: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/513710/e…482226200177526
Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/513710/e…482226200177526
[arma3.com]
This issue of the Community Radar is jam-packed with astonishing new content to share. Read up on some of the latest #Arma3 activities.Full COMRAD[arma3.com]
Quelle: https://steamcommunity.com/games/arma3/an…633236090789201
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/arma3/ev…633236090789200
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/arma3/ev…872191783523672
Alles anzeigen
[arma3.com]
Grab your art supplies, tablet, or mouse – we've just announced the Arma 3 Art of War contest[arma3.com] and are calling on you to get creative!
By taking part, you'll be helping to develop the "Arma 3 Art of War" charity DLC. This small but meaningful DLC will consist of the contest's winning entries, plus two singleplayer scenarios developed by Bohemia that will make use of the new assets. It is scheduled for release on Steam in Q4 2020 at an expected price of 2.99 USD / EUR / GBP. 100% of Bohemia's proceeds after tax from this DLC will be donated to the International Committee of the Red Cross (ICRC) for their response to the COVID-19 pandemic and continued efforts in protecting the lives and dignity of those affected by armed conflict. After approximately 10 months of sales/fundraising, the charity DLC then becomes permanently free for all of you to enjoy.
https://youtu.be/dhMfUciqSNk
As for the contest, it is open in 4 different categories; props, character accessories, character clothing – plus a special 2D artwork category in any medium on the theme of International Humanitarian Law in future conflict. If you're interested, you can learn about the challenges that new technologies present for organisations such as the ICRC here[http://www.icrc.org], on their website.
Or if you'd rather, you can wait for our addition to the DLC's playable content, where contest entries will be lovingly showcased and the topic explored as part of a virtual exhibition, hosted by Arma 3's very own fictional NGO, the International Development & Aid Project (IDAP). In addition, we'll also be adding a short singleplayer scenario, featuring the winning entries from the 3D asset contest categories.
Besides supporting a charitable cause, there are also a few other incentives for entering the contest, including splendid prizes[arma3.com]. 1st place winners will have their choice of a Wacom Intuos S drawing tablet or a collection of professional Derwent art sets, plus a copy of the sumptuously illustrated book, "Art and War", a limited edition Arma 3 silver medal, a back-catalog of all our games, and an Art of War T-shirt. Runners-up will also receive a medal, our games, and the T-shirt, as well as the book with a fine collection of sketching pencils for 2nd place winners, and a handy sketching wallet for drawing on the go for 3rd. Last but not least, there's also the prestige of getting your name in Arma 3's credits and the fun of seeing your own work in-game as official content – a great addition for any portfolio!
If you'd like more information about the Arma 3 Art of War contest and DLC, be sure to check out the web page here[arma3.com]. If you want to enter, please read through the Contest Rules[arma3.com], see what's available from the Contest Resources[forums.bohemia.net], and fill out the Submission Form[forms.gle] in full.
The closing date for all submissions is July 15th 2020, 12am CET (GMT +1). Good luck to all of you looking to enlist!
Quelle: https://steamcommunity.com/games/arma3/an…872191783523673
Alles anzeigenHello everyone, and welcome to our latest patch! Here is a new video updated of some neat new features!
https://www.youtube.com/watch?v=Zc-kw-8RY7M&feature=youtu.beThis is a big one, hope you are all ready for this! Lets dive in.
The key things in this vehicle update are that we added fuel and battery mechanics. There won't be any more infinite driving around the island. Here is how those features will work:
Spawning
- Cars now spawn with 30-50% health 0-30% fuel and 0-30% battery life
- All cars that are on the island (cars in bases or cars that were already spawned somewhere on the island) before the patch, will have 10-30% fuel and battery life and the same health as before
Fuel
- Fuel is consumed while starting the car if the car is turned on and idle, and while driving.
- If your car has no fuel, you won't be able to start it at all.
- There are 2 new interactions Fill Fuel and Drain Fuel
- You can fill fuel in your car in 2 ways, either go to a gas station or you have a gasoline canister
- Drain fuel is used to remove gasoline from a car into a gasoline canister. You have to have the canister in hands, close vicinity or inventory
Battery
- The car battery is drained by turning the car on, having lights turned on, radio and honking
- If your battery is below 20% capacity turning the car on will take longer, the current time needed to turn on the car can get up to 8 seconds depending on how depleted your battery is and your driving skill
- If your battery is empty there are 2 ways you can start your car.
- 1. If your car is on a downhill slope, the acceleration key (W) will simulate the clutch. So when the car starts going downhill hold the W key until it turns on, pressing the break or releasing the W key will turn the car off again.
- 2. If you are not on a downhill slope, you need to hold the acceleration key while another player needs to do the Push Start action on the car, this will push start the car.
- We added a new interaction Charge Battery if your battery levels are drained
- If your car battery is empty you need to have another car battery with at least 1 use in it to be able to charge the car battery
- If your battery gets drained to 0% while driving lights, horn and the radio will stop working. Same applies if the battery gets drained while trying to start the car.
- The battery will slowly empty itself during 7 days
- The battery recharges while driving
Gas Station
- Each gas station has a certain amount of fuel that is represented with small lights
- The fuel at gas stations refills in time intervals
- Gas stations have a certain amount of gas pumps that can be used to refill cars or gasoline canisters
Misc
- Fill Fuel, Drain Fuel and Charge Battery action completion time depend on your engineering skill. Each completed action gives engineering skill experience
- Car decay now resets after a successful engine start, so if you don't have fuel or battery charges to start the car it will keep decaying, this way we hope we will counter car hoarding
They are just doing their job
- Sentries now display their major states with headlight color - relaxed/patrolling as white, alerted as orange and combat as red
- Sentries no longer instantly detect the player
- Players now have a chance to leave the guarded zone by complying to sentries instructions after the initial spotting
- Sentries will now destroy a vehicle blocking their movement path
Few more ninja tricks up our sleeves
- After a puppet detects you you have more time to hide before it starts chasing you
- Foliage is now 100% cover regardless of the clothes you have on (works only for the AI)
- If a puppet comes to a distance of 2m or less when you are hidden, it will detect you regardless and attack you
- The time frame of a puppet noticing you depends now on few things: the distance between you and the puppet, clothing you have on yourself, time of day and weather conditions
- The eye that represented your visibility now is an indicator that shows when it fills up means that puppets and sentries spotted you
Never enough FoV sliders
Some improvements, some swag...
- The boombox is pretty much the same as a radio, just with more swag
- New music for the radio
- New sentry voice lines
- Fireworks attracts sentries and puppets
We added new storage elements to base building
- You have 2 new log storage buildings, small and big shed.
- You can store big logs, small logs, planks and sticks into them
- 2 new storage elements for your items to reduce the need for hoarding chests
- The wardrobe has the horizontal size as a metal chest and the vertical size as 3 metal chests
- The storage shelf has the horizontal size as a metal chest and the vertical size as 6 metal chests
We added some QoL to the minigame so its easier to use
- The minigame will have an intro with instructions now
- Space key starts the minigame
- Left click is used for lock picking instead of the F key
- ESC is used to exit the minigame while the info screen is active
- After an unsuccessful lockpick try you will be returned to the info screen
- Lock picking option will no longer be present when you have 0 fame points
- Admin drone will be able to look inside chests and see its content
- We did work on our streaming. So now you should encounter fewer hitches and fps drops while going into populated areas
- Also foliage optimizations that should result in smoother gameplay in nature biomes
- Damaged inventory cells will now start appearing at lower durability levels, depending on the item type
- Added more usage to watermelon so it doesn't instantly fill up your stomach volume
- Empty bag can now be crafted with rag stripes as well
- Cooker bomb can now be crafted with basic demolition skill
- Pipe bomb recipe adjusted, removed wire from it and added 3 rubber bands and 1 use of matches
- Buried traps are now less visible and blend better with terrain
- Chests now have 25% more inventory space vertical
- All bows should now be fixable with a toolbox
- Fixed bug where you could trigger your own traps with a vehicle
- Fixed a bug where it was possible to stack items over the stack limit in some cases
- Fixed stake pit traps not being defusable
- Fixed a bug where the vicinity panel would be stretched over the entire screen after accessing a car or chest inventory
- Fixed a bug where it was possible to add items to clothes over their weight limit
- Fixed base element owner names sometimes not visible in drone mode
- Fixed traps sometimes getting triggered by squadmates
- Fixed barbed spike traps despawning too soon
- Fixed water levels in some food items
- Fixed a PvP crash connected to smoke and dead bodies
- Fixed bug with M1 reload playing insert clip when there is one bullet in weapon and only ammo in inventory
Another round of private server shoutouts! Here are some that we found interesting!
IMPORTANT: In this day and age where everyone can be mad about anything, please refrain from bad mouthing mentioned servers or people who play on them. Also this is not the last private server showcase, if your favorite is not here it will be at one point.
Also there is no particular order besides alphabetical order, so let's see what the server owners had to say about their servers.MATRIX - SCUM- BR
Discord Link[discordapp.com]
Take the red pill and enjoy in the best server of Brazil
The Server Matrix and our admins invite you to unite in an incredible community of players who search for a nice PVP / PVE in a Survival Game.
Matrix server was created in 6th December of 2019. We are the biggest community in Brazil with 1500 subscribers.
-Bot system with shop, coins, warzone, Weekly Kill Ranking with coins reward for 1st,2nd and 3rd place.
-Weekly wipe of cars to give a chance to new players find a car more easily.
-We protect our players from proved cheaters recorded in video and proof. We do not admit non-proof accusation. Drone admins monitor players to avoid buggers and cheaters.
-We help new players in discord and ingame with tips.
-THE MATRIX Community on Discord to keep players together and informed.
-No-admin abuser channel in Discord showing all admin used commands.Penitentiary Island
Discord Link[discord.gg]
Join penitentiaryisland which is community Orientated -No bs. Active UK/US admins and plenty of help for new players. We are 3 weeks old and growing. Admins actually communicate daily with players, in chat and voice.
We have an A1 A2 PVE sectors with a Jail System. (Effective moderating) We also do giveaways in Discord. We offer a car insurance option, which guarantees a car whenever(Join Discord for details). We are also open for ideas within the community.Scum Paradise
Discord Link[discord.gg]
Scum Paradise The Ultimate High Loot Server. Well, where do I start, the server was set up as a safe place for players to play where the admins don't play with admin accounts. We are a growing community and I would like to thank paradise players for being cool and the admin`s for helping keep Scum Paradise a safe place to play... oh yeah I almost forgot the advertisement. We are a UK server, with PVP & PVE zones. Whatever your play style, we welcome it... (stay cool like LJ)SCUM TV
Discord Link[discord.gg]
SCUM TV" is one of the first big German roleplay projects, we pioneers of a new era.
We love SCUM and we are proud to contribute our part to further advance SCUM. The game itself is designed for PVP, but also PVE and roleplay find their place. We love PVP and PVE, but we love roleplay even more.
SCUM itself offers a wonderful potential to live out roleplay based on the Game-Lore.
At that time, SCUM TV was founded after leaving server due to creative differences.
Over the course of time, other RP projects servers have evolved from time, Scum-Tv and took their own paths in the world of roleplay (with different main focuses), this allowed the German roleplay community grow larger. We see ourselves in the Hardcore-RP area, but we do our best to make it easier for beginners to get acquainted with roleplay, we help wherever we can and offer our experience and knowledge.
We pay attention to solid and valid roleplay, fun, but also profound roleplay is welcomed. SCUM simply offers a new form of RolePlay using new settings. What GTA offers through mods, SCUM already does through EA automatically.
All the available lore contained, SCUM opens up so many avenues for roleplay, because it leads to neo apocalyptic end world like in DAY-Z, but it is a game show and this fact makes it so extremely interesting for roleplay.
Quelle: https://steamcommunity.com/games/513710/a…788220323654012
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/513710/e…788220323654011
Alles anzeigenUNIT: Vertexmacht
TO: Arma 3 Users
OPSUM: Global Mobilization: WIP #02[dev.arma3.com]
EVALUATION:
Hello Arma 3 community!
It has been exactly one year since Global Mobilization - Cold War Germany was released.
Early on we made it clear that we are dedicated to continuing our post-release support by adding more content in free, follow-up updates. To make good on this promise, last year’s 1.1 update[dev.arma3.com] saw the addition of more armored assets and the introduction of the Polish Army faction.
In this blog today we want to give you an outlook on the upcoming 1.2 update and highlight the new aerial units that we will be releasing as part of Global Mobilization - Cold War Germany.West Germany
PAH-1
West Germany will receive the PAH-1 Anti-Tank Helicopter. This was the only AT-Helicopter in the world (at the time) that could complete a full looping. Highly agile and extremely speedy, it provides the West German Army with specialist ninjas in the sky that will stop enemy tank formations. Using extremely powerful HOT-1 missiles, it can do so from up to 6 kilometers away.
The unarmed VBH-1 variant is deployed for scouting and transport.
CH-53G
The CH-53G is here to do all the heavy lifting of equipment and troops. It can carry multiple squads of infantry and load light vehicles using Vehicle-In-Vehicle technology. Bigger vehicles can be slingloaded to make battles even more dynamic and exceedingly mobile.
Do 28 D-2
Further expanded will be the capability of air-lifting troops with the introduction of the Luftwaffe’s Do 28 D-2. This is a STOL (Short Take Off and Landing) capable airframe that handles paratrooper and medevac operations. It needs only a very short runway (or highway) to take off and, in a pinch, a dusty road will also suffice.
Parachutists using the T-10 Static Parachute will be able to drop anywhere from this workhorse.East Germany
Mi-2
East Germany will receive their first Attack Helicopter: the Mi-2. Produced by their Polish neighbors, it was introduced to further the nation’s aviation with a focus on ground support.
Small and versatile, this aircraft is used by the Luftstreitkräfte (Air Force) as both transport and attack helicopter. The latter comes equipped with either a quadruple PKT mount or unguided rockets, plus a fixed 23mm autocannon.
L-410 UVP
The L-410 UVP is a STOL aircraft built in Czechoslovakia and used by the East German Air Force as transport for parachutists and cargo. A saloon variant of this aircraft is dedicated to transporting high ranking generals and the political elite.
East German Parachutists will deploy from this aircraft using their RS-9 static parachute.Poland
Mi-2 Variants
The Polish forces receive a near-endless influx of Mi-2 variants. This ranges from passenger transport with a door gunner (Mi-2T) to an armed-to-the-teeth Mi-2URP-G. This particular variant carries a 23mm fixed autocannon, four anti-tank missiles, and four anti-air missile launchers. You can customize the loadout entirely and mix and match as desired.
But Poland deploys even more exotic variants of the Mi-2:
For example, the Mi-2 Platan. A mine-layer device was fitted into the rear door that allows for quickly building minefields using PNM-114 Anti-Tank mines.
Also, there is the Mi-2Ch: This is a variant equipped for chemical reconnaissance and fitted with a device to generate smoke screens.Civilian Aviation
A lot of the aircraft fielded by the military have found their way into civilian use over the years.
The VBH-1 will be available as police scout and emergency air-rescue, and the Mi-2 comes as an agricultural crop duster, transport, air-rescue, and law enforcement version.
As with the previous patches, this update too will find its way to the CDLC RC Branch first for public testing. There is still a bit of work left for us to complete, but we are aiming for this to happen in the following weeks so that it may reach you this summer.
As always we are looking forward to your feedback and suggestions during that time.
Signed,
The Global Mobilization Development Team
Quelle: https://steamcommunity.com/games/arma3/an…760056353861288
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/arma3/ev…760056353861287
Alles anzeigenFROM: High Command
TO: Arma 3 Users
UNIT: Main Branch (Windows)
ACTIVITY: Hotfix 1.98 (Vehicle Desync, Miscellaneous Fixes)
SIZE: ~99 MB / ~37 MB (depends on Contact ownership)
More in the full changelog and SPOTREP[dev.arma3.com]
Quelle: https://steamcommunity.com/games/arma3/an…760056352985976
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/arma3/ev…760056352985975
Alles anzeigenHello beautiful SCUMmunity!
D1nosaur[http://www.twitch.tv] and Kristian aka GamerBeast are back again to host the fourth episode with our new set of guests, featuring a few of our moderators:Swoopflye[http://www.twitch.tv]
KoalaMeat
StabbyMcStomp
Tyl3r99
And the podcast you can watch on our official Twitch channel:SCUMgame[http://www.twitch.tv]Podcast starts in 30 minutes!
Be sure to pop by and ask some questions in chat, other developers will be there to answer some of your questions since we will be focused on the podcast, till next time!
D1no out.
Quelle: https://steamcommunity.com/games/513710/a…432270512369911
Alles anzeigenHey guys, due to your recent feedback we did some changes on the patches and some more fixes!
Also join us this Saturday on a brand new SCUMcast episode, this week you will be able to talk to our steam, discord and reddit moderators!
https://steamcommunity.com/linkfilter/?ur…tch.tv/scumgameColour of patches has been reworked to be less colourful, also dirt is now more realistic
- Reworked size and icons for big and small logs to better fit in containers
This is inside a car inventory- Basic grinding stone can now be crafted
- Added sounds and increased duration to 10 seconds for trap kill notifications
- Night vision binding is now on N
- Fix the bug where players would lose ownership of their flag
- Fixed an item duplication bug
- Fixed the bug that caused a crash when reloading M1 with an empty clip and one bullet
- Fixed kill notifications not getting deleted after login (mine and trap kills)
- Fixed an exploit through witch servers could be DDoS attacked
So puppet spawning was a bit whacky to set up on private servers, we found the issue and resolved it. Now when you go set up puppet spawners you will have new parameters you can play with.
// Modifier that is applied to the number of exterior puppets to spawn after spawn system decided that number
ExteriorPawnAmountModifier=1.0
// Modifier that is applied to the number of interior puppets to spawn after spawn system decided that number
InteriorPawnAmountModifier=1.0
// Modifier that is applied to the number of wild puppets to spawn after spawn system decided that number
WildPawnAmountModifier=1.0
// Time that must pass to allow exterior puppets to spawn
ExteriorPawnSpawningCheckTimeInSeconds=0.0
// Time that must pass to allow interior puppets to spawn
InteriorPawnSpawningCheckTimeInSeconds=0.0
// Time that must pass to allow wild puppets to spawn
WildPawnSpawningCheckTimeInSeconds=600.0
// Determines the probability to spawn exterior puppet
ExteriorPawnSpawningProbability=30.0
// Determines the probability to spawn interior puppet
InteriorPawnSpawningProbability=10.0
// Time that must pass after spawning to allow another spawning of exterior puppets in particular spawn location
ExteriorSpawnerGroupCooldownTime=1800.0
// Time that must pass after spawning to allow another spawning of interior puppets in particular spawn location
InteriorSpawnerGroupCooldownTime=900.0
Quelle: https://steamcommunity.com/games/513710/a…432270503814963
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/513710/e…432270503814962
Alles anzeigen
“La mission est sacrée, tu l’exécutes jusqu’au bout et si besoin, en opérations, au péril de ta vie.” – The Legionnaire’s Code of Honor, Art. 6.
Bienvenue! Today we're officially releasing the Arma 3 Apex: Old Man open-world singleplayer scenario. This new scenario is free for everyone who owns the Arma 3 Apex expansion. In support of the release, Arma 3 and all of its downloadable content will also be on sale with discounts of up to 70% between April 14-21.
https://youtu.be/AkffiFKrozMHow to play Arma 3 Apex: Old Man?If you already own Arma 3 and the Arma 3 Apex expansion, you just need to download the latest Arma 3 update (1.98) on Steam. Afterwards, launch the game, go to SINGLEPLAYER in the main menu, click on SCENARIOS, and select Old Man.
In Arma 3 Apex: Old Man, you assume the role of a retired Legionnaire living on the South Pacific island of Tanoa. When a new strain of malaria causes yet another humanitarian crisis, and local authorities fail to distribute an effective vaccine to the civilian population, you're tipped off about a possible plot. Together with a former military contact, you attempt to avert a catastrophic power play in the region.
The new scenario drops you into Tanoa’s 100 square kilometer tropical terrain with just a few instructions. It’s up to you to find your way around, gather intel, obtain weapons and equipment, and decide on the best tactics to accomplish objectives. While the scenario aims to offer an authentic experience, you do have access to a few convenience features, such as the option to wait and skip time, and the ability to fast travel between known safe houses.
Arma 3 Apex: Old Man provides more than 10 hours of playtime. It's released together with a free platform update for Arma 3 (1.98). This update adds new static machine gun variants and several other assets to the game, and implements various fixes and improvements. The full changelog for update 1.98 can be found on the Arma 3 website[dev.arma3.com].
The beta version of the Arma 3 Apex: Old Man scenario was originally released in December last year via the Arma 3 Steam Workshop. If you helped playtest the beta version, we recommend to unsubscribe from the Steam Workshop item and restart the scenario to avoid compatibility issues.
Good luck out there!
https://store.steampowered.com/app/395180/Arma_3_Apex/
https://store.steampowered.com/app/107410/Arma_3/
Quelle: https://steamcommunity.com/games/arma3/an…632254020968863
Alles anzeigenFROM: High Command
TO: Arma 3 Users
UNIT: Main Branch (Windows)
ACTIVITY: Game Update 1.98 (Old Man, PhysX)
SIZE: ~ 1.65 GB / ~ 486 MB (depends on Contact ownership)
More in the full changelog and SPOTREP[dev.arma3.com]
Quelle: https://steamcommunity.com/games/arma3/an…632254020915203
Hey guys, we are aware of the current issue with flags some players are encountering, we are looking into it. So what's the issue?
- Some people with old flags lost ownership over those flags.
We are looking into it as we speak, but for now, people who have that problem:
- Remake the flag in your base, that should fix the problem
If you encounter any other issues with flags or anything else, let us know on our steam forum!
Quelle: https://steamcommunity.com/games/513710/a…786950929760321
Alles anzeigenHello guys! We are here with a new patch and new features, and guess what.
PATCHES ARE COOL AGAIN! Not updated patches, but those edgy things you put on your clothes to show that girl in high school that you also listen to her favourite band so she might talk to you? Yea...me neither....f you Tina.
Jokes and bad memories aside, we really hope you will like our new patching feature as the art department did some amazing work with them. Also a big shoutout to all the grandmas who sent their patterns in!Here is a rundown video of some of the features coming this week!
https://www.youtube.com/watch?v=2lrxtOhOOJQWe improved our item decay system
- From now the damage your clothing takes will be visually represented on clothing with tears and holes
- As you patch up items, they will never look pitch new anymore but will have neat little patches on them
- If the item continues to take damage at one point you won't be able to repair it anymore and it will be destroyed
- Improved new clothing shader
We did some changes how taking an enemy flag works!
- You are no longer able to destroy enemy flags but instead you need to overtake it.
- You can still destroy a flag if you are the owner
- If no one stops the overtake in 24 hours, the flag and the associated base will be yours.
- The overtake can be stopped by anyone, including you, and doesn't require any additional items or skill.
- If you were offline at the time, you will get the notifications when you log in.
You can now craft all locks and lock more things!
- Medium and Advanced locks can be crafted now!
- For medium you need 3 padlocks and for advanced you need 5
- For medium lock you need medium engineering skill for advanced lock you need advanced engineering skill
- You can remove locks from owned / friendly chests. Doing so will add the item to your inventory or drop it in vicinity
Now you can lock your chest and car as well!
- As you see there is a small lock icon in the upper left part of the vicinity window
- You can put 1 lock on chests and cars
- You can just drag and drop locks on the vicinity window and its locked
- Once locked only you and your squadmates have access to them
- Added new sounds to urban ambience soundscapes
- Added sound on grinding stone repair actions
- Puppets no longer focus on bullet impacts rather then on shooter
- Flare gun projectile now acts as decoy for puppets and sentries, when flare gun projectile hits the surface it will attract AI
- Radios in vehicles will be muffled if camera is not inside vehicle cabin
- We did level optimizations that should decrease the stutters and FPS drops in urban and rural areas
- Increased item spawn chance at military locations by 10%
- Increased inventory size of civil clothing
- Clothes are now washable in oceans
- We have also added notifications when you kill someone with traps
- Crafting metal arrow tips now needs 6 usages of toolbox instead of 10
- Advanced and medium base wall elements (only walls) now need more components to craft
- Weapon magazines are now repairable with weapon repair kit
- Fixed some cases where item decay wouldn't work as expected
- Fixed some cases where items wouldn't appear visually in inventory
- Fixed the bug with hair rendering issues
- Fixed a bug where crafting with stacks of items would cause them to flicker in the crafting panel and make the Craft button unresponsive
- Vehicle inventory will not be damaged by grenades any more
- Fixed wall blueprints sometimes having holes after returning to them
Quelle: https://steamcommunity.com/games/513710/a…786950922023637
Alles anzeigenHello beautiful SCUMmunity!
D1nosaur[http://www.twitch.tv] and Kristian aka GamerBeast are back again to host the third episode with our new set of guests, featuring:Apex 2.0[http://www.twitch.tv]
KmZKamikaze[http://www.twitch.tv]
Tyrone Shoelacez[http://www.twitch.tv]
And the podcast you can watch on our official Twitch channel:
SCUMgame[http://www.twitch.tv]Podcast starts in 30 minutes!
Be sure to pop by and ask some questions in chat, other developers will be there to answer some of your questions since we will be focused on the podcast, till next time!
D1no out.
Quelle: https://steamcommunity.com/games/513710/a…315027277856865
[arma3.com]
No joke! A new supply of community content has just arrived at your doorstep. We're taking a moment to share with you some of the most recent #Arma3 activities from the community!Full COMRAD[arma3.com]
Quelle: https://steamcommunity.com/games/arma3/an…160330340115275