1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Mi: 01 Oktober 2025
  • Anmelden oder registrieren
  • Suche
Alles
  • Alles
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Mitglieder
    3. RSS-BOT

    Beiträge von RSS-BOT

    • Arma 3 Art of War Charity Pack is out now

      • RSS-BOT
      • 23. Februar 2021 um 14:26
      Zitat von ArmA 3 - RSS Feed

      8304a6eefc588792282275e559e58a741bc296f8.jpg

      Hey all,

      The Arma 3 Art of War charity DLC is now available!

      https://store.steampowered.com/app/1325500/

      Admire splendid community artwork, recover priceless cultural property, and proudly wear your parade uniform (in-game) + help us raise money for a good cause.

      100% of Bohemia Interactive's proceeds after tax from this charity pack will be donated to the International Committee of the Red Cross (ICRC). After the initial fundraising period, the DLC will eventually become free to all owners of Arma 3 towards the end of 2021.

      youtube_16x9_placeholder.gif
      So, what's included in the package? The Art of War DLC delivers both new premium content as well as free platform additions to Arma 3 – made available via an automatic game update (version 2.02 - view changelog) on Steam:

      Premium

      • Showcase Cultural Property (singleplayer scenario)
      • Formal Suit
      • Parade Uniform
      • Parade Cap
      • Civilian Backpack

      9a186a03a56538021a9db1ca5431377032310439.jpg

      Platform

      • Showcase Art of War (singleplayer scenario)
      • Art T-Shirts
      • Art Gallery Objects
      • Memorial Objects
      • Steam Achievements

      e20cc04038166061fdcca63bdb88c55d7df45aaf.jpg

      Visit the Steam store page to pick up the Arma 3 Art of War Charity Pack now for just $1.99 USD / €1.99 EUR / £1.99 GBP. People who wish to donate more to the cause can get the DLC at two higher optional price tiers (all three purchase options include the same content).

      On behalf of everyone ourselves and the ICRC, we thank you for your contribution. Stay safe, take care, and game on!

      - Team Bohemia

      50b70d174f43c7a4012fc6f2681d2595d9b5ae76.jpg

      P.S. In support of Art of War, the Arma 3 base game and all of its other premium DLC are currently on sale on Steam, with discounts ranging between 50-75% (offer will end on March 1).

      https://store.steampowered.com/app/107410/Arma_3/

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…449021140763025

    • SPOTREP #00096

      • RSS-BOT
      • 23. Februar 2021 um 14:18
      Zitat von ArmA 3 - RSS Feed

      FROM: High Command
      TO: Arma 3 Users
      UNIT: Main Branch (Windows)
      ACTIVITY: Game Update 2.02 (Art of War DLC)
      SIZE: ~1.5 GB / ~231 MB (depends on Contact ownership)

      More in the full changelog and SPOTREP[dev.arma3.com]

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…449021141426586

    • SPOTREP #00096

      • RSS-BOT
      • 23. Februar 2021 um 14:18
      Zitat von ArmA 3 - RSS Feed

      : Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/arma3/ev…449021141426585

    • DayZ Update 1.11

      • RSS-BOT
      • 18. Februar 2021 um 11:25
      Zitat von DayZ - RSS Feed

      : Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/221100/e…205107089991919

    • DayZ Update 1.11

      • RSS-BOT
      • 18. Februar 2021 um 11:22
      Zitat von DayZ - RSS Feed

      We’re thrilled to announce that DayZ began the new year with a bang, setting an all-time record in January in average player count for the PC on Steam! We couldn’t be happier that so many of you are enjoying the game!

      Our main news, however, centres around the release of 2021’s first game update, 1.11. A huge thank you to everyone who participated in the experimental phase of the update on both the PC and Xbox. For those of you who already checked out our changelog, you know that this particular update wasn’t focused on any significant additions to the game. DayZ is a complicated beast, and since we had a fair-sized backlog of issues, we decided to focus on bug fixes and improving the game’s stability instead. With that in mind, let’s take a quick look at what this update actually contains.

      One of the things we looked at was how the infected collide with players during melee fights and adjusted it so that the infected no longer go inside the player’s character. Getting out of cars had proven tricky in the previous update as well, as some players were randomly teleported onto the car’s roof. This has been fixed and your feet now remain exactly where you’d expect them to be after leaving your vehicle. Sea fishing would also be interrupted at times, but we squashed that issue too and play should now be as smooth as the calm waters. Finally, we improved horticulture in a number of areas, including removing garden plots with the shovel and the infestation of plants.

      One final bit of news – paired with the update, we had a complete wipe on all official servers. The wipe is meant to compliment the update 1.11 for a fresh start into 2021. It also secures us a clean foundation to monitor the changes made with previous economy updates. You can read our official announcement on the wipe here.

      As usual, this article provides just a snippet of what is inside of this game update. If you are interested in more details, head out to our forums for changelog notes: https://steamcommunity.com/linkfilter/?ur…-111-changelog/.

      youtube_16x9_placeholder.gif

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/221100/a…205107089991920

    • SCUM - Hotfix 0.4.98.29524

      • RSS-BOT
      • 12. Februar 2021 um 12:37
      Zitat von SCUM - RSS Feed

      There it is folks, hotfix for yall just in time for the weekend. Check it out!

      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed camera exposure bug at night
      • Fixed sometimes not being able to place BB wells
      • Fixed being able to build watchtowers on top of cabins
      • Fixed not being able to place cabins under existing flags
      • Fixed issue where you could build under enemy flags
      • Fixed the bug where some cargo lockers were lockpick proof.
      • Fixed the bug where charging the smartphone battery would not work properly.
      • Fixed the bug where car cables would not work in Multiplayer.
      • Fixed old (pre-patch) bottles/containers not working well with the fuel/water system causing them to drain the items you tried to fill. If you fill them now nothing will happen. Please find new batteries or refuel your gasoline canisters with fuel from after the patch for normal use.
      • Fixed the bug where players could see enemy traps after leaving the squad.
      • Fixed issue where animals would not move at certain locations.
      • Fixed the bug where prisoner was unable to enter focus mode in vehicle if it was in boxing combat mode while entering the vehicle.
      • Fixed the bug where metabolism UI would not display liquid names correctly.
      • Fixed not being able to eat food when close to usage limit
      • Fixed an issue where you were able to interact with locked containers


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Base Building Wells now have the wash option.
      • Removed Spill interactions from items where it made no sense.
      • Added base building restrictions on more tunnels, bridges and narrow roads.
      • Rebalanced cargo drop loot with new packs and improved randomness.
      • Buffed the damage on arrows and bolts again.
      • Electrician and medical gloves are not repairable anymore.


      888af5710c7a17d14585c2f2c98a20319769fc5f.png

      • Puppet damage and Lock picking can now be disabled in the PvE zones
        -PlayerLockpicking will allow or block lockpicking of player placed locks
        -WorldLockpicking will allow or block lockpicking of world placed locks (Cargo drops, weapon lockers on the island, killbox electrical and normal locks)
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…350840446438977

    • SCUM - Hotfix 0.4.98.29524

      • RSS-BOT
      • 12. Februar 2021 um 12:36
      Zitat von SCUM - RSS Feed

      : Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…350840446438976

    • SCUM - Patch 0.4.97.29305

      • RSS-BOT
      • 5. Februar 2021 um 16:31
      Zitat von SCUM - RSS Feed

      Hello folks happy Friday! Nope, it's not 0.5 yet but don't worry it's coming just a little bit more patience. In the meanwhile we are back with our regular updates for you, so kick back, relax and enjoy.
      a721ffb3e2c27c8e543a18dae13b12012aad4a49.png

      Single doors
      It's been a while but fret no further, the single BB doors are making their return. Weather you want to make a whole maze system, make an escape route or just don't want people entering with vehicles.

      8160f39e214a606ef73c8610f0c4e10fb0a40ad8.jpg

      And yes these new doors are upgradeable!

      b5ad39a68b6e338178764d9f1e5ecf8725f2c0ce.jpg

      1ea259b1fe0dd09fa6f5e0a71dad67c8e56a68d4.jpg

      Locks
      As you might've already seen in an announcement made, we have changed the way locking doors work. Instead of just having 5 slots free willy nilly, it is now divided into sections:

      • Locks
      • Lock protection.


      89a94494c57ed80b120e856e921524eeadeb5ff1.jpg

      This was setup due to balancing reasons. Originally there were always 3 locks maximum planned for the doors

      3965eda14bd01fd70e1d328091c239bae8965516.png

      Some major changes coming to the cargo drop.

      3802248d9b6006a65d494dfe14f3597e67d0efa5.jpg

      From now on you will see a screen on the cargo drop giving you a timer of how long you got before the drop goes kaboom. Why is this important? Well from now on all lockers inside cargo drops will be locked. That's right, from now on you won't be able to just rush it get all the gear grab it and run off in 1min. Need to put the effort in. However, when the timer hits 25 seconds all lockers will automatically get unlocked. So you still have time to grab something and run.

      Now you might be thinking: "I don't like lockpicking, these changes seem to be a bit harsh.

      Well finally we have a solution for you.

      70edb6cb749460406b54ecf8898797ccafccdafe.png

      0b5b6ae43ea9b64a8cf8c04c4805e3ce11200382.gif

      Crowbar lock breaking can be done only on lockers on the island ( in police stations, inside bunkers, cargo drop lockers).

      So what else do you need to break those pesky locks? Well the action is tied to the STR stat and Thievery skill. Higher those numbers are the quicker you will get it open, but if those 2 are too low don't worry you can still get it open, it just takes a bit longer. Also be careful about the noise there, breaking locks is not exactly a ninja thing to do.

      Breaking locks this way will damage your crowbar and the contents of the container.

      14a95426096f9ec84c90172dfd9ce9093a235302.png

      Gone are the days of endlessly drinking from wells!

      Wells and water pumps now have a finite amount of water in them. They refill over time and you can always check the amount of water in a well by holding F on it and pressing the new "Check" function.

      Now why does that matter you ask?
      Because now you can do so much more with your bottles instead of drinking them and throwing them away. You can now transfer liquids between different containers!

      4c371776b45e1937dcdc6f88f57922accb17c130.png

      Don't want to carry an entire gasoline canister with only 6 uses? Fill that empty Lime Soda in your inventory with gasoline!
      You want to gather some fuel reserves at the gas station but don't have a gasoline canister? Those 11 empty water bottles will do the trick!

      By holding "F" on a container with liquid, you have 2 new options - Check and Spill.
      By using the "Check" function you will get a notification telling you which liquid is in the container.
      By using the "Spill" function, you will spill its contents on the ground, allowing you to fill it with a different liquid.

      d25d1bec5fd6c8982b9f3bea2c01e508d4724209.png

      You also do not have to trek to the nearest shore or lake or river to wash you clothes, you can now scrub that blood off at any well! Squeaky clean!

      Oh and btw before you madmen start building wells on top of wells on top of wells, only one 1 Water well can be placed per flag, and water wells are disabled outside flag areas.

      70f964ed7e574b6f891c78761aad3e76fc811af6.png

      No longer will you have to fret about sneaky squadmates grabbing stuff from chests and vehicles they shouldn't have access to!

      9ca473661436e2675678fc0c5c26d088faedeece.jpg

      Now you can set specific permissions for locks on vehicles and chests in regards to the squad rank!

      If you want a chest or vehicle to be locked for everyone regarding of squad rank, you have the "Private" option.

      The squad ranks from highest to lowest are as follows:
      Boss, Underboss, Enforcer, Member.

      'Underboss' lock access allows only him and the Boss ranks to access the inventory.
      'Member' lock access allows all ranks to access the inventory.

      The person who placed the lock on the chest or vehicle will always have access to it.


      5c51726bd38d45b9ffece50220151becb6548a9f.png

      Weapons and attachments, always had a special place in our hearts. Everyone likes to costumize their weapons their own way so we added 2 more attachments to the roster.

      2e53552dc5d7f165f7e97d9215d0778c8ea116cc.png

      2 new suppresors for all you loud ninjas out there, one for the Mosin Nagant M1891 and one for the Kar98 rifle. These can be found in WW2 bunkers, just be careful with the mines!


      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the bug where destroying foundations near walls or frames it would destroy them as well.
      • Fixed the bug where it was possible to build floating platforms.
      • Fixed the bug where buried traps would sometimes show wrong materials.
      • Fixed the bug where it was possible to arm traps while still in inventory.
      • Fixed the bug where it was possible to see Pick Lock interaction even though it should not be possible.
      • Fixed the bug where wardrobe name would disappear after lockpicking.
      • Fixed the bug where you could not fix construction boots.
      • Fixed the bug where you could not sharpen cleavers.
      • Fixed the bug where wire cutters were not repairable.
      • Fixed the bug where large items in hands would clip through vehicles while entering/exiting.
      • Fixed the bug where holstered weapons would be visible after swapping them while in vehicle.
      • Fixed the bug where Graphic Presets and Dynamic Shadows Quality not showing correct values even though they were properly applied.
      • Fixed the bug where hitting players with cut off arms would not produce correct sound.
      • Multiple level fixes.


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Modified glove pressure stats when lockpicking.
      • M9 bayonets now deal insignificant damage to BB elements.
      • Reduced damage arrows and bolts deal to players.
      • Disabled the ability to place BB elements on pre constructed Hunting towers.
      • Major improvement in optimizations concerning the amount of items around player.
      • Returning from a game event will now restore the players stance that was active before the event.
      • Adjusted max contained weight on longsheds and tractors.
      • Vehicles should no longer decay in Singleplayer.
      • Replace Rusty lock with Iron lock


      888af5710c7a17d14585c2f2c98a20319769fc5f.png

      We have a new feature incoming for Private servers, and a highly requested one. You can now officially set up your own PvE zones!

      71ab35a4add0afb27c33f4dfc9e7d1f65dca4640.jpg

      PVE SafeZones:

      Something new you should find in your server settings is a section dedicated to Custom PvE Zones.

      They work similar to how you setup custom zones to play in. Set your X and Y coordinates where the center of the zone will be, set the radius of the zone, determine which types of damage do you want to block or allow, and give your zone a cool name!
      Server needs to be restarted after each change .

      The following damages can be blocked or allowed:

      • Boxing Damage,
      • Melee Weapon Damage,
      • Throwing Damage,
      • Projectile Damage,
      • Explosive Damage (including vehicle explosions and suicide puppet explosions)
      • Damage to Bases
      • Damage to Vehicles.


      And yes you can setup each zone differently.

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…224118604262304

    • SCUM - Patch 0.4.97.29305

      • RSS-BOT
      • 5. Februar 2021 um 16:31
      Zitat von SCUM - RSS Feed

      : Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…224118604262303

    • SECREP #00034

      • RSS-BOT
      • 27. Januar 2021 um 14:42
      Zitat von ArmA 3 - RSS Feed

      FROM: BattlEye[http://www.battleye.com]
      TO: Arma 3 Users
      UNIT: Main Branch
      ACTIVITY: Anti-Cheat Update
      SIZE: ~8.1 MB

      Quelle: https://steamcommunity.com/games/arma3/an…069421681446531

    • SECREP #00034

      • RSS-BOT
      • 27. Januar 2021 um 14:42
      Zitat von ArmA 3 - RSS Feed

      : Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/arma3/ev…069421681446530

    • SCUM - Hotfix 0.4.96.28397

      • RSS-BOT
      • 22. Dezember 2020 um 18:43
      Zitat von SCUM - RSS Feed

      Thought we were done didn't ya? Nope, as always we got to work and got you a hotfix. Here it is:
      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the bug where it was possible to build walls on top of cabins.
      • Fixed the inventory size for construction rubber boots.
      • Fixed the bug where items that took glove slots but were not gloves would add pressure to the lockpicking minigame (ex. armguard).
      • Fixed the bug where suicide puppets body parts would cause collision.


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Increased silent alarm, trap kill and cargo drop notification pop up time to 15 seconds.
      • Renamed the destroy interaction in upgrade blueprints to Cancel.
      • Blueprints no longer offer the flip interaction while you are placing it.
      • Crossbow fire will now attract AI in the same range as bows.
      • Weapon ghillies are now repairable.
      • Black and pink ghillie suits can now only be found in the Killbox.
      • Adjusted pressure stats for thin and thick gloves.
      • Returned Christmas items to the island.
      • Added the winter main menu.
      • Added the ability to choose between auto-reloading or manually reloading the crossbow. When crossbow is equipped press the Check fire mode combination to switch between modes.


      888af5710c7a17d14585c2f2c98a20319769fc5f.png

      • Vehicles will now list their ID as written in the server database. So when you, for example, delete the #72 vehicle on the list, the new vehicle that spawns will not replace that same ID, but will be placed at the end of the list with a new ID.

        - Now you can use the true/false command to copy it directly to your clipboard (#listspawnedvehicles true)
        - You can now filter specific vehicles types you want listed as well
        Example: #ListSpawnedVehicles true SUVs - this will list all the SUV's and put the output of the command in your clipboard
        You can search all the different types of vehicles we have: SUV's,Quads, Pickups, Tractors,Wheelbarrows.
        If you want all MotorizedVehicles in one place, you can type out #listspawnedvehicles true MotorizedVehicle.
        If you want all player-controlled vehicles (wheelbarrows) you can use the argument #listspawnedvehicles true HumanPoweredVehicles

        When using any of the commands listed above, you will also get a total number of vehicles listed at the end.


      03c22d68f41a60d57a4c314392a09b37dee602de.png

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…882680469936656

    • SCUM - Hotfix 0.4.96.28397

      • RSS-BOT
      • 22. Dezember 2020 um 18:41
      Zitat von SCUM - RSS Feed

      : Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…882680469936655

    • SCUM - Patch 0.4.95.28348

      • RSS-BOT
      • 21. Dezember 2020 um 18:39
      Zitat von SCUM - RSS Feed

      Hello everyone, happy Monday!
      First of all, as you may have noticed, this is not the 0.5 update you have been waiting for. The major features for 0.5, the ones you've been waiting for a long time now, are not quite in release steady state so we have decided to push the update a bit. Don't worry, it is still coming and quite soon. In the meantime, we are not coming empty handed for this holiday season. We gathered some of the release ready content and much requested balancing tweaks and are releasing them as our regular update to make sure you have something to play with this holiday season. So kick back, enjoy and see what you can wait for in this one:


      d65a94da492d5acbfd64fb62f4cbca226de02a02.png

      As promised we looked further into your feedback to the killbox, and made some appropriate changes. Hopefully these will improve the experience we envisioned and make it a bit more balanced.

      Here are the changes to the Killbox:

      C4
      f79f999f52c429ccef0c3894321ddc355aa26d15.jpg

      A lot of changes hit the C4 so make sure you familiarize yourself with it:

      First of, we will start with how the C4 is being looted in the first place. Don't worry it's still a Killbox only item, but you can no longer straight up just pick up a ready to go C4 explosive device. Now you have a chance to obtain one of 4 items:

      • Packed C4
      • Timer Circuit Board with cables
      • Keypad
      • Detonator with cables


      These 4 items and a couple of more will be needed to craft your own C4 device, as was originally intended. With those items you will also need:

      • Duct tape
      • Wire 2x
      • Blastcap
      • Mobilephone
      • Electrician tools


      You will also require a medium demolitions skill. This will hopefully also increase the rarity of the devices making them an item of awe and fear for anyone else that has something looking even remotely to a wall.

      Another change hitting the C4 is the damage system. Up until now, C4 had one single radius for damage in which it dealt maximum damage to everything. A new system with 3 layers has been implemented to rectify that.

      • Level 1 - The smallest radius. Everything in it is either dead or destroyed
      • Level 2 - Simulates the initial strongest shock wave, deals massive damage in range to whatever it hits first.
      • Level 3- Simulates the remaining force after the shockwave hits the item in front of it. Damage varies to what the object that took initial hit was.

      Keycard
      A few changes to keycard spawning system:

      • Keycards can now only spawn behind locked lockers. WW2 bunker lockers do not count.
      • Increased the cooldown time between keycard spawning for the player.
      • Spawn timer is now shared with all squad members.

      Door defusal
      We have implemented a new system for the defusal of the electric doors in the killbox. For each failed attempt at defusing the door, you will have increased time for next attempt.

      Gas
      The room should now fill with gas sooner than before. The gas will start releasing at the 5 minute mark instead of 2. This means unless you have a gasmask, you should consume a lethal dose around 3 minute mark, depending on your CON skill.

      Weapon locker changes
      We have also added new weapon packs in the Killbox. The new packs are as follows:

      • AK15 pack

        1ce2c5e6baf607d3e63483a9480fbf4a68b836e2.jpg
        1. weapon
        2. suppressor
        3. mag x 3
        4. ammo box x 3
        5. OKP holographic sight
        6. ACOG scope
      • Standard military Pack 1, 2, 3

        f6e8d795e8083d544fbefb53c9a967a57aea08c6.jpg
        1. MK18/ M16/ AK15
        2. Bulletproof vest
        3. Military jacket
        4. Military pants
        5. Helmet
        6. NVG
        7. mag x 2
        8. Ammo box x2
      • Armored Military Pack 1, 2, 3

        6fd5db1db4531d4764fb07c890693ec217b502b0.jpg
        1. MK18/ M16/ AK15
        2. Heavy bulletproof vest
        3. Military jacket
        4. Military pants
        5. Helmet
        6. NVG
        7. mag x 2
        8. Ammo box x2

      • Kar98 pack

        0a4cfeb413c5c55ab675a627cdca7c95741ecd71.jpg
        1. weapon
        2. bayonet
        3. rails
        4. scope
        5. ammo box x 3
        6. ghillie jacket
        7. ghillie pants
        8. ghillie weapon
      • M16A4 pack

        d842de56328a20dd22a1c1836f96ce333860c8d6.jpg
        1. weapon
        2. mags x3
        3. ammo box x3
        4. suppressor
        5. ACOG scope
        6. Red dot sight
      • M1 pack

        f4f6048b72c559b55d52add9811c6f77385b49e0.jpg
        1. weapon
        2. clip x3
        3. ammo box x3
        4. bayonet
        5. sight experimental
        6. suppressor
      • M82A1 pack

        3923ef169c43015361eaf70c5e453e67e619a945.jpg
        1. weapon
        2. suppressor
        3. scope
        4. mag x 3
        5. ammo box x 3
        6. ear muffs
      • MK18 pack

        21a81a36e6e5cdc17ed49a1993ee1a0e36ab7e25.jpg
        1. weapon
        2. suppressor
        3. mag x3
        4. ammo box x3
        5. XPS holographic sight
        6. ACOG
      • MP5 K pack

        fe52b6039eb7e935f6026099683c130bb7da2b1d.jpg
        1. weapon
        2. mags x3
        3. ammo x3
        4. suppressor
        5. Red dot sight
        6. rail
      • MP5 SD pack

        55506653dd3db43bb3c4267d2ae8999316f65e14.jpg
        1. weapon
        2. mags x3
        3. ammo box x3
        4. ACOG scope
        5. Red dot sight
        6. rail
      • Ninja pack

        2975b63bd454e42da1788183c6d63943698b0d95.jpg
        1. katana
        2. scout black
        3. kunai
        4. shuriken
        5. black boots
        6. black gas mask
        7. smoke grenade
        8. ghillie jacket (black)
        9. ghillie pants (black)
        10. night vision goggles
      • Kinky pack

        ea63ebdb8a27844712b7479d40f7aecbeaa33d83.jpg
        1. pink ghillie jacket
        2. pink ghillie pants
        3. pink gas mask
        4. pink boots
        5. cigarettes
        6. rope
        7. dildo
        8. candle
        9. lighter
        10. duct tape
      • UMP 45 pack

        5e72689cc56bed959777e9a63b12b5b3811f5fcb.jpg
        1. weapon
        2. mags x3
        3. ammo box x3
        4. suppressor
        5. ACOG scope
        6. Red dot sight
      • Vietnam pack

        5756b88700c7ca753cff6c90a8a2ca3fac4f0047.jpg
        1. M1 helmet
        2. bulletproof vest
        3. tactical jacket
        4. military pants
        5. combat boots
        6. M16
        7. mag x2
        8. ammo box x2
      • World War 2 pack

        42a90ba04b9dbdffe29c3da03cd7d8b629f6d899.jpg
        1. WW2 helmet
        2. tactical jacket (dark green)
        3. work pants (dark green)
        4. stabproof vest (dark green)
        5. karabiner
        6. rail + scope
        7. ammo box x2
        8. bayonet

      Other changes

      • Zappers now have multipliers depending on how many players are in the killbox.


      32f6785fde5640fbae74ee8892a849d940fe3661.png

      3f3898a9c030a89d0a5ea7e8e143cb7d56b38ae9.png

      You requested it, you've been teased with it and now it is finally here. Crossbows!!!

      Silent yet deadly, these beauties come in 2 variants as is tradition by now.

      • Improvised crossbow.
      • Blackhawk crossbow.


      And of course we have more types of bolts for it as well:

      • Metal bolts.
      • Carbon bolts.
      • Wooden bolts.
      • Wooden bolts with stone tips.
      • Wooden bolts with metal tips.


      Here is what you need to know about Crossbows:

      • It is tied with rifles skill, due to usage of crossbows is more similar to rifles than archery.
      • Crafting bolts however is tied to Archery skill as it is more similar to arrows.
      • If you have STR under 3.0 you will have a hard time knocking the crossbow.


      5b94b6f1e7d6d29dfca5ca443f02d7ccf4d344ec.png

      Gloves will now have an impact on how you lockpick and will influence several different factors.
      For example, how much pressure is on the lockpick (how easy they break)

      Because of this, we have a few categories of gloves:

      1. Open-finger gloves:
        • they recieve full damage from lock protection items (zappers)
        • they don't add any pressure to lockpicks
      2. Thin gloves
        • they recieve full damage from lock protection items (zappers)
        • pressure increased by 25%
      3. Thick gloves
        • they recieve 50% of damage from lock protection items (zappers)
        • pressure increased by 50%
      4. Special gloves
        • special parameters are set for these gloves
        • for example, bear gloves will not get damaged a lot from zappers, but pressure on lockpicks will be massive


      We previously added electrician gloves (thick) and medical gloves (thin) in the game.
      Both of those will now protect you from zapper damage, but will also take damage from them and wear out.
      Also, please don't try to fight zappers with wet gloves.


      6e1fea122b6eaea860c78be2f62575e5d86b0709.png

      We have added 3 more ghillies to the game, reflecting some areas of the map.

      First off we have the snow ghillie for that high altitude hunting.

      98e68599f138167a43563ad13563218e94712b23.png

      And then we have the Dark ghillie for those Night time operations, or you want to roleplay a modern ninja.

      b95160a7cb42e809759927d70aaf28922a55ae2e.png

      We have also added a Pink ghillie if you are really brave and ready to get shot from a mile away. Because we can.

      dee703afeaa1e5de05e7bb69c9c7b02bc9b2faf6.png


      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the bug where it was possible to upgrade walls that were not yours.
      • Potential fix for a bug where C4 would appear to stay armed after defusal.
      • Fixed the Night vision goggles exploit bug.
      • Fixed the bug where new BB walls could not be placed even though they should be.
      • Fixed the bug where weapon lockers in cargo drops were not locked.
      • Fixed the lock duplication bug exploit.
      • Fixed the bug where the diving mask did not have the filter in 1st person.
      • Fixed the bug where it was possible to glitch out locks making them unpickable.
      • Fixed the bug where it was not possible to bury traps in SP mode.
      • Fixed the bug where it was possible to see items in vicinity through BB elements.
      • Fixed the bug where it was possible to place cabin doors outside of their designated place.
      • Fixed the bug where player would be stuck in rifle holding stance after throwing an item.
      • Fixed the bug where it was not possible to repair the Improvised Workbench.
      • Fixed the bug where locked doors would display locked despite having all lockpicking items ready.
      • Fixed the bug where it was not possible to arm traps on stairs.
      • Fixed the bug where commands would not autocomplete when using combination of upper and lower class letters.
      • Fixed the bug where upgrading BB elements would not give XP points.
      • Fixed the bug where arrows would do max damage regardless of their durability strength.
      • Fixed the bug where sometimes during loading memory spike would occur and crash the game.
      • Fixed the bug where scopes and sights would not render properly on First person only servers.
      • Fixed the bug where lockpicking minigame would display both success and failed on successful lockpick with the last lockpick.
      • Fixed the bug where puppets would take damage from suicide puppets.
      • Fixed the bug where sentries were not distracted by signal flares.
      • Fixed the bug where you can place blueprints inside the killbox.


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Lockpicks now have proper weight.
      • Gas lanterns can now be repaired with tool boxes.
      • Gas mask is now repairable with tool boxes.
      • The game will now inform you of any file integrity problems and disable Multiplayer mode until resolved.
      • Reworked the AKS-74u with new motion captured animations.
      • Repeated usage of painkillers should now properly extend limping removal.
      • You are now able to set your own time for the lockpicking and bomb defusal practice boards.
      • Added spikes on basic BB walls to prevent people jumping over them.
      • You are now able to use voice chat with a drone!
      • NVG, Radio, Boombox and flashlights now need to be fueled by batteries.
      • Improved wall placement.


      f379939f8f007b183f29970b59d2595a63003244.png

      • #NightBrightness (0 - 1) - allows admins to increase nighttime brightness in the game (client side only).


      NEW - [SCUM.KillBox]

      • ElectricalDoorUnlockFailureAssistanceBonus=0.25

        - Time added in seconds on every consecutive failure of the electric door defusal inside Killbox.

      • GoldLockZapperDamageModifier=1.0

        - Modification of the gold lock zapper damage inside Killbox.

      [SCUM]

      • LockProtectionDamageMultiplier=1.0

        - Modification of the damage on zappers (excluding killbox zappers)


      [SCUM.Vehicles]

      • MaxNumberOfDaysVehicleInactivity=10.0

        - Number of days that a vehicle has to be inactive before it gets destroyed.


      [SCUM.RespawnSettings]

      • CommitSuicideInitialTime=0

        - Initial wait time before 'Commit Suicide' option becomes available

      • CommitSuicideCooldownTime=60

        -Penalty wait time applied to 'Commit Suicide' option after each use

      • CommitSuicideCooldownResetMultiplier=1.25

        -Amount of time required for the penalty to reset for 'Commit Suicide' option


      That will be all from us for now. We wish all of the Scummunity Happy holidays, we will see you all in 2021 with even more great things and updates for SCUM. Cheers

      03c22d68f41a60d57a4c314392a09b37dee602de.png

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…901521582456313

    • SCUM - Patch 0.4.95.28348

      • RSS-BOT
      • 21. Dezember 2020 um 18:37
      Zitat von SCUM - RSS Feed

      : Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…901521582456312

    • SECREP #00033

      • RSS-BOT
      • 9. Dezember 2020 um 11:15
      Zitat von ArmA 3 - RSS Feed

      FROM: BattlEye[http://www.battleye.com]
      TO: Arma 3 Users
      UNIT: Main Branch
      ACTIVITY: Anti-Cheat Update
      SIZE: ~8.1 MB

      Quelle: https://steamcommunity.com/games/arma3/an…600891023031888

    • SECREP #00033

      • RSS-BOT
      • 9. Dezember 2020 um 11:15
      Zitat von ArmA 3 - RSS Feed

      : Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/arma3/ev…600891023031887

    • SCUM - Hotfix 0.4.94.27643

      • RSS-BOT
      • 28. November 2020 um 10:40
      Zitat von SCUM - RSS Feed

      : Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…236321906941642

    • SCUM - Hotfix 0.4.94.27643

      • RSS-BOT
      • 28. November 2020 um 10:38
      Zitat von SCUM - RSS Feed

      Hello everyone happy Saturday! Hope you all enjoy the patch, we are dropping a little hotfix/balanse fix to address some of the issues. Hope you enjoy and have a great weekend!
      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the bug where the Portable Work Light would discharge too fast.
      • Fixed the duplication bug.
      • Fixed the bug where prisoners entering vehicles would glitch out when teleported to events.
      • Potential fix for key cards expiring after relog.
      • Fixed the invisible exploit.
      • Fixed the bug where improvised workbench would disappear in SP.


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Increased the rarity of key cards.
      • Decreased the blast radius on the C4 explosive device.
      • Reduced Frag grenade damage to BB elements.
      • Added a panic button to the killbox. Killbox doors now properly close when entered and you can hit the Panic button which opens the door and gives you 15 seconds to exit. Gas starts to fill the room.


      03c22d68f41a60d57a4c314392a09b37dee602de.png

      P.S. We are fortunate enough to be nominated on the Steam awards for the Labor of love this year. So head on over and vote for us, we would really appreciate it. It's free and takes only 5 seconds. Thanky you all for all your support!

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…236321906941643

    • Nominate DayZ for the Steam Awards!

      • RSS-BOT
      • 27. November 2020 um 16:00
      Zitat von DayZ - RSS Feed

      Hello Survivors,

      A long and challenging year is finally winding down and the 2020 Steam Awards are right around the corner. We’d like to thank all of you who voted for us last year and helped us secure the Better with Friends Award. Now we’d like to ask for your support once again.

      There’s only one category for games that weren’t released this year, which puts us in the thick of some stiff competition. Clearly, we’re an underdog in this race. But we are talking about the Labor of Love Award after all, which is a fitting description for our little labor of love – DayZ. Here’s the criteria for the prestigious award:

      “This game has been out for a while. The team is well past the debut of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years.”

      As many of you know, DayZ has been available on Steam for nearly seven years now, and our team here in Prague has been tirelessly working on the game in a continual effort to improve it. Some veteran players will attest that it hasn’t always been the smoothest of rides. Others might even say there were moments of pure torment. Nevertheless, we believe (and hope you agree!) that the game has gotten exponentially better over time. Not only that, but we promise to continue elevating the game to greater heights, regardless of nominations or awards. Matter of fact, in addition to our recent 1.10 Game Update, just yesterday we released a new hotfix on our Experimental branch to improve the server performance!

      7b0cf6ce36dfd52888a36605bc08b69e6de4e97d.png

      But this isn’t just about our development team or Bohemia Interactive as a whole. Another reason we believe DayZ deserves the Labor of Love Award is because we’ve been blessed with an amazing community of modders, server owners, and content creators who’ve invested so much of their valuable time to provide unique and memorable experiences to our loyal group of players around the globe. We’ve seen this remarkable surge of support blossom over the last two years and we can’t wait to see where it will go from here.

      We’d be honored if you’d consider nominating DayZ for the Labor of Love Award, and wouldn’t ask if we didn’t feel our efforts and yours truly deserve it.

      To cast your vote, please visit this year’s Steam Awards Nomination Page.

      It’ll only take a minute and we’d really appreciate your support.

      Thank you!

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/221100/a…340624048853461

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von NodeZone.net? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Registrieren

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Datenschutzerklärung
    3. Impressum
    4. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™