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    1. Nodezone.net Community
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    3. Pascal Voigt

    Beiträge von Pascal Voigt

    • Task Force Radio auf Linux Server

      • Pascal Voigt
      • 27. April 2020 um 21:12

      Danke, Henne !

      Da wäre ich von alleine nie drauf gekommen, aber den Nutzer ändern hat geholfen.

    • Task Force Radio auf Linux Server

      • Pascal Voigt
      • 27. April 2020 um 14:59

      Danke blackfisch , hier der RPT Log:

      Spoiler anzeigen

      14:53:41 Dedicated host created.

      14:53:57 BattlEye Server: Initialized (v1.217)

      14:53:57 Game Port: 2302, Steam Query Port: 2303

      Arma 3 Console version 1.98.146303 x86 : port 2302

      14:53:58 Host identity created.

      14:54:28 Daniel Scarletta uses modified data file

      14:54:28 BattlEye Server: Player #0 Daniel Scarletta (87.132.122.178:2304) connected

      14:54:28 Player Daniel Scarletta connecting.

      14:54:28 BattlEye Server: Connected to BE Master

      14:54:32 BattlEye Server: Player #0 Daniel Scarletta - BE GUID: 2d76e379d9966f5cde16df1846cbe80d

      14:54:33 Player Daniel Scarletta connected (id=76561198375300564).

      14:54:34 BattlEye Server: Verified GUID (2d76e379d9966f5cde16df1846cbe80d) of player #0 Daniel Scarletta

      14:54:57 Mission nmd2.tanoa read from bank.

      14:55:06 Roles assigned.

      14:55:06 Reading mission ...

      14:55:25 Mission read.

      14:55:27 Game started.


      Wie man sieht, sieht man nichts.

    • Task Force Radio auf Linux Server

      • Pascal Voigt
      • 27. April 2020 um 13:30
      Zitat von Fiesi

      Täuscht das, oder ist dort nen leerzeichen drin?

      Das täuscht. Liegt am Zeilenumbruch^^

      Ordnerstruktur ist angehängt;)

      Bilder

      • Anmerkung 2020-04-27 132708.png
        • 74,78 kB
        • 590 × 781
        • 208
      • Anmerkung 2020-04-27 132859.png
        • 21,28 kB
        • 679 × 189
        • 184
      • Anmerkung 2020-04-27 1327081.png
        • 22,17 kB
        • 527 × 248
        • 172
    • Task Force Radio auf Linux Server

      • Pascal Voigt
      • 27. April 2020 um 12:53

      Henne , bei Windows wusste ich wo man die log Dateien findet, aber hier bei Linux kann ich dir nur das geben was mir PuTTY ausspuckt. Warscheinlich bin ich zu blöd aber ich habe auch durch googlen nicht herrausgefunden wie ich eine log Datei erstelle. Aber hier das was mir PuTTY ausspuckt:

      Spoiler anzeigen

      arma@cloudxxxxx:~/server$ ./arma3server -config=server.cfg -mod="@titus\;@cba_ a3\;@task_force_radio"

      12:41:24 SteamAPI initialization failed. Steam features won't be accessible!

      12:41:24 Initializing stats manager.

      12:41:24 Stats config disabled.

      12:41:24 sessionID: 647a88cf03248df374d83790d35882f4a511de83

      12:41:42 Failed to parse JSON file: /home/arma/.local/share/Arma 3\OfficialServe rsCache\tmp.json - Expect either an object or array at root

      12:41:42 Canceling the list loading process, the load of the file failed: /home/ arma/.local/share/Arma 3\OfficialServersCache\tmp.json

      12:41:42 Cannot open /home/arma/.local/share/Arma 3\OfficialServersCache\list.js on

      12:41:42 Canceling the list loading process, the load of the file failed: /home/ arma/.local/share/Arma 3\OfficialServersCache\list.json

      12:41:42 Initializing Steam Manager

      12:41:42 Steam Manager initialized.

      12:41:42

      12:41:42 ==== Loaded addons ====

      12:41:42

      12:41:42

      12:41:42 =======================

      12:41:42

      12:41:43 ======================================================================= ====================== List of mods ============================================ ===================================================

      12:41:43 modsReadOnly = true

      12:41:43 safeModsActivated = false

      12:41:43 customMods = true

      12:41:43 hash = '0F7E04369E52DF85B91713B46EE9E2B92F66E69F'

      12:41:43 hashShort = 'b427e9d5'

      12:41:43 name | modD ir | default | official | origin | hash | hashShort | fullPath

      12:41:43 ----------------------------------------------------------------------- -------------------------------------------------------------------------------- ---------------------------------------------------

      12:41:43 @task_force_radio | @task_force_rad io | false | false | NOT FOUND | | |

      12:41:43 | | false | false | NOT FOUND | | |

      12:41:43 Arma 3 Contact (Platform) | eno ch | true | true | GAME DIR | efec57d25787cc68f2b1165d6b c7dc16ea982961 | 546dc0f2 | /home/arma/server/enoch

      12:41:43 Arma 3 Tanks | ta nk | true | true | GAME DIR | 98cbb6c1dc8e2fd72038c06810 abc5b00b715006 | 5e7b62f2 | /home/arma/server/tank

      12:41:43 Arma 3 Tac-Ops | taco ps | true | true | GAME DIR | 361f6833c4c809bd323fc2caee 118bb0d45b9abf | 25c33df3 | /home/arma/server/tacops

      12:41:43 Arma 3 Laws of War | oran ge | true | true | GAME DIR | e9a63b0535d69bb2179d3e755a 2f15e1c9893446 | 771c52e5 | /home/arma/server/orange

      12:41:43 Arma 3 Malden | ar go | true | true | GAME DIR | 7ef683d79574ab2208b37a6406 9815f1b1ac5743 | f1427ab5 | /home/arma/server/argo

      12:41:43 Arma 3 Jets | je ts | true | true | GAME DIR | 6d4e23d0c1fe68d8438e1cd6c5 c6307a1bc8d0f3 | b5248842 | /home/arma/server/jets

      12:41:43 Arma 3 Apex | expansi on | true | true | GAME DIR | a6879895e8cae9f5c49ed1c896 fcd698aa577f21 | 907ffb9d | /home/arma/server/expansion

      12:41:43 Arma 3 Marksmen | ma rk | true | true | GAME DIR | dafa5f284c749d9eb0697a53dc 892b360d780673 | 76d9cf6d | /home/arma/server/mark

      12:41:43 Arma 3 Helicopters | he li | true | true | GAME DIR | b03aed1402f459bddc6b26e85c 7f7b9b41a18193 | 8dddf4ef | /home/arma/server/heli

      12:41:43 Arma 3 Karts | ka rt | true | true | GAME DIR | fd78439e6d7bffc9a41b269729 d74c8b0e8c7250 | 9ecc35b8 | /home/arma/server/kart

      12:41:43 Arma 3 Zeus | curat or | true | true | GAME DIR | da7bbccd72ddefe64fffb4e44b 20d4d164d64833 | 2546727 | /home/arma/server/curator

      12:41:43 Arma 3 | A3 | true | true | NOT FOUND | | |

      12:41:43 ======================================================================= ================================================================================ ===================================================

      12:41:43 InitSound ...

      12:41:43 InitSound - complete

      12:41:43 Dedicated host created.

      12:41:43 PhysX3 SDK Init started ...

      12:41:43 PhysX3 SDK Init ended.

      12:41:46 core\skyobject\skyobject.p3d: No geometry and no visual shape

      12:41:46 a3\data_f\krater.p3d: No geometry and no visual shape

      12:41:46 a3\data_f\koule.p3d: No geometry and no visual shape

      12:41:47 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.

      a3_characters_f

      12:41:47 Loading movesType CfgGesturesMale

      12:41:47 MovesType CfgGesturesMale load time 363 ms

      12:41:47 Loading movesType CfgMovesMaleSdr

      12:41:56 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubclea ned\briefing\hubbriefing_loop.rtm differs (looped now 0)! MoveName: hubbriefing_ ext

      12:41:56 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubclea ned\spectator\hubspectator_stand.rtm differs (looped now 0)! MoveName: hubspecta tor_stand

      12:41:58 MovesType CfgMovesMaleSdr load time 10843 ms

      12:41:58 a3\characters_f\proxies\flag.p3d: No geometry and no visual shape

      12:41:58 BattlEye Server: Initialized (v1.217)

      Setting breakpad minidump AppID = 107410

      12:41:59 Game Port: 2302, Steam Query Port: 2303

      12:41:59 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303

      Arma 3 Console version 1.98.146303 x86 : port 2302

      12:41:59 Unsupported language English in stringtable

      12:41:59 Unsupported language English in stringtable

      12:41:59 Unsupported language English in stringtable

      12:42:00 Host identity created.

      12:42:00 Connected to Steam servers

      12:42:37 Daniel Scarletta uses modified data file

      12:42:37 BattlEye Server: Player #0 Daniel Scarletta (87.132.122.178:2304) connected

      12:42:37 Player Daniel Scarletta connecting.

      12:42:37 BattlEye Server: Connected to BE Master

      12:42:38 BEServer: registering a new player #381778313

      12:42:40 BattlEye Server: Player #0 Daniel Scarletta - BE GUID: 2d76e379d9966f5cde16df1846cbe80d

      12:42:40 Player Daniel Scarletta connected (id=76561198375300564).

      12:42:40 Unsupported language English in stringtable

      12:42:40 Unsupported language English in stringtable

      12:42:40 Unsupported language English in stringtable

      12:42:42 BattlEye Server: Verified GUID (2d76e379d9966f5cde16df1846cbe80d) of player #0 Daniel Scarletta

      12:42:46 Unsupported language English in stringtable

      12:42:58 Unsupported language English in stringtable

      12:42:58 Unsupported language English in stringtable

      12:42:58 Mission nmd2.tanoa read from bank.

      12:42:59 Mission nmd2.tanoa: Number of roles (90) is different from 'description.ext::Header::maxPlayer' (64)

      12:43:03 Roles assigned.

      12:43:03 Reading mission ...

      12:43:03 Starting mission:

      12:43:03 Mission file: nmd2 (__cur_mp)

      12:43:03 Mission world: tanoa

      12:43:03 Mission directory: mpmissions\__cur_mp.tanoa\

      12:43:03 a3\data_f\blesk1.p3d: No geometry and no visual shape

      12:43:03 a3\data_f\blesk2.p3d: No geometry and no visual shape

      12:43:03 a3\data_f\raindrop.p3d: No geometry and no visual shape

      12:43:03 a3\map_tanoabuka\data\skydome.p3d: No geometry and no visual shape

      12:43:03 a3\data_f\stars.p3d: No geometry and no visual shape

      12:43:03 a3\map_tanoabuka\data\horizon.p3d: No geometry and no visual shape

      12:43:03 a3\data_f\rainbow.p3d: No geometry and no visual shape

      12:43:08 No more slot to add connection at 015030 (1523.6,3012.8)

      12:43:12 a3\structures_f_exp\signs\companies\cornerads_01_v4_f.p3d: No geometry and no visual shape

      12:43:15 Strange convex component70 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire

      12:43:15 Strange convex component75 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire

      12:43:15 Strange convex component76 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire

      12:43:15 Strange convex component77 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire

      12:43:15 Strange convex component78 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire

      12:43:16 a3\structures_f_exp\signs\companies\cornerads_01_v1_f.p3d: No geometry and no visual shape

      12:43:19 a3\structures_f_exp\signs\companies\cornerads_01_v3_f.p3d: No geometry and no visual shape

      12:43:22 Strange convex component16 in a3\boat_f_jets\carrier_01\carrier_01_hull_05_2_f.p3d:geometry

      12:43:22 Strange convex component17 in a3\boat_f_jets\carrier_01\carrier_01_hull_05_2_f.p3d:geometry

      12:43:22 Strange convex component197 in a3\boat_f_jets\carrier_01\carrier_01_hull_06_2_f.p3d:geometryFire

      12:43:22 Strange convex component199 in a3\boat_f_jets\carrier_01\carrier_01_hull_06_2_f.p3d:geometryFire

      12:43:22 Strange convex component41 in a3\boat_f_jets\carrier_01\carrier_01_hull_09_1_f.p3d:geometryView

      12:43:22 Strange convex component42 in a3\boat_f_jets\carrier_01\carrier_01_hull_09_1_f.p3d:geometryView

      12:43:22 Strange convex component43 in a3\boat_f_jets\carrier_01\carrier_01_hull_09_1_f.p3d:geometryView

      12:43:22 Strange convex component44 in a3\boat_f_jets\carrier_01\carrier_01_hull_09_1_f.p3d:geometryView

      12:43:22 Strange convex component45 in a3\boat_f_jets\carrier_01\carrier_01_hull_09_1_f.p3d:geometryView

      12:43:22 Strange convex component46 in a3\boat_f_jets\carrier_01\carrier_01_hull_09_1_f.p3d:geometryView

      12:43:22 a3\air_f\data\plane_flag_big_f.p3d: No geometry and no visual shape

      12:43:23 a3\air_f\data\plane_flag_medium_inv_f.p3d: No geometry and no visual shape

      12:43:23 a3\air_f\data\plane_flag_medium_f.p3d: No geometry and no visual shape

      12:43:23 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape

      12:43:23 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape

      12:43:23 a3\weapons_f\binocular\nvg_proxy_off.p3d: No geometry and no visual shape

      12:43:24 Mission read.

      12:43:24 ../lib/Network/networkServer.cpp OnClientStateChanged:NOT IMPLEMENTED - briefing!

      Attempt to override final function - bis_fnc_storeparamsvalues_data

      12:43:25 Error in expression < {


      _isAdmin = getPlayerUID _player in NMD_admins_Pascal;

      } else {


      _isAdmin >

      12:43:25 Error position: <NMD_admins_Pascal;

      } else {


      _isAdmin >

      12:43:25 Error Undefined variable in expression: nmd_admins_pascal

      12:43:25 File nmd\modules\admin\functions\fn_isAdmin.sqf [NMD_fnc_isAdmin]..., line 20

      12:43:25 Error in expression <le [ "NMD_admins_Pascal", false ];

      };

      _isAdmin>

      12:43:25 Error position: <_isAdmin>

      12:43:25 Error Undefined variable in expression: _isadmin

      12:43:25 File nmd\modules\admin\functions\fn_isAdmin.sqf [NMD_fnc_isAdmin]..., line 29

      12:43:25 Mission id: 1d948022afecc659ce3581b59932c53f16e2c558

      12:43:25 Game started.

      12:43:26 Ragdoll - loading of ragdoll source "Soldier" started.

      12:43:26 Ragdoll - loading of ragdoll source "Soldier" finished successfully.

      Alles mit "Updating base class", den alten Fehler sowie alles mit "12:41:42 addons/modules_f.pbo - 148207" oder Ähnlichem habe ich wegen der Zeichengegrenzung rausgenommen.


      Bei "List of mods" sagt er mir, das habe ich auch eben erst gesehen, er findet Task Force Radio nicht. Was mache ich falsch?

      Der Ordner @task_force_radio befindet sich mit dem entsprechenden Inahlt im Hauptverzeichnis.

    • Task Force Radio auf Linux Server

      • Pascal Voigt
      • 27. April 2020 um 09:53
      Zitat

      das

      @Titus;@cba_a3;@task_force_radio;

      zu

      @Titus\;@cba_a3\;@task_force_radio

      ändern und nochmal probieren

      Danke, leider immernoch der selbe Fehler.

      Lediglich das Abstürzen des Servers kommt nicht mehr vor. (Vorher ist er wenige Minuten später einfach ausgegangen.)

    • Task Force Radio auf Linux Server

      • Pascal Voigt
      • 25. April 2020 um 11:58

      Hallo,

      ich habe einen Arma 3 Server auf Linux am laufen. Ich wollte Task Force Radio installieren, aber es geht nicht. Eine andere Mod funktioniert einwandfrei.

      Nach dem Start einer Mission kommt das hier im Log:

      Spoiler anzeigen

      11:41:51 Warning Message:No entry 'bin\http://config.bin/CfgWeapons.tf_microdagr'.

      11:41:51 Warning Message: No entry '.scope'.

      11:41:51 Warning Message: '/' is not a value

      11:41:51 Warning Message: Error: creating weapon tf_microdagr with scope=private

      11:41:51 Warning Message: No entry '.displayName'.

      11:41:51 Warning Message: '/' is not a value

      11:41:51 Warning Message: No entry '.nameSound'.

      11:41:51 Warning Message: '/' is not a value

      11:41:51 Warning Message: No entry '.type'.

      11:41:51 Warning Message: '/' is not a value

      11:41:51 Warning Message: No entry '.picture'.

      11:41:51 Warning Message: '/' is not a value

      11:41:51 Warning Message: No entry '.Library'.

      11:41:51 Warning Message: No entry '.libTextDesc'.

      11:41:51 Warning Message: '/' is not a value

      11:41:51 Warning Message: No entry '.model'.

      11:41:51 Warning Message: '/' is not a value

      11:41:51 Warning Message: No entry '.simulation'.

      11:41:51 Warning Message: '/' is not a value

      11:41:51 Warning Message: No entry '.fireLightDuration'.

      11:41:51 Warning Message: '/' is not a value

      11:41:51 Warning Message: No entry '.fireLightIntensity'.

      11:41:51 Warning Message: '/' is not a value

      11:41:51 Warning Message: No entry '.fireLightDiffuse'.

      11:41:51 Warning Message: Size: '/' not an array

      11:41:51 Warning Message: Size: '/' not an array

      11:41:51 Warning Message: No entry '.fireLightAmbient'.

      11:41:51 Warning Message: Size: '/' not an array

      11:41:51 Warning Message: Size: '/' not an array

      11:41:51 Warning Message: No entry '.weaponLockDelay'.

      11:41:51 Warning Message: '/' is not a value

      11:41:51 Warning Message: No entry '.weaponLockSystem'.

      11:41:51 Warning Message: '/' is not a value

      11:41:51 Warning Message: No entry '.cmImmunity'.

      11:41:51 Warning Message: '/' is not a value

      11:41:51 Warning Message: No entry '.weight'.

      11:41:51 Warning Message: '/' is not a value

      11:41:51 Warning Message: No entry '.lockingTargetSound'.

      11:41:51 Warning Message: Size: '/' not an array

      11:41:51 Warning Message: No entry '.lockedTargetSound'.

      11:41:51 Warning Message: Size: '/' not an array

      11:41:51 Warning Message: No entry '.detectRange'.

      11:41:51 Warning Message: '/' is not a value

      11:41:51 Warning Message: No entry '.muzzles'.

      11:41:51 Warning Message: Size: '/' not an array

      11:42:28 Warning Message: No entry 'bin\http://config.bin/CfgWeapons.tf_microdagr'.

      11:42:28 Warning Message: No entry '.scope'.

      11:42:28 Warning Message: '/' is not a value

      11:42:28 Warning Message: Error: creating weapon tf_microdagr with scope=private

      11:42:28 Warning Message: No entry '.displayName'.

      11:42:28 Warning Message: '/' is not a value

      11:42:28 Warning Message: No entry '.nameSound'.

      11:42:28 Warning Message: '/' is not a value

      11:42:28 Warning Message: No entry '.type'.

      11:42:28 Warning Message: '/' is not a value

      11:42:28 Warning Message: No entry '.picture'.

      11:42:28 Warning Message: '/' is not a value

      11:42:28 Warning Message: No entry '.Library'.

      11:42:28 Warning Message: No entry '.libTextDesc'.

      11:42:28 Warning Message: '/' is not a value

      11:42:28 Warning Message: No entry '.model'.

      11:42:28 Warning Message: '/' is not a value

      11:42:28 Warning Message: No entry '.simulation'.

      11:42:28 Warning Message: '/' is not a value

      11:42:28 Warning Message: No entry '.fireLightDuration'.

      11:42:28 Warning Message: '/' is not a value

      11:42:28 Warning Message: No entry '.fireLightIntensity'.

      11:42:28 Warning Message: '/' is not a value

      11:42:28 Warning Message: No entry '.fireLightDiffuse'.

      11:42:28 Warning Message: Size: '/' not an array

      11:42:28 Warning Message: Size: '/' not an array

      11:42:28 Warning Message: No entry '.fireLightAmbient'.

      11:42:28 Warning Message: Size: '/' not an array

      11:42:28 Warning Message: Size: '/' not an array

      11:42:28 Warning Message: No entry '.weaponLockDelay'.

      11:42:28 Warning Message: '/' is not a value

      11:42:28 Warning Message: No entry '.weaponLockSystem'.

      11:42:28 Warning Message: '/' is not a value

      11:42:28 Warning Message: No entry '.cmImmunity'.

      11:42:28 Warning Message: '/' is not a value

      11:42:28 Warning Message: No entry '.weight'.

      11:42:28 Warning Message: '/' is not a value

      11:42:28 Warning Message: No entry '.lockingTargetSound'.

      11:42:28 Warning Message: Size: '/' not an array

      11:42:28 Warning Message: No entry '.lockedTargetSound'.

      11:42:28 Warning Message: Size: '/' not an array

      11:42:28 Warning Message: No entry '.detectRange'.

      11:42:28 Warning Message: '/' is not a value

      11:42:28 Warning Message: No entry '.muzzles'.

      11:42:28 Warning Message: Size: '/' not an array

      ^C11:43:12 EPE manager release (0|51|0)

      11:43:13 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]

      11:43:13 Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]

      11:43:13 Deinitialized shape [Class: "B_Soldier_SL_F"; Shape: "a3\characters_f\blufor\b_soldier_03.p3d";]

      11:43:13 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing!

      11:43:15 String id 2380 is not registered

      11:43:15

      11:43:16 Critical:Destroying running thread!

      Segmentation fault (core dumped)

      Auf dem Server erscheint "task force radio wird nicht auf dem server ausgeführt".

      Ich werde im TS aber umbenannt.

      Startparameter: ./arma3server -config=server.cfg -mod=" Titus;@cba_a3;@task_force_radio;"

      Die Mod Titus funktioniert.

      Sorry Titus, du bist nicht gemeint. Die Mod heißt so. Und sie ist auch klein geschreiben.

      LG

      Pascal

    • [WIP] GUI D3V 2.0

      • Pascal Voigt
      • 7. März 2019 um 21:41
      Zitat von MatzeGam1ngTv

      Aber bei mir wenn ich die Korrdinaten Ändere und es Speicher und wieder Öffne ist das ganze GUI am Arsch why?

      War bei mir genauso, wenn man jedes Element einmal kurz bewegt dann passt das am Ende wieder. :D So hat das bei mir zumindest funktioniert.

    • [WIP] GUI D3V 2.0

      • Pascal Voigt
      • 23. Januar 2019 um 07:51

      Danke TaktischerSpeck habe ich gemacht und warscheinlich jetzt auch die Lösung meines Problems bekommen.

    • [WIP] GUI D3V 2.0

      • Pascal Voigt
      • 22. Januar 2019 um 19:54

      Moin, ich habe das problem das ich warscheinlich zu doof bin mich da zu Registrieren. Ich benutze die Paypal Email, gebe ein passwort ein, aber am username scheitere ich. Egal was für Kombinationen ich mir da ausdenke, "Username bereits vorhanden!". Hat da ihrgendwer ne Idee oder hab ich das Geld jetzt zum Fenster raus geschmissen?

      LG Pascal

    • GUI Editor "Resource test_dialog not found "

      • Pascal Voigt
      • 20. Januar 2019 um 22:09

      Ich glaube ich lasse da lieber die Finger von, das ganze ist mir noch ein bisschen zu komplex. Trotzdem danke für die Tipps!

    • GUI Editor "Resource test_dialog not found "

      • Pascal Voigt
      • 12. Januar 2019 um 14:30

      Danke für die antworten. Ich werde das nachher mal probieren. LETUS

      Kuchenplatte danke für den Tipp. :) werde ich mir auch mal angucken.

    • GUI Editor "Resource test_dialog not found "

      • Pascal Voigt
      • 11. Januar 2019 um 21:39

      Hallo erstmal,

      ich weiß das ist hier nicht ganz der Bereich wo sowas hin gehört. Ich habe aber trotzdem mal eine Frage zum GUI Editor. Ich habe mir auf Youtube ein Video angesehen wie man dialoge erstellt, nun habe ich aber das problem das trotz meiner Meinung nach korrektem abtippen immer "Resource test_dialog not found" erscheint.

      dialog.hpp:

      Code
      class test_dialog
          {
              idd = 5000;
              movingenable = 0;
              class ControlsBackground
              {
                  class background: RscText
                  {
                      idc = 1000;
                      x = 0.31625 * safezoneW + safezoneX;
                      y = 0.304 * safezoneH + safezoneY;
                      w = 0.380625 * safezoneW;
                      h = 0.448 * safezoneH;
                      colorBackground[] = {0,0,0,0.8};
                  };
              };
              class Controls
              {
                  class close: RscButton
                  {
                      idc = 1600;
                      text = "Schließen";
                      x = 0.408125 * safezoneW + safezoneX;
                      y = 0.598 * safezoneH + safezoneY;
                      w = 0.196875 * safezoneW;
                      h = 0.084 * safezoneH;
                      tooltip = "Menü schließen";
                  };
              };
          };
      Alles anzeigen

      description.ext:

      C
      #include "defines.hpp"
      #include "dialog.hpp"

      defines.hpp:

      Code
      // Control types
      #define CT_STATIC 0
      #define CT_BUTTON 1
      #define CT_EDIT 2
      #define CT_SLIDER 3
      #define CT_COMBO 4
      #define CT_LISTBOX 5
      #define CT_TOOLBOX 6
      #define CT_CHECKBOXES 7
      #define CT_PROGRESS 8
      #define CT_HTML 9
      #define CT_STATIC_SKEW 10
      #define CT_ACTIVETEXT 11
      #define CT_TREE 12
      #define CT_STRUCTURED_TEXT 13
      #define CT_CONTEXT_MENU 14
      #define CT_CONTROLS_GROUP 15
      #define CT_SHORTCUTBUTTON 16
      #define CT_XKEYDESC 40
      #define CT_XBUTTON 41
      #define CT_XLISTBOX 42
      #define CT_XSLIDER 43
      #define CT_XCOMBO 44
      #define CT_ANIMATED_TEXTURE 45
      #define CT_OBJECT 80
      #define CT_OBJECT_ZOOM 81
      #define CT_OBJECT_CONTAINER 82
      #define CT_OBJECT_CONT_ANIM 83
      #define CT_LINEBREAK 98
      #define CT_USER 99
      #define CT_MAP 100
      #define CT_MAP_MAIN 101
      #define CT_LISTNBOX 102
      
      // Static styles
      #define ST_POS 0x0F
      #define ST_HPOS 0x03
      #define ST_VPOS 0x0C
      #define ST_LEFT 0x00
      #define ST_RIGHT 0x01
      #define ST_CENTER 0x02
      #define ST_DOWN 0x04
      #define ST_UP 0x08
      #define ST_VCENTER 0x0C
      #define ST_GROUP_BOX 96
      #define ST_GROUP_BOX2 112
      #define ST_ROUNDED_CORNER ST_GROUP_BOX + ST_CENTER
      #define ST_ROUNDED_CORNER2 ST_GROUP_BOX2 + ST_CENTER
      
      #define ST_TYPE 0xF0
      #define ST_SINGLE 0x00
      #define ST_MULTI 0x10
      #define ST_TITLE_BAR 0x20
      #define ST_PICTURE 0x30
      #define ST_FRAME 0x40
      #define ST_BACKGROUND 0x50
      #define ST_GROUP_BOX 0x60
      #define ST_GROUP_BOX2 0x70
      #define ST_HUD_BACKGROUND 0x80
      #define ST_TILE_PICTURE 0x90
      #define ST_WITH_RECT 0xA0
      #define ST_LINE 0xB0
      
      #define ST_SHADOW 0x100
      #define ST_NO_RECT 0x200
      #define ST_KEEP_ASPECT_RATIO 0x800
      
      #define ST_TITLE ST_TITLE_BAR + ST_CENTER
      
      // Slider styles
      #define SL_DIR 0x400
      #define SL_VERT 0
      #define SL_HORZ 0x400
      
      #define SL_TEXTURES 0x10
      
      // progress bar
      #define ST_VERTICAL 0x01
      #define ST_HORIZONTAL 0
      
      // Listbox styles
      #define LB_TEXTURES 0x10
      #define LB_MULTI 0x20
      
      // Tree styles
      #define TR_SHOWROOT 1
      #define TR_AUTOCOLLAPSE 2
      
      // MessageBox styles
      #define MB_BUTTON_OK 1
      #define MB_BUTTON_CANCEL 2
      #define MB_BUTTON_USER 4
      
      
      ////////////////
      //Base Classes//
      ////////////////
      
      class RscText
      {
      access = 0;
      idc = -1;
      type = CT_STATIC;
      style = ST_CENTER;
      linespacing = 1;
      colorBackground[] = {0,0,0,0};
      colorText[] = {0.3,0.6,0.4,.8};
      text = "";
      shadow = 2;
      font = "EtelkaNarrowMediumPro";
      SizeEx = 0.02100;
      fixedWidth = 0;
      x = 0;
      y = 0;
      h = 0;
      w = 0;
      
      };
      
      class RscPicture
      {
      access = 0;
      idc = -1;
      type = CT_STATIC;
      style = ST_PICTURE;
      colorBackground[] = {0,0,0,0};
      colorText[] = {1,1,1,1};
      font = "Bitstream";
      sizeEx = 0;
      lineSpacing = 0;
      text = "";
      fixedWidth = 0;
      shadow = 0;
      x = 0;
      y = 0;
      w = 0.2;
      h = 0.15;
      };
      
      class RscButton
      {
      
      access = 0;
      idc = -1;
      type = CT_BUTTON;
      text = "";
      colorText[] = {0.5,0.3,0.9,.9};
      colorDisabled[] = {0.6,0.1,0.3,0};
      colorBackground[] = {0.35,0.55,0.15,0.9};
      colorBackgroundDisabled[] = {0,0.0,0};
      colorBackgroundActive[] = {0.15,0.35,0.55,0.7};
      colorFocused[] = {0.75,0.75,0.75,.5};
      colorShadow[] = {0.023529,0,0.0313725,1};
      colorBorder[] = {0.023529,0,0.0313725,1};
      soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1};
      soundPush[] = {"\ca\ui\data\sound\new1",0,0};
      soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1};
      soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1};
      style = 2;
      x = 0;
      y = 0;
      w = 0.055589;
      h = 0.039216;
      shadow = 2;
      font = "Bitstream";
      sizeEx = 0.02921;
      offsetX = 0.003;
      offsetY = 0.003;
      offsetPressedX = 0.002;
      offsetPressedY = 0.002;
      borderSize = 0;
      };
      
      class RscFrame
      {
      type = CT_STATIC;
      idc = -1;
      style = ST_FRAME;
      shadow = 2;
      colorBackground[] = {1,1,1,1};
      colorText[] = {1,1,1,0.9};
      font = "Bitstream";
      sizeEx = 0.03;
      text = "";
      };
      
      class BOX
      {
      type = CT_STATIC;
      idc = -1;
      style = ST_CENTER;
      shadow = 2;
      colorText[] = {1,1,1,1};
      font = "Bitstream";
      sizeEx = 0.02;
      colorBackground[] = { 0.5,0.7,0.2, 0.9 };
      text = "";
      
      };
      Alles anzeigen

      Hier vielleicht noch der link zu dem Video: https://www.youtube.com/watch?v=4zEBd756dnw

      Ich bedanke mich schonmal für Antworten und hoffe das die Verfehlung des Themas Altis Life/Tanoa Life nicht zu streng gesehen wird.

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