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    2. Mitglieder
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    Beiträge von RSS-BOT

    • SCUM - Hotfix 0.8.42.62879

      • RSS-BOT
      • 16. März 2023 um 23:28
      Zitat von SCUM - RSS Feed

      Can't say that we don't work fast. Hotfix v2 is up and running!
      Also we have heard your concerns about the dial lock and fatigue gain, and have made some adjustments to balance it out. We will continue to monitor the situation and make adjustments according to your feedback so keep it rolling.

      2a716a5b5a76da1517133ee49c812c0e7df889a6.png

      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the issue where wet bedrolls weight would be too high.
      • Fixed the issue where dial lock combination would randomize when placed on some slots.
      • Fixed the bug where dial lock SFX would play while trying to guess the combination.
      • Fixed the issue where sometimes you could not interact with bedrolls.
      • Fixed the issue where loot would not spawn properly.
      • Fixed the bug where you could mount bicycles without wheels.
      • Fixed the issue where bicycles would not make noise detectable by AI.


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Reduced the loudness of Samobor ambience and other loud sounds.
      • Adjusted the bedroll and military quiver inventory size.
      • Lock protection zappers no longer protect dial locks.
      • Bicycles can now naturally spawn without a front wheel.
      • Increased render distance for bicycles.
      • Doubled the accumulated reduction rate.
      • Reduced accumulated fatigue reduction by 50
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…071937618468859

    • Arma 3 Spring Sale 2023

      • RSS-BOT
      • 16. März 2023 um 21:38
      Zitat von ArmA 3 - RSS Feed

      9cf6230798725e4ef750bbaa92b04f031509b684.jpg

      Attention Soldiers,

      Prepare yourself for the Arma 3 Spring Sale! We've got some juicy discounts for you to celebrate the start of a new season.
      You can now save up to 75% on Arma 3 and all it's DLCs and expansions from March 16. to March 23.
      See you on the battleground!

      Arma 3 base game - 75% offExperience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
      https://store.steampowered.com/app/107410/Arma_3/

      Arma 3 DLC & expansions - 66% offReinforce your Arma 3 game with additional terrains, factions, weapons, vehicles, gear, campaigns, scenarios, and more.
      https://store.steampowered.com/app/395180/Arma_3_Apex/
      https://store.steampowered.com/app/288520/Arma_3_Karts/
      https://store.steampowered.com/app/1021790/Arma_3_Contact/
      https://store.steampowered.com/app/571710/Arma_3_Laws_of_War/
      https://store.steampowered.com/app/798390/Arma_3_Tanks/
      https://store.steampowered.com/app/601670/Arma_3_Jets/
      https://store.steampowered.com/app/332350/Arma_3_Marksmen/
      https://store.steampowered.com/app/304380/Arma_3_Helicopters/
      https://store.steampowered.com/app/744950/Arm…s_Mission_Pack/
      https://store.steampowered.com/app/249860/Arma_3_Soundtrack/

      Arma 3 Creator DLC
      Expand your Arma 3 experience even further with Creator DLC packs made by external third-party developers.

      https://store.steampowered.com/app/1042220/Ar…ld_War_Germany/
      https://store.steampowered.com/app/1227700/Ar…G_Prairie_Fire/
      https://store.steampowered.com/app/1616620/Ar…ire_Soundtrack/
      https://store.steampowered.com/app/1294440/Ar…A_Iron_Curtain/
      https://store.steampowered.com/app/1681170/Ar…Western_Sahara/

      For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 100,000+ free Workshop items shared by talented community content creators.

      To get in touch with other members in our community, you can always jump into the Arma Discord server[discord.gg], head over to the /r/arma subreddit and Bohemia forums[forums.bohemia.net], or join one of thousands community groups via Arma 3 Units[units.arma3.com].

      Finally, be sure to follow Arma 3 on Facebook[http://www.facebook.com], Twitter, YouTube, and right here on Steam!

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…701353018400063

    • Arma 3 Spring Sale 2023

      • RSS-BOT
      • 16. März 2023 um 21:38
      Zitat von ArmA 3 - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/arma3/ev…701353018400062

    • DayZ Spring Sale - up to 40% off

      • RSS-BOT
      • 16. März 2023 um 21:37
      Zitat von DayZ - RSS Feed

      4b4fd1f21120228020c5c172be967a7015426034.jpg

      Hello Survivors,

      Springtime is here and we've got some fresh deals for you!

      You can now get DayZand Livonia for 40% and 30% off from March 16th to March 23rd, so come visit Chernarus and Livonia today! It's pretty nice this time of year.

      DayZ base game - 40% offThe post-soviet country of Chernarus is struck by an unknown virus, turning the majority population into frenzied infected. Fighting over resources has bred a hostile mentality among survivors, driving what’s left of humanity to collapse. You are one of the few immune to the virus - how far will you go to survive?

      https://store.steampowered.com/app/221100/DayZ/

      DayZ Livonia DLC - 30% offLivonia is a DLC map for DayZ, allowing players to experience the hardcore survival hit in a whole new environment ranging from dangerous plains to bear infested forests. Up to 60 players on a server will be tasked with a single goal: survive this new unfamiliar land for as long as possible, by any means necessary.

      https://store.steampowered.com/app/1151700/DayZ_Livonia/

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/221100/a…812854412597509

    • DayZ Spring Sale - up to 40% off

      • RSS-BOT
      • 16. März 2023 um 21:37
      Zitat von DayZ - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/221100/e…812854412597508

    • SCUM - Patch 0.8.040.62876

      • RSS-BOT
      • 15. März 2023 um 17:41
      Zitat von SCUM - RSS Feed

      Hello everyone, happy Wednesday! You've been patient so let's get to the update!
      7c7223de1a7221e607f70d16707258736b34bcf9.png

      e2b2c3e430e5fad8f9bc16beb872de5b7c1ac84a.png

      First of all we have a return of another vehicle, bicycles are back. Both the city bike and the mountain bike.

      67827a99038ac65d4d9354612de2744501551522.jpg

      def0e35f9487d22d5fc9cec3e45cd4ca03aebe51.jpg

      Adjusted to the modular vehicles model, the bicycles work similarly to motorbikes with an obvious difference. The bicycle engine is you. So get ready, stretch those hamstrings, and pedal away. But don't think you will just be able to go on forever, for another feature was born. A sneaky one.

      a9e2b3059c9f8464c40ae291b6142d6379d77046.png

      Accumulated fatigue has started to creep in to all prisoners. So what is it? How does it work? Well curious little friend read on.

      To start we will start with MSI which stands for maximum (initial) stamina value. Till now things that influenced MSI were many things like diseases, wounds etc. but now it is also influenced by the accumulated fatigue. We call this MSR or Maximum stamina reduction.

      Ok we have those terms nailed down, those will be important.

      Accumulated fatigue represents gradual wearing off the character while exposed to strenuous actions. The rate depends on CON attribute.

      Accumulated fatigue can be seen as a counter of spent Stamina Units. With a full stamina bar spent MSR will increase by 1 SU.

      The accumulated fatigue can never reduce the stamina below RS, or Stamina Reserve.

      2142e1612b16748b3bcee31a142ccfa2d24e9a0b.jpg

      So how do you rest the fatigue? Well there are a couple of methods:

      • Eating food: Depending on food and food state you will be able to regain some of the MSI.
        The quality of food counts as well, so if the food is so bad that it gives you food repulsion you get nothing.
      • Consuming energy drinks can temporarily remove accumulated fatigue, but it will return once drink effect wears off.
      • Drinking a hot beverage like coffee can recover some SU per hour. Drinking more than 1 per hour will not increase SU gain.
      • Sleeping: will restore 0.2SU per minute game time. Sleeping will only count when sleeping in beds. Resting outside of beds example lying down on the floor will regain some fatigue but at a reduced state. If players log out while lying down in beds(or anywhere it will count as sleeping as well, logging out outside of beds will not count towards resting.


      dcf1703aef03a5e67979b84cfde23982d949ad7d.jpg

      Now counting the sleeping mechanic what happens if you want to logout in the middle of nowhere, without a bed and no time to craft one? Well happy campers that is where this new item comes into play.

      5cb201a6ebc451a4c3637d11bf88e9a14d05d186.png

      Yep you read that right, you can now carry your bed with you!

      96b666077167b96622d114a18a2fef94586111bb.png

      You can carry it around on your back (uses the same slot as quiver so you can have both your backpack and bedroll on you) and when it's time to rest you just plop it down and rest.

      24bac23e1a9e335d9c52074d2764c94e4cf99841.jpg

      Wait a minute Patch notes guy? What happens if I want to log out with it? Will it disappear?

      Well curious friends don't think we haven't thought of that as well. When you want to do that there is a timer that starts after the logout timer ends. When that timer expires the bedroll will disappear with you and will appear again with you. On officials the default is 0 so it disappears immediately with you, but private servers can set that as you want. Be careful with it tho. If someone takes the bedroll in the meanwhile your character will not count towards sleeping state while logged out.

      57af214dfb5313b2a2637f3ef383cc6da6ffef95.png

      And another important item is here as well. The dial lock. Another way to protect your base, vehicle, chest you name it.

      e9fe717c752adada06faa366c50515fd115320bf.jpg

      So how does it work? Well it's pretty simple. It is a lock that works on combination of 3 dials. To set it somewhere first you need to take it in your hands and select the set combination action.

      e7008f1e03919629233be79f94cf87c362a095d1.jpg

      After that it will give you an option to set your combination.

      9f4c28ff91e3d13a84219c8d5ea2c4f8c8531bda.jpg

      Then you just place it on whatever you wish and have a new layer of protection. The person trying to get in will need to guess the combination if he has enough fame points for each wrong guess, and enough health when the lock is combined with zappers.

      62c6286da17f9061a7c1a535afb70e26ae18dabe.png

      Some new changes to Samobor as well. We added some new atmospheric effects to bring that apocalyptic feel to it and help with the streaming/optimization options on the city. Here are some pictures but it is best felt live.

      1a2524ec7883b136b4bef3acc3ebc815c824582a.jpg

      ed5dc5eb6b70ff5b69da8a93d5e2f39d5be9f65b.jpg

      64bdb0e5efdaa05978156579b0f649a12c84bce6.jpg

      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the bug where new TNT/Pipe bomb would detonate inside vehicle inventory.
      • Fixed the bug where weapon attachments would disappear on relog.
      • Fixed the bug where backpacks in hands would not fill up when adding items into them.
      • Fixed the bug where you lost fame points when committing suicide while in event.
      • Fixed the bug where arrows in quivers would stay visible when the quiver would be hidden.
      • Fixed the issue where players would be stuck on bikes after relog.
      • Fixed the issue where deleting vehicles on car jacks would cause a crash.
      • Fixed the bug where garden hoes would cause no melee damage.
      • Fixed various sound issues.
      • Fixed the bug where car jacks could stack on top of each other.
      • Fixed the bug where Aim PRO red dot was not spawning.
      • Fixed the bug where wheel armor would change type when installed.
      • Fixed the bug where gloves would rapidly deteriorate when crawling and reloading weapons.
      • Fixed the bug where players could interrupt vehicle entry by running into them mid animation.
      • Fixed the bug where incorrect unmount position would be chosen when running out of stamina during vehicle push.
      • Fixed the issue where sometimes you were not able to service dirt bikes on mechanic lifts.
      • Fixed the issue where players would get connection lost error while loading into a server.
      • Fixed the bug where certain items would drop bellow the terrain when base building elements under them would get destroyed


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • All weapons will now be detectable by metal detector.
      • Adjusted item descriptions.
      • Reduced time needed to destroy plants.
      • Adjusted recipe descriptions on some BB elements.
      • Pilot hat will now provide warmth.
      • Adjusted item availability on traders.
      • Chopping fish into fillets and steaks will now produce same durability of the whole fish.
      • Implemented better push start function.
      • Adjusted medical gloves torn gain.
      • More items can now be thrown.
      • Adjusted some item spawn rates.
      • Puppets will now properly hit players in an open mount slot.


      f379939f8f007b183f29970b59d2595a63003244.png

      • Added server setting for bicycles:
        [SCUM.Vehicles]
        VehicleSpawnGroup.Bicycle.Max=20
        VehicleSpawnGroup.Bicycle.MaxFunctional=20
        VehicleSpawnGroup.Bicycle.MinPurchased=5
      • Added server setting for bedroll logout visibility timer in seconds:
        [SCUM]
        BedrollVisibilityTimer=0
      • Added server setting to enable/disable accumulated fatigue:
        [SCUM.Prisoner]
        DisableAccumulatedFatigue=0
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…071853478550025

    • SCUM - Patch 0.8.040.62876

      • RSS-BOT
      • 15. März 2023 um 17:31
      Zitat von SCUM - RSS Feed

      Hello everyone, happy Wednesday! You've been patient so let's get to the update!
      7c7223de1a7221e607f70d16707258736b34bcf9.png

      e2b2c3e430e5fad8f9bc16beb872de5b7c1ac84a.png

      First of all we have a return of another vehicle, bicycles are back. Both the city bike and the mountain bike.

      67827a99038ac65d4d9354612de2744501551522.jpg

      def0e35f9487d22d5fc9cec3e45cd4ca03aebe51.jpg

      Adjusted to the modular vehicles model, the bicycles work similarly to motorbikes with an obvious difference. The bicycle engine is you. So get ready, stretch those hamstrings, and pedal away. But don't think you will just be able to go on forever, for another feature was born. A sneaky one.

      a9e2b3059c9f8464c40ae291b6142d6379d77046.png

      Accumulated fatigue has started to creep in to all prisoners. So what is it? How does it work? Well curious little friend read on.

      To start we will start with MSI which stands for maximum (initial) stamina value. Till now things that influenced MSI were many things like diseases, wounds etc. but now it is also influenced by the accumulated fatigue. We call this MSR or Maximum stamina reduction.

      Ok we have those terms nailed down, those will be important.

      Accumulated fatigue represents gradual wearing off the character while exposed to strenuous actions. The rate depends on CON attribute.

      Accumulated fatigue can be seen as a counter of spent Stamina Units. With a full stamina bar spent MSR will increase by 1 SU.

      The accumulated fatigue can never reduce the stamina below RS, or Stamina Reserve.

      2142e1612b16748b3bcee31a142ccfa2d24e9a0b.jpg

      So how do you rest the fatigue? Well there are a couple of methods:

      • Eating food: Depending on food and food state you will be able to regain some of the MSI.
        The quality of food counts as well, so if the food is so bad that it gives you food repulsion you get nothing.
      • Consuming energy drinks can temporarily remove accumulated fatigue, but it will return once drink effect wears off.
      • Drinking a hot beverage like coffee can recover some SU per hour. Drinking more than 1 per hour will not increase SU gain.
      • Sleeping: will restore 0.2SU per minute game time. Sleeping will only count when sleeping in beds. Resting outside of beds example lying down on the floor will regain some fatigue but at a reduced state. If players log out while lying down in beds(or anywhere it will count as sleeping as well, logging out outside of beds will not count towards resting.


      dcf1703aef03a5e67979b84cfde23982d949ad7d.jpg

      Now counting the sleeping mechanic what happens if you want to logout in the middle of nowhere, without a bed and no time to craft one? Well happy campers that is where this new item comes into play.

      5cb201a6ebc451a4c3637d11bf88e9a14d05d186.png

      Yep you read that right, you can now carry your bed with you!

      96b666077167b96622d114a18a2fef94586111bb.png

      You can carry it around on your back (uses the same slot as quiver so you can have both your backpack and bedroll on you) and when it's time to rest you just plop it down and rest.

      24bac23e1a9e335d9c52074d2764c94e4cf99841.jpg

      Wait a minute Patch notes guy? What happens if I want to log out with it? Will it disappear?

      Well curious friends don't think we haven't thought of that as well. When you want to do that there is a timer that starts after the logout timer ends. When that timer expires the bedroll will disappear with you and will appear again with you. On officials the default is 0 so it disappears immediately with you, but private servers can set that as you want. Be careful with it tho. If someone takes the bedroll in the meanwhile your character will not count towards sleeping state while logged out.

      57af214dfb5313b2a2637f3ef383cc6da6ffef95.png

      And another important item is here as well. The dial lock. Another way to protect your base, vehicle, chest you name it.

      e9fe717c752adada06faa366c50515fd115320bf.jpg

      So how does it work? Well it's pretty simple. It is a lock that works on combination of 3 dials. To set it somewhere first you need to take it in your hands and select the set combination action.

      e7008f1e03919629233be79f94cf87c362a095d1.jpg

      After that it will give you an option to set your combination.

      9f4c28ff91e3d13a84219c8d5ea2c4f8c8531bda.jpg

      Then you just place it on whatever you wish and have a new layer of protection. The person trying to get in will need to guess the combination if he has enough fame points for each wrong guess, and enough health when the lock is combined with zappers.

      62c6286da17f9061a7c1a535afb70e26ae18dabe.png

      Some new changes to Samobor as well. We added some new atmospheric effects to bring that apocalyptic feel to it and help with the streaming/optimization options on the city. Here are some pictures but it is best felt live.

      1a2524ec7883b136b4bef3acc3ebc815c824582a.jpg

      ed5dc5eb6b70ff5b69da8a93d5e2f39d5be9f65b.jpg

      64bdb0e5efdaa05978156579b0f649a12c84bce6.jpg

      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the bug where new TNT/Pipe bomb would detonate inside vehicle inventory.
      • Fixed the bug where weapon attachments would disappear on relog.
      • Fixed the bug where backpacks in hands would not fill up when adding items into them.
      • Fixed the bug where you lost fame points when committing suicide while in event.
      • Fixed the bug where arrows in quivers would stay visible when the quiver would be hidden.
      • Fixed the issue where players would be stuck on bikes after relog.
      • Fixed the issue where deleting vehicles on car jacks would cause a crash.
      • Fixed the bug where garden hoes would cause no melee damage.
      • Fixed various sound issues.
      • Fixed the bug where car jacks could stack on top of each other.
      • Fixed the bug where Aim PRO red dot was not spawning.
      • Fixed the bug where wheel armor would change type when installed.
      • Fixed the bug where gloves would rapidly deteriorate when crawling and reloading weapons.
      • Fixed the bug where players could interrupt vehicle entry by running into them mid animation.
      • Fixed the bug where incorrect unmount position would be chosen when running out of stamina during vehicle push.
      • Fixed the issue where sometimes you were not able to service dirt bikes on mechanic lifts.
      • Fixed the issue where players would get connection lost error while loading into a server.
      • Fixed the bug where certain items would drop bellow the terrain when base building elements under them would get destroyed


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • All weapons will now be detectable by metal detector.
      • Adjusted item descriptions.
      • Reduced time needed to destroy plants.
      • Adjusted recipe descriptions on some BB elements.
      • Pilot hat will now provide warmth.
      • Adjusted item availability on traders.
      • Chopping fish into fillets and steaks will now produce same durability of the whole fish.
      • Implemented better push start function.
      • Adjusted medical gloves torn gain.
      • More items can now be thrown.
      • Adjusted some item spawn rates.
      • Puppets will now properly hit players in an open mount slot.


      f379939f8f007b183f29970b59d2595a63003244.png

      • Added server setting for bicycles:
        [SCUM.Vehicles]
        VehicleSpawnGroup.Bicycle.Max=20
        VehicleSpawnGroup.Bicycle.MaxFunctional=20
        VehicleSpawnGroup.Bicycle.MinPurchased=5
      • Added server setting for bedroll logout visibility timer in seconds:
        [SCUM]
        BedrollVisibilityTimer=0
      • Added server setting to enable/disable accumulated fatigue:
        [SCUM.Prisoner]
        DisableAccumulatedFatigue=0
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…538825746171814

    • SCUM - Patch 0.8.040.62876

      • RSS-BOT
      • 15. März 2023 um 17:31
      Zitat von SCUM - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…538825746171813

    • SCUM - Development update #45

      • RSS-BOT
      • 13. März 2023 um 16:22
      Zitat von SCUM - RSS Feed

      Happy Monday all! It's that time again, get that first coffee in or relax after a days work with another dev update and some news from the SCUM league!
      27a8cedb7698d147e789fd3a708f89c94e4c5e2b.png

      8a954005453839344af17073d24b205c9bda2669.png

      • Working on the loot rework.
      • Upgrading the entity system.
      • Working on the heat source system.
      • Code review.
      • Bugfixing.
      • Working on the cooking rework.
      • Working on server settings.
      • Resolving issues with the vehicles.
      • Working on the hunting rework.
      • Working on the electricity system.
      • Working on the gas system.
      • Working on the BCU lock.
      • Working on the dial lock.
      • Working on the bedroll system.
      • Working on the accumulated fatigue system.
      • Working on the smoking feature.


      f7fab81194c91d42baaddae9b876955d08fcec8c.png

      • Bugfixing.
      • Setting up biomes.
      • Inspecting item spawners.
      • Working on the abandoned city POI.
      • Working on the new radar location.
      • Working on the abandoned city platforms.
      • Working on the new police station.
      • Working on the new interior.


      5efdd7c7b5951da13f12c3547f2373d7e502ff94.png

      • Working on the new trailer.
      • Bugfixing.
      • Working on new concept art.
      • Working on cooking rework assets.
      • Finished the new locks assets.
      • Working on smoking effects.
      • Working on the vehicles damage models.
      • Working on new clothing.


      236b9902fce3b032e63bfc2611dbe70472ad4fe7.png

      • Working on the trailer sounds.
      • Working on new sentry sound design.
      • Working on new sound mixes


      8939e7870cfd23be337f71ce8a5fef55d201b948.png

      • Hunting and banning cheaters.
      • Ban appeals.
      • Steam general discussion and bug reports.
      • Performance benchmarking and optimization testing.
      • Testing of upcoming features.
      • Various bug reports.


      3c04d166dcc354a8aaea59de0b9cf7f26c29bd4c.png

      • Touching up on new mechanics documents.
      • Tweaking the fuel consumption.


      03c22d68f41a60d57a4c314392a09b37dee602de.png

      And now a word from the guys over at SCUM League:
      ba90484e4b84545b55b71aacfa24ea2f95d03490.jpg

      Are you ready to kick ass and take names? Outplay. Outlast the other prisoners in the Scum League Season 2.2 official survival challenge update.
      Get a chance to show your survival and tactical skills in an all-out League side event to win big rewards in a crushing and enduring mid-season challenge that is not for the faint-hearted.
      Gather your closest allies and head out quickly to https://steamcommunity.com/linkfilter/?ur….scumleague.com to reserve your slots. This time the most loved PE challenge is back with brand new Steam Deck as a reward for the ultimate Survivor.
      Show everyone that Brazilian teams can make it.

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…538825742620307

    • SCUM - Development update #45

      • RSS-BOT
      • 13. März 2023 um 16:22
      Zitat von SCUM - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…538825742620306

    • SCUM - Development update #44

      • RSS-BOT
      • 6. März 2023 um 16:59
      Zitat von SCUM - RSS Feed

      Happy gloomy Monday! The weather might be changing but the Monday dev update is a constant. Check it out!
      27a8cedb7698d147e789fd3a708f89c94e4c5e2b.png

      8a954005453839344af17073d24b205c9bda2669.png

      • Working on the loot rework.
      • Working on the fire rework.
      • Code review.
      • Cooking rework.
      • Working on new server settings.
      • Adjusting bicycles to the modular vehicle system.
      • Bugfixing.
      • Working on the hunting rework.
      • Working on the electricity system.
      • Working on the BCU lock system.
      • Working on the dial lock system.
      • Working on the bedroll system.
      • Working on the accumulated fatigue system.


      f7fab81194c91d42baaddae9b876955d08fcec8c.png

      • Profiling Samobor city.
      • Optimizing the Samobor city.
      • Optimizing asset memory usage.
      • Working on the abandoned city platforms.
      • Working on the Amusement park.
      • Working on the Amusement park residential area.
      • Bugfixing.
      • Further work on the radar location.
      • Working on the control building blueprint.
      • Optimizations.
      • Working on the residential building.
      • Working on garage buildings.
      • Working on the culture centre compound buildings.
      • Vertex painting the culture centre compound.
      • Working on the police station interior.
      • Finished the abandoned movie theatre building.
      • Optimizing the portable stove asset.


      5efdd7c7b5951da13f12c3547f2373d7e502ff94.png

      • Working on the new trailer.
      • Working on the cooking rework assets.
      • Working on the UI re design.
      • Working on AT4 projectile model.
      • Finished the RPG model..
      • Working on the dial lock model.
      • Working on SCAR animations.
      • Finished textures for the new quad vehicle.
      • Working on new sentry animations.
      • Working on new clothing items.
      • Adjusting clothing items for new male models.
      • Working on SKS animations.


      236b9902fce3b032e63bfc2611dbe70472ad4fe7.png

      • Working on the trailer sounds.
      • Working on new sentry sound design.
      • Working on new sound mixes


      8939e7870cfd23be337f71ce8a5fef55d201b948.png

      • Hunting and banning cheaters.
      • Ban appeals.
      • Steam general discussion and bug reports.
      • Performance benchmarking and optimization testing.
      • Testing of upcoming features.
      • Various bug reports.


      3c04d166dcc354a8aaea59de0b9cf7f26c29bd4c.png

      • Adjusting trader prices.
      • Adjusting crafting recipes.
      • Working on new feature design documents.


      03c22d68f41a60d57a4c314392a09b37dee602de.png

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…768394055882309

    • SCUM - Development update #44

      • RSS-BOT
      • 6. März 2023 um 16:59
      Zitat von SCUM - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…768394055882308

    • SPOTREP #00109

      • RSS-BOT
      • 28. Februar 2023 um 14:29
      Zitat von ArmA 3 - RSS Feed

      FROM: High Command
      TO: Arma 3 Users
      UNIT: Main Branch (Windows)
      ACTIVITY: Game Update 2.12 (Text to Texture, UI to Texture, Platform Support)
      SIZE: ~54 MB / ~48 MB (depends on Contact ownership)

      ce3db37328dccefae889178dd7868348fcea1ad3.png[dev.arma3.com]

      More in the full changelog and SPOTREP[dev.arma3.com]

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…879261322664332

    • SPOTREP #00109

      • RSS-BOT
      • 28. Februar 2023 um 14:29
      Zitat von ArmA 3 - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/arma3/ev…879261322664331

    • SCUM - Development update #43

      • RSS-BOT
      • 27. Februar 2023 um 16:53
      Zitat von SCUM - RSS Feed

      A couple of you requested an update so here you go, a good ol regular Dev update!
      27a8cedb7698d147e789fd3a708f89c94e4c5e2b.png

      8a954005453839344af17073d24b205c9bda2669.png

      • Working on the loot rework.
      • Working on the connection lost issues.
      • Working on the cooking rework.
      • Working on new admin settings.
      • Working on the hunting rework.
      • Bugfixing.
      • Working on electricity system concept.
      • Working on the dial lock.
      • Working on fatigue system.


      f7fab81194c91d42baaddae9b876955d08fcec8c.png

      • Optimizing Samobor city.
      • Working on new city platforms.
      • Bugfixing.
      • Finished textures for the control building.
      • Working on modular residential buildings for the new city.
      • Optimizing garage buildings in the new city.
      • Further work on the culture building.
      • Texturing the ruined parts of the new city.
      • Finished the city hall building.
      • Blocking out the police station.
      • Finished the movie theater building.
      • Finished the metal fence for the new city.
      • Separating the new city interior from the blueprint.
      • Finished the playground LODs.


      5efdd7c7b5951da13f12c3547f2373d7e502ff94.png

      • Working on RPG animations.
      • Working on AT4 animations.
      • Working on new male models.
      • Optimizing vehicle textures.
      • Working on the SCAR animations.
      • Finished the quad vehicle mapping.
      • Finished the vehicle damage testing.
      • Working on new sentry animations.
      • New inmate clothing for new models.
      • Adjusting clothing for new male models.
      • Finished the cooking rework animations.
      • Working on the SKS animations.


      236b9902fce3b032e63bfc2611dbe70472ad4fe7.png

      • Tweaking the audio mixing.


      8939e7870cfd23be337f71ce8a5fef55d201b948.png

      • Hunting and banning cheaters.
      • Ban appeals.
      • Steam general discussion and bug reports.
      • Performance benchmarking and optimization testing.
      • Testing of upcoming features.
      • Various bug reports.


      3c04d166dcc354a8aaea59de0b9cf7f26c29bd4c.png

      • Adjusting trader prices.
      • Correcting some descriptions and captions.
      • Working on new feature documents.


      03c22d68f41a60d57a4c314392a09b37dee602de.png

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…278558804502722

    • SCUM - Development update #43

      • RSS-BOT
      • 27. Februar 2023 um 16:53
      Zitat von SCUM - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…278558804502721

    • SCUM - Hotfix 0.8.033.61444

      • RSS-BOT
      • 22. Februar 2023 um 15:23
      Zitat von SCUM - RSS Feed

      Hey hey everyone, middle of the week a perfect time for a hotfix!
      78fc8242c127aa884c529568563052cf3d30986d.png

      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the bug where you would not get foot abrasions when wearing destroyed footwear.
      • Fixed the bug where you would not get hand abrasions when wearing destroyed gloves.
      • Fixed the bug where it was possible to climb on bike riders.
      • Fixed the issue related with car jacks that caused crashes.
      • Possible fix for an issue that caused connection lost on slower network connections.


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Hand abrasion gain lowered by 25%.
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…278558786398358

    • SCUM - Hotfix 0.8.033.61444

      • RSS-BOT
      • 22. Februar 2023 um 15:23
      Zitat von SCUM - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…278558786398357

    • SCUM - Development update #42

      • RSS-BOT
      • 20. Februar 2023 um 16:49
      Zitat von SCUM - RSS Feed

      Just another manic Monday, with a slice of a dev update.
      27a8cedb7698d147e789fd3a708f89c94e4c5e2b.png

      8a954005453839344af17073d24b205c9bda2669.png

      • Working on the cooking rework.
      • Code review.
      • Working on the new anti-cheat.
      • Working on hunting rework.
      • Bugfixing.
      • Finished the features for the Valentines day update.
      • Re factoring code related to fame points.


      f7fab81194c91d42baaddae9b876955d08fcec8c.png

      • Working on general island optimizations.
      • Working on new city platforms.
      • Texturing the radar control building.
      • Finished the new city garage module.
      • Working on the culture centre building.
      • Working on the gym building.
      • Working on the city hall interior.
      • Finished the hospital building.
      • Working on the abandoned city police station.
      • Working on the abandoned movie theater building.
      • Finished the supermarket building.
      • Finished the playground assets.


      5efdd7c7b5951da13f12c3547f2373d7e502ff94.png

      • Finishing animations for a single shot rocket launcher.
      • Finished the items for Valentines day update.
      • Working on the UI re design.
      • Working on single shot rocket launcher model textures.
      • Working on RPG model textures.
      • Working on the cooking assets.
      • Working on SCAR animations.
      • Finished low poly for the new quad vehicle.
      • Editing and implementing mesh morphs for engine damage.
      • Testing the new sentry rigging.
      • Working on new sentry animations.
      • Working on new clothing.


      236b9902fce3b032e63bfc2611dbe70472ad4fe7.png

      • Working on rocket launcher audio assets.
      • Investigating performance impact of attaching audio components to blueprints for localized audio emitters.
      • Adjusting new mixing pipeline.


      8939e7870cfd23be337f71ce8a5fef55d201b948.png

      • Hunting and banning cheaters.
      • Ban appeals.
      • Steam general discussion and bug reports.
      • Performance benchmarking and optimization testing.
      • Testing of upcoming features.
      • Various bug reports.


      3c04d166dcc354a8aaea59de0b9cf7f26c29bd4c.png

      • Working on new feature design documents.
      • Adjusting trader items.
      • Balancing the item spawners.


      03c22d68f41a60d57a4c314392a09b37dee602de.png

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…285123521657658

    • SCUM - Hotfix 0.8.031.61444

      • RSS-BOT
      • 17. Februar 2023 um 16:45
      Zitat von SCUM - RSS Feed

      The already obligatory hotfix for the latest patch is here. Check it out!
      138e91d6e4f0d8fbd8031f63ad475ffb221ee302.png

      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the issue where hand abrasions started at C2 level instead of C1.
      • Fixed the issue where the quiver would render on the back when player is mounted on vehicle.
      • Fixed the bug where abrasions would not be healed when using Phoenix tears.
      • Fixed the issue that caused a server crash relating drones.


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Hand abrasion gain time slowed down 10x for rowing boats/ pushing wheelbarrows.
      • Hand abrasions gain disabled for crafting/uncrafting and search actions.
      • Hand abrasion gain now takes into account the surface you are crawling on.
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…285123507649882

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