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    Beiträge von RSS-BOT

    • SCUM - Hotfix 0.5.1.32701

      • RSS-BOT
      • 9. April 2021 um 16:34
      Zitat von SCUM - RSS Feed

      : Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…452829094950051

    • SCUM - Hotfix 0.5.1.32701

      • RSS-BOT
      • 9. April 2021 um 16:30
      Zitat von SCUM - RSS Feed

      bdaccd0f140cb959016ab104664be2997b724caf.jpg

      You know the drill here it is:

      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the bug where rivers would glow.
      • Multiple level fixes.
      • Fixed the bug where weapon holster could store other items.
      • Fixed the bug where player could not select D4 as respawn sector.
      • Fixed the bug where it would wrongly calculate ingredients need to build walls.
      • Fixed shotgun shells clipping through barrel on M1887.
      • Fixed the bug where relogging while in water would cause client crashes.
      • Fixed the bug where player could not crouch in shallow water.
      • Fixed the bug where corn bait was not visible in hands.
      • Fixed the bug where time of day would momentarily turn into day when near midnight.
      • Fixed the bug where you could catch a 0kh and 0cm fish.
      • Fixed bug where character would sometimes load beneath the world after joining the game.
      • Fixed the bug where chopping logs from backpacks would teleport you back where you picked it up.
      • Fixed the bug where hook packs would give you wrong type of hook.
      • Possible fix for dancing player when cutting down logs.
      • Fixed the bug where no birds spawned at new sectors.
      • Fixed the bug when motorboat propeller would rotate even though the engine is not running.
      • Fixed the bug where wrong coordinates were listed by #ListSpawnedVehicles command in single player.
      • Fixed the bug with camo Pickup_01_F when prisoner was unable to draw weapon and shoot.
      • Fixed animation bug when checking ammo on M1891 in first person view.
      • Fixed the bug where it was possible to bury wardrobes, log sheds and shelves.


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Magazine dragged over weapon will now show equip option only if weapon is in hands.
      • You can now craft improvised rod with any rope.
      • Slightly lowered red dot & holographic sight intensity.
      • Explosive arrows no longer require a workbench to craft.
      • Adjusted the spawning rate of fishing rods.
      • You can no longer place or arm silent alarm in enemy flag zones.
      • You can now repair melee weapons at improvised workbenches.
      • Kar98k and M1871 are now able to equip improvised suppressors.
      • Tweaked the timers for suicide puppets till they explode.
      • Split the C4 components available between killbox and suicide puppets.
      • GPU performance optimization.

      Features not listed in last patch notes (woops):

      • You can now carry an extra backpack in your hands.
      • You can headshot a suicide puppet, defuse it and get a C4 crafting part.
      • You can bury puppets to hide your tracks.
      • You can break stones into smaller stones.
      • Items placed in fire now get destroyed.
      • Puppets and animals now drown if they follow you in water.
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…452829094950052

    • Arma 3 Creator DLC: S.O.G. Prairie Fire is coming soon

      • RSS-BOT
      • 6. April 2021 um 14:59
      Zitat von ArmA 3 - RSS Feed

      ec38ee2347a397f3d0bbe907f3ae4c42c3ca6398.png

      Bohemia Interactive and third-party developer Savage Game Design are thrilled to announce a major new Arma 3 Creator DLC: S.O.G. Prairie Fire.

      2a4439f82ebdd262ef81bae6c3f4c7ffda535318.jpg

      S.O.G. Prairie Fire will transport you back to the Vietnam War and deliver a thrilling and historic military sandbox experience on a scale not seen before in a video game. The S.O.G. Prairie Fire DLC is scheduled for release on Steam in the second quarter (Q2) of this year (2021) and will be priced at $22.99 USD (€22.99 EUR / £19.99 GBP). You can already add the Creator DLC to your wishlist by visiting its Steam store page.

      https://store.steampowered.com/app/1227700/

      The name S.O.G. Prairie Fire refers to the "Military Assistance Command, Vietnam – Studies and Observations Group" (MACV-SOG), which was a United States Special Forces unit established in 1964 to conduct covert operations in Vietnam, Laos, and Cambodia. This task force will play a central role in the DLC's multiplayer co-op campaign. To portray the soldiers' experiences in a more accurate manner, Savage Game Design has been closely collaborating with US Special Forces veterans who served in MACV-SOG until it was deactivated in 1972, as well as Vietnamese advisors.

      d01447a658ebfcb4232cb26dd7b04d6b37db0c66.jpg

      Key features of the S.O.G. Prairie Fire Creator DLC include:

      • Cam Lao Nam Terrain - Explore a unique 300 km2 terrain representing the Vietnam War's entire Area of Operations, including the Ho Chi Minh Trail which ran from North Vietnam through neighboring Laos and Cambodia to South Vietnam.
      • 4 Factions - Fight as the United States Army (including the covert MACV-SOG Special Forces unit), Army of the Republic of Vietnam (ARVN), People's Army of Vietnam (PAVN) or Viet Cong. All sides come equipped with their own uniforms and gear.
      • 50+ Weapons - Engage the enemy with detailed recreations of pistols, revolvers, rifles, shotguns, grenade launchers, and a diverse range of weapon accessories. Your arsenal is reinforced by deadly grenades, traps, and other special items.
      • 50+ Vehicles & Static Weapons (including variants) - Wage war in the jungles, mountains, cities, rivers, and islands of Vietnam with several variations of armed helicopters, gunboats, light tanks, cars, trucks, static weapons, one jet, five small boats, and two bicycles.
      • Multiplayer Co-op Campaign - Operate deep within enemy territory as a member of a clandestine MACV-SOG recon team in a fully voice-acted campaign that consists of 6 highly replayable co-op missions for up to 14 players.
      • 9 Multiplayer Scenarios - Play 9 new scenarios in Arma 3's official End Game, Warlords, Zeus, and Escape game modes. The "Ash & Trash" bonus mission tasks you with flying routine helicopter missions around the beautiful countryside and landmarks of Cam Lao Nam.
      • 5 Singleplayer Scenarios - Become familiar with the weapons, vehicles, and equipment used during the Vietnam War in two new Showcase scenarios. Additionally, there is a mission for both MACV and PAVN that introduces you to jungle combat from either perspective. The "Ash & Trash" bonus mission can also be enjoyed in singleplayer.
      • Sounds & Effects - Experience 'Nam with immersive audio meticulously designed to reproduce the sound of jungle guerrilla warfare: wildlife calls, disturbed vegetation, quiet whispers of "Charlie", bullet cracks, explosions, and the loud cries of the wounded.
      • Music - Listen to an atmospheric soundtrack that consists of rock and blues, and a cinematic score composed with Vietnamese instruments. Players can tune into an in-game radio channel that also broadcasts original Armed Forces Vietnam news and adverts that ran at the time.
      • Additional Content - S.O.G. Prairie Fire is complemented by various modules and objects that are usable when the DLC is loaded. This includes custom systems for battlefield logistics, artillery and air support, melee combat, and more – as well as 100 food, drink, and medicine items and over 150 building structures and fortifications that can be used to support community-made content and game modes.

      ee948255d0017442392b6692fdaa6b000156c355.jpg

      Creator DLC is a label for original Arma 3 projects made by third-party developers and published by Bohemia Interactive. This program enables external talent to earn a financial reward for their work, while Arma 3 players get to enjoy more new quality content. The first Creator DLC, Global Mobilization - Cold War Germany, was released in April 2019 and has managed to achieve over 130,000 sales since then. Bohemia Interactive expects to publish more Creator DLC projects in 2021, starting with the release of S.O.G. Prairie Fire in the second quarter of this year.

      To ensure an optimal launch of the S.O.G. Prairie Fire DLC, Bohemia Interactive and Savage Game Design will host a small-scale, closed beta test in the next two weeks. Selected members of the Arma 3 community will be invited to report any remaining technical issues and help test the upcoming DLC on a variety of PC configurations.

      f81c55057840196755e8b720fd5b520dcfa8d137.jpg

      Furthermore, on the day of the DLC's full release, Savage Game Design will publish a compatibility data pack for non-owners to the Arma 3 Steam Workshop. Subscribing to this Workshop item will allow those who do not own S.O.G. Prairie Fire to still play on multiplayer servers that make use of the DLC's assets. It will also let people inspect the new assets in-game before purchasing. Access to the DLC's premium Cam Lao Nam terrain, campaign, and singleplayer scenarios, however, will remain exclusive to the owners of the S.O.G. Prairie Fire DLC. Restrictions to the in-game use of DLC assets by non-owners also apply.

      a93df67a2e6168bf5ba8d4ba72b9a44311ccf91a.jpg

      The exact release date of the Arma 3 Creator DLC: S.O.G. Prairie Fire will be shared at a later time. More information about the project can also be found at https://steamcommunity.com/linkfilter/?ur…//www.sogpf.com. Savage Game Design plans to share more development insights via their social media accounts on Facebook[http://www.facebook.com], Twitter, and YouTube.

      f48929082cd51542d9164962c8f3249ec426ec0c.jpg

      To learn more about the Arma 3 Creator DLC initiative, and to find answers to some of the most Frequently Asked Questions, please visit https://steamcommunity.com/linkfilter/?ur…com/dlc/creator. For all the latest Arma 3 news, be sure to like our Facebook Page[http://www.facebook.com], follow us on Twitter, subscribe to the Arma 3 YouTube Channel, and join our Steam Community.

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…298132186764083

    • Community Radar #21

      • RSS-BOT
      • 1. April 2021 um 17:30
      Zitat von ArmA 3 - RSS Feed

      a12185606aaad7d2b4215ee50a2459a3cb00a8e6.jpg[arma3.com]

      It's no joke! But you'd definitely be a fool to not check out this latest Community Radar!
      It's jam-packed full of recent content from this community. See what it has to offer!

      Full COMRAD[arma3.com]

      Quelle: https://steamcommunity.com/games/arma3/an…298132169671283

    • Community Radar #21

      • RSS-BOT
      • 1. April 2021 um 17:30
      Zitat von ArmA 3 - RSS Feed

      : Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/arma3/ev…298132169671282

    • SCUM - DEAD WATER Update 0.5.0.32365

      • RSS-BOT
      • 31. März 2021 um 19:29
      Zitat von SCUM - RSS Feed

      Hello everyone! The wait is over! Stretch out your sea legs because 0.5 has finally arrived!
      fa80015225737a417bb26c157bb23247dceef1a1.jpg

      It has been a wild ride but we are finally here with the update, but you waited long enough so let's just get into the good stuff.

      Don't forget to check out the trailer as well:

      https://www.youtube.com/watch?v=hvbAmmUv1ig

      c5074a27d222b5f998f65ddeb356c941a167ffbd.png

      Major update regarding the island, in more ways than one. Here is what awaits you:
      9157b387d9e41d193fab0644b652b4a7623a8b84.png

      As you have seen before we have expanded the map with a new row and column of sectors!

      bffd344277966fcf28825aa2cebca79ae9643ca9.jpg

      To the east you will find new wild lands, filled with cold tundra and dangerous mountain terrain, starting with a river that is moving south through lush forest area with a few buildings here and there giving that authentic rural feeling. Some bunkers remain here to there from former TEC01 operations , giving you access to that sweet high tear loot.

      7de7a82d41edeff6b90b167d4ed67f73d77222e2.jpg

      1f6a4f369d4e826e181a4e59796887020f92e12e.jpg

      c146f098cc6600bfb77b26ed8eb65ff0463e6a38.jpg

      1c30af00829d815d8455043f2758f7b2d7a16ab4.jpg

      a499d9538b6449c43be84a5a2a36a4a0df6fcff5.jpg

      ae56ceed0b46e503991145c8c850133000e51393.jpg

      75868e32c43ad563b42247221834192df072aa1b.jpg

      These new sectors are named A0, B0, C0, D0 respectfully because where do you go from 1?

      And then we have South. You already saw it but we have a complete new island fleshed out and ready for players to entertain the SCUM audience worldwide on. New POIs docks and much more. As for the docks, more on that later but enjoy some screenshots for now.

      Brick factory
      First up of the new POI you will find, we have the brick factory. A common sight across Croatia as we are used to selling bricks to each other. If you are looking for them building materials, this will be a must visit location. Or just need bricks to throw at others, that works too.

      5f9aea773efdca26a30b2b97d2e9f7fb288361b4.jpg

      28526fd83586869b5f2b2014ee8533bf1d9c5569.jpg

      b5b406c699e7c7c0a5ee47c48ab141e4b01208f9.jpg

      Weapons factory
      Next one up is the weapons factory. Highly dangerous new military area, filled with that sweet loot. Approachable by sea or land, just be careful about the still active mechs roaming around and other snipers waiting for you to exit with "their" loot.

      8fbfa153836bdc2c36f0698dd47e283e40a01388.jpg

      e0a5632045fd98db64a2865cf70325a7f2893c91.jpg

      04921e71ed420c90eb7dea2f991d2155b36018e3.jpg

      73b5fab0be342c49338adc9cbb16c62b0871a1db.jpg

      Small shipyard
      Here is something the RP community and fishermen will appreciate. A small shipyard in the middle of nowhere.

      32a6298996a3ac633eb84f269f998f579fcd3de4.jpg

      Windmills
      It would not be true Croatian coastline without them windmills. One of the tallest landmarks on the island will make sure you will be able to meet your friends or foes with little issue on the island.

      670cf62012ea341ad922ff385ee4e7e021b51252.jpg

      a90106360c03b9b5099d81c395755af112a9a3ac.jpg

      And many more secrets wait for you on the island, but why spoil the surprise.

      Now new terrain is not the only change we have on the island. Let me introduce the next big change.

      2a72221625b617f4eee0246cb24d802eeb57f8fe.png

      We have completely revamped the weather system in the game. From day and night cycles, clouds and chance of rain to the night time and moon phases. It is a major overhaul, and it looks amazing if I may say so myself. Now I know what you are thinking, "Hey Dev team are you really gonna make it so just NASA computers can run this". Well worry not friends. Remember last patch how we mentioned 4.26 and how it was crucial for this one? There were a lot of optimizations for this, so the game will run smoother than it did. But without boring you with all the technical stuff let's just show you what we mean.

      72a808ba21af170915155b8122d2c36fe9a85bf0.jpg

      7723eea5922467b7c8b803db635e933981b6b9cd.jpg

      cf603136f2fd03ebbb4695afe47bb596a78bf2f6.jpg

      The weather now also influences the waves as well, more wind and worse the weather is, the bigger the waves are.

      e3b23da2d81d483e0a242c953fa6c9708c30727c.gif


      a575f1c54cb90ff450850d77ec22914e046721e3.png

      Now there were a lot of complaints about nights being too dark or too light depending on which version we are talking about. We promised we will look into it and do it properly and are now delivering on that promise. We now have simulated moon cycles. Depending on the weather and which moon cycle it is, you will now be able to see/not see more clearly at night.

      a9ea57c11ccb5a246861af100f51d587f6b5f227.gif

      c3721a8ab21481af7805d7cd9fb04398dce3ba1a.png

      We have a new island, we have a new river, so it is time for some naval means of transportation. Boats
      are now available. There are different kinds of boats and we will divide them into 3 categories:

      • Motor boats.

        a1ea3b46006e8db0fa2b83d7f3c5f51e3df52269.png

      • Sail boats.

        33e23bb54ec00fad97feb2d5c621686a2157f963.png

      • Paddle boards

        1dacd4c791d16494782431f0f1a82afa1c64459e.png


      By those categories it is pretty self explanatory, there are 3 different propulsion systems: Motors, sails and paddles. Let's start with the simplest one:

      Motor boats
      Well it's boat with a big ass motor attached to it, what more do you want? What more do you need? How they work is pretty simple. First off you will need some gas in the tank, then you need to enter the driver seat and start the engine. After that your boat goes brrrm and on your merry way you go.

      72f3075c46beba64d19e84b1bf77056ae882a40a.gif

      And if you happen to run out of fuel in the middle of nowhere, don't worry. The boats come with side paddles. Going to take a little longer and you will be prime target for snipers, but hey you are still moving.

      cfdeb410689165c0a1baa59eace36a7062896142.gif

      Paddle boards
      There are 2 in the game, the found on level PDU boards and craftable small rafts. The smallest and slowest in the game, but also the stealthiest. To operate it, you will not only need to craft or find the board you will also need to find or craft a paddle. Once you have both, you just climb on and paddle away.

      c18fa72701b92d5ff8ce6463ba86de6eaa35b729.gif

      Sail boats
      Currently we only have one, but the support is there for possibly more. The improvised big raft is one of the new boats you can craft. it is a big one that can carry more people and inventory so it will require quite a bit of materials. On first hand sailing these boats might seem simple enough but it has nuances. Wind actually does matter. That is right, don't expect you will be able to just drop the sail and go whatever direction you wish. Direct the raft against the wind and it will slow you down, or even push you backwards. You will need to actually watch the wind and sail with it to get where you need to go.

      44b6fa24149b2639303fe07975bddfebac0fcdd8.gif

      4ac75dce1a71ffb50efeb9846692c624dce04b2a.png

      But the deep blue is not without it's dangers. Striking from the deep and just waiting for their prey, sharks now roam these waters. Sharp teeth, big fins, and swimming around humming dum dum dum dum dum, at least that's what moves showed me. So careful on the boats and don't fall off.

      5d97b8e597354b9a1a488f191843b249306b9928.png

      If you do fall off and you see one of these magnificent creatures, swim hard and swim fast. Unfortunately for you, sharks are faster. So what happens when one snatches you? Well you still have a chance. A new minigame is set up: mash that F button, but not to pay respects, but to escape free. You have a little circle that you need to keep on green for the big circle to fill. Once full you have successfully escaped the jaws, for now.

      bccf362e6764c30387b56270311c69470b71cac4.gif


      0f0dcc7592cbe36bc07144463b841371f729945f.png

      Alright survival fanatics, here is the one you've been wanting and asked for a long time. Fishy fish fishing. Lot of information here so pay close attention!

      Instead of making fish puns here, and trust me I have a lot of them, you will find the important details about fish, fishing equipment and how to actually fish. So let's start with fish and types.

      Saltwater
      aa2420d342d8b0331ab2881d972e4f5701a2a4b0.jpg

      • Sardine
        • Size: S
        • Weight: 0.1-0.4kg
        • Predator: Yes
      • Dentex
        • Size: L
        • Weight: 8-16kg
        • Predator: Yes
      • Orata
        • Size: L
        • Weight: 5-10kg
        • Predator: Yes
      • Tuna
        • Size: XL
        • Weight: 2-4kg
        • Predator: Yes
      • Shark
        • Size: XXL
        • Weight: 300-800kg
        • Predator: Yes

      Freshwater fish.
      1464643935f8419bcd418768335fdd08041efe46.jpg

      • Bass
        • Size: M
        • Weight: 1-3kg
        • Predator: Yes
      • Catfish
        • Size: L
        • Weight: 5-30kg
        • Predator: Yes
      • Pike
        • Size: M
        • Weight: 1-3kg
        • Predator: Yes
      • Carp
        • Size: L
        • Weight: 5-20kg
        • Predator: No
      • Amur
        • Size: M
        • Weight: 2-5kg
        • Predator: No
      • Bleak
        • Size: S
        • Weight: 0.1-0.4kg
        • Predator: No
      • Chub
        • Size: M
        • Weight: 2-4kg
        • Predator: No
      • Ruffe
        • Size: S
        • Weight: 0.1-0.3kg
        • Predator: No
      • Prussian carp
        • Size: M
        • Weight: 0.2-1kg
        • Predator: No
      • Crucian carp
        • Size: M
        • Weight: 0.5-2kg
        • Predator: No


      Now let's get to fishing itself.

      First thing you need the necessary tools: A rod, reel, line, bait, hook and floater.

      Here are all the available:

      92b35f4406ac1535b03c9f4608b265a1b35059ec.jpg

      d4b4ace1eb1d3cde365780f384ae473edfeec3d4.jpg

      8bed9eed51e1ddab7b72ae6261474bd0d414b3f9.jpg

      161b66008f46cca3cb2fc5c18beff4d46f49ed54.jpg

      03fdc8ede1311b196f968b18168aed3a5ff4db72.jpg

      616ba1f7724f265b26a103571e6f8384e68bf53c.jpg

      You got it? Good, now read carefully.

      Once you have all of those equipped and the rod in your hands , if you enter combat mode or press left click, you will enter the first phase of fishing: casting the line. Depending how long you hold the left click, that's how far you will throw the line.

      4dc63c25a1a446ed17bf460fa1181b6334b08d9d.gif

      After the line has hit the waters , you will have to keep an eye out for your floater. When it goes under water, press left click to yank the line and see if anything has been hooked. If a fish has bitten then you enter the second phase of fishing : the reeling.

      4943713a8359d733b0ebae69021e3032e43ab0cc.gif

      You will see a bar on your right side that will rise and fall as you reel and let go of your hooked fish. The fish will pull back and try to snap your line. Various fishing lines will have different strengths and you will be able to catch bigger fish. You can reel by using the scroll wheel (scroll down to reel the line closer, scroll up to release the line). You can also use the shift key to reel in faster. If you stay in the red zone for too long while trying to reel in your fish, your fishing line will snap and you will lose your line, floater, hook and bait so you will need to balance your reeling while fishing.

      f732dece81356e97567e470d0009a8979a748c06.gif

      If you manage to reel the fish in, you will see your catch in front of you, with a little window showcasing its length, weight, and if you want to keep the fish or release it back into the water.

      b0becdcc34431b20c973dffd5746355e506b272f.gif

      Keep in mind that you need different bait to capture different fish. We will let you experiment with that. A little hint, try converting the little fish into baits to catch bigger fish.

      87839910d9222c4f18441300eaea9fd57c5fd396.png

      3aca539aa8e0a58d073f546d11e8dbb226ec91d5.jpg

      Presenting the Automatic slingshot crossbow created by the one and only Jörg Sprave. Completely craftable this thing will make you one of the most feared people on the island. Especially once you load it with one of these:

      369941149b0f347ff9325ec1bd0fc9d441cdcf13.jpg

      For all of you that wanted to RP Rambo we added explosive arrows and explosive bolts. Load it in, fire, wait for the beeping to stop, KABOOOM. We also added another new type of arrow and bolt to spread love on the island, but I'm not adding that here.

      3e22f3f5cc5f553f8d194662ee2fc7df29a655d4.png

      As for audio changes, along all of the new sounds for the features implemented, we have another nifty little feature.

      You can now hear the direction the wind blows.

      Now Rale can't tweet I forgot about him in the patch notes again.

      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the bug where some windows could not have window fortifications but they should.
      • Cleaned some typos from descriptions.
      • Multiple level fixes.
      • Fixed the bug where it was able to drag traps after exploding.
      • Fixed the bug where the game would sometimes crash when interacting with metal detectors.
      • Fixed the bug where a cabin destroyed by decay would not destroy the doors as well.
      • Fixed the bug where PROM mines were not detectable by metal detectors.
      • Fixed the bug where you could place multiple doors on one frame.
      • Fixed the bug where it would cost the same amount of resources to build 5m and 10m walls.
      • Fixed the bug where the options menu could remain open when you resume the game.
      • Fixed the bug where handguns could disappear when placed in damaged weapon holster.
      • Fixed the bug where clients would not see chopping animations.
      • Fixed the bug where chopping equipped clothes would not unequip them.
      • Fixed lockpicking mouse sensitivity being overridden with drone mouse sensitivity.
      • Fixed the bug when pistol is dropped when being dragged from container to prisoner back holsters
      • Fixed items sometimes not dropping when destroying bb towers.
      • Fixed the exploit where players could sometimes pass through walls.
      • Reduced wetness extra weight for improvised bulletproof armor.


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Added new rebindable hotkeys for weapon malfunctions.
      • Added Vulkan support to the launch options (experimental).
      • You can now get full AKS47u, RPK and SVD sets in killboxes.
      • Added craftable improvised bucket.
      • Added ability to put out fires with liquids.
      • Added ability to fill Gas Canisters with water.
      • Added major streaming optimizations.
      • Added the option to adjust Streaming speed
      • Better FP animations when entering vehicles.
      • The malfunction widget will now restrict the mouse cursor to pick one of its options, making aiming for those buttons a bit easier.
      • Mines are now always triggered when walking over them.
      • Added mouse raw input support.
      • Wooden chests now decay faster if burried.


      888af5710c7a17d14585c2f2c98a20319769fc5f.png

      • Trap kills will now be logged even if the mine does not have an owner.
      • Added new command:
        #SetTimeSpeed <Value>
        Sets the time of day speed to a specified value.


      2d41b74b0c2f5c6bde60aacfd90a0a471d7d029a.png

      New Jack City
      Two Servers dedicated to the players. Looking for a real adventure.
      Whether it’s on an official like server or maximum action PVP setting.
      You can find it with New Jack City servers.

      • Discord[discord.gg]


      NEW JACK CITY - VANILLA -US EAST provides an Official Like experience with active and experienced admins. All are encouraged to come play and get their New Jack Hustle on. All the settings are the same as an official server. Play the game it was meant to be played with an admin staff watching out for true scum (cheats and hacks).

      NEW JACK CITY MAX provides an action packed and loot filled experience without the distractions of MECHS, MINES, and PLAYER MADE BASES (all those are turned off). What is turned on is loot and loot drops and the puppet hordes....We took the base game to the MAX on NEW JACK CITY MAX.

      00381a23cb80f90700e2e884924d4c895b37b4a9.png

      878a9eb05e58778e01acc2f4aebbec9c92b4dfae.png

      PK condemned island
      5e8946b59a5884cca3a415db21238edd7a31f68d.jpg

      PK initially brought Pathfinder back to SCUM , then Pathfinder reached out and invited PK to create a server within his community. Path-House-Condemned started 7 months ago, during this time we have been finding ways to build a unique server to offer our community some "purpose" during the development of the game, integrating QOL features within Discord and the server. We have Automated systems married with the organic interaction between players on the server, allowing players to complete Missions & Quests, hand in their hard earned bucks -efficiently, which are wipe protected and they are stored in our Trade Network in Discord, for you to complete player to player trade with. The Core of the server promotes survival and it offers many challenges for New and Veteran Prisoners a like, with a Boot camp with tutorials courtesy of Alistarz. Players here choose how they play, We just set the stage and all server features are Strictly optional. The servers actual debut will be at 0.5. The servers Season 2: Insurgence -'New Dawn' and will be under a NEW name: PK's -Condemned due to the sad departure of Pathfinder plays. Pathfinder plays leaving video: https://www.youtube.com/watch?v=NUeZ-UdsqMY
      Come and give us a try. We hope to see you there. Any questions feel free to DM PK ,Gunslinger or Kairos, who will be more than happy to help. Even though Pathfinder won't be around, feel free to join the community at Pathfinder Playhouse Discord https://steamcommunity.com/linkfilter/?ur…d.gg/6PGVRHTqPw.
      -Thank you once again Pathfinder! x

      Discord[discord.gg]

      Survival heroes
      afd6a62d8ed81384c2c53812b27011e783caa4f8.png

      Established on May 1, 2019, our then still German community SH-Gaming has expanded further and has now been made accessible to English speakers.

      With us, the community decides on PvP and PvE zones as well as the strength and number of PvE opponents through regular voting.
      You too can take part!

      We have a successful roleplay trading system in which many people are involved and take on different roles. After 22 months we have managed to improve the whole system more and more.
      The dealers are waiting for you!

      With us you also get access to a very extensive bot system with:

      - Zombie hordes
      Huge hordes that appear randomly on the map.
      -WarZones
      Equipped with high loot and guarded by zombies.
      - Vote Day and Vote Weather
      Voting for nice weather or time of day.
      - Kill ranking
      The top 3 expect big prizes every week.
      - lotteries
      The winner receives some 100 coins.
      - Drones shop
      240 different packages to buy.
      - Welcome package
      Everything you need including a car!
      - Free pack
      Every day a free pack for you.
      - Bank system
      Everything with money goes through the BOT and is not lost at WIPE.
      - Drones PvE protection
      The drone throws you in jail if you shoot one of them.
      - many more...

      PvP and PvE zones are drawn every 2 weeks by a random generator.

      Our admins have different rules, they are mostly there but don't play very much themselves. Admin abuse is strictly prohibited.

      You are also invited to be part of the totally different community of SH - Gaming. In which from young to old, PvP and PvE, everything is there.


      SH-Gaming/ PVP / PVE / RP - TRADINGSYSTEM
      Server IP: 176.57.174.26:28302
      Web-DE[sh-gaming.eu]
      Web-EN[sh-gaming.eu]
      Discord[discord.gg]
      Web[sh-gaming.eu]
      Facebook[http://www.facebook.com]
      Steam Group


      03c22d68f41a60d57a4c314392a09b37dee602de.png

      See you on the hotfix.

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…829894180323717

    • SCUM - DEAD WATER Update 0.5.0.32365

      • RSS-BOT
      • 31. März 2021 um 19:27
      Zitat von SCUM - RSS Feed

      : Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…829894180323716

    • OPREP - Global Mobilization Update 1.3

      • RSS-BOT
      • 25. März 2021 um 16:01
      Zitat von ArmA 3 - RSS Feed

      UNIT: Vertexmacht
      TO: Arma 3 Users
      OPSUM: Global Mobilization Update 1.3

      0fff461627f42835b78436ae147e2bf9391214c7.png[dev.arma3.com]

      EVALUATION

      Hello Arma 3 Community!

      We’re happy to present to you the 1.3 update for Global Mobilization - Cold War Germany (GM). Not only does this new version bring bug-fixes and useability refinements, we are also still dedicated to introducing new and free assets.

      These are now available for every owner of the Global Mobilization Creator DLC.

      Full Report[dev.arma3.com]

      youtube_16x9_placeholder.gif

      https://store.steampowered.com/app/1042220/Ar…ld_War_Germany/

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…675197240569653

    • OPREP - Global Mobilization Update 1.3

      • RSS-BOT
      • 25. März 2021 um 16:01
      Zitat von ArmA 3 - RSS Feed

      : Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/arma3/ev…675197240569652

    • Global Mobilization DLC Update 1.3 is now live

      • RSS-BOT
      • 24. März 2021 um 14:26
      Zitat von ArmA 3 - RSS Feed

      Third-party Arma 3 developer Vertexmacht and publisher Bohemia Interactive have released today yet another major free content update for Arma 3 Creator DLC: Global Mobilization - Cold War Germany. Update version 1.3 adds a wide variety of free new assets in the form of ground vehicles, weapons, clothing, gear, and more. It also introduces numerous improvements to the already existing content in the Global Mobilization Creator DLC.

      youtube_16x9_placeholder.gif
      3cdffb7d8bd582dbcc44a93eb29b0f818bc2add1.jpg

      New content overview

      • Three new vehicles: SPz1 Infantry Fighting Vehicle and Pkw gel. 469 off-road vehicle (three variants each), and a new Fire Fighting Truck variant
      • Two new static weapons: DShKM tripod heavy machine gun and SPG-9 recoilless gun
      • Five new weapons: G36 Assault Rifle, PzF3 Anti Tank, M72A3 Anti Tank, GraPi and Pallad Grenade Launchers
      • New 90's West German infantry (various uniforms, vests, helmets, and backpacks)
      • Two new civilian clothing options (5 variants in total)
      • Two new radio backpacks


      0fefa761dcebf3107f3be4d39cda318ebd73baf9.jpg

      The full changelog for version 1.3 is available on the Bohemia forums[forums.bohemia.net]. The update will download and install automatically on Steam for all owners of the Global Mobilization DLC. For more information on the new assets, be sure to read through Vertexmacht's recent OPREP post on the Arma 3 development blog[dev.arma3.com].

      b61782eb4bfc6e2cf3ba6c7a5015aaa33965cf40.jpg

      To purchase the Arma 3 Creator DLC: Global Mobilization - Cold War Germany, please visit the Steam Store.

      https://store.steampowered.com/app/1042220/Ar…ld_War_Germany/

      Creator DLC is a label for original new Arma 3 projects made by third-party developers and published by Bohemia Interactive. It enables external talent to earn a financial reward for their work, while players get to enjoy more new quality content. Global Mobilization - Cold War Germany is the first Creator DLC project to have been published so far, and additional Creator DLC projects are expected to be released later this year. Find out more about this initiative at https://steamcommunity.com/linkfilter/?ur…com/dlc/creator.

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…675197236433158

    • Creator SPOTREP: Global Mobilization #006

      • RSS-BOT
      • 24. März 2021 um 14:12
      Zitat von ArmA 3 - RSS Feed

      FROM: Vertexmacht
      TO: Arma 3 Creator DLC Users
      UNIT: Global Mobilization - Cold War Germany
      ACTIVITY: Update 1.3 (v1.3.5726)
      SIZE: ~26.8 GB

      More information in the full changelog[forums.bohemia.net].

      https://store.steampowered.com/app/1042220/Ar…ld_War_Germany/

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…675197236682932

    • Creator SPOTREP: Global Mobilization #006

      • RSS-BOT
      • 24. März 2021 um 14:12
      Zitat von ArmA 3 - RSS Feed

      : Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/arma3/ev…675197236682931

    • SCUM - Hotfix 0.4.99.30219 v2

      • RSS-BOT
      • 10. März 2021 um 16:00
      Zitat von SCUM - RSS Feed

      Hey everyone, welcome back to another hotfix, we heard some of you are experiencing crashes so we got you covered.
      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the crash related to character creation.
      • Fixed the crash related to placing down blueprints.

      We would also like to inform you that this will be the last update before 0.5. We are going all hands on deck from now on until we have it in release state, so we can bring it to you in best state possible. When this will be we cannot say for certain yet, but you have been informed.
      See you soon!

      Quelle: https://steamcommunity.com/games/513710/a…227924184107943

    • SCUM - Hotfix 0.4.99.30219 v2

      • RSS-BOT
      • 10. März 2021 um 15:58
      Zitat von SCUM - RSS Feed

      : Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…227924184107942

    • SPOTREP #00097

      • RSS-BOT
      • 4. März 2021 um 10:58
      Zitat von ArmA 3 - RSS Feed

      FROM: High Command
      TO: Arma 3 Users
      UNIT: Main Branch (Windows)
      ACTIVITY: Hotfix 2.02 (Miscellaneous Fixes)
      SIZE: ~419 MB / ~41 MB (depends on Contact ownership)

      More in the full changelog and SPOTREP[dev.arma3.com]

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…946691698438672

    • SPOTREP #00097

      • RSS-BOT
      • 4. März 2021 um 10:58
      Zitat von ArmA 3 - RSS Feed

      : Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/arma3/ev…946691698438671

    • SCUM - Hotfix 0.4.99.30219

      • RSS-BOT
      • 3. März 2021 um 17:22
      Zitat von SCUM - RSS Feed

      0e20f70451bd5d8682a307e7a6fbb5cff94beb40.jpg

      Hello once again! You know the drill here comes the hotfix!
      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the server crash bug.
      • Fixed the bug where stored items on searched body would drop on the ground.
      • Fixed the mine ownership bug.


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • You can now wear earmuffs and helmets at the same time.
      • Clientside optimizations.
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…101388620436129

    • SCUM - Patch 0.4.99.30179

      • RSS-BOT
      • 2. März 2021 um 17:53
      Zitat von SCUM - RSS Feed

      Hey hey, people. Time for another regular update! Not 0.5 yet but an important step towards it. Find out more below!

      552387940ef3fb391ebad67afa3c15f5ac8e11b9.png

      With this update we have transitioned from 4.25 to 4.26.

      Now what does this mean? Well a lot of things in the future and a major step towards 0.5. One might say the biggest step. It allows us much needed support for the features planned for 0.5. The transition tho might not be as easy as we see it or is expected. Or better yet some issues and problems are expected right now but better to get them away now rather than have them in 0.5.

      So please any and all issues you may encounter in this patch, no matter how small or big please report them to us so we can improve the experience for everyone!

      Thank you!

      be925a95af7cb981a344f1526af4cb0be4de7295.png

      a5d1bdb3ffb824043ec645c86e3ef4d7a81c16a5.png

      Even though we know yall managed to make your own "improvised metal/mine detectors", here are some actual legit ones.
      Heading to a well known POI and don't want to die from mines? Pop out the metal detector.
      You have a suspicion that some sneaky nemesis buried his loot in the area? Pop out the metal detector.
      You want to roleplay that weird old guy at the beach looking for treasure? Pop out the metal detector.
      Want to find remnants of aliens so you can bother everyone on social media? Pop out the metal detector.

      So how does it work ingame?

      First off we have 2 of them as the picture shows, military and improvised. So here is the difference between them.

      • Improvised cannot be repaired while Military can be with Electrician toolkit.
      • Military has bigger range than improvised.
      • Military holds bigger battery than improvised.


      To craft an improvised metal detector, in addition to items required you will also need at least medium engineering skill.

      Now, as for the mechanic itself it's pretty simple. You will need to have the detector in your hands and some battery charge. Then simply press TAB and right click it for the Turn on option.

      1e725eb089e9249dcc2371ea7607b0dd6687eb18.gif

      Your character will start sweeping the ground looking for any metal. Proper metal not that pozer stuff the mainstream listens to, but that hardcore band you found one night drunk at 3am on youtube.

      b38a514715f71fd5de8a58bdeb6a52a00dbe2442.gif

      You will hear beeping sound and closer you are to a find the more frequent will beeping be. It is that simple.

      33d74e793c4fc574e7cc2ab6f9e0aee657f03086.png

      de0f8cebadcfde4595ff60b6a4faa52f946acd1a.png

      Alright hoarders your time to shine now. Presenting further lock protection!

      Got tired of the same old zappers and want some spice in that zap? We got you.

      There are now 3 different zappers:

      • Level 1- Basic
      • Level 2 - Medium
      • Level 3 - Advanced


      For each zapper you need the appropriate engineering skill. So basic for basic, medium for medium and advanced for advanced.
      Appropriately they each do different damage:

      • Level 1- 0.5 per fail.
      • Level 2 - 1 per fail.
      • Level 3 - 1.5 per fail.

      Now you see the previous change of separating slots was actually planned, shocking I know!

      dee50c64b94fa3ebf2827d5c94abe0296a39119b.png

      Or better to say one sign. Yo want to tell people you mean business about protecting your base? Or you could just place it on empty field to troll others. A new sign got you covered:

      3bfeebc2b9ed90f1bed363c687b4c75ae610f077.jpg

      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the bug where it was possible to build some floating elements.
      • Fixed a possible ammo duplication bug.
      • Fixed the bug where the game would reset your settings on restart.
      • Fixed the bug where some parts of scope reticles could become invisible.
      • Fixed the bug where flare sound would hang after player would get shot by it.
      • Fixed the bug where it was possible to melee autolock on players behind cover (walls etc.).
      • Fixed the bug where lock breaking would not give Thievery XP.
      • Fixed the bug where Sentry audio would hang.
      • Fixed the bug where some placed items could not be destroyed.
      • Fixed the bug where killbox drops would give incorrect loot.
      • Fixed the bug where puppet growl sounds would sometimes hang.
      • Fixed the bug where admin drone would become a fidget spinner when slowing down.
      • Fixed the bug where you could get stuck when opening the map and searching the container.
      • Fixed the bug where arrows and bolts shot in events could be used after the event.
      • Multiple level fixes.
      • Fixed the bug where C4 was still visible after detonation.
      • Fixed the bug where you could build window fortifications outside of windows.


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Squad rank lock accessibility now available for doors as well.
      • You can now adjust light level on lanterns.
      • You can now drink soy sauce if you want.
      • You can no longer bury items in H barriers.
      • Item attachments will now take damage if the item takes damage.
      • Added an option to map ADS hold/toggle.
      • Remapped scope zoom to mousewheel due to feature above.
      • Chests are no longer damaged by melee or explosives.
      • Mines now decay after 10 days when inside friendly flag area.
      • Mines now decay faster when outside friendly flag area.
      • Mines now activate on anyone when outside friendly flag area.


      888af5710c7a17d14585c2f2c98a20319769fc5f.png

      • Player names are now hidden when drone HUD is disabled.
      • Admins can now spawn small animals.
      • Server owners can now choose to disable lethal traps/mines on the server.


      A new command is added:
      #renameVehicle <idOrAlias> <Alias>

      First argument is the ID (or alias if it has one) of the vehicle. The other argument is the new alias of the vehicle. Alias is case insensitive and it cannot be a number.

      Command #destroyVehicle <idOrAlias> can be used with ID or alias.

      Command #listSpawnedVehicles will now also display the alias of the vehicle if it has one as the last column.

      Command #teleportToVehicle <idOrAlias> <player> can be used with ID or alias.

      03c22d68f41a60d57a4c314392a09b37dee602de.png


      That's all from us for now folks, but there is still one more thing. If you are reading this and still don't have the game, what are you waiting for? SCUM is currently 40% off on Steam. Get it for yourself, get it for your friends, hell get it for your nana. See you out there on the island!

      5bb7a8253c09c302b80a48331a84fdf84150ad66.jpg


      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…478454611881661

    • Private server shoutout

      • RSS-BOT
      • 26. Februar 2021 um 16:35
      Zitat von SCUM - RSS Feed

      Hey hey everyone, long time no see with one of these. Just in time for the weekend we got another round of private server shoutouts! So here we go!

      The Bierbunker
      749527b0b3112e7179655548fa8e838130b841a8.jpg

      The Bierbunker on its island has been home to many serious criminals and petty criminals since October 2019. Okay, let's be honest - especially petty criminals who think they're felons.

      There is no escape from the island, so be careful. Because dangers lurk everywhere - animals, zombies and of course the other prisoners not to be forgotten. They all make life difficult for you.

      Even on a prison island like the beer bunker, there are a few rules that are monitored by three guards.

      Of course, the mob - uh - want to be entertained, the dangerous felons. The ancient Romans already knew that. In addition to occasional Friday events for light entertainment, all inmates are therefore invited to take part in the purge every Saturday from 8:00 p.m. to 12:00 p.m. Because during the purge, the peaceful areas of the island are also transformed into a battlefield in which robberies and murders take place.

      How do you survive in the beer bunker? Do you take care of yourself or are you looking for the protection of a group? Do you work for yourself or do you take it from others? Maybe you're trying to bribe the guards to get weapons and ammunition?
      But be careful - if you forge too many intrigues, your fellow prisoners could put a bounty on you!

      Visit us on our Discord server to find out more and immerse yourself in the great community of the beer bunker.

      • ! [GER] BEER BUNKER PvP / PvE-2xLoot-Free Respawn-Shop-MaxCars- NoMech
      • IP: 176.57.160.250:28202
      • Discord[discord.gg]

      [EU] The ALCATRAZIUM SCUM Server
      5d30e4f570bd54751265089cce8b400b523addf3.png

      -MAX LOOT, VERY HARD ECONOMY, EVENTS, GIVEAWAYS!

      Hello SCUMers! We at Alcatrazium server have decided, that It is time for a change. We are setting a new era for the Alcatrazium server.

      We will be shifting to PvP Heavily. the new era will be a lot more hardcore than it ever was. The only thing containing in the welcome pack are 1000 coins that you will be able to spend on resources, guns, food and so on. You will have to earn everything. Nothing will be given anymore. With a new event every month players will be motivated to kill as many players as possible, obtain certain items, find certain items on the map with clues, etc. for some great rewards.

      Players will be able to separate into 3 different gangs across the scum island. The gangs will not be run by the admins, but by players themselves. All the names will be chosen by the Community. If everyone will agree the sectors will be able to be bought via the gang’s money, resources, guns, etc. Maximum of three gangs will be allowed on the server.

      But don't get gangs mixed up with squads in SCUM. Squads are just allied in the same gang. They will be able to gather resources on the gang area, or risk going on the rival side of the territory.
      With that said the players are of course allowed to speak to each other trade with each other attend events with each other but of course the gangs will set their own rules as well.

      A lot more can be added as the community grows and more and more ideas are presented to admins and the owner. With these updates to the Alcatrazium scum server we are trying to return to the roots that scum has given us with the difficulty of survival but at the same time keep the shop bot active for at least some fun and economy on the server.

      With economy being a lot harder than it was, there will be exclusive items added either daily or weekly depending on its rarity and price. The rarer the item, the pricier and the shorter its lifespan on the shop. Don't worry this won't be the only time that such item can be in the shop it can be included multiple times but note, that these items will be a lot pricier than normal ones since they are very difficult to obtain in the game.

      There will be some events where the whole community comes to one place to talk with each other share experiences, live chat with the owner himself and present them with new ideas for the server. This will be hosted by the owner himself so no food or drinks needed. Also the guns will be prohibited on the barbecue.

      Come and join us as we become a great Alcatrazium community!
      Welcome to The ALCATRAZIUM SCUM server!

      • SERVER IP: 176.57.171.178:28602
      • Discord [discord.gg]

      Boom boom room
      8430f07ba50129171b555127bf4809d1a3bfcc53.jpg

      We are the oldest SCUM server in existence.
      Formed in early October of 2018, the Boom Boom Room community has been there through all of SCUM's growth.
      We have four admins, two player admins who stream and two non player admins. We cater to the survival experience, 500 puppets with amplified damage. If you do not create a spear after spawning in, you will certainly die quickly. Lower loot to keeps end game out of reach and creates value to high end items. We run on a dedicated server, we do not share our machine with other servers allowing for smooth gameplay. Coming soon with the release of .5 patch we will have a trader in a small PVE zone. A functioning economy will be implemented using in game currency, people will be paid for missions, services, bounties, and items. All trader inventory will be looted and NOT spawned in. Our trader will be a single player/streamer with no affiliation to any other group. Once our economy has kicked off we will be posting applications for other traders who would like to create some economic competition. Join in and loot up, be a part of our server and community!

      • 70 Slots
      • Dedicated Server
      • Live Admin Logs on Discord
      • Mechs Damage = .3
      • 500 zombies
      • 25 SUVs 25 Pickups 30 quads 10 Tractors
      • Loot = 0.8x
      • Zombie Damage = 1.5
      • Complete Weekly Vehicle Wipes/vehicle respawn if not used in 3 days
      • Discord[discord.gg]
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…603718053128310

    • Private server shoutout

      • RSS-BOT
      • 26. Februar 2021 um 16:34
      Zitat von SCUM - RSS Feed

      : Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…603718053128309

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