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    Beiträge von RSS-BOT

    • Arma 3 Weekend Sale

      • RSS-BOT
      • 2. Juni 2022 um 19:00
      Zitat von ArmA 3 - RSS Feed

      The Arma 3 Weekend Sale has just arrived!

      Get massive discounts on Arma 3 and its DLCs.

      The sale runs from June 2nd, 2022, through to June 6th, 2022.

      Arma 3 base game - 75% offExperience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.
      https://store.steampowered.com/app/107410/Arma_3/

      Arma 3 DLC & expansions - 66% offReinforce your Arma 3 game with additional terrains, factions, weapons, vehicles, gear, campaigns, scenarios, and more.
      https://store.steampowered.com/app/395180/Arma_3_Apex/
      https://store.steampowered.com/app/1021790/Arma_3_Contact/
      https://store.steampowered.com/app/571710/Arma_3_Laws_of_War/
      https://store.steampowered.com/app/798390/Arma_3_Tanks/
      https://store.steampowered.com/app/601670/Arma_3_Jets/
      https://store.steampowered.com/app/332350/Arma_3_Marksmen/
      https://store.steampowered.com/app/304380/Arma_3_Helicopters/
      https://store.steampowered.com/app/744950/Arm…s_Mission_Pack/

      Arma 3 bundles
      If you're new to Arma 3 or are simply looking to complete your collection, check out these Steam bundles:

      • Arma Veteran's Pack - Get all Arma games released to date, with all expansions and official DLC
      • Arma 3 Ultimate Edition - Arma 3 base game and all Bohemia developed Arma 3 DLC/expansions
      • Arma 3 DLC Essentials - all Arma 3 DLC except for the Apex/Contact expansions and Creator DLC
      • Arma 3 Apex Edition - Arma 3 base game, Apex expansion, and Karts/Helicopters/Marksmen DLC
      • Arma 3 Contact Edition - Arma 3 base game and Contact Expansion

      These bundles give you all of the individual product discounts in this sale, plus an additional 10-15% bundle discount.

      Arma 3 Creator DLC
      Expand your Arma 3 experience even further with Creator DLC packs made by external third-party developers.

      https://store.steampowered.com/app/1042220/Ar…ld_War_Germany/
      https://store.steampowered.com/app/1227700/Ar…G_Prairie_Fire/
      https://store.steampowered.com/app/1294440/Ar…A_Iron_Curtain/
      https://store.steampowered.com/app/1681170/Ar…Western_Sahara/

      For even more in-game assets, scenarios, mods, and other types of content, visit the Arma 3 Steam Workshop, Here you'll find 100,000+ free Workshop items shared by talented community content creators.

      To get in touch with other members in our community, you can always jump into the Arma Discord server[discord.gg], head over to the /r/arma subreddit and Bohemia forums[forums.bohemia.net], or join one of thousands community groups via Arma 3 Units[units.arma3.com].

      Finally, be sure to follow Arma 3 on Facebook[http://www.facebook.com], Twitter, YouTube, and right here on Steam!

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…498886566445943

    • Arma 3 Weekend Sale

      • RSS-BOT
      • 2. Juni 2022 um 19:00
      Zitat von ArmA 3 - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/arma3/ev…498886566445942

    • SCUM - Patch 0.7.8.48426

      • RSS-BOT
      • 2. Juni 2022 um 18:32
      Zitat von SCUM - RSS Feed

      Well long time no see, but we are back with another update. This one has some major changes so pay close attention!
      fc55b9ddb7db7b8c5e16794b88eebd3167b91f71.png

      72257ee93e86cf676d37ae2c8a8a4737e7969d7d.png

      Alright, this one is a big one and contains a lot of information so pay attention. You wanted more metabolism and we are here to deliver. Contamination and infections are now active and a real threat to prisoners.

      Let's take it slow. What are infections? Well, it's an invasion and growth of germs/microbes in the body. And the most common way to get it is on unclean and non-sanitized open wounds. So let's talk about that.

      From now on when you get a bleeding wound, depending on the clothes you have on, if any, and their cleanliness your wounds can now get Contaminated. The levels of contamination are as follows.

      • No clothes: 0%
      • Completely clean Clothes: 50%
      • Completely dirty clothes: 100%


      So the level of contamination from clothing varies on how clean/dirty they are.

      7c616d5d672451902a31fc8a50f7da668a3f9823.jpg
      No clothes, since nothing is contaminating the clothes there is no contamination part on the toolbar.

      e4e8b4d21c265dae6ea9b9dbc59e631a02af2587.jpg
      Putting a clean clothing item rises the wound contamination to around 50%.

      449a3af6c0e3185a0a6aa2521da608876ab5d459.jpg
      Putting dirty clothing item on rises the contamination level to around 100%

      If you have a wound on your legs and you pissed your pants the contamination will rise to 75%, so despite what your grandparents told you it is not a good idea to piss on an open wound.

      Alright, we have that covered but you might be wondering: Ok but there is a lot of information on this tooltip right now, what does it mean? Worry not friends I will explain it all right away.

      • First off we have the Contamination bar. This is a useful bar that will automatically show you the progress of your contamination level and its rising or falling rate.
      • Next up we have External Pathogens and Wound germs. These are the bacteria that are entering your body and can lead to infections. External pathogens are all the bacteria that come from outside sources, like explained dirty clothes or dirty bandages, which we will touch upon in a bit. Wound germs can manifest inside of the wound if enough External pathogens are introduced to it. The total contamination rising level is the 2 of them added up.
      • Now we have your Immune system. The Immune system is the ability of your own body to combat outside bacteria with its own defensive mechanism. The strength of your Immune system depends on your Constitution stat. The Immune system can be boosted with antibiotics again more on that down below.


      So how do you combat Contamination? Well by disinfecting the wound and or using the right bandages. Medical items are all disinfected. Rags have the same Contamination level as clothing. Clean rags are 50%, dirty ones 100%. But we added another rag type available to craft: aseptic rag. All you need is a clean rag and some isopropyl alcohol. Then just select the rag and you can disinfect it.

      3b799d292f99ea048a643890c4ee82c46ee6d62a.jpg

      You can also apply the alcohol, or absinthe also works in these cases, directly on your wound to disinfect it, but be careful tho. On open surfaces, the alcohol starts to evaporate after a while so you will have to maintain the cleanliness of the wound. You can do that by removing bandages and adding new ones or cleaning the wound again. That is right you can now remove the bandage when you patch up a wound. It's pretty useful when you have a dirty rag to patch up immediately and want to switch out to a clean one when safe to avoid infection.

      1fe52c7b43c3d25d44e7ce71633e8854259f1e98.jpg

      Bandaged up wounds have a little white arrow on them which you can click and choose to remove the bandage that way.

      Ok so we have that covered, now what happens if you have no choice and need to stop bleeding with a dirty bandage or have a bigger wound or maybe multiple, so more bacteria go in and your contamination level reaches 100%. Then an infection manifests. There are 3 stages of the infection.

      0f755c972957742bd25879dbd31354f16086448d.jpg

      7ad7a60c20fef43d7a17c96d4ccbc58b391c7911.jpg

      cdb80d0ac8cc48ab5a2067726375072027647230.jpg

      Depending on which stage the infection is in it will influence your statistics and proficiency for as long as it is active, and will slowly deal damage over time. Once your infection rate fills up stage 3 you will manifest Sepsis in your body.

      Note: Your bleeding wound will not exit the recovery state for as long as the infection regarding that wound is still active.

      c8afd098c0b99719610dfb7eb1325e598e7359a9.jpg

      Sepsis is a dangerous state where your infection has already spread so much that your body will start attacking itself. If all of the wounds and infections are left untreated Sepsis will lead to death and will highly impact the performance of your character.

      Remember how you can boost your immune system by using antibiotics? This is how you combat infections and sepsis. By taking an antibiotic you can boost your immune system and help it destroy the bacteria that is the source of the infection and help your body close the wound up after it is all gone.

      77a187c4496eb6002e276243a9e133b3077769ba.jpg

      478dc4781de520cae6aebbdbb434b123741d60e1.jpg

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      Keep in mind that in case of multiple infected wounds your immune system will need to adjust on all of them accordingly to the severity of those wounds.

      Once all of the infections are clear, the sepsis will clear as well and that will get you good to go.

      Oh, and there is another thing here. Puppets now cause Wound germs on their hits with their dirty dirty nails so be careful!

      0d93730b7ba76eb272caf8b3fb49d433b1050918.jpg

      61eeb7f29d750592636d9e18ae43b51adc8c5b13.png

      We have another NPC trader for you all: the Doctor.

      91076021bfb570bf3005033f0241abe0a0b3acd3.png

      The Doctor sells all kinds of medical items and utilities, after all, health is important but not free in a survival scenario.

      4e2d0fa641f30ed703fb2b0c05b394bd3eb4d49e.png

      Another nifty feature is the new BB door remote. You can place these on any lvl 3 and above BB doors.

      4b362f08c925b6d65348ced910f28965a70374f1.jpg

      The feature contains 2 items, the remote key and remote sensor. Before you can start using it you will need to pair the key to the system in your inventory.

      89baf5850818472479ecaecb493a9d1c2717fbb9.jpg

      You can pair up to 10 keys to one sensor. But be careful once paired anyone can use it, even the enemy.

      Once paired you have a new slot where you can place the sensor.

      65e1337316ab1c71dabe125de1d2b869f31711ad.jpg

      And then you can either put it in a quick access slot or use it in inventory to open/close doors!

      6e0d795b7afa15f286391cc53d240da948acef3b.gif

      ca079dc902aff875eecd966607914f2ed3bb2874.png

      We also have a new weapon for you all, the DT-11B sawed off.

      eb2becddae2bf1b3ad0240006ea4a72a69170488.jpg

      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the bug where you couldn't refuel the boats at certain gas stations.
      • Fixed the bug where you wouldn't get foot abrasions and shoes wouldn't lose durability while mounted on a wheelbarrow.
      • Fixed the bug where rabbits and chickens would react to drones.
      • Fixed the bug where you would have ammo stack 0/20, 0/30.
      • Fixed the bug where you could choose head option number 7 in character creation menu.
      • Fixed the bug where swapping back seats while the vehicle is moving would cause the player that is swapping seats to move outside the vehicle.
      • Fixed the bug where base building doors would be visible from a large distance.
      • Fixed the bug where the killbox host wasn't saying quotes.
      • Fixed the bug where players wouldn't get unsilenced after their silence duration has expired.
      • Fixed the bug where using the "#listsilencedplayers true" command with no silenced players would cause a fatal error.
      • Fixed the bug where re-equippig one of the dirty items would cause all of the clothes to look clean.
      • Fixed the bug where items would sometimes disappear upon holstering them.
      • Fixed the bug where items would sometimes go in the wrong holster.
      • Fixed the bug where the prisoner would respawn inside the upgraded bed.
      • Fixed the bug that would show the player interactions with explosive traps which are not implemented yet.
      • Fixed the bug where the wheelbarrow would launch into the air on low FPS.
      • Fixed the bug where the prisoner would get stuck doing an animation while uncrafting bundles.
      • Fixed the bug where the prisoner could respawn on destroyed shelter.
      • Fixed the bug where double-clicking ammunition from the vicinity into your inventory wouldn't stack ammo correctly and would sometimes consume extra ammo.
      • Fixed the bug that would cause the number of remaining uses of an item in a chest to be displayed incorrectly in the treatment panel.
      • Level design fixes.



      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Increased fillable radius for replenish able resources.
      • Adjusted buying and selling prices depending on the number of online players.
      • Tab panels will now stay open if you jump in place or fall for a short time.
      • Temporarily removed birds from the game (pending rework).
      • Only owners and squadmates can now push vehicles.
      • Urination will make your lower body clothes 50% dirtier now.
      • Adjusted sardine meat vitamin B6 amount.
      • Added "Vehicle parking" option to custom zone settings.
      • Soap now has 10 uses instead of 30.


      888af5710c7a17d14585c2f2c98a20319769fc5f.png

      • We have a new server settings for you:
        Under [SCUM]
        AllowSkillGainInSafeZones=0 (that is default value)
        (0 means that skill gain in safe zones is disabled and 1 means it's enabled)

        [SCUM.Vehicles]
        VehicleMaxAllowedTimeInForbiddenZones=120
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…736287857111105

    • SCUM - Patch 0.7.8.48426

      • RSS-BOT
      • 2. Juni 2022 um 18:32
      Zitat von SCUM - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…736287857111104

    • DayZ 1.18 Experimental Update - New assets that go Boom!

      • RSS-BOT
      • 19. Mai 2022 um 19:40
      Zitat von DayZ - RSS Feed

      Dear survivors
      We’re excited to announce that the experimental build of update 1.18 is now live on Steam. We’ve got a lot of new tools to discuss this time around, changes, and fixes.
      Head on over to our forums for the official change notes:
      Change Notes[forums.dayz.com]

      First off, there are plenty of new explosives to be found and made. There’s the Claymore, a directional mine found in high-tier military areas which can be detonated remotely. Next we have a powerful plastic explosive that can be found in industrial areas and combined with a new remote detonation unit, which is meant to be detonated from a safe distance. Finally, all you crafty survivors out there can also create an improvised explosive device from a protector case. This device accepts a variety of explosives found in the game and can be activated with a remote detonation unit, alarm clock or kitchen timer.

      ba1d4b1208115b881568b89da1b25403776b55a3.jpg

      Speaking of explosive things, we’ve also added a grenade launcher. We chose to go with the legendary M79 – a single-shot grenade launcher – because we feel this one fits our gameplay the best (unlike the underslung grenade launchers for existing assault rifles, which we deem too powerful). We experienced a few challenges in terms of aiming, so please let us know how the current setup works for you. The M79 also comes with a variety of 40mm grenades, which can be found in different places across the world. There are other firearm additions as well, but we’ll leave it up to you to discover what they are.

      Since many of these newly created items are considered very powerful combat and base raiding tools, they will be difficult to acquire under the balanced economy we intend to provide. To allow for easier access during this experimental period, we’ve adjusted the spawning of these tools so they appear more frequently and in lower-tier areas.

      We hope you’re going to have fun with all these new tools, and we look forward to bumping into you during our regular Friday playtests!. If you have any feedback or encounter a bug, please report it to our feedback tracker.

      Read more from our article here: DayZ Experimental Article 1.18[dayz.com]

      On behalf of the DayZ team,

      Adam

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/221100/a…753089381931115

    • DayZ 1.18 Experimental Update - New assets that go Boom!

      • RSS-BOT
      • 19. Mai 2022 um 19:40
      Zitat von DayZ - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/221100/e…753089381931114

    • Explore the future of Arma with Arma Reforger!

      • RSS-BOT
      • 19. Mai 2022 um 13:59
      Zitat von ArmA 3 - RSS Feed

      a4956933fdc0af61a4dda585be2e4c1b609a44d7.png

      It's time to return to the mid-Atlantic island of Everon — a 52km² microstate, which many of you will remember from Arma: Cold War Assault. This iconic terrain has been reimagined and faithfully restored, undoubtedly becoming our most photorealistic and beautiful environment to date. Thanks to new possibilities, made available through our next-gen Enfusion engine, we have recreated the jewel of the Malden Islands for a 1989 setting. So gear-up, set out, and explore! Take in the many sights and vistas. The glittering ocean bays, lakes, and rivers. The forests, hills and pastures, animated by the shadows of rolling clouds. There is so much to discover!

      But what's an Arma game without conflict? Arma Reforger's Conflict game mode returns players to war. Join US or Soviet forces in a dynamic, multiplayer, team versus team scenario. Build support structures and defenses, oversee logistics, and capture key objectives by working together. To survive and overcome the enemy, you'll also have to rely on your wits and fieldcraft. Make no mistake, your map and compass will be every bit as important as the rifle in your hands.

      youtube_16x9_placeholder.gif

      In addition to this, Arma Reforger's playable content is supported with a real-time mission editor; Game Master. In this titular role, players can curate events, set tasks, and dynamically respond to other players on the battlefield, setting down challenges, compositions, and more. No combat encounter will be the same and if you're one of those in the midst of the action, you'll have to think fast to stay alive.

      Last but not least, for our talented modding community, there's a lot of new tools available. In fact, we're sharing the very same technology used to make Arma Reforger — giving you an enormous amount of creative freedom. All these programs are collected on one site known as Workbench. Although only accessible to PC users, addons can be published on Arma Reforger's exclusive mod repository, the Workshop, for everyone, including console players, to enjoy!

      And remember, all of this is just the beginning of the evolution of the Arma franchise. That being said, Arma 3 is and still will be supported – from events featuring community content to community live streams and more.

      For more information on Arma Reforger, or if you have any questions, please visit our FAQ page[reforger.armaplatform.com] page. If you want to download Workbench, check our DEV HUB[reforger.armaplatform.com].

      Explore Bohemia Interactive’s webpages that present the past, present and future of Arma. Arma Platform[armaplatform.com] congregates all the Arma titles, easy access to the games themselves and information. Arma Reforger[reforger.armaplatform.com] addresses the latest installment in the Arma series. Arma 4 web[arma4.com] will outline the upcoming title in the future.

      For more news and updates, be sure to follow Arma Reforger on Facebook[facebook.com], Twitter, YouTube, Instagram[instagram.com], Tik Tok[tiktok.com], and Steam.

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…493940572308399

    • Explore the future of Arma with Arma Reforger!

      • RSS-BOT
      • 19. Mai 2022 um 13:59
      Zitat von ArmA 3 - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/arma3/ev…493940572308398

    • SCUM - Development updater #16

      • RSS-BOT
      • 16. Mai 2022 um 17:48
      Zitat von SCUM - RSS Feed

      Another start of the week another development update! Check out what we've been up to this past week.
      b487954af90b0f6831c1ac6da7ba9664bb4c74d9.png

      8a954005453839344af17073d24b205c9bda2669.png

      • Bugfixing.
      • Adjusting trench foot mechanics according to feedback.
      • Optimizing bandwidth for the UI.
      • Working on farming replication system.
      • Transferred boats to the new vehicle physics system.
      • Resolving UI bugs.
      • Further work on transferring the UI to the new system.
      • Refactoring prisoner code.
      • Support for Danny Trejo character creation.
      • Upgrading internal commit system.
      • Researching infections.
      • Further work on respawn rework.


      f7fab81194c91d42baaddae9b876955d08fcec8c.png

      • Creating modular meshes for references.
      • Created blockout layout for the new powerplant POI.
      • Created modular industrial building.
      • Working on a new stadium.
      • Reworked the high school building.


      5efdd7c7b5951da13f12c3547f2373d7e502ff94.png

      • Finishing up Danny Trejo tattoos.
      • Fixing up female characters.
      • Working on the new main menu rework.
      • Further work on Wild Hunters concept art.
      • Created low poly for tractor armor.
      • Creating rigging and vortex weight for Mr. Brenner.
      • Further work on improvised Grenade launcher.
      • DT11B short textures.
      • Created the Defender chassis.
      • Creating new clothing.
      • Creating new heavy armored vest.
      • New vehicle animations.


      236b9902fce3b032e63bfc2611dbe70472ad4fe7.png

      • Audio bugfixing.
      • Working on the new rifle sounds.
      • Working on new trader voicelines.


      8939e7870cfd23be337f71ce8a5fef55d201b948.png

      • Resolving the issues with whitelisting.
      • Catching and banning cheaters.
      • Reporting feedback from the community.
      • Reporting the bugs.


      3c04d166dcc354a8aaea59de0b9cf7f26c29bd4c.png

      • Adjusted trench foot parameters.
      • Adjusting BB doors parameters.
      • Adjusting footwear properties.
      • Creating design documents for further regular updates.


      03c22d68f41a60d57a4c314392a09b37dee602de.png

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…144458744478248

    • SCUM - Development updater #16

      • RSS-BOT
      • 16. Mai 2022 um 17:47
      Zitat von SCUM - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…144458744478247

    • SCUM - Hotfix 0.7.7.47514

      • RSS-BOT
      • 12. Mai 2022 um 16:15
      Zitat von SCUM - RSS Feed

      Well, you know the drill after the patch. Here is the hotfix everyone:
      d4d7c08d873d1830e1b480cccd240135f7194468.png

      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the bug where big steak with potatoes was not consumable.
      • Fixed the bug where Fisherman trader NPC animations would not play out.
      • Fixed the bug where players would not despawn when gracefully logged out.
      • Fixed the bug where some sliding doors audio keeps looping.
      • Fixed the bug where airplane doors and door frames would get messed up after relog.
      • Fixed the issue where multiple purchases or sales of the same item would issue more lines than necessary in the economy log.
      • Fixed the missing collision from a prison building.
      • Fixed wrong fishing bait descriptions.
      • Fixed the issue where rain collectors wouldn't correctly collect rain.
      • Fixed the issue where you couldn't take off with planes at the C2 outpost strip.


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Increased how much time it takes to get Trench Foot.
      • Tweaked water propagation factors on footwear items.
      • Footwear will have increased water propagation with lower durability.
      • Increased inner height of the Airplane BB doors.
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…143775940460198

    • SCUM - Hotfix 0.7.7.47514

      • RSS-BOT
      • 12. Mai 2022 um 16:14
      Zitat von SCUM - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…143775940460197

    • Community Radar #27

      • RSS-BOT
      • 11. Mai 2022 um 16:00
      Zitat von ArmA 3 - RSS Feed

      e0393edd383e86c324524e716cfe12badd032dbe.png[arma3.com]

      We present to you another Community Radar to enjoy!

      Click here to see some excellent #Arma3 community content:

      Full COMRAD[arma3.com]

      Quelle: https://steamcommunity.com/games/arma3/an…989701721732362

    • Community Radar #27

      • RSS-BOT
      • 11. Mai 2022 um 16:00
      Zitat von ArmA 3 - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/arma3/ev…989701721732361

    • SCUM- Patch 0.7.6.47422

      • RSS-BOT
      • 9. Mai 2022 um 17:39
      Zitat von SCUM - RSS Feed

      Hey hey people it's Monday and it's time for another Dev up... no wait it's patch day! Check out new stuff we have for you on the island!
      737cdc0b9fc12b2ad5a43bd4fcccd64428bf2e30.png

      f2b749e861247eae7d2799448de612d7d1b62ff1.png

      Let's start with the loudest one. We have another plane ready to zoom across the sky and scout the seas. The new Seaplane is now available!

      4f4a653a33af6492a474fa4a1473fb195351f575.jpg

      With the capability of landing and taking off from both sea and land, this is a perfect aircraft for those who desire to claim one of the uninhabited islands but still like to move around the map, or Indiana Jones roleplayers.

      6470fdaed94e7cb47a96682c99a2a099d38bc751.jpg

      12150647b64d4be5c455823ea861443c87beb440.jpg

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      We have a new BB element for you as well. So you did it, you finally got your plane out of that airfield, avoiding mechs, zombies and sacrificing materials. Now what? Land it anywhere so someone else can just take it, he who sacrificed nothing, he who did not learn mech patterns and he who did not commit hours of getting it out of there? Nay we say, nay to the thieves and their thieving hands, why should they get your prize without putting in any work. With this new BB element you can now create a big door, a hangar door if you would, so you can secure your plane, lock it, keep it secret, keep it safe. Or you can just build an empty one so people waste their lockpicks, you know up to you.

      60ceb82f80941900ae20e058d29daa90225da51a.jpg

      And ofcourse we have multiple levels of these doors.

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      We have a new trader for you all. The bartender can now serve all your liquid and food desires. Located in now open saloons, feel free to sit down have a drink, grab some chow and relax a bit.

      59769035a860afa58926099f71c75246251f2cba.jpg

      Most of the food and drink items have been transferred from the general goods store to the bartender, but that is not all she will have to offer, but that comes later.

      1b40643dfc3be0553b10b2404cad0ba0f1060799.jpg

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      Now for a feature that builds on an old one. WE promised more metabolism depth and here we go. You can now get a new condition: Trench foot. Contrary to the name you don't get it from being in a trench but by constantly keeping your feet wet.

      There are different stages to it and ways to treat it. If you keep your footwear and feet wet constantly without drying them out, you will progress through 3 different stages.

      • Stage 1

      678b336ea965614feb816d9a8dc0a7e55d94f44c.jpg
      -In stage 1 your character will start feeling pain signaling that Trench foot is forming.

      • Stage 2

      6e0d898880eae3e9ec748b8acf25b4a0458c7aa6.jpg
      -In stage 2 your character will not only have pain but blurred vision as well and your health will slowly start dropping.

      • Stage 3

      8ef087d1011cfbd700b549bb75dc25c3dd39982c.jpg
      -In stage 3 Trench foot has completely developed. Your character is experiencing extreme pain and will start limping. Health will start dropping more rapidly and if untreated will die.

      The way to treat trench foot is easy. Get your feet somewhere warm and dry. Then wait till the wound goes into recovery.

      Now here is the kicker that you need to be aware of: Terrain wetness is now determined by the terrain itself as well. that means areas like snow and swamps will get you wet. So make sure you have proper shoes for proper terrain.

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      • Fixed the bug where you could refuel vehicles while moving.
      • Fixed the wrong candle inventory size.
      • Fixed the bug where player would get kicked if taking something from surrendering player.
      • Fixed the bug where killbox gas did not deal damage.
      • Fixed the bug where food eaten in small chunks would digest faster than eating it in one sitting.
      • Fixed the bug where white rectangular icons would appear on sold items list.
      • Fixed the issue where prisoner body would vanish too soon.
      • Fixed the bug where prisoner sometimes could get stuck when repairing items.
      • Fixed the bug where player would respawn with wet items on.
      • Fixed the bug where firearm weapon decay visuals would not update in Single player.
      • Fixed the bug where you could light a candle in your backpack.
      • Fixed the bug where player could move around while picking up a sandbag.
      • Fixed the bug where photo mode would turn off motion blur permanently.
      • Fixed the bug where unequipping fishing items would make them disappear.
      • Fixed the bug where fishes were not draggable on the floor.
      • Fixed the bug where photo mode would return player to third person on FP only servers.
      • Fixed the bug where photo mode would reset your velocity mid air.
      • Fixed the bug where underwear would stay dry when urinating in them.
      • Fixed the bug where locks would disappear when trying to remove them from planes


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      • Airplane repair kit, pilot hat and jacket and BayRiffer Block are now available at traders.
      • Nerfed gunpowder requirement for crafting explosive bolts.
      • Added information on mushrooms tooltips.
      • Added new icons for explosive bolts.
      • Reduced weight of improvised tire kit.
      • Economy logging now properly displays sold vehicles price.
      • Digestion item tooltips now shows water intake and alcohol content.
      • After liquor has been drank, digestion item inside the metabolism panel will show Liquor instead of Alcohol.
      • After beer has been drank, digestion item inside the metabolism panel will show Beer instead of Alcohol.
      • Macronutrient tooltips now show actual usage of macronutrients per hour instead of required amounts per hour.
      • Players will no longer get fame points from achievements.
      • Adjusted vicinity panel scrollbar width while trading.
      • Tweaked item prices.
      • Reduced the influence of sand and snow to footwear damage and foot abrasions.
      • Players can now be silenced on different channels.
      • DLSS now has 5 different profiles: ultra performance, balanced, quality and ultra quality.
      • Different footwear now have different water propagation values.
      • Scout and Duster planes now have alternators.
      • You can no longer buy poisonous mushrooms.
      • Another round of network optimizations.


      888af5710c7a17d14585c2f2c98a20319769fc5f.png

      • Implemented trader log.
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…143775936308503

    • SCUM- Patch 0.7.6.47422

      • RSS-BOT
      • 9. Mai 2022 um 17:38
      Zitat von SCUM - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…143775936308502

    • SCUM - Development update #16

      • RSS-BOT
      • 2. Mai 2022 um 17:19
      Zitat von SCUM - RSS Feed

      Happy Monday everyone! Time for another development update. Check out what the crew has been up to this week!
      b487954af90b0f6831c1ac6da7ba9664bb4c74d9.png

      8a954005453839344af17073d24b205c9bda2669.png

      • Resolving the metabolism issues.
      • Validating RPC for prisonerDie function.
      • Validating RPC for prisonerStamina function.
      • Validating RPC for BB element destruction.
      • Fixing the issues wit the M1.
      • Fixing the destroy BB elements issues in Sinlge Player.
      • Research for farming system.
      • Implementing new metabolism diseases and damages.
      • Finishing up on the first prototype for modular vehicles.
      • Fixing substepping issues.
      • Working on the new seaplane.
      • Working on the Phoenix tears revive feature.
      • Working on a respawn system rework.
      • Working on economy logs.
      • Fixing the issues with disappearing animal corpses.
      • Bugfixing.


      f7fab81194c91d42baaddae9b876955d08fcec8c.png

      • Optimizing the outposts.
      • Analyzing Garbage collection test results.
      • Profiling memory usage.
      • Working on indoor structures.
      • Working on Samobor structures.
      • Bugfixing.


      5efdd7c7b5951da13f12c3547f2373d7e502ff94.png

      • Further work on vertex weight on female models.
      • Further work on VHS animations.
      • Rigging and weighting new NPC type.
      • Finished up weapons Decay.
      • Finished rigging for the Improvised GL.
      • Working on female facial expressions.


      236b9902fce3b032e63bfc2611dbe70472ad4fe7.png

      • Research for new vehicle sounds.
      • Bugfixing.


      8939e7870cfd23be337f71ce8a5fef55d201b948.png

      • Catching and banning cheaters.
      • Reporting feedback from the community.
      • Reporting the bugs.
      • Giving feedback on new features.
      • Working on a mystery event.


      3c04d166dcc354a8aaea59de0b9cf7f26c29bd4c.png

      • Preparing the system for new regular updates.
      • Economy adjustment.
      • New tooltips.


      03c22d68f41a60d57a4c314392a09b37dee602de.png

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…143124017128624

    • SCUM - Development update #16

      • RSS-BOT
      • 2. Mai 2022 um 17:19
      Zitat von SCUM - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…143124017128623

    • SCUM - Development update #15

      • RSS-BOT
      • 25. April 2022 um 15:31
      Zitat von SCUM - RSS Feed

      Monday is here and so is the Development update, on time this time!
      b487954af90b0f6831c1ac6da7ba9664bb4c74d9.png

      8a954005453839344af17073d24b205c9bda2669.png

      • Divided the kills from events to log into separate kill log.
      • Fixed the airplane spawners in Single player.
      • Research for item rework.
      • Working on modular vehicles attachment system.
      • Research for farming system.
      • Created the script for redictory.
      • Working on different mushroom effects.
      • Created the prototype of modular vehicles.
      • Optimizing data.
      • Setting up Fisherman trader items.
      • Bugfixing.


      f7fab81194c91d42baaddae9b876955d08fcec8c.png

      • Outpost optimizations.
      • Inspecting the texture memory status.
      • Optimizing Samobor city. (like 70% of the team is on that)
      • Finishing bathroom props and decals.
      • Setting up the fisherman traders post.


      5efdd7c7b5951da13f12c3547f2373d7e502ff94.png

      • Setting up VHS recoil animation.
      • Setting up VHS down the sights and First person animations.
      • Facial animations for the remaining traders.
      • Rigging assets for Mr Brenner.
      • Worked on weapon decay visuals.
      • Adapting the new vehicle model for modular vehicles.
      • Working on new armored vest.
      • Re-texturing bulletproof vests.
      • Improvised GL animations.
      • Painting vertex weight on female character models.
      • New motorbike animations.
      • Remaining trader body animations.


      236b9902fce3b032e63bfc2611dbe70472ad4fe7.png

      • Bugfixing audio.
      • Cleaning up and syncing remaining trader audio.
      • Improving water sounds.


      8939e7870cfd23be337f71ce8a5fef55d201b948.png

      • Catching and banning cheaters.
      • Reporting feedback from the community.
      • Reporting the bugs.
      • Writing the patch notes.
      • Giving feedback on new features.
      • Working on a mystery event.


      3c04d166dcc354a8aaea59de0b9cf7f26c29bd4c.png

      • Researching the electricity system.
      • Reviewing design documents.


      03c22d68f41a60d57a4c314392a09b37dee602de.png

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…142491809387203

    • SCUM - Development update #15

      • RSS-BOT
      • 25. April 2022 um 15:31
      Zitat von SCUM - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…142491809387202

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