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    1. Nodezone.net Community
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    3. Yuri Koxarov

    Beiträge von Yuri Koxarov

    • Impound Meldungen etc...

      • Yuri Koxarov
      • 24. Mai 2016 um 14:41

      Also, wir hatten noch Channel 7 News und die Manuelle Wanted Liste eingefügt. Davor ging das meine ich auch noch alles. Erkennt da jemand einen Zusammenhang, warum ausgerechnet mit den Dateien das nicht mehr geht?

    • Z-Inventar lässt sich nicht mehr öffnen

      • Yuri Koxarov
      • 2. Mai 2016 um 18:42

      Ich hab da nichts gefunden

      Dateien

      arma3server_2016-05-02_17-30-49.txt 113,78 kB – 163 Downloads
    • Z-Inventar lässt sich nicht mehr öffnen

      • Yuri Koxarov
      • 2. Mai 2016 um 18:29

      Moin,

      nachdem ich ein Item benutzt habe (Froschnetz) lässt sich das z-Inventar nicht mehr öffnen. Es kommt auch keine Meldung, dass etwas erfarmt wurde.

    • [Tutorial] Neue Jobs erstellen (Ohne Spitzhacke) 3.1.3 / 3.1.4

      • Yuri Koxarov
      • 2. Mai 2016 um 13:08

      Hallo,

      ich hab gestern neue Jobs hinzugefügt. Das Sammeln geht soweit, nur landen die Items hinterher nicht im Inventar.

      fn_gather.sqf

      Spoiler anzeigen

      /*
      File: fn_gather.sqf
      Author: Bryan "Tonic" Boardwine
      Description:
      Main functionality for gathering.
      */
      if(isNil "life_action_gathering") then {life_action_gathering = false;};
      private["_gather","_itemWeight","_diff","_itemName","_val","_resourceZones","_zone"];
      _resourceZones = ["apple_1","apple_2","apple_3","apple_4","peaches_1","peaches_2","peaches_3","peaches_4","heroin_1","cocaine_1","weed_1","hopfen_1","weizen_1","elektro_1","cd_1","solarplatten_1"];
      _zone = "";

      if(life_action_gathering) exitWith {}; //Action is in use, exit to prevent spamming.
      life_action_gathering = true;
      //Find out what zone we're near
      {
      if(player distance (getMarkerPos _x) < 30) exitWith {_zone = _x;};
      } foreach _resourceZones;

      if(_zone == "") exitWith {
      life_action_inUse = false;
      };

      //Get the resource that will be gathered from the zone name...
      switch(true) do {
      case (_zone in ["apple_1","apple_2","apple_3","apple_4"]): {_gather = "apple"; _val = 3;};
      case (_zone in ["peaches_1","peaches_2","peaches_3","peaches_4"]): {_gather = "peach"; _val = 3;};
      case (_zone in ["heroin_1"]): {_gather = "heroinu"; _val = 1;};
      case (_zone in ["cocaine_1"]): {_gather = "cocaine"; _val = 1;};
      case (_zone in ["weed_1"]): {_gather = "cannabis"; _val = 1;};
      case (_zone in ["hopfen_1"]): {_gather = "hopfen"; _val = 1;};
      case (_zone in ["weizen_1"]): {_gather = "weizen"; _val = 1;};
      case (_zone in ["elektro_1"]): {_gather = "elektro"; _val = 1;};
      case (_zone in ["cd_1"]): {_gather = "cd"; _val = 1;};
      case (_zone in ["solarplatten_1"]): {_gather = "solarplatten"; _val = 1;};
      default {""};
      };
      //gather check??
      if(vehicle player != player) exitWith {};

      _diff = [_gather,_val,life_carryWeight,life_maxWeight] call life_fnc_calWeightDiff;
      if(_diff == 0) exitWith {hint localize "STR_NOTF_InvFull"};
      life_action_inUse = true;
      for "_i" from 0 to 2 do
      {
      player playMove "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";
      waitUntil{animationState player != "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";};
      sleep 2.5;
      };

      if(([true,_gather,_diff] call life_fnc_handleInv)) then
      {
      _itemName = [([_gather,0] call life_fnc_varHandle)] call life_fnc_varToStr;
      titleText[format[localize "STR_NOTF_Gather_Success",_itemName,_diff],"PLAIN"];
      };

      life_action_inUse = false;

      configuration.sqf

      Spoiler anzeigen

      #include <macro.h>
      /*
      Master Life Configuration File
      this file is to setup variables for the client, there are still other configuration files in the system

      *****************************
      ****** Backend Variables *****
      *****************************
      */
      life_query_time = time;
      life_action_delay = time;
      life_trunk_vehicle = Objnull;
      life_session_completed = false;
      life_garage_store = false;
      life_session_tries = 0;
      life_net_dropped = false;
      life_hit_explosive = false;
      life_siren_active = false;
      life_clothing_filter = 0;
      life_clothing_uniform = -1;
      life_redgull_effect = time;
      life_is_processing = false;
      life_bail_paid = false;
      life_impound_inuse = false;
      life_action_inUse = false;
      life_spikestrip = ObjNull;
      life_respawn_timer = 2; //Scaled in minutes
      life_knockout = false;
      life_interrupted = false;
      life_respawned = false;
      life_removeWanted = false;
      life_action_gathering = false;
      life_fadeSound = false;

      //Persistent Saving
      __CONST__(life_save_civ,FALSE); //Save weapons for civs?
      __CONST__(life_save_yinv,FALSE); //Save Y-Inventory for players?

      //Revive constant variables.
      __CONST__(life_revive_cops,TRUE); //Set to false if you don't want cops to be able to revive downed players.
      __CONST__(life_revive_fee,250); //Fee for players to pay when revived.

      //House Limit
      __CONST__(life_houseLimit,5); //Maximum amount of houses a player can buy (TODO: Make Tiered licenses).

      //Gang related stuff?
      __CONST__(life_gangPrice,75000); //Price for creating a gang (They're all persistent so keep it high to avoid 345345345 gangs).
      __CONST__(life_gangUpgradeBase,10000); //MASDASDASD
      __CONST__(life_gangUpgradeMultipler,2.5); //BLAH

      __CONST__(life_enableFatigue,true); //Enable / Disable the ARMA 3 Fatigue System

      //Uniform price (0),Hat Price (1),Glasses Price (2),Vest Price (3),Backpack Price (4)
      life_clothing_purchase = [-1,-1,-1,-1,-1];
      /*
      *****************************
      ****** Weight Variables *****
      *****************************
      */
      life_maxWeight = 24; //Identifies the max carrying weight (gets adjusted throughout game when wearing different types of clothing).
      life_maxWeightT = 24; //Static variable representing the players max carrying weight on start.
      life_carryWeight = 0; //Represents the players current inventory weight (MUST START AT 0).

      /*
      *****************************
      ****** Life Variables *******
      *****************************
      */
      life_net_dropped = false;
      life_hit_explosive = false;
      life_siren_active = false;
      life_bank_fail = false;
      life_use_atm = true;
      life_is_arrested = false;
      life_delivery_in_progress = false;
      life_action_in_use = false;
      life_thirst = 100;
      life_hunger = 100;
      __CONST__(life_paycheck_period,5); //Five minutes
      life_cash = 0;
      __CONST__(life_impound_car,350);
      __CONST__(life_impound_boat,250);
      __CONST__(life_impound_air,850);
      life_istazed = false;
      life_my_gang = ObjNull;
      life_smartphoneTarget = ObjNull;

      life_vehicles = [];
      bank_robber = [];
      switch (playerSide) do
      {
      case west:
      {
      life_atmcash = 7000; //Starting Bank Money
      life_paycheck = 500; //Paycheck Amount
      };
      case civilian:
      {
      life_atmcash = 3000; //Starting Bank Money
      life_paycheck = 350; //Paycheck Amount
      };
      case independent: {
      life_atmcash = 6500;
      life_paycheck = 450;
      };
      case east:
      {
      life_atmcash = 50000; //Starting Bank Money
      life_paycheck = 2000; //Paycheck Amount
      };
      };

      /*
      Master Array of items?
      */
      life_vShop_rentalOnly = ["B_MRAP_01_hmg_F","B_G_Offroad_01_armed_F"];
      __CONST__(life_vShop_rentalOnly,life_vShop_rentalOnly); //These vehicles can never be bought and only 'rented'. Used as a balancer & money sink. If you want your server to be chaotic then fine.. Remove it..

      life_inv_items =
      [
      "life_inv_oilu",
      "life_inv_oilp",
      "life_inv_heroinu",
      "life_inv_heroinp",
      "life_inv_cannabis",
      "life_inv_marijuana",
      "life_inv_apple",
      "life_inv_rabbit",
      "life_inv_salema",
      "life_inv_ornate",
      "life_inv_mackerel",
      "life_inv_tuna",
      "life_inv_mullet",
      "life_inv_catshark",
      "life_inv_turtle",
      "life_inv_fishingpoles",
      "life_inv_water",
      "life_inv_donuts",
      "life_inv_turtlesoup",
      "life_inv_coffee",
      "life_inv_fuelF",
      "life_inv_fuelE",
      "life_inv_pickaxe",
      "life_inv_copperore",
      "life_inv_ironore",
      "life_inv_ironr",
      "life_inv_copperr",
      "life_inv_sand",
      "life_inv_salt",
      "life_inv_saltr",
      "life_inv_glass",
      "life_inv_tbacon",
      "life_inv_lockpick",
      "life_inv_redgull",
      "life_inv_peach",
      "life_inv_diamond",
      "life_inv_coke",
      "life_inv_cokep",
      "life_inv_diamondr",
      "life_inv_spikeStrip",
      "life_inv_rock",
      "life_inv_cement",
      "life_inv_goldbar",
      "life_inv_blastingcharge",
      "life_inv_boltcutter",
      "life_inv_defusekit",
      "life_inv_storagesmall",
      "life_inv_storagebig",
      "life_inv_hopfen",
      "life_inv_bier",
      "life_inv_weizen",
      "life_inv_whisky",
      "life_inv_elektro",
      "life_inv_computerchip",
      "life_inv_cd",
      "life_inv_computerspiele",
      "life_inv_solarplatten",
      "life_inv_solarpanel"
      ];

      //Setup variable inv vars.
      {missionNamespace setVariable[_x,0];} foreach life_inv_items;
      //Licenses [license var, civ/cop]
      life_licenses =
      [
      ["license_cop_air","cop"],
      ["license_cop_swat","cop"],
      ["license_cop_cg","cop"],
      ["license_civ_driver","civ"],
      ["license_civ_air","civ"],
      ["license_civ_heroin","civ"],
      ["license_civ_marijuana","civ"],
      ["license_civ_gang","civ"],
      ["license_civ_boat","civ"],
      ["license_civ_oil","civ"],
      ["license_civ_dive","civ"],
      ["license_civ_truck","civ"],
      ["license_civ_gun","civ"],
      ["license_civ_rebel","civ"],
      ["license_civ_coke","civ"],
      ["license_civ_diamond","civ"],
      ["license_civ_copper","civ"],
      ["license_civ_iron","civ"],
      ["license_civ_sand","civ"],
      ["license_civ_salt","civ"],
      ["license_civ_cement","civ"],
      ["license_med_air","med"],
      ["license_civ_home","civ"],
      ["license_adac_car","adac"],
      ["license_adac_air","adac"],
      ["license_civ_bier","civ"],
      ["license_civ_whisky","civ"],
      ["license_civ_computerchip","civ"],
      ["license_civ_computerspiele","civ"],
      ["license_civ_solarpanel","civ"]
      ];

      //Setup License Variables
      {missionNamespace setVariable[(_x select 0),false];} foreach life_licenses;

      life_dp_points = ["dp_1","dp_2","dp_3","dp_4","dp_5","dp_6","dp_7","dp_8","dp_9","dp_10","dp_11","dp_12","dp_13","dp_14","dp_15","dp_15","dp_16","dp_17","dp_18","dp_19","dp_20","dp_21","dp_22","dp_23","dp_24","dp_25"];
      //[shortVar,reward]
      life_illegal_items = [["heroinu",1200],["heroinp",2500],["cocaine",1500],["cocainep",3500],["marijuana",2000],["turtle",3000],["blastingcharge",10000],["boltcutter",500]];


      /*
      Sell / buy arrays
      */
      sell_array =
      [
      ["apple",50],
      ["heroinu",1850],
      ["heroinp",2650],
      ["salema",45],
      ["ornate",40],
      ["mackerel",175],
      ["tuna",700],
      ["mullet",250],
      ["catshark",300],
      ["rabbit",65],
      ["oilp",3200],
      ["turtle",3000],
      ["water",5],
      ["coffee",5],
      ["turtlesoup",1000],
      ["donuts",60],
      ["marijuana",2350],
      ["tbacon",25],
      ["lockpick",75],
      ["pickaxe",750],
      ["redgull",200],
      ["peach",55],
      ["cocaine",3000],
      ["cocainep",5000],
      ["diamond",750],
      ["diamondc",2000],
      ["iron_r",3200],
      ["copper_r",1500],
      ["salt_r",1650],
      ["glass",1450],
      ["fuelF",500],
      ["spikeStrip",1200],
      ["cement",1950],
      ["hopfen",100],
      ["bier",500],
      ["weizen",150],
      ["whisky",700],
      ["elektro",300],
      ["computerchip",2000],
      ["cd",150],
      ["computerspiele",850],
      ["solarplatten",400],
      ["solarpanel",6500],
      ["goldbar",95000]
      ];


      buy_array =
      [
      ["apple",65],
      ["rabbit",75],
      ["salema",55],
      ["ornate",50],
      ["mackerel",200],
      ["tuna",900],
      ["mullet",300],
      ["catshark",350],
      ["water",10],
      ["turtle",4000],
      ["turtlesoup",2500],
      ["donuts",120],
      ["coffee",10],
      ["tbacon",75],
      ["lockpick",150],
      ["pickaxe",1200],
      ["redgull",1500],
      ["fuelF",850],
      ["peach",68],
      ["spikeStrip",2500],
      ["blastingcharge",35000],
      ["boltcutter",7500],
      ["defusekit",2500],
      ["storagesmall",75000],
      ["storagebig",150000]
      ];
      __CONST__(buy_array,buy_array);

      life_weapon_shop_array =
      [
      ["arifle_sdar_F",7500],
      ["hgun_P07_snds_F",650],
      ["hgun_P07_F",1500],
      ["ItemGPS",45],
      ["ToolKit",75],
      ["FirstAidKit",65],
      ["Medikit",450],
      ["NVGoggles",980],
      ["16Rnd_9x21_Mag",15],
      ["20Rnd_556x45_UW_mag",35],
      ["ItemMap",35],
      ["ItemCompass",25],
      ["Chemlight_blue",50],
      ["Chemlight_yellow",50],
      ["Chemlight_green",50],
      ["Chemlight_red",50],
      ["hgun_Rook40_F",500],
      ["arifle_Katiba_F",5000],
      ["30Rnd_556x45_Stanag",65],
      ["20Rnd_762x51_Mag",85],
      ["30Rnd_65x39_caseless_green",50],
      ["DemoCharge_Remote_Mag",7500],
      ["SLAMDirectionalMine_Wire_Mag",2575],
      ["optic_ACO_grn",250],
      ["acc_flashlight",100],
      ["srifle_EBR_F",15000],
      ["arifle_TRG21_F",3500],
      ["optic_MRCO",5000],
      ["optic_Aco",850],
      ["arifle_MX_F",7500],
      ["arifle_MXC_F",5000],
      ["arifle_MXM_F",8500],
      ["MineDetector",500],
      ["optic_Holosight",275],
      ["acc_pointer_IR",175],
      ["arifle_TRG20_F",2500],
      ["SMG_01_F",1500],
      ["arifle_Mk20C_F",4500],
      ["30Rnd_45ACP_Mag_SMG_01",60],
      ["30Rnd_9x21_Mag",30]
      ];
      __CONST__(life_weapon_shop_array,life_weapon_shop_array);

      life_garage_prices =
      [
      ["B_QuadBike_01_F",550],
      ["C_Hatchback_01_F",1500],
      ["C_Offroad_01_F", 2500],
      ["B_G_Offroad_01_F",3500],
      ["C_SUV_01_F",5250],
      ["C_Van_01_transport_F",7890],
      ["C_Hatchback_01_sport_F",2350],
      ["C_Van_01_fuel_F",4500],
      ["I_Heli_Transport_02_F",100000],
      ["C_Van_01_box_F",9000],
      ["I_Truck_02_transport_F",12000],
      ["I_Truck_02_covered_F",14500],
      ["B_Truck_01_transport_F",25650],
      ["B_Truck_01_box_F", 35000],
      ["O_MRAP_02_F",45000],
      ["B_Heli_Light_01_F",45000],
      ["O_Heli_Light_02_unarmed_F",65000],
      ["C_Rubberboat",400],
      ["C_Boat_Civil_01_F",4500],
      ["B_Boat_Transport_01_F",450],
      ["C_Boat_Civil_01_police_F",3500],
      ["B_Boat_Armed_01_minigun_F",16500],
      ["B_SDV_01_F",25000],
      ["B_MRAP_01_F",7500]
      ];
      __CONST__(life_garage_prices,life_garage_prices);

      life_garage_sell =
      [
      ["B_Quadbike_01_F",950],
      ["C_Hatchback_01_F",4500],
      ["C_Offroad_01_F", 6500],
      ["B_G_Offroad_01_F",3500],
      ["C_SUV_01_F",15000],
      ["C_Van_01_transport_F",25000],
      ["C_Hatchback_01_sport_F",7500],
      ["C_Van_01_fuel_F",3850],
      ["I_Heli_Transport_02_F",125000],
      ["C_Van_01_box_F",35000],
      ["I_Truck_02_transport_F",49800],
      ["I_Truck_02_covered_F",62000],
      ["B_Truck_01_transport_F",135000],
      ["B_Truck_01_box_F", 150000],
      ["O_MRAP_02_F",65000],
      ["B_Heli_Light_01_F",57000],
      ["O_Heli_Light_02_unarmed_F",72500],
      ["C_Rubberboat",950],
      ["C_Boat_Civil_01_F",6800],
      ["B_Boat_Transport_01_F",850],
      ["C_Boat_Civil_01_police_F",4950],
      ["B_Boat_Armed_01_minigun_F",21000],
      ["B_SDV_01_F",45000],
      ["B_MRAP_01_F",10000]
      ];
      __CONST__(life_garage_sell,life_garage_sell);

      EDIT: Hat sich erledigt. Geht alles wieder. Beitrag kann gelöscht werden

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