Funktioniert unter Altis Life leider nicht (zumindestens bei mir)
Beiträge von PoweredByte
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Oh da ist mir wohl ein Fehler unterlaufen :D, leider hat class barriers {}; nichts mit dem Auktionshaus zutun
config.ccp
Code
Alles anzeigenclass DefaultEventhandlers; class CfgPatches { class life_server { units[] = {"C_man_1"}; weapons[] = {}; requiredAddons[] = {"A3_Data_F","A3_Soft_F","A3_Soft_F_Offroad_01","A3_Characters_F"}; fileName = "life_server.pbo"; author[]= {"TAW_Tonic"}; }; }; class CfgFunctions { class BIS_Overwrite { tag = "BIS"; class MP { file = "\life_server\Functions\MP"; class initMultiplayer{}; class call{}; class spawn{}; class execFSM{}; class execVM{}; class execRemote{}; class addScore{}; class setRespawnDelay{}; class onPlayerConnected{}; class initPlayable{}; class missionTimeLeft{}; }; }; class MySQL_Database { tag = "DB"; class MySQL { file = "\life_server\Functions\MySQL"; class numberSafe {}; class mresArray {}; class queryRequest{}; class asyncCall{}; class insertRequest{}; class updateRequest{}; class mresToArray {}; class insertVehicle {}; class bool{}; class mresString {}; class updatePartial {}; class repaintVehicle {}; }; }; class Life_System { tag = "life"; class Wanted_Sys { file = "\life_server\Functions\WantedSystem"; class wantedFetch {}; class wantedPerson {}; class wantedBounty {}; class wantedTicket {}; class wantedPardon {}; class wantedRemove {}; class wantedAdd {}; class wantedPunish {}; }; class Jail_Sys { file = "\life_server\Functions\Jail"; class jailSys {}; class jailTimer {}; class jailPlayer {}; }; class Client_Code { file = "\life_server\Functions\Client"; }; }; class Auktionshaus { file = "\life_server\Functions\Auktionshaus"; class SAH_addOffer {}; class SAH_removeOffer {}; class SAH_checkPID {}; class SAH_reciever {}; class SAH_looper {}; class SAH_Transaction {}; }; class TON_System { tag = "TON"; class Systems { file = "\life_server\Functions\Systems"; class managesc {}; class cleanup {}; class huntingZone {}; class getID {}; class vehicleCreate {}; class vehicleDead {}; class spawnVehicle {}; class getVehicles {}; class vehicleStore {}; class vehicleDelete {}; class spikeStrip {}; class logIt {}; class federalUpdate {}; class chopShopSell {}; class clientDisconnect {}; class cleanupRequest {}; class vehicleRepaint {}; class keyManagement {}; class setObjVar {}; class getPrices {}; class ajustprices {}; }; class Smartphone { file = "\life_server\Functions\Smartphone"; class handleMessages {}; class msgRequest {}; class cleanupMessages {}; }; class Housing { file = "\life_server\Functions\Housing"; class addHouse {}; class fetchPlayerHouses {}; class initHouses {}; class sellHouse {}; class updateHouseContainers {}; class updateHouseTrunk {}; class houseCleanup {}; }; class Gangs { file = "\life_server\Functions\Gangs"; class insertGang {}; class queryPlayerGang {}; class removeGang {}; class updateGang {}; }; class AS { file = "\life_server\AS_AdminMenu"; class receiver {}; class config {}; class getActions {}; }; }; }; class CfgVehicles { class Car_F; class CAManBase; class Civilian; class Civilian_F : Civilian { class EventHandlers; }; class C_man_1 : Civilian_F { class EventHandlers: EventHandlers { init = "(_this select 0) execVM ""\life_server\fix_headgear.sqf"""; }; }; };
Functions.h
Code
Alles anzeigenclass Socket_Reciever { tag = "SOCK"; class SQL_Socket { file = "core\session"; class requestReceived {}; class dataQuery {}; class insertPlayerInfo {}; class updateRequest {}; class syncData {}; class updatePartial {}; }; }; class Life_Client_Core { tag = "life"; class Master_Directory { file = "core"; class setupActions {}; class setupEVH {}; class initZeus {}; class initCiv {}; class initCop {}; class initMedic {}; class welcomeNotification {}; }; class AdminMenu { file = "AS_AdminMenu"; class openMenu {}; class ASreceiver {}; class execute {}; class ASrefund {}; }; class MiniGames { file = "core\minigames"; class bootVerleih {}; }; class Admin { file = "core\admin"; class admininfo {}; class adminid {}; class admingetID {}; class adminMenu {}; class supportMenu {}; class adminQuery {}; class adminSpectate {}; class adminTeleport {}; class adminTpHere {}; class supportQuery {}; class supportInfo {}; }; class anstrich { file = "core\repaint"; class repaintMenu {}; class repaintColor {}; class repaintVehicle {}; }; class economy { file = "core\economy"; class virt_updatePrice {}; class addsubstract {}; class openEconomy {}; class virt_updateEconomy {}; }; class Medical_System { file = "core\medical"; class onPlayerKilled {}; class onPlayerRespawn {}; class respawned {}; class revivePlayer {}; class revived {}; class medicMarkers {}; class requestMedic {}; class medicRequest {}; class deathScreen {}; class medicLoadout {}; class medicLights {}; class medicSiren {}; class resetMedic {}; }; class Actions { file = "core\actions"; class buyLicense {}; class chemlightUse {}; class heal {}; class robATM {}; //Rob ATM class gather {}; class healHospital {}; class pushVehicle {}; class repairTruck {}; class serviceChopper {}; class serviceTruck {}; class catchFish {}; class catchTurtle {}; class dpFinish {}; class dropFishingNet {}; class getDPMission {}; class postBail {}; class processAction {}; class sellOil {}; class suicideBomb {}; class arrestAction {}; class escortAction {}; class impoundAction {}; class pulloutAction {}; class putInCar {}; class stopEscorting {}; class restrainAction {}; class searchAction {}; class searchVehAction {}; class unrestrain {}; class pickupItem {}; class pickupMoney {}; class ticketAction {}; class pumpRepair {}; class packupSpikes {}; class storeVehicle {}; class robAction {}; class sellTurtle {}; class sellGoldBars {}; class captureHideout {}; class surrender {}; class removeWeaponAction{}; class packupmauer {}; class processActionDual {}; class processActionLsd {}; class takeOrgans {}; class sitDown {}; class robShops {}; class craftAction {}; }; class Auktionshaus { file = "core\Auktionshaus"; class CAH_Sell {}; class CAH_Buy {}; class CAH_reciever {}; class CAH_getPlayerObj {}; class CAH_loadOffers {}; class CAH_loadInventory {}; class CAH_fetchDetails {}; class CAH_loggedIn {}; }; class Special { file = "core\special"; class openEmpMenu {}; class isEmpOperator {}; class scanVehicles {}; class warnVehicle {}; class empVehicle {}; class vehicleWarned {}; class vehicleEmpd {}; }; class Housing { file = "core\housing"; class buyHouse {}; class getBuildingPositions {}; class houseMenu {}; class lightHouse {}; class lightHouseAction {}; class sellHouse {}; class initHouses {}; class copBreakDoor {}; class raidHouse {}; class lockupHouse {}; class copHouseOwner {}; class lockHouse {}; }; class Config { file = "core\config"; class licensePrice {}; class vehicleColorCfg {}; class vehicleColorStr {}; class vehicleListCfg {}; class licenseType {}; class eatFood {}; class varHandle {}; class varToStr {}; class impoundPrice {}; class itemWeight {}; class taxRate {}; class virt_shops {}; class vehShopLicenses {}; class vehicleAnimate {}; class weaponShopCfg {}; class vehicleWeightCfg {}; class houseConfig {}; class craftCfg {}; //Clothing Store Configs class clothing_cop {}; class clothing_bruce {}; class clothing_reb {}; class clothing_dive {}; class clothing_medic {}; class clothing_soldner {}; }; class Player_Menu { file = "core\pmenu"; class wantedList {}; class wantedInfo {}; class wantedMenu {}; class pardon {}; class giveItem {}; class giveMoney {}; class p_openMenu {}; class p_updateMenu {}; class removeItem {}; class useItem {}; class cellphone {}; class keyMenu {}; class keyGive {}; class keyDrop {}; class s_onSliderChange {}; class updateViewDistance {}; class settingsMenu {}; class settingsInit {}; class wantedadd2 {}; class wanted2 {}; class smartphone {}; class newMsg {}; class showMsg {}; class revokeLicense {}; class craft {}; class craft_update {}; }; class Functions { file = "core\functions"; class calWeightDiff {}; class fetchCfgDetails {}; class handleInv {}; class hudSetup {}; class hudUpdate {}; class tazeSound {}; class animSync {}; class simDisable {}; class keyHandler {}; class dropItems {}; class handleDamage {}; class numberText {}; class handleItem {}; class accType {}; class receiveItem {}; class giveDiff {}; class receiveMoney {}; class playerTags {}; class clearVehicleAmmo {}; class pulloutVeh {}; class nearUnits {}; class actionKeyHandler {}; class playerCount {}; class fetchDeadGear {}; class loadDeadGear {}; class isnumeric {}; class escInterupt {}; class onTakeItem {}; class fetchVehInfo {}; class pushObject {}; class onFired {}; class revealObjects {}; class nearestDoor {}; class inventoryClosed {}; class inventoryOpened {}; class isUIDActive {}; class callCellPhone {}; class UnlockCarSound {}; class LockCarSound {}; class stripDownPlayer {}; class saveGear {}; class loadGear {}; class autoSave {}; class emptyFuel {}; class fatigueReset {}; class introCam {}; }; class Network { file = "core\functions\network"; class broadcast {}; class MP {}; class MPexec {}; class netSetVar {}; class corpse {}; class jumpFnc {}; class soundDevice {}; class setFuel {}; class setTexture {}; class say3D {}; }; class Civilian { file = "core\civilian"; class jailMe {}; class jail {}; class tazed {}; class knockedOut {}; class knockoutAction {}; class robReceive {}; class robPerson {}; class removeLicenses {}; class demoChargeTimer {}; class civInteractionMenu {}; class removeWeapons {}; class civLoadout {}; class hasOrgan {}; }; class Vehicle { file = "core\vehicle"; class colorVehicle {}; class openInventory {}; class lockVehicle {}; class vehicleOwners {}; class vehStoreItem {}; class vehTakeItem {}; class vehInventory {}; class vInteractionMenu {}; class vehicleWeight {}; class deviceMine {}; class addVehicle2Chain {}; }; class Cop { file = "core\cop"; class copSiren2 {}; class copMarkers {}; class copLights {}; class vehInvSearch {}; class copSearch {}; class copShowLicense {}; class copLicenseShown {}; class bountyReceive {}; class searchClient {}; class restrain {}; class ticketGive {}; class ticketPay {}; class ticketPrompt {}; class copSiren {}; class spikeStripEffect {}; class radar {}; class questionDealer {}; class copInteractionMenu {}; class sirenLights {}; class licenseCheck {}; class licensesRead {}; class repairDoor {}; class doorAnimate {}; class fedCamDisplay {}; class copLoadout {}; class breathalyzer {}; class ticketPaid {}; class copEnter {}; class copOpener {}; class radarCam {}; class showArrestDialog {}; class arrestDialog_Arrest {}; }; class Gangs { file = "core\gangs"; class initGang {}; class createGang {}; class gangCreated {}; class gangMenu {}; class gangKick {}; class gangLeave {}; class gangNewLeader {}; class gangUpgrade {}; class gangInvitePlayer {}; class gangInvite {}; class gangDisband {}; class gangDisbanded {}; class gangMarkers {}; }; class Shops { file = "core\shops"; class atmMenu {}; class buyClothes {}; class changeClothes {}; class clothingMenu {}; class clothingFilter {}; class vehicleShopMenu {}; class vehicleShopLBChange {}; class vehicleShopBuy {}; class weaponShopFilter {}; class weaponShopMenu {}; class weaponShopSelection {}; class weaponShopBuySell {}; class virt_buy {}; class virt_menu {}; class virt_update {}; class virt_sell {}; class chopShopMenu {}; class chopShopSelection {}; class chopShopSell {}; class licenses {}; }; class Items { file = "core\items"; class pickaxeUse {}; class lockpick {}; class spikeStrip {}; class jerryRefuel {}; class flashbang {}; class boltcutter {}; class blastingCharge {}; class defuseKit {}; class storageBox {}; class mauer {}; class drinkbeer {}; class drinkmoonshine {}; class drinkwhiskey {}; class useHeroin {}; class useKokain {}; class useMarihuana {}; class weedSmoke {}; }; class Dialog_Controls { file = "dialog\function"; class setMapPosition {}; class displayHandler {}; class spawnConfirm {}; class spawnMenu {}; class spawnPointCfg {}; class spawnPointSelected {}; class progressBar {}; class impoundMenu {}; class unimpound {}; class sellGarage {}; class bankDeposit {}; class bankWithdraw {}; class bankTransfer {}; class garageLBChange {}; class safeInventory {}; class safeOpen {}; class safeTake {}; class safeFix {}; class vehicleGarage {}; class gangDeposit {}; class barriers {}; }; };
init.sqf
Code
Alles anzeigen#include <macro.h> /* Master client initialization file */ life_firstSpawn = true; life_session_completed = false; private["_handle","_timeStamp"]; 0 cutText["Setting up client, please wait...","BLACK FADED"]; 0 cutFadeOut 9999999; _timeStamp = diag_tickTime; diag_log "------------------------------------------------------------------------------------------------------"; diag_log "--------------------------------- Starting Altis Life Client Init ----------------------------------"; diag_log "------------------------------------------------------------------------------------------------------"; waitUntil {!isNull player && player == player}; //Wait till the player is ready [] call compile PreprocessFileLineNumbers "core\clientValidator.sqf"; //Setup initial client core functions diag_log "::Life Client:: Initialization Variables"; [] call compile PreprocessFileLineNumbers "core\configuration.sqf"; diag_log "::Life Client:: Variables initialized"; diag_log "::Life Client:: Setting up Eventhandlers"; [] call life_fnc_setupEVH; diag_log "::Life Client:: Eventhandlers completed"; diag_log "::Life Client:: Setting up user actions"; [] call life_fnc_setupActions; diag_log "::Life Client:: User actions completed"; diag_log "::Life Client:: Waiting for server functions to transfer.."; waitUntil {(!isNil {TON_fnc_clientGangLeader})}; diag_log "::Life Client:: Received server functions."; 0 cutText ["Waiting for the server to be ready...","BLACK FADED"]; 0 cutFadeOut 99999999; diag_log "::Life Client:: Waiting for the server to be ready.."; waitUntil{!isNil "life_server_isReady"}; waitUntil{(life_server_isReady OR !isNil "life_server_extDB_notLoaded")}; if(!isNil "life_server_extDB_notLoaded") exitWith { diag_log "::Life Client:: Server did not load extDB"; 999999 cutText ["The server-side extension extDB was not loaded into the engine, report this to the server admin.","BLACK FADED"]; 999999 cutFadeOut 99999999; }; [] call SOCK_fnc_dataQuery; waitUntil {life_session_completed}; 0 cutText["Finishing client setup procedure","BLACK FADED"]; 0 cutFadeOut 9999999; //diag_log "::Life Client:: Group Base Execution"; [] spawn life_fnc_escInterupt; switch (playerSide) do { case west: { _handle = [] spawn life_fnc_initCop; waitUntil {scriptDone _handle}; }; case civilian: { //Initialize Civilian Settings _handle = [] spawn life_fnc_initCiv; waitUntil {scriptDone _handle}; }; case independent: { //Initialize Medics and blah _handle = [] spawn life_fnc_initMedic; waitUntil {scriptDone _handle}; }; case sideLogic: { _handle = [] spawn life_fnc_initZeus; waitUntil {scriptDone _handle}; }; }; // Init automatically saving gear [] spawn life_fnc_autoSave; player setVariable["restrained",false,true]; player setVariable["Escorting",false,true]; player setVariable["transporting",false,true]; player setVariable["missingOrgan",false,true];//sets variables to false on start player setVariable["hasOrgan",false,true]; diag_log "Past Settings Init"; [] execFSM "core\fsm\client.fsm"; diag_log "Executing client.fsm"; waitUntil {!(isNull (findDisplay 46))}; diag_log "Display 46 Found"; (findDisplay 46) displayAddEventHandler ["KeyDown", "_this call life_fnc_keyHandler"]; player addRating 99999999; diag_log "------------------------------------------------------------------------------------------------------"; diag_log format[" End of SealDrop Altis Life Client Init :: Total Execution Time %1 seconds ",(diag_tickTime) - _timeStamp]; diag_log "------------------------------------------------------------------------------------------------------"; life_sidechat = true; [[player,life_sidechat,playerSide],"TON_fnc_managesc",false,false] spawn life_fnc_MP; 0 cutText ["","BLACK IN"]; [] call life_fnc_hudSetup; LIFE_ID_PlayerTags = ["LIFE_PlayerTags","onEachFrame","life_fnc_playerTags"] call BIS_fnc_addStackedEventHandler; LIFE_ID_RevealObjects = ["LIFE_RevealObjects","onEachFrame","life_fnc_revealObjects"] call BIS_fnc_addStackedEventHandler; [] call life_fnc_settingsInit; player setVariable["steam64ID",getPlayerUID player]; player setVariable["realname",profileName,true]; life_fnc_moveIn = compileFinal " player moveInCargo (_this select 0); "; // Get rid of the damn Fog, fast fix [] spawn { while {true} do { sleep 600; 60 setFog 0; }; }; life_fnc_garageRefund = compileFinal " _price = _this select 0; _unit = _this select 1; if(_unit != player) exitWith {}; life_atmcash = life_atmcash + _price; "; [] execVM "core\init_survival.sqf"; [] spawn life_fnc_CAH_fetchDetails; [] spawn life_fnc_CAH_loggedIn; __CONST__(life_paycheck,life_paycheck); //Make the paycheck static. player enableFatigue (__GETC__(life_enableFatigue));
MasterHandel.hC
Alles anzeigen/* Master UI Resource File */ #include "common.hpp" #include "shop_items.hpp" #include "player_inv.hpp" #include "gang.hpp" #include "key_chain.hpp" #include "impound.hpp" #include "bank.hpp" #include "veh_shop.hpp" #include "shops.hpp" #include "ui.hpp" #include "admin_menu.hpp" #include "cell_phone.hpp" #include "wanted_list.hpp" #include "ticket.hpp" #include "clothing.hpp" #include "trunk.hpp" #include "AH_sell.hpp" #include "AH_buy.hpp" #include "spawnSelection.hpp" #include "chop_shop.h" #include "pInteraction.h" #include "deathScreen.h" #include "vehicleShop.h" #include "settings.h" #include "wantedadd2.hpp" #include "federalReserve.h" #include "emp_menu.hpp" #include "support_menu.hpp" #include "smartphone.hpp" #include "statusBar.hpp" #include "veh_repaint.hpp" #include "market.hpp" #include "revoke_license.h" #include "LicensesDialog.hpp" #include "craft.hpp" #include "jail_time.hpp" #include "AS_AdminMenu.hpp" #include "AS_Refund.hpp"
Bitte um Hilfe
Gruß Lukas
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Scripfehler = Keine, RPT log's gibt es bei mir leider nicht da den Server über Linux laufen lasse.
Functions.h ?
Code
Alles anzeigenclass Socket_Reciever { tag = "SOCK"; class SQL_Socket { file = "core\session"; class requestReceived {}; class dataQuery {}; class insertPlayerInfo {}; class updateRequest {}; class syncData {}; class updatePartial {}; }; }; class Life_Client_Core { tag = "life"; class Master_Directory { file = "core"; class setupActions {}; class setupEVH {}; class initZeus {}; class initCiv {}; class initCop {}; class initMedic {}; class welcomeNotification {}; }; class AdminMenu { file = "AS_AdminMenu"; class openMenu {}; class ASreceiver {}; class execute {}; class ASrefund {}; }; class MiniGames { file = "core\minigames"; class bootVerleih {}; }; class Admin { file = "core\admin"; class admininfo {}; class adminid {}; class admingetID {}; class adminMenu {}; class supportMenu {}; class adminQuery {}; class adminSpectate {}; class adminTeleport {}; class adminTpHere {}; class supportQuery {}; class supportInfo {}; }; class anstrich { file = "core\repaint"; class repaintMenu {}; class repaintColor {}; class repaintVehicle {}; }; class economy { file = "core\economy"; class virt_updatePrice {}; class addsubstract {}; class openEconomy {}; class virt_updateEconomy {}; }; class Medical_System { file = "core\medical"; class onPlayerKilled {}; class onPlayerRespawn {}; class respawned {}; class revivePlayer {}; class revived {}; class medicMarkers {}; class requestMedic {}; class medicRequest {}; class deathScreen {}; class medicLoadout {}; class medicLights {}; class medicSiren {}; class resetMedic {}; }; class Actions { file = "core\actions"; class buyLicense {}; class chemlightUse {}; class heal {}; class robATM {}; //Rob ATM class gather {}; class healHospital {}; class pushVehicle {}; class repairTruck {}; class serviceChopper {}; class serviceTruck {}; class catchFish {}; class catchTurtle {}; class dpFinish {}; class dropFishingNet {}; class getDPMission {}; class postBail {}; class processAction {}; class sellOil {}; class suicideBomb {}; class arrestAction {}; class escortAction {}; class impoundAction {}; class pulloutAction {}; class putInCar {}; class stopEscorting {}; class restrainAction {}; class searchAction {}; class searchVehAction {}; class unrestrain {}; class pickupItem {}; class pickupMoney {}; class ticketAction {}; class pumpRepair {}; class packupSpikes {}; class storeVehicle {}; class robAction {}; class sellTurtle {}; class sellGoldBars {}; class captureHideout {}; class surrender {}; class removeWeaponAction{}; class packupmauer {}; class processActionDual {}; class processActionLsd {}; class takeOrgans {}; class sitDown {}; class robShops {}; class craftAction {}; }; class Auktionshaus { file = "core\Auktionshaus"; class CAH_Sell {}; class CAH_Buy {}; class CAH_reciever {}; class CAH_getPlayerObj {}; class CAH_loadOffers {}; class CAH_loadInventory {}; class CAH_fetchDetails {}; class CAH_loggedIn {}; }; class Special { file = "core\special"; class openEmpMenu {}; class isEmpOperator {}; class scanVehicles {}; class warnVehicle {}; class empVehicle {}; class vehicleWarned {}; class vehicleEmpd {}; }; class Housing { file = "core\housing"; class buyHouse {}; class getBuildingPositions {}; class houseMenu {}; class lightHouse {}; class lightHouseAction {}; class sellHouse {}; class initHouses {}; class copBreakDoor {}; class raidHouse {}; class lockupHouse {}; class copHouseOwner {}; class lockHouse {}; }; class Config { file = "core\config"; class licensePrice {}; class vehicleColorCfg {}; class vehicleColorStr {}; class vehicleListCfg {}; class licenseType {}; class eatFood {}; class varHandle {}; class varToStr {}; class impoundPrice {}; class itemWeight {}; class taxRate {}; class virt_shops {}; class vehShopLicenses {}; class vehicleAnimate {}; class weaponShopCfg {}; class vehicleWeightCfg {}; class houseConfig {}; class craftCfg {}; //Clothing Store Configs class clothing_cop {}; class clothing_bruce {}; class clothing_reb {}; class clothing_dive {}; class clothing_medic {}; class clothing_soldner {}; }; class Player_Menu { file = "core\pmenu"; class wantedList {}; class wantedInfo {}; class wantedMenu {}; class pardon {}; class giveItem {}; class giveMoney {}; class p_openMenu {}; class p_updateMenu {}; class removeItem {}; class useItem {}; class cellphone {}; class keyMenu {}; class keyGive {}; class keyDrop {}; class s_onSliderChange {}; class updateViewDistance {}; class settingsMenu {}; class settingsInit {}; class wantedadd2 {}; class wanted2 {}; class smartphone {}; class newMsg {}; class showMsg {}; class revokeLicense {}; class craft {}; class craft_update {}; }; class Functions { file = "core\functions"; class calWeightDiff {}; class fetchCfgDetails {}; class handleInv {}; class hudSetup {}; class hudUpdate {}; class tazeSound {}; class animSync {}; class simDisable {}; class keyHandler {}; class dropItems {}; class handleDamage {}; class numberText {}; class handleItem {}; class accType {}; class receiveItem {}; class giveDiff {}; class receiveMoney {}; class playerTags {}; class clearVehicleAmmo {}; class pulloutVeh {}; class nearUnits {}; class actionKeyHandler {}; class playerCount {}; class fetchDeadGear {}; class loadDeadGear {}; class isnumeric {}; class escInterupt {}; class onTakeItem {}; class fetchVehInfo {}; class pushObject {}; class onFired {}; class revealObjects {}; class nearestDoor {}; class inventoryClosed {}; class inventoryOpened {}; class isUIDActive {}; class callCellPhone {}; class UnlockCarSound {}; class LockCarSound {}; class stripDownPlayer {}; class saveGear {}; class loadGear {}; class autoSave {}; class emptyFuel {}; class fatigueReset {}; class introCam {}; }; class Network { file = "core\functions\network"; class broadcast {}; class MP {}; class MPexec {}; class netSetVar {}; class corpse {}; class jumpFnc {}; class soundDevice {}; class setFuel {}; class setTexture {}; class say3D {}; }; class Civilian { file = "core\civilian"; class jailMe {}; class jail {}; class tazed {}; class knockedOut {}; class knockoutAction {}; class robReceive {}; class robPerson {}; class removeLicenses {}; class demoChargeTimer {}; class civInteractionMenu {}; class removeWeapons {}; class civLoadout {}; class hasOrgan {}; }; class Vehicle { file = "core\vehicle"; class colorVehicle {}; class openInventory {}; class lockVehicle {}; class vehicleOwners {}; class vehStoreItem {}; class vehTakeItem {}; class vehInventory {}; class vInteractionMenu {}; class vehicleWeight {}; class deviceMine {}; class addVehicle2Chain {}; }; class Cop { file = "core\cop"; class copSiren2 {}; class copMarkers {}; class copLights {}; class vehInvSearch {}; class copSearch {}; class copShowLicense {}; class copLicenseShown {}; class bountyReceive {}; class searchClient {}; class restrain {}; class ticketGive {}; class ticketPay {}; class ticketPrompt {}; class copSiren {}; class spikeStripEffect {}; class radar {}; class questionDealer {}; class copInteractionMenu {}; class sirenLights {}; class licenseCheck {}; class licensesRead {}; class repairDoor {}; class doorAnimate {}; class fedCamDisplay {}; class copLoadout {}; class breathalyzer {}; class ticketPaid {}; class copEnter {}; class copOpener {}; class radarCam {}; class showArrestDialog {}; class arrestDialog_Arrest {}; }; class Gangs { file = "core\gangs"; class initGang {}; class createGang {}; class gangCreated {}; class gangMenu {}; class gangKick {}; class gangLeave {}; class gangNewLeader {}; class gangUpgrade {}; class gangInvitePlayer {}; class gangInvite {}; class gangDisband {}; class gangDisbanded {}; class gangMarkers {}; }; class Shops { file = "core\shops"; class atmMenu {}; class buyClothes {}; class changeClothes {}; class clothingMenu {}; class clothingFilter {}; class vehicleShopMenu {}; class vehicleShopLBChange {}; class vehicleShopBuy {}; class weaponShopFilter {}; class weaponShopMenu {}; class weaponShopSelection {}; class weaponShopBuySell {}; class virt_buy {}; class virt_menu {}; class virt_update {}; class virt_sell {}; class chopShopMenu {}; class chopShopSelection {}; class chopShopSell {}; class licenses {}; }; class Items { file = "core\items"; class pickaxeUse {}; class lockpick {}; class spikeStrip {}; class jerryRefuel {}; class flashbang {}; class boltcutter {}; class blastingCharge {}; class defuseKit {}; class storageBox {}; class mauer {}; class drinkbeer {}; class drinkmoonshine {}; class drinkwhiskey {}; class useHeroin {}; class useKokain {}; class useMarihuana {}; class weedSmoke {}; }; class Dialog_Controls { file = "dialog\function"; class setMapPosition {}; class displayHandler {}; class spawnConfirm {}; class spawnMenu {}; class spawnPointCfg {}; class spawnPointSelected {}; class progressBar {}; class impoundMenu {}; class unimpound {}; class sellGarage {}; class bankDeposit {}; class bankWithdraw {}; class bankTransfer {}; class garageLBChange {}; class safeInventory {}; class safeOpen {}; class safeTake {}; class safeFix {}; class vehicleGarage {}; class gangDeposit {}; }; class barriers {}; };
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Ich habe einem NPC folgende Init hinzugefügt: this addAction ["Auktionshaus", {[] spawn life_fnc_CAH_loadOffers;}];
wenn ich jetzt zum NPC schauen und auf Auktionshaus scrolle, passiert nichts bei einem Mausklick, liegt der Fehler an mir oder ist es ein Script fehler?.Gruß Lukas.
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Habe das Problem selber gelöst aber trotzdem danke für die tolle Hilfe :D.
Ein alter Kollege von mir hatte zufällig noch die @extDB v35 für Linux,
Falls ihr die @extDB v35 für Linux braucht!!, schreibt mich an ich gebe euch dann einen Link
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Ich habs mir jetzt einfacher gemacht :).
Hab einfach den Button entfernt -
Du meinst pmenu?, da gibt es bei mir nämlich nur einen Ordner
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Wie mache ich das?.
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Folgendes Problem, jeder Spieler kann das Fahndungsmenu öffnen, was kann ich mache um dies zu fixen?.
Gruß Lukas
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Du musst dir das hier runterladen: github.com/dcorbe/extdb/
dann in /build/extDB-linux-static/
Und dann "make extdb-static"
Und wie schon gesagt, github.com/Torndeco/extDB2/rel…ownload/65/extDB2-v65.rar funktioniert nicht.
Klar gibt es keine v35 mehr, da diese Offiziell nichtmehr weiterentwickelt wurde.
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Falls ihr es live sehen wollt, sucht unter LAN nach VeratoxMC.net dann findet ihr in
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Ich will nochmal einen kleinen Status bericht abgeben.
Man betritt meinen Server und das Spiel lädt, dannach sieht man die ARMA 3 Karte und kann unten rechts auf Weiter drücken, dannach fällt man ins nichts,
Konsole:
12:56:03 Mission read.
Error: Object(2 : 96) not found
12:56:03 ../lib/Network/networkServer.cpp OnClientStateChanged:NOT IMPLEMENTED - briefing!
12:56:03 "extDB: Version: "
12:56:03 "The server-side extension extDB was not loaded into the engine report this to the server admin."
13:01:14 Game started.
13:01:20 Ragdoll - loading of ragdoll source "Soldier" started.
13:01:20 Ragdoll - loading of ragdoll source "Soldier" finished successfully. -
https://github.com/dcorbe/extdb
EDIT: Hier das genaue Archiv für Linux https://github.com/dcorbe/extdb/t…DB-linux-static
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Ich brauche nur die extDB(1) v35, dann funktioniert alles aber ich kriege es einfach nicht hin diese zu Kompilieren..
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Ich werde auf keinen Fall zu Windoof wechseln, sonnst kann ich alle meine andere Projekte vergessen.
Ich benutze extDB2 v65
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ein Linux Server ist */
Aber klar doch, sitze da jetzt schon seit geschlagenen 3 Tagen dran, ich feuer hier auch bald meine Maus gegen die Wand.
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Kein Problem :D, habe wenigstens endlich mal ein Forum gefunden wo mir jemand helfen will
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Du musst wissen dass ich einen Linux Rootserver betreibe. Hier der Screenshot..
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extDB Logs = Keine Ahnung wo sich diese auffinden.
Hierarchie =
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++ Ich habe es mit allen Altis Life versionen probiert.
- 3.1.4.6 - extDB Fehler (Database2 sowie AltisLife ausprobiert)
- 3.1.4.8 - Kriege ich garnicht erst in die Datenbank importiert
- 4.0 - extDB Fehler (##)Zum Thema logs, ich habe alle Verzeichnisse durchsucht aber keine Gefunden.