSpaceOf & Human::UnlinkFromLocalSpace for character link to different entities
      • Changed: Rework of user action inputs, bringing support to add inputs for user actions and modify input behavior.
      • Changed: Rework of user actions initialization. Set actions have been moved from config to script. The use of multiple mods is now supported by the action system. Reduced number of steps for creating new user actions.
      • Tweaked: User actions selection process and conditions check optimizations

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/221100/a…127292417003173

    • Development update #7 & Community Q&A

      • RSS-BOT
      • 13. Mai 2019 um 15:03
      Zitat von SCUM - RSS Feed
      503f818a3b281dfa2d2bf8c7d7c3fc0c99d22849.jpg

      Hello and welcome to another update where we show you the amazing things we are working on for you guys!



      412f6bba3c591ee333ab192641927acf33aa0242.png

      Double Magazines

      • 0faeada03872c248036786fb389fe33900ec78b1.jpg
      • "There is nothing that some duct tape didn't fix or make better." That's how the old saying goes, and who are we to say anything different?

      • Guns that will be able to have double mags are:
        • AK 47
        • AKM
        • AKS
        • M16
        • MK18
        • MP5
        • AS VAL

      • Besides faster reload, once we add different bullet types, you will be able to load each mag with different ammo.

        Also, you are getting that big bad M82 next patch.

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Exploding Heads
      • efb2cb136c222aba12e14f8a465f622414bb53af.jpg
      "Is this really good enough to put into the update?"

      Without this, this update wouldn't exist.



      With the M82 getting live soon, we had to make this for an extra reward for all the headshots you will make.


      412f6bba3c591ee333ab192641927acf33aa0242.png

      Ship Wrecks

      • Casual diver, treasure hunter or just need a good place to dump a body. All of them are cool, and thats why we are making some interesting and amazing diving spots like this!

        68f638c49fa3be53930ceeab9046b9f512551c3c.jpg

        270dca67cf4c1ffa6ef85e668eb80b32677591d9.jpg

        f5005a90dd67276eaba1c28ffbc215049da71af8.jpg

        bc96167c810fafce4b34b1789eb5a77e07097a79.jpg

      • Regarding diving, you will be able to find/craft various items that will help you in diving. We will go into more details in some future update.

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Quad bike animations

      • With the last update on quads, we improved and polished old animations for a better driving experience.

        c8b7638dd7c789a6ddf1a4287ae4f1a4f8a80f5a.jpg

        a19277c0650f110a01451a70c6966b569df85e14.jpg

        ccce77192d0d1ff6fda5ccf5387c177ea6d038c0.jpg

        97c5852c8c6c552fc95876223c4c8d54c21da124.jpg

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Base build accessories

      • You all saw in this post some snippets of base building, here are some tools that you will use.

      • You will need the tools for collecting various resources that are needed for base building. What did pirates do with shovels? Buried their chests!

        cd87a06c9d3d29925d7ae2dc3a3c26e9d244b70a.jpg

        00793e9f34266a7ea8ce01d6d468aa3c38759734.jpg

        2c811247cbb0f174aa10f50e1f1fa9196abde7c8.jpg

        02c6467ff3c5b0ffe43f0fe0d8fe0743b9e8b8a5.jpg

      • Also a place for the guests to stay.

        4f84b490a8ac020b8dfd4937a5295e8474f0c72b.png

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Community Q&A

      I just want to say, that this is becoming my favourite part really fast.



      • 9a4e2a96136fd8c65bf198dbadeb908b0cc847c4.jpg
      • We won't let your dreams be dreams. We are working on them as we speak.

        aa86102419c23b525e6e0d7362cc4ae9867d6fd3.jpg
      • Fingers crossed it's a carpenter related problem. But try to verify your steam files, it helps most of the time.

        3366abc7ad1a595cd8a292651a7e5771e89b380b.jpg
      • Let's make you a deal. We will just add a megaphone? For extra effect, you can use a real megaphone.

        41485f2bfa6b96927758889fef1cddbdb7e5cb41.jpg
      • There will. We plan to add more animations, faces, tatoos down the line.

        5b110921a050267c2a4fad2a7415998ba9b11f8f.jpg
      • We will lower the spawn rate of them in the next patch pinky promise. You will be able to find all sorts of stuff in the market. But we will make sure to add a Christmas isle!

        5884c91947074ea60e4190cb0a57bfa520273b53.jpg
      • Current default loot settings are best optimised for fluent gameplay. Any increase puts more strain on servers and issues appear. But we are already working on ways to optimize that aspect.

        42ceaaf8a77f59ffc47e786e4ff2763a328b2e94.jpg
      • Salt? Sant? Saut? Scot? Scut? Seat? Sect? Sekt? Sent? Sept? Sett? Shot? Shut? Sift? Silt? Sist? Skit? Slit? Slot? Smit? Snit? Snot? Soft? Soot? Sort? Sout? Spat? Spet? Spit? Spot? Stat? Stet? Stot? Suet? Suit? Swat? Swot? Sorry, I need more context.

        5544a86ff37f3db7b3c597acb25dba372e280adf.jpg
      • Thanks man! Love you too.

        978bd2226409ef5d6c82916b7033a8e140cc831b.jpg
      • Already on it. Keep an eye out for more info.

        4847fcb7f39fc58c4e7c53d8e477d4eeeb60a1e0.jpg
      • The 4th? What happened to the first 3? Animal handling skill will be added in the future.
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…770561059970544

    • Hotfix 0.1.35.13393, community showcase and a new comic page!

      • RSS-BOT
      • 10. Mai 2019 um 13:28
      Zitat von SCUM - RSS Feed
      87bcc0a1941a8a20ae50185b172c8f57cbfd572f.jpg
      “Friendship is born at that moment when one person says to another, ‘What! You too? I thought I was the only one.”

      Hey guys, here we are with a hotfix for some issues that the last patch added.



      412f6bba3c591ee333ab192641927acf33aa0242.png

      Bug fixes

      • Fixed the bug where you couldn't patch wounds after being burned by fire.

      • Fixed the bug where cutting down a tree would cause other trees of the same type to disappear.

      • Fixed the bug where cutting down a tree would leave tree collision on the server and cause floating logs above ground

      • Fixed the bug where trees and bushes would appear to be duplicated.

      • Fixed the bug where you couldn't get off the quad bike if the driver side was blocked.

      • Fixed fire damage being framerate dependant. Before fire would do different damage values depending on the server performance. Now it's always the same.

      • Fixed the bug with playing cooking sound when the item is eaten

      • Fix for item/event duplication bug

      • Fixed quad scale

      QoL additions

      • Finished adding aging/degradation/wear to all clothing items.

      • Lowered heat effects of candle and torch items

      • Searching a puppet now drops items near the prisoner that did the searching instead the puppets position on the server.

      • Items transfer heat slower if they are contained within clothing items (clothes, backpacks ...)

      • Items no longer reach cooking temperatures while in clothes or hands.

      • Killing a prisoner via a headshot by a high powered rifle will result in his head exploding. (If we don't get videos from this in the first week we are removing it...it's a joke, but really get us some headplosion videos)

      • Added 10 new tracks to the radio station

      • Changed number of required days to unlock the survival achievements. Now its: 1, 2, 4, 8, 16, 24 and 32 days.

      • Reduced chance for rain. (We got too many rainy days here at the office so at least we can get you some rays of sunshine!)

      • Lowest shadow settings removed from options

      • Resolved the issue where meat would continue sizzling after being eaten

      • Resized the quad a bit so it doesn't look like a toy quad anymore

      Optimizations

      • Wetness system has been updated, wetness calculation is now much faster.

      • Penis optimization. The D had a mind of its own, but we've managed to tame the beast. Don't ask what this means, just trust that we know what's best for you.

      • Optimized weather controller on client side. (We are giving your CPU a little breather). It should result in better client performance = more FPS.

      • Different dedicated server optimisations. It should result in better server performance = less lag.

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Check taste

      • We added a new option in cooking so you can check in what state is the chicken that you're roasting over the fire.

        0917915fa0dbcfb29cf61878301438306e2299af.jpg

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Okay, I have to admit that I was blown away by all the awesome screenshots you guys provided. So, I'm doing a new showcase with 5 screenshots. (This is just a small showcase, we will come back later with a bigger one that has more pictures and videos)



      d7a503d3c508318c2710a4619dec1d2a65530fe4.jpg
      Bro, you're such a good bro that this sunset would be less bro without you...bro Original

      658124c731c852e36f01e4ed13eb21459d4fc81d.jpg
      This is the day when bro knew he fucked up Original

      2b7008830ec6b09b15364f0d9401b9fe904b0bbd.jpg
      Days are much less bro without you Original

      9a04bab1a7f2d00803cd203f5ae1c5fe7d9b19fd.jpg
      But I will keep fighting for the sake of bro love Original

      d7e6eec80d58d82c2a02a31823c724b4496ffccd.jpg
      One day we will meet again bro <3 Original

      SCUM comic page #9!

      4e530cae700815cda26280744b36566e0cea1106.jpg

      In case you missed the previous pages, here they are:



      • Comic page #1
      • Comic page #2
      • Comic page #3
      • Comic page #4
      • Comic page #5
      • Comic page #6
      • Comic page #7
      • Comic page #8


      Talk to you soon!



      Love, JB "Yeehaw" $ipps

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…770561046049947

    • Development update #6 & Community Q&A

      • RSS-BOT
      • 7. Mai 2019 um 16:15
      Zitat von SCUM - RSS Feed
      f4b7f52bc81880b7b1237ee745a0cb657d38ce24.jpg

      Hello everyone! Here we have our new development update and some Q&A at the end.



      412f6bba3c591ee333ab192641927acf33aa0242.png

      Bicycle

      • We got a lot of requests to add bicycles into the game, so we started to do that, also we expect videos of downhill racing at some point, make it happen!

        02eb7b8e52804f24c3a4408899ef0b6587f50fe1.jpg

        68450a2337f155426f40eb9c2fe0426f8e72c675.jpg

      412f6bba3c591ee333ab192641927acf33aa0242.png

      M82

      • The work on the M82 is coming along nicely, animations are almost done. As its the first rifle of that size in the game we have some more work to do regarding physics and weapon handling.

        6615b83b6d45896e089456368ad4e76204cc89c9.jpg

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Supermarket

      • Another building that you will be able to check out in our first city. It has sentimental value for bringing our whole country to the brink of economic destruction.

        eee1f19db8c7432fc923600414ec7e5a0df65a8c.jpg

        a0f7c69e91cd6dbe47c046e78af151f4e8230db2.jpg

        2740371a3435c309b6628e7118c09816e553983f.jpg

        2919d8e9d37a0496ca4ec3c01e152e7eb592928e.jpg

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Optimization

      • So ignoring the FPS issues that showed up in the last patch (we're already on a good track to resolve the problem), once our new inventory system is live, we will see a performance boost, as we will have a new way to handle items. By that we mean all items: food cans, clothing, cars, weapons etc.

      Sound
      • Improving reverbation audio system.

      • Recording and implementing voiceovers for tutorials.

      • Sound design for badass .50cal sniper.

      • Investigating how to implement advanced sound propagation.

      412f6bba3c591ee333ab192641927acf33aa0242.png

      So, now to the Q&A. We took 10 questions from our last post and answered them here!



      • 9458c4b1320b9294fd6061c2910b0beab9d483b9.jpg
      • All vehicles will count to the limit of 32 vehicles on the island.

        9f022d94f592c744982c1e6cb03b7a375ac8e113.jpg
      • Steam tends to mess up downloads, verifying game files helps most time.

        0a692e3d689880aec3fd82d74a81fd4d23502540.jpg
      • Fair enough, we will fire him, our creative director, and the whole QA team.

        c056e03cc8482de6b874c6be7c676dc6d37a0b71.jpg
      • We can count at least 100 small things that we can add to the game to make it interesting, and we will. However, if you miss to fill the holes in the foundation at one point the whole building will come down crashing. Also, feel free to send us those 50 suggestions!

        6e40c938d390c2ab7a67720dfc347f618ec4df89.jpg
      • Fun fact, the katana is in the game from day 1.

        8b4405bce2b99140f42492a2e01dada742f3897a.jpg
      • The FPS issue is being investigated and as soon as we find the cause we will do our best to fix it, and push a hotfix. The massive FPS drops that have been happening since the patch were not present before, so we are sure we will find the solution to it.

        dffcd9c9a5deb457499aaf17ab6928d0f6407a13.jpg
      • The item stacking will come when the whole inventory rework will be live.

        e0215b5917a078c11023f9ef71030490ea733820.jpg
      • No.

        d808d7d152f4770e8352f3cac634bd72bb16dbbe.jpg
      • Underwater exploring will be added, with diving equipment more aquatic life and underwater caves to explore!

        361c18583ccd53c42d98da1c744bcd599376ed5e.jpg
      • I mean, we are cool with it if you are?

      That's all for today folks! If you have a question you want covered in the next post, leave it down below!



      Love, Josef B Sipster



      412f6bba3c591ee333ab192641927acf33aa0242.png
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…644023194126355

    • Community Radar #04

      • RSS-BOT
      • 4. Mai 2019 um 15:13
      Zitat von ArmA 3 - RSS Feed
      e7665695322ad3b867b530f2b4f3052526f8360b.jpg[arma3.com]

      We've got a fresh issue of the Community Radar prepared for you. Check out some of the latest activity from the amazing #Arma3 community:



      Full COMRAD[arma3.com]

      Quelle: https://steamcommunity.com/games/arma3/an…266323457405625

    • Patch Notes 0.1.34.13189 & SCUM comic #8

      • RSS-BOT
      • 3. Mai 2019 um 17:38
      Zitat von SCUM - RSS Feed

      Hey, everyone, nice to see you all again! Hope you had a fun week and you're ready for a fun weekend! Let's get into the

      noootes.

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Observatory

      • As you saw in our previous development post we have a cool new location!

        5481fe4359db62633556bf6bf5b3e1c7b1f6d289.jpg

        ecc394186579b430685e1ea78425844de23daa3f.jpg

        2e63fe6dfd035eef6d504d50a259eeef2a2c05c5.jpg

        3102734866bf22b21065168c84bea8e67925c4f0.jpg

      412f6bba3c591ee333ab192641927acf33aa0242.png

      A primal Event

      • Guess what! We added a lot of new bows and our arsenal of improvised weapons got bigger, so it was only right for us to make an event specifically for that! Let the best hunter win!

        e217d33342af3a03505d529863de8aad59487b4a.jpg

        2e2b3ed3fb2b0ac935708c467595452eefedda51.jpg

        c6185797f349a1abc9cf0b55db062ccc7fe67c0b.jpg

      One more thing: Regarding all events we've increased the amount of fame points gained throughout the whole event, so wins in events will be a bit more impactful.

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Quad Bike!

      • FINALLY! A NEW VEHICLE! Here's what you need to know about the quad:

        • It seats up to 2 people.

        • It's slower than the SUV.

        • It's adjusted for off-road driving.

        • Has less storage space than the SUV

        d7d0d84966fca986cf3727f808733ae62b820344.jpg

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Cooking Rework

      • In this patch you may notice the first of many changes to come in regards to the new cooking system.
        In previous patches we've introduced the ability to fuel crafted campfires, and now you'll be able to estimate how strong the fire is and how long it will keep burning just by looking at it. This is also reflected by the fire's temperature.
        This is important because now the food items have a proper cooking temperature they should be cooked at.
        Items now start to cook when their temperature reaches a certain value (dependant on the item), but if that temperature is too high, it will result in it being overcooked.
        If the item is emitting black smoke it should be taken away from the heat. Also keep in mind that the food will continue to cook for some time after being removed from heat, because of the heat it already absorbed.

        Pro tip: for best cooking temperature, wait for the fire to subside, and cook on the embers. Also fire does damage now, so don't stand in it.

        Currently we are experimenting with visual feedback on how to know when the cooking is done, and things will change as we tune the cooking mechanics!

        1f54252629c79cc595e06fa6a3c8a353288409bd.jpg

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Item Degradation

      • We are adding visual degradation so you can keep track of your items, this feature will be mostly used in cooking, and you'll see the effect on some items beyond cooking. As we improve it more items will be affected by it.

        a86a8b311567e523668c1487848565e906fb43ee.jpg

      412f6bba3c591ee333ab192641927acf33aa0242.png

      New Achievements.

      • We added 7 new achievements that are connected to surviving days on the island.

        bc96454e069d8e6ec35d0e6946f27cff8ea6f4ea.jpg

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Bug fixes

      • Fixed Sanitarium surroundings.

      • Fixed wind direction and speed in multiplayer

        • We noticed that it acted broken in certain situations. Now pay more attention to it when you make long range shoots as it will be a bit harder.

          52cd496aa8ece77db752876056b0ee6ee0c5584c.jpg

      • Fixed bug when taking compound bow in hands while standing on it would make you fly. (This was awesome and I'm sad its gone)

      • Fixed crash when items get dragged.

      • #SetTime command didn't work in SP now it works.

      QoL Additions

      • The golden drone now has speed that matches player movements (inside and outside vehicles). That makes following the player easier.

      • Claimed doors without locks can be reclaimed now.

      • Prohibited lockpicking while having negative fame points

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Comic time! Everyone say thank you to Ivona for her awesome work, and if you missed them, here are the previous issues.




      • Comic page #1
      • Comic page #2
      • Comic page #3
      • Comic page #4
      • Comic page #5
      • Comic page #6
      • Comic page #7

      dd6bfff9ac98d838a02fc07e6d2b292151926627.jpg


      Love, Notorious S.I.P.

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…644023164950631

    • Arma 3 Creator DLC: Global Mobilization is out now

      • RSS-BOT
      • 29. April 2019 um 19:28
      Zitat von ArmA 3 - RSS Feed
      fead94ab244d6cdca2833d18296d3ebc247235a4.png

      Together with the Vertexmacht team, we're proud to present the first Arma 3 Creator DLC:

      Global Mobilization - Cold War Germany

      !



      https://youtu.be/4SqRekKDgLc

      This new content pack takes Arma back to the 1980s, and deploys you to northern Germany. Fight on an all-new

      419 km² terrain

      with

      42 new vehicles

      and vehicle variants,

      21 new weapons

      including variants, and a ton of additional

      character assets

      . The DLC also features a

      10-mission singleplayer campaign

      and

      17 co-operative/competitive multiplayer scenarios

      .



      9b868cce122a1e14e0dac3a518ed1a63c898d97c.png

      Today's release is extra special because it is the first

      Arma 3 Creator DLC[arma3.com]

      . This means it's made by a third-party developer (Vertexmacht) and published by Bohemia Interactive. In case you'd like to know more about our Creator DLC initiative, then be sure to read the latest Arma 3

      blog post[arma3.com]

      , and take a look at our answers to some of the most

      Frequently Asked Questions[arma3.com]

      .



      16a5b0c9525634c669886de3ac17bdad2e412a79.png

      The Global Mobilization Creator DLC is

      now available

      on

      Steam

      with a

      10% early bird discount

      this entire week. Meet you on Weferlingen - Auf Wiedersehen!



      https://store.steampowered.com/app/1042220

      P.S. In celebration of the first Creator DLC, and to welcome even more players and creators into the Armaverse, we've also introduced a permanent price drop for the Arma 3 base game and previously released Arma 3 DLC packs. Head over to Arma 3's Steam store page to see the new lowered prices!

      https://store.steampowered.com/app/107410/Arma_3/
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…413186883816574

    • SPOTREP #00088

      • RSS-BOT
      • 29. April 2019 um 15:53
      Zitat von ArmA 3 - RSS Feed
      FROM

      : High Command


      TO

      : Arma 3 Users


      UNIT

      : Main Branch (Windows)


      ACTIVITY

      : Game Update 1.92 (Launcher DLC Section, Dynamic Weapon Magazines)


      SIZE

      : ~1.3 GB / ~186 MB



      More in the

      full changelog and SPOTREP[dev.arma3.com]
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…413186882972232

    • Development update #5

      • RSS-BOT
      • 29. April 2019 um 15:02
      Zitat von SCUM - RSS Feed
      50c64eefb6a8851452a944d2fdd71cb87912c430.jpg

      Hey everyone, we heard you missed our development updates, so we brought you one straight from Gamepires' kitchen. Read up on what we're cooking down below!



      412f6bba3c591ee333ab192641927acf33aa0242.png

      Base Building

      • Base building is coming along nicely, we added more objects than before, and each will have their own use. Also this time you will get 2 previews on how the placing and interaction with some segments will work.

        9a3affe9d6d72142eea55d38e447a2450b9a26c2.jpg

        780d9aeeed0f41def1cfd9644dfacc130967bc41.jpg

        c1fb24f5455fba3c2a846805060e4284c7dbd66c.jpg

        e743323700799e364ba46017ab93c2c13c0b3767.jpg

        e4fb0c84a3ab1e82ed1a7355d5b4fb234d02bce4.jpg

        1c4f3b782e7ece5f235a97c68b949b3bd4b122cc.jpg

        https://www.youtube.com/watch?v=0-33lvpOz2U&feature=youtu.be

        https://www.youtube.com/watch?v=sFCCXRQV_OA&feature=youtu.be

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Paddling

      • We showed you some of the animations that we will use on boats, but we will have simple water transportation methods as well.

        c42ce1fea1a7a5aaa5cd8942c46d6c0fdcfd2254.jpg

        e38d80c3d5a6fdf606c6080b689c654d4a8f8660.jpg

        0127f2a6bcd26b983ffd5a631979c7ec51936e94.jpg

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Quad Bike

      • Regarding transport, we are adding a quad bike. The quad will be able to seat 2 people,it has a storage box, and will come in different versions.

        746fef8d0d38cc6e19cc0c72588095d802e4c4a9.jpg

        6f0ea235ce757daf098f66df78299e5b3c00d3cf.jpg

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Driving skill

      • Our driving skill is being updated as we speak, advanced damage calculation depending on which part of the car you hit and what happens after.

      • If you would hit the car engine it will do more damage than if you would hit the side of the car.

      • Shooting tires can result that the car will stop driving.

      412f6bba3c591ee333ab192641927acf33aa0242.png

      City buildings

      • We are still not sure when the first city will come to the island, but we are making good progress on the assets.

        00efa15e191f720bdf0049f79a9b82d5c09f2e99.jpg

        6cbeabce29b0dcabd53e020ee45776b519bad0e7.jpg

        d0e650e15c4574b67d8a57b487e57e85c7966cf3.jpg

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Observatory

      • New place to explore! Want to gaze some stars?

        ecc394186579b430685e1ea78425844de23daa3f.jpg

        3102734866bf22b21065168c84bea8e67925c4f0.jpg

        2e63fe6dfd035eef6d504d50a259eeef2a2c05c5.jpg

        5481fe4359db62633556bf6bf5b3e1c7b1f6d289.jpg

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Surprise!

      • This one doesn't need an introduction.

        b37187984f578d4e536477c4bf143d15adc339b1.jpg

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Missions

      • Okay we know a lot of people have been waiting for this. That's the reason we are taking our time to deliver it in the best condition possible. This is how it looks for now.

      • For missions we are adding a new tab called "Journal" that's the place where you will track all your quests.

      • For now there will be 3 mission types: Main story, Side story and Tutorial. There will be few ways of getting/triggering a mission:
        1. Getting to a certain location
        2. Over the Journal
        3. Meeting certain conditions (crafting, skill level etc..)
        4. Team missions (Team leader distributes roles and assignments for
          missions)

      • In some mission more people will be able to partake, but only the one who finishes first will get the reward. The same works with teams.

        932266c56040e50ae58905cbecac5711ce2e3102.jpg

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Inventory Rework

      • To those unaware, inventory rework is well underway.
        What that brings is a more flexible and performant system which will allow us to more easily implement specific inventory and item-related features.
        Features you can expect in the first wave include support for stacking various items, rotating items in your inventory, as well as improved chests / car inventory handling with accompanying UI.
        What it will also enable us to do includes, for example, lowering your pants when doing #2, attaching various items to your backpack and such QoL things.

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Cooking

      • Basic level of cooking should be soon over, to get the grip of how it works we need to cover a few things first.

      • We reworked how fire works, as the fire consumes the wood its temperature will drop over time (now it will have an visual effect for easier fire tracking).

      • Similar system is the drying system. The closer you are to the fire the bigger the heat and the faster the food cooks. So things that will impact the final cooking product are:
        1. Fire strength
        2. Food distance from fire
        3. Type of food (Some dishes are faster done some slower)
        4. How fast the food item absorbs heat
        Also, try not to burn the bacon as its possible to burn food if the fire is too strong and the food is too close to it.

      412f6bba3c591ee333ab192641927acf33aa0242.png

      Language support

      • We updated German, Russian and Simplified Chinese.

      • We are adding more languages:
        • French
        • Spanish
        • Portuguese
        • Traditional Chinese
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…790886603351811

    • SCUM comic #6 & Community showcase

      • RSS-BOT
      • 26. April 2019 um 17:49
      Zitat von SCUM - RSS Feed

      Happy Friday y'all!



      Before you rip our heads off and throw them to the god of SCUM Tena due to no patch today, I'd like to point out that you'll still get a new comic page and some of our favourite community creations!



      Please do continue to share your artwork, funny moments, memes and any other material we could feature! You can also leave links to your social media profile if you are an artist/content creator so we can hopefully promote you a bit as well!

      061503b236f3b3070a8061b2c1b8baa4f40f7c62.png

      Let's get into the showcase!!



      58a115d49aaf34623b07e0be4fc29743cea9e499.jpg
      This is just a prop, we are definitely not testing this on people..
      • Link to original

      4ebf84506042203d090b5e61907025b57883e719.jpg
      Okay, maybe just on this one dude
      • Link to original

      1af81ea9c0cef23ba2545865824f011ed0d7b97d.jpg
      We got big guns as well
      • Link to original

      2bd2ede223ade6dd78c5e31ab6197fade7e056be.jpg
      And small ones, but we love all our guns.
      • Link to original

      a2736cac01d52e7f912e54f259c36dab514a41f6.jpg
      And we love our beautiful game!
      • Link to original

      061503b236f3b3070a8061b2c1b8baa4f40f7c62.png

      Here are some videos!



      https://www.youtube.com/watch?v=7jZ5nrMQICc

      https://www.youtube.com/watch?time_continue=44&v=JhlAU2XEHT4

      https://www.youtube.com/watch?v=R6_x0AxkhSg

      https://www.youtube.com/watch?v=CuDFe7VkyRk


      This is it for our community showcase! If you have any cool recommendations for us to feature, let us know in the comments!



      061503b236f3b3070a8061b2c1b8baa4f40f7c62.png

      Comic time! Ivona and her friend Patrik are doing an amazeballs job on that comic. If you are new to it, down below you can find the previous ones!



      • Comic page #1
      • Comic page #2
      • Comic page #3
      • Comic page #4
      • Comic page #5
      • Comic page #6

      And here is the latest page!



      e70916a1b7ea03cdc0675561a5abd3feb0320592.jpg


      See you soon!



      Love, J-Dawg Sipps


      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…790886584298793

    • SITREP #00233

      • RSS-BOT
      • 26. April 2019 um 15:56
      Zitat von ArmA 3 - RSS Feed
      FROM

      : High Command


      TO

      : Arma 3 Users


      INFO

      : Creator DLC, Global Mobilization, 1.92 Update


      PRECEDENCE

      : Flash



      c3539a3bba39d292d9beb93ba4cc707635feac82.jpg[dev.arma3.com]

      SITUATION

      We've got a pretty stacked SITREP for you today, in which we'll discuss Arma 3 Creator DLC, take a brief look at its first entry: Global Mobilization - Cold War Germany, and talk about Arma 3's upcoming 1.92 update.



      Full SITREP[dev.arma3.com]
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…413186865983027

    • Developer Showcase #6 - Andrej (Technical Director)

      • RSS-BOT
      • 24. April 2019 um 19:55
      Zitat von SCUM - RSS Feed

      Hey, everyone!



      It's your girl T with a very special edition of our Wednesday Developer Showcase featuring our one and only

      Technical Director

      -

      Andrej AKA LevaOpaki!

      d97da8dda89ae827e2d463e4b61ed1bf5183b99e.png
      "So what are you working on right now?" "You know we can't write about most of it." "Well then what am I supposed to write about?" *a bunch of code monkey gibberish*

      Many of you already know Andrej - even though he's a Very Important C-Level Person, you won't have any trouble finding him on any of our social media channels or even on a random streamer's channel just hanging out and chatting people up. He loves chatting, both online and irl, and hardly ever stops, but hey, it's a huge part of his charm!



      Andrej has been in the games industry for a Very Long Time™ and a programmer for even longer - he started out as an enthusiast with his friends before meeting Pong, our Creative Director, becoming friends with him and co-founding the company you know as Gamepires. His first big project was developing an in-house engine called

      PranaEngine

      - from scratch! - used in Gamepires' first game, the award-winning

      Gas Guzzlers Extreme

      , a racing combat game. Fun fact: Gas Guzzlers was made by a team of 7 people including just 3 programmers.



      5c1f4a904c8fb7df61fa8a958531da6e00544409.jpg
      Gamepires' core team playing dress-up

      The first thing you'll notice about Andrej when you talk to him is that he is a programmer. There will be zero doubt about that. His code is what he knows, loves, eats, breathes, and constantly talks about - anything else is less important. Of course he has other interests, too - he's been a

      taekwondo

      instructor at his own club for 20ish years and he LOVES going to raves, but programming is his one true love.



      4c197051ef6848edb8f9254c32de0dde83b9d29d.jpg
      Schmitzy is a taekwondo master, too.

      At the moment he's working on some supersecret stuff that we can't talk about yet. The reason I'm even mentioning it is because he's worried that people will think he's not working on anything fun if I don't, so he'd like you all to know that he IS in fact working on fun stuff, he just can't say anything because it's a surprise. I would, however, like you all to know that his definition of fun and most people's definition of fun are very different things, so take that with a grain of salt.



      Of the things I am allowed to write about, Andrej spent the most time talking about the

      weather

      . You may already know that the weather in SCUM is Andrej's thing in case you saw any of the streams he was on. Right now he's working on implementing seasons into the game. After he's done, hopefully we'll have some or all of these things: different seasons in different climates in different map regions, procedurally generated snow (or rain or fallen leaves) build-up on game assets such as cars and roofs, precipitation dependent on the altitude, and subtler temperature fluctuations. He also said he wants to implement

      hair and beard growth

      in a more realistic way, and he has several other interesting

      graphics features

      he wants to explore in the future. One of the things he's especially looking forward to is implementing the taekwondo skill, but it won't be done any time soon. Andrej's got his hands full and there's only one of him.



      9b62abebd7c0e2856a068822b7693cc2ee9e146f.jpg
      Hey, kids, wanna buy some drugs?

      I hope you enjoyed meeting our Andrej or learning more about him in case you've already run into him somewhere online. Stay tuned for more updates this week from your fave dev team!



      Toodles!

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…790886572740432

    • Patch Notes 0.1.33.12968

      • RSS-BOT
      • 18. April 2019 um 17:09
      Zitat von SCUM - RSS Feed
      f9cc0940f8ff3b852147c535dc3b4b17277465fd.jpg

      Hello you beautiful people, here we are once again with some new additions!



      But before we get into the notes we just want to announce that with this patch we will wipe everything besides the things you have on your character. Due new features and mechanics that we will add through time.

      As you know last week we were away so this wont be the biggest patch we delivered, but lets get into what will

      drop

      !



      061503b236f3b3070a8061b2c1b8baa4f40f7c62.png

      Achievements

      • Boom goes the dynamite, here they are. Some new challenges to aspire, and make sure we will add more of them as time passes! For now, we will just share the icons, and we will leave the rest for you guys to wonder!

        94a2ba3dfd72495bae97694c126ce3f50135fa97.png

      061503b236f3b3070a8061b2c1b8baa4f40f7c62.png

      MK-18

      • The new rifle MK-18 is a fully automatic rifle with single, and fully automatic firing mode that uses a M16 clip filled with 5.56x24mm cartridge. It has a built in rail so you can attach sights and scopes without a rail, and it can be found in military areas.

        c3217bcff2520226fec3c922447ad2f2e07aa981.jpg

      061503b236f3b3070a8061b2c1b8baa4f40f7c62.png

      V3 Holographic Sight

      • A new addition to the sight family, the new V3 sight can be mounted on any rail and offers high-end accuracy. It can be found in military areas.

        31d1a3c07ea125f034e5476dc43853c1164b403a.jpg

      061503b236f3b3070a8061b2c1b8baa4f40f7c62.png

      Improvised Bed

      • An improvised bed that can be used as a shelter for respawn but is more compact and easier to craft.

        fecac59f0aaec122c571f91983f78d76e42e1f9e.jpg

      061503b236f3b3070a8061b2c1b8baa4f40f7c62.png

      Sanitarium

      • A new place of happiness and joy, go and have fun!

        7a3dc31bd9baa7f980557afaf20d2f4340ebccba.jpg

        8f5e01acf1b457b9ff0df1eff9dfa054ac2f0d81.jpg

        31136a91e6f55e0f505b1b82323d659acb75a6bb.jpg

        5c12194c4abe01a6aa295ad2e70d1435d20a4734.jpg

        f76388e4bd10928e42b5629a9779ccd6ea3763f7.jpg

        364a2ddb04fc1ee6f9b0a4dd77b1a3495f43f87d.jpg

      061503b236f3b3070a8061b2c1b8baa4f40f7c62.png

      Bug fixes

      • Fixed bug when arrows would disappear form quiver when prisoner would equip/unequip clothes

      • Fixed bug with switching camera on compound bow while aiming

      • Fixed a bug where an owned radio's mesh would appear after hiding & unhiding the prisoner

      • Blueprint crafting will now correctly take individual ingredients' usage rules (use, destroy) into account

      • Fixed a bug where cutting a bush would crash the server.

      • Fixed an issue where cargo drops would drop too rarely in SP.

      • Fixed bug that allowed prisoner to sprint while aiming bow.

      • Fixed the bug where people would duplicate items through events.

      QoL Additions

      • In this patch we are removing the posibilty to put chests in rocks or accessing chests in rocks

      • Lockpicking difficulty was increased.

      • We added more songs to our radio so enjoy!

      • Allowed admin drones to open and close doors (even when locked).

      • Drone is now invisible to other players while in silent mode.

      • Drone top speed was increased.

      • Added map HUD while playing as a drone.

        3e139de47143747de9db5840e5c319972970f98f.jpg

      061503b236f3b3070a8061b2c1b8baa4f40f7c62.png

      That's it for today's patch notes, but that's not all, kids! Here's a brand new page of our Friday SCUM comic! If you missed the previous ones, here they are:

      1

      ,

      2

      ,

      3

      ,

      4

      and

      5

      ec59e3161bd8edbcfcc5a0c9bf96ca7039bfd343.jpg


      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…042050389792650

    • Developer Showcase Special Edition - Reboot Develop

      • RSS-BOT
      • 17. April 2019 um 21:05
      Zitat von SCUM - RSS Feed

      Hey, lovelies!



      You’ve probably realized we didn’t have any posts on Steam last week - that’s because the whole team went to

      Reboot Develop[rebootdevelopblue.com]

      in Dubrovnik, Croatia, so this week we’ll have a special edition of our Developer Update where you’ll get to see what we did there!



      Reboot Develop is a conference for games industry professionals ran by a small team of local industry veterans. Several of us in the office have previously worked at Reboot as games journalists in Reboot magazine or as organizers of the conference, and the fact that the local industry is so small and we’re all friends means we wouldn’t miss it for the world. This year’s edition was its 6th and the conference was rebranded into Reboot Develop Blue - the reason for that is that it’s expanding to Canada in October (

      Reboot Develop Red[rebootdevelopred.com]

      ) and we can’t be more proud of our friends and ex-coworkers. Reboot Develop has quickly become everyone’s favorite conference - you get to stay in a 5-star hotel and hang out with industry celebrities, the coast is beautiful, and everyone is drunk and very friendly. What’s not to love?



      Day 0 - Wednesday

      Dubrovnik[en.wikipedia.org]

      is around 600 km (373 miles) away from Zagreb. For our American readers that’s a short stroll down the street, but for our spoiled European asses that’s like FAR. The good flights we wanted were mostly booked months in advance, so we decided to make a road trip out of it. One group rented a van and several groups went by cars.



      856b5924a05bc26ce3f77a7f37ed4ccb243968c7.jpg
      No, we call it Venice because it pisses Dini off and that's always fun.

      I was in the group with Josip and Ivona ("The Meme Team™ rides together and dies together" was the reasoning), and our designated driver/babysitter/the voice of reason was Andrej. Our trip there was literally the most fun road trip I’ve ever been on - we had cake for breakfast, visited Josip’s mom in his hometown for lunch, and danced in our seats all the way there. We were absolutely sober the whole time and didn’t do anything stupid even once. Hi, mom!



      aefb384c9474d1be74a7c3ce478725f5ec7485a4.jpg
      This was very obviously The Fun Car. Fight me.

      d578fe1d3eb51e9e6fa368ea1d9fbc16afd8c38f.jpg
      The van group was the only other that wanted to share their photos, but unfortunately they don't know how to take them. Apparently they had a bunch of booze in the van, so at least you can see them the same way they saw the world. Blurry af.

      Day 1 - Thursday

      We got up for breakfast totally not hungover and then went to the opening ceremony - a welcome greeting from Reboot’s CEO

      Damir

      was followed by a performance from a Finnish band

      National Nightmare

      and a keynote from

      Hidetaka Miyazaki

      and

      Fumito Ueda

      .



      5dc6b1434dc4f54b6050695020ad378d8de6c455.jpg
      That's Damir over there on that stage. You can't really see him, but he's there. He's always there.

      After that was over, everyone went on to do their own thing. Some people got coffee, some went to other talks, some just walked around and mingled, and some got drunk. I’ll tell you a little story and you can guess for yourself which group I was in.



      4d6515f6cbad8c9aebfe9047569dc0ce8a8fe882.jpg
      A random photo from breakfast that I'm only posting because Dobrila looks cute and she's not here to murder me.

      I was flipping through the conference booklet and saw that

      Eugen Harton

      , the DayZ project lead was gonna have a talk soon, so I was like “Hey guys, you know what would be cool? If we went to that and just sat in the front row. Like, let’s just sit there and stare.” I was fully prepared that people would just say no. However...



      f1eed9a962f74f0796e3a742110c5320a302ab20.jpg
      Heeeeeeeeeeeeeeeeeeeeeeey!

      Eugen was a champ, though - he was obviously confused when we walked in, but he didn’t let it show and it turned out to be fun and educational. Props for that!



      315d25284f6431c1d36cbe909ae21291905234c4.jpg
      Eugen, if you're reading this, we need you to know we were just being funny and we respect you and your company. Also, sorry about that one Reboot Develop years ago when I told you my name was Svetlana, tried to get you drunk at 9AM and talked to you exclusively in Serbian. Love you!

      Our very own Pong and Andrej had a panel immediately after, so we had to run. The panel turned out to be very us - they thought they were gonna have a moderator, but apparently not, so it was just them and their mic. Pong covered everything, from the history of SCUM to what he had for breakfast, while Andrej was trying not to fall asleep, and then they switched. Like I said, it was very us and we wouldn’t want it any other way.



      4c86f983ec6e8ebc13310cf3573bd28a11f35b37.jpg
      Did I lie? I did not lie. They're the best, though.

      The Reboot Develop football tournament was taking place later that evening, so we had to get ready for that. We had previously made a team and applied officially, and even made cute football uniforms for everyone - we changed into those, took our flares, smoke bombs and brass knuckles and went merrily on our way. Just kidding, we only brought a bunch of alcohol. We played two games, one against Cecil United which we won 8:0 (lol), and the other against SpecialEffect which we won 3:1. That meant we were through to the finals taking place the next day.



      8aad4fd064b0acd5acecc32cc261948000bc6985.jpg
      Sorry, Rami. Sports, right?

      The football victory meant we had to celebrate, so we went to the “pool party” that was moved to an underground garage because of bad weather, got extremely drunk and then died.



      41adf7126705386f1f3d293d3e987530b517d56c.jpg
      And then there were the ones who only pretended they died. SHAME. SHAME. SHAME.

      Day 2 - Friday

      We rose from the dead around noon the next day. Well, I did, as well as a bunch of others, but apparently some nerds went to the morning panels/talks. I still can’t decide if that was brave or stupid.



      aaaf69eb1bd19af4b0f9f677604c17ea1b7d0ba6.jpg
      I mean, that's fine I guess?

      We went to lunch at the hotel and then went networking around the conference - what that means is you run into an industry person you know and ask them if they wanna do shots. They always do, so you do that. Rinse and repeat. Then they bring a friend who is an industry celebrity, so you get flustered and starstruck and ask if they wanna do shots, too. They do, so you do it again, exchange business cards, and say you’re gonna catch up over email because you’re too drunk to have a productive conversation. They feel the same, so it’s all good.



      6ce0d90a2ed9e658f8c17d98ef9e3adb7c8c3746.jpg
      A selfie part of the team took while networking with each other.

      145a7e21678ababb7a22af2e982ea774695cdc5e.jpg
      The girls were also networking with each other.

      The football tournament finals were happening that evening and we were all excited. First we played against

      Bongfish

      , the main sponsor of the whole conference. We won, but unfortunately we don’t remember the score - the players were, well, playing, and the spectators were too drunk to remember. Then we played against

      Croteam

      and lost. It still hurts too much to talk about this, so that’s the only info you’re getting. Silver is okay, too, I guess. It’s fine. We’re not salty. We most definitely did not key their cars after the game.



      Later we went to another party and died again.



      f4294e172d8f87545dd5310591efa12f82280f3f.jpg
      If this picture doesn't warm your heart just a little bit then you don't have one.

      9a78d2e5890317686c3f46606aaa136088df83b7.jpg
      These look pretty nice, too. Sure, a gold trophy would've been nicer, but these are okay, too. No, really, it's cool. We're not mad.

      Day 3 - Saturday

      The last day of the conference was pretty weird. By that point I had slept for like 6 hours in 3 days, so I made the adult decision to try and make it through the day and then go to sleep at a normal time that night. If anyone saw a manic girl running around the beach at 6AM flashing crazy eyes at the seagulls, that was me, sorry about that. I spent the whole day in a sleep deprivation-induced haze, so I honestly have no idea what everyone else did that day. Apparently some people were sober enough to actually show up in public. It was really bizarre.



      f1aad743dec1187ef462cd87a4ad2a4a022d007a.jpg
      Some of them spent the whole conference Slav-squatting by the trashcans and no one knows why.

      The best thing ever happened on that Friday, though. Ivona wanted to check out the sauna and, as she was walking into the spa area, she saw Josip sitting alone in the kiddie pool, very obviously under the influence of something. "Why are you in the kiddie pool, Josip?" she asked, even though she already knew the answer. He looked at her absolutely confused and said "Isn't this the jacuzzi?" This has already become a meme around the office and it will be told through the generations, so it was only fair you heard it as well. Sorry, Josip, love you!



      e0c9ab76db72021f59c3ee17434de0a3104fabde.jpg
      A picture of Baby J thinking about his life choices.

      People went to a supersecret Polish party that night that everyone was invited to and then died. I went to sleep like I said I would and didn’t die this time. Then I woke up at 4AM because I went to sleep too early, went down to the hotel lobby to see who’s up because I was lonely, met some cool Serbian dudes, got drunk and died.



      Day 4 - Sunday

      Just kidding! I didn’t die because I didn’t even go to sleep. The conference was over, so we had to check out and go home. Andrej told us to meet him in the lobby before breakfast, so I just skipped over there and pretended I just woke up. Sorry, Andrej, now you know! We checked out of the hotel, got in the car and immediately fell asleep.



      2797d801123d407df7041be664d7a935c173efb4.png
      I don't have any photos from Sunday because everyone was either hungover or driving, but have this one of us watching a football game because it looks cool.

      Jokes aside, the whole trip was a great experience - we got to bond with each other, meet some wonderful people, go to some amazing talks, and learn new things from people we look up to. We’ve already bought our tickets for next year, so if you’re thinking about going, do it, and we’ll see you there!



      Love you and talk to you REALLY soon! ;)



      Bye!

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…042050392299118

    • Arma 3 Creator DLC

      • RSS-BOT
      • 17. April 2019 um 14:48
      Zitat von ArmA 3 - RSS Feed
      106ce02a687629905178cf1397aae9abf034b78e.png

      Hi everyone!



      It’s been over a year since we shared our third-party DLC

      pitch invitation[forums.bohemia.net]

      , and today we’re pleased to finally announce the first Arma 3 Creator DLC:

      Global Mobilization - Cold War Germany

      – which will release within two weeks from now on

      Monday April 29

      .



      c5bfee16d6a0b2b8502ad4a79cbeb93898f303be.png

      As we introduce this Vertexmacht-developed package in greater detail, we’d like to briefly talk about what’s been happening behind the scenes and explain what you can expect from third-party DLC overall:

      https://steamcommunity.com/linkfilter/?ur…a-3-creator-dlc

      d9a7085fec8d915210f070190701defce0b47904.png

      If you'd like to know more about Arma3 Creator DLC, also be sure to take a look at our answers to some of the most

      Frequently Asked Questions[http://www.arma3.com]

      .



      See you on Weferlingen!



      https://store.steampowered.com/app/1042220
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…664350669225158

    • Development Update #4 & Hotfix 0.1.32.12804

      • RSS-BOT
      • 8. April 2019 um 15:40
      Zitat von SCUM - RSS Feed
      4866979596135d5620a5569b7a083727ff1d837d.jpg

      New Monday, new update, time to show all of you beautiful people what's cooking behind doors!



      So last week we focused mostly on catching and solving bug issues that came with the

      archery update

      , but we have some interesting things nonetheless!



      061503b236f3b3070a8061b2c1b8baa4f40f7c62.png


      Row row row your boaaaaaat

      • The work on rowing animations is in full swing, as we know you want to get to all those islands as dry as possible!

        96769e6c08d314869e1d0a8e61de81ff481d0200.jpg

        148f1d57764319c7ad823ca265aa0f06c3f327dd.jpg

        4e68658a9a326d2fcd3e90b3ab9decdda88bf5cf.jpg

      061503b236f3b3070a8061b2c1b8baa4f40f7c62.png

      Quad bike

      • This is still really fresh and early in the works, but we wanted to show it to you guys.

        1011a778813ae1a75984ad6e041bcfa8ea7a0d45.jpg

        08e1ce14473b6fa00d43ec3d556ae40a125d43b3.jpg

      061503b236f3b3070a8061b2c1b8baa4f40f7c62.png

      Under construction

      • We are fixing some buildings that were left forever unfinished (insert early access joke), but it's fun to shoot from them.

        b7b2cd275f78396c38c75200349ee7af0bc48321.jpg

        735a1aa3164bb85a2625415bb9981b311c870aae.jpg

        359194653d2e4b42447dfb8e571806eaf4bc1d48.jpg

        2c9b6d27413bff7c9faa16051e02d0cd39017773.jpg

        e76cae0b09031775107847445f81e0fd86ae32f4.jpg

      • We are also making final preparations to start working on an Observatory.

      061503b236f3b3070a8061b2c1b8baa4f40f7c62.png

      Females

      • Again, some progress on the female characters.

        e89ffb5dc94621d26ad5fd433124a70d05beb450.png

        b59705a76272d9e7dadcf8b496e441da07c4e624.jpg

        0e2510de4073590288c3ac078c31faf3fe86f21c.jpg

      061503b236f3b3070a8061b2c1b8baa4f40f7c62.png

      Comic preview

      • Here is a small snippet of the comic you will get on Friday!

        52bfddab400080bbb426ec83e71d09fc4465613f.jpg

      061503b236f3b3070a8061b2c1b8baa4f40f7c62.png

      Hotfix 0.1.xx.xxxxx


      Bug fixes

      • Fixed a ragdoll bug where on event exit you would be able to loot your body again and gain double items.

      • Fixed a bug where it was sometimes impossible to fill water bottles. (probably affected other things such as lighting a fire)

      • Fixed a bug where a chicken would give 2 guts instead of 1.

      • Fixed a bug where Logitech Illumination would get stuck on red flashing.

      QoL additions

      • Added missing descriptions on compound bow sights.

      • Lowered car sounds a bit.

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…022875575635380

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