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    Beiträge von RSS-BOT

    • SCUM - Hotfix 0.2.65.18674

      • RSS-BOT
      • 3. Dezember 2019 um 17:27
      Zitat von SCUM - RSS Feed

      Hello everyone, here is a hotfix for some issues that are occurring in the game, and a little extra. Check it out below!
      64ff3bb59c804c754c645a2335c58e609414eb09.png

      We reworked the night vision goggles, the contrast before was too much and you could spot players on much bigger distances than you should.

      63c3b318bbe033e4d0b4c19d0b75a783bfeb0e26.jpg

      b853785ba3ff3515eaa18d86a72ed4e80b5064f0.jpg

      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Level up notifications no longer loop.

      • Fixed the bug where you could put 2 flashlights on the AK47.

      • Weapon attachment flashlight can no longer be turned on while weapon is in holster.

      • Fixed the bug where base elements decayed too fast.

      • Flashlight context menu no longer goes out of screen on certain aspect ratios.


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Decreased auto destroy time for wooden logs and sticks.

      • Adjusted intensity of flashlights.

      • Weapon attachment flashlight casts shadow for local player.

      • Adjusted main menu lighting due previous changes in ambience lightning.

      • You can now press SHIFT+E to turn the flashlights on and off.
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…860855773003427

    • SCUM - Patch notes 0.2.64.18580

      • RSS-BOT
      • 29. November 2019 um 18:21
      Zitat von SCUM - RSS Feed

      Hey guys, before our big 0.3 patch coming next month, we wanted to give you a small tease of what's to come, so check out some brand new things in SCUM!
      1d90d33b09ba4dadc59bd06b3f6e3d2fead9ade9.png

      Female puppets are here!

      06d0ea8b29115c21c00fc60af2181702edb92e24.jpg

      7fba29cc9710d9c3bbd43330deaa264f5a197397.jpg

      37c4d5fdd214a3aa460d278f20399c9ea9a43a70.jpg

      2b40254f0120dbbef99098c2d69c57b98be482e8.png

      Because you need to see what you're shooting at. And with the darker nights we thought that would be a nice addition to the game!

      57df0e745cd606da07d4f5295b6e220b9969727b.jpg

      b54723750db252703ba95b6c3d8d385fa01b298a.jpg

      c5c1364c7b028d4087f207b5b3b139ffa98e8968.jpg

      For the improvised flashlight you need to have:

      • Duct tape (15 uses)

      • Deagle flashlight


      With the improvised flashlights we added 2 more that can be attached to the Deagle and TEC01 M9

      f8d34a4a7cb9fe7ea1ac713fe497c4e94cb93f3e.jpg

      Also to the answer "Why did you add just weapon flashlights, and not a normal flashlight that we can use?" Well, that's also in works but we need to adjust a lot of animations for that. So that will take some time.

      7817a23ae0e2fd6237df24926bcf7cce2bcc36f1.png

      We did some tweaking with the night time, so now it should be much darker and prettier as we reworked all of the light sources in the game as well. Have a look!

      06c9be095287ec996c6b64657571bc0cd6e3abdb.jpg

      198b49e8b3d5d77223e7ca73f40f36aa001da209.jpg

      8fb5d2d5aad48ba99a928ec9e4a2a7689521a1d7.jpg
      Sorry to the OCD people <3

      741edfa1ac8273fd3e1911b5f390f5c5032fe667.png

      In the last few months we were actively talking with the Croatian Military regarding SCUM and how can we improve it and make more realistic (sounds, animations etc...). The whole military personal was super cooperative with us, and here you can see some fruit of that partnership!

      Un-suppressed weapon sounds now consist of more layers of sounds then before:

      • Initial Shot
      • Tail depending on environment
      • Reverb depending on environment
      • Distance
      • Weapon mechanics
      • Bullet breaking sound barrier


      Since all of the weapon segments have their own audible distance, it will be easier to pinpoint gunshot origin and distance.

      Also weapons which didn't get updated:

      • M82
      • Deagle .50 cal


      And this is just the beginning!

      4ecd96b304a818ef93582eec12bc5d6573df6cf3.jpg

      7fc6a4b47d4dc41ba1addf4a1be85830b7a36bcc.png

      There are 2 new pieces of clothing that you can find around the island.
      A new jacket and a new stab proof vest

      84e635373ecf92324abb9e6e0950b001e96fbd0e.jpg

      137074958a85a2d8f05682c86b2eac2de3b36905.jpg

      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Enlarged sled collision size so that it matches prisoner's collision size (this fixes exploit where you could not pass between base walls with prisoner but you could with a sled).

      • Fixed the bug where picking up an item sometimes wouldn't show the item in inventory.

      • Fixed continuous firing sound for weapons on simulated players. That means, sounds of firing is correctly synced.

      • Fixed additional aim stances issues occurring when opening various menus.

      • Fixed the bug where teammates couldn't see your blueprint's required / used materials.

      • Fixed improvised bed turning red after being placed for no apparent reason.

      • Checking time while holding the bow with an arrow ready will now properly remove the arrow and then check the time. Other players will now be able to properly see check time animations from other players.

      • Fixed a bug where a blueprint's ingredients widget was invisible for teammates


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Added audio panning option (headphones and speakers).

      • Player will receive a notification message when one of his skills levels up.

      • Torches, candles, fireplaces and bonfires are now brighter and have a larger radius of effect.


      888af5710c7a17d14585c2f2c98a20319769fc5f.png

      • Admin commands settime and setweather are now visually instantly visible. Time of day and storm intensity in single player sessions are now saved (autosaved every 120 s).

      • Added a modifiable server settings variable DarknessIntensityMultiplier which makes nights even darker. The default number is 1.0 you can make it darker or brighter by increasing or lowering that number.
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…860855755112262

    • OPREP - Global Mobilization Update 1.1

      • RSS-BOT
      • 29. November 2019 um 16:45
      Zitat von ArmA 3 - RSS Feed

      UNIT: Vertexmacht
      TO: Arma 3 Users
      OPSUM: Global Mobilization Update 1.1

      066a2a22db6e75aadda4f4da99057053bdc58a5a.jpg[dev.arma3.com]

      EVALUATION:

      Hello Arma 3 community!

      We, the team behind the Global Mobilization - Cold War Germany Creator DLC, are excited to be rolling out the 1.1 update very soon - just in time before the Christmas holidays.

      Right now it is only available on the RC-Branch for public pre-release testing, but it will be rolled out to the main branch of Arma 3 within 7 to 14 days, should no critical issues delay this release.

      In this OPREP[dev.arma3.com] we will go a bit more into detail about the new toys that the update will bring.

      Full Report[dev.arma3.com]

      Also check the new trailer we have prepared:

      https://youtu.be/B_RV8YwVkBg

      https://store.steampowered.com/app/1042220/Ar…ld_War_Germany/

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…483156038534836

    • SECREP #00027

      • RSS-BOT
      • 28. November 2019 um 13:52
      Zitat von ArmA 3 - RSS Feed

      FROM: BattlEye[http://www.battleye.com]
      TO: Arma 3 Users
      UNIT: Main Branch
      ACTIVITY: Anti-Cheat Update
      SIZE: ~13.5 MB

      Quelle: https://steamcommunity.com/games/arma3/an…483156034488058

    • Community Radar #10

      • RSS-BOT
      • 21. November 2019 um 17:39
      Zitat von ArmA 3 - RSS Feed

      efe9d3d0bfa099c6a8bd99ad4396f87aaa1f790f.jpg[arma3.com]

      Our latest Community Radar has just been airdropped, and as normal we're looking at some of the most recent activity in the #Arma3 community

      Full COMRAD[arma3.com]

      Quelle: https://steamcommunity.com/games/arma3/an…417814310651766

    • SCUM - Hotfix Update 0.2.63.18218

      • RSS-BOT
      • 15. November 2019 um 16:02
      Zitat von SCUM - RSS Feed

      Hello everyone, me again!

      I would like to apologize for the issues that happened on the 13th of November with the hotfix of the same build number.

      • Possible fix for the disconnect occurring due to big number of base building elements being destroyed by decay at the same time.


      If you encounter any more bugs or issues, please report them in the bug reports section of our steam forums.

      Do not worry, we are still working hard for our next big update, so keep an eye out for more information and dev updates for that.

      Thank you for your patience,

      Kristian (GamerBeast)

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…623508378300315

    • SPOTREP #00092

      • RSS-BOT
      • 13. November 2019 um 16:42
      Zitat von ArmA 3 - RSS Feed

      FROM: High Command
      TO: Arma 3 Users
      UNIT: Main Branch (Windows)
      ACTIVITY: Hotfix 1.96 (Addon Signature Compatibility, Miscellaneous Fixes)
      SIZE: ~38.7 MB / ~19.8 MB (depends on Contact ownership)

      More in the full changelog and SPOTREP[dev.arma3.com]

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…150984613988132

    • SCUM - Hotfix 0.2.62.18218

      • RSS-BOT
      • 13. November 2019 um 16:18
      Zitat von SCUM - RSS Feed

      Hello everyone!
      Sorry for the issues that arose with the latest hotfix, so you can call this a hotfix of a hotfix... Hotfixception?
      Yea, yea... I know... stupid joke, but I have to keep up with Beda. Lets get into the bug fixes!

      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Possible fix for lock and door related issues.

      • Fixed a bug where prisoner gets stuck in scoping state if binoculars decay while he/she is still scoping

      • Fixed bug with M1 clip not showing proper icon when placed in chest

      • Fixed a bug where you could use crafting shortcuts in events

      • Fixed issue where door frames would be unfinishable after snapped

      • Reworked car repair a bit - 1 use of the toolbox will repair 1% of the cars health


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Removed loading screen when drone teleports (this allows usage of chat window during world loading)

      • Reverted Haloween main menu to the standard menu

      • VSync option added in options menu

      • ListPlayers, ListMutedPlayers and ListSpawnedVehicles commands now have an optional boolean argument which allows the user to copy results to the clipboard.


      What this means is that the above mentioned commands can be used in a little bit of a different manner :

      1. If you just use the command #listplayers - it will write out a list of players on the server
      2. If you use the command #listplayers true - it will write out a list of players on the server AND copy it into your clipboard (using #listplayers false will be the same as just using #listplayers)


      Thank you all for your patience and understanding!

      Kristian (GamerBeast)

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…528684333349486

    • SCUM - Hotfix 0.2.61.18097

      • RSS-BOT
      • 6. November 2019 um 16:51
      Zitat von SCUM - RSS Feed

      Hey guys, here we are with a new hotfix to resolve some of issues that plague you guys!

      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed client performance drop introduced in the last patch.

      • Minor client performance improvements.

      • Fixed wall blueprints sometimes being un-finishable (red) after already placed.

      • Fixed base door blueprints being un-finishable (red) after relog.

      • Fixed bug with compound bow tuning not working in multiplayer.

      • Fixed a bug where one was unable to interact with ramsons or see ramsons in vicinity

      • Fixed a bug where weapon attachment icons could be overlapping empty slots

      • Fixed a bug where maxing out a skill would still display a 3/4 progress in the GUI

      • Fixed the bug with sunglasses disappearing when dropped on floor.

      • Possible fix for permanently locked doors

      • Possible fix for new base elements not being influenced by existing flags

      • Fixed the bug where you couldn't interact with shelters.

      • Fixed a bug where completely using items doesn't destroy them


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Removed unused skills from the metabolism GUI.

      • Remove defecate struggle sounds.

      • Player will produce jump grunts only if low on stamina.

      • Reduced attenuation radius for swing and punch impact sounds.

      • Vehicles should not despawn in SP no matter how much time passed.
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…528051325127684

    • SPOTREP #00091

      • RSS-BOT
      • 29. Oktober 2019 um 17:23
      Zitat von ArmA 3 - RSS Feed

      FROM: High Command
      TO: Arma 3 Users
      UNIT: Main Branch (Windows)
      ACTIVITY: Game Update 1.96 (Contact Improvements, Miscellaneous Fixes)
      SIZE: ~7.8 GB / ~841 MB (depends on Contact ownership)

      More in the full changelog and SPOTREP[dev.arma3.com]

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…444077013804766

    • SCUM - Hotfix 0.2.60.17957 & Base building contest

      • RSS-BOT
      • 28. Oktober 2019 um 18:05
      Zitat von SCUM - RSS Feed

      SORRY FOR THE ISSUES!
      It was a pretty big patch, so this was kinda expected. But let's dive into it right away!

      67acca4688bc28bae6f162ffdd772ad4c07ee9a5.png

      Before we go into the bugfixes, I owe an apology to Rale, our sound guy. I forgot to include the whole audio part that we added in the last patch on Friday. Beers on me!

      • Sound occlusion is re-enabled, so solid objects between listener and emitter will dim sounds.

      • Noise propagation from bunkers to the outside is applied correctly now search, walking, door opening sounds etc... that are originating in the bunker/outside can't be heard outside/bunker anymore. This is not applied to sentries and puppets at the moment.

      • Animal startle and attack sounds can be heard on a x3 bigger radius now.

      • Puppet intimidation noises can now be heard on a x3 bigger radius now.

      • New weapon sounds for M16, MK18 and shotguns.


      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed crashing when taking things out of chests and usage not showing for items inside of chests.

      • Fixed the bug where right-clicking or holding "F" wouldn't open the interaction menu.

      • Fixed the bug where you could not climb onto ladder on dam power building in multiplayer.

      • Fixed the bug where window fortifications were unable to be completed once placed.

      • Fixed the bug where item usage and magazine ammo weren't visible in the GUI when items were in chests or vehicles

      • Fixed the bug where some base elements would show red (unfinishable) after placed when snapping.

      • Fixed some collision issues with some models.

      • The supporter mask won't spawn anymore in the world anymore.

      • Reduced HRTF and occlusion impact on 3rd person gunshot sounds and reflections.


      58806f178146fd3e319349469003f8a939b81609.png

      Gather around everyone! The results are in!

      As you already know we had a base building contest and thank you all for your submissions.
      Unfortunately, despite what your parents told you not everyone can be a winner. So, we picked 3 best bases, and we promised a special prize didn't we. Well all 3 winners are going to win a shirt signed by the Dev team . Just don't be surprised if you see a penis drawn here or there. So who are the lucky winners? Well....

      3) GremlinAt 3rd place we have Gremlin and the bois. They sent in their base and the instruction video(originally with a huge mistake, but we sorted that thing out) on how to make it and all the perks of it. Congratulations bois crack open a cold one.

      youtube_16x9_placeholder.gif

      2) J4CkWinnerOfBaseContestPlease Well Jack not a winner but close 2nd mate. Jack sent in a cute little village by the riverside that is open to the public and shows some amazing artwork. Breathtaking.

      This is what he said:

      "Hello SCUM team,

      My base, is a maze of building that extends over several different levels and sizes, it's a village.

      It is not fortified but still has watchtowers ensuring its defense by guards.

      The village has, 1 main place with a barbecue to relax with friends, a secondary place with sunbeds and benches for sunbathing or admire the landscape overlooking the river and ... a large concrete wall, strangeous . The base has many shops and activities, such as a Christmas shop, to make the best gifts to our teammates. An armory, to equip and loot the largest areas of the island. A church, to pray the ScumGod.

      There are three attractives places in this village, the artwork "The legend of the Tractor", it is said that nobody has managed to move it from its rock, it is our Excalibur to us. We also have our own zoo sheltering different species, they can circulate freely under the foundations so we can observe them through different parts of the village via panorama. (no animals were mistreated during the shooting). Thirdly, there is a boxing ring where fights are organized to teach the novice to defend against the dangers of the island, it is obviously a place of entertainment for the inhabitants of the village.

      I own my own apartment on two floors, fully equipped and the most important room, my configuration with 3 screens to better enjoy the wonderful scenery of SCUM.


      Thank you for taking into account my participation."


      Thank you Jack.

      P.S. had to re-upload your video on youtube for the public to see. The people deserve to know!

      youtube_16x9_placeholder.gif

      1) DeschainThis man went ahead and created a whole FOB for this contest. I don't think ya'll heard me. A whole goddamn FOB. Did a pretty good job. Here is what he said:

      "Hello all,

      My apologies for such a last minute addition. I hope you enjoy this as much as I did making it. I am not sure I can attach a large video size, however, I uploaded to youtube and provided the link. I also provided the link to my account, which houses my screenshots. Thank you for your time.

      Kindest regards,

      James aka Deschain

      Base Description:
      FOB Speicher is a fictitious Forward Operating Base, located on SCUM Island. FOB Speicher augments the SCUM Island airfield, which support strategic goals and tactical objectives."

      youtube_16x9_placeholder.gif

      Congratulations man.


      Now since there were so much submissions, we kinda felt weird with picking just 3. So we decided to do the runner-ups round. All of the entries below won a free SCUM deluxe edition key. Because we are nice like that.

      Foxtrot89224a41e4cc0d03a5c949a35f735927ec331b69e5d2.jpg

      Nice simple and effective. Nade this nubs.

      Strahlenkatze
      I´ve built this base for the contest, but from now on, we will use it when doing community events like drinking, sledging and having Drinks, just having some fun. Did i said here are Drinks?
      I hope you enjoy it, and keep up the great work.

      Yours,
      Strahlenkatze

      is what the message said and already got me on drinks.

      youtube_16x9_placeholder.gif

      ELOYASO
      Nice simple western town. Really pleasing for the eyes.

      a4dc0db65c176d38109a34b49d9dbf4d9125afa2.png
      702ba8254745b0a822f2047c47c8e98359744ff0.png
      6b9b4d98e21c460a3d73214489b10ee4f94a0796.png
      7df85c9dcc304e8123ca05ccc97002d053bd6a83.png
      aee1c4ff2221e7d90909f3796052b913fc9ecaf6.png

      Bláhnúkur
      Keeping up with the simplistic theme, we have a nice seaside house with a grill and plenty of outdoor space. This is what he said:
      Hey!
      Small but comfy. :)
      Small balcony, right next to the Sea and a comfy place for sleeping, eating and cooking inside,
      Oh, and a lot of beer.
      Sadly friends are missing...lone fighter.

      Greetings, Bláhnúkur

      Somebody be friends with this man please for the love of what is good in this world.

      eabdd52d9f9f8b8315439fb8f54b1b56fe4ad397.jpg
      b666e1ac83e4a8a576d985de92586a67d54e8b17.jpg
      5798a0fd01f9b35398cfcae38495e2a0c3ffafe2.jpg
      e3141dfe5792225eee3933d5f5c674b04b6e96b5.jpg
      757dedccba343ca14a03c729a4cefb14723562b4.jpg

      The_Gump

      No description needed just check the video out it is all there.

      youtube_16x9_placeholder.gif

      RoneeOnlyOne

      Right, I'm not going to say anything about this legendary submission just give it a watch.

      youtube_16x9_placeholder.gif

      ✌さよSAYONARAなら✌
      This is a great idea that players did for the players. Possibly an event idea? Let us know and check it out.

      youtube_16x9_placeholder.gif


      Congratulations to all of the winners and keep an eye out on your e-mails in the next few days for the details on your prizes.

      If anyone is unhappy with the results feel free to contact me on Discord so I can ignore it. Cheers.

      Beda

      8b825250406e32b4a596b8bbcb4379c9bdc417ad.png

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…821776734584262

    • SCUM - Spooky Notes 0.2.59.17926

      • RSS-BOT
      • 25. Oktober 2019 um 19:30
      Zitat von SCUM - RSS Feed

      888af5710c7a17d14585c2f2c98a20319769fc5f.png

      Let's start the notes with this bad boy as there's some information we need you to know first.
      We have added more server options and those are:

      • Now you can choose if you want your server to be FPP or TPP only! (you can still have a server with both.)

      • Disabling chat, local and global.

      • Disabling the minimap.

      • Disabling crosshair.


      How it will look on our servers is something like this:

      • AllowFirstperson=1

      • AllowThirdperson=1

      • AllowCrosshair=1

      • AllowGlobalChat=1

      • AllowLocalChat=1

      • AllowMapScreen=1

        1 = Turned On/Active
        0 = Turned Off/Deactivated


      And here is a new in-game admin command for people who write too much.

      • #mute <Player>

      • #unmute <Player>

      • #listmutedplayers


      But this is not all! If you get the three commands above (surprise! you have them!) you'll get a bonus option to adjust your singleplayer experience through .ini files just like server owners do!

      So the file is called ServerSettings.ini and you can find it here:

      C:/Users/<username>/AppData/Local/SCUM/Saved/Config/WindowsNoEditor

      Just a small disclaimer: If you are not sure what you're doing, either don't even touch those files or go get an adult.

      If you meat the criteria above, we advise you NOT to use the regular notepad because of line endings, at least that's what my programmers told me. Try Notepad++, Visual Studio Code, Sublime Text etc...

      AND
      THIS
      IS
      NOT
      EVERYTHING!!

      We are boosting puppet numbers on ALL officials from 32 to 64!

      2fcea2bf4165cfb9bef89b343c28e28ffd6a90f9.png

      The spooky scare season is here, and we all love it! This year we have various things prepared, so let's show them off!
      Spooky house:

      • The spooky house is a place in the mountains, no one is quite sure what's going on there*.

        a347dd419b8d41d8e2edf0787fad544132d1d42f.jpg

        c0c2b3a8f54510301dc472590c20a87335576d93.jpg

        c0c3f9acb81695088ef8e6ce77f1d3db3a6e26c5.jpg

        * - all pictures have been taken during the day as during the night due to the fog it's almost impossible to take a picture, and it's much more... active during the night.

        P.S If you are a supporter, try whistling at this location, we have a small treat for you!


      Jack-o'-lantern:

      • It's Halloween, we can't do it without some pumpkin carving! You can find pumpkins all around the world, and show everyone your carving skills!

        fe67c3c1dfc25d750aaa2c78db3aca4d7ee15a8b.jpg

      Masks

      • We all love to cover our face, scare people, and suck the youth and soul out of them... no? Just me? Fine, but we do have some awesome Halloween themed masks!

        73718d0a0f341bce45878e6745acd50cdc100340.jpg

      • Also we have 3 special masks:

        d4a482a5a419c09011bd0dd8ca903503dfb1bc63.jpg

      • The hockey mask is for our awesome supporters, you can get it just like any other supporter item. Through your prison wallet! (Keep in mind that there are a lot of items you can get from the prison pocket, so you might not get it on the first try)

      • The craftable masks, well, you craft them with a certain collectible item:

        8e52ac9d9743dc27e0f2e96a4f2238365fbdcb75.jpg

        A PUPPET EYE. Well, 10 to be more precise. But don't be fooled not every puppet has a good eye for crafting these masks, so don't expect the first puppet you find to drop it!

        HAPPY HUNTING Y'ALL!


      0a294636be62c7ebb911eb12706d7dd87c0c6eac.png

      We love our old locations and mysteries that come with them. That's why you can have this new point of interest!

      83eedadc10cdf99411b81c3b924961b5ae4da5ba.jpg

      dabafcc01ea0310416379b0ede812c4d4e06f7f0.jpg

      26bf7464fd9c8d67bf8f1da3b38b0a08eb6e98c1.jpg

      ed6712f28d477bab101af6ac16abcbd6e88ae3a7.jpg

      1801de5d59642cb75306030bae4d3d9bb8ecc360.jpg

      48aa59e46dd5c831194feb044233685ca8e93cf2.jpg

      54e2dc6b232dfccc8ef579fae82dcc2e3761c83d.jpg

      c7a8c75482875a4bba44fbaeb9be3f78e7ff7494.png

      You all remember that green bar under the items? Well, we fixed the system behind that, and now it should work properly.
      1958b998be4a733af48714dd0c932cd033c25757.jpg

      The item decay system has been reworked.

      Equipment items now depending on what it is (metal, wood, plastic, rubber) decay per day a certain amount.

      Clothes items decay faster when equipped. When they completely decay, clothes items that have container slots in them drop on the floor and you are still able to retrieve your items from the slots.

      Clothes items without slots just get destroyed when they reach 0% health.

      be08ff379e897a2cfbc93b7b08fb75cd8a169889.png

      We got bondage covered, now to cover the faces of your enemies.
      3ff469efdcd2212e2486a348bd8f0895c7c55e57.jpg

      The head bag can be crafted from an empty sandbag, and it can be reused to your liking.
      And once someone puts it on your head:

      2460f3e932757ef9084a2ce9fd06fd0cd36b8b59.jpg

      7fa99728c2a4b1c1d1d69eafbab2a4e34419da50.png

      A new shotgun is here the SDASS 12M. 12 Gauge light pump-action shotgun.
      8f96d95880e11ba13bfb654ba14d8fe36f8e9287.jpg

      Few differences from the TEC01 490:

      • Lighter by 1.5kg.

      • Faster fire rate.

      • Smaller ammo capacity.

      • More rare than the 490.


      One more new thing regarding rifles. Now each time you enter ADS, depending on the weight of your weapon your stamina will start to drain.

      P.S This is applied only to rifles.

      f8258383f74d2ad6c8ddc50d54cee7571b04d1bf.png

      Also some changes regarding chests.
      First item of business, now you can store your chests in your cars!

      099005f89c49dc66ee522061c2fd840539e583ed.jpg

      Also the degradation time was increased and now it's like this:

      • Improvised Wooden Chest: 8 -> 16 days

      • Improvised Metal Chest: 10 -> 18 days

      • Improved Wooden Chest: 12 -> 20 days


      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the issue with flashbangs blinding through walls.

      • Fixed the issue with other players not being able to see/hear the grenade explosion.

      • Fixed a bug preventing vehicles from going through game event border walls.

      • Fixed infinite base block stacking.

      • Fixed the crash when destroying window fortifications.

      • Fixed being unable to disable snapping when placing walls (second point).

      • Possible fix for stacking foundations.

      • Fixed the bug with the M1 reload system.

      • Fixed the bug where you could place unfinished blueprints on base elements, destroy the base element and finish the blueprint while floating in the air.

      • Fixed bug where prisoner's hair would be invisible after leaving the game event

      • Fixed a bug where you couldn't do some interactions with some items without left-click selecting them first (e.g. tearing pages out of diaries).

      • Opening chat while driving no longer causes vehicles to keep applying throttle/brake/reverse/steer/horn.

      • Fixed a bug where some crafting ingredients couldn't be used even if they have enough usage (e.g. crafting ammo with improvised toolbox at 5 usage)

      • Fixed floating cabins bug.

      • Fixed inventory duplication.


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • "Nails" ingridient removed from the "Improvised Shovel" recipe.

      • You can now drag and drop items into containers in the vicinity.

      • Adjusted AK47, MP5 and SVD weight to correct values.

      • Blank sign can now be destroyed by anyone.

      • Admins can now remove locks from doors (does not work while in drone mode at the moment).

      • Added mouse sensitivity for drone mode in options menu.

      • Allowed admin drones to destroy blank signs.

      • New prisoners should no longer be spawned near or inside player bases.

      • Increased spawn rate of Block21 handgun.

      • Oxygen and health now disappear at the same time.

      • Removed wait times for respawn options in singleplayer.

      • Driving a vehicle in reverse will now always turn the reverse lights on, regardless if headlights are on.

      • Hiding the HUD will now hide the crosshair as well

      • Improved drone dispatching system. Now they will not fly over just a few players but all players on the map.


      63babeffeea489c81ad3f9c47bfe2fad517fc85a.png

      • As with every patch, we do some small optimizations that should boost server and client FPS!

      • In the last few weeks our anti-cheat system did some awesome work, and we removed from the game about 500 cheaters and hackers. And to me, that's an awesome optimization so you guys can have a nice and smooth gameplay.


      P.S The base build contest announcement will be pushed to Monday, as there are so many submissions, and we need bit more time to go through all of them!

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…821776716553940

    • Community Radar #09

      • RSS-BOT
      • 23. Oktober 2019 um 16:55
      Zitat von ArmA 3 - RSS Feed

      56fb486bdca9a35c160be225d3e4dfb37465f169.jpg[arma3.com]

      We've prepared a new issue of the Community Radar, and as always we'll be looking at the most recent activity in the #Arma3 community.

      Full COMRAD[arma3.com]

      Quelle: https://steamcommunity.com/games/arma3/an…444076991905158

    • SECREP #00026

      • RSS-BOT
      • 18. Oktober 2019 um 16:44
      Zitat von ArmA 3 - RSS Feed

      FROM: BattlEye[http://www.battleye.com]
      TO: Arma 3 Users
      UNIT: Main Branch
      ACTIVITY: Anti-Cheat Update
      SIZE: ~2 KB

      Quelle: https://steamcommunity.com/games/arma3/an…623250426339159

    • SECREP #00025

      • RSS-BOT
      • 17. Oktober 2019 um 14:44
      Zitat von ArmA 3 - RSS Feed

      FROM: BattlEye[http://www.battleye.com]
      TO: Arma 3 Users
      UNIT: Main Branch
      ACTIVITY: Anti-Cheat Update
      SIZE: ~24.1 MB

      Quelle: https://steamcommunity.com/games/arma3/an…623250422424683

    • Base building contest!!!!

      • RSS-BOT
      • 16. Oktober 2019 um 14:53
      Zitat von SCUM - RSS Feed

      3cf3bb76006144396a4452ad38b7af239d693c64.jpg

      Hello everyone, Happy Wednesday!

      Hope you are all well and have your axes sharpened and your shovels ready. It's been some time now since base building was introduced and we can see some of you have already become quite the architects. So folks time to show your skills as we are making a Base building contest. So get grinding them logs, sandbags, metal scraps and rags. Or just enter godmode in Singleplayer, we all know you will.

      Top 3 bases will receive a special prize!

      How to enter?

      1. Construct a base
      2. Take screenshots or a video giving us a tour through your base(make it lovely).
      3. Send your material over at [email protected]
      4. In the email also include a link to your steam profile, and a description of your base.
      5. 1 entry per person only
      6. Any inappropriate material will immediately be disqualified, again we live in a society.

      Winners shall be announced on the 25th of October so keep an eye out then.
      Good luck!
      03c22d68f41a60d57a4c314392a09b37dee602de.png

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…000950137977118

    • Community showcase and Q&A

      • RSS-BOT
      • 14. Oktober 2019 um 16:23
      Zitat von SCUM - RSS Feed

      Hey hey everyone, yeap another Monday another showcase. Why? Well I don't really feel like actually working Mondays so why not. So you already know what it is so let's get it.

      03c22d68f41a60d57a4c314392a09b37dee602de.png

      9f906728ba5cdd614b87446711c99463ac54517f.jpg
      Gamepires CM's after a patch is dropped, 2019. colorized.

      • Link to original


      2be3e0733ee0a2a62bc012cde339466be5de1a4c.jpg
      Pizza time.

      • Link to original


      01962ae5cf2d69cc521302ce287de0fa07a5c9c1.jpg
      Ey yo, where them dragon cheeks at tho?

      • Link to original


      d33159569edfad130be87e230b2285c0d07ccebd.jpg
      Nothing witty, it is just pretty. Lyrical mastermind.

      • Link to original


      8a58f280f62fafaebb008d7c9dc03825f3d1deac.jpg
      Dad?

      • Link to original


      1b668630c1be5e5615d694daa67f4d043ed98832.jpg
      Ya'll also here for them leeks?

      • Link to original


      bf379af758ae6390bd527169bf1320eacd8f0078.jpg
      "What is a French castle doing in Croatia?" "Mind your own business"

      • Link to original


      1b0ee902ac62147902fbfa92518f5506cb37e3b8.jpg
      Careful of the pitchfork. It killed someone named Beralt... Deralt... Can't remember.

      • Link to original


      18aefcb4353adfefc65e3b34e37537aca77c8c5e.jpg
      This is, without a doubt, the weirdest AA meeting I ever saw.

      • Link to original


      0c2e3384a20bbf8669c4842f7a021d5f9f8f5648.jpg
      Live footage from the office toilet just leaked.

      • Link to original


      03c22d68f41a60d57a4c314392a09b37dee602de.png

      And now for the Q&A. Where my answers are apparently not funny and give no information what so ever. So you know what to expect.

      5bcff6d4f6a2c81cccf8a6c8b73448e51074a15e.jpg

      • Welcome to the party pal!


      713ab5ed83d41abf4cb10dee44a728a35a56543e.jpg

      • So those people that actually requested it are Russian bots? Or is their opinion less worth than yours? Also only my mom can call me disappointment sir!


      af1b0b6b6b57362895e86be952f8b41f693266bd.jpg

      • Yup, weapon and all equipment maintenance is planned in the future.


      4d2b161426e713381c68b7386cbd8acd907b69d5.jpg

      • Yeah you could say we are *brings mic closer to the mouth* taking it step by step. *badumtss*


      ab9dee57b31ed4204e2d1fdf77d721fa84f3bff4.jpg

      • Now hold on, the poll for the wipe is to see the general public opinion. We don't execute Order 66 unless it is absolutely unnecessary.


      7636e4f006d561c5db01c7cdb16c41ac9c03c836.jpg

      • Yeah we promised and we are still standing by that promise. But like awkward standing, like that one guy that is not sure if he should be at the party so he is constantly going back and forward should he let go or go home. Yeah that's me. Where was I again?


      fb57a89e20e27971b2b179779fa087191c60a2f5.jpg

      • Yeah, as soon as I figure it out IRL I'll let you know about ingame.


      a3f674d7d3d444a421c4675492fd19867f60f91a.jpg

      • Yes


      f3e8f0f470c63ec5680cfb0d0bf4da28de62a448.jpg

      • Spawning BP_Prisoner shouldn't have been allowed in the first place. It is something reserved just for development testing and could break something in the public. So we finally removed that option.


      9b16e209416d5a03f25fbd496780ffab94048dee.jpg

      • Currently there are no such settings in place but we are working on that.


      03c22d68f41a60d57a4c314392a09b37dee602de.png

      That is it, feel free to yell at me in the comments. I'm running out of content.

      "Not drunk not sober" Beda.

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…537193893185509

    • SCUM - Comic page #28

      • RSS-BOT
      • 4. Oktober 2019 um 15:49
      Zitat von SCUM - RSS Feed

      Before we go into the comic, one huge thanks to everyone who was on our AmA today on our subreddit.

      Here you can check out how it was, and maybe you find some of your questions answered!

      https://www.reddit.com/r/SCUMgame/com…019_122pm_gmt2/

      036b1c8be72b6d98180bed97c40073718f8f2b6f.png

      We are happy to present you the end of our comic...FOR NOW!
      Jokes aside, we are taking a break from comics, but we will be back at one point with some new fresh comics!

      If you missed any pages you can find a full list here:

      • Comic page #1
      • Comic page #2
      • Comic page #3
      • Comic page #4
      • Comic page #5
      • Comic page #6
      • Comic page #7
      • Comic page #8
      • Comic page #9
      • Comic page #10
      • Comic page #11
      • Comic page #12
      • Comic page #13
      • Comic page #14
      • Comic page #15
      • Comic page #16
      • Comic page #17
      • Comic page #18
      • Comic page #19
      • Comic page #20
      • Comic page #21
      • Comic page #22
      • Comic page #23
      • Comic page #24
      • Comic page #25
      • Comic page #26
      • Comic page #27


      And the #28!

      028af7f5f8e6d92047a46b93af692f4fc1151903.jpg

      8b825250406e32b4a596b8bbcb4379c9bdc417ad.png

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…517590018427509

    • SCUM - Comic page #28

      • RSS-BOT
      • 4. Oktober 2019 um 15:49
      Zitat von SCUM - RSS Feed

      : Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…517590018427508

    • SCUM - AmA is live!

      • RSS-BOT
      • 4. Oktober 2019 um 12:07
      Zitat von SCUM - RSS Feed

      Our Ask me Anything is live!

      Drop in and ask questions

      https://steamcommunity.com/linkfilter/?ur…/redd.it/dd52a8

      6567a5dff0e4d0b60bdec343bccdd7388b2d8175.jpg

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…517590017815329

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