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    Beiträge von RSS-BOT

    • SCUM - Hotfix 0.3.75.21392

      • RSS-BOT
      • 31. März 2020 um 14:48
      Zitat von SCUM - RSS Feed

      What would be a patch without a hotfix huh?
      No big deal, just a few things to fix up and we are good to go!

      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Increased the precision of event wall dealing damage

      • Shotgun shells can be crafted with lower skill now


      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Chests are now repairable with a toolbox

      • Fixed a bug being able to start disarming the trap if you place wire cutters back to inventory

      • Fixed item duplication when placing an examined item into a stack

      • Fixed a bug where burying a trap made it yours

      • Fixed inventory size for crocs and skinned goat

      • Reduced the damage on wire cutters when you throw them at someone

      • You can drink vinegar now instead of eating it

      • Fixed a bug where some item durability could be displayed wrong when unstacking items in multiplayer

      • Added demolition skill experience to player when successfully disarming bombs
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…943892174820388

    • SCUM - Patch notes 0.3.74.21350

      • RSS-BOT
      • 28. März 2020 um 21:19
      Zitat von SCUM - RSS Feed

      Hey guys, before we go into the patch notes just a little message from Gamepires.

      Croatia's capital Zagreb was hit by the strongest earthquake in the last 140 years. We at Gamepires are fortunately all safe, but many people lost their homes and some of the ruined infrastructure is still being fixed. Our thoughts are with everyone who was affected by the earthquake.

      Here are few pics how our office looks.

      b3791b4a5b7147e0cbc52153077fe630b34b73fb.jpg

      fb94a14386226c0ba7d5fc787b8839495e19c70b.jpg

      cb8eb2b0c081fdb6ded7be41032b45e04a1e8383.jpg

      60988584c857d50f2839afed5cb7af16d4ccb683.jpg

      f2a717a08127456412f6a1187314f04364270fc7.jpg

      Now, what did we prepare for you this week? A lot of goodies!
      e46325d29bf36faaaeaa76c0e0beba613276df19.png

      We added the first version of stacking. How will it work?

      • For now only, bolts, nails and money have that option as it's still in the testing phase

      • You can stack them simply by dragging them over each other.

      • For now, stacking doesn't work in chests, only in vicinity and backpacks


      da6c8b72d607e8181537a826ca3471dddeeb2568.png

      4176d298e54dd5895b17cb3e2d2c77b881d343b3.png

      Item decay, lets see how it works

      • Each item's inventory can now contain damaged cells, depending on the durability of the item in question

      • The damage spreads from the bottom right corner in circular motion

      • If an item stays inside the damaged zone, it will be damaged over time (1% per damaged cell they are covered by per hour)

      • You can take items out of the damaged zone, but you cannot put them back into the damaged zone

      • If your inventory container (e.g. backpack) takes damage from outside sources (e.g. bullets), all items inside the damaged area will be additionally damaged (5% per damaged cell they are covered by)


      601596c87294954f0f81e299c3a7370d600caca1.jpg

      9555ef08bc3e5c1c4b4d2f48195bcfde4c5f34c7.png

      Bomb defuse minigame!So for defusing bombs we got you a game inside a game, this is how it works:

      • There are 3 types of LEDs, red, yellow and green

      • You can cut yellow ones and green ones, the bomb will only defuse if you cut the green ones, and nothing will happen if you cut the yellow ones

      • If you cut the red one, you get a suprise...yea, you die

      • The number of each color LED and time you have depends on your demolition skill

      • You cut the wires on the metal plate on the left

      • At no skill you have 4 seconds to defuse the bomb, at max skill you have 6 seconds


      8967dbcb46a1ed0207984e1dfe31dd5f1af3089b.jpg

      51ed0f3da940dac371e6c5fbd721ee681677338e.png

      We implemented an UI marker for placed traps, visible only to trap owners in focus mode (similar to burying)

      f2a1b222d0b3642bdfbf438b74beb442ad8b762f.png

      fd011dcbeca843cca9d90bc70cb39086228af54b.png

      So our players can be safe ingame as well!

      • It can be found in medical and lab areas


      d8f47c7f012b69a5665f9aeb85a6ede5ffe1f88a.jpg

      73ebfbca2d22bb1facc49fbaefbdb81c21f32fd4.png

      We added a simple improvised sewing kit so you can craft it and fix your clothes

      • Its crafted out of a needle (normal or bone) and thread.

      • It has 15 uses

      4106b730bd5577aac295c32297158c6c69fa71b8.jpg

      67acca4688bc28bae6f162ffdd772ad4c07ee9a5.png

      • Fixed issue with search sounds alerting sentries and puppets on long radius

      • Added sound on event border, one while static and distinctive one while border is moving

      • Reduced loudness of event announcer

      • Tweaked outdoor distant reverb for better approximation of sound source distance


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • We reworked the way players receive initial world state (fortifications, base building) so it is internally cleaner and intuitive to extend for future needs (e.g. synchronising the state of those elusive trees and bushes) In normal terms, this will make it easier for us to implement some features that are coming, and should fix the issue of doors being open to some players and being closed to others.

      • Redesigned level up notifications. Removed level up text message in the bottom left corner
        57c2b189fe4ec36ca0bab4ef272abab5b559c598.jpg

      • Lowered maximum HP value on suicide puppets, reduced the range of the explosion, minimal damage and base damage it does

      • Arrow tips now have 6 uses instead of 5

      • Reduced the weight of compasses

      • Hospital clothes have the same inventory size as inmate clothes

      • Doubled the time between drone visits

      • Increased weight load of work and military pants


      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the bug when you would draw the compound bow the string would stretch in a demonic way.
        fb3493dc65f388c4c84e2e0e8f5a6ce452c62313.jpg

      • Fixed an issue where lots of torque would be applied when the player was further from the vehicle they were pushing.

      • Fixed some issues with the event wall

      • Fixed the bug where sorting servers by version didn't work

      • Fixed and tweaked drawing centre dot when aiming bow in first person view

      • Fixed the size of body parts of animals and humans in inventory If you had them in your chest or backpack its possible that they overlap now, just remove them from the container and put them back in
        86a904da5f79544af6fa47444a15bcb8512bc1dd.png

      • Fixed stretched pistol icons in events

      • Fixed a bug where slippers were too small in inventory

      Our second episode of SCUMcast is live! Check it down bellow!
      https://www.youtube.com/watch?v=NCk8eYl0OdA&feature=youtu.be


      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…943892159572372

    • SCUMcast Episode #2

      • RSS-BOT
      • 21. März 2020 um 14:04
      Zitat von SCUM - RSS Feed

      Hello beautiful scummunity!

      First of all thank you so much for the support on the first episode, we'll make sure to keep these coming as much as we can! We're glad you're enjoying the SCUMcast so we brought you a new one.

      d39d69bd0d5380ef5d1934847c6e05aea0f30b65.png

      D1nosaur[http://www.twitch.tv] and Kristian aka GamerBeast are back again to host the second episode with our new set of guests, featuring:

      Juxto[http://www.twitch.tv]

      RayKit

      TopClass[http://www.twitch.tv]
      And the podcast you can watch on our stream:

      SCUMgame[http://www.twitch.tv]21.03.2020 19:00 CEST so basically in 5 hours.

      Be sure to pop by and ask some questions in chat, other developers will be there to answer some of your questions since we will be focused on the podcast, till next time!

      D1no out.


      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…468281529622201

    • Arma 3 Spring Sale

      • RSS-BOT
      • 20. März 2020 um 11:34
      Zitat von ArmA 3 - RSS Feed

      Welcome to the Arma 3 Spring Sale!

      Between now and April 2nd, you can pick up the Arma 3 base game, Arma 3 Apex expansion, and all other Arma 3 DLC or expansions, with mega discounts of up to 70%.

      To experience everything Arma 3 has to offer – or if you're simply looking to complete your Arma 3 (DLC) collection – check out the Arma 3 Ultimate Edition (click here), and receive an additional bundle discount.

      Here's a handy overview of the individual items on offer:

      https://store.steampowered.com/app/107410/Arma_3/
      https://store.steampowered.com/app/395180/Arma_3_Apex/
      https://store.steampowered.com/app/304380/Arma_3_Helicopters/
      https://store.steampowered.com/app/332350/Arma_3_Marksmen/
      https://store.steampowered.com/app/571710/Arma_3_Laws_of_War/
      https://store.steampowered.com/app/601670/Arma_3_Jets/
      https://store.steampowered.com/app/744950/Arm…s_Mission_Pack/
      https://store.steampowered.com/app/798390/Arma_3_Tanks/
      https://store.steampowered.com/app/1021790/Arma_3_Contact/
      https://store.steampowered.com/app/1042220/Ar…ld_War_Germany/

      For even more in-game assets, scenarios, mods, and other types of content, do also visit the Arma 3 Steam Workshop, where you'll find 70,000+ free Workshop items shared by our talented content creators.

      To get in touch with other members in our community[/b], you can always jump into the Arma Discord server[discord.gg], head over to the /r/arma subreddit and Bohemia forums[forums.bohemia.net], or join one of thousands community groups via Arma 3 Units[units.arma3.com].

      And... you know the drill: be sure to follow Arma 3 on Facebook[http://www.facebook.com], Twitter, YouTube, and right here on Steam.

      Enjoy the weekend – take care, stay safe, and see you all in-game!

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…313584597444941

    • SCUM - Hotfix & Private server shoutout

      • RSS-BOT
      • 13. März 2020 um 17:05
      Zitat von SCUM - RSS Feed

      Hotfix timeeeee, nothing big went wrong so no need for panic (we have that more than enough, don't we?). So for what was the hotfix needed, well the build number 21000 is pretty, also we kinda messed up the M1.

      • You could load ANY type of ammo (different cal. bullets, arrows, etc..) into the M1. Now you can't do that anymore.

      • Fixed not being able to stack base building blocks

      • Disabled blinking lights on armed traps

      • Disabled trap warnings

      • Birds should spawn normally now

      • Traps no longer explode if hit by other explosions


      44d9de1ed9bd16aee1e9ba5a068208f20d099bff.jpg

      bf9e799263e21089b5582b1988c0419bdbbfc7f1.png

      Private server shoutout!!!!
      The choice was not easy, there was a lot of servers to go through. That's why I decided to increase the number of servers from 3 to 4.

      IMPORTANT: In this day and age where everyone can be mad about anything, please refrain from bad mouthing mentioned servers or people who play on them. Also this is not the last private server showcase, if your favourite is not here it will be at one point.

      Also there is no particular order besides alphabetical order, so let's see what the server owners had to say about their servers.

      Chaos Theory
      Discord Link[discord.gg]

      The chaos here is nothing theoretical, it is real. The most advanced bot shop, advanced pvp and team tactics, developed large scale base building and shifted meta using resources obtained in pvp fights, large scale combat in custom warzones which bring you fame, wealth and glory are what makes it shine. Get to a drop point, pick up a gun and wreak havok to become top of the leaderboard. Active admins keep the server ticking with fast support and constant custom mechanic development to keep it fresh. The server is running for 2 and half years, from SCUMs first day of launch. Welcome to Chaos Theory - You have found home.

      Seya (Serve owner) - "My goal is not to be rank one but to be the largest private scum community in existence"

      63177aa4e17cc78a0a7cf70d8f5239801b71c972.pngNeat use of the Lorenz attractor

      Scums of Anarchy
      Discord Link[discord.gg]

      Scums of Anarchy offers a unique private experience based on Gang Warfare with tailored events to takeover Turfs within the map. We offer the prisoner access to their own bank account, FAME missions, Gang vs Gang events, vehicle/item shop access, RP only zones and custom scripts which feed player stats and kills to our Discord. As well as a LIVE kill leaderboard for the PvP orientated players, tier reward systems are in place for Gangs who control more Turfs and non-affiliate rewards for solo players who just like to enjoy the Island on a quieter scale. Scums of Anarchy has been around since Day One and continues to adapt to the ever changing island of SCUM.

      cf8ae35dfab74eb84aba08765923899a46856b8c.jpg

      Scum Survival
      Discord Link[discord.gg]

      First Server SCUM in RUSSIA, created 563 day ago.
      - We help new players, tell the main aspects of the game.

      - Biggest Community, more 5000 Subscribers. In social networks - we introduce players to the latest news SCUM GAME.

      - We protect players from cheaters and bag-users, not fair players!
      We constantly monitor the players on the server, and in case of violations of the game process, on the part of the players - the use of bugs, cheats - we do not immediately take measures!

      Cheaters - punish, ban. Some people manage to talk, find out the reasons why he did this and sometimes they talk about prohibited software, the data is transmitted to the developers.

      - Each player, after the start of the game on the server, receives a guarantee that he will always have loot! There will always be clothes and weapons!
      Even after the wipe!

      We have developed a website on which the salary system works - the economy.
      It is all free! We do not require money! NO donate!
      The player plays - receives a salary, a wipe occurs - the player can use insurance and get game items after some time! Help!

      - Often we organise interesting events - boxing, racing, capture, evacuation and more.

      - The site has a system of player ratings.

      - In the discord, game chat and kill statistics are displayed.
      Even while not in the game, you can read the game chat, keep abreast of all events! Also see the killfeed...

      - Some time ago we launched a game bot, the game process is more interesting tal! Players always have something to do!

      - In case of any contentious issues, dishonest killings - the administrator will analyse each case, project a picture and give an answer!

      - In the community we communicate with players, help each other with tips, tricks!

      - No players admin - only 1 admin, No admin abuse, only GOLD Drone.

      0bdadd3f769b13cc056f7fb57713c102b0d2e1fd.png

      The Boom Boom Room 2.0
      Discord Link[discord.gg]

      Why should you join The Boom Boom Room 2.0 SCUM Server?
      Do you enjoy official servers? Then this is the place for you, we run almost official settings with exception of 500+ Puppets and 100 Vehicles.
      Loot respawns a little faster, and no Admin abuse (logs shown on demand). Cheaters will be recorded and reported for a proper report that will result in GAME BAN
      All questions are more than welcome at our community discord

      090f82fd83af9f8025f9e78f798a911d9ca9f0a0.png

      https://www.youtube.com/watch?v=qxdy89FHbnU&feature=youtu.be

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…684686917503329

    • SCUM - Patch notes 0.3.73.20971

      • RSS-BOT
      • 12. März 2020 um 17:27
      Zitat von SCUM - RSS Feed

      Hello everyone, time to talk patch stuff!! Or maybe we should show you?
      We made a little development video where we showed you some of the biggest things coming this patch, its a new thing for us so tell us what you think about it!

      https://www.youtube.com/watch?v=1aNSepYB3Ds

      Also for those who missed it our first podcast is here!

      https://www.youtube.com/watch?v=FlRh_NZcMmk

      So, now that you have an idea what will come in this patch, let's break it down a bit.

      P.S Tomorrow we will announce the private server winners.

      814699e6e2ba7fdacfa84911e61262aa6e80f6e2.png

      From now you can encounter 2 new types of puppets
      e0de740c83c49e96c0bfa7abbeb4eb353bdf4a3e.jpg

      You saw this one in the video, if you didn't, well you can guess what he does.
      But few things to keep in mind:

      • No matter how the puppet dies, once it does it will explode.

      • The explosives are strapped to his abdomen, so aim for that or the head as those count to the biggest damage possible.

      • The explosive radius is 10m and the further you are the less damage you take, but everything closer than 5m is still pretty much dead.

      • If that puppet is close to you, you will start hearing a beeping sound.

      • Once the beeping sounds starts the puppet will explode after 60 seconds if not killed.

      • Try to run it over with a car, it's fun (you'll die) and don't forget to get it on video!

      • They spawn in military POIs




      a3aebc7a5a7be87b39b6551a310455db43d953a7.jpg

      Need a bandage? Feel free to ask one of those guys. Those puppets don't have any extras, besides some that have an awesome straitjacket, they are a bit faster than regular puppets.


      1398edd76da3acfd9e8f4c851b4305fef68a1fea.png

      So some new additions came in those 2 parts and the UI. In the UI you can find 2 new bars:

      • Visibility

      • Noise

      bf02ee76a1e614c8c5269e1146311b01211e344f.jpg

      Visibility and how it works:

      • If the blue bar is full that means everyone/thing can see you without problems, the lower it drops the better hidden you are.

      • Each piece of clothing has a camouflage value, and depending what you wear the AI can notice you on different distances.

      • Hiding in foliage lowers the bar as well.

      • While hidden in foliage, range that AI can spot you from also depends on your camouflage skill and your stance.


      Noise and how it works:

      • Every action you do makes a sound and will add up to the bar.

      • The higher your stealth skill the less movement noise you make.

      • As this system is still under work, its possible that the AI sometimes won't take into account your stealth skill.


      499dbd48d34b0aae884f878a46fd8c99d82740a0.png

      Few changes regarding the placement system.
      91fe30f5e3e6e9a1af016373583b4a937a8a4c3a.jpg

      • Improved placement algorithm meaning it should be much easier to place blueprints

      • You can now place up to 10 blueprints of any type meaning you can potentially have 10 foundation blueprints active at a time

      • Height adjustment is now possible after the blueprint is placed

      • New look for the blueprints


      58bafe7b9bf98e2afef936fd10c8af0f381a90bd.png

      We expanded some of our event locations
      Added Deathmatch and Team deathmatch events for:

      • Prkno
      • Veliki Tabor
      • Mirkovci
      • Tisno


      Also visual update of the event pictures to show the map as accurate as possible.

      2ebe46d4413d561877512e53f3edc0dcb07ea33e.jpgPrigradica

      f2b35d6e2d7c981fbbc8da1d4d80162d91ffae8f.jpgMountain Glade

      47d235375642b1125cab425961839b0bf9719035.png

      We added a trailer to the tractor, with it the storage space increased.
      b52fb6f6c0a02de0c9807cc11b75a701991a91d5.jpg

      5da503e3f281b5bae669e167ddf6d5c5d20bdcc7.png

      New squad members can now be recruited even if the squad member limit has already been reached. Such squad will still be hidden from the scoreborad and the squad respawn will be disabled, until they reduce the squad member count within the squad member limit (dictated by the squad leader's intelligence).

      67acca4688bc28bae6f162ffdd772ad4c07ee9a5.png

      • Increased factory made suppressors noise by 30%

      • Significantly reduced noise level for bows

      • Improved outdoor reverb impulses

      • Improved ambient sounds in all environments


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • M1 clip now shows empty model when ejected from rifle

      • Enabled placing trophies on level 3 and level 4 walls and frames

      • Dropping items to an inventory container will now take rotation into consideration when placing them

      • Clothes items on you don't take damage from bullets when in safe zone

      • Disabled vertical "breathing" movement while hovering with admin drone

      • Increased rate of tree branches item spawn when cutting trees.

      • Added new animations for M1

      • Added new animations for M1887

      • Added server config variable to allow/forbid building in POIs. Default is forbidden as till now. In SP, it's always allowed.

      • Added new admin command SetHealthToItemInHands that sets health of the currently held item


      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the bug where prisoner save state would be corrupted if they cannot leave the car upon logging off

      • Fixed the bug where base element ownership wouldn't transfer well after a profile is deleted

      • Fixed the bug where laser triggers would get triggered through obstacles

      • Fixed the bug where canceling the search of an object would make the prisoner uncontrollable

      • Fixed the bug where the vicinity window couldn't be resized to a smaller size

      • Fixed the bug where small and big bundle of sticks had wrong inventory icon

      • Fixed the bug where clothes wouldn't be ordered by layer

      • Fixed the bug with oversized icons for M1 and M1887

      • Fixed the bug where Block21 icon was stretched in events

      • Fixed the bug with no clip eject sound and visuals on M1 in events

      • Fixed the bug where you couldn't put tree branches in hands


      63babeffeea489c81ad3f9c47bfe2fad517fc85a.png

      Didn't have this for a long time huh? This doesn't mean we didn't do anything regards it but most of the time the optimizations were the same. So this is what we have for you for now:

      • Shader optimizations should impact people who are GPU bound

      • Also as Rale already said, he reduced the amount of audio instructions that helps for audio CPU usage.


      Thanks for reading, and remember to wash your hands!


      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…373422398621718

    • SCUMcast #1 & Private servers

      • RSS-BOT
      • 6. März 2020 um 15:58
      Zitat von SCUM - RSS Feed

      Hello beautiful scummunity!

      We got some things cooking for you, and it's not a patch.

      9491f42b1e72a4f85b5a0238dc5751d88055149a.png

      To begin with, we are preparing a podcast for you guys with D1no and Kristian, and some awesome content creators:

      Andarilhoo[http://www.twitch.tv]

      DreamReaper Gaming

      JonBlazeLIVE[http://www.twitch.tv]

      KmZKaMiKaZe[http://www.twitch.tv]
      And the podcast you can watch on our stream:

      SCUMgame[http://www.twitch.tv]07.03.2020 19:00 CEST European date format, so, tomorrow.

      614b9c839992edd550d42a9fbe0d50b71988cf08.png

      Private servers are a big part of SCUM, and it's time we give some shoutouts regarding that.
      Write in the comments your favourite server and why, and we will look at it through the weekend, and we will find our top 3 ones and make a post about them!

      P.S We keep the rights not to include servers that we deem inappropriate (hate speech, admin abuse, exploit abusing, allowing cheats etc...)

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…373422373861852

    • Community Radar #13

      • RSS-BOT
      • 2. März 2020 um 16:32
      Zitat von ArmA 3 - RSS Feed

      78f34eb3ef4d067f7110d5748beca7d116ddc10f.jpg[arma3.com]

      February flew by like Cupid's arrow! Let's take a moment to look back on all the new exciting things that happened around the Arma 3 community last month!

      Full COMRAD[arma3.com]

      Quelle: https://steamcommunity.com/games/arma3/an…869190701846122

    • Community showcase, Q&A and Spawner setup for dummies

      • RSS-BOT
      • 27. Februar 2020 um 17:01
      Zitat von SCUM - RSS Feed

      Hello everyone happy Thursday! No patch today, yeah I know you are disappointed but we have some big changes that we are working on that require a lot of work and everyone is working on that, so bear with us here. When this will drop, unfortunately we can't tell you yet as it is still early. If you have complaints feel free to leave them in the comments below to give me the material for the next Q&A. Another announcement if you haven't seen it, we made a thread in the forums where you guys can show us how you experience the game as in what features you expect and can't wait for first. So check that out here.

      Alright let's get to it:

      03c22d68f41a60d57a4c314392a09b37dee602de.png

      1b2168a89dd7cdc0118bb16c42212e423f2b36dc.jpg
      Smokey the bear would like to know your location.

      • Link to original


      6c4ff435d9acef10a6ab07dbe0963ec713aba5ee.jpg
      Gas guzzlers 3 confirmed?

      • Link to original


      b0067543e92bba9b0c6094d8c80c882ca2536eea.jpg
      Felt cute, might kill you later idk.

      • Link to original


      ae22c20700c67a76d48e20525ae69628c3ffc283.jpg
      Russian roulette received some interesting DLCs

      • Link to original


      5c572665cfb38489c69a72c43186373283d20bc4.jpg
      Close that window son! Don't you know that draft is the greatest killer of them all?

      • Link to original


      9c1eb1f10c5f90df47bae22bd5e9a5437edf7b55.jpg
      What are you buying?

      • Link to original


      213c8e98a8f40a1bf148d0006fd3472d5ef34ae5.jpg
      This BEARly a scratch.(My one per list)

      • Link to original


      78612c6b07bd112c5353f196b8a546139f0b9c59.jpg
      "I'm a poet not a fighter comrade"

      • Link to original


      9b0293c27cba84c94a2691deeb64f640e9b1f933.jpg
      Just looking at this picture makes you feel relaxed.

      • Link to original


      5ae2c1e24d939504b32ddccdb7d5eab4fa04ea78.jpg
      This looks like every Balkan Tractor selling add I ever seen.

      • Link to original


      03c22d68f41a60d57a4c314392a09b37dee602de.png

      Alright time for some Q&A:

      78a137e4686d54bec5aa48d5428652a46ea26f97.jpg

      • We never made that promise, you took it that way. We said there won't be patches on Friday anymore so in case that something slips through the cracks or is not very well received we still have a day to hotfix it so you guys don't have a broken update over the weekend.


      457653281634e0074ac1da9ad4bf4299d15bf3dc.jpg

      • A known physics issue mixed with a little lag. We are working on resolving this issue, sorry for the inconvenience.


      a9e0f881702f1d07a253ba3bc4315242efe1d56e.jpg

      • For the past 2-3 months yes, thanks for catching up


      a73b573a1841634ab3f4999d342c287494603fbd.jpg

      • This is written under notes that have this at the end of them, all Im going to say.

      f65d41fa074fd11c7999e393c31ffed49c4d9c0d.jpg

      26744e64fe9a967c94b9a0da79eaea7edc933243.jpg

      • Thanks for your support, yeah known issue and we are working on it, and don't worry the inventory guy had to kneel on corn for only 2h.


      2d37e9f98ddb2b33c8dc35c445f9662b8b840ae7.jpg

      • That is what we are trying to do. Every day there are at least 5 items you guys suggest that we take and discuss about adding or not.


      29196e73c8e634a24ab2d1aaa1b7aa5c4dc32ff9.jpg

      • Unfortunately currently not possible. We would like to see them too but the servers are strained as they are right now. So more optimization is required before we add such an undertaking.


      353c4ccede4970609bb0edf9ef20a0a78126e25d.jpg



      1. Thanks for the reports will take a look at that
      2. Answer is written above
      3. We are still tweaking those and are looking into the feedback what is good to most of you
      4. Yes you didn't puke, check lower.


      5. These are known issues that are a bit harder to tackle but we are working on them. Cheers for the reports


      0c74d1230769d3f27396a1a8d22b411cafafb7da.jpg

      • Check your deficiencies.


      8e54e14b6cc973bf9107b904b5cbb9a5c2c99bd0.jpg

      • There is a known issue with that where for an example you need 10 rope and you have one item that is 1/40 and one that is 20/40 it checks the lesser value first and deems it not enough. Drop the 1/40 and remove it from vicinity and it should work.


      03c22d68f41a60d57a4c314392a09b37dee602de.png

      So there have been some reports that some of the spawning parameters for private servers were not explained properly. So here they are as simple as we can write them, if you still can't figure out after this, ask your dad. All of the values written here are default settings. So when you change them from an ex. from 1 to 10 or 0.1 they change in comparison what they are.

      MaxAllowedAnimalsInWorld=40

      • Sets the maximum amount of animals that are allowed in the world at the same time



      MaxAllowedBirdsInworld=15

      • Sets the maximum amount of animals that are allowed in the world at the same time(yeah birds are not animals didn't you know)


      MaxAllowedZombiesInWorld=64

      • Sets the maximum amount of puppets that are allowed in the world at the same time


      MaxAllowedWildPawnsInWorld=64

      • Sets how many puppets can spawn in the wilderness at the server at the same time


      MaxAllowedExteriorPawnsInWorld=64

      • Sets how many puppets can spawn in the exterior at the server at the same time


      MaxAllowedInteriorPawnsInWorld=64

      • Sets how many puppets can spawn in the interior at the server at the same time


      So to clarify, setting the first parameter MaxAllowedZombiesInWorld sets how many puppets can be on the server overall at the same time. The other 3 shows how many are possible in their respective areas. So for an example you put that 64 puppets are allowed on the server and the other 3 parameters are set to 32 each. If all players online are in the wilderness only 32 puppets will spawn and the rest of them won't spawn.


      MaxAllowedSentriesInWorld=-1

      • Sets the maximum amount of Sentries present at the server. -1 means all sentry spawners are active.


      MaxAllowedDronesInWorld=15

      • Sets the maximum amount of Drones present at the server.


      MaxAllowedVehiclesInWorld=64

      • Sets the maximum amount of Vehicles present at the server.


      ExteriorPawnAmountModifier=1.0

      • Sets the amount of puppets that can spawn near the player per player in the exterior at once


      InteriorPawnAmountModifier=1.0

      • Sets the amount of puppets that can spawn near the player per player in the interior at once


      WildPawnAmountModifier=1.0

      • Sets the amount of puppets that can spawn near the player per player in the wilderness at once


      ExteriorPawnSpawningCheckTimeInSeconds=0.0

      • Sets the how often in seconds can a new puppet be spawned in the exterior around the player if available


      InteriorPawnSpawningCheckTimeInSeconds=0.0

      • Sets the how often in seconds can a new puppet be spawned in the interior around the player if available


      WildPawnSpawningCheckTimeInSeconds=600.0

      • Sets the how often in seconds can a new puppet be spawned in the wilderness around the player if available


      ExteriorPawnSpawningProbability=30.0

      • Determines the probability to spawn exterior puppet in percentages


      InteriorPawnSpawningProbability=10.0

      • Determines the probability to spawn interior puppet in percentages


      ExteriorSpawnerGroupCooldownTime=1800.0

      • Sets the amount of time in seconds that have to pass in single POI exterior spawners before another puppet can be spawned.


      InteriorSpawnerGroupCooldownTime=900.0

      • Sets the amount of time in seconds that have to pass in single POI interiors spawners before another puppet can be spawned.


      Now comes the question which takes priority? That would be Group cooldown time. For an example you set check time in seconds every 5 seconds but you put groupcooldown time 60 seconds. After the first puppet spawns and is eliminated another one want spawn in the next 60 seconds if the player does not move since that spawner has been used.

      Hope everything is clear now.

      Talk to you soon,

      "Surprisingly useful this time" Beda


      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…246890407645354

    • Play DayZ for FREE

      • RSS-BOT
      • 13. Februar 2020 um 19:04
      Zitat von DayZ - RSS Feed

      Hi Survivors,

      We are delighted to announce the upcoming DayZ Free Weekend, starting on Thursday, February 13th (10 AM PST), and ending on Monday, February 17th (10 AM PST). To play DayZ for free, head over to the DayZ store page and install the game – it’s as simple as that.

      For those infected by the DayZ experience, there will also be a 40% discount on the base game, as well as a 10% discount on the recently released Livonia DLC, should you wish to continue playing after the free weekend ends.

      youtube_16x9_placeholder.gif

      DayZ is an unforgiving, authentic, open-world sandbox online game where each one of 60 players on a server follows a single goal – to survive as long as they can, by all means necessary. Every decision matters – with no save games, and no extra lives, every mistake can be lethal. When you die, you lose everything and start over.

      DayZ recently won the Better With Friends award on Steam – a testament to the game’s ability to bring people together by providing an unforgiving environment where teamwork can mean the difference between life and death. So, this Valentine's Day, make sure you grab a friend and enjoy a nice romantic stroll through the post-apocalyptic wasteland of DayZ (for free!) – those who stick together, survive together!


      28815d54cd58dc337cedeaf0063206a284c53a33.jpg

      In a world where you shape your own story, how far will you go to survive? What will you do to endure? Who will you become? This is DayZ – This is your story…


      For more information about the game and its development, please visit https://steamcommunity.com/linkfilter/?ur…://www.dayz.com, and stay updated with the latest news by following DayZ on Facebook[http://www.facebook.com] and Twitter.

      Stay safe out there, Survivors!
      We'll see you in Chernarus (and Livonia),

      The DayZ Team

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/221100/a…663794382627780

    • Stable Update 1.07

      • RSS-BOT
      • 13. Februar 2020 um 09:49
      Zitat von DayZ - RSS Feed

      Hello Survivors,

      The new 1.07 Update brings some important fixes and exciting new elements to the game.
      We are adding the Repeater Carbine which uses .357 rounds, and the 12ga Rubber Slugs which can be used by any of your favorite shotguns.
      This new update also focus on important fixes, from small gameplay tweaks to the inventory fixes that were affecting the players experience since the release of the 1.06 Update.
      You will also be able to find the newly added Amusements Parks, which are scattered across Chernarus.

      Watch the trailer, and read the patch notes below.

      youtube_16x9_placeholder.gif

      PATCH NOTES

      NOTES

      • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
      • Consider de-fragmenting your HDD after downloading large updates.
      • In case of problems, please check the Bohemia Interactive support F.A.Q.[support.bohemia.net], DayZ F.A.Q.[forums.dayz.com], or BattlEye F.A.Q.[http://www.battleye.com]
      • You can help us to further improve the game by posting your feedback on the Feedback Tracker[feedback.bistudio.com].



      GAME

      ADDED

      • Added: Repeater Carbine
      • Added: .357 Rounds
      • Added: 12ga Rubber Slugs
      • Added: Amusement park locations throughout Chernarus

      FIXED

      • Fixed: A client error caused by re-encountering the weapon you dropped during a previous death
      • Fixed: The map always used to open at the top left corner (now remembers the last opened position)
      • Fixed: The action "Jump out" was disabled from the back seats of the ADA 4x4
      • Fixed: Action circle was missing while dismantling the oven
      • Fixed: The player can no longer attach both the suppressor and compensator to the SG5-K
      • Fixed: Issue caused by starting an action with a desynchronized item in hands
      • Fixed: An animation glitch related to throwing
      • Fixed: Several types of inventory interactions related to item reservation
      • Fixed: Water bonus from wells was added too early in the action
      • Fixed: Infected would not cause bleeding wounds as intended
      • Fixed: Issues with doors in the aircraft hangar, hospital, school, harbour crane
      • Fixed: Issues with the sounds of doors in the fire station and big ATC buildings
      • Fixed: Issues with a ladder on the construction site
      • Fixed: Wooden plank stacks could spawn on top of each other
      • Fixed: The big doorway of the sawmill had bullet collision even when opened
      • Fixed: Object placement on Enoch and ChernarusPlus
      • Fixed: Yellow heat comfort was giving a penalty on health regeneration
      • Fixed: Position of the combination lock widget, LODs, and textures
      • Fixed: The player could collide with individual ivy parts
      • Fixed: The Denim Skirt showed the wrong colour in 1st person view
      • Fixed: Infected could not navigate into the large grey sheds
      • Fixed: The Construction Lights behaved incorrectly when thrown
      • Fixed: It was not possible to empty liquid containers inside buildings
      • Fixed: Blue Athletic Sunglasses had a green texture https://steamcommunity.com/linkfilter/?ur…io.com/T148324)
      • Fixed: The Thermometer would always display 0 degrees https://steamcommunity.com/linkfilter/?ur…io.com/T146710)
      • Fixed: Night vision was darkened when someone entered the players' network bubble https://steamcommunity.com/linkfilter/?ur…io.com/T147106)
      • Fixed: Base building actions could be mixed up resulting in building the wrong part
      • Fixed: Large numbers (quantity) were not fully visible in the hand slot
      • Fixed: Barrel with holes was still able to store liquids https://steamcommunity.com/linkfilter/?ur…io.com/T148495)
      • Fixed: Item description of the beige Working Boots

      CHANGED

      • Changed: Global lighting changes (ground-lighting addition, brightness of the day and night, shadow contrast during clear weather, rain visual tweaks, darker clouds during overcast)
      • Changed: Improved inventory attachment icons (missing icons added, tweaked and unused removed to free space)
      • Changed: Clean-up of the car damage zones
      • Changed: Lowered the amount of leaked coolant when the car radiator is destroyed
      • Changed: The "Open" option for the fence gate can be accessed easier
      • Changed: Removed the collision from the Barbed Wire
      • Changed: Barbed Wire now causes bleeding sources instead of shock damage
      • Changed: The fence and watchtower kits can now be dismantled
      • Changed: Heavy items (with collision) are dropped using physics
      • Changed: Rework of the combination lock destruction (requires more time but in shorter cycles)
      • Changed: Sawing a pile of wooden planks is now a truly continuous action
      • Tweaked: Decreased range of the night light, and changed its color, position, and brightness for a better immersion
      • Tweaked: The fence gate opens and closes slower
      • Tweaked: Inventory view of the Assault Helmet Visor
      • Tweaked: You receive one additional plank when cutting down a wooden log
      • Tweaked: You receive one more wooden log when cutting down most trees
      • Tweaked: Clearer placement of the base building materials
      • Tweaked: Sorted attachments icons of firearms
      • Tweaked: The base building build action won't show up at all when it cannot be successfully executed (previously allowed to execute without result)
      • Tweaked: Adjusted the logic behind obstacle checks when building base parts
      • Tweaked: The map is now full screen
      • Tweaked: Removed the collision from tourist trail poles
      • Tweaked: Update of the game credits

      SERVER

      • Added: Ability to choose between bright and dark nights through a server config parameter lightingConfig (0 for bright, 1 for dark)
      • Tweaked: limitFPS is now logged and default crop value raised from [1, 50] to [1, 200], by default it's unlimited

      MODDING

      • Added: Curl context can store the results into files + API
      • Added: Livonia ruined houses variants without overgrown ivy
      • Added: Named selection for the bear (Body_Injury)
      • Added: Named selections for all ivy parts (leaves)
      • Added: GetGame().GetWorld().LoadNewLightingCfg("filepath") can reload the global lighting config during runtime
      • Added: SetSoundMaxVolume() to change the max-volume level
      • Added: Functions InventoryItem::EnableCollisionsWithCharacter & InventoryItem::HasCollisionsWithCharacter
      • Added: Exposed rigid body functions to script
      • Added: Missing dGeomCreateCylinder implementation
      • Added: Script method Object::SetDynamicPhysicsLifeTime
      • Changed: inventorySlot changed to inventorySlot[] (string to array of string) to allow slot extensions
      • Changed: Livonia terrain files *_ce, *_data and *_navmesh changed from *.ebo format to *.pbo
      • Changed: Commented out transferToZonesThreshold method
      • Changed: Renamed OnEventFromRemoteWeapon event into OnEventForRemoteWeapon
      • Removed: Obsolete pond/well drink actions

      KNOWN ISSUES

      • Picking up an item on the upper floor of a watchtower can crash the game
      • Activating the Debug Monitor on your private server can cause issues with the inventory navigation - be sure to set enableDebugMonitor = 0
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/221100/a…663794382488275

    • Arma 3 Steam Soundtrack Sale

      • RSS-BOT
      • 12. Februar 2020 um 17:00
      Zitat von ArmA 3 - RSS Feed

      3035a4add1ed8c4478bf5d9ca3e5a31557fe0ba8.png

      Listen closely! The original soundtrack of Arma 3 is now available for the Steam Soundtrack Sale! Featuring all 100 original songs, listen to over 3 hours of splendid Arma music.

      Grab it now with a 30% discount until February 14:

      https://store.steampowered.com/app/249860/Arma_3_Soundtrack/

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…364320790618883

    • SECREP #00028

      • RSS-BOT
      • 5. Februar 2020 um 16:27
      Zitat von ArmA 3 - RSS Feed

      FROM: BattlEye[http://www.battleye.com]
      TO: Arma 3 Users
      UNIT: Main Branch
      ACTIVITY: Anti-Cheat Update
      SIZE: ~13.6 MB

      Quelle: https://steamcommunity.com/games/arma3/an…741388936853700

    • Community Radar #12

      • RSS-BOT
      • 31. Januar 2020 um 19:46
      Zitat von ArmA 3 - RSS Feed

      5f0b5bb95e8e3ef8d936068096dfc1be334c3827.jpg[arma3.com]

      New year, new Community Radar! See what's been happening already in the first month of 2020 and the latest activities around the #Arma3 community!

      Full COMRAD[arma3.com]

      Quelle: https://steamcommunity.com/games/arma3/an…740767935656001

    • SITREP #00237

      • RSS-BOT
      • 17. Januar 2020 um 15:34
      Zitat von ArmA 3 - RSS Feed

      FROM: High Command
      TO: Arma 3 Users
      INFO: Live Ops, Old Man, Global Mobilization
      PRECEDENCE: Flash

      544b5959dda160e80e8156a1849311c620e29320.jpg[dev.arma3.com]


      SITUATION
      We'll be discussing everything from new bonus content released for our Arma 3 Contact expansion, the new Old Man (Beta) scenario, and major updates for Creator DLC: Global Mobilization.

      Full SITREP[dev.arma3.com]

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…596392775229325

    • Arma 3 Steam Free Week starts today

      • RSS-BOT
      • 14. Januar 2020 um 19:38
      Zitat von ArmA 3 - RSS Feed

      We're excited to announce an immediate Free Week for Arma 3 on Steam, starting today, January 14th (10 AM PST), and ending on Sunday, January 19th (10 AM PST). To play Arma 3 for free, you can simply visit the Arma 3 store page on Steam, and fire your mouse left-click at the green "Install" button.

      youtube_16x9_placeholder.gif

      To continue playing Arma 3 after the Free Week has ended, you will be able to seize a massive 70% discount on the Arma 3 base game, and/or enjoy savings of up to 66% on Arma 3 DLC packs and expansions until January 20th. When purchasing the Arma 3 Ultimate Edition (complete-your-collection bundle), you will seize an additional 15% bundle discount on top.

      During the Free Week, all Steam users will have free access to the Arma 3 base game plus the Arma 3 Apex expansion. This also includes Arma 3's full "The East Wind" singleplayer campaign and the "Apex Protocol" co-op campaign. New players might also familiarize themselves with the game's controls via the "Prologue" tutorial campaign.

      Have a great week!

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…109355700459873

    • Global Mobilization DLC Update 1.1 is now live

      • RSS-BOT
      • 12. Dezember 2019 um 11:40
      Zitat von ArmA 3 - RSS Feed

      Together with its developer Vertexmacht, we're pleased to announce the full release of the 1.1 free content update for the Arma 3 Creator DLC: Global Mobilization - Cold War Germany. The update adds a range of brand-new content to the DLC for free, including armored vehicles, weapons/scopes, and factions.

      https://youtu.be/B_RV8YwVkBg
      New content overview:

      • Modernized T-55 Variants (T-55A, T-55AK, T-55AM2 and T-55AM2B)
      • KPz1A1 and KPz1A5 variants
      • PT-76B Light Tank
      • M113A1DK Variants (APC, Engineer, Command and Medical)
      • OT-64A/SKOT-2A APC
      • M/92 PNMK FSV
      • Danish 90s Army (Summer and Winter)
      • Polish 80s Army (Summer, Autumn and Winter)
      • SVD Designated Marksman Rifle
      • Assault Rifles (GV M/95, C7A1, M16A1 and M16A2)
      • New Scope Attachments (C79A1, PSO-1 and ZFK 4x25)

      The update will download and install automatically on Steam for all owners of the Global Mobilization DLC. If you want to know more about all of the update's new assets, be sure to read through Vertexmacht's recent OPREP devblog post[dev.arma3.com]. The entire changelog for Update 1.1 is available on the Bohemia forums[forums.bohemia.net].

      https://store.steampowered.com/app/1042220/Ar…ld_War_Germany/

      Creator DLC is a new label for original new Arma 3 projects made by third-party developers and published by Bohemia Interactive. It enables external talent to earn a financial reward for their work, while players get to enjoy more new quality content. Global Mobilization - Cold War Germany is the first Creator DLC project to have been published so far, and has already managed to achieve over 50,000 sales since its launch in April this year. More Creator DLC projects are expected to be released in 2020. Find out more about this initiative at https://steamcommunity.com/linkfilter/?ur…com/dlc/creator.

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…888467734178329

    • Creator SPOTREP: Global Mobilization #003

      • RSS-BOT
      • 12. Dezember 2019 um 10:22
      Zitat von ArmA 3 - RSS Feed

      FROM: Vertexmacht
      TO: Arma 3 Creator DLC Users
      UNIT: Global Mobilization - Cold War Germany
      ACTIVITY: Update 1.1 (v1.1.3824)
      SIZE: ~20 GB

      More information in the full changelog[forums.bohemia.net]

      https://store.steampowered.com/app/1042220/Ar…ld_War_Germany/

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…888467733981679

    • Community showcase and Q&A

      • RSS-BOT
      • 9. Dezember 2019 um 16:38
      Zitat von SCUM - RSS Feed

      Hey hey everyone, happy Monday. Guess who's back? Yep its your boi "still not fired" Beda. It's been a long time since the last one of these, which is good because it means we are busy with something big. More on that later. Right now it's time again for my shit jokes and even worse answers.

      Let's get to it!

      d2e398a3c5d85c67ac093e261c12810a8de3ad31.png

      cbac0dd9cce3a23a17fa770729076a4a4bd266cf.jpg
      Yeah this picture is cute till you realize both of them probably ate human meat

      • Link to original


      f9fa34e946fa13a80db2533c1d8f88ad03452756.jpg
      Tell me this game isn't beautiful. Yeah actually don't talk to me.

      • Link to original


      7a587ca873676e3e894f64f5e05b4cc8d5bd5739.jpg
      Wow the new Fast and Furious movie looks great!

      • Link to original


      1fad7706cca5839970f113b8bb5b553a13b0bbce.jpg
      This is just plain awesome!

      • Link to original


      76754773512d4d93f8a9dd87f52c12a01e5b8f51.jpg
      Hope the kids have protein cookies with the milk.

      • Link to original


      e47dae347b157f935f9a7e724a3e99ee9ba18275.jpg
      Ain't love weird...

      • Link to original


      6a65b3fb809277b7772b42f5f01420a88c16c211.jpg
      Weirdest skype call with your parents I ever saw.

      • Link to original


      2f7c096df5aa5ce8cfaa9a5682f5d13388eb74ff.jpg
      The night is dark and full of puppets.

      • Link to original


      227e49d561a6fd60151f6636e897274b9c90eed0.jpg
      Momma always said bring protection in bed.

      • Link to original


      e0ed4b8a518e58cc1f53316b86837665b3fb274a.jpg
      What is a French castle doing in the middle of Croatia? Mind your own business!

      • Link to original


      d2e398a3c5d85c67ac093e261c12810a8de3ad31.png

      Alright time for some answers to the replies you guys wanted to share. This is a disclaimer that yall did this not me.

      7fee5c347f04d7aa8ea7a5e8611d887bc213a3da.jpg

      • 2 maybe 3, possibly 4.


      c82496b1c8ce0b13e69f4b705167ddb66917e0a4.jpg

      • The faster we develop, the faster we produce bugs. Your choice. But respect for the 1600h in the game!


      08c4cbe7e0b3379a6bfe35ec30bcbbdc2a8f26db.jpg

      • As it says in the patch notes, we also implemented SHIFT+E keybind to activate flashlights when equipped.


      f380f8c9a54b543312a2d2c913a404c1758e5d25.jpg

      • I bet you 2$ that there is one person who likes female puppets. And no worries, we will continue to improve the puppet AI, and fix all the bugs connected to it.


      34e24c719d4eaf4f966b2f3cf92870ee2fe7e013.jpg

      • I don't know where this information came from but it is completely false. You are free to use admin commands in singleplayer, keep in mind these turn off achievements for you tho.


      111f065a12885e0f21bf269aae24f1a9b1b04657.jpg

      • There are surprises that we are not telling you.


      7b1637336e72609aec050a6c855d6e8d3b66284c.jpg

      • Yeah! Fu**** optimizations! WOOOOOOOOOOOOOO! Glad you're as excited as we are!


      6fa1816c752e04f18d51d3b74188dfcee7d40cc3.jpg

      • Good news! It's coming with the inventory rework!


      ffe5660600e11c5e082badd35ebed0ea3c1dc384.jpg

      • Well, some people who care about sound and pay attention to it, will be able to differentiate gun sounds from handguns to bolt action rifles, and the possible distance thanks to sound attenuation, and thanks to that he can evaluate the situation he is in, check his weapons and ammo and determine if he can survive the situation. I guess that's survival in some aspect.


      d2e398a3c5d85c67ac093e261c12810a8de3ad31.png

      And for keeping up with me through this whole post, here are some leaks from the 0.3 update, we will release more leaks as we get closer to the patch day!

      3da073ad377cd4ffabbd9bfc0b66808585f37eb5.jpg
      Various explosives that you can find!

      29668621beac9df234fa28f6d62ead729a7b8810.jpg
      Various explosives that you can craft!


      That is all for now folks.
      Keep it fresh, "useless by choice" Beda.

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…120578728276230

    • Livonia is Out!

      • RSS-BOT
      • 4. Dezember 2019 um 16:12
      Zitat von DayZ - RSS Feed

      Livonia is the brand-new DLC map for DayZ, allowing players to experience the hardcore survival hit in a whole new environment. Survive this new unfamiliar land for as long as possible.

      youtube_16x9_placeholder.gif

      Key Features
      Idyllic environment
      The new topography brings dense forests, overgrown fields, winding rivers, serene lakes, murky swamps and various remnants of an abandoned society.

      Frequent Encounters
      The new map is the perfect size for survivors looking for player-interactions. Whether friendly or hostile, you'll stumble upon other players much more often.

      Fresh hunting ground
      Players wanting to survive will have to quickly learn how to forage, fish, and hunt.

      But beware: a new threat roams and it comes in the form of the Eurasian Brown Bear. Watch out!

      Erratic weather
      The climate of Livonia, although usually quite pleasant, brings frequent thunderstorms. You’ll have to keep a keen eye open for protective gear and shelter to shield yourself from the unforgiving elements.

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/221100/a…476680666683553

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