!! ICH weiß, das ich bei den Ersten Beiträge, 2 Verschiedene #include habe !!
Aber dies ist nun das Richtige, und es funkt immer noch nicht.
Code
#include <macro.h>
/*
File: fn_initCop.sqf
Author: Bryan "Tonic" Boardwine
Description:
Cop Initialization file.
*/
private["_end"];
player addRating 9999999;
waitUntil {!(isNull (findDisplay 46))};
_end = false;
if(life_blacklisted) exitWith
{
["Blacklisted",false,true] call BIS_fnc_endMission;
sleep 30;
};
if((FETCH_CONST(life_coplevel) == 0) && (FETCH_CONST(life_adminlevel) == 0)) then {
["NotWhitelisted",false,true] call BIS_fnc_endMission;
sleep 35;
};
player setVariable["rank",(FETCH_CONST(life_coplevel)),true];
[] call life_fnc_spawnMenu;
waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.
waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done
[] spawn {
while {true} do {
switch (true) do {
case (__GETC__(life_coplevel) == 1) : {
waitUntil {uniform player == "U_Rangemaster"};
player setObjectTextureGlobal [0,"textures\cop\rekrut.jpg"];
waitUntil {uniform player != "U_Rangemaster"}; };
};
case (__GETC__(life_coplevel) == 2) : {
waitUntil {uniform player == "U_B_CombatUniform_mcam"};
player setObjectTextureGlobal [0,"textures\cop\cop_sergeant.jpg"];
waitUntil {uniform player != "U_B_CombatUniform_mcam"}; };
};
case (__GETC__(life_coplevel) == 3) : {
waitUntil {uniform player == "U_B_CombatUniform_mcam"};
player setObjectTextureGlobal [0,"textures\cop\Polizei_2.paa"];
waitUntil {uniform player != "U_B_CombatUniform_mcam"}; };
};
case (__GETC__(life_coplevel) == 4) : {
waitUntil {uniform player == "U_B_CombatUniform_mcam"};
player setObjectTextureGlobal [0,"textures\cop\Polizei_1.jpg"];
waitUntil {uniform player != "U_B_CombatUniform_mcam"}; };
};
case (__GETC__(life_coplevel) == 5) : {
waitUntil {uniform player == "U_B_CombatUniform_mcam_vest"};
player setObjectTextureGlobal [0,"textures\cop\cop_officer.paa"];
waitUntil {uniform player != "U_B_CombatUniform_mcam_vest"}; };
};
case (__GETC__(life_coplevel) == 6) : {
waitUntil {uniform player == "U_B_CombatUniform_mcam"};
player setObjectTextureGlobal [0,"textures\cop\sek.jpg"];
waitUntil {uniform player != "U_B_CombatUniform_mcam"}; };
};
case (__GETC__(life_coplevel) == 7) : {
waitUntil {uniform player == "U_B_CombatUniform_mcam_worn"};
player setObjectTextureGlobal [0,"textures\cop\gsg9.paa"];
waitUntil {uniform player != "U_B_CombatUniform_mcam_worn"}; };
};
case (__GETC__(life_coplevel) == 8) : {
waitUntil {uniform player == "U_B_CombatUniform_mcam"};
player setObjectTextureGlobal [0,"textures\cop\cop_captain.jpg"];
waitUntil {uniform player != "U_B_CombatUniform_mcam"}; };
};
case (__GETC__(life_coplevel) == 9) : {
waitUntil {uniform player == "U_B_CombatUniform_mcam"};
player setObjectTextureGlobal [0,"textures\cop\cop_captain.jpg"];
waitUntil {uniform player != "U_B_CombatUniform_mcam"}; };
};
case (__GETC__(life_coplevel) == 10) : {
waitUntil {uniform player == "U_B_CombatUniform_mcam"};
player setObjectTextureGlobal [0,"textures\cop\cop_captain.jpg"];
waitUntil {uniform player != "U_B_CombatUniform_mcam"}; };
};
case (__GETC__(life_coplevel) == 11) : {
waitUntil {uniform player == "U_B_CombatUniform_mcam"};
player setObjectTextureGlobal [0,"textures\cop\cop_captain.jpg"];
waitUntil {uniform player != "U_B_CombatUniform_mcam"}; };
};
default {};
};
};
};
Alles anzeigen
!! Die kommas, sind hier etwas verschoben