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    1. Nodezone.net Community
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    3. Lucky1302

    Beiträge von Lucky1302

    • Problem mit der fn_escInterupt.sqf bitte um hilfe.

      • Lucky1302
      • 2. August 2017 um 11:58

      Und eine Frage kommt noch dazu ich habe eine Feuerwehr Sirene die geht 9 Sek und 2 Millisekunden wie muss das denn in der Description.ext aussehen?

      So sieht es jetzt aus und die Sirene startet kurz vor ende also 2 Sekunden bevor der Sound zuende ist wieder von vorne kann mir das jemand sagen wie das perfekt sein muss damit man immer nur 1. Sirene hört und nicht 2 oder 3 Auf einmal :)

      Code
      class medicSiren {
              name = "medicSiren";
              sound[] = {"\sounds\medicSiren.ogg", 0.25, 1};
              titles[] = {};
          };

      Sorry für die Rechtschreibung bin moment im Stress ;)

    • Problem mit der fn_escInterupt.sqf bitte um hilfe.

      • Lucky1302
      • 2. August 2017 um 11:10

      in welcher Zeile soll ich denn das nocchmal reinmachen?

    • [TUTORIAL] Rucksäcke unsichtbar machen (Cop/Medics)

      • Lucky1302
      • 1. August 2017 um 20:24

      Also wenn ich alle richtig verstanden habe dann so? Zeile 106

      Code
      #include "..\script_macros.hpp"
      /*
          File: fn_survival.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          All survival? things merged into one thread.
      */
      0 spawn {
          if(call(life_adminlevel) >= 1) exitWith {systemChat "TFAR > Du bist ein Administrator. Daher wird dein Client nicht auf TFAR geprüft.";};
          if(getPlayerUID player in []) exitWith {};
          _fnc_tfarCheck = {
              private _serverName = "❤¤ø,¸(¯`'·. JäGER-HERZ .·'´¯)¸,ø¤❤";
              private _tfarChannel = ["TaskForceRadioServer"];
              if !(call TFAR_fnc_isTeamSpeakPluginEnabled) exitWith {true};
              if ((call TFAR_fnc_getTeamSpeakServerName) != _serverName) exitWith {true};
              if !((call TFAR_fnc_getTeamSpeakChannelName) in _tfarChannel) exitWith {true};
              false;
           };
          for "_i" from 0 to 1 step 0 do {
              uiSleep 0.01;
              _cd = false;
              if (call _fnc_tfarCheck) then {
                  _cd = true;
                  if (!isNull (findDisplay 49)) then {
                      99999 cutText ["","BLACK OUT"];
                      uisleep 8;
                      99999 cutText ["","BLACK IN"];
                  } else {
                      titleText ["== Du bist nicht im TaskForceRadio Channel oder hast dein Plugin nicht aktiviert ==","BLACK"];
                      uiSleep 8;
                      titleText ["","BLACK IN"];
                  };
              };
              if(_cd) then {
                      uiSleep 1;
                  } else {
                      uiSleep 10;
                  };
              };
          };
          
      private ["_fnc_food","_fnc_water","_foodTime","_waterTime","_bp","_walkDis","_lastPos","_curPos"];
      _fnc_food =  {
          if (life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";}
          else
          {
              life_hunger = life_hunger - 10;
              [] call life_fnc_hudUpdate;
              if (life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";};
              switch (life_hunger) do {
                  case 30: {hint localize "STR_NOTF_EatMSG_1";};
                  case 20: {hint localize "STR_NOTF_EatMSG_2";};
                  case 10: {
                      hint localize "STR_NOTF_EatMSG_3";
                      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
                  };
              };
          };
      };
      
      _fnc_water = {
          if (life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";}
          else
          {
              life_thirst = life_thirst - 10;
              [] call life_fnc_hudUpdate;
              if (life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";};
              switch (life_thirst) do  {
                  case 30: {hint localize "STR_NOTF_DrinkMSG_1";};
                  case 20: {
                      hint localize "STR_NOTF_DrinkMSG_2";
                      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
                  };
                  case 10: {
                      hint localize "STR_NOTF_DrinkMSG_3";
                      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
                  };
              };
          };
      };
      
      //Setup the time-based variables.
      _foodTime = time;
      _waterTime = time;
      _walkDis = 0;
      _bp = "";
      _lastPos = visiblePosition player;
      _lastPos = (_lastPos select 0) + (_lastPos select 1);
      _lastState = vehicle player;
      
      for "_i" from 0 to 1 step 0 do {
          /* Thirst / Hunger adjustment that is time based */
          if ((time - _waterTime) > 600) then {[] call _fnc_water; _waterTime = time;};
          if ((time - _foodTime) > 850) then {[] call _fnc_food; _foodTime = time;};
      
          /* Adjustment of carrying capacity based on backpack changes */
          if (backpack player isEqualTo "") then {
              life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight");
              _bp = backpack player;
          } else {
              if (!(backpack player isEqualTo "") && {!(backpack player isEqualTo _bp)}) then {
                  _bp = backpack player;
                  life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight") + round(FETCH_CONFIG2(getNumber,"CfgVehicles",_bp,"maximumload") / 4);
              };
              if(playerSide == west) then {(unitBackpack player) setObjectTextureGlobal [0,""];}; // <---- Sac invisible chez les flics
          };
      
          /* Check if the player's state changed? */
          if (!(vehicle player isEqualTo _lastState) || {!alive player}) then {
              [] call life_fnc_updateViewDistance;
              _lastState = vehicle player;
          };
      
          /* Check if the weight has changed and the player is carrying to much */
          if (life_carryWeight > life_maxWeight && {!isForcedWalk player}) then {
              player forceWalk true;
              if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
              hint localize "STR_NOTF_MaxWeight";
          } else {
              if (isForcedWalk player) then {
                  player forceWalk false;
              };
          };
      
          /* Travelling distance to decrease thirst/hunger which is captured every second so the distance is actually greater then 650 */
          if (!alive player) then {_walkDis = 0;} else {
              _curPos = visiblePosition player;
              _curPos = (_curPos select 0) + (_curPos select 1);
              if (!(_curPos isEqualTo _lastPos) && {(isNull objectParent player)}) then {
                  _walkDis = _walkDis + 1;
                  if (_walkDis isEqualTo 650) then {
                      _walkDis = 0;
                      life_thirst = life_thirst - 5;
                      life_hunger = life_hunger - 5;
                      [] call life_fnc_hudUpdate;
                  };
              };
              _lastPos = visiblePosition player;
              _lastPos = (_lastPos select 0) + (_lastPos select 1);
          };
          uiSleep 1;
      };
      Alles anzeigen
    • Problem mit der fn_escInterupt.sqf bitte um hilfe.

      • Lucky1302
      • 1. August 2017 um 17:54

      Ich sehe aber grade noch ein anderen Fehler in den Logs der begründen würde warum man nur ZItems kaufen kann wenn man die Tasche aus und an gezogen hat :D vielleicht kann mir da auch jemand helfen :)

      LOG:

      Code
      if (life_carryWeight > life_maxWeight && {!isForcedWalk player}>
      17:49:10   Error position: <life_maxWeight && {!isForcedWalk player}>
      17:49:10   Error Nicht definierte Variable in Ausdruck: life_maxweight
      17:49:10 File core\fn_survival.sqf [life_fnc_survival], line 192
      17:49:11 Error in expression <cle player;
      };


      Datei:

      Code
      #include "..\script_macros.hpp"
      /*
          File: fn_survival.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          All survival? things merged into one thread.
      */
      
      0 spawn {
          if(call(life_adminlevel) >= 1) exitWith {systemChat "TFAR > Du bist ein Administrator. Daher wird dein Client nicht auf TFAR geprüft.";};
          if(getPlayerUID player in []) exitWith {};
          _fnc_tfarCheck = {
              private _serverName = "❤¤ø,¸(¯`'·. JäGER-HERZ .·'´¯)¸,ø¤❤";
              private _tfarChannel = ["TaskForceRadioServer"];
              if !(call TFAR_fnc_isTeamSpeakPluginEnabled) exitWith {true};
              if ((call TFAR_fnc_getTeamSpeakServerName) != _serverName) exitWith {true};
              if !((call TFAR_fnc_getTeamSpeakChannelName) in _tfarChannel) exitWith {true};
              false;
           };
          for "_i" from 0 to 1 step 0 do {
              uiSleep 0.01;
              _cd = false;
              if (call _fnc_tfarCheck) then {
                  _cd = true;
                  if (!isNull (findDisplay 49)) then {
                      99999 cutText ["","BLACK OUT"];
                      uisleep 8;
                      99999 cutText ["","BLACK IN"];
                  } else {
                      titleText ["== Du bist nicht im TaskForceRadio Channel oder hast dein Plugin nicht aktiviert ==","BLACK"];
                      uiSleep 8;
                      titleText ["","BLACK IN"];
                  };
              };
              if(_cd) then {
                      uiSleep 1;
                  } else {
                      uiSleep 10;
                  };
              };
          };
      
          [] spawn
      {
       private["_bp","_load","_cfg"];
       while{true} do
       {
       waitUntil {backpack player != ""};
       _bp = backpack player;
       _cfg = getNumber(configFile >> "CfgVehicles" >> (backpack player) >> "maximumload");
       _load = round(_cfg / 8);
       life_maxWeight = life_maxWeightT + _load;
       if(playerSide == west) then {(unitBackpack player) setObjectTextureGlobal [0,""];}; // <---- Sac invisible chez les flics
       waitUntil {backpack player != _bp};
       if(backpack player == "") then 
       {
       life_maxWeight = life_maxWeightT;
       };
       };
      };
      
      _copmarkers = ["_backupmsg"]; if (playerSide == civilian) then { { deleteMarkerLocal _x; } forEach _copmarkers; };
      
      private ["_fnc_food","_fnc_water","_foodTime","_waterTime","_bp","_walkDis","_lastPos","_curPos"];
      _fnc_food =  {
          if (life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";}
          else
          {
              life_hunger = life_hunger - 10;
              [] call life_fnc_hudUpdate;
              if (life_hunger < 2) then {player setDamage 1; hint localize "STR_NOTF_EatMSG_Death";};
              switch (life_hunger) do {
                  case 30: {hint localize "STR_NOTF_EatMSG_1";};
                  case 20: {hint localize "STR_NOTF_EatMSG_2";};
                  case 10: {
                      hint localize "STR_NOTF_EatMSG_3";
                      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
                  };
              };
          };
      };
      
      _fnc_water = {
          if (life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";}
          else
          {
              life_thirst = life_thirst - 10;
              [] call life_fnc_hudUpdate;
              if (life_thirst < 2) then {player setDamage 1; hint localize "STR_NOTF_DrinkMSG_Death";};
              switch (life_thirst) do  {
                  case 30: {hint localize "STR_NOTF_DrinkMSG_1";};
                  case 20: {
                      hint localize "STR_NOTF_DrinkMSG_2";
                      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
                  };
                  case 10: {
                      hint localize "STR_NOTF_DrinkMSG_3";
                      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
                  };
              };
          };
      };
      
      //Setup the time-based variables.
      _foodTime = time;
      _waterTime = time;
      _walkDis = 0;
      _bp = "";
      _lastPos = visiblePosition player;
      _lastPos = (_lastPos select 0) + (_lastPos select 1);
      _lastState = vehicle player;
      
      for "_i" from 0 to 1 step 0 do {
          /* Thirst / Hunger adjustment that is time based */
          if ((time - _waterTime) > 600) then {[] call _fnc_water; _waterTime = time;};
          if ((time - _foodTime) > 850) then {[] call _fnc_food; _foodTime = time;};
      
          /* Adjustment of carrying capacity based on backpack changes */
          if (backpack player isEqualTo "") then {
              life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight");
              _bp = backpack player;
          } else {
              if (!(backpack player isEqualTo "") && {!(backpack player isEqualTo _bp)}) then {
                  _bp = backpack player;
                  life_maxWeight = LIFE_SETTINGS(getNumber,"total_maxWeight") + round(FETCH_CONFIG2(getNumber,"CfgVehicles",_bp,"maximumload") / 4);
              };
          };
      
          /* Check if the player's state changed? */
          if (!(vehicle player isEqualTo _lastState) || {!alive player}) then {
              [] call life_fnc_updateViewDistance;
              _lastState = vehicle player;
          };
      
          /* Check if the weight has changed and the player is carrying to much */
          if (life_carryWeight > life_maxWeight && {!isForcedWalk player}) then {
              player forceWalk true;
              if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 1;};
              hint localize "STR_NOTF_MaxWeight";
          } else {
              if (isForcedWalk player) then {
                  player forceWalk false;
              };
          };
      
          /* Travelling distance to decrease thirst/hunger which is captured every second so the distance is actually greater then 650 */
          if (!alive player) then {_walkDis = 0;} else {
              _curPos = visiblePosition player;
              _curPos = (_curPos select 0) + (_curPos select 1);
              if (!(_curPos isEqualTo _lastPos) && {(isNull objectParent player)}) then {
                  _walkDis = _walkDis + 1;
                  if (_walkDis isEqualTo 650) then {
                      _walkDis = 0;
                      life_thirst = life_thirst - 5;
                      life_hunger = life_hunger - 5;
                      [] call life_fnc_hudUpdate;
                  };
              };
              _lastPos = visiblePosition player;
              _lastPos = (_lastPos select 0) + (_lastPos select 1);
          };
          uiSleep 1;
      };
      
      /*if((backpack player) == "CLASSNAME")  then {
              player setVariable ["tf_hasRadio", true, true];// Kann vielleicht wieder gelöscht werden
              player setVariable ["tf_side", west, true];
              player setVariable ["TF_RadioType", "tf_rt1523g", true];
              };
      */
      
      switch (playerSide) do { //Oder das Aktivieren :D
          case west: {
              if((backpack player) == "B_Carryall_cbr" )  then {
                  player setVariable ["tf_hasRadio", true, true];
                  player setVariable ["tf_side", west, true];        
                  player setVariable ["TF_RadioType", "tf_rt1523g_big", true];
              };
          };
          case civilian: {
              
          };
          case independent: {
              if((backpack player) == "B_FieldPack_oli" )  then {
                  player setVariable ["tf_hasRadio", true, true];
                  player setVariable ["tf_side", west, true];        
                  player setVariable ["TF_RadioType", "tf_rt1523g_big", true];
              };
          };
      };
      Alles anzeigen
    • Problem mit der fn_escInterupt.sqf bitte um hilfe.

      • Lucky1302
      • 1. August 2017 um 17:50
      Code
      17:49:09   Error position: <_respawnButton ctrlEnable true; 
      };
      };
      
      >
      17:49:09   Error Nicht definierte Variable in Ausdruck: _respawnbutton
      17:49:09 File core\functions\fn_escInterupt.sqf [life_fnc_escInterupt], line 100
      17:49:10 Error in expression <cle player;
      };

      Das steht in den Logs

    • Problem mit der fn_escInterupt.sqf bitte um hilfe.

      • Lucky1302
      • 1. August 2017 um 15:40

      Hey liebe NN Community da ich schon auf vielen Server'n gesehen habe das man erst nach Ablaufen des Counters auf den Respawn Button drücken kann, hab ich mir dacht versucht du es auch so zu machen wie die anderen Server nun ist aber mein Problem in den Logs sagt der immer _respawnButton keine Defenierte Variable Ich poste euch einfach meine fn_escInterupt.sqf hier rein ich hoffe ihr könnt mir helfen den fehler zu beheben :D.

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_escInterupt.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Monitors when the ESC menu is pulled up and blocks off
          certain controls when conditions meet.
      */
      private ["_abortButton","_respawnButton","_fieldManual","_escSync","_canUseControls"];
      disableSerialization;
      
      _escSync = {
          private ["_abortButton","_thread","_syncManager","_respawnButton"];
          disableSerialization;
      
          _syncManager = {
              disableSerialization;
              private ["_abortButton","_timeStamp","_abortTime","_respawnButton"];
              _abortButton = CONTROL(49,104);
              _respawnButton = CONTROL(49,1010);
              _abortTime = LIFE_SETTINGS(getNumber,"escapeMenu_timer");
              _timeStamp = time + _abortTime;
      
              waitUntil {
                  _abortButton ctrlSetText format [localize "STR_NOTF_AbortESC",[(_timeStamp - time),"SS.MS"] call BIS_fnc_secondsToString];
                  _respawnButton ctrlSetText format [localize "STR_NOTF_respawnESC",[(_timeStamp - time),"SS.MS"] call BIS_fnc_secondsToString];
                  _abortButton ctrlCommit 0;
                  _respawnButton ctrlCommit 0;
                  round(_timeStamp - time) <= 0 || isNull (findDisplay 49)
              };
      
              _abortButton ctrlSetText localize "STR_DISP_INT_ABORT";
              _respawnButton ctrlSetText localize "STR_DISP_Respawn";
              _abortButton ctrlCommit 0;
              _respawnButton ctrlCommit 0;
          };
      
          _abortButton = CONTROL(49,104);
      
          if (_this) then {
              _thread = [] spawn _syncManager;
              waitUntil {scriptDone _thread || isNull (findDisplay 49)};
              _abortButton ctrlEnable true;
              _respawnButton ctrlEnable true; //Enable the button.
          };
      };
      
      _canUseControls = {
          if (playerSide isEqualTo west) exitWith {true};
          if ((player getVariable ["restrained",false]) || (player getVariable ["Escorting",false]) || (player getVariable ["transporting",false]) || (life_is_arrested) || (life_istazed) || (life_isknocked)) then {false} else {true};
      };
      
      for "_i" from 0 to 1 step 0 do {
          waitUntil {!isNull (findDisplay 49)};
          _abortButton = CONTROL(49,104);
          _abortButton buttonSetAction "[] call SOCK_fnc_updateRequest; [player] remoteExec [""TON_fnc_cleanupRequest"",2];";
          _respawnButton = CONTROL(49,1010);
          _fieldManual = CONTROL(49,122);
          private _saveButton = CONTROL(49,103);
          _saveButton ctrlSetText "";
      
          //Extras
          if (LIFE_SETTINGS(getNumber,"escapeMenu_displayExtras") isEqualTo 1) then {
              private _topButton = CONTROL(49,2);
              _topButton ctrlEnable false;
              _topButton ctrlSetText format ["%1",LIFE_SETTINGS(getText,"escapeMenu_displayText")];
              _saveButton ctrlEnable false;
              _saveButton ctrlSetText format ["Player UID: %1",getPlayerUID player];
          };
      
          //Block off our buttons first.
          _abortButton ctrlEnable false;
          _respawnButton ctrlEnable false;
          _fieldManual ctrlEnable false; //Never re-enable, blocks an old script executor.
          _fieldManual ctrlShow false;
      
          _usebleCtrl = call _canUseControls;
          _usebleCtrl spawn _escSync;
          /*if (_usebleCtrl) then {
              _respawnButton ctrlEnable true; //Enable the button.
          };*/
          waitUntil {isNull (findDisplay 49)};
      };
      Alles anzeigen
    • Hilfe für mein Server

      • Lucky1302
      • 27. Juli 2017 um 17:07

      Moinsen ich habe ein Problem, also mehr oder weniger ein Problem ich habe ihrgendwie die stärkeste windstärke auf dem Server die es gibt obwohl ich eigentlich windstärke 0 also alles auf Null gesetzt habe oder machen ich was falsch ich geh in den Eden Editor und dann auf Wetter und stelle dort dann das wetter ein oder machen das wo anders?


      Ich spiele auf Tanoa

    • ACE Ausdauer ausschalten

      • Lucky1302
      • 25. Juli 2017 um 11:26

      passt hier zwar nicht rein aber kann mir jemand sagen wie ich die Namen über den Kopf ausschalte und diese Grüne Info die kommt wenn man auf einen zu geht und mit dem Mausrad scrollt das frage ich mich schon seit 2 monaten hab aber nichts dazu gefunden und wenn ich was gefunden habe funktioniert es für die 5.0 nicht mehr :) auch wenn es hier nicht rein passt kann mir bitte jemand helfen pls.

    • ACE Ausdauer ausschalten

      • Lucky1302
      • 24. Juli 2017 um 15:19

      ahhh ok danke :D

    • Hilfe bei Server fehler

      • Lucky1302
      • 24. Juli 2017 um 15:10

      Ich bin nicht beleidigt aber manchmal fass ich mir an den Kopf und denk mir "den Satz hätte man sich auch spaaren können"

    • ACE Ausdauer ausschalten

      • Lucky1302
      • 24. Juli 2017 um 15:02

      also nicht nur die Ace Ausdauer sondern auch die normale Ausdauer?


      Sry Spamm :)

    • ACE Ausdauer ausschalten

      • Lucky1302
      • 24. Juli 2017 um 15:01

      und wie Deaktiviere ich die Ausdauer kommplett?

    • Hilfe bei Server fehler

      • Lucky1302
      • 24. Juli 2017 um 15:00

      Naja fehler gefunden danke für die Hilfe hier AvirexDE hat richtig geholfen mensch! Ich frag nach Hilfe und was kommt ich wunder mich warum der Server überhaupt läuft toll.

    • Hilfe bei Server fehler

      • Lucky1302
      • 24. Juli 2017 um 13:17

      Also zu meinen Fehler ich geh ganz normal auf den Server und will als CIV Spawnen was passiert ich bekomme nicht das Spawnmenü Fenster und spawne direkt auf der Spawninsel. Ich hoffe mir kann jemand schnell helfen.


      Meine Logs:


      Server-Log:

      Code
      c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
       Mission id: 0ba1bf053c3ac3dd66395293b391e63af2f2ff5e
      "TFAR - No units set for Frequency Module"
      Attempt to override final function - bis_fnc_storeparamsvalues_data
      [8562,171.978,1.602,"XEH: PostInit started. MISSIONINIT: missionName=Tanoa_Life, missionVersion=53, worldName=Tanoa, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false"]
      [8562,172.028,1.602,"CBA_VERSIONING: cba=3.4.0.170627, ace=3.9.0.16, "]
      [ACE] (common) INFO: ACE is version 3.9.0.16.
      [ACE] (common) INFO: CBA is version 3.4.0.170627 (min required 3.1.1)
      CallExtension loaded: ace_break_line (C:\SERVICES\ni426469_2_SHARE\ftproot\arma3\@ace4\ace_break_line.dll) [䔝
      
      [ACE] (common) INFO: Extension version: ace_break_line: 3.6.0-eef2bb0
      CallExtension loaded: ace_parse_imagepath (C:\SERVICES\ni426469_2_SHARE\ftproot\arma3\@ace4\ace_parse_imagepath.dll) [Կӂ,?3Ҩ̝
      
      [ACE] (common) INFO: Extension version: ace_parse_imagepath: 3.6.0-eef2bb0
      CallExtension loaded: ace_clipboard (C:\SERVICES\ni426469_2_SHARE\ftproot\arma3\@ace4\ace_clipboard.dll) [Կӂ,?3Ҩ̝
      
      [ACE] (common) INFO: Extension version: ace_clipboard: 3.6.0-eef2bb0
      CallExtension loaded: ace_fcs (C:\SERVICES\ni426469_2_SHARE\ftproot\arma3\@ace4\ace_fcs.dll) [Կӂ,?3Ҩ̝
      
      [ACE] (common) INFO: Extension version: ace_fcs: 3.6.0-eef2bb0
      CallExtension loaded: ace_advanced_ballistics (C:\SERVICES\ni426469_2_SHARE\ftproot\arma3\@ace4\ace_advanced_ballistics.dll) [Կӂ,?3Ҩ̝
      
      [ACE] (common) INFO: Extension version: ace_advanced_ballistics: 3.6.0-0b854a6
      Wrong location draw style - "bananas"
      [8562,174.383,1.602,"XEH: PostInit finished."]
      [ACE] (common) INFO: Settings received from server.
      [ACE] (advanced_throwing) INFO: Advanced Throwing Module Initialized. Enabled: true
      [ACE] (interaction) INFO: Interaction Module Initialized.
      [ACE] (map) INFO: Map Module Initialized.
      [ACE] (map_gestures) INFO: Map Gestures Module Initialized.
      [ACE] (viewdistance) INFO: View Distance Limit Module Initialized. Limit set by module: 10000
      [ACE]: Refuel Module Initialized with flow rate: 10
      [ACE] (cargo) WARNING: ace_cargo_fnc_moduleMakeLoadable has no synced objects [L Alpha 1-2:16] z\ace\addons\cargo\functions\fnc_moduleMakeLoadable.sqf:25
      [ACE] (cargo) INFO: Cargo Module Initialized.
      [ACE] (repair) INFO: Repair Module Initialized.
      [ACE] (common) INFO: Settings initialized.
      [ACE] (common) INFO: 288 delayed functions running.
      WARNING: Function 'name' - L Alpha 1-2:1 (hc_1) has empty name
      WARNING: Function 'name' - L Alpha 1-2:1 (hc_1) has empty name
      CallExtension loaded: extDB2 (C:\SERVICES\ni426469_2_SHARE\ftproot\arma3\@extDB2\extDB2.dll) [䔝
      
      Error in expression <ine 1 "life_server\init.sqf"
      
      
      
      
      
      
      
      
      
      
      
      private ["_dome","_rsb","_timeStamp","_e>
        Error position: <private ["_dome","_rsb","_timeStamp","_e>
        Error Local variable in global space
      File life_server\init.sqf, line 12
      "extDB2: Connected to Database"
      "----------------------------------------------------------------------------------------------------"
      "---------------------------------- Starting Altis Life Server Init ---------------------------------"
      "------------------------------------------ Version 5.0.0 -------------------------------------------"
      "----------------------------------------------------------------------------------------------------"
      Error in expression <{
      if (_forEachIndex isEqualTo 0) then {
      atm_hospital_2 setPos (_var modelToWorld>
        Error position: <atm_hospital_2 setPos (_var modelToWorld>
        Error Undefined variable in expression: atm_hospital_2
      File life_server\init.sqf, line 98
      Error in expression <odelToWorld [5.9624,11.8799,-8.28493]);
      hospital_assis_2 setPos (_hs modelToWorl>
        Error position: <hospital_assis_2 setPos (_hs modelToWorl>
        Error Undefined variable in expression: hospital_assis_2
      File life_server\init.sqf, line 108
      "----------------------------------------------------------------------------------------------------"
      "               End of Altis Life Server Init :: Total Execution Time 0.0399933 seconds "
      "----------------------------------------------------------------------------------------------------"
      "------------- Auction House Initialization -------------"
      "Query: SELECT id, type, amount, item, price, seller, sellername, status, time FROM ah"
      "Result: []"
      "------------------------------------------------"
      Unaccessible
      Error: Object(3 : 0) not found
      Client: Remote object 3:1 not found
      Alles anzeigen

      Client-Logs:

      Code
      13:12:55 MovesType CfgMovesMaleSdr load time 3818 ms
      13:12:56 Starting mission:
      13:12:56  Mission file: tanoa_intro1
      13:12:56  Mission world: tanoa
      13:12:56  Mission directory: a3\map_tanoa_scenes_f\scenes\tanoa_intro1.tanoa\
      13:12:58 No more slot to add connection at 015030 (1523.6,3012.8)
      13:13:11 [8836,73.682,0,"XEH: PreInit started. v3.4.0.170627"]
      13:13:12 CallExtension loaded: ace_medical (D:\Steam\steamapps\common\Arma 3\@ace4\ace_medical_x64.dll) [3.8.4.0] [3.8.4.0]
      
      13:13:12 [ACE] (medical) INFO: Extension version: ace_medical: 3.8.4-ef4d289
      13:13:12 [XEH]: One or more children of class Car do not support Extended Event Handlers. Fall back to loop.
      13:13:12 [8836,74.846,0,"XEH: PreInit finished."]
      13:13:15 Weather was forced to change
      13:13:16 Strange convex component19 in a3\air_f_exp\vtol_01\vtol_01_vehicle_wreck_f.p3d:geometryPhys
      13:13:16 Strange convex component25 in a3\air_f_exp\vtol_01\vtol_01_vehicle_wreck_f.p3d:geometryPhys
      13:13:18 [8840,80.616,0,"XEH: PostInit started. MISSIONINIT: missionName=tanoa_intro1, missionVersion=53, worldName=tanoa, isMultiplayer=false, isServer=true, isDedicated=false, CBA_isHeadlessClient=false, hasInterface=true, didJIP=false"]
      13:13:18 [8840,80.662,0,"CBA_VERSIONING: cba=3.4.0.170627, ace=3.9.0.16, "]
      13:13:18 [ACE] (common) INFO: ACE is version 3.9.0.16.
      13:13:18 [ACE] (common) INFO: CBA is version 3.4.0.170627 (min required 3.1.1)
      13:13:18 CallExtension loaded: ace_break_line (D:\Steam\steamapps\common\Arma 3\@ace4\ace_break_line_x64.dll) [Ȫؗ]
      
      13:13:18 [ACE] (common) INFO: Extension version: ace_break_line: 3.8.4-ef4d289
      13:13:19 CallExtension loaded: ace_parse_imagepath (D:\Steam\steamapps\common\Arma 3\@ace4\ace_parse_imagepath_x64.dll) [pҏ`߁]
      
      13:13:19 [ACE] (common) INFO: Extension version: ace_parse_imagepath: 3.8.4-ef4d289
      13:13:19 CallExtension loaded: ace_clipboard (D:\Steam\steamapps\common\Arma 3\@ace4\ace_clipboard_x64.dll) [pҏ`߁]
      
      13:13:19 [ACE] (common) INFO: Extension version: ace_clipboard: 3.8.4-ef4d289
      13:13:19 CallExtension loaded: ace_fcs (D:\Steam\steamapps\common\Arma 3\@ace4\ace_fcs_x64.dll) [pҏ`߁]
      
      13:13:19 [ACE] (common) INFO: Extension version: ace_fcs: 3.8.4-ef4d289
      13:13:19 CallExtension loaded: ace_advanced_ballistics (D:\Steam\steamapps\common\Arma 3\@ace4\ace_advanced_ballistics_x64.dll) [pҏ`߁]
      
      13:13:19 [ACE] (common) INFO: Extension version: ace_advanced_ballistics: 3.8.4-ef4d289
      13:13:19 String STR_DN_KPVT not found
      13:13:19 String STR_DN_KPVT not found
      13:13:19 String STR_MN_23MM_GSH23L not found
      13:13:19 String STR_MN_23MM_GSH23L not found
      13:13:19 String STR_MN_23MM_GSH23L not found
      13:13:20 Wrong location draw style - "bananas"
      13:13:20 [8840,82.501,0,"XEH: PostInit finished."]
      13:13:20 [ACE] (common) INFO: Settings received from server.
      13:13:20 [ACE] (common) INFO: Settings initialized.
      13:13:20 [ACE] (common) INFO: 2 delayed functions running.
      Alles anzeigen


      Diese fehler sind schon die ganze Zeit drin und habe keine Probleme gemacht erst seite heute geht es nicht mehr das man Civ ganz normal spawnen kann.

      Code
      private ["_dome","_rsb","_timeStamp","_e>
        Error position: <private ["_dome","_rsb","_timeStamp","_e>
        Error Local variable in global space
      File life_server\init.sqf, line 12
      
      
      Error in expression <{
      if (_forEachIndex isEqualTo 0) then {
      atm_hospital_2 setPos (_var modelToWorld>
        Error position: <atm_hospital_2 setPos (_var modelToWorld>
        Error Undefined variable in expression: atm_hospital_2
      File life_server\init.sqf, line 98
      Error in expression <odelToWorld [5.9624,11.8799,-8.28493]);
      hospital_assis_2 setPos (_hs modelToWorl>
        Error position: <hospital_assis_2 setPos (_hs modelToWorl>
        Error Undefined variable in expression: hospital_assis_2
      File life_server\init.sqf, line 108
      Alles anzeigen
    • ACE Ausdauer ausschalten

      • Lucky1302
      • 24. Juli 2017 um 11:07

      ja aber wie bekomme ich sie denn kommplett aus?

    • ACE Ausdauer ausschalten

      • Lucky1302
      • 23. Juli 2017 um 20:50

      oder gibt es noch eine andere möglich die Ausdauer auszuschalten per Script etc und nicht über Ace?

    • ACE Ausdauer ausschalten

      • Lucky1302
      • 23. Juli 2017 um 20:48

      ok ich habe aber diesen Punkt nicht oder gibt es dort eine erweiterung für ace?

    • Moinsen brauche Hilfe

      • Lucky1302
      • 21. Juli 2017 um 18:06

      ohh warte mal du meinst den difficulty der steht auf Regular das auf Custom?

    • Moinsen brauche Hilfe

      • Lucky1302
      • 21. Juli 2017 um 17:57

      der server steht bereits auf Custem

    • Moinsen brauche Hilfe

      • Lucky1302
      • 21. Juli 2017 um 17:53

      doch ich weiß wie das geht ist ja auch egal

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