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    1. Nodezone.net Community
    2. Mitglieder
    3. PoweredByte

    Beiträge von PoweredByte

    • [VIDEOTUTORIAL] Zeit beschleunigen

      • PoweredByte
      • 5. Oktober 2015 um 18:02

      Funktioniert unter Altis Life leider nicht (zumindestens bei mir)

    • [Tutorial] Auktionshaus

      • PoweredByte
      • 4. Oktober 2015 um 20:20

      Oh da ist mir wohl ein Fehler unterlaufen :D, leider hat class barriers {}; nichts mit dem Auktionshaus zutun :(

      config.ccp

      Code
      class DefaultEventhandlers;
      class CfgPatches 
      {
      	class life_server
      	{
      		units[] = {"C_man_1"};
      		weapons[] = {};
      		requiredAddons[] = {"A3_Data_F","A3_Soft_F","A3_Soft_F_Offroad_01","A3_Characters_F"};
      		fileName = "life_server.pbo";
      		author[]= {"TAW_Tonic"}; 
      	};
      };
      
      
      
      
      class CfgFunctions
      {
      	class BIS_Overwrite
      	{
      		tag = "BIS";
      		class MP
      		{
      			file = "\life_server\Functions\MP";
      			class initMultiplayer{};
      			class call{};
      			class spawn{};
      			class execFSM{};
      			class execVM{};
      			class execRemote{};
      			class addScore{};
      			class setRespawnDelay{};
      			class onPlayerConnected{};
      			class initPlayable{};
      			class missionTimeLeft{};
      		};
      	};
      
      	class MySQL_Database
      	{
      		tag = "DB";
      		class MySQL
      		{
      			file = "\life_server\Functions\MySQL";
      			class numberSafe {};
      			class mresArray {};
      			class queryRequest{};
      			class asyncCall{};
      			class insertRequest{};
      			class updateRequest{};
      			class mresToArray {};
      			class insertVehicle {};
      			class bool{};
      			class mresString {};
      			class updatePartial {};
      			class repaintVehicle {};
      		};
      	};
      
      	class Life_System
      	{
      		tag = "life";
      		class Wanted_Sys
      		{
      			file = "\life_server\Functions\WantedSystem";
      			class wantedFetch {};
      			class wantedPerson {};
      			class wantedBounty {};
      			class wantedTicket {};
      			class wantedPardon {};
      			class wantedRemove {};
      			class wantedAdd {};
      			class wantedPunish {};
      		};
      
      		class Jail_Sys
      		{
      			file = "\life_server\Functions\Jail";
      			class jailSys {};
      			class jailTimer {};
      			class jailPlayer {};
      		};
      
      		class Client_Code
      		{
      			file = "\life_server\Functions\Client";
      		};
      	};
      
      
      
      
      		class Auktionshaus
      		{
      			file = "\life_server\Functions\Auktionshaus";
      			class SAH_addOffer {};
      			class SAH_removeOffer {};
      			class SAH_checkPID {};
      			class SAH_reciever {};
      			class SAH_looper {};
      			class SAH_Transaction {};
      		};
      
      	class TON_System
      	{
      		tag = "TON";
      		class Systems
      		{
      			file = "\life_server\Functions\Systems";
      			class managesc {};
      			class cleanup {};
      			class huntingZone {};
      			class getID {};
      			class vehicleCreate {};
      			class vehicleDead {};
      			class spawnVehicle {};
      			class getVehicles {};
      			class vehicleStore {};
      			class vehicleDelete {};
      			class spikeStrip {};
      			class logIt {};
      			class federalUpdate {};
      			class chopShopSell {};
      			class clientDisconnect {};
      			class cleanupRequest {};
      			class vehicleRepaint {};
      			class keyManagement {};
      			class setObjVar {};
      			class getPrices {};
      			class ajustprices {};
      		};
      
      		class Smartphone
      		{
      			file = "\life_server\Functions\Smartphone";
      			class handleMessages {};
      			class msgRequest {};
      			class cleanupMessages {};
      		};	
      
      		class Housing
      		{
      			file = "\life_server\Functions\Housing";
      			class addHouse {};
      			class fetchPlayerHouses {};
      			class initHouses {};
      			class sellHouse {};
      			class updateHouseContainers {};
      			class updateHouseTrunk {};
      			class houseCleanup {};
      		};
      
      		class Gangs
      		{
      			file = "\life_server\Functions\Gangs";
      			class insertGang {};
      			class queryPlayerGang {};
      			class removeGang {};
      			class updateGang {};
      		};
      		class AS
      		{
      			file = "\life_server\AS_AdminMenu";
      			class receiver {};
      			class config {};
      			class getActions {};
      		};
      	};
      };
      
      
      
      
      class CfgVehicles
      {
      	class Car_F;
      	class CAManBase;
      	class Civilian;
      	class Civilian_F : Civilian
      	{
      		class EventHandlers;
      	};
      
      	class C_man_1 : Civilian_F
      	{
      		class EventHandlers: EventHandlers
      		{
      			init = "(_this select 0) execVM ""\life_server\fix_headgear.sqf""";
      		};
      	};
      };
      Alles anzeigen


      Functions.h

      Code
      class Socket_Reciever
      {
      	tag = "SOCK";
      	class SQL_Socket
      	{
      		file = "core\session";
      		class requestReceived {};
      		class dataQuery {};
      		class insertPlayerInfo {};
      		class updateRequest {};
      		class syncData {};
      		class updatePartial {};
      	};
      };
      
      
      
      
      	class Life_Client_Core
      	{
      	tag = "life";
      
      
      
      
      	class Master_Directory
      	{
      		file = "core";
      		class setupActions {};
      		class setupEVH {};
      		class initZeus {};
      		class initCiv {};
      		class initCop {};
      		class initMedic {};
      		class welcomeNotification {};
      	};
      		class AdminMenu
      	{
      		file = "AS_AdminMenu";
      		class openMenu {};
      		class ASreceiver {};
      		class execute {};
      		class ASrefund {};
      	};
      
      
      
      
      
      
      
      	class MiniGames
      	{
      		file = "core\minigames";
      		class bootVerleih {};
      	};
      
      
      
      
      	class Admin
      	{
      		file = "core\admin";
      		class admininfo {};
      		class adminid {};
      		class admingetID {};
      		class adminMenu {};
      		class supportMenu {};
      		class adminQuery {};
      		class adminSpectate {};
      		class adminTeleport {};
      		class adminTpHere {};
      		class supportQuery {};
      		class supportInfo {};
      	};
      
      
      
      
      	class anstrich
      	{
      		file = "core\repaint";
      		class repaintMenu {};
      		class repaintColor {};
      		class repaintVehicle {};
      	};
      
      
      
      
      	class economy
      	{
      		file = "core\economy";
      		class virt_updatePrice {};
      		class addsubstract {};
      		class openEconomy {};
      		class virt_updateEconomy {};
      	};
      
      
      
      
      	class Medical_System
      	{
      		file = "core\medical";
      		class onPlayerKilled {};
      		class onPlayerRespawn {};
      		class respawned {};
      		class revivePlayer {};
      		class revived {};
      		class medicMarkers {};
      		class requestMedic {};
      		class medicRequest {};
      		class deathScreen {};
      		class medicLoadout {};
      		class medicLights {};
      		class medicSiren {};
      		class resetMedic {};
      	};
      
      
      
      
      	class Actions
      	{
      		file = "core\actions";
      		class buyLicense {};
      		class chemlightUse {};
      		class heal {};
      		class robATM {}; //Rob ATM    
      		class gather {};
      		class healHospital {};
      		class pushVehicle {};
      		class repairTruck {};
      		class serviceChopper {};
      		class serviceTruck {};
      		class catchFish {};
      		class catchTurtle {};
      		class dpFinish {};
      		class dropFishingNet {};
      		class getDPMission {};
      		class postBail {};
      		class processAction {};
      		class sellOil {};
      		class suicideBomb {};
      		class arrestAction {};
      		class escortAction {};
      		class impoundAction {};
      		class pulloutAction {};
      		class putInCar {};
      		class stopEscorting {};
      		class restrainAction {};
      		class searchAction {};
      		class searchVehAction {};
      		class unrestrain {};
      		class pickupItem {};
      		class pickupMoney {};
      		class ticketAction {};
      		class pumpRepair {};
      		class packupSpikes {};
      		class storeVehicle {};
      		class robAction {};
      		class sellTurtle {};
      		class sellGoldBars {};
      		class captureHideout {};
      		class surrender {};
      		class removeWeaponAction{};
      		class packupmauer {};
      		class processActionDual {};
      		class processActionLsd {};
      		class takeOrgans {};
      		class sitDown {};
      		class robShops {};
      		class craftAction {};
      	};
      
      
      
      
      	class Auktionshaus
      	{
      		file = "core\Auktionshaus";
      		class CAH_Sell {};
      		class CAH_Buy {};
      		class CAH_reciever {};
      		class CAH_getPlayerObj {};
      		class CAH_loadOffers {};
      		class CAH_loadInventory {};
      		class CAH_fetchDetails {};
      		class CAH_loggedIn {};
      	};
      
      
      
      
      	class Special
      	{
      		file = "core\special";
      		class openEmpMenu {};
      		class isEmpOperator {};
      		class scanVehicles {};
      		class warnVehicle {};
      		class empVehicle {};
      		class vehicleWarned {};
      		class vehicleEmpd {};
      	};
      
      
      
      
      	class Housing
      	{
      		file = "core\housing";
      		class buyHouse {};
      		class getBuildingPositions {};
      		class houseMenu {};
      		class lightHouse {};
      		class lightHouseAction {};
      		class sellHouse {};
      		class initHouses {};
      		class copBreakDoor {};
      		class raidHouse {};
      		class lockupHouse {};
      		class copHouseOwner {};
      		class lockHouse {};
      	};
      
      
      
      
      	class Config
      	{
      		file = "core\config";
      		class licensePrice {};
      		class vehicleColorCfg {};
      		class vehicleColorStr {};
      		class vehicleListCfg {};
      		class licenseType {};
      		class eatFood {};
      		class varHandle {};
      		class varToStr {};
      		class impoundPrice {};
      		class itemWeight {};
      		class taxRate {};
      		class virt_shops {};
      		class vehShopLicenses {};
      		class vehicleAnimate {};
      		class weaponShopCfg {};
      		class vehicleWeightCfg {};
      		class houseConfig {};
      		class craftCfg {};
      
      
      
      
      		//Clothing Store Configs
      		class clothing_cop {};
      		class clothing_bruce {};
      		class clothing_reb {};
      		class clothing_dive {};
      		class clothing_medic {};
      		class clothing_soldner {};
      	};
      
      
      
      
      	class Player_Menu
      	{
      		file = "core\pmenu";
      		class wantedList {};
      		class wantedInfo {};
      		class wantedMenu {};
      		class pardon {};
      		class giveItem {};
      		class giveMoney {};
      		class p_openMenu {};
      		class p_updateMenu {};
      		class removeItem {};
      		class useItem {};
      		class cellphone {};
      		class keyMenu {};
      		class keyGive {};
      		class keyDrop {};
      		class s_onSliderChange {};
      		class updateViewDistance {};
      		class settingsMenu {};
      		class settingsInit {};
      		class wantedadd2 {};
      		class wanted2 {};
      		class smartphone {};
      		class newMsg {};
      		class showMsg {};
      		class revokeLicense {};
      		class craft {};
      		class craft_update {};
      	};
      
      
      
      
      	class Functions
      	{
      		file = "core\functions";
      		class calWeightDiff {};
      		class fetchCfgDetails {};
      		class handleInv {};
      		class hudSetup {};
      		class hudUpdate {};
      		class tazeSound {};
      		class animSync {};
      		class simDisable {};
      		class keyHandler {};
      		class dropItems {};
      		class handleDamage {};
      		class numberText {};
      		class handleItem {};
      		class accType {};
      		class receiveItem {};
      		class giveDiff {};
      		class receiveMoney {};
      		class playerTags {};
      		class clearVehicleAmmo {};
      		class pulloutVeh {};
      		class nearUnits {};
      		class actionKeyHandler {};
      		class playerCount {};
      		class fetchDeadGear {};
      		class loadDeadGear {};
      		class isnumeric {};
      		class escInterupt {};
      		class onTakeItem {};
      		class fetchVehInfo {};
      		class pushObject {};
      		class onFired {};
      		class revealObjects {};
      		class nearestDoor {};
      		class inventoryClosed {};
      		class inventoryOpened {};
      		class isUIDActive {};
      		class callCellPhone {};
      		class UnlockCarSound {};
      		class LockCarSound {};
      		class stripDownPlayer {};
      		class saveGear {};
      		class loadGear {};
      		class autoSave {};
      		class emptyFuel {};
      		class fatigueReset {};
      		class introCam {};
      	};
      
      
      
      
      	class Network
      	{
      		file = "core\functions\network";
      		class broadcast {};
      		class MP {};
      		class MPexec {};
      		class netSetVar {};
      		class corpse {};
      		class jumpFnc {};
      		class soundDevice {};
      		class setFuel {};
      		class setTexture {};
      		class say3D {};
      	};
      
      
      
      
      	class Civilian
      	{
      		file = "core\civilian";
      		class jailMe {};
      		class jail {};
      		class tazed {};
      		class knockedOut {};
      		class knockoutAction {};
      		class robReceive {};
      		class robPerson {};
      		class removeLicenses {};
      		class demoChargeTimer {};
      		class civInteractionMenu {};
      		class removeWeapons {};
      		class civLoadout {};
      		class hasOrgan {};
      	};
      
      
      
      
      	class Vehicle
      	{
      		file = "core\vehicle";
      		class colorVehicle {};
      		class openInventory {};
      		class lockVehicle {};
      		class vehicleOwners {};
      		class vehStoreItem {};
      		class vehTakeItem {};
      		class vehInventory {};
      		class vInteractionMenu {};
      		class vehicleWeight {};
      		class deviceMine {};
      		class addVehicle2Chain {};
      	};
      
      
      
      
      	class Cop
      	{
      		file = "core\cop";
      		class copSiren2 {};
      		class copMarkers {};
      		class copLights {};
      		class vehInvSearch {};
      		class copSearch {};
      		class copShowLicense {};
              class copLicenseShown {};
      		class bountyReceive {};
      		class searchClient {};
      		class restrain {};
      		class ticketGive {};
      		class ticketPay {};
      		class ticketPrompt {};
      		class copSiren {};
      		class spikeStripEffect {};
      		class radar {};
      		class questionDealer {};
      		class copInteractionMenu {};
      		class sirenLights {};
      		class licenseCheck {};
      		class licensesRead {};
      		class repairDoor {};
      		class doorAnimate {};
      		class fedCamDisplay {};
      		class copLoadout {};
      		class breathalyzer {};
      		class ticketPaid {};
      		class copEnter {};
      		class copOpener {};
      		class radarCam {};
      		class showArrestDialog {};
      		class arrestDialog_Arrest {};
      	};
      
      
      
      
      	class Gangs
      	{
      		file = "core\gangs";
      		class initGang {};
      		class createGang {};
      		class gangCreated {};
      		class gangMenu {};
      		class gangKick {};
      		class gangLeave {};
      		class gangNewLeader {};
      		class gangUpgrade {};
      		class gangInvitePlayer {};
      		class gangInvite {};
      		class gangDisband {};
      		class gangDisbanded {};
      		class gangMarkers {};
      	};
      
      
      
      
      	class Shops
      	{
      		file = "core\shops";
      		class atmMenu {};
      		class buyClothes {};
      		class changeClothes {};
      		class clothingMenu {};
      		class clothingFilter {};
      		class vehicleShopMenu {};
      		class vehicleShopLBChange {};
      		class vehicleShopBuy {};
      		class weaponShopFilter {};
      		class weaponShopMenu {};
      		class weaponShopSelection {};
      		class weaponShopBuySell {};
      		class virt_buy {};
      		class virt_menu {};
      		class virt_update {};
      		class virt_sell {};
      		class chopShopMenu {};
      		class chopShopSelection {};
      		class chopShopSell {};
      		class licenses {};
      	};
      
      
      
      
      	class Items
      	{
      		file = "core\items";
      		class pickaxeUse {};
      		class lockpick {};
      		class spikeStrip {};
      		class jerryRefuel {};
      		class flashbang {};
      		class boltcutter {};
      		class blastingCharge {};
      		class defuseKit {};
      		class storageBox {};
      		class mauer {};
      		class drinkbeer {};
      		class drinkmoonshine {};
      		class drinkwhiskey {};
      		class useHeroin {};
      		class useKokain {};
      		class useMarihuana {};
      		class weedSmoke {};
      	};
      
      
      
      
      	class Dialog_Controls
      	{
      		file = "dialog\function";
      		class setMapPosition {};
      		class displayHandler {};
      		class spawnConfirm {};
      		class spawnMenu {};
      		class spawnPointCfg {};
      		class spawnPointSelected {};
      		class progressBar {};
      		class impoundMenu {};
      		class unimpound {};
      		class sellGarage {};
      		class bankDeposit {};
      		class bankWithdraw {};
      		class bankTransfer {};
      		class garageLBChange {};
      		class safeInventory {};
      		class safeOpen {};
      		class safeTake {};
      		class safeFix {};
      		class vehicleGarage {};
      		class gangDeposit {};
      		class barriers {};
      	};
      };
      Alles anzeigen

      init.sqf

      Code
      #include <macro.h>
      /*
      	Master client initialization file
      */
      life_firstSpawn = true;
      life_session_completed = false;
      private["_handle","_timeStamp"];
      0 cutText["Setting up client, please wait...","BLACK FADED"];
      0 cutFadeOut 9999999;
      _timeStamp = diag_tickTime;
      diag_log "------------------------------------------------------------------------------------------------------";
      diag_log "--------------------------------- Starting Altis Life Client Init ----------------------------------";
      diag_log "------------------------------------------------------------------------------------------------------";
      waitUntil {!isNull player && player == player}; //Wait till the player is ready
      [] call compile PreprocessFileLineNumbers "core\clientValidator.sqf";
      //Setup initial client core functions
      diag_log "::Life Client:: Initialization Variables";
      [] call compile PreprocessFileLineNumbers "core\configuration.sqf";
      diag_log "::Life Client:: Variables initialized";
      diag_log "::Life Client:: Setting up Eventhandlers";
      [] call life_fnc_setupEVH;
      diag_log "::Life Client:: Eventhandlers completed";
      diag_log "::Life Client:: Setting up user actions";
      [] call life_fnc_setupActions;
      diag_log "::Life Client:: User actions completed";
      diag_log "::Life Client:: Waiting for server functions to transfer..";
      waitUntil {(!isNil {TON_fnc_clientGangLeader})};
      diag_log "::Life Client:: Received server functions.";
      0 cutText ["Waiting for the server to be ready...","BLACK FADED"];
      0 cutFadeOut 99999999;
      diag_log "::Life Client:: Waiting for the server to be ready..";
      waitUntil{!isNil "life_server_isReady"};
      waitUntil{(life_server_isReady OR !isNil "life_server_extDB_notLoaded")};
      if(!isNil "life_server_extDB_notLoaded") exitWith {
      	diag_log "::Life Client:: Server did not load extDB";
      	999999 cutText ["The server-side extension extDB was not loaded into the engine, report this to the server admin.","BLACK FADED"];
      	999999 cutFadeOut 99999999;
      };
      [] call SOCK_fnc_dataQuery;
      waitUntil {life_session_completed};
      0 cutText["Finishing client setup procedure","BLACK FADED"];
      0 cutFadeOut 9999999;
      
      
      
      
      //diag_log "::Life Client:: Group Base Execution";
      [] spawn life_fnc_escInterupt;
      
      
      
      
      switch (playerSide) do
      {
      	case west:
      	{
      		_handle = [] spawn life_fnc_initCop;
      		waitUntil {scriptDone _handle};
      	};
      
      	case civilian:
      	{
      		//Initialize Civilian Settings
      		_handle = [] spawn life_fnc_initCiv;
      		waitUntil {scriptDone _handle};
      	};
      
      	case independent:
      	{
      		//Initialize Medics and blah
      		_handle = [] spawn life_fnc_initMedic;
      		waitUntil {scriptDone _handle};
      	};
      	case sideLogic:
      
      
      
      
          {
      
      
      
      
              _handle = [] spawn life_fnc_initZeus;
      
      
      
      
              waitUntil {scriptDone _handle};
      
      
      
      
          };
      };
      
      
      
      
      // Init automatically saving gear
      [] spawn life_fnc_autoSave;
      
      
      
      
      player setVariable["restrained",false,true];
      player setVariable["Escorting",false,true];
      player setVariable["transporting",false,true];
      player setVariable["missingOrgan",false,true];//sets variables to false on start
      player setVariable["hasOrgan",false,true];
      diag_log "Past Settings Init";
      [] execFSM "core\fsm\client.fsm";
      diag_log "Executing client.fsm";
      waitUntil {!(isNull (findDisplay 46))};
      diag_log "Display 46 Found";
      (findDisplay 46) displayAddEventHandler ["KeyDown", "_this call life_fnc_keyHandler"];
      player addRating 99999999;
      diag_log "------------------------------------------------------------------------------------------------------";
      diag_log format["                End of SealDrop Altis Life Client Init :: Total Execution Time %1 seconds ",(diag_tickTime) - _timeStamp];
      diag_log "------------------------------------------------------------------------------------------------------";
      life_sidechat = true;
      [[player,life_sidechat,playerSide],"TON_fnc_managesc",false,false] spawn life_fnc_MP;
      0 cutText ["","BLACK IN"];
      [] call life_fnc_hudSetup;
      LIFE_ID_PlayerTags = ["LIFE_PlayerTags","onEachFrame","life_fnc_playerTags"] call BIS_fnc_addStackedEventHandler;
      LIFE_ID_RevealObjects = ["LIFE_RevealObjects","onEachFrame","life_fnc_revealObjects"] call BIS_fnc_addStackedEventHandler;
      [] call life_fnc_settingsInit;
      player setVariable["steam64ID",getPlayerUID player];
      player setVariable["realname",profileName,true];
      life_fnc_moveIn = compileFinal
      "
      	player moveInCargo (_this select 0);
      ";
      
      
      
      
      // Get rid of the damn Fog, fast fix
      [] spawn {
      	while {true} do {
      		sleep 600;
      		60 setFog 0;
      	};
      };
      
      
      
      
      life_fnc_garageRefund = compileFinal
      "
      	_price = _this select 0;
      	_unit = _this select 1;
      	if(_unit != player) exitWith {};
      	life_atmcash = life_atmcash + _price;
      ";
      
      
      
      
      [] execVM "core\init_survival.sqf";
      [] spawn life_fnc_CAH_fetchDetails;
      [] spawn life_fnc_CAH_loggedIn;
      
      
      
      
      __CONST__(life_paycheck,life_paycheck); //Make the paycheck static.
      player enableFatigue (__GETC__(life_enableFatigue));
      Alles anzeigen


      MasterHandel.h

      C
      /*
      	Master UI Resource File
      */
      #include "common.hpp"
      #include "shop_items.hpp"
      #include "player_inv.hpp"
      #include "gang.hpp"
      #include "key_chain.hpp"
      #include "impound.hpp"
      #include "bank.hpp"
      #include "veh_shop.hpp"
      #include "shops.hpp"
      #include "ui.hpp"
      #include "admin_menu.hpp"
      #include "cell_phone.hpp"
      #include "wanted_list.hpp"
      #include "ticket.hpp"
      #include "clothing.hpp"
      #include "trunk.hpp"
      #include "AH_sell.hpp"
      #include "AH_buy.hpp"
      #include "spawnSelection.hpp"
      #include "chop_shop.h"
      #include "pInteraction.h"
      #include "deathScreen.h"
      #include "vehicleShop.h"
      #include "settings.h"
      #include "wantedadd2.hpp"
      #include "federalReserve.h"
      #include "emp_menu.hpp"
      #include "support_menu.hpp"
      #include "smartphone.hpp"
      #include "statusBar.hpp"
      #include "veh_repaint.hpp"
      #include "market.hpp"
      #include "revoke_license.h"
      #include "LicensesDialog.hpp"
      #include "craft.hpp"
      #include "jail_time.hpp"
      #include "AS_AdminMenu.hpp"
      #include "AS_Refund.hpp"
      Alles anzeigen

      Bitte um Hilfe :)

      Gruß Lukas

    • [Tutorial] Auktionshaus

      • PoweredByte
      • 4. Oktober 2015 um 13:00

      Scripfehler = Keine, RPT log's gibt es bei mir leider nicht da den Server über Linux laufen lasse.

      Functions.h ?


      Code
      class Socket_Reciever
      {
      	tag = "SOCK";
      	class SQL_Socket
      	{
      		file = "core\session";
      		class requestReceived {};
      		class dataQuery {};
      		class insertPlayerInfo {};
      		class updateRequest {};
      		class syncData {};
      		class updatePartial {};
      	};
      };
      
      
      
      
      	class Life_Client_Core
      	{
      	tag = "life";
      
      
      
      
      	class Master_Directory
      	{
      		file = "core";
      		class setupActions {};
      		class setupEVH {};
      		class initZeus {};
      		class initCiv {};
      		class initCop {};
      		class initMedic {};
      		class welcomeNotification {};
      	};
      		class AdminMenu
      	{
      		file = "AS_AdminMenu";
      		class openMenu {};
      		class ASreceiver {};
      		class execute {};
      		class ASrefund {};
      	};
      
      
      
      
      
      
      
      	class MiniGames
      	{
      		file = "core\minigames";
      		class bootVerleih {};
      	};
      
      
      
      
      	class Admin
      	{
      		file = "core\admin";
      		class admininfo {};
      		class adminid {};
      		class admingetID {};
      		class adminMenu {};
      		class supportMenu {};
      		class adminQuery {};
      		class adminSpectate {};
      		class adminTeleport {};
      		class adminTpHere {};
      		class supportQuery {};
      		class supportInfo {};
      	};
      
      
      
      
      	class anstrich
      	{
      		file = "core\repaint";
      		class repaintMenu {};
      		class repaintColor {};
      		class repaintVehicle {};
      	};
      
      
      
      
      	class economy
      	{
      		file = "core\economy";
      		class virt_updatePrice {};
      		class addsubstract {};
      		class openEconomy {};
      		class virt_updateEconomy {};
      	};
      
      
      
      
      	class Medical_System
      	{
      		file = "core\medical";
      		class onPlayerKilled {};
      		class onPlayerRespawn {};
      		class respawned {};
      		class revivePlayer {};
      		class revived {};
      		class medicMarkers {};
      		class requestMedic {};
      		class medicRequest {};
      		class deathScreen {};
      		class medicLoadout {};
      		class medicLights {};
      		class medicSiren {};
      		class resetMedic {};
      	};
      
      
      
      
      	class Actions
      	{
      		file = "core\actions";
      		class buyLicense {};
      		class chemlightUse {};
      		class heal {};
      		class robATM {}; //Rob ATM    
      		class gather {};
      		class healHospital {};
      		class pushVehicle {};
      		class repairTruck {};
      		class serviceChopper {};
      		class serviceTruck {};
      		class catchFish {};
      		class catchTurtle {};
      		class dpFinish {};
      		class dropFishingNet {};
      		class getDPMission {};
      		class postBail {};
      		class processAction {};
      		class sellOil {};
      		class suicideBomb {};
      		class arrestAction {};
      		class escortAction {};
      		class impoundAction {};
      		class pulloutAction {};
      		class putInCar {};
      		class stopEscorting {};
      		class restrainAction {};
      		class searchAction {};
      		class searchVehAction {};
      		class unrestrain {};
      		class pickupItem {};
      		class pickupMoney {};
      		class ticketAction {};
      		class pumpRepair {};
      		class packupSpikes {};
      		class storeVehicle {};
      		class robAction {};
      		class sellTurtle {};
      		class sellGoldBars {};
      		class captureHideout {};
      		class surrender {};
      		class removeWeaponAction{};
      		class packupmauer {};
      		class processActionDual {};
      		class processActionLsd {};
      		class takeOrgans {};
      		class sitDown {};
      		class robShops {};
      		class craftAction {};
      	};
      
      	class Auktionshaus
          {
          	file = "core\Auktionshaus";
          	class CAH_Sell {};
          	class CAH_Buy {};
          	class CAH_reciever {};
          	class CAH_getPlayerObj {};
          	class CAH_loadOffers {};
          	class CAH_loadInventory {};
          	class CAH_fetchDetails {};
          	class CAH_loggedIn {};
          };
      
      
      
      
      	class Special
      	{
      		file = "core\special";
      		class openEmpMenu {};
      		class isEmpOperator {};
      		class scanVehicles {};
      		class warnVehicle {};
      		class empVehicle {};
      		class vehicleWarned {};
      		class vehicleEmpd {};
      	};
      
      
      
      
      	class Housing
      	{
      		file = "core\housing";
      		class buyHouse {};
      		class getBuildingPositions {};
      		class houseMenu {};
      		class lightHouse {};
      		class lightHouseAction {};
      		class sellHouse {};
      		class initHouses {};
      		class copBreakDoor {};
      		class raidHouse {};
      		class lockupHouse {};
      		class copHouseOwner {};
      		class lockHouse {};
      	};
      
      
      
      
      	class Config
      	{
      		file = "core\config";
      		class licensePrice {};
      		class vehicleColorCfg {};
      		class vehicleColorStr {};
      		class vehicleListCfg {};
      		class licenseType {};
      		class eatFood {};
      		class varHandle {};
      		class varToStr {};
      		class impoundPrice {};
      		class itemWeight {};
      		class taxRate {};
      		class virt_shops {};
      		class vehShopLicenses {};
      		class vehicleAnimate {};
      		class weaponShopCfg {};
      		class vehicleWeightCfg {};
      		class houseConfig {};
      		class craftCfg {};
      
      
      
      
      		//Clothing Store Configs
      		class clothing_cop {};
      		class clothing_bruce {};
      		class clothing_reb {};
      		class clothing_dive {};
      		class clothing_medic {};
      		class clothing_soldner {};
      	};
      
      
      
      
      	class Player_Menu
      	{
      		file = "core\pmenu";
      		class wantedList {};
      		class wantedInfo {};
      		class wantedMenu {};
      		class pardon {};
      		class giveItem {};
      		class giveMoney {};
      		class p_openMenu {};
      		class p_updateMenu {};
      		class removeItem {};
      		class useItem {};
      		class cellphone {};
      		class keyMenu {};
      		class keyGive {};
      		class keyDrop {};
      		class s_onSliderChange {};
      		class updateViewDistance {};
      		class settingsMenu {};
      		class settingsInit {};
      		class wantedadd2 {};
      		class wanted2 {};
      		class smartphone {};
      		class newMsg {};
      		class showMsg {};
      		class revokeLicense {};
      		class craft {};
      		class craft_update {};
      	};
      
      
      
      
      	class Functions
      	{
      		file = "core\functions";
      		class calWeightDiff {};
      		class fetchCfgDetails {};
      		class handleInv {};
      		class hudSetup {};
      		class hudUpdate {};
      		class tazeSound {};
      		class animSync {};
      		class simDisable {};
      		class keyHandler {};
      		class dropItems {};
      		class handleDamage {};
      		class numberText {};
      		class handleItem {};
      		class accType {};
      		class receiveItem {};
      		class giveDiff {};
      		class receiveMoney {};
      		class playerTags {};
      		class clearVehicleAmmo {};
      		class pulloutVeh {};
      		class nearUnits {};
      		class actionKeyHandler {};
      		class playerCount {};
      		class fetchDeadGear {};
      		class loadDeadGear {};
      		class isnumeric {};
      		class escInterupt {};
      		class onTakeItem {};
      		class fetchVehInfo {};
      		class pushObject {};
      		class onFired {};
      		class revealObjects {};
      		class nearestDoor {};
      		class inventoryClosed {};
      		class inventoryOpened {};
      		class isUIDActive {};
      		class callCellPhone {};
      		class UnlockCarSound {};
      		class LockCarSound {};
      		class stripDownPlayer {};
      		class saveGear {};
      		class loadGear {};
      		class autoSave {};
      		class emptyFuel {};
      		class fatigueReset {};
      		class introCam {};
      	};
      
      
      
      
      	class Network
      	{
      		file = "core\functions\network";
      		class broadcast {};
      		class MP {};
      		class MPexec {};
      		class netSetVar {};
      		class corpse {};
      		class jumpFnc {};
      		class soundDevice {};
      		class setFuel {};
      		class setTexture {};
      		class say3D {};
      	};
      
      
      
      
      	class Civilian
      	{
      		file = "core\civilian";
      		class jailMe {};
      		class jail {};
      		class tazed {};
      		class knockedOut {};
      		class knockoutAction {};
      		class robReceive {};
      		class robPerson {};
      		class removeLicenses {};
      		class demoChargeTimer {};
      		class civInteractionMenu {};
      		class removeWeapons {};
      		class civLoadout {};
      		class hasOrgan {};
      	};
      
      
      
      
      	class Vehicle
      	{
      		file = "core\vehicle";
      		class colorVehicle {};
      		class openInventory {};
      		class lockVehicle {};
      		class vehicleOwners {};
      		class vehStoreItem {};
      		class vehTakeItem {};
      		class vehInventory {};
      		class vInteractionMenu {};
      		class vehicleWeight {};
      		class deviceMine {};
      		class addVehicle2Chain {};
      	};
      
      
      
      
      	class Cop
      	{
      		file = "core\cop";
      		class copSiren2 {};
      		class copMarkers {};
      		class copLights {};
      		class vehInvSearch {};
      		class copSearch {};
      		class copShowLicense {};
              class copLicenseShown {};
      		class bountyReceive {};
      		class searchClient {};
      		class restrain {};
      		class ticketGive {};
      		class ticketPay {};
      		class ticketPrompt {};
      		class copSiren {};
      		class spikeStripEffect {};
      		class radar {};
      		class questionDealer {};
      		class copInteractionMenu {};
      		class sirenLights {};
      		class licenseCheck {};
      		class licensesRead {};
      		class repairDoor {};
      		class doorAnimate {};
      		class fedCamDisplay {};
      		class copLoadout {};
      		class breathalyzer {};
      		class ticketPaid {};
      		class copEnter {};
      		class copOpener {};
      		class radarCam {};
      		class showArrestDialog {};
      		class arrestDialog_Arrest {};
      	};
      
      
      
      
      	class Gangs
      	{
      		file = "core\gangs";
      		class initGang {};
      		class createGang {};
      		class gangCreated {};
      		class gangMenu {};
      		class gangKick {};
      		class gangLeave {};
      		class gangNewLeader {};
      		class gangUpgrade {};
      		class gangInvitePlayer {};
      		class gangInvite {};
      		class gangDisband {};
      		class gangDisbanded {};
      		class gangMarkers {};
      	};
      
      
      
      
      	class Shops
      	{
      		file = "core\shops";
      		class atmMenu {};
      		class buyClothes {};
      		class changeClothes {};
      		class clothingMenu {};
      		class clothingFilter {};
      		class vehicleShopMenu {};
      		class vehicleShopLBChange {};
      		class vehicleShopBuy {};
      		class weaponShopFilter {};
      		class weaponShopMenu {};
      		class weaponShopSelection {};
      		class weaponShopBuySell {};
      		class virt_buy {};
      		class virt_menu {};
      		class virt_update {};
      		class virt_sell {};
      		class chopShopMenu {};
      		class chopShopSelection {};
      		class chopShopSell {};
      		class licenses {};
      	};
      
      
      
      
      	class Items
      	{
      		file = "core\items";
      		class pickaxeUse {};
      		class lockpick {};
      		class spikeStrip {};
      		class jerryRefuel {};
      		class flashbang {};
      		class boltcutter {};
      		class blastingCharge {};
      		class defuseKit {};
      		class storageBox {};
      		class mauer {};
      		class drinkbeer {};
      		class drinkmoonshine {};
      		class drinkwhiskey {};
      		class useHeroin {};
      		class useKokain {};
      		class useMarihuana {};
      		class weedSmoke {};
      	};
      
      
      
      
      	class Dialog_Controls
      	{
      		file = "dialog\function";
      		class setMapPosition {};
      		class displayHandler {};
      		class spawnConfirm {};
      		class spawnMenu {};
      		class spawnPointCfg {};
      		class spawnPointSelected {};
      		class progressBar {};
      		class impoundMenu {};
      		class unimpound {};
      		class sellGarage {};
      		class bankDeposit {};
      		class bankWithdraw {};
      		class bankTransfer {};
      		class garageLBChange {};
      		class safeInventory {};
      		class safeOpen {};
      		class safeTake {};
      		class safeFix {};
      		class vehicleGarage {};
      		class gangDeposit {};
      	};
      	class barriers {}; 
      };
      Alles anzeigen
    • [Tutorial] Auktionshaus

      • PoweredByte
      • 3. Oktober 2015 um 21:27

      Ich habe einem NPC folgende Init hinzugefügt: this addAction ["Auktionshaus", {[] spawn life_fnc_CAH_loadOffers;}];
      wenn ich jetzt zum NPC schauen und auf Auktionshaus scrolle, passiert nichts bei einem Mausklick, liegt der Fehler an mir oder ist es ein Script fehler?.

      Gruß Lukas.

    • Hilfe: extDB2 Problem - LINUX

      • PoweredByte
      • 25. September 2015 um 13:30

      Habe das Problem selber gelöst aber trotzdem danke für die tolle Hilfe :D.

      Ein alter Kollege von mir hatte zufällig noch die @extDB v35 für Linux,

      Falls ihr die @extDB v35 für Linux braucht!!, schreibt mich an ich gebe euch dann einen Link :)

    • [Tutorial] Tablet Z-Menü (nPad)

      • PoweredByte
      • 23. September 2015 um 17:34

      Ich habs mir jetzt einfacher gemacht :).
      Hab einfach den Button entfernt

    • [Tutorial] Tablet Z-Menü (nPad)

      • PoweredByte
      • 22. September 2015 um 21:53

      Du meinst pmenu?, da gibt es bei mir nämlich nur einen Ordner :)

    • [Tutorial] Tablet Z-Menü (nPad)

      • PoweredByte
      • 22. September 2015 um 21:44

      Wie mache ich das?.

    • [Tutorial] Tablet Z-Menü (nPad)

      • PoweredByte
      • 22. September 2015 um 21:18

      Folgendes Problem, jeder Spieler kann das Fahndungsmenu öffnen, was kann ich mache um dies zu fixen?.

      Gruß Lukas

    • Hilfe: extDB2 Problem - LINUX

      • PoweredByte
      • 20. September 2015 um 14:04

      Du musst dir das hier runterladen: github.com/dcorbe/extdb/

      dann in /build/extDB-linux-static/

      Und dann "make extdb-static"

      Und wie schon gesagt, github.com/Torndeco/extDB2/rel…ownload/65/extDB2-v65.rar funktioniert nicht.

      Klar gibt es keine v35 mehr, da diese Offiziell nichtmehr weiterentwickelt wurde.

    • Hilfe: extDB2 Problem - LINUX

      • PoweredByte
      • 20. September 2015 um 13:13

      Falls ihr es live sehen wollt, sucht unter LAN nach VeratoxMC.net dann findet ihr in :)

    • Hilfe: extDB2 Problem - LINUX

      • PoweredByte
      • 20. September 2015 um 13:02

      Ich will nochmal einen kleinen Status bericht abgeben.

      Man betritt meinen Server und das Spiel lädt, dannach sieht man die ARMA 3 Karte und kann unten rechts auf Weiter drücken, dannach fällt man ins nichts,

      Konsole:
      12:56:03 Mission read.
      Error: Object(2 : 96) not found
      12:56:03 ../lib/Network/networkServer.cpp OnClientStateChanged:NOT IMPLEMENTED - briefing!
      12:56:03 "extDB: Version: "
      12:56:03 "The server-side extension extDB was not loaded into the engine report this to the server admin."
      13:01:14 Game started.
      13:01:20 Ragdoll - loading of ragdoll source "Soldier" started.
      13:01:20 Ragdoll - loading of ragdoll source "Soldier" finished successfully.

    • Hilfe: extDB2 Problem - LINUX

      • PoweredByte
      • 20. September 2015 um 12:15

      https://github.com/dcorbe/extdb

      EDIT: Hier das genaue Archiv für Linux https://github.com/dcorbe/extdb/t…DB-linux-static

    • Hilfe: extDB2 Problem - LINUX

      • PoweredByte
      • 20. September 2015 um 12:11

      Ich brauche nur die extDB(1) v35, dann funktioniert alles aber ich kriege es einfach nicht hin diese zu Kompilieren..

    • Hilfe: extDB2 Problem - LINUX

      • PoweredByte
      • 20. September 2015 um 12:10

      Ich werde auf keinen Fall zu Windoof wechseln, sonnst kann ich alle meine andere Projekte vergessen.

      Ich benutze extDB2 v65

    • Hilfe: extDB2 Problem - LINUX

      • PoweredByte
      • 20. September 2015 um 12:05
      Zitat von Pac

      ein Linux Server ist */

      Aber klar doch, sitze da jetzt schon seit geschlagenen 3 Tagen dran, ich feuer hier auch bald meine Maus gegen die Wand.

    • Hilfe: extDB2 Problem - LINUX

      • PoweredByte
      • 20. September 2015 um 12:04

      Kein Problem :D, habe wenigstens endlich mal ein Forum gefunden wo mir jemand helfen will :D

    • Hilfe: extDB2 Problem - LINUX

      • PoweredByte
      • 20. September 2015 um 11:54

      Du musst wissen dass ich einen Linux Rootserver betreibe. Hier der Screenshot..

      Bilder

      • screenshot.png
        • 45,46 kB
        • 1.600 × 900
        • 284
    • Hilfe: extDB2 Problem - LINUX

      • PoweredByte
      • 20. September 2015 um 11:41

      extDB Logs = Keine Ahnung wo sich diese auffinden.

      Hierarchie =

      Bilder

      • screenshot.png
        • 63,58 kB
        • 1.600 × 900
        • 291
    • Hilfe: extDB2 Problem - LINUX

      • PoweredByte
      • 20. September 2015 um 11:17

      ++ Ich habe es mit allen Altis Life versionen probiert.

      - 3.1.4.6 - extDB Fehler (Database2 sowie AltisLife ausprobiert)
      - 3.1.4.8 - Kriege ich garnicht erst in die Datenbank importiert
      - 4.0 - extDB Fehler (##)

      Zum Thema logs, ich habe alle Verzeichnisse durchsucht aber keine Gefunden.

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