Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/513710/e…585915983007868
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Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/513710/e…585915983007868
Alles anzeigen
Greetings, survivors!
We are happy to announce the start of the experimental period for game update 1.21! We’ve got a really interesting theme for this update. This time around we’re getting medieval and traveling back to the Middle Ages!
One of the new additions we’re introducing is the crossbow – DayZ’s first ever spring-powered weapon. It can load a variety of bolts and be fitted with a number of sights and scopes. Legacy players may recall this model originally having a quiver, a characteristic we decided to scrap in order to focus on the behavior of bolts. Our aim is to make the projectiles recoverable, as well as animate them with every entity you hit. The ballistic properties of projectiles, along with their recoverability, are the most complex parts of the crossbow, and we are interested to see how they behave on public servers.
While the crossbow itself may not be strictly medieval, we have incorporated medieval themed replicas of various items and clothing throughout the world. Don’t worry though – we’ll let you find them on your own instead of spoiling the fun for you here.
Experimental update 1.21 also comes with rebalanced quick slots, so now you won’t have to open your inventory as often. Fall damage has been rebalanced as well and should be much more readable. Continuing with the theme of readability, you now have the option to adjust the brightness of the in-game UI. Furthermore, we adjusted the lighting of the inventory camera. These two improvements should make your inventory much more pleasant to look at. We also made a few fixes regarding thrown items falling through the ground, and we’re curious to learn how often you stumble upon this issue after this update.
One more thing we’re introducing is the ability to spawn bushes, trees, and rocks through the server-side object spawner (and script). Last, but certainly not least, we are in the final stages of testing our Linux server distribution. We encourage anyone on Steam who wants to play experimental update 1.21 to try and do so on the Linux server, as we are monitoring it closely for any issues. If you’re interested in running your own Linux server, you can already do so on the experimental branch.
A full list of changes can be found on our official forums. We hope to see you in the public playtests and look forward to hearing your feedback!
Patchnotes: https://steamcommunity.com/linkfilter/?ur…121-change-log/
On behalf of the DayZ team,
Adam
Enjoy and we look forward to your feedback.
https://steamcommunity.com/linkfilter/?ur…k.bistudio.com/
Thank you
Quelle: https://steamcommunity.com/games/221100/a…201016997858641
Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/221100/e…201016997858640
Alles anzeigenHey hey everyone, happy Monday! And it is a special one! It is Dev update #50! That's right what a journey we've been together. But we are not done yet! Check out what the crew has been doing the past week.
- Working on examine save state after server restart.
- Working on the cooking rework.
- Bugfixing.
- Code review.
- Finished implementing cooking UI,
- Working on new server settings.
- Resolving issues with the new sentries.
- Adding grenades and gas grenades to the new sentries.
- Working on the electricity system.
- Implementing generator functionality.
- Working on tear gas effect.
- Implementing smoking feature.
- Setting up loot spawners.
- Working on abandoned city level design.
- Abandoned city optimizations.
- Working on the new trailer.
- Working on new male models.
- Working on carcasses for the hunting rework.
- Working on generators concept art.
- Working on new cooking items.
- Working on the cruiser low poly model.
- Adjusting male clothing to the new models.
- Working on new sentry sound effects.
- Implementing animal audio rework.
- Hunting and banning cheaters.
- Ban appeals.
- Steam general discussion and bug reports.
- Performance benchmarking and optimization testing.
- Testing of upcoming features.
- Various bug reports.
- Adjusting game design documents.
- Adjusting item descriptions.
- Working on new game design documents.
Quelle: https://steamcommunity.com/games/513710/a…720192208638909
Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/513710/e…720192208638908
Alles anzeigenHey everyone hope you had your weekend rest and for those of you that have it happy Easter Monday. Let's get to the dev update.
- Working on loot spawning serialization.
- Working on the cooking rework.
- Bugfixing.
- Working on cooking UI.
- Working on new server settings.
- Implementing cooked food features.
- Working on the new sentries.
- Working on the hunting rework.
- Working on electricity and gas systems.
- Working on fame rebalance.
- Working on heat source system.
- Working on smoking feature.
- Tweaking loot spawners.
- Working on abandoned city level design.
- Abandoned city optimizations.
- Finished the culture centre building.
- Optimizing abandoned city UE blueprints.
- Bugfixing.
- Setting up puppet spawners in the abandoned city.
- Working on the new trailer.
- Working on new male models textures.
- Working on new bunkers concept art.
- Working on cooking rework assets.
- Working on cruiser modular elements low poly.
- Working on new sentry animations.
- Adjusting clothing to new male models.
- Working on hunting rework sounds.
- Working on new sentry sounds.
- Reworking animal audio.
- Hunting and banning cheaters.
- Ban appeals.
- Steam general discussion and bug reports.
- Performance benchmarking and optimization testing.
- Testing of upcoming features.
- Various bug reports.
- Working on new server voting options.
- Working on new feature documents.
Quelle: https://steamcommunity.com/games/513710/a…073757574897158
Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/513710/e…073757574897157
Alles anzeigenUNIT: Vertexmacht
TO: Arma 3 Users
OPSUM: Global Mobilization Update 1.5[dev.arma3.com]
EVALUATION
Hello Arma 3 Community!
With its release just around the corner, we are excited to present the next major update for Global Mobilization - Cold War Germany (GM)! With the upcoming 1.5 update, we are shifting our focus to personal equipment and the experience of the battlefield. You can find the changelog here[forums.bohemia.net].
Find out here how to access the RC-Branch[arma3.com].
Full Report[dev.arma3.com]
https://store.steampowered.com/app/1042220/Ar…ld_War_Germany/
Quelle: https://steamcommunity.com/games/arma3/an…344311268633311
Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/arma3/ev…344311268633310
Alles anzeigenHey everyone did you enjoy the last update? Well we had out fun and now we are going back to our regular programing. Check out what the crew has been up to this past week.
- Working on the loot rework.
- Bugfixing.
- Working on the cooking rework.
- Implementing the cooking rework UI.
- Working on the new server settings.
- Working on server browser improvements.
- Optimizing the sentry NPC networking.
- Working on the gas and electricity systems.
- Working on the BCU lock.
- Working on the smoking feature.
- Setting up spawners for the loot rework.
- Working on the abandoned city level design.
- Bugfixing.
- Working on the abandoned city apartment buildings.
- Atlas baking the culture centre building,
- Working od culture centre building LOD.
- Working on the abandoned city road network.
- Working on the new trailer.
- Working on the new male models textures.
- Working on the cooking rework assets.
- Working on the cruiser modular parts
- Working on the new sentry animations.
- Working on the new sentry sound design.
- Working on the new trailer audio.
- Working on the hunting rework audio.
- Hunting and banning cheaters.
- Ban appeals.
- Steam general discussion and bug reports.
- Performance benchmarking and optimization testing.
- Testing of upcoming features.
- Various bug reports.
- Working on future features documentation.
Quelle: https://steamcommunity.com/games/513710/a…581887757176610
Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/513710/e…581887757176609
Alles anzeigenHello everyone happy Saturday! Surprised to see us? Well who says you can't update on the weekend. What we have in store for you, you need to check out.
That is right, the sleds are back! We said that they will be gone until we figured out what to do with them and so we have. So what did we do? Did we fix them? Did we made it impossible to get into bases with them? Did we remove the ability to turn into a submarine with them? No. In fact we decided to embrace the meme. They will go back exactly as they used be. We decided to make it the most powerful base building item in the game.
You will have to work for it though. For such legendary, fear inducing item cannot be obtained easily. There is only one place where you can find it. Inside the nuclear powerplants core. Yes highly dangerous but worth it, because the sleds will take you where ever you wish to go.
- Added armor piercing to all dildo arrows and spears.
- Permanently removed all engines from vehicles making them big metal backpacks.
- Reduced the time available for lockpicking to 0.6 seconds.
- Increased the weight of all male characters balls so they always gain fatigue when moving.
- Lockpicks now have infinite uses.
- Flashbang effect increased to 5 minutes.
- Ornaments now count as military loot.
- Obtaining kill box cards can now only be done during full moons.
- Laika now has machine gun mounting capabilities making it a Gas Guzzler vehicle.
- Spinach now increases STR attribute by +2 when eaten.
Quelle: https://steamcommunity.com/games/513710/a…072574882811616
Alles anzeigenHappy Monday prisoners! We have some dev update for you and some news from the SCUM League! Check it out!
- Entity system upgrade.
- Working on the loot rework.
- Working on the cooking rework.
- Code review.
- Bugfixing.
- Working on server settings.
- Working on the sentry rework.
- Finished the hunting rework prototype.
- Working on the electricity and gas system.
- Working on the BCU lock.
- Working on the smoking feature.
- Reworking loot spawners.
- Setting up UE blueprints for the abandoned city POI.
- Working on the culture palace building.
- Working on the abandoned city platforms.
- Finished the police station building.
- Working on the new trailer.
- Texturing the new male models.
- Working on new UI elements.
- Working on the new cooking items.
- Adjusting the tractor to modular vehicles system.
- Adjusting the clothing to the new male models.
- Working on SKS animations.
- Resolving the post mix audio issues.
- Working on the new sentry sound design.
- Hunting rework audio.
- Adjusting Samobor ambience audio.
- Hunting and banning cheaters.
- Ban appeals.
- Steam general discussion and bug reports.
- Performance benchmarking and optimization testing.
- Testing of upcoming features.
- Various bug reports.
- Working on new features game design documents.
- Setting up new descriptions and spawners.
And… Scum League gets an awesome new Branch
Prisoners, survivalists, and adrenaline junkies alike, you asked for it, and we made it happen! Based on your suggestions and popular request for a faster, shorter and more challenging competitive branch of the League. It's time to gear up for the most intense, heart-pounding all-new branch of the League – The “Scum League Blitzkrieg” We're excited to announce this thrilling new competition that will push your survival skills to the limit and offer a truly unforgettable Fair-Play experience.
The Challenge: Scum League Blitzkrieg will bring together the fiercest competitors from around the world, all dying for the prestigious title of Scum League Champion. Participants will be dropped into the unforgiving world of Scum Island, where they'll need to outwit, outlast, and outplay their opponents while battling zombie hordes, cunning adversaries, and deadly threats around every corner.
The Prizes: The stakes are high, and the rewards are even higher! While SL:Season 2 is a long enduring challenge, Scum League Blitzkrieg is a much shorter and ROUNDS-based competition; each round will have one winner and the title of Scum League Champion. Do you think you got what it takes? Head over https://steamcommunity.com/linkfilter/?ur…ue.com/slblitz/ to reserve your slot. Terms & Conditions apply.
While we don't have an official Trailer for SL:Blitz branch, You can check out the community creations and take on the Blitz by DrGrant and WorldUK.
Good luck Prisoners!
DrGrant : YouTube - Official Scum League BlitzKrieg Edition
WorldUK: YouTube - Scum League Blitzkrieg Edition!
Quelle: https://steamcommunity.com/games/513710/a…176974012158889
Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/513710/e…176974012158888
[arma3.com]
A new Community Radar has been dropped in for you to enjoy! 🪂
Check out some excellent Arma 3 community content:Full COMRAD[arma3.com]
Quelle: https://steamcommunity.com/games/arma3/an…701437039453285
Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/arma3/ev…701437039453284
Alles anzeigenHey hey all. It's Monday and so another dev update to bless your screen, Find out what else other than the patch and hotfix the crew has been up to!
- Working on the loot rework.
- Working on the entity system upgrade.
- Working on the cooking rework,
- Working on the heat source rework.
- Working on the new server settings.
- Bugfixing.
- Working on implementing vehicles to the modular system.
- Finished hunting rework.
- Working on sentry rework.
- Working on the electricity and gas rework.
- Working on the BCU lock.
- Working on the dial lock.
- Finished the bedroll functionality.
- Resolving issues with the connection timeout.
- Finished accumulated fatigue feature.
- Working on the smoking system.
- Working on the new spawner preset for the loot rework.
- Finished the radar complex POI.
- Working on the abandoned city building exterior.
- Finished the garage buildings.
- Finished the abandoned city buildings interior.
- Bugfixing.
- Working on the new trailer.
- Working on new concept art.
- Working on new cooking items.
- Adopting clothing to new male models.
- Working on SKS animations.
- Bugfixing.
- Hunting and banning cheaters.
- Ban appeals.
- Steam general discussion and bug reports.
- Performance benchmarking and optimization testing.
- Testing of upcoming features.
- Various bug reports.
- Working on future features documentation.
Quelle: https://steamcommunity.com/games/513710/a…071937631644454
Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/513710/e…071937631644453
Alles anzeigenUNIT: Savage Game Design
TO: Arma 3 Users
OPSUM: Prairie Fire Team helps with Special Forces veteran's Medal of Honor[dev.arma3.com]
EVALUATION
Hello Arma 3 players!
S.O.G. Prairie Fire developer studio Savage Game Design was part of the volunteer team campaigning for Colonel Paris Davis to be awarded the Medal of Honor. The Special Forces officer was recommended for the award by his Commanding Officer in 1965 and again in 1969, but the Army lost the paperwork twice.
Full Report[dev.arma3.com]
https://store.steampowered.com/app/1227700/Ar…G_Prairie_Fire/
Quelle: https://steamcommunity.com/games/arma3/an…701437024718288
Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.
Quelle: https://steamcommunity.com/games/arma3/ev…701437024718287