Ich hatte früher auch nie Probleme mit dem Manager. Das muss mit igrgendinem Update von Windows zusammenhängen.
Beiträge von Cetrux
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Moin Moin,
Ich kann euch genau sagen woran das liegt.
Ich hatte das selbe Problem aber schon seit knapp 2 Jahren.
Und zwar installieren viele bei der Neuinstallation des PCs den Killer Networkmanager mit.
Der Networkmanager ist meist das Übel! Habe viele Sachen ausprobiert und als ich den Manager deinstalliert habe war das Problem einfach weg.
Probiere es mal aus. Würde mich über ein Statement freuen.
Gruß Jonny
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Guten Tag,
Wir hab seit kurzem auf unserem Life Server das Problem das man sich auf einmal nicht mehr auf dem Fahrersitz setzten kann. Den Fahrersitz kann man erst wieder benutzen wenn man das Fahrzeug ein und wieder ausgeparkt hat. Dieser Bug taucht unterschiedlich oft auf.
Hat vllt. Jemand eine Idee.
Logs hänge ich gerne heute Abend an wenn ich zuhause bin.
Danke im Vorraus.
Gruß Lucas
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Ok. aber das kann man ja kaum kontrollieren da ja fast jeder ein Auto fährt.
Und ansonsten haben nur in der Stadt 10 Lampen aufgerüstet.
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Guten Abend,
haben folgendes Problem.
Hier in dem Video https://plays.tv/video/5a10a9f8aecc171683/licht?from=user sieht man,
dass das Licht nicht richtig agiert. Es wird einfach nur noch schwarz.
Vielleicht hat einer eine Lösung.
Danke im Vorraus.
Gruß Jonny
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Guten Tag zusammen,
suche eine Möglichkeit ein Intro Video zu starten, beim ersten Login.
Danach soll man das Video nicht nochmal sehen.
Danke für eure Hilfe.
Gruß Jonny
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Also wäre das wenn man es Skillt und man dadurch eine Lizenz bekommt doch gar nicht so schlecht fürs erste?
Ich habe eine Datei die ausgeführt wird, wenn man den Perk skillt. Aber die frage ist wie muss ich den Code:
Code: Rebellen Händlerthis addAction[format ["%1 (€%2)",localize (getText(missionConfigFile >> "Licenses" >> "rebel" >> "displayName")), [(getNumber(missionConfigFile >> "Licenses" >> "rebel" >> "price"))] call life_fnc_numberText],life_fnc_buyLicense,"rebel",0,false,false,"",' !license_civ_rebel && playerSide isEqualTo civilian '];
umschreiben damit man die Lizenz von dem Perk bekommt?
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Bzw. fällt jemand dann eine andere Lösung ein?
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ok danke erst mal
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Wir arbeiten mit dem System von Maverick.
Ich habe es jetzt mal so probiert: z.B. Rebellen
Code: init (Rebellen Händler)this addAction[localize"STR_MAR_Rebel_Market",life_fnc_virt_menu,"rebel"]; this addAction[localize "STR_MAR_Rebel_Clothing_Shop",life_fnc_clothingMenu,"reb",0,false,false,"",'perk_rebel && playerSide isEqualTo civilian']; this addAction[localize "STR_MAR_Rebel_Weapon_Shop",life_fnc_weaponShopMenu,"rebel",0,false,false,"",'perk_rebel && playerSide isEqualTo civilian']; this addAction[localize"STR_NOTF_ATM",life_fnc_atmMenu,"",0,false,false,"",' isNull objectParent player && player distance _target < 4 '];class C_Scooter_Transport_01_F {
Code: Config_Vehicles.hppclass O_T_LSV_02_unarmed_F { vItemSpace = 80; vFuelSpace = 1000; conditions = "perk_rebel || {!(playerSide isEqualTo civilian)}"; price = 125000; textures[] = {}; };
Code: perks.cpp
Alles anzeigen// -- Rebellenlizenz class perk_rebel { displayName = "Rebellenausbildung"; requiredPerkPoints = 5; requiredLevel = 25; requiredPerk = "perk_weapon"; subtitle = "Erfordert Level 22 und 5 Skill Punkte"; description = "Lerne den Umgang mit Großen Waffen und kaufe dir illegale Fahrzeuge<br/><br/><t color='#10FF45'>Jetzt kannst du dich auf die Staatsbank stürzen.</t>"; initScript = "maverick\talent-tree-modular\modules\maverick_perkset_1\functions\functions_rebel.sqf"; limitToSides[] = {"CIV"}; color[] = {1,1,1,1}; };
Ich komm einfach nicht weiter. Vielleicht eine Idee?
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So hab mich jetzt mal probiert, aber wird nichts.
Hast du einen Vorschlag wie man das machen könnte br1zey ?
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stimmt
danke. Ich probiere es mal aus. Man kommt halt manchmal nicht auf die einfachsten Sachen xD.
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Moin Moin zusammen,
ich möchte das, wenn ein Spieler eine Skill erlernt die Lizenz z.B. von den Rebellen bekommt.
Hat vllt. jemand eine Idee wie man das verwirklichen könnte?
Habe es so versucht:
CodescriptName "functions_rebel"; #define __filename "functions_rebel.sqf" life_fnc_buyLicense,"rebel",0,false,false,"",' !license_civ_rebel && playerSide isEqualTo civilian ';
Danke für eure Hilfe im Vorraus
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Haben wir auch.
Es tauch gleichzeitig immer ein Fehler bei den Spielern auf, entweder wegen Ace oder Taskforce.
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Ja verstehe ich schon. Aber ich suche nach dem Fehler warum die Nachricht nicht ankommt.
Das muss ja auch ein Fehler sein und ich finde ihn einfach nicht.
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Danke für den Tipp.
Ich kann mir teilweise die Fehler nicht einmal erklären
bin froh das es soweit läuft.
Ich bin erstmal auf Funktion aus.
Fehler ausbessern geht jeder Zeit. Wie gesagt wenn ich alles wüsste warum es Fehler ausspuckt.
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Hier Bitte.
Und schon mal danke für die Hilfe
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Moin Moin,
Ich habe die ADAC Fraktion eingefügt. Man kann die SMS zwar versenden aber Sie kommt nicht bei den ADAC Mitarbeitern an.
Code
Alles anzeigen#include "script_macros.hpp" /* File: functions.sqf Author: Bryan "Tonic" Boardwine Description: They are functions. */ publicVariable "TON_fnc_terrainSort"; TON_fnc_index = compileFinal " private [""_item"",""_stack""]; _item = _this select 0; _stack = _this select 1; _return = -1; { if (_item in _x) exitWith { _return = _forEachIndex; }; } forEach _stack; _return; "; TON_fnc_player_query = compileFinal " private [""_ret""]; _ret = _this select 0; if (isNull _ret) exitWith {}; if (isNil ""_ret"") exitWith {}; [life_atmbank,life_cash,owner player,player,profileNameSteam,getPlayerUID player,playerSide] remoteExecCall [""life_fnc_adminInfo"",_ret]; "; publicVariable "TON_fnc_player_query"; publicVariable "TON_fnc_index"; TON_fnc_isnumber = compileFinal " private [""_valid"",""_array""]; _valid = [""0"",""1"",""2"",""3"",""4"",""5"",""6"",""7"",""8"",""9""]; _array = [_this select 0] call KRON_StrToArray; _return = true; { if (!(_x in _valid)) exitWith { _return = false; }; } forEach _array; _return; "; publicVariable "TON_fnc_isnumber"; TON_fnc_clientGangKick = compileFinal " private [""_unit"",""_group""]; _unit = _this select 0; _group = _this select 1; if (isNil ""_unit"" || isNil ""_group"") exitWith {}; if (player isEqualTo _unit && (group player) == _group) then { life_my_gang = objNull; [player] joinSilent (createGroup civilian); hint localize ""STR_GNOTF_KickOutGang""; }; "; publicVariable "TON_fnc_clientGangKick"; TON_fnc_clientGetKey = compileFinal " private [""_vehicle"",""_unit"",""_giver""]; _vehicle = _this select 0; _unit = _this select 1; _giver = _this select 2; if (isNil ""_unit"" || isNil ""_giver"") exitWith {}; if (player isEqualTo _unit && !(_vehicle in life_vehicles)) then { _name = getText(configFile >> ""CfgVehicles"" >> (typeOf _vehicle) >> ""displayName""); hint format [localize ""STR_NOTF_gaveKeysFrom"",_giver,_name]; life_vehicles pushBack _vehicle; [getPlayerUID player,playerSide,_vehicle,1] remoteExecCall [""TON_fnc_keyManagement"",2]; }; "; publicVariable "TON_fnc_clientGetKey"; TON_fnc_clientGangLeader = compileFinal " private [""_unit"",""_group""]; _unit = _this select 0; _group = _this select 1; if (isNil ""_unit"" || isNil ""_group"") exitWith {}; if (player isEqualTo _unit && (group player) == _group) then { player setRank ""COLONEL""; _group selectLeader _unit; hint localize ""STR_GNOTF_GaveTransfer""; }; "; publicVariable "TON_fnc_clientGangLeader"; TON_fnc_clientGangLeft = compileFinal " private [""_unit"",""_group""]; _unit = _this select 0; _group = _this select 1; if (isNil ""_unit"" || isNil ""_group"") exitWith {}; if (player isEqualTo _unit && (group player) == _group) then { life_my_gang = objNull; [player] joinSilent (createGroup civilian); hint localize ""STR_GNOTF_LeaveGang""; }; "; publicVariable "TON_fnc_clientGangLeft"; //Cell Phone Messaging /* -fnc_cell_textmsg -fnc_cell_textcop -fnc_cell_textadac -fnc_cell_textadmin -fnc_cell_adminmsg -fnc_cell_adminmsgall */ //To EMS TON_fnc_cell_emsrequest = compileFinal " private [""_msg"",""_to""]; ctrlShow[3022,false]; _msg = ctrlText 3003; _length = count (toArray(_msg)); if (_length > 400) exitWith {hint localize ""STR_CELLMSG_LIMITEXCEEDED"";ctrlShow[3022,true];}; _to = ""EMS Units""; if (_msg isEqualTo """") exitWith {hint localize ""STR_CELLMSG_EnterMSG"";ctrlShow[3022,true];}; [_msg,name player,5,mapGridPosition player,player] remoteExecCall [""TON_fnc_clientMessage"",independent]; [] call life_fnc_cellphone; hint format [localize ""STR_CELLMSG_ToEMS"",_to,_msg]; ctrlShow[3022,true]; "; //To One Person TON_fnc_cell_textmsg = compileFinal " private [""_msg"",""_to""]; ctrlShow[3015,false]; _msg = ctrlText 3003; _length = count (toArray(_msg)); if (_length > 400) exitWith {hint localize ""STR_CELLMSG_LIMITEXCEEDED"";ctrlShow[3015,true];}; if (lbCurSel 3004 isEqualTo -1) exitWith {hint localize ""STR_CELLMSG_SelectPerson""; ctrlShow[3015,true];}; _to = call compile format [""%1"",(lbData[3004,(lbCurSel 3004)])]; if (isNull _to) exitWith {ctrlShow[3015,true];}; if (isNil ""_to"") exitWith {ctrlShow[3015,true];}; if (_msg isEqualTo """") exitWith {hint localize ""STR_CELLMSG_EnterMSG"";ctrlShow[3015,true];}; [_msg,name player,0] remoteExecCall [""TON_fnc_clientMessage"",_to]; [] call life_fnc_cellphone; hint format [localize ""STR_CELLMSG_ToPerson"",name _to,_msg]; ctrlShow[3015,true]; "; //To All Cops TON_fnc_cell_textcop = compileFinal " private [""_msg"",""_to""]; ctrlShow[3016,false]; _msg = ctrlText 3003; _to = ""The Police""; if (_msg isEqualTo """") exitWith {hint localize ""STR_CELLMSG_EnterMSG"";ctrlShow[3016,true];}; _length = count (toArray(_msg)); if (_length > 400) exitWith {hint localize ""STR_CELLMSG_LIMITEXCEEDED"";ctrlShow[3016,true];}; [_msg,name player,1,mapGridPosition player,player] remoteExecCall [""TON_fnc_clientMessage"",-2]; [] call life_fnc_cellphone; hint format [localize ""STR_CELLMSG_ToPerson"",_to,_msg]; ctrlShow[3016,true]; "; //Zum ADAC TON_fnc_cell_textadac = compileFinal " private[""_msg"",""_to""]; ctrlShow[3023,false]; _msg = ctrlText 3003; _to = ""The Techniker""; if (_msg isEqualTo """") exitWith {hint localize ""STR_CELLMSG_EnterMSG"";ctrlShow[3016,true];}; _length = count (toArray(_msg)); if (_length > 400) exitWith {hint localize ""STR_CELLMSG_LIMITEXCEEDED"";ctrlShow[3016,true];}; [_msg,name player,1,mapGridPosition player,player] remoteExecCall [""TON_fnc_clientMessage"",east]; [] call life_fnc_cellphone; hint format [localize ""STR_CELLMSG_ToPerson"",_to,_msg]; ctrlShow[3017,true]; "; //To All Admins TON_fnc_cell_textadmin = compileFinal " private [""_msg"",""_to"",""_from""]; ctrlShow[3017,false]; _msg = ctrlText 3003; _to = ""The Admins""; if (_msg isEqualTo """") exitWith {hint localize ""STR_CELLMSG_EnterMSG"";ctrlShow[3017,true];}; _length = count (toArray(_msg)); if (_length > 400) exitWith {hint localize ""STR_CELLMSG_LIMITEXCEEDED"";ctrlShow[3017,true];}; [_msg,name player,2,mapGridPosition player,player] remoteExecCall [""TON_fnc_clientMessage"",-2]; [] call life_fnc_cellphone; hint format [localize ""STR_CELLMSG_ToPerson"",_to,_msg]; ctrlShow[3017,true]; "; //Admin To One Person TON_fnc_cell_adminmsg = compileFinal " if (isServer) exitWith {}; if ((call life_adminlevel) < 1) exitWith {hint localize ""STR_CELLMSG_NoAdmin"";}; private [""_msg"",""_to""]; ctrlShow[3020,false]; _msg = ctrlText 3003; _to = call compile format [""%1"",(lbData[3004,(lbCurSel 3004)])]; if (isNull _to) exitWith {ctrlShow[3020,true];}; if (isNil ""_to"") exitWith {ctrlShow[3020,true];}; if (_msg isEqualTo """") exitWith {hint localize ""STR_CELLMSG_EnterMSG"";ctrlShow[3020,true];}; [_msg,name player,3] remoteExecCall [""TON_fnc_clientMessage"",_to]; [] call life_fnc_cellphone; hint format [localize ""STR_CELLMSG_AdminToPerson"",name _to,_msg]; ctrlShow[3020,true]; "; TON_fnc_cell_adminmsgall = compileFinal " if (isServer) exitWith {}; if ((call life_adminlevel) < 1) exitWith {hint localize ""STR_CELLMSG_NoAdmin"";}; private [""_msg"",""_from""]; ctrlShow[3021,false]; _msg = ctrlText 3003; if (_msg isEqualTo """") exitWith {hint localize ""STR_CELLMSG_EnterMSG"";ctrlShow[3021,true];}; [_msg,name player,4] remoteExecCall [""TON_fnc_clientMessage"",-2]; [] call life_fnc_cellphone; hint format [localize ""STR_CELLMSG_AdminToAll"",_msg]; ctrlShow[3021,true]; "; publicVariable "TON_fnc_cell_textmsg"; publicVariable "TON_fnc_cell_textcop"; publicVariable "TON_fnc_cell_textadmin"; publicVariable "TON_fnc_cell_adminmsg"; publicVariable "TON_fnc_cell_adminmsgall"; publicVariable "TON_fnc_cell_emsrequest"; publicVariable "TON_fnc_cell_textadac"; //Client Message /* 0 = private message 1 = police message 2 = message to admin 3 = message from admin 4 = admin message to all */ TON_fnc_clientMessage = compileFinal " if (isServer) exitWith {}; private [""_msg"",""_from"", ""_type""]; _msg = _this select 0; _from = _this select 1; _type = _this select 2; if (_from isEqualTo """") exitWith {}; switch (_type) do { case 0 : { private [""_message""]; _message = format ["">>>MESSAGE FROM %1: %2"",_from,_msg]; hint parseText format [""<t color='#FFCC00'><t size='2'><t align='center'>New Message<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>You<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%2"",_from,_msg]; [""TextMessage"",[format [""You Received A New Private Message From %1"",_from]]] call bis_fnc_showNotification; systemChat _message; }; case 1 : { if (side player != west) exitWith {}; private [""_message"",""_loc"",""_unit""]; _loc = _this select 3; _unit = _this select 4; _message = format [""--- 911 DISPATCH FROM %1: %2"",_from,_msg]; if (isNil ""_loc"") then {_loc = ""Unknown"";}; hint parseText format [""<t color='#316dff'><t size='2'><t align='center'>New Dispatch<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>All Officers<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><t color='#33CC33'>Coords: <t color='#ffffff'>%2<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%3"",_from,_loc,_msg]; [""PoliceDispatch"",[format [""A New Police Report From: %1"",_from]]] call bis_fnc_showNotification; systemChat _message; }; case 2 : { if ((call life_adminlevel) < 1) exitWith {}; private [""_message"",""_loc"",""_unit""]; _loc = _this select 3; _unit = _this select 4; _message = format [""!!! ADMIN REQUEST FROM %1: %2"",_from,_msg]; if (isNil ""_loc"") then {_loc = ""Unknown"";}; hint parseText format [""<t color='#ffcefe'><t size='2'><t align='center'>Admin Request<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>Admins<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><t color='#33CC33'>Coords: <t color='#ffffff'>%2<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%3"",_from,_loc,_msg]; [""AdminDispatch"",[format [""%1 Has Requested An Admin!"",_from]]] call bis_fnc_showNotification; systemChat _message; }; case 3 : { private [""_message""]; _message = format [""!!! ADMIN MESSAGE: %1"",_msg]; _admin = format [""Sent by admin: %1"", _from]; hint parseText format [""<t color='#FF0000'><t size='2'><t align='center'>Admin Message<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>You<br/><t color='#33CC33'>From: <t color='#ffffff'>An Admin<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%1"",_msg]; [""AdminMessage"",[""You Have Received A Message From An Admin!""]] call bis_fnc_showNotification; systemChat _message; if ((call life_adminlevel) > 0) then {systemChat _admin;}; }; case 4 : { private [""_message"",""_admin""]; _message = format [""!!!ADMIN MESSAGE: %1"",_msg]; _admin = format [""Sent by admin: %1"", _from]; hint parseText format [""<t color='#FF0000'><t size='2'><t align='center'>Admin Message<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>All Players<br/><t color='#33CC33'>From: <t color='#ffffff'>The Admins<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%1"",_msg]; [""AdminMessage"",[""You Have Received A Message From An Admin!""]] call bis_fnc_showNotification; systemChat _message; if ((call life_adminlevel) > 0) then {systemChat _admin;}; }; case 5: { if (side player != independent) exitWith {}; private [""_message"",""_loc"",""_unit""]; _loc = _this select 3; _unit = _this select 4; _message = format [""!!! EMS REQUEST: %1"",_msg]; hint parseText format [""<t color='#FFCC00'><t size='2'><t align='center'>EMS Request<br/><br/><t color='#33CC33'><t align='left'><t size='1'>To: <t color='#ffffff'>You<br/><t color='#33CC33'>From: <t color='#ffffff'>%1<br/><t color='#33CC33'>Coords: <t color='#ffffff'>%2<br/><br/><t color='#33CC33'>Message:<br/><t color='#ffffff'>%3"",_from,_loc,_msg]; [""TextMessage"",[format [""EMS Request from %1"",_from]]] call bis_fnc_showNotification; }; case 6: { if (side player != east) exitWith {}; private [""_message"",""_loc"",""_unit""]; _loc = _this select 3; _unit = _this select 4; _message = format[""!!! ADAC NOTRUF: %1"",_msg]; hint parseText format [""<t color='#FFCC00'><t size='2'><t align='center'>Eingehender Notruf<br/><br/><t color='#33CC33'><t align='left'><t size='1'>Von: <t color='#ffffff'>%1<br/><t color='#33CC33'>Koordinaten: <t color='#ffffff'>%2<br/><br/><t color='#33CC33'>Nachricht:<br/><t color='#ffffff'>%3"",_from,_loc,_msg]; [""AdacDispatch"",[format[""Notruf von %1"",_from]]] call bis_fnc_showNotification; }; }; "; publicVariable "TON_fnc_clientMessage"; TON_fnc_MapMarkersAdmin = compileFinal " life_markers_Vehicles = []; life_markers_Players = []; if (!life_markers) then { life_markers = true; hint localize ""STR_ANOTF_MEnabled""; } else { life_markers = false; hint localize ""STR_ANOTF_MDisabled""; }; for ""_i"" from 0 to 1 step 0 do { if (!life_markers) exitWith {}; { if ((vehicle _x isKindOf ""LandVehicle"") || (vehicle _x isKindOf ""Air"") || (vehicle _x isKindOf ""Ship"")) then { if (count(crew vehicle _x) > 0) then { { if (!(_x in life_markers_Vehicles) && (alive _x) && (getPlayerUID _x != """")) then { private [""_pos"", ""_Markers"", ""_Vehicle""]; _Vehicle = vehicle _x; _pos = visiblePosition _x; _Markers = createMarkerLocal[format [""CRW%1%2"", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]]; _TypeVehicle = (getText(configFile >> 'CfgVehicles' >> (typeOf vehicle _x) >> 'displayName')); _Markers setMarkerTextLocal format ['%1---%2---%3m', name _x, _TypeVehicle, round(_x distance player)]; _Markers setMarkerTypeLocal ""mil_dot""; if (side _x isEqualTo independent) then { _Markers setMarkerColorLocal (""ColorIndependent""); }; if (side _x isEqualTo civilian) then { _Markers setMarkerColorLocal (""ColorCivilian""); }; if (side _x isEqualTo west) then { _Markers setMarkerColorLocal (""ColorBLUFOR""); }; if (side _x isEqualTo east) then { _Markers setMarkerColorLocal (""ColorOPFOR""); }; _Markers setMarkerSizeLocal[1, 1]; life_markers_Vehicles pushBack _x; [_x, _Markers, _Vehicle, _TypeVehicle] spawn { private [""_PlayersOrVehicles"", ""_Marker"", ""_CrewVehicle""]; _PlayersOrVehicles = _this select 0; _Marker = _this select 1; _TypeVehicle = _this select 3; for ""_i"" from 0 to 1 step 0 do { if (!life_markers && !(alive _PlayersOrVehicles) && (vehicle _PlayersOrVehicles == _PlayersOrVehicles) && (getPlayerUID _PlayersOrVehicles != """")) exitWith {}; _CrewVehicle = ((crew vehicle _PlayersOrVehicles) find _PlayersOrVehicles); _Marker setMarkerPosLocal([(visiblePosition _PlayersOrVehicles select 0) + 20, (visiblePosition _PlayersOrVehicles select 1) - (25 + _CrewVehicle * 20), 0]); _Marker setMarkerTextLocal format ['%1---%2---%3m', name _PlayersOrVehicles, _TypeVehicle, round(_PlayersOrVehicles distance player)]; sleep 0.01; }; deleteMarkerLocal _Marker; if (_PlayersOrVehicles in life_markers_Vehicles) then { life_markers_Vehicles deleteAt (life_markers_Vehicles find _PlayersOrVehicles); }; true; }; }; } forEach crew vehicle _x; }; } else { if (!(_x in life_markers_Players) && (vehicle _x == _x) && (getPlayerUID _x != """")) then { private [""_pos"", ""_Markers""]; _pos = visiblePosition _x; _Markers = createMarkerLocal[format [""PLR%1%2"", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]]; _Markers setMarkerTypeLocal ""mil_dot""; _Markers setMarkerSizeLocal[1, 1]; if (side _x isEqualTo independent) then { _Markers setMarkerColorLocal (""ColorIndependent""); }; if (side _x isEqualTo civilian) then { _Markers setMarkerColorLocal (""ColorCivilian""); }; if (side _x isEqualTo west) then { _Markers setMarkerColorLocal (""ColorBLUFOR""); }; if (side _x isEqualTo east) then { _Markers setMarkerColorLocal (""ColorOPFOR""); }; _Markers setMarkerTextLocal format [""%1---%2"", name _x, round(_x distance player)]; if (_x == player) then { _Markers setMarkerColorLocal ""ColorGreen""; }; life_markers_Players pushBack _x; [_x, _Markers] spawn { private [""_PlayersOrVehicles"", ""_Marker""]; _PlayersOrVehicles = _this select 0; _Marker = _this select 1; for ""_i"" from 0 to 1 step 0 do { if (!life_markers && !(alive _PlayersOrVehicles) && (vehicle _PlayersOrVehicles != _PlayersOrVehicles) && (getPlayerUID _PlayersOrVehicles != """")) exitWith {}; _Marker setMarkerPosLocal([visiblePosition _PlayersOrVehicles select 0, visiblePosition _PlayersOrVehicles select 1, 0]); _Marker setMarkerTextLocal format [""%1---%2"", name _PlayersOrVehicles, round(_PlayersOrVehicles distance player)]; sleep 0.01; }; deleteMarkerLocal _Marker; if (_PlayersOrVehicles in life_markers_Players) then { life_markers_Players deleteAt (life_markers_Players find _PlayersOrVehicles); }; true; }; }; }; } forEach playableUnits; sleep 0.3; }; { _Markers = str _x; deleteMarkerLocal _Markers; } forEach playableUnits; "; publicVariable "TON_fnc_MapMarkersAdmin";
Vllt. hab ich etwas falsch gemacht. Ich finde einfach nirgends eine Lösung dafür.
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Moin Moin,
hab auch eine frage :).
Gibt es auch die Möglichkeit Alle Dispatchnachrichten in einem extra Auftrags Fenster also einer eigenen .hpp datei anzuzeigen?
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Also vergessen die Datei in eine PBO um zu wandeln habe ich nicht.
Ja die Alte Datei wie oben beschrieben als "Vorher" funtioniert.
Die neue Datei wie oben beschrieben als "Nachher" funktioniert nicht.
RPT Logs bin ich am schauen. Muss sie kurz suchen da der Server erstmal mit der alten Datei weiter läuft.