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    Beiträge von RSS-BOT

    • SCUM - Development update #30

      • RSS-BOT
      • 10. Oktober 2022 um 17:11
      Zitat von SCUM - RSS Feed

      Hey hey people, another Monday so you know it's Dev update time.
      27a8cedb7698d147e789fd3a708f89c94e4c5e2b.png

      8a954005453839344af17073d24b205c9bda2669.png

      • Reviewing the code.
      • Working on the modular BB proof of concept.
      • Finishing up the modular vehicle model for testing.
      • Working on the new vehicles damage model.
      • Working on the vehicle attachment system.
      • Resolving issues with experience gain.
      • Tweaking some door related systems.
      • Reworking the character creation backend system.
      • Refactoring the character appearance code.
      • Bugfixing.
      • Resolving issues with the network application graph.
      • Resolving issues with the network performance.
      • Working on the ATM UI.
      • reworking the Character criminal record UI so it's not dependent on UE blueprints.


      f7fab81194c91d42baaddae9b876955d08fcec8c.png

      • Opening up some of the apartments in Samobor city.
      • Unwrapping and texturing the Nuclear powerplant buildings.
      • Creating the ruined parts of the reactor building.
      • Creating the diesel generator building.
      • Finishing the repair and construction assets.
      • Placing down spawners on the new POI.
      • Working on the Ferris wheel.
      • Finished the nitrogen oxygen processing plant.
      • reworking the office containers.
      • Working on the diesel generator room.
      • Working on the powerplant admin building.
      • Bugfixing.


      5efdd7c7b5951da13f12c3547f2373d7e502ff94.png

      • Working on the barber NPC head.
      • Working on the modular vehicles animations.
      • Working on the SKS model.
      • Redesigning the criminal record panel.
      • Working on new concept art.
      • Mapping out the new quad model.
      • Working on the farming animations.
      • Bugfixing.
      • Creating barber NPC clothing.
      • Working on pesticide items.
      • Finishing up farming plant meshes,
      • Working on the barber NPC animations.
      • Working on the SCAR-H model.


      236b9902fce3b032e63bfc2611dbe70472ad4fe7.png

      • Resolving the issues with voice chat.
      • Resolving the issues with puppet sounds.
      • Working on new weapon sounds.


      8939e7870cfd23be337f71ce8a5fef55d201b948.png

      • Testing upcoming features.
      • Community feedback.
      • Catching and banning cheaters.
      • Steam bug reports and general discussion.
      • Working on the International program 2nd wave.
      • Bug reporting.


      3c04d166dcc354a8aaea59de0b9cf7f26c29bd4c.png

      • Working on the radiation effects design document.
      • Working on the EOD suit design document.


      03c22d68f41a60d57a4c314392a09b37dee602de.png

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…726014503604308

    • SCUM - Development update #30

      • RSS-BOT
      • 10. Oktober 2022 um 17:11
      Zitat von SCUM - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…726014503604307

    • Creator SPOTREP: Western Sahara #005 (Hotfix)

      • RSS-BOT
      • 6. Oktober 2022 um 16:45
      Zitat von ArmA 3 - RSS Feed

      FROM: Rotators Collective
      TO: Arma 3 Creator DLC Users
      UNIT: Western Sahara
      ACTIVITY: Update 1.1.1 (Hotfix #1 for version 1.1)
      SIZE: ~2.8 GB

      More information in the full changelog[forums.bohemia.net]

      https://store.steampowered.com/app/1681170/Ar…Western_Sahara/

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…244012616618503

    • OPREP - Western Sahara Update 1.1

      • RSS-BOT
      • 6. Oktober 2022 um 15:00
      Zitat von ArmA 3 - RSS Feed

      UNIT: Rotators Collective
      TO: Arma 3 Users
      OPSUM: A review of the Western Sahara 1.1 Update

      134d370aa5c90beb49685dbfc3785a984a8eaffd.png[dev.arma3.com]

      EVALUATION

      Marhaba, and welcome, Arma 3 players!

      My name is Stefan Keßner, and I am the project lead of The Rotators’ Western Sahara CDLC. As most of you are probably already aware, we have released our 1.1 content update on September 27, 2022. While offering a fair amount of tweaks and bug fixes, it also almost doubles the amount of playable content that came with our initial release back in November, 2021! Today I would like to offer a little insight on our thoughts and intentions when working on this update over the past couple months.

      Full Report[dev.arma3.com]

      https://store.steampowered.com/app/1681170/Ar…Western_Sahara/

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…244012616565496

    • OPREP - Western Sahara Update 1.1

      • RSS-BOT
      • 6. Oktober 2022 um 15:00
      Zitat von ArmA 3 - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/arma3/ev…244012616565495

    • SCUM - Development update #29

      • RSS-BOT
      • 3. Oktober 2022 um 17:14
      Zitat von SCUM - RSS Feed

      Hey hey everyone, did you miss us? You might noticed we went a little dark the past week and here we will explain why, so get ready for a special Dev update: Reboot Develop edition.
      27a8cedb7698d147e789fd3a708f89c94e4c5e2b.png

      26b583683419cba81283c91c54dea04dd61c3f57.png

      So the boys and girls from your favorite dev team attended one of the biggest Game Dev conferences past week. Networking, exchanging knowledge and unwinding a little bit, it was a dash of fresh air to a work hard play harder day to day we have going on.

      ca18675f6bfc65d64bb581248c793e8cdd8ab710.jpg
      The picture is fuzzy as it depicts the way everyone felt that morning.

      ddbc6b91376fe2863839f84c66921d1fe9894290.jpg
      Darius reporting a real life level design bug.

      f86d8b5bb6f461ce72dc2f83e47107a50c79c0a3.jpg
      Brada and xKickx always keeping guard.

      Even a couple of our own peeps had lectures of their own including our Senior programmer Kele and our Art Director Shwartz.

      197b1af6582a9f4daf1ea12d60db9cfa89d7fea4.jpg

      23ef98c51d03b5492778c2c0b698f607a66c46eb.jpg

      and as you can see we showed up in force for support!

      Of course we had to hit the afterparty every day, I mean they gave us free drinks!

      561456297aee1a79ecc4c2639eedb8c36ffcb648.jpg

      And to top it all off our football team managed to beat Croteam for the 3rd place on the tournament (I mean there were only 4 teams that entered the tournament, but it still counts!)

      61b14b9070faa44df5f4e3f5b1293699a89b15ab.jpg

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…955672644550364

    • SCUM - Development update #29

      • RSS-BOT
      • 3. Oktober 2022 um 17:14
      Zitat von SCUM - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…955672644550363

    • Arma 3 Creator DLC: Western Sahara Update 1.1

      • RSS-BOT
      • 27. September 2022 um 15:05
      Zitat von ArmA 3 - RSS Feed

      55fe5737508df8aed498839d0670d8020a9809d4.jpg

      Third-party Arma 3 developer Rotators Collective released a content update today for their Arma 3 Creator DLC: Western Sahara.

      Update 1.1 adds new missions, vehicles, weapons, equipment, and more.

      youtube_16x9_placeholder.gif

      https://store.steampowered.com/app/1681170/Ar…Western_Sahara/

      Update highlights
      New scenario:

      • Alchemist for both singleplayer and multiplayer


      cb299768f702cc73815b2aee3f77c7682a53a098.png

      New vehicles

      • UAV (IED)
      • MSE-3 Marid (Unarmed / HMG)
      • BTR-T Iskatel


      f009a508aef1c32f1a44f31ad6313668aea1745b.png

      New weapons, weapon variants, and attachments

      • AA40 12G Automatic Shotgun
      • SA-77 7.62 mm Rifle
      • SA-77 Compact 7.62 mm Rifle
      • GLX 40 mm Grenade Launcher
      • Velko R5 5.56 mm Rifle
      • Velko R5 GL 5.56 mm Rifle
      • Galat ARM 7.62 mm (Old) Rifle
      • SLR 7.62 mm (Jungle) Rifle
      • Mk18 ABR 7.62 mm (Snake) DMR
      • R1 Optic (Low / High optics)
      • Saber Light (Flashlight / IR)
      • Stubby Sound Suppressor
      • Camo variants for the RCO, ARCO, Mk17 Holosight, and IR Laser Pointer
      • Ammo type - 40mm Pellet Grenade
      • Galat and Velko rifles can now use the accessory / pointer attachment slot
      • Various soldier classes with the new weapons


      0fea8d83815b8c45c8ba43943031c8c94200f668.png

      New clothing and gear

      • CTRG Plate Carrier Rig
      • CTRG Stealth/Combat Uniform (Desert)
      • Deserter Clothes (Desert)
      • Light Combat Fatigues (Hex)
      • Cap (ION, Headphones)
      • Ballistic Mask (Turban)
      • Various soldier classes with the new equipment


      599664495c077f9bc2147f6b8584e5e10602ea14.png

      New ambience and scenery assets

      • Dromedary (Saddle) animal variant
      • Desert Tent
      • Desert Tent (Floor)
      • New music tracks


      3dbe432045db0dc1ec65c85449cca378dfa4eae6.png

      Various fixes and quality-of-life improvements

      211fe54095c4c676f019bdfa329fa530a2e12639.png

      The version 1.1 changelog can be found on the Bohemia forums[forums.bohemia.net].

      The Arma 3 Creator DLC: Western Sahara is available for purchase on Steam.

      https://store.steampowered.com/app/1681170/Ar…Western_Sahara/

      Enjoy the free update!

      - Bohemia Interactive & Rotators Collective

      Creator DLC is a label for original Arma 3 projects made by third-party developers and published by Bohemia Interactive. It enables external talent to earn a financial reward for their work, while players get to enjoy more quality content. For more information, please visit the Arma 3 website[arma3.com].

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…983836394268762

    • Creator SPOTREP: Western Sahara #004

      • RSS-BOT
      • 27. September 2022 um 15:05
      Zitat von ArmA 3 - RSS Feed

      FROM: Rotators Collective[http://www.rotators.net]
      TO: Arma 3 Creator DLC Users
      UNIT: Western Sahara
      ACTIVITY: 1.1 Update
      SIZE: ~ 5 GB

      More information in the full changelog[forums.bohemia.net]

      https://store.steampowered.com/app/1681170/Ar…Western_Sahara/

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…983836394225271

    • Creator SPOTREP: Western Sahara #004

      • RSS-BOT
      • 27. September 2022 um 15:05
      Zitat von ArmA 3 - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/arma3/ev…983836394225270

    • Arma 3 Creator DLC: Western Sahara Update 1.1

      • RSS-BOT
      • 27. September 2022 um 15:05
      Zitat von ArmA 3 - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/arma3/ev…983836394268761

    • SCUM - Development update #28

      • RSS-BOT
      • 26. September 2022 um 17:27
      Zitat von SCUM - RSS Feed

      Hello there everyone! Happy Monday, hope you are excited for another Dev update! Let's get to it.
      27a8cedb7698d147e789fd3a708f89c94e4c5e2b.png

      8a954005453839344af17073d24b205c9bda2669.png

      • Resolving issues with client crashes,
      • Resolving login issues.
      • Working on the Base Building morphing system.
      • Fixed the issues with Big airplane door damage.
      • Fixing issues with the female models.
      • Finished the character creation and plastic surgery screens for the female update.
      • Working on the modular vehicles system.
      • Bugfixing.
      • Working on new admin logs.
      • Working on the mesh manager system.
      • Working on a corpse rework.
      • Resolving issues with the new hair.
      • Further work on the farming system.
      • Working on the farming widget.
      • Reworking the player criminal record.
      • Working on the modular vehicles damage system.
      • Working on the modular vehicles physics system.
      • Resolved the build devkit system.


      f7fab81194c91d42baaddae9b876955d08fcec8c.png

      • Bugfixing.
      • Resolving Samobor distant LOD.
      • Working on the compressor station blue print.
      • Working on the nuclear wasteland amusement park POI.
      • Placing assets for construction and repair buildings.
      • Finishing the operating room.
      • Instancing Nitrogen Oxygen Plant meshes.
      • Optimizations.


      5efdd7c7b5951da13f12c3547f2373d7e502ff94.png

      • Discussing further UI elements.
      • Finished the female character creation screen design.
      • Finished the hairdresser/barber chair model.
      • Working the farming plant models.
      • Working on the new vehicle variations.
      • Working on the new vehicles decals.
      • Working the new vehicles collision boxes.
      • Working on the new suppressor.
      • Working on the SCAR - H and SCAR - L models.
      • Bugfixing.


      236b9902fce3b032e63bfc2611dbe70472ad4fe7.png

      • Working on the trailer music.


      8939e7870cfd23be337f71ce8a5fef55d201b948.png

      • Testing upcoming features
      • Community feedback
      • Catching and banning cheaters
      • Steam bug reports and general discussion
      • Working on the International program 2nd wave
      • Bug reporting


      3c04d166dcc354a8aaea59de0b9cf7f26c29bd4c.png

      • Balanced the traders.
      • Added missing weapon parts kits.
      • Adjusted the item captions and descriptions.


      03c22d68f41a60d57a4c314392a09b37dee602de.png

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…480236520544390

    • SCUM - Development update #28

      • RSS-BOT
      • 26. September 2022 um 17:27
      Zitat von SCUM - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…480236520544389

    • DayZ 1.19 Experimental Update - The Secrets of Livonia

      • RSS-BOT
      • 22. September 2022 um 18:58
      Zitat von DayZ - RSS Feed

      4e5e5cfe3eeb7876f8b195735b4d1fb1a4b8cf5c.jpg

      Greetings, survivors!

      It’s been a busy 3 months but we made it. Allow us to present the first experimental build of upcoming game update 1.19 - live right now on Steam. This update is definitely one of our biggest since we released the Livonia DLC. It was hard to hide our excitement, which you probably noticed during the various teasers and streams we provided in the past few weeks.

      It's impossible to cover everything in this announcement, but we will outline the most important parts of the build, along with our intentions behind some of the changes. As usual, if you’re interested in checking out the full list of additions, changes and fixes, head on over to our forums where you can find the patch notes. Here[forums.dayz.com]

      Let’s start with something everybody will notice immediately: changes to the player’s physical movements:

      Our primary focus was on fixing a variety of bugs and issues, some of which were exploited by players to gain an advantage over others (i.e. clipping through terrain and static objects).

      We also looked into the issue where falling off the edges was pushing the player far too forward and decreased their speed quite a bit. This means players won’t be falling that far anymore, which will hopefully result in far fewer random deaths from stepping over tree trunks while going downhill in a forest. This will also make jumping more relevant.

      We fixed an issue that now allows players to move faster up and down hills, compared to flat terrain. This doesn’t mean we’ve slowed a player down more when they’re walking through rough terrain. While it’s something we’d like to do eventually, it was beyond the scope of this update.

      Moving through water was looked into as well. We didn’t really like that somebody could just sprint through water, so we decided to implement a restriction on hip level, making it so players are forced to walk (or jog, if the sprint modifier is used).
      Lastly, we looked into restricting player movement while they’re in a sprint. We felt it was way too easy to maneuver at such speed, so we increased the inertia of the player’s character. This affects both the time it takes to reach full speed (or stop), as well as changing direction while in a sprint. We understand that such a change may not suit all the communities out there, so we spent some time on implementing parameters into the server-side json configuration, making it possible for server owners to tweak it to their liking (and revert to the previous state, if so desired).
      Speaking of characters, we added a new (and optional) on-screen bleeding indicator, which should make cuts much more noticeable. It also allows players to learn about the amount of sources and their severity without looking at the HUD. Seen in the Article[dayz.com]

      Aside from the changes concerning characters, we also implemented the highly anticipated vehicle simulation upgrade. We integrated the latest version of Enfusion’s vehicle simulation into DayZ, thanks to the tremendous help of the Enfusion team. The primary goal was to resolve longstanding stability issues found in vehicle simulation. This is quite a huge change, so vehicles will feel different, and hopefully they’ll be more fun to drive around. Along with the new simulation, we’ve also introduced the ability to have an automatic transmission (with a certain new vehicle ;) ), a hand brake, and a car horn. The HUD vehicle has also received a much needed update, and now offers drivers more information about the state of their vehicle. Experimental testing is the next big step for this huge chunk of work, and we’re looking forward to your feedback and results from stress testing. We have a dedicated server running the Chernarus terrain, where it’s much simpler to find a working car to drive around. You can find it under the community tab on PC under DayZ EU - DE 3524 (Experimental/Unstable/Inland Spawns/More Vehicles)

      c91398ff7f532c611a0e1795386251cac8c6edee.png

      Modding with update 1.19 is a whole lot easier now because we’re introducing new tools within the diagnostic executable (DayZDiag_x64). These include a script profiler, a free camera, geometry debug options, a vehicle simulation debug, central economy debugs (including a loot spawn point editor), damage system debugs, and much more. We plan to release documentation on how to use the diagnostic executable and its debugs before the stable release.

      cba317fccac1cf27c24a5ca0536a3b0c07866b51.jpg

      This update also focuses on our Livonia DLC terrain, where we’ve implemented dozens of new places to explore and perhaps a few puzzles to solve. Both of our terrains have also received new dynamic events. As with any update, you can find some new firearms, as well as some other new items, which will enrich the overall sandbox. We hope you’re going to have a lot of fun exploring the new content on the experimental servers. As usual, if you find a bug or have any sort of feedback, please let us know through our official channels.
      Thank you!

      5d3c132c197e46a8b909aa4a4d6efe3693709d4f.png

      See you in Livonia, survivors!

      On behalf of the DayZ team,
      Adam

      See full Article here[dayz.com]

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/221100/a…724837308730025

    • DayZ 1.19 Experimental Update - The Secrets of Livonia

      • RSS-BOT
      • 22. September 2022 um 18:58
      Zitat von DayZ - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/221100/e…724837308730024

    • SCUM - Hotfix 0.7.501.53503

      • RSS-BOT
      • 21. September 2022 um 17:23
      Zitat von SCUM - RSS Feed

      You already know we have to roll the hotfix out quick. Check it out!
      0daa636287ac9a07db12dc67e6ed7ef28c78e927.png

      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed the bug where Danny Trejo lost his hair after a session of plastic surgery.
      • Fixed the bug where wearing a sweater and a raincoat on a female character would make characters torso disappear.
      • Fixed the bug where small animals would not react to players.
      • Fixed the bug where Metallic MK500 knife would not appear correctly.
      • Fixed the bug where the players head shadow would disappear when in first person.
      • Fixed the bug where the hair color options looked the same in face modification UI.
      • Fixed a crucial bug which I'm not going to describe so the degenerates in the ranks don't get any funny ideas.
      • Fixed the bug where skill experience gained during events would not save after the event.


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Toned down make up colors to make them feel more natural.
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…480236502504541

    • SCUM - Hotfix 0.7.501.53503

      • RSS-BOT
      • 21. September 2022 um 17:23
      Zitat von SCUM - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/513710/e…480236502504540

    • SPOTREP #00107

      • RSS-BOT
      • 20. September 2022 um 13:43
      Zitat von ArmA 3 - RSS Feed

      FROM: High Command
      TO: Arma 3 Users
      UNIT: Main Branch (Windows)
      ACTIVITY: Hotfix 2.10 (Miscellaneous Fixes)
      SIZE: ~42 MB / ~18 MB (depends on Contact ownership)

      2b26a4b6f94a3beeead5f7ee59723334615dcd39.png[dev.arma3.com]

      More in the full changelog and SPOTREP[dev.arma3.com]

      Alles anzeigen

      Quelle: https://steamcommunity.com/games/arma3/an…653879562432198

    • SPOTREP #00107

      • RSS-BOT
      • 20. September 2022 um 13:43
      Zitat von ArmA 3 - RSS Feed

      Kleine Zusammenkunft: Sie können die Details zu diesem Event auf der Ankündigungsseite finden.

      Quelle: https://steamcommunity.com/games/arma3/ev…653879562432197

    • SCUM - Patch 0.7.500.53341

      • RSS-BOT
      • 19. September 2022 um 18:13
      Zitat von SCUM - RSS Feed

      Hey everyone, we are back and get ready for the big one! The female update is now live!!!!!
      https://www.youtube.com/watch?v=1h_qX3RYde8

      Also a note, due to huge changes in this update we were forced to do a partial wipe. You will keep your characters and their states everything else unfortunately went to Chutulu.
      7b0611a8d8b56b9f6b2b13db34e5e6fb6df038ba.png

      038a4ff6f4038973145ec1fb148c1af3d4f4f293.png

      You have been teased, your thirst was showing but now it is finally live! The new female characters are here, with them bringing a lot to be desired for.

      82cfb4f4ede6f4d4a02473a8b54b2166727dc0fa.png

      There is a lot to unpack here and what it means for the game so let's start with the beginning.

      0740260b30f92efa592689d53bff94a2b768fdfe.jpg

      First off, we have the character creation. There is a bit to go over here.

      0740260b30f92efa592689d53bff94a2b768fdfe.jpg

      As you can see alot of it is the same but there is one detail here. There are now more options for character models. In fact you can now choose between 8 of them! Talk about variety!

      Now before when you pressed next on this one it would immediately take you to the skill point distribution screen, now we have an extra step for more customization!

      0f9da262a3f036d24f8a7a648032a43a0909578d.jpg

      Here you can get a closeup to your characters and a lot more customizations. these include anything from the color of your eyes, hairstyle, hair color whatever you wish for! You can even apply makeup to try out all those shitty makeup tutorials you can find on youtube. An important note here is that we are giving the options of makeup and hair color here for now for you guys to try out and experiment. At one point the plan is that you have to find these items in the world to apply them.

      You might be wondering, wait a minute what if I already have a female character? What will happen to it? Well we connected the old models to the one that resembles the most from the new ones. But if that does not tickle your fancy or want to change it anyway, for all characters male or female the first plastic surgery will be free! You can also our new plastic surgery screen!

      75e82aedb55b68d055655b77855d7abfdbf9f4ce.jpg

      That is not all of the changes we have for characters of female persuasion. We have completely reworked the way clothing wraps around the body and fits the model. It looks much more natural and streamlined now compared to before. This is currently only on the female characters, fellas will get their attention later on.

      f28e3dfe5b9e46bbdd70bd9f103ca04e208e0185.jpg
      Old

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      New

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      Old

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      New

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      Old

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      New

      Even the animations have been revamped!

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      Old/New

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      Again we are here. We looked at our performance and saw that the Samobor city still drained a lot of memory. So we did a heavy round of optimizing the city, but not without the cost. It means that alot of the buildings in Samobor are now not enterable. This does not mean however it will stay this way. As we are progressing in development and can see we can manage opening them up again we will re visit to do so.

      95a093aabfee303934cbfe466fe5bb0fc0b1e62e.jpg

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      ebedf4a1d9a2ee60ca5ab96730dfb4eb6487f21a.png

      • Fixed a visual bug for the fishing UI.
      • Fixed the visual bug on Mk18 malfunction panel.
      • Fixed the bug where certain UI elements would still show when hiding the HUD.
      • Fixed the bug where you could drop off a ladder when turning the camera.
      • Fixed the bug where voice chat would not work on admin drones.
      • Fixed the bug where the spill action would always have the same duration.
      • Fixed the bug where the visual durability on treatment items would not update.
      • Fixed the bug where some items would not have their icons loaded at trader panels.
      • Fixed the offset for improvised suppressor on AKS-74U.
      • Fixed the issue that causes some server crashes.
      • Fixed the bug where lockpicking board could not be activated after relog.
      • Fixed the offset on SF19 and HS9 suppressors.
      • Fixed the bug where items thrown would sometimes stay stuck in the air.
      • Fixed a bug where constitution attribute gain/loss would stay neutral and wouldn't rise or fall during certain gesture animations.
      • Fixed a bug where after reaching maximal constitution attribute level the radial stays green and shows constitution attribute as increasing.
      • Fixed the issue where ghillie suit.
      • Fixed the bug where shooting at a forest bed would produce no sound on impact.
      • Fixed the bug where AWP & AWM could be placed over other items.
      • Fixed the bug where handguns would disappear after being equipped into holsters.
      • Fixed the bug where backpacks were not properly hidden/unhidden after a mount/dismount.
      • Fixed the bug where clothes had wrong energy dispersion and water propagation stats.
      • Fixed the bug where Danny Trejo characters would "free hand" pee.
      • Fixed the bug where censorship would not activate on male characters when urinating or defaecating.
      • Fixed the bug where turning on music player radio would change female voices to male voices.
      • Fixed up typos on some items.
      • Fixed the bug where the Hunter suppressor would not suppress the noise towards AI perception.
      • Fixed the bug where "look at camera" would not sometimes work properly.
      • Fixed the bug where exiting events while in photo mode would leave player in a stuck state.


      a2047432e4d4415971a2b9c18e6eca5ff817b10f.png

      • Cantaloupe melon can now be cut into slices.
      • Adjusted the weight of bobby pins and bobby pin packages.
      • Adjusted bundle of safety pins description.
      • Adjusted small gasoline canister size.
      • Adjusted remote door key and door battery usage.
      • Various head items no longer hide hair.
      • Boost of energy side effect now affects/boosts max stamina.
      • Decreased CON loss rate by 50%.
      • Other players BCU chips will now properly display their color.
      • Decreased the range of trader initiation voice line activation.
      • Characters will now only lean forward when a heavy backpack or weapon in holster is equipped.
      • Backpack inflation will now be properly applied.
      • Adjusted trader items prices and availability.
      • Disabled throwing action on small toolboxes.
      • Masks that cover the entire head will now be mutually exclusive with normal masks.
      • Adjusted inventory size of nail and bolt boxes.
      • Wooden chests will now be destroyable with blunt and sharp objects, Metal chest can only be destroyed with blunt objects.
      • Removed craftable bear paws and boots until further notice.
      • Disabled the ability to fill Improvised workbench BP with bundle of planks.
      • Ghillie suits will now go over equipped body armor.
      • Removed #setprivatepartssize and #settattooindex commands since they can now be changed in plastic surgery.


      f379939f8f007b183f29970b59d2595a63003244.png

      • Server admins can now trigger partial wipe via variable in the ServerSettings.ini
      • Changed BP names for multiple clothing items.
      Alles anzeigen

      Quelle: https://steamcommunity.com/games/513710/a…551594417730581

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