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    1. Nodezone.net Community
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    3. Cetrux

    Beiträge von Cetrux

    • "Warte, bis der Client geladen wird"

      • Cetrux
      • 18. Juli 2017 um 21:47

      Ok das werde ich mal nachschauen. Ich verstehe nur nicht wieso der Fehler einfach zwischendurch auftaucht, obwohl der Server schon ein paar Tage läuft.

    • "Warte, bis der Client geladen wird"

      • Cetrux
      • 18. Juli 2017 um 21:40

      Ich glaube nicht mehr. Habe hier ein Bild der Fehlermeldung beim Connecten.

    • "Warte, bis der Client geladen wird"

      • Cetrux
      • 18. Juli 2017 um 21:30

      Moin Moin zusammen habe exakt das gleiche Problem.

      Durch was hast du Fehler 1 behoben?

    • oz_is_objects requid CAData

      • Cetrux
      • 12. Juli 2017 um 18:06

      Moin Moin zusammen,

      Ich bekomme immer die Fehlermeldung bei Start von Arma 3:

      "oz_is_objects" requid addon "CAData"

      Hat jemand eine Idee was diese "oz_is_objects"

      für ein Mod ist?

      Gruß Jonny

    • Erneutes neues Nachrichtensystem mit Emojis

      • Cetrux
      • 30. Mai 2017 um 18:46

      mir wird das Nachrichten Fenster nicht angezeigt.

      Edit: hab eben die richtige .rpt hochgeladen.

      Dateien

      Arma3_x64_2017-05-28_19-19-45.rpt 5,24 MB – 316 Downloads
    • Erneutes neues Nachrichtensystem mit Emojis

      • Cetrux
      • 30. Mai 2017 um 16:50

      Moin Moin,

      also ich habe es so abgeändert in der life_server.

      allerdings funktioniert dies nicht richtig.

      functions.sqf

      Code
      publicVariable "TON_fnc_cell_textmsg";
      publicVariable "TON_fnc_cell_textcop";
      publicVariable "TON_fnc_cell_textadmin";
      publicVariable "TON_fnc_cell_adminmsg";
      publicVariable "TON_fnc_cell_adminmsgall";
      publicVariable "TON_fnc_cell_emsrequest";
      //Client Message
      /*
          0 = private message
          1 = police message
          2 = message to admin
          3 = message from admin
          4 = admin message to all
      */
      TON_fnc_clientMessage =
      compileFinal "
          if (isServer) exitWith {};
          private [""_msg"",""_from"", ""_type""];
          _msg = _this select 0;
          _from = _this select 1;
          _type = _this select 2;
          if (_from isEqualTo """") exitWith {};
          switch (_type) do {
              case 0 : {
                  private [""_message"",""_messages"",""_newMessage"",""_newArray""];
                  _message = format ["">>>MESSAGE FROM %1: %2"",_from,_msg];
                  [format [""<t color='#FFCC00'><t size='2'><t align='center'>Neue SMS<br/><br/><t color='#33CC33'><t align='left'><t size='1'>Zu: <t color='#ffffff'>Dir<br/><t color='#33CC33'>Von: <t color='#ffffff'>%1<br/><br/><t color='#33CC33'>Inhalt:<br/><t color='#ffffff'>%2"",_from,_msg],""MSG"",""DEFAULT""];
      
                  [""TextMessage"",[format [""You Received A New Private Message From %1"",_from]]] call bis_fnc_showNotification;
                  systemChat _message;
                  
                  _messages = player getVariable ""cellphone_messages"";
                  player remoteExecCall [""DB_fnc_getRealTime"",2];
                  waitUntil{!isNil ""realTime""};
                  realTime = call compile realTime;
                  _newArray = [[_from,_msg,realTime]];
                  
                  {
                      _newArray pushback _x;
                  }    foreach _messages;
                  
                  player setVariable [""cellphone_messages"",_newArray];
                  
                  realTime = nil;
              };
      
              case 1 : {
                  if (side player != west) exitWith {};
                  private [""_message"",""_loc"",""_unit""];
                  _loc = _this select 3;
                  _unit = _this select 4;
                  _message = format [""--- 911 DISPATCH FROM %1: %2"",_from,_msg];
                  if (isNil ""_loc"") then {_loc = ""Unknown"";};
                  [format [""<t color='#FFCC00'><t size='2'><t align='center'>Notruf Polizei<br/><br/><t color='#33CC33'><t align='left'><t size='1'>Zu: <t color='#ffffff'>Dir<br/><t color='#33CC33'>Von: <t color='#ffffff'>%1<br/><br/><t color='#33CC33'>Inhalt:<br/><t color='#ffffff'>%2"",_from,_loc,_msg],""MSG"",""DEFAULT""];
      
                  [""PoliceDispatch"",[format [""A New Police Report From: %1"",_from]]] call bis_fnc_showNotification;
                  systemChat _message;
              };
      
              case 2 : {
                  if ((call life_adminlevel) < 1) exitWith {};
                  private [""_message"",""_loc"",""_unit""];
                  _loc = _this select 3;
                  _unit = _this select 4;
                  _message = format [""!!! ADMIN REQUEST FROM %1: %2"",_from,_msg];
                  if (isNil ""_loc"") then {_loc = ""Unknown"";};
                  [format [""<t color='#FFCC00'><t size='2'><t align='center'>Admin Anfrage<br/><br/><t color='#33CC33'><t align='left'><t size='1'>Zu: <t color='#ffffff'>Dir<br/><t color='#33CC33'>Von: <t color='#ffffff'>%1<br/><br/><t color='#33CC33'>Inhalt:<br/><t color='#ffffff'>%2"",_from,_loc,_msg],""MSG"",""DEFAULT""];
      
                  [""AdminDispatch"",[format [""%1 Has Requested An Admin!"",_from]]] call bis_fnc_showNotification;
                  systemChat _message;
              };
      
              case 3 : {
                  private [""_message"",""_messages"",""_newMessage"",""_newArray""];
                  _message = format [""!!! ADMIN MESSAGE: %1"",_msg];
                  _admin = format [""Sent by admin: %1"", _from];
                  [format [""<t color='#FFCC00'><t size='2'><t align='center'>Admin Nachricht<br/><br/><t color='#33CC33'><t align='left'><t size='1'>Zu: <t color='#ffffff'>Dir<br/><t color='#33CC33'>Von: <t color='#ffffff'>%1<br/><br/><t color='#33CC33'>Inhalt:<br/><t color='#ffffff'>%2"",_msg],""MSG"",""DEFAULT""];
      
                  [""AdminMessage"",[""You Have Received A Message From An Admin!""]] call bis_fnc_showNotification;
                  systemChat _message;
                  if ((call life_adminlevel) > 0) then {systemChat _admin;};
                  _messages = player getVariable ""cellphone_messages"";
                  
                  player remoteExecCall [""DB_fnc_getRealTime"",2];
                  waitUntil{!isNil ""realTime""};
                  realTime = call compile realTime;
                  _newArray = [[_from,_msg,realTime]];
                  
                  {
                      _newArray pushback _x;
                  }    foreach _messages;
                  
                  player setVariable [""cellphone_messages"",_newArray];
                  
                  realTime = nil;
              };
      
              case 4 : {
                  private [""_message"",""_admin"",""_messages"",""_newMessage"",""_newArray""];
                  _message = format [""!!!ADMIN MESSAGE: %1"",_msg];
                  _admin = format [""Sent by admin: %1"", _from];
                  [format [""<t color='#FFCC00'><t size='2'><t align='center'>Admin Nachricht<br/><br/><t color='#33CC33'><t align='left'><t size='1'>Zu: <t color='#ffffff'>Dir<br/><t color='#33CC33'>Von: <t color='#ffffff'>%1<br/><br/><t color='#33CC33'>Inhalt:<br/><t color='#ffffff'>%2"",_msg],""MSG"",""DEFAULT""];
      
                  [""AdminMessage"",[""You Have Received A Message From An Admin!""]] call bis_fnc_showNotification;
                  systemChat _message;
                  if ((call life_adminlevel) > 0) then {systemChat _admin;};
                  
                  _messages = player getVariable ""cellphone_messages"";
                  player remoteExecCall [""DB_fnc_getRealTime"",2];
                  waitUntil{!isNil ""realTime""};
                  realTime = call compile realTime;
                  _newArray = [[_from,_msg,realTime]];
                  
                  {
                      _newArray pushback _x;
                  }    foreach _messages;
                  
                  player setVariable [""cellphone_messages"",_newArray];
                  
                  if((call life_adminlevel) > 0) then {systemChat _admin;};
                  
                  realTime = nil;
              };
      
              case 5: {
                  if (side player != independent) exitWith {};
                  private [""_message"",""_loc"",""_unit""];
                  _loc = _this select 3;
                  _unit = _this select 4;
                  _message = format [""!!! EMS REQUEST: %1"",_msg];
                  [format [""<t color='#FFCC00'><t size='2'><t align='center'>Notruf<br/><br/><t color='#33CC33'><t align='left'><t size='1'>Zu: <t color='#ffffff'>Dir<br/><t color='#33CC33'>Von: <t color='#ffffff'>%1<br/><br/><t color='#33CC33'>Inhalt:<br/><t color='#ffffff'>%2"",_from,_loc,_msg],""MSG"",""DEFAULT""];
      
                  [""TextMessage"",[format [""EMS Request from %1"",_from]]] call bis_fnc_showNotification;
              };
          };
      ";
      publicVariable "TON_fnc_clientMessage";
      Alles anzeigen
    • Altis Life Lebenssystem deaktivieren

      • Cetrux
      • 30. Mai 2017 um 16:10

      Ok vielen dank für die Info

    • Altis Life Lebenssystem deaktivieren

      • Cetrux
      • 29. Mai 2017 um 22:18

      Moin Moin zusammen,

      meine Frage ist: Kann man das Lebens- und Verletzungssystem von Altis Life deaktivieren.

      Ich setzte ACE 3 ein muss aber leider immer wieder feststellen dass das Altis Life System gerne zwischen durch einmal schneller ist wie ACE 3.

    • Spawn an Gebäuden für Zivs enfernen

      • Cetrux
      • 29. Mai 2017 um 22:14

      Dankeschön hat geklappt :D

    • Spawn an Gebäuden für Zivs enfernen

      • Cetrux
      • 29. Mai 2017 um 21:29

      Moin Moin zusammen,

      ich möchte das die Zivs genau so wie die Cops an einem Punkt Spawnen.

      Wüsste vieleicht wie ich das abändern müsste?

      fn_initCiv.sqf

      Code
      #include "..\script_macros.hpp"
      /*
          File: fn_initCiv.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Initializes the civilian.
      */
      private _altisArray = ["Land_i_Addon_03mid_V1_F"];
      private _tanoaArray = ["Land_i_Addon_03mid_V1_F"];
      private _spawnBuildings = [[["Altis", _altisArray], ["Tanoa", _tanoaArray]]] call TON_fnc_terrainSort;
      
      civ_spawn_1 = nearestObjects[getMarkerPos  "civ_spawn_1", _spawnBuildings,350];
      civ_spawn_2 = nearestObjects[getMarkerPos  "civ_spawn_2", _spawnBuildings,350];
      civ_spawn_3 = nearestObjects[getMarkerPos  "civ_spawn_3", _spawnBuildings,350];
      civ_spawn_4 = nearestObjects[getMarkerPos  "civ_spawn_4", _spawnBuildings,350];
      
      waitUntil {!(isNull (findDisplay 46))};
      if (life_is_alive && !life_is_arrested) then {
          /* Spawn at our last position */
          player setVehiclePosition [life_civ_position, [], 0, "CAN_COLLIDE"];
      } else {
          if (!life_is_alive && !life_is_arrested) then {
              if (LIFE_SETTINGS(getNumber,"save_civilian_positionStrict") isEqualTo 1) then {
                  _handle = [] spawn life_fnc_civLoadout;
                  waitUntil {scriptDone _handle};
                  CASH = 0;
                  [0] call SOCK_fnc_updatePartial;
              };
              [] call life_fnc_spawnMenu;
              waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.
              waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done.
          } else {
              if (life_is_arrested) then {
                  life_is_arrested = false;
                  [player,true] spawn life_fnc_jail;
              };
          };
      };
      life_is_alive = true;
      player addRating 9999999;
      Alles anzeigen
    • [TUTORIAL][Altis Life 4.4r3] RyanTTs Dynamic Market System

      • Cetrux
      • 29. Mai 2017 um 17:00

      Moin Moin zusammen,

      hat schon wer den Spaß hier auf der Version 5.0 ausprobiert.

      Wenn "JA" muss ich etwas ändern oder kann ich das so übernehmen wie hier?

    • TFAR Blackscreen Scriptsuche

      • Cetrux
      • 29. Mai 2017 um 16:54

      Also ich habe dieses Script nun am Ende der fn_initCiv.sqf , fn_initCop.sqf und der fn_initMedic.sqf angefügt und es funktioniert wunderbar!

      Die drei Dateien findet man einfach in der Mission im Ordner "Core"

    • Spyglass aus 5.0.0 entfernen.

      • Cetrux
      • 13. Mai 2017 um 07:41

      Man kann doch dann auch direkt den Spyglass Ordner und die Spyglass Config löschen oder nicht?

    • Tankstellen Classnames

      • Cetrux
      • 5. Januar 2017 um 14:33

      Es habe es probiert und es hat geklappt danke :)

    • Tankstellen Classnames

      • Cetrux
      • 5. Januar 2017 um 14:26

      Es scheinen Zapfseulen von CUP zu sein.

    • Tankstellen Classnames

      • Cetrux
      • 5. Januar 2017 um 14:12

      Guten Tag Zusammen,

      ich habe das Problem das ich den Classname dieser Zapfsäulen suche und ihn leider nicht finde.

      Bild

      Vielleicht aht jemand eine Idee welcher Classname das ist bzw wie ich ihn herrausfinden kann.

      Die Zapfsäule ist Mapseitig verbaut worden.

      Danke im Vorraus.

      Gruß Jonny

    • ACE 3 Items Duping

      • Cetrux
      • 13. Dezember 2016 um 20:05

      Guten Abend zusammen,

      wir haben momentan das Problem wenn man sich auf dem Server Reloggt das alles Items im I Inventar sich vermehrfachen.

      Leider finde ich dazu nichts in den Loggs.

      Hat vllt. jemand eine Idee dazu.

      Gruß Jonny

    • SQL Telefon Koordinaten gehen nicht

      • Cetrux
      • 12. Dezember 2016 um 21:11

      Moin Moin,

      ich habe das Problem das 2 NAchrichten Systeme laufen und bei dem dem SQL Telefon die Kordinaten des SPieler nicht mitgeschickt werden.

      Ich hoffe mir kann wer weiter helfen.

      Code: functions.sqf
      #include "script_macros.hpp"
      /*
          File: functions.sqf
          Author: Bryan "Tonic" Boardwine
      
      
      
      
          Description: They are functions.
      */
      TON_fnc_index =
      compileFinal "
          private [""_item"",""_stack""];
          _item = _this select 0;
          _stack = _this select 1;
          _return = -1;
      
      
      
      
          {
              if (_item in _x) exitWith {
                  _return = _forEachIndex;
              };
          } forEach _stack;
      
      
      
      
          _return;
      ";
      
      
      
      
      TON_fnc_player_query =
      compileFinal "
          private [""_ret""];
          _ret = _this select 0;
          if (isNull _ret) exitWith {};
          if (isNil ""_ret"") exitWith {};
      
      
      
      
          [life_atmbank,life_cash,owner player,player,profileNameSteam,getPlayerUID player,playerSide] remoteExecCall [""life_fnc_adminInfo"",_ret];
      ";
      publicVariable "TON_fnc_player_query";
      publicVariable "TON_fnc_index";
      
      
      
      
      TON_fnc_isnumber =
      compileFinal "
          private [""_valid"",""_array""];
          _valid = [""0"",""1"",""2"",""3"",""4"",""5"",""6"",""7"",""8"",""9""];
          _array = [_this select 0] call KRON_StrToArray;
          _return = true;
      
      
      
      
          {
              if (!(_x in _valid)) exitWith {
                  _return = false;
              };
          } forEach _array;
          _return;
      ";
      
      
      
      
      publicVariable "TON_fnc_isnumber";
      
      
      
      
      TON_fnc_clientGangKick =
      compileFinal "
          private [""_unit"",""_group""];
          _unit = _this select 0;
          _group = _this select 1;
          if (isNil ""_unit"" || isNil ""_group"") exitWith {};
          if (player isEqualTo _unit && (group player) == _group) then {
              life_my_gang = objNull;
              [player] joinSilent (createGroup civilian);
              hint ""You have been kicked out of the gang."";
          };
      ";
      
      
      
      
      publicVariable "TON_fnc_clientGangKick";
      
      
      
      
      TON_fnc_clientGetKey =
      compileFinal "
          private [""_vehicle"",""_unit"",""_giver""];
          _vehicle = _this select 0;
          _unit = _this select 1;
          _giver = _this select 2;
          if (isNil ""_unit"" || isNil ""_giver"") exitWith {};
          if (player isEqualTo _unit && !(_vehicle in life_vehicles)) then {
              _name = getText(configFile >> ""CfgVehicles"" >> (typeOf _vehicle) >> ""displayName"");
              hint format [""%1 has gave you keys for a %2"",_giver,_name];
              life_vehicles pushBack _vehicle;
              [getPlayerUID player,playerSide,_vehicle,1] remoteExecCall [""TON_fnc_keyManagement"",2];
          };
      ";
      
      
      
      
      publicVariable "TON_fnc_clientGetKey";
      
      
      
      
      TON_fnc_clientGangLeader =
      compileFinal "
          private [""_unit"",""_group""];
          _unit = _this select 0;
          _group = _this select 1;
          if (isNil ""_unit"" || isNil ""_group"") exitWith {};
          if (player isEqualTo _unit && (group player) == _group) then {
              player setRank ""COLONEL"";
              _group selectLeader _unit;
              hint ""You have been made the new leader."";
          };
      ";
      
      
      
      
      publicVariable "TON_fnc_clientGangLeader";
      
      
      
      
      TON_fnc_clientGangLeft =
      compileFinal "
          private [""_unit"",""_group""];
          _unit = _this select 0;
          _group = _this select 1;
          if (isNil ""_unit"" || isNil ""_group"") exitWith {};
          if (player isEqualTo _unit && (group player) == _group) then {
              life_my_gang = objNull;
              [player] joinSilent (createGroup civilian);
              hint ""You have quit the gang."";
          };
      ";
      
      
      
      
      publicVariable "TON_fnc_clientGangLeft";
      
      
      
      
      //Cell Phone Messaging
      /*
          -fnc_cell_textmsg
          -fnc_cell_textcop
          -fnc_cell_textadmin
          -fnc_cell_adminmsg
          -fnc_cell_adminmsgall
      */
      
      
      
      
      //To EMS
      TON_fnc_cell_emsrequest =
      compileFinal "
      private [""_msg"",""_to""];
          ctrlShow[3022,false];
          _msg = ctrlText 3003;
          _to = ""EMS Units"";
          if (_msg isEqualTo """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3022,true];};
      
      
      
      
          [_msg,name player,5,mapGridPosition player,player] remoteExecCall [""TON_fnc_clientMessage"",independent];
          [] call life_fnc_cellphone;
          hint format [""You have sent a message to all EMS Units."",_to,_msg];
          ctrlShow[3022,true];
      ";
      //To One Person
      TON_fnc_cell_textmsg =
      compileFinal "
          private [""_msg"",""_to""];
          ctrlShow[3015,false];
          _msg = ctrlText 3003;
          if (lbCurSel 3004 isEqualTo -1) exitWith {hint ""You must select a player you are sending the text to!""; ctrlShow[3015,true];};
          _to = call compile format [""%1"",(lbData[3004,(lbCurSel 3004)])];
          if (isNull _to) exitWith {ctrlShow[3015,true];};
          if (isNil ""_to"") exitWith {ctrlShow[3015,true];};
          if (_msg isEqualTo """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3015,true];};
      
      
      
      
          [_msg,name player,0] remoteExecCall [""TON_fnc_clientMessage"",_to];
          [] call life_fnc_cellphone;
          hint format [""You sent %1 a message: %2"",name _to,_msg];
          ctrlShow[3015,true];
      ";
      //To All Cops
      TON_fnc_cell_textcop =
      compileFinal "
          private [""_msg"",""_to""];
          ctrlShow[3016,false];
          _msg = ctrlText 3003;
          _to = ""The Police"";
          if (_msg isEqualTo """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3016,true];};
      
      
      
      
          [_msg,name player,1,mapGridPosition player,player] remoteExecCall [""TON_fnc_clientMessage"",-2];
          [] call life_fnc_cellphone;
          hint format [""You sent %1 a message: %2"",_to,_msg];
          ctrlShow[3016,true];
      ";
      //To All Admins
      TON_fnc_cell_textadmin =
      compileFinal "
          private [""_msg"",""_to"",""_from""];
          ctrlShow[3017,false];
          _msg = ctrlText 3003;
          _to = ""The Admins"";
          if (_msg isEqualTo """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3017,true];};
      
      
      
      
          [_msg,name player,2,mapGridPosition player,player] remoteExecCall [""TON_fnc_clientMessage"",-2];
          [] call life_fnc_cellphone;
          hint format [""You sent %1 a message: %2"",_to,_msg];
          ctrlShow[3017,true];
      ";
      //Admin To One Person
      TON_fnc_cell_adminmsg =
      compileFinal "
          if (isServer) exitWith {};
          if ((call life_adminlevel) < 1) exitWith {hint ""You are not an admin!"";};
          private [""_msg"",""_to""];
          ctrlShow[3020,false];
          _msg = ctrlText 3003;
          _to = call compile format [""%1"",(lbData[3004,(lbCurSel 3004)])];
          if (isNull _to) exitWith {ctrlShow[3020,true];};
          if (isNil ""_to"") exitWith {ctrlShow[3020,true];};
          if (_msg isEqualTo """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3020,true];};
      
      
      
      
          [_msg,name player,3] remoteExecCall [""TON_fnc_clientMessage"",_to];
          [] call life_fnc_cellphone;
          hint format [""Admin Message Sent To: %1 - Message: %2"",name _to,_msg];
          ctrlShow[3020,true];
      ";
      
      
      
      
      TON_fnc_cell_adminmsgall =
      compileFinal "
          if (isServer) exitWith {};
          if ((call life_adminlevel) < 1) exitWith {hint ""You are not an admin!"";};
          private [""_msg"",""_from""];
          ctrlShow[3021,false];
          _msg = ctrlText 3003;
          if (_msg isEqualTo """") exitWith {hint ""You must enter a message to send!"";ctrlShow[3021,true];};
      
      
      
      
          [_msg,name player,4] remoteExecCall [""TON_fnc_clientMessage"",-2];
          [] call life_fnc_cellphone;
          hint format [""Admin Message Sent To All: %1"",_msg];
          ctrlShow[3021,true];
      ";
      
      
      
      
      publicVariable "TON_fnc_cell_textmsg";
      publicVariable "TON_fnc_cell_textcop";
      publicVariable "TON_fnc_cell_textadmin";
      publicVariable "TON_fnc_cell_adminmsg";
      publicVariable "TON_fnc_cell_adminmsgall";
      publicVariable "TON_fnc_cell_emsrequest";
      //Client Message
      /*
          0 = private message
          1 = police message
          2 = message to admin
          3 = message from admin
          4 = admin message to all
      */
      TON_fnc_clientMessage =
      compileFinal "
          if (isServer) exitWith {};
          private [""_msg"",""_from"", ""_type""];
          _msg = _this select 0;
          _from = _this select 1;
          _type = _this select 2;
          if (_from isEqualTo """") exitWith {};
          switch (_type) do {
              case 0 : {
                  private [""_message""];
                  _message = format ["">>>MESSAGE FROM %1: %2"",_from,_msg];
                  hint parseText format [""<t color='#FFCC00'><t size='2'><t align='center'>New Message<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>You<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%2"",_from,_msg];
      
      
      
      
                  [""TextMessage"",[format [""You Received A New Private Message From %1"",_from]]] call bis_fnc_showNotification;
                  systemChat _message;
              };
      
      
      
      
              case 1 : {
                  if (side player != west) exitWith {};
                  private [""_message"",""_loc"",""_unit""];
                  _loc = _this select 3;
                  _unit = _this select 4;
                  _message = format [""--- 911 DISPATCH FROM %1: %2"",_from,_msg];
                  if (isNil ""_loc"") then {_loc = ""Unknown"";};
                  hint parseText format [""<t color='#316dff'><t size='2'><t align='center'>New Dispatch<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>All Officers<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><t color='#33CC33'>Coords: <t color='#ffffff'>%2<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%3"",_from,_loc,_msg];
      
      
      
      
                  [""PoliceDispatch"",[format [""A New Police Report From: %1"",_from]]] call bis_fnc_showNotification;
                  systemChat _message;
              };
      
      
      
      
              case 2 : {
                  if ((call life_adminlevel) < 1) exitWith {};
                  private [""_message"",""_loc"",""_unit""];
                  _loc = _this select 3;
                  _unit = _this select 4;
                  _message = format [""!!! ADMIN REQUEST FROM %1: %2"",_from,_msg];
                  if (isNil ""_loc"") then {_loc = ""Unknown"";};
                  hint parseText format [""<t color='#ffcefe'><t size='2'><t align='center'>Admin Request<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>Admins<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><t color='#33CC33'>Coords: <t color='#ffffff'>%2<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%3"",_from,_loc,_msg];
      
      
      
      
                  [""AdminDispatch"",[format [""%1 Has Requested An Admin!"",_from]]] call bis_fnc_showNotification;
                  systemChat _message;
              };
      
      
      
      
              case 3 : {
                  private [""_message""];
                  _message = format [""!!! ADMIN MESSAGE: %1"",_msg];
                  _admin = format [""Sent by admin: %1"", _from];
                  hint parseText format [""<t color='#FF0000'><t size='2'><t align='center'>Admin Message<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>You<br/><t color='#33CC33'>From: <t color='#ffffff'>An Admin<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%1"",_msg];
      
      
      
      
                  [""AdminMessage"",[""You Have Received A Message From An Admin!""]] call bis_fnc_showNotification;
                  systemChat _message;
                  if ((call life_adminlevel) > 0) then {systemChat _admin;};
              };
      
      
      
      
              case 4 : {
                  private [""_message"",""_admin""];
                  _message = format [""!!!ADMIN MESSAGE: %1"",_msg];
                  _admin = format [""Sent by admin: %1"", _from];
                  hint parseText format [""<t color='#FF0000'><t size='2'><t align='center'>Admin Message<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>All Players<br/><t color='#33CC33'>From: <t color='#ffffff'>The Admins<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%1"",_msg];
      
      
      
      
                  [""AdminMessage"",[""You Have Received A Message From An Admin!""]] call bis_fnc_showNotification;
                  systemChat _message;
                  if ((call life_adminlevel) > 0) then {systemChat _admin;};
              };
      
      
      
      
              case 5: {
                  if (side player != independent) exitWith {};
                  private [""_message"",""_loc"",""_unit""];
                  _loc = _this select 3;
                  _unit = _this select 4;
                  _message = format [""!!! EMS REQUEST: %1"",_msg];
                  hint parseText format [""<t color='#FFCC00'><t size='2'><t align='center'>EMS Request<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>You<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><t color='#33CC33'>Coords: <t color='#ffffff'>%2<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%3"",_from,_loc,_msg];
      
      
      
      
                  [""TextMessage"",[format [""EMS Request from %1"",_from]]] call bis_fnc_showNotification;
              };
          };
      ";
      publicVariable "TON_fnc_clientMessage";
      
      
      
      
      TON_fnc_MapMarkersAdmin = compileFinal "
        life_markers_Vehicles = [];
        life_markers_Players = [];
        if (!life_markers) then {
          life_markers = true;
          hint localize ""STR_ANOTF_MEnabled"";
        } else {
          life_markers = false;
          hint localize ""STR_ANOTF_MDisabled"";
        };
          for ""_i"" from 0 to 1 step 0 do {
              if (!life_markers) exitWith {};
          {
            if ((vehicle _x isKindOf ""LandVehicle"") || (vehicle _x isKindOf ""Air"") || (vehicle _x isKindOf ""Ship"")) then {
              if (count(crew vehicle _x) > 0) then {
                {
                  if (!(_x in life_markers_Vehicles) && (alive _x) && (getPlayerUID _x != """")) then {
                    private [""_pos"", ""_Markers"", ""_Vehicle""];
                    _Vehicle = vehicle _x;
                    _pos = visiblePosition _x;
                    _Markers = createMarkerLocal[format [""CRW%1%2"", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]];
                    _TypeVehicle = (getText(configFile >> 'CfgVehicles' >> (typeOf vehicle _x) >> 'displayName'));
                    _Markers setMarkerTextLocal format ['%1---%2---%3m', name _x, _TypeVehicle, round(_x distance player)];
                    _Markers setMarkerTypeLocal ""mil_dot"";
                    if (side _x isEqualTo independent) then {
                      _Markers setMarkerColorLocal (""ColorIndependent"");
                    };
                    if (side _x isEqualTo civilian) then {
                      _Markers setMarkerColorLocal (""ColorCivilian"");
                    };
                    if (side _x isEqualTo west) then {
                      _Markers setMarkerColorLocal (""ColorBLUFOR"");
                    };
                    _Markers setMarkerSizeLocal[1, 1];
                    life_markers_Vehicles pushBack _x;
                    [_x, _Markers, _Vehicle, _TypeVehicle] spawn {
                      private [""_PlayersOrVehicles"", ""_Marker"", ""_CrewVehicle""];
                      _PlayersOrVehicles = _this select 0;
                      _Marker = _this select 1;
                                      _TypeVehicle = _this select 3;
                                      for ""_i"" from 0 to 1 step 0 do {
                                          if (!life_markers && !(alive _PlayersOrVehicles) && (vehicle _PlayersOrVehicles == _PlayersOrVehicles) && (getPlayerUID _PlayersOrVehicles != """")) exitWith {};
                        _CrewVehicle = ((crew vehicle _PlayersOrVehicles) find _PlayersOrVehicles);
                        _Marker setMarkerPosLocal([(visiblePosition _PlayersOrVehicles select 0) + 20, (visiblePosition _PlayersOrVehicles select 1) - (25 + _CrewVehicle * 20), 0]);
                                          _Marker setMarkerTextLocal format ['%1---%2---%3m', name _PlayersOrVehicles, _TypeVehicle, round(_PlayersOrVehicles distance player)];
                        sleep 0.01;
                      };
                      deleteMarkerLocal _Marker;
                      if (_PlayersOrVehicles in life_markers_Vehicles) then {
                                          life_markers_Vehicles deleteAt (life_markers_Vehicles find _PlayersOrVehicles);
                      };
                      true;
                    };
                  };
                } forEach crew vehicle _x;
              };
            } else {
              if (!(_x in life_markers_Players) && (vehicle _x == _x) && (getPlayerUID _x != """")) then {
                private [""_pos"", ""_Markers""];
                _pos = visiblePosition _x;
                _Markers = createMarkerLocal[format [""PLR%1%2"", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]];
                _Markers setMarkerTypeLocal ""mil_dot"";
                _Markers setMarkerSizeLocal[1, 1];
                if (side _x isEqualTo independent) then {
                  _Markers setMarkerColorLocal (""ColorIndependent"");
                };
                if (side _x isEqualTo civilian) then {
                  _Markers setMarkerColorLocal (""ColorCivilian"");
                };
                if (side _x isEqualTo west) then {
                  _Markers setMarkerColorLocal (""ColorBLUFOR"");
                };
                _Markers setMarkerTextLocal format [""%1---%2"", name _x, round(_x distance player)];
                if (_x == player) then {
                  _Markers setMarkerColorLocal ""ColorGreen"";
                };
                life_markers_Players pushBack _x;
                [_x, _Markers] spawn {
                  private [""_PlayersOrVehicles"", ""_Marker""];
                  _PlayersOrVehicles = _this select 0;
                  _Marker = _this select 1;
                              for ""_i"" from 0 to 1 step 0 do {
                                  if (!life_markers && !(alive _PlayersOrVehicles) && (vehicle _PlayersOrVehicles != _PlayersOrVehicles) && (getPlayerUID _PlayersOrVehicles != """")) exitWith {};
                    _Marker setMarkerPosLocal([visiblePosition _PlayersOrVehicles select 0, visiblePosition _PlayersOrVehicles select 1, 0]);
                    _Marker setMarkerTextLocal format [""%1---%2"", name _PlayersOrVehicles, round(_PlayersOrVehicles distance player)];
                    sleep 0.01;
                  };
                  deleteMarkerLocal _Marker;
                  if (_PlayersOrVehicles in life_markers_Players) then {
                                  life_markers_Players deleteAt (life_markers_Players find _PlayersOrVehicles);
                  };
                  true;
                };
              };
            };
          } forEach playableUnits;
          sleep 0.3;
        };
        {
          _Markers = str _x;
          deleteMarkerLocal _Markers;
        } forEach playableUnits;
      ";
      
      
      
      
      publicVariable "TON_fnc_MapMarkersAdmin";
      Alles anzeigen

      Danke im vorraus.

      Gruß jonny

    • Nachrichten und Namen

      • Cetrux
      • 8. Dezember 2016 um 22:40

      nein es funktioniert alles soweit einwandfrei, ich habe da auch nichts geändert in der Process

    • Nachrichten und Namen

      • Cetrux
      • 8. Dezember 2016 um 20:14

      Was ist SuFu?

      im Anhang sind die Logs.

      Dateien

      client.txt 515,2 kB – 433 Downloads server.txt 661,54 kB – 232 Downloads

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