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Quelle: https://steamcommunity.com/games/arma3/ev…077818916442311
[arma3.com]
The seasons are changing and so is the content from the community! We're live with a new set of exciting community highlights.Full COMRAD[arma3.com]
Quelle: https://steamcommunity.com/games/arma3/an…328987479696359
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/arma3/ev…328987479696358
Alles anzeigenHELLO EVERYONE! Happy Tuesday! Yeah it's been a while since we did one of these, but the time is neigh. So You already know how it is. Bad jokes, useless answers and incredible content provided by you, the community. Let's dive right into it.
Wait a minute these are not screenshots, this is something new? You are quite correct my astute friend.
Screens are not the only content our amazing community has to show so let's have a section where we can properly shoutout these as well. So here we go.
Jon Blaze and his crew played a round of Cargo assault a couple of weeks back. Now you might think so what not that special. Except for one tiny little detail, the darn event lasted for AN HOUR. Nail-biting to the end, here is his video showing you the highlight reel.
https://www.youtube.com/watch?v=gcDJN5DN3pE
Now it's no secret that Pong likes to leak stuff and give out information that makes his community managers die inside. No it's fine, it does not give me a drinking problem. How many shots did I drink today? Round about mind your own business. Anyway if you want a summary of what is to come and a couple of more details head over to Raykit channel and you will find tones. Might even be a sneaky Q&A or 2 in there.
https://www.youtube.com/watch?v=qnu2XlYTYKw
Hey remember the tournament we held a while back? If not you can still check it out here (without the now infamous technical difficulties). However you can also watch it from Loaf Lords perspective, which I highly recommend. Seriously some of the edits this dude makes go highly underrated.
https://www.youtube.com/watch?v=TXty9ubt9Eo
Now I know some of you are lore fanatics and want to know what is exactly the story behind the island. Apart from the comic we released a while ago (which you can find here), and the document you get in the supporter pack, Pathfinder Plays has created a video of the summary for the SCUM lore.
https://www.youtube.com/watch?v=JfAVziIWmN8
That is just a snippet of what the peeps in the community are releasing, so stay tune for more shoutouts in the future.
Well first of I need to do a special shout here. Depschy created some amazing edits that just take the breath away. Here are some but make sure you check everything out and show some love on the originals.
And now back to our regular programming.
Remember folks. It's not the size of the gun, it's how you use it.
Want some peanut butter with that jam?
Yeah it looks like a peaceful settlement till you think about how they all probably ate human meat at one point or the other.
Can you please stop posting pictures of me?
Wake the f*** up prisoner. We have an island to burn.
Still brighter than that one episode from a certain medieval fantasy TV show.
Can we listen to something else besides Work, sleep, repeat?
Thank you all for coming to this meeting, and I hate to be the BEARer of bad news... (my one per list)
Hey look, they are making another Kill Bill!
I'm the mountain! Rising high! It's the way that I survived! (if you don't get it look it up trust me)
We are doing something a little bit different for today's Q&A. The bois from the team have appeared on a lot of Q&A sessions lately and many of answers have been answered there so make sure to check those out. Here are some of them:
https://www.youtube.com/watch?v=PXr0sA9uNLA
https://www.youtube.com/watch?v=WrqC6QGZklc
https://www.youtube.com/watch?v=vXhKOL8tpSc
Next Q&A it's back to my awful answers to your comments so make sure to leave some and phrase the questions well!
That's all for now, hope you enjoy and see you next update.
-Beda
Quelle: https://steamcommunity.com/games/513710/a…335551217549138
Alles anzeigenHappy Monday folks, we got some quick fixes to drop on you. So here we go:
- Fixed the bug where pistol holsters would not decay.
- Fixed the bug where some military area assets would not block sentry vision.
- Fixed the bug where cutting pistol holsters would give rags instead of animal skin.
- Fixed the bug where "UseMapBasedBuildingRestriction" config variable did not work.
- Possible fix for the bug where sometimes when chopping action is completed, sticks would disappear.
- Pistol holsters are now repairable with sewing kits.
- M1 clip is now repairable with toolboxes.
Hope you enjoy! Till next time.
Quelle: https://steamcommunity.com/games/513710/a…640622701444048
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/513710/e…640622701444047
Alles anzeigenHello everyone, hope you've been well. We got yet another update for you so let's get to it!
Want to see the summary of what was added, but in video format? As usual we released the video updated as well. Enjoy!
https://www.youtube.com/watch?v=-DxIWh-vq2A
Heard you didn't like the nightvision we had in the game? Not realistic you said, can't see anything you said. Well you know what? We kinda agree. So we have revamped the way NVG's look and feel in the game. Instead of the old brightness filter which made it possible to see through certain objects, we revamped it so it actually simulates photons hitting the lenses and the infrared light emitting from the goggles.
Different light sources will impact the vision more as well, hope you enjoy!
We have also implemented the new check chamber animation. This is a continuation of the check magazine feature except when you don't have, well the magazine. Instead of the old boring numeric indicator, each rifle has now received a custom animation to check if the chamber is safe or on friendly fire, I mean round load ofc.
A highly requested item has finally arrived. We added a new pistol last time, now you have something to carry it properly. Pistol holsters can now be crafted in the game. So get your best gunslinger voice perfected. Grab those materials and become even more tacticool.
- Fixed the bug where prisoner wallet milestone was not saving.
- Fixed the bug where it was possible to put DJ Mixer Radio in inventory.
- Fixed the bug where it was sometimes possible to become invisible.
- Fixed the bug where animals would not continue attacking after the first hit.
- Fixed the bug where chopping logs indoors spawned boards on wrong location.
- Fixed the bug where animals would slide through terrain.
- Fixed the bug where milk would not give vitamin D.
- Fixed the bug where focus mode would stay activated after changing fire mode.
- Fixed the bug where filling blueprints would not give XP.
- Fixed the bug where the BB element would not snap properly if there was a previous snapped element that got destroyed in the meantime.
- Fixed the bug where the flag area was not visible when placing the flag.
- Fixed the bug where items in chests could not be dragged directly into hands.
- Fixed the bug where sometimes holstered weapons would still show even tough the player is out of sight.
- Fixed the bug where it was sometimes possible to see the censor filter through scopes, even though the player was in cover.
- Fixed the bug where you would sometimes get invisible wall blueprints when pressing the craft button real quick.
- Fixed the bug where multiple players could sit on same chair slot.
- Fixed the bug where multiple players could lockpick the same lock at the same time.
- Fixed the bug where vehicles would disappear when not near them in SP mode.
- Fixed the bug where adjusting mouse sensitivity while scoped would not work.
- Fixed the bug where it was possible to bypass obstacles with vehicles.
- Fixed the bug where players was not able to use focus mode while looking around.
- Multiple map fixes.
- Added the bash ability to bows
- Reduced the UMP45 rate of fire from 800 to 600
- Lowered weapon decay per shot for shotguns and bolt action rifles.
- Made the effect of flashbang grenades much more effective.
- Added better description on expiring chests.
- Added new weapon sway in First person (when not aiming) for all rifles, giving them more weight
- Chest names are now only visible to owners and squadmates.
- Adjusted the amount of animal skin available when skinning animals.
- Added the M1911 into events.
- Nerfed the damage bayonets did to BB elements.
- Adjusted weight on locks.
- Added dirty rags for crafting fire ring blueprint.
- Magazines are now repaired with tool boxes not weapon repair kits.
- Added new admin command #setfakename
- #setfakename <name> - Sets a fake character name for your prisoner.
-This will show up on the event leaderboard, BCU, squad list, name above the prisoner, kill notifications, chat etc.- #clearfakename - clears the fake character name
- Added better information to kill logs regarding melee kills.
That's it from us for now, we do have some major things in the future so keep an eye out.
Hope you enjoy!
Quelle: https://steamcommunity.com/games/513710/a…222781276449984
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/513710/e…222781276449983
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/arma3/ev…068084353293781
Alles anzeigen
Together with third-party developer CSLA Studio, we're excited to announce the upcoming release of Arma 3's second Creator DLC: CSLA Iron Curtain. Scheduled for release later this year, the CSLA Iron Curtain downloadable content pack will take players back to an alternate version of the Cold War in 1980s Czechoslovakia. The store page[http//store+page] for the upcoming DLC is already live on Steam.
https://store.steampowered.com/app/1294440/
CSLA (or ČSLA) stands for "Československá lidová armáda" in Czech and "Československá ľudová armáda" in Slovak, which refers to the Czechoslovak People's Army. These were the armed forces of the Communist Party of Czechoslovakia and the Czechoslovak Socialist Republic from 1954 until 1990. With both Bohemia Interactive and the CSLA Studio developers coming from the Czech Republic, this particular Creator DLC stays very close to home by exploring the country's contemporary history and taking a look at what life in Czechoslovakia and its heavily-guarded border with West Germany during the 1980s could have been like.
The Arma 3 Creator DLC: CSLA Iron Curtain will include:
- Original 256 km2 "Gabreta" landlocked terrain, with deep forests, windy mountains, and calm valleys
- Cold War-era armed forces of the United States and Czechoslovakia, as well as local rebel fighters
- Ground and air vehicles
- Weapons and gear
- Singleplayer and multiplayer scenarios
Creator DLC is a label for original new Arma 3 projects made by third-party developers and published by Bohemia Interactive. It enables external talent to earn a financial reward for their work, while players get to enjoy more new quality content. The first Creator DLC, Global Mobilization - Cold War Germany, has managed to achieve over 50,000 sales since its launch in April 2019. More Creator DLC projects besides Global Mobilization - Cold War Germany and CSLA Iron Curtain are currently in development.
In response to community feedback on the initial release of the first Arma 3 Creator DLC, Bohemia Interactive – in close co-operation with CSLA Studio – have decided to host a small-scale, closed beta test in the coming weeks ahead of CSLA Iron Curtain's planned full release. Starting today, selected members of the Arma 3 community will be invited to help report on any remaining technical issues as well as take the upcoming DLC for a test drive on a wider variety of PC systems.
Furthermore, as soon as the CSLA Iron Curtain DLC releases, Bohemia Interactive and CSLA Studio plan to make compatibility data for non-owners of the DLC available via the Arma 3 Steam Workshop – similar to how this is now also done for the Global Mobilization - Cold War Germany Creator DLC. This solution enables people who own the Creator DLC and those who do not to still play together on multiplayer servers that make use of the Creator DLC's assets. Access to DLC terrains and singleplayer content will remain exclusive to the owners of the DLC, and restrictions to the in-game use of DLC assets by non-owners apply.
The release date and pricing of the Arma 3 Creator DLC: CSLA Iron Curtain will be shared at a later time. For more information about Arma 3 Creator DLC, please visit https://steamcommunity.com/linkfilter/?ur…com/dlc/creator.
Srdečné pozdravy!
Quelle: https://steamcommunity.com/games/arma3/an…068084353293782
Alles anzeigenBohemia Interactive is happy to announce that Game Update 1.09 has arrived on all platforms (08/09/2020). It brings a lot of bug-fixes and also interesting new stuff. The long-awaited Revolver is making its return! This very cool looking gun is chambered with six rounds of the strong .357 ammo within an internal rotating cylinder. In addition to this, we’re also adding one more brand new gun to DayZ - the Deagle. This beast of a pistol is available in silver and rare gold variants, features a nine .357 round magazine and fits the re-introduced pistol scope, to engage targets over longer distances.
Developers have also been working on some balancing of the durability of individual firearms, mainly aimed at lowering the durability gap between chambered and magazine based weapons. With this, we’ve also increased the durability of suppressors and removed the ability to repair weapons with duct tape along with their attachments. Keep an eye out and hold on to those weapon repair kits!
A new structure for base builders has been added - the flagpole. It aims to make base management easier by continuously refreshing the lifetime values of items and structures around. Meaning that you will no longer need to run fence by fence to keep them alive once you build and activate a flagpole in your base. Just keep an eye on how low the flag is, because its position defines how many refresh cycles remain. There are 27 flag variants; we hope you find your personal favorite.
Article
https://steamcommunity.com/linkfilter/?ur…t.co/Tl1xWJPhsV
Patchnote:
https://steamcommunity.com/linkfilter/?ur…t.co/GNnLOpOIW1
Quelle: https://steamcommunity.com/games/221100/a…327083428224421
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Quelle: https://steamcommunity.com/games/221100/e…327083428224420
FROM: BattlEye[http://www.battleye.com]
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Anti-Cheat Update
SIZE: ~8.5 MB
Quelle: https://steamcommunity.com/games/arma3/an…067450193030900
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Quelle: https://steamcommunity.com/games/arma3/ev…067450193030899
Alles anzeigenThe video contest winners have been decided, check them out in the showcase!
1st Place - Loaf Lord | Bare Bear Man
- Damn you for making the song so catchy.
2nd Place - Mr Feudal | Rags to Riches
- The ultimate bambi revenge story.
3rd Place - FPS Survival | They Call Him Trashman
- We live in a society.
4th Place - Juxto | Welcome to SCUM
- Living on SCUM island in a nutshell.
5th Place - BullPlex | A Sniper Tale
- Karma.
To commemorate our 2 year anniversary, we held a battle royale style tournament live on our Twitch[http://www.twitch.tv] channel (go follow if you haven't already #shamelessplug). If you missed the tournament, we uploaded the VOD for your enjoyment.
Thank you to all who joined in live during the tournament, and everyone that participated in making this awesome event! Despite the technical difficulties, everyone had a great time, also a big congratulations to the winners:
That's all from us for the weekend, enjoy the Anniversary patch and remember to show some love to these amazing content creators![]()
Quelle: https://steamcommunity.com/games/513710/a…221511607229306
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Quelle: https://steamcommunity.com/games/513710/e…221511607229305
Alles anzeigenHello everyone, here we are with another update!
As you already know, there was a big SCUM tournament held last weekend to celebrate our 2nd anniversary. We thank you for your amazing support during these past two years, and here is a video showcasing the most important features implemented during our Early Access adventure:
![]()
Now, lets see what this update holds!
We've received a lot of feedback from both tournament participants and viewers alike, and now we're releasing the tournament mode out to the world!
Activating tournament mode:
#startournamentmode <Center X> <Center Y> <Delay> <Duration>
- Center X/Center Y - center point of the event (last point), bare in mind that it can't be outside of the map boundaries so it automatically gets moved within the borders even if you place it outside.
- Delay - time in minutes from activating the tournament to the tournament actually starting, a preparation time of a sort.
- Duration - you've guessed it, the duration time of the tournament, also in minutes.
Ending tournament mode:
#endtournamentmode
Rules:
- If you leave the zone, you have about 5 second to return before dying.
- You can respawn normally by using fame points, but "At Shelter" respawn is prohibited.
- When the zone is at 10% of it’s original size, Sudden Death mode will be activated which means no more respawns.
- The winner is the last person to be alive after Sudden Death is activated.
- The area is closing in dynamically and the smallest area has a radius of 1 meter.
- You will get notified (visual and sound notification) about tournament being activated, a little before tournament starts, start of the tournament, sudden death activation and tournament ending.
- Each participant gets a set of starting gear on every respawn and the starting gear includes:
- Improvised Handgun .50cal
- Improvised Courier Backpack
- 20 rounds of .50AE
- Painkiller pills
- Toggle scoreboard by pressing F1.
There is a lot of room to twist the tournament mode to your liking, you can change the map size beforehand, change respawn costs, tweak fame points, tweak loot and a lot of other stuff to customize the whole experience.
Our weapon arsenal is getting a new member!
A real classic amongst its kin, M1911 is a semi-automatic, magazine-fed pistol chambered for the .45ACP cartridge. It will spawn in all the regular places + WWII bunkers. You will be able to find it in three different versions: standard, gold and engraved.
P.S. Check the vicinity next time you poop
Feeling tired after a whole day of chasing hot puppets in your area? Found a new tractor and want to treat your squadmates to a cold beer?
Then SCUM Bar is the perfect place for you! The bar is located on the old location in the city of Samobor but it got some upgrades, so go and check it out.
There is no party without good music, so we have a brand new playlist just for the SCUM Bar. Not only that, but you can also start a fight by turning the music off on this DJ mixer.
If you want to be respected in our SCUM Bar society, you have to look cool. What better way than to put some Party Glasses on, eh?
And of course, you don't want to go drinking unprepared. You can use the new Hip Flask and come ready for a wild night!
- Fixed the bug where you were unable to gain XP for throwing.
- Fixed the bug where it was not possible to bury a chest after canceling the bury action the first time.
- Fixed the bug where you were unable to fire shotguns and bolt action rifles after certain actions.
- Fixed the bug where explosion particles would not show when in a vehicle.
- Fixed numerous level design issues.
- Fixed M1891 not spawning in WWII bunkers.
- Fixed flashlight issues with RPK, UMP, and MP5-SD.
- Fixed window palisades not doing damage when walking on top of them.
- Fixed door frames not doing damage when walking on top of them.
- Fixed placed wall blueprints being finishable even if a flag was built in the area in the meantime.
- Compass can now only be seen while in focus mode.
- Player can now unpack ammo box that is held in hands.
- Removed flashlight attachment slot on MP5-K.
- Fixed low visibility through OKP-7 and XPS sights.
- Reduced bullet tracer effect for regular, AP and crafted bullets.
- Sentries will no longer perfectly aim at a player for a couple of seconds after they have lost sight of them, but rather aim at their last known location.
- Adjusted the angles of sentry detection.
- Sentries will no longer attempt to use a kick attack when a player is standing above them.
- Silent alarms will now send you notifications even if offline (on login).
- Practice bomb now uses full metal scrap, not it's durability.
- StormProbabilityMultiplier - Modifies storm probability (default is 1).
- Default is 1.
- 0.0 to 1.0 results in more frequent storms - 0.0 represents a never-ending storm
- 1.0 to 1000.0 results in less frequent storms
- HideKillNotifications=0/1 - Allows the enabling/disabling of the kill notifications (default is 1).
- AllowKillClaiming=0/1 - Allows the enabling/disabling of kill claiming (default is 1).
That is it for this update, have fun!
Quelle: https://steamcommunity.com/games/513710/a…947480332187647
: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/513710/e…947480332187646
[arma3.com]
We've got new, stunning community content to explore on all frontiers! See the latest and greatest in this recent issue of the Community Radar!Full COMRAD[arma3.com]
Quelle: https://steamcommunity.com/games/arma3/an…066814683794134
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Quelle: https://steamcommunity.com/games/arma3/ev…066814683794133