FROM: BattlEye[http://www.battleye.com]
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Anti-Cheat Update
SIZE: ~8 MB
Quelle: https://steamcommunity.com/games/arma3/an…446758946341451
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FROM: BattlEye[http://www.battleye.com]
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Anti-Cheat Update
SIZE: ~8 MB
Quelle: https://steamcommunity.com/games/arma3/an…446758946341451
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/arma3/ev…446758946341450
Alles anzeigenHello everyone and hope you are enjoying your summer! We are back with another update bringing you some new stuff, some fixes of old and cool new tools for admins.
Here we go!
Guns, guns, guns!!! To continue on the theme of 0.4 we are adding more weapons! A brand new SMG and 2 new variations of the MP5.UMP45
MP5 meet your younger, beefier brother UMP45. A blowback-operated, magazine fed, .45 caliber, high fire rate beauty. Now available on SCUM island.New MP5s!
New variations of the MP5 have arrived. Presenting the MP5SD the silent brother, and the MP5k the short brother. SD variant has an already integrated suppressor in it, for those extra operative players. While the MP5K is quite smaller making it an excellent backpack-backup solution.
- Fixed the bug where it was possible to build base building elements in prohibited areas.
- Fixed the bug where scissors were not repairable with a toolbox.
- Fixed the bug where the burst fire mode icon was not showing properly.
- Fixed the bug where flare cartridges were not stackable.
- Fixed the bug where you would sometimes glitch out in water when too heavy.
- Fixed the bug where ghille suits were not repairable with sewing kits.
- Fixed the bug where sometimes audio of heavy fire would come from sentries, even though sentries were not firing.
- Fixed the bug where sometimes the game would crash when taking medications.
- Fixed the check ammo bug that occurred on some weapons.
- Fixed the bug where RPK would always show drum magazine attached when prone.
- Fixed multiple level bugs.
- Adjusted some mine activation radius.
- You can now repair automatic weapons with basic engineering skill.
- Replaced the blast cap with a pan as a requirement to craft improvised bottle mine.
- Sentries no longer execute comatose prisoners.
- Added a new config that allows to set respawn cost multipliers according to a number of squadmembers (online squadmembers).
- Added a new config that allows enabling/disabling base building on the server.
- Added a new config that allows limiting the number of squad members in squads.
- Added a new config that allows enabling/disabling coma feature.
We have also added a new config that allows server owners to limit what part of the map is actually playable.
You can utilize this by going to the new folder [SCUM.WorldSettings].
There you will see these parameters:
- CustomMapActive=0/1 (default is 0)
- CustomMapCenterX=0.0
- CustomMapCenterY=0.0
- CustomMapWidth=10
- CustomMapHeight=6
Custom map active enables/disables this feature.
Custom map center X/Y sets the centre (co-ordinates) of the new playable zone, while Width/Height sets how big the new zone will be (in kilometers).
There is also a new command #ReloadCustomMapConfig that lets you turn the custom map on/off and the size of it, without the need of restarting the server. Make sure to wait at least 30sec so the server updates the new setting before entering the command.
Time for another round of private server shotouts!SCUM Bandit
A recently established vanilla-esq server with active Admins and zero tolerance for cheaters. Our aim is to provide a official like server with regards to server settings but with a active admin team.
- 100% transparency. Admin logs are automatically posted to Discord.
- 64 cars, lots of zombies.
- Build anywhere subject to minimal rules (posted in our Discord).
- Regular events, treasure hunts, pvp events, etc.
- Admin run market system, making use of in game "money" and player BCUs as currency.
- Bespoke Discord bot - custom killfeed, kill/death leaderboards, k/d ratios, longest shot leaderboard and more to be added soon.
- No in game bot shop.
- Friendly Discord community who are happy to help new players with advice to get started.
{LINK ENTFERNT}Discord
{LINK ENTFERNT}WebsiteHeaven can wait!
Our server began 6 months ago, as a place for a group of friends to play the game we love. We had no intention of growing it into what it is today, for that we have our team and our community to thank.
Ours isn't an easy server, it's tough to survive out there with lower loot, more puppets etc, but it IS a fun server. We have designed and built it around Fair PvP, this includes our unique raiding system, The Purge!
Our server also offers almost daily events and a huge one every Saturday, thanks to veda and the rest of the events team.
We have a discord community, this is an important part of our community and is extremely active thanks to W1lly.
We also have 2 teams of Marshals, this means our server has support almost around the clock to cater for all time zones.
The server is set up in such a way that it follows the development of the game closely, we don't use bots, so everything is done by hand, we have a Trader, a running economy with prisoners, a Justice System, Marshal Law and more, all built from our community who created a natural society within the game, just as we think the lore of the game describes. This isn't an RP server, but we have a lot of RP players who are able to play this way within it.
We will continue to follow the development and always keep our players in the loop, Boggy founded the server, but he always says "it was improved by noodle." You're all welcome to come join us.
{LINK ENTFERNT}Discord
{LINK ENTFERNT}Website
As you might have already seen, next week is the 2nd anniversary of SCUM hitting Early Access. To celebrate this we are hosting a tournament in collaboration with a couple of communities, among other things which are TBA. Have a look at the flyer and mark your calendar.
That is all from us for now and see you soon!
Quelle: https://steamcommunity.com/games/513710/a…601455867320720
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/513710/e…601455867320719
[arma3.com]
We're proud to present the winners of the Arma 3 Art of War contest and share some first details about the related upcoming charity DLC.Discover the winners here![arma3.com]
Quelle: https://steamcommunity.com/games/arma3/an…446758943117484
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/arma3/ev…446758943117483
Alles anzeigenNo patch this week, but to make up for it we are organizing our very first SCUM community video contest, as well as the SCUM EU Showdown competition courtesy of our lovely Discord moderator Swoopflye!
Rules:
- Maximum 10 minutes in length
- Multiple entries are allowed, but you can only win 1 prize
- Upload your entries to your YouTube channel, if you are unable to do so, please send us a link to an alternative upload website
- Winners videos will be showcased on our own channel, so please try to use as little copyrighted content (songs, movie clips, etc.) as possible!
- Winners will be contacted to provide the source video file for better quality of the showcase
- You do not have to use the provided bluescreen videos
- There will be 5 winners, and the prizes will be:
1st place - 5 deluxe SCUM keys + official SCUM shirt
2nd place - 4 deluxe SCUM keys + official SCUM shirt
3rd place - 3 deluxe SCUM keys + official SCUM shirt
4th place - 2 deluxe SCUM keys + official SCUM shirt
5th place - 1 deluxe SCUM key + official SCUM shirt
If you're not sure where to start, here is an example of chroma keying.
https://youtu.be/uqtI9gZQUEQSend your applications to [email protected]. Applications end on the 27th of August at 5:00 PM CEST, winners will be announced the following week!
Link to EU Showdown announcement:
https://youtu.be/JLUJib46zkURules:
- First official showdown will be held on Sunday 16th in the afternoon
- To participate, you must be a EU resident of 16 years old or more, join this Discord[discord.gg] and follow the instructions in the #how-to-participate channel
- Winners will receive cash prizes as well as SCUM keys
- There are more game modes other than deathmatches, such as "Craft the Flag", and more to be added in later seasons
Quelle: https://steamcommunity.com/games/513710/a…222578459362966
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/513710/e…222578459362965
[arma3.com]
We've intercepted communications to suggest a new batch of community content is ready for viewing! Lots to go through - so commence reading, soldiers!Full COMRAD[arma3.com]
Quelle: https://steamcommunity.com/games/arma3/an…689457051962384
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/arma3/ev…689457051962383
Alles anzeigenUNIT: Václav Kerber, Designer, Design Dept.
TO: Arma 3 Users
OPSUM: Designing total player freedom in an open-world scenario[dev.arma3.com]
EVALUATION
Hello, my name is Václav "Sarge" Kerber and I've been working at Bohemia Interactive for over 3 years. During the development of Arma 3 Apex: Old Man, I worked as a quest designer, responsible for the story and the scenario's general flow. I'd like to share with you what I learned on the project, including some of the daily challenges we faced and the ultimate goals behind our 'what if' approach to open world quest design.
Full Report[dev.arma3.com]
Quelle: https://steamcommunity.com/games/arma3/an…689457048452934
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/arma3/ev…689457048452933
Alles anzeigenWell here we are with another hotfix, with more fixes and optimizations!
Let's get to it:
- Fixed the bug when pressing escape would break malfunctions UI.
- Fixed the bug where interacting with fireworks would sometimes make player unable to interact with inventory.
- Fixed the bug where players would glitch into each other on teleport.
- Fixed the bug where it was not able to place items on certain surfaces such as tables.
- Fixed the bug where radio in Quad was occluded.
- Fixed the bug where sometimes clicking on the item in vicinity would create a black box next to the tooltip.
- Fixed the bug where a wrong owner would be showed on doors.
- Fixed the bug where it was impossible to close cargo doors.
- Fixed the bug where it was impossible to open cargo doors on relog.
- Fixed the bug where it was possible to glitch slide with a weapon equipped.
- Fixed the bug where it was possible to drag items from quick access.
- Fixed nutrition values on cooked food.
- Fixed the bug where it was possible to turn of foliage giving players an unfair advantage.
- Fixed the bug where it was not possible to interact with a weapon when durability dropped to 0.
- Improvised flashlight can now be mounted on the sawed off shotgun.
- Players are no longer forced into focus mode while aiming down scopes.
- Corrected some of the item names and description errors.
- Increased the number of padlocks needed to craft locks.
- Car radios will now be be audible outside the car, if any of the car doors and windows are open.
- Reduced the maximum speed at which you can exit vehicles to 15 km/h.
That's all from us for now folks, enjoy!
Quelle: https://steamcommunity.com/games/513710/a…844153950539035
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/513710/e…844153950539034
FROM: BattlEye[http://www.battleye.com]
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Anti-Cheat Update
SIZE: ~14 MB
Quelle: https://steamcommunity.com/games/arma3/an…225702959476494
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/arma3/ev…225702959476493
Alles anzeigenThank you all for checking out yesterdays update and providing us feedback.
So let's get to fixing it:PSA: We strongly recommend you delete the Saved folder that is located in SCUM Appdata.
It resolves a lot of issues some of you might be experiencing so we recommend it to everyone just in case. Make sure you verify your data through steam as well.
- Fixed the bug where traps were not triggered by prisoners.
- Fixed the animal movement in SP.
- Fixed the bug where it was not possible to put multiple locks on doors.
- Fixed the bug where the AK47 had 75 rounds in events.
- Fixed the bug where can opener caused a crash.
- Multiple weapon animation fixes.
- Fixed the bug where patching up prevented the player from interacting with the world
- Fixed the bug where it was impossible to lock base building doors.
- Fixed the bug where certain character builds could not gain Fame points.
- Fixed the bug that disabled lockpicking.
- Fixed the bug where opening/closing car doors would sometimes crash the game.
- Adjusted the damage on RPK while firing.
- Decreased the frequency of cargo drops.
- Added the ability to set Fame points gain multiplier on private servers.
Quelle: https://steamcommunity.com/games/513710/a…621488983352198
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/513710/e…621488983352197
Alles anzeigenHello everyone! Clean your weapons and zero your sights because the Lock'n'Load update is here!
It's been a long time coming and we've been working hard on it but we can finally release the update to you guys. So let's get to it, you've been waiting long enough.
Check out the Video update as well!
https://www.youtube.com/watch?v=Ve98zwSTSmc
Guns, guns, guns! You love 'em, we got 'em! As you can guess this update mainly focuses on that sweet ranged combat and weapon overhaul. A lot of new changes and mechanics made it.Take note that these are the first iterations of the features, and some further changes might appear.
Introducing weapon maintenance and weapon jamming!
That is right. You will no longer be able to fire your weapon freely and without consequence.
Weapons will need to be cleaned and maintained if you want them to work reliably.So how do malfunctions work?
When firing and/or reloading your weapon, there is a chance you might experience a malfunction. This chance is increased when either your weapon, your mag or your bullets are in poor condition. So keep it clean, keep it mean.
The 4 possible malfunctions are:
- Bad round: The round was fired but got stuck in the barrel. (Depends on bullet durability)
- Double feed: The weapon was fed 2 rounds from the magazine into the chamber. (Depends on rifle durability)
- Round not loaded: Weapon failed to feed a round from the magazine into the firing chamber.(Depends on magazine durability)
- Stove pipe: The round is caught in the ejector. (Depends on rifle durability)
These malfunctions can occur in any magazine fed rifle in the game.
(Known issue: M16 and MK18 are missing the stove pipe malfunction, this will come in a future update.)
"What about shotguns?" you might ask. Well, some of the malfunctions can occur in a shotgun, yet some don't.
Shotguns can experience the following malfunctions:
- Stove pipe: The round is caught in the ejector. (Depends on rifle durability)
- Double feed: The weapon was fed 2 rounds from the tube magazine into the chamber. (Depends on rifle durability)
Now as for the M1 Garand, it has an unique malfunction that can occur because it is the only clip based weapon we currently have.
M1 Garand can experience the following malfunctions:
- Clip jam: The M1 clip did not eject properly and is stuck in the ejector.
- Bad round: The round was fired but got stuck in the barrel. (Depends on bullet durability)
Handguns have their own set of malfunctions as well.
Handguns can experience the following malfunctions:
- Stove pipe: The round is caught in the ejector. (Depends on handgun durability)
- Bad round: The round was fired but got stuck in the barrel. (Depends on bullet durability)
- Stuck Bullet: The bullet did not feed properly and is stuck between magazine and firing chamber. (Depends on bullet durability)
- Round not loaded: Weapon failed to feed a round from the magazine into the firing chamber.(Depends on magazine durability)
Bolt action rifles are unique because they do not have any malfunction UI. Instead, the less durability on your rifle, the more problems your character will have with shooting, loading and reloading. It's not a bug, it's a feature I swear.
"Ok, so my weapon got jammed, but how do I clear it?" you ask. Well, it is pretty simple.
Press "R" when the jam occurs and you will go into "Weapon inspection mode" where the character will inspect the weapon and a circular menu shows up. Look at your weapon to identify the malfunction, and choose the correction method. If you choose right, after the animation the jam will be cleared and you are free to fire again! Until you jam it again because your rifle is still dirty.
If you want the explanations in video format, we got you:
https://www.youtube.com/watch?v=rffnWholjhc
Oh, and be careful, shooting the firearm now lowers the durability.
What good are guns without ammo? Nothing. Just clubs, and you can already craft clubs.
"But we already have ammo in the game." you say, and "NOT GOOD ENOUGH!" we answer! It has been highly requested and it is finally here. We have added new ammo types, all of them with their own perks and disadvantages.
The new rifle ammo types are:
- Tracer ammo: Bullets with a small pyrotechnic charge in their base that, when fired, ignite and are visible with the naked eye.
- AP ammunition: Ammunition designed to pierce body armor. Deals 50% more damage to all body armors.
- Crafted ammunition: Now, a separate item from the regular ammunition. Crafted ammo deals 10% less damage to body armor and 10% less damage to the body itself.
Same applies for handgun ammo.
Shotguns have their own separate shells:
- Buckshot: the "usual" shell you could have found in the world 'till now. The shell cases 9 medium sized pellets.
- Birdshot: New shell that is loaded with quite an amount of smaller pellets giving it a better spread but with less power.
- Slug: New shell that cases only one big pellet.
And before you ask yes, it is possible to load mixed ammo in magazines.
Has this ever happened to you? You are in a fire fight, it is crazy, maybe someone is raiding your base. Bullets flying everywhere and you forgot how many rounds you fired at the intruder. Have no fear, because we have added a new CHECK AMMO command just for you!
Simply press SHIFT+R and your character will take out the magazine, check how many bullets are left and show it in your quickbar.
Also note that we have added another slot so you can see what is in your hands.
Now we get to the good stuff: the changes you will notice in weapon behavior and mechanics.
First of, all the recoil animations have been completely revamped, to give it a more realistic feel and more of a kick. So unless you have really high rifling skill, hitting someone over 100 meters with full auto will prove really challenging.
We have also added a new switch fire mode and check fire mode animations making it more immersive to Lock'N'Load for the fight.
The controls for these features are:
- Check fire mode: SHIFT+RMB. Keep holding to stay in the animation. (Known issue: If you let go of shift first instead of RMB you will be stuck in the animation until you press SHIFT+RMB again)
- Switch fire mode: SHIFT+LMB
Oh, you noticed that there are 3 fire modes on the MP5? You have eagle eyes, don't you. That's right, we are introducing burst fire mode. The M16A4 now has Burst fire and single fire accordingly (as it should be for that model) and MP5 has 3 fire modes: single,burst and full auto.
Yes, shooting is cool but shooting far is cooler!
For that purpose we have optics, which got their own overhaul attention as well. Away with the black simplistic screen on the lens, hello the new sweet system of how scopes are presented. Scopes now have a more realistic effect of how you would look through them.
Amazing, but hey what is that? You missed your target and now he moved in closer? Oh no, if only there is a way to quickly switch to iron sights for close combat engagement. Wait a minute... There is!
That is right, on non railed scopes you can now easily switch between iron sights and scope view by simply pressing CTRL+RMB.
There is also a new nifty feature introduced.
You can now adjust the brightness on scope UI by simply holding down ALT and SCROLL WHEEL, and set it so it is most pleasing to your eyes or even remove it completely.
Now what kind of a weapon update would it be without new weapons. Introducing 2 new weapons to the SCUM island! Well one and a half actually, you will get the joke in a second.RPK
Introducing the first weapon of the LMG family to the game! The RPK, a 7.62X39mm belt fed light machine gun, complete with a 75-round drum magazine. Just as it should be this magazine is interchangeable with regular AK47 magazines.
Please take note that this is the first iteration of the RPK, more appropriate mechanics are coming to it soon!SAWED OFF SHOTGUN
Now do you get it? Half? because it's chopped in half? I know, hilarious. Anyway not exactly a new weapon but cool nonetheless.
A new shotgun! Well actually an old one, but new! It is a shortened version of M1887. It can fit in your backpack way easier and weighs less. Support for the ability to saw off the regular one into short is coming somewhere down the line.
Kill, kill, kill with the cold blue steel! Enter the bayonets! Several rifles now have bayonet capabilities for that powerful melee thrust.
The rifles eligible for bayonets are:
- M16A4 with the N9 bayonet.
- M1 Garand with the new M1 bayonet.
- All of the classic AKs with the new M70 bayonet.
- Kar9m with the new VZ24 bayonet.
- Mosin Naganat with the new 91/30 bayonet.
Simply equip the bayonet on your rifle and attack with MMB, but don't worry,you can still bash with SHIFT+MMB even though a bayonet is equipped.
And last, but definitely not the least, the whole new Shooting from vehicles mechanic. We teased with it some while back now but it is finally here. Prepare for some high speed chases and drive-byes!
As you can see, it is now entirely possible to shoot from vehicles. The driver can shoot with the handguns only, as he still needs one hand to drive. Safety first after all. The passengers are able to use rifled weapons to shoot.
That is not all we have. You didn't think that drive by will be that easy I hope. We added the ability to shoot out tires and deal damage to engines. So if you see a clown car filled with 6 people shooting outside, feel free to shoot back.
An example of mans worst enemy, flat tires.
Your check engine light is on.
Now, how do these damages affect the vehicle performance:
- Flat tires make it easier to lose control and harder to accelerate and decelerate.
- Engine damage makes your vehicle unable to start.
Now if you are on the receiving end of these damages, aka one of the clowns in the clown car, you might wonder how to fix them.
- Tires can be repaired by the "Tire repair kit", also there is an improvised version.
- Engine block is repaired by the "Car repair kit".
So get ready to start your engines! No, no wait. Someone shot them.Oh, don't think we are done here. These were all updates related to the weapons themselves, now we get to the rest of the good stuff!
We know that the old throwing was a bit annoying, but don't worry, keep it going, because a new system we are bestowing.
Out with the old in with the new, time to learn how to throw things anew.
Ok the rhyme might be bad, but the new system is sweet.
Every single throwable item has its own set of animations, whether they are one-handed or two-handed. This will provide a more immersive experience and give us a chance to add some more nifty mechanics.
As for one handed items, you can now:
- Long throw: by holding the throw button, now G by default.
- Short throw: by pressing SHIFT+G.
- Cook grenade: automatically applies as you hold the grenade.
We have also added a prepare to throw mechanic. You can prepare grenades that you have in your inventory, so they can thrown at any time.
How it works is as follows:
- Have a grenade in your inventory and put it into a quickslot of your choice.
- When set on a quickslot you will see a white hand icon, which you can press to make the item ready to throw.
- Then at any time you want to throw the item just press G and the character will throw the said item. If you had anything in your hands before will be put in free inventory space, or empty back slot if eligible. The character will then pull the previous item back in hands. If there is no free space the item will be dropped in vicinity.
- If perhaps you have multiple items you want to make ready to throw we have a solution for that as well. Add the other item to another free quickslot and check the white hand icon again.
- Then simply switch between items by pressing the according number button to make ready to throw.
- Keep in mind that if you have a throwable item in your hands, it always takes priority over whatever you have assigned.
We have added some new changes and improvements. The team worked hard on these mechanics to bring a more pleasant experience to you.
First off, we have something we like to call a Panini effect.
On the left you can see the old FOV system and on the right you can see the FOV change with the Panini effect. As you can see the background of FOV still changes allowing adjustment to your preference, while the items in hand and hands them self are still in normal position.
Keep in mind that there are some minor hiccups with the hands position and these will be rectified in future updates.
We have also added an improved head bobbing effect to the game. In first person, especially while running, there was no weight to the character movement. With this effect we have achieved that weight and it feels more natural and immersive.
If you don't like the new effect don't worry. We have also implemented a slider in the options to increase or decrease it however you want.
With all of that, there are also new running walking and jogging animations. These you will see for yourselves.
There are new weapon collision animations as well. Now when you are holding your weapon and approach walls or any barriers, no longer will your gun clip through it, but a nice and smooth animation will be played instead. It evens measures the distance to adjust the level of the rifle lean.
Also we have added support for a highly requested feature, and you now have a bigger degree of depression to aim while prone.
Melee weapons and combat also received some love. Overall melee weapons have been buffed and deal more damage to players. We have also added some much needed distinctions.
- Two handed weapons are now slower but deal much more damage.
- Bladed weapons do massive damage to other players but are weak against any type of armor
- Blunt weapons deal less damage to players but have a higher KO chance and deal more damage to armored opponents.
Armors are also set apart with these changes:
- Stabproof vest now has excellent melee protection but poor ballistic protection.
- Bulletproof vest now has poor melee protection but good ballistic protection.
- Armored tactical vest has excellent overall protection. Be a tank.
Better support for aiming with melee weapons while first person was also added, you should now hit exactly where your crosshair is.
We have also added a new MMA event. So let's get rea...*copyrighted*
Some changes to the lock system are incoming! So be aware!
- Locks can now only be crafted, not purchased with fame.
- Claim door mechanic has been removed, you just simply need to lock the door to make it your own.
Audio gets it's love as well. Our capable sound team (Rale) made some amazing changes to your hearing experience.Improved HRTF
We designed whole new system for head related transform function.
This will enable you to pinpoint exact location of sound in space with greater accuracy. So now you will know exactly where that pesky sniper is shooting at you from and bring swift revenge upon him.Hearing damage effectShooting from firearms creates blast that cannot be ignored. This will cause shooters hearing to be impaired for short amount of time.
Duration and intensity of effect depends on weapon caliber and size of the room shooter is firing from.
In open field effect will be minimal, but shooting from small room may impair you for good 15 seconds.
Wear ear plugs, combat helmet or attach suppressor to weapon to avoid this.Death gruntsSince we removed kill notifications, some notification on players death is in order. If a target falls into coma there will be no sound, but if the target dies outright, you'll hear the grunt. And it might haunt your dreams later. You monster.
And of course we have more new items for you. Let's start off with the one you've all been waiting for.GHILLIE SUIT
We teased it a while back, yet unfortunately it was not ready. Until now. Finally we are able to bring this amazing suit to all of you.
We have also added a Camo wrap for your weapon for that maximum effect.M1 helmet
No introduction needed, just play some classic 60s rock and enjoy the aesthetic.Improvised gear
Added 3 new functional items to the crafting repertoire:
- Improvised bulletproof vest
- Improvised stabproof vest
- Improvised raincoat
Disclaimer: The gasmask is not in the game yet.New gloves
You know all those gloves you have lost throughout the years? Well, we found them and put them in the game. Cheers.
- Fixed the bug where the gunshots would sometimes hang on the server.
- Fixed the bug where the Biker leather jacket was not repairable.
- Fixed the bug where it would give wrong number of wires for advanced skill in bomb defusal minigame.
- You can no longer exit vehicles when above 30km/h
- Bobby pin package no disappears when it has 0 usages.
- Chests can now be named by anyone when unlocked.
- Fixed shadows on drones while invisible
- Fixed the bug where the item in hand would stutter when exiting sprinting animation
- Decreased car stuttering.
- Changing the FOV no longer affects the scope zoom levels.
- More level bugfixes.
- Improved reflections.
- Better temporal AA which should.provide less ghosting effect
- More server client optimizations.
- More streaming and loading optimizations.
- Reduced the fuse timer on flashbangs.
- Further balance of spawn points in events.
- Added a new admin command #dumpallsquadsinfolist, which will copy all of the squads information to your clipboard
- Admins can now remove locks from vehicles.
That will be all from us for now, hope you enjoy and have a wonderful SCUM summer! See you when the hotfix drops.
Quelle: https://steamcommunity.com/games/513710/a…339286192434915
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/513710/e…339286192434914