1. Dashboard
  2. Forum
    1. Unerledigte Themen
  3. Downloads
  4. Galerie
    1. Alben
  5. Toolbox
    1. Passwort Generator
    2. Portchecker
  6. Mitglieder
    1. Mitgliedersuche
    2. Benutzer online
    3. Trophäen
    4. Team
Fr: 16 Mai 2025
  • Anmelden oder registrieren
  • Suche
Alles
  • Alles
  • Artikel
  • Forum
  • Dateien
  • Seiten
  • Bilder
  • Erweiterte Suche

Schön, dass du den Weg zu NodeZone.net gefunden hast! Aktuell bist du nicht angemeldet und kannst deshalb nur eingeschränkt auf unsere Community zugreifen. Um alle Funktionen freizuschalten, spannende Inhalte zu entdecken und dich aktiv einzubringen, registriere dich jetzt kostenlos oder melde dich mit deinem Account an.

Anmelden oder registrieren
    1. Nodezone.net Community
    2. Mitglieder
    3. Niklas Smolik

    Beiträge von Niklas Smolik

    • Spawne auf der Spawninsel

      • Niklas Smolik
      • 14. April 2019 um 12:57

      Kann ich dir das per TS zeigen das vereinfacht das nochmal. ts.cyrus-life.de

    • Spawne auf der Spawninsel

      • Niklas Smolik
      • 14. April 2019 um 12:28
      Spoiler anzeigen

      /*

      * Format:

      * 3: STRING (Conditions) - Must return boolean :

      * String can contain any amount of conditions, aslong as the entire

      * string returns a boolean. This allows you to check any levels, licenses etc,

      * in any combination. For example:

      * "call life_coplevel && license_civ_someLicense"

      * This will also let you call any other function.

      *

      */

      class CfgSpawnPoints {

      class Altis {

      class Civilian {

      class Kavala {

      displayName = "Kavala";

      spawnMarker = "civ_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class Athira {

      displayName = "Athira";

      spawnMarker = "civ_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class Pyrgos {

      displayName = "Pyrgos";

      spawnMarker = "civ_spawn_2";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class Sofia {

      displayName = "Sofia";

      spawnMarker = "civ_spawn_4";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class RebelN {

      displayName = RebellenHQ;

      spawnMarker = "Rebelop";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "";

      };

      class Miliz {

      displayName = MilizHQ;

      spawnMarker = "miliz_spawn";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_miliz";

      };

      class Bandit {

      displayName = BanditenHQ;

      spawnMarker = "bandit_spawn";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_bandit";

      };

      class Mafia {

      displayName = MafiaHQ;

      spawnMarker = "mafia_spawn";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_mafia";

      };

      };

      class Cop {

      class Kavala {

      displayName = "Kavala HQ";

      spawnMarker = "cop_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class Athira {

      displayName = "Athira HQ";

      spawnMarker = "cop_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";

      conditions = "";

      };

      class Pyrgos {

      displayName = "Pyrgos HQ";

      spawnMarker = "cop_spawn_2";

      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";

      conditions = "";

      };

      class Air {

      displayName = $STR_MAR_Police_Air_HQ;

      spawnMarker = "cop_spawn_4";

      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";

      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";

      };

      class HW {

      displayName = $STR_MAR_Highway_Patrol;

      spawnMarker = "cop_spawn_5";

      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";

      conditions = "call life_coplevel >= 3";

      };

      };

      class Medic {

      class Kavala {

      displayName = $STR_SP_EMS_Kav;

      spawnMarker = "medic_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      class Athira {

      displayName = $STR_SP_EMS_Ath;

      spawnMarker = "medic_spawn_2";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      class Pyrgos {

      displayName = $STR_SP_EMS_Pyr;

      spawnMarker = "medic_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      };

      };

      class Tanoa {

      class Civilian {

      class Georgetown {

      displayName = "Georgetown";

      spawnMarker = "civ_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "!license_civ_rebel";

      };

      class Balavu {

      displayName = "Balavu";

      spawnMarker = "civ_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class Tuvanaka {

      displayName = "Tuvanaka";

      spawnMarker = "civ_spawn_2";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class Lijnhaven {

      displayName = "Lijnhaven";

      spawnMarker = "civ_spawn_4";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class RebelNW {

      displayName = $STR_SP_Reb_NW;

      spawnMarker = "Rebelop";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_rebel";

      };

      class RebelS {

      displayName = $STR_SP_Reb_S;

      spawnMarker = "Rebelop_1";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_rebel";

      };

      class RebelNE {

      displayName = $STR_SP_Reb_NE;

      spawnMarker = "Rebelop_2";

      icon = "\a3\ui_f\data\map\MapControl\bunker_ca.paa";

      conditions = "license_civ_rebel";

      };

      };

      class Cop {

      class NAirport {

      displayName = $STR_SP_Cop_Air_N;

      spawnMarker = "cop_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\watertower_ca.paa";

      conditions = "";

      };

      class SWAirport {

      displayName = $STR_SP_Cop_Air_SW;

      spawnMarker = "cop_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\fuelstation_ca.paa";

      conditions = "";

      };

      class GeorgetownHQ {

      displayName = "Georgetown HQ";

      spawnMarker = "cop_spawn_2";

      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";

      conditions = "";

      };

      class Air {

      displayName = $STR_MAR_Police_Air_HQ;

      spawnMarker = "cop_spawn_4";

      icon = "\a3\ui_f\data\map\Markers\NATO\b_air.paa";

      conditions = "call life_coplevel >= 2 && {license_cop_cAir}";

      };

      class HW {

      displayName = $STR_MAR_Highway_Patrol;

      spawnMarker = "cop_spawn_5";

      icon = "\a3\ui_f\data\map\GroupIcons\badge_rotate_0_gs.paa";

      conditions = "call life_coplevel >= 3";

      };

      };

      class Medic {

      class SEHospital {

      displayName = $STR_SP_EMS_SE;

      spawnMarker = "medic_spawn_1";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      class TanoukaHospital {

      displayName = $STR_SP_EMS_Tan;

      spawnMarker = "medic_spawn_2";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      class NEAirportHospital {

      displayName = $STR_SP_EMS_NEair;

      spawnMarker = "medic_spawn_3";

      icon = "\a3\ui_f\data\map\MapControl\hospital_ca.paa";

      conditions = "";

      };

      };

      };

      };

    • Spawne auf der Spawninsel

      • Niklas Smolik
      • 13. April 2019 um 22:49
      Code
      22:36:20 InitSound - complete
      22:36:20 PhysX3 SDK Init started ...
      22:36:20 PhysX3 SDK Init ended.
      22:36:23 Warning Message: Script \life_server\Functions\Systems\fn_setObjVar.sqf not found
      22:36:26 core\skyobject\skyobject.p3d: No geometry and no visual shape
      22:36:26 a3\data_f\krater.p3d: No geometry and no visual shape
      22:36:26 a3\data_f\koule.p3d: No geometry and no visual shape
      22:36:27 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
      a3_characters_f
      22:36:27 Loading movesType CfgGesturesMale
      22:36:27 Creating action map cache
      22:36:27 Animation a3\anims_f\data\anim\sdr\gst\gestureempty.rtm not found or empty
      22:36:27 MovesType CfgGesturesMale load time 83 ms
      22:36:27 Loading movesType CfgMovesMaleSdr
      22:36:28 Reading cached action map data
      22:36:31 MovesType CfgMovesMaleSdr load time 3274 ms
      22:36:31 a3\characters_f\proxies\flag.p3d: No geometry and no visual shape
      22:36:31 VoteThreshold must be in 0..1 range. Defaulting to 0.5
      22:36:32 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
      22:36:32 Steam AppId from steam_appid.txt: 107410
      22:36:32 Unsupported language English in stringtable
      22:36:32 Unsupported language English in stringtable
      22:36:40 Connected to Steam servers
      22:36:40 Starting mission:
      22:36:40  Mission file: Altis_Life
      22:36:40  Mission world: Altis
      22:36:40  Mission directory: mpmissions\Altis_Life.Altis\
      22:36:40 a3\data_f\blesk1.p3d: No geometry and no visual shape
      22:36:40 a3\data_f\blesk2.p3d: No geometry and no visual shape
      22:36:40 a3\data_f\raindrop.p3d: No geometry and no visual shape
      22:36:40 a3\map_stratis\data\obloha.p3d: No geometry and no visual shape
      22:36:40 a3\data_f\stars.p3d: No geometry and no visual shape
      22:36:40 a3\map_stratis\data\horizont.p3d: No geometry and no visual shape
      22:36:40 a3\data_f\rainbow.p3d: No geometry and no visual shape
      22:36:53 Strange convex component202 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView
      22:36:53 Strange convex component203 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView
      22:36:53 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
      22:36:53 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
      22:36:53 Strange convex component65 in a3\rocks_f\sharp\sharprock_wallh.p3d:geometryFire
      22:36:57 Strange convex component06 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component18 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component30 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component31 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component32 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component42 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component43 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component44 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component46 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component58 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component64 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component76 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component98 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component100 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component132 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component145 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component149 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component151 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component167 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component198 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component244 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component304 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component310 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component337 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component353 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component378 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
      22:36:57 Strange convex component05 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
      22:36:57 Strange convex component74 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
      22:36:57 Strange convex component202 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
      22:36:57 Strange convex component391 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
      22:37:06 a3\structures_f\mil\flags\flag_f.p3d: No geometry and no visual shape
      22:37:15 RoadCone_L_F: light_1_blinking - unknown animation source MarkerLight (defined in AnimationSources::Light_1_source)
      22:37:17 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
      22:37:17 a3\characters_f_beta\heads\glasses\g_shades_green.p3d: No geometry and no visual shape
      22:37:17 No speaker given for 'Archie Conrad'
      22:37:17 No speaker given for 'Matthew White'
      22:37:17 No speaker given for 'Max Jones'
      22:37:17 No speaker given for 'Keith Harris'
      22:37:17 a3\characters_f\heads\glasses\g_shades_black.p3d: No geometry and no visual shape
      22:37:17 a3\characters_f_gamma\heads\glasses\g_aviators.p3d: No geometry and no visual shape
      22:37:17 Strange convex component116 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      22:37:17 Strange convex component117 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      22:37:17 Strange convex component118 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      22:37:17 Strange convex component119 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
      22:37:18 Error: Object(2 : 1293) not found
      22:37:18 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
      22:37:18  Mission id: e4d3df2db66ce672e988807142d523b2c3bc2f6b
      22:37:18 CallExtension loaded: extDB3 (C:\server\a3master\@extdb3\extDB3_x64.dll) [1.0.3.2] [1.0.3.2]
      
      22:37:18 "extDB3: Connected to Database"
      22:37:18 "----------------------------------------------------------------------------------------------------"
      22:37:18 "---------------------------------- Starting Altis Life Server Init ---------------------------------"
      22:37:18 "------------------------------------------ Version 5.0.0 -------------------------------------------"
      22:37:18 "----------------------------------------------------------------------------------------------------"
      22:37:18 Attempt to override final function - bis_fnc_storeparamsvalues_data
      22:37:18 "----------------------------------------------------------------------------------------------------"
      22:37:18 "               End of Altis Life Server Init :: Total Execution Time 0.689995 seconds "
      22:37:18 "----------------------------------------------------------------------------------------------------"
      22:37:18 Error in expression <noa", "Land_Medevac_house_V1_F"]]] call TON_fnc_terrainSort;
      private _altisArray>
      22:37:18   Error position: <TON_fnc_terrainSort;
      private _altisArray>
      22:37:18   Error Undefined variable in expression: ton_fnc_terrainsort
      22:37:18 File life_server\init.sqf, line 186
      22:37:20 "########################## DYNAMIC MARKET ##########################"
      22:37:20 "### >> SUCCESSFULLY LOADED PRICES FROM DATABASE!                 ###"
      22:37:20 "####################################################################"
      22:37:51 BEServer: registering a new player #451066169
      22:38:28 Server: Object 0:0 not found (message Type_181)
      22:38:28 Server: Object 0:0 not found (message Type_181)
      22:38:28 Server: Object 0:0 not found (message Type_181)
      22:38:28 Server: Object 0:0 not found (message Type_181)
      22:38:28 Server: Object 0:0 not found (message Type_181)
      22:38:28 Server: Object 0:0 not found (message Type_181)
      22:38:34 Unaccessible
      22:38:35 "SPYGLASS-FLAG: Niklas Miller : 76561198354624467 : VariableSetBeforeInitialized_sell_array"
      22:38:36 Client: Remote object 4:0 not found
      22:38:37 Warning: Cleanup player - person 2:1641 not found
      22:39:16 Server: Object 0:0 not found (message Type_181)
      22:39:16 Server: Object 0:0 not found (message Type_181)
      22:39:16 Server: Object 0:0 not found (message Type_181)
      22:39:16 Server: Object 0:0 not found (message Type_181)
      22:39:16 Server: Object 0:0 not found (message Type_181)
      22:39:16 Server: Object 0:0 not found (message Type_181)
      22:39:24 Unaccessible
      22:39:25 ">> ALLIANCEAPPS: Processing functions for Niklas Miller(UID: 76561198354624467 | LVL: 5)"
      22:39:27 ">> ALLIANCEAPPS: 56 Functions streamed to Niklas Miller(UID: 76561198354624467 | LVL: 5)(0 other functions) - TIME WASTED: 2.326"
      22:40:40 "### DYNMARKET >> SUCCESSFULLY BACKUP'D CURRENT PRICES TO DATABASE! ###"
      22:41:05 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
      22:41:05 Deinitialized shape [Class: "Underwear_F"; Shape: "a3\characters_f\common\basicbody.p3d";]
      22:41:05 Deinitialized shape [Class: "C_man_p_fugitive_F"; Shape: "a3\characters_f\civil\c_poor.p3d";]
      22:41:05 Deinitialized shape [Class: "C_man_w_worker_F"; Shape: "a3\characters_f\common\coveralls.p3d";]
      22:41:05 Deinitialized shape [Class: "C_man_1"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      22:41:05 Deinitialized shape [Class: "C_man_polo_3_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      22:41:05 Deinitialized shape [Class: "C_man_polo_6_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      22:41:05 Deinitialized shape [Class: "C_man_polo_1_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      22:41:05 Deinitialized shape [Class: "C_man_polo_2_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      22:41:05 Deinitialized shape [Class: "C_man_polo_5_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      22:41:05 Deinitialized shape [Class: "C_man_polo_4_F"; Shape: "a3\characters_f\civil\c_poloshirt.p3d";]
      22:41:05 Deinitialized shape [Class: "B_RangeMaster_F"; Shape: "a3\characters_f\civil\c_poloshirtpants.p3d";]
      22:41:05 c:\bis\source\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
      22:41:09 Extensions:
      22:41:09   extDB3 (C:\server\a3master\@extdb3\extDB3_x64.dll) [1.0.3.2] [1.0.3.2]
      Alles anzeigen
    • Spawne auf der Spawninsel

      • Niklas Smolik
      • 13. April 2019 um 20:10

      Ich spawne wenn ich in Kavala, Athira, Sofia, Pyrgos spawnen will auf der Spawn-Insel, aber wenn ich bei den Lizenz abhängigen Spawnpunkten spawnen will funktioniert das.

      Hier der RPT-Ausschnitt

      Code
      18:02:44 Error in expression <noa", "Land_Medevac_house_V1_F"]]] call ton_fnc_terrainSort;
      private _altisArray>
      18:02:44   Error position: <ton_fnc_terrainSort;
      private _altisArray>
      18:02:44   Error Undefined variable in expression: ton_fnc_terrainsort
      18:02:44 File life_server\init.sqf, line 186
    • Problem beim Spawn und Markt System

      • Niklas Smolik
      • 12. April 2019 um 16:04

      Ich habe das Problem das wenn ich Spawne auf der Spawn Insel spawne. Zudem werden mir die Markt Preise nicht angezeigt im Markt-Fenster. Ich nutze das Dynamic-Markt-System. Und da steht oben rechts etwas auf spanish oder französisch. Ich habe im Anhang den RPT-Log.

      Dateien

      arma3server_x64_2019-04-12_15-58-17.rpt 56,02 kB – 115 Downloads
    • Wie erstelle ich ein Markt-Fenster im Z-Menü ?

      • Niklas Smolik
      • 7. April 2019 um 18:20

      Keine Ahnung wie das geht :D

    • Wie erstelle ich ein Markt-Fenster im Z-Menü ?

      • Niklas Smolik
      • 6. April 2019 um 18:23

      Ich habe garkein marktscript. Möchte einfach die Markt preise über Knopf anzeigen. Habe in sachen farmen noch standart altis life

    • Wie erstelle ich ein Markt-Fenster im Z-Menü ?

      • Niklas Smolik
      • 6. April 2019 um 18:16

      Ich habe nicht das dynamic market script. Möchte die preise selber per Fenster einblenden. Habe zwar jetzt ein Knopf aber da passiert nichts wenn ich drauf drücke

    • Wie erstelle ich ein Markt-Fenster im Z-Menü ?

      • Niklas Smolik
      • 6. April 2019 um 17:50

      Und wenn ich das eingefügt habe habe ich ein Button im Z-Menü der ein Marktpreis fenster öffnet ?

    • Wie erstelle ich ein Markt-Fenster im Z-Menü ?

      • Niklas Smolik
      • 6. April 2019 um 17:48

      Meinst du den ersten Schritt vom Tutorial ??

    • Wie erstelle ich ein Markt-Fenster im Z-Menü ?

      • Niklas Smolik
      • 6. April 2019 um 17:09

      Guten Abend,

      ich möchte in meinem Z-Menü ein Button einfügen. Wenn man dort drauf drückt öffnet sich ein Fenster wo die Marktpreise drauf stehen. Ich wüsste nicht wie ich das machen soll.

    • Brauche Hilfe bei einem Schmerzmittel Script

      • Niklas Smolik
      • 1. April 2019 um 18:13

      Habe es jetzt fixen können lag tatsächlich an einer Klammer

      Danke an alle die geholfen haben

    • Brauche Hilfe bei einem Schmerzmittel Script

      • Niklas Smolik
      • 1. April 2019 um 17:23

      Ja

    • Brauche Hilfe bei einem Schmerzmittel Script

      • Niklas Smolik
      • 1. April 2019 um 17:09

      Doch im Englishen heißt das so

    • Brauche Hilfe bei einem Schmerzmittel Script

      • Niklas Smolik
      • 1. April 2019 um 17:06

      Das stimmt

    • Brauche Hilfe bei einem Schmerzmittel Script

      • Niklas Smolik
      • 1. April 2019 um 17:05

      Aber daran liegt doch so ein großes Problem nicht oder ?

    • Brauche Hilfe bei einem Schmerzmittel Script

      • Niklas Smolik
      • 1. April 2019 um 16:24

      Geht immernoch nicht habe die Klammer die zuviel war entfernt

    • Brauche Hilfe bei einem Schmerzmittel Script

      • Niklas Smolik
      • 1. April 2019 um 16:23

      #include "..\..\script_macros.hpp"

      /*

      File: fn_useItem.sqf

      Author: Bryan "Tonic" Boardwine

      Description:

      Main function for item effects and functionality through the player menu.

      */

      private "_item";

      disableSerialization;

      if ((lbCurSel 2005) isEqualTo -1) exitWith {hint localize "STR_ISTR_SelectItemFirst";};

      _item = CONTROL_DATA(2005);

      switch (true) do {

      case (_item in ["waterBottle","coffee","redgull"]): {

      if ([false,_item,1] call life_fnc_handleInv) then {

      life_thirst = 100;

      if (LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1) then {player setFatigue 0;};

      if (_item isEqualTo "redgull" && {LIFE_SETTINGS(getNumber,"enable_fatigue") isEqualTo 1}) then {

      [] spawn {

      life_redgull_effect = time;

      titleText[localize "STR_ISTR_RedGullEffect","PLAIN"];

      player enableFatigue false;

      waitUntil {!alive player || ((time - life_redgull_effect) > (3 * 60))};

      player enableFatigue true;

      };

      };

      };

      };

      case (_item isEqualTo "boltcutter"): {

      [cursorObject] spawn life_fnc_boltcutter;

      closeDialog 0;

      };

      case (_item isEqualTo "blastingcharge"): {

      player reveal fed_bank;

      (group player) reveal fed_bank;

      [cursorObject] spawn life_fnc_blastingCharge;

      closeDialog 0;

      };

      case (_item isEqualTo "defusekit"): {

      [cursorObject] spawn life_fnc_defuseKit;

      closeDialog 0;

      };

      case (_item isEqualTo "storagesmall"): {

      [false] call life_fnc_storageBox;

      };

      case (_item isEqualTo "storagebig"): {

      [true] call life_fnc_storageBox;

      };

      case (_item isEqualTo "spikeStrip"): {

      if (!isNull life_spikestrip) exitWith {hint localize "STR_ISTR_SpikesDeployment"; closeDialog 0};

      if ([false,_item,1] call life_fnc_handleInv) then {

      [] spawn life_fnc_spikeStrip;

      closeDialog 0;

      };

      };

      case (_item isEqualTo "fuelFull"): {

      if !(isNull objectParent player) exitWith {hint localize "STR_ISTR_RefuelInVehicle"};

      [] spawn life_fnc_jerryRefuel;

      closeDialog 0;

      };

      case (_item isEqualTo "fuelEmpty"): {

      [] spawn life_fnc_jerryCanRefuel;

      closeDialog 0;

      };

      case (_item isEqualTo "lockpick"): {

      [] spawn life_fnc_lockpick;

      closeDialog 0;

      };

      case (_item isEqualTo "morphine"): {

      [] spawn life_fnc_morphine;

      };

      };

      case (_item in ["apple","rabbit","salema","ornate","mackerel","tuna","mullet","catshark","turtle_soup","hen","rooster","sheep","goat","donuts","tbacon","peach"]): {

      if (!(M_CONFIG(getNumber,"VirtualItems",_item,"edible") isEqualTo -1)) then {

      if ([false,_item,1] call life_fnc_handleInv) then {

      _val = M_CONFIG(getNumber,"VirtualItems",_item,"edible");

      _sum = life_hunger + _val;

      switch (true) do {

      case (_val < 0 && _sum < 1): {life_hunger = 5;}; //This adds the ability to set the entry edible to a negative value and decrease the hunger without death

      case (_sum > 100): {life_hunger = 100;};

      default {life_hunger = _sum;};

      };

      };

      };

      };

      default {

      hint localize "STR_ISTR_NotUsable";

      };

      [] call life_fnc_p_updateMenu;

      [] call life_fnc_hudUpdate;

    • Brauche Hilfe bei einem Schmerzmittel Script

      • Niklas Smolik
      • 1. April 2019 um 16:00

      Jetzt bekomme ich diesen Fehler. Hat sich noch nichts geändert am Problem

      Code
      15:48:26 Error in expression <phine.sqf [life_fnc_morphine]"
      include "..\..\script_macros.hpp"
      
      
      
      
      private["_>
      15:48:26   Error position: <"..\..\script_macros.hpp"
      
      
      
      
      private["_>
      15:48:26   Error Missing ;
      15:48:26 File core\items\fn_morphine.sqf [life_fnc_morphine], line 1
      15:48:26 Error in expression <phine.sqf [life_fnc_morphine]"
      include "..\..\script_macros.hpp"
      
      
      
      
      private["_>
      15:48:26   Error position: <"..\..\script_macros.hpp"
      
      
      
      
      private["_>
      15:48:26   Error Missing ;
      15:48:26 File core\items\fn_morphine.sqf [life_fnc_morphine], line 1
      15:48:26 Error in expression <): {
      
      [] spawn life_fnc_morphine;
      };
      };
      };
      
      case (_item in ["apple","rabbit","sa>
      15:48:26   Error position: <};
      
      case (_item in ["apple","rabbit","sa>
      15:48:26   Error Missing {
      15:48:26 File core\pmenu\fn_useItem.sqf [life_fnc_useItem], line 140
      15:48:26 Error in expression <): {
      
      [] spawn life_fnc_morphine;
      };
      };
      };
      
      case (_item in ["apple","rabbit","sa>
      15:48:26   Error position: <};
      
      case (_item in ["apple","rabbit","sa>
      15:48:26   Error Missing {
      Alles anzeigen
    • Brauche Hilfe bei einem Schmerzmittel Script

      • Niklas Smolik
      • 1. April 2019 um 15:46

      Muss ich das nicht noch in der Config_vItems hinzufügen ?

    Registrieren oder Einloggen

    Du bist noch kein Mitglied von Native-Servers.com? Registriere dich kostenlos und werde Teil einer großartigen Community!

    Benutzerkonto erstellen

    Wichtige Links & Informationen

    Server & Hosting-Ressourcen

      Server Administration & Hosting Basics

      Windows Server Support & Guides

      Linux Server Configuration & Help

      Setting up TeamSpeak 3 & VoIP Servers

      Domains & Web Hosting for Beginners & Professionals

      Cloud Hosting, Docker & Kubernetes Tutorials

    Gameserver & Modding-Ressourcen

      ArmA 3 Tutorials & Script Collection

      Renting & Operating Gameservers

      DayZ Server Management & Help

      FiveM (GTA V) Server & Script Development

      Rust Server Modding & Administration

      Setting up & Optimizing ARK Survival Servers

    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

    Wer jetzt nicht teilt ist selber Schuld:
    1. Nutzungsbestimmungen
    2. Verhaltensregeln
    3. Datenschutzerklärung
    4. Impressum
    5. Urheberrechts- oder Lizenzverstoß melden
  • Trimax Design coded & layout by Gino Zantarelli 2023-2025©
    Community-Software: WoltLab Suite™