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    1. Nodezone.net Community
    2. Mitglieder
    3. mikebr

    Beiträge von mikebr

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • mikebr
      • 18. Februar 2018 um 02:36

      Hey guys, do you know the file how i can change the side of the informations when the server starts ... i want to show it in right side

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • mikebr
      • 13. Februar 2018 um 01:40

      Ok guys, if you want to try this code you must be attention in init ... because for the first time is a little ugly for newcostumers in script.. but its ok, i loved it.. now my next is traduce this code for english ... thanks guys

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • mikebr
      • 13. Februar 2018 um 01:08

      Ok. I request the form and made my ID. but theres is the next error...

      Bilder

      • form.png
        • 35,35 kB
        • 1.297 × 927
        • 277
    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • mikebr
      • 13. Februar 2018 um 00:30

      Dudes i have one error im my code.... For example, when I log in the game the form stay on my home screen... When I click in "ABBRECHEN" the mission show failed and returns to select slots... So, how can I fix it? Itried to find a way in core/init.sqf but the inicialization is the same...

    • Dynamic Airdrop Script

      • mikebr
      • 9. Februar 2018 um 01:20
      Zitat von BeFreezy

      That's not helpful at all, could you post your whole logs as an attachment?

      Freezy, I have certeinty I wrote this code right! But have any thing more to do? Because, in 5.0.0.0 when I test in debug is nothin happens... I tested change the time for 0.1 1 minutes and nothing too... I don't know where I do wrong... I follow the all the steps of the post, and a tried follow the steps by de coments too... and nothin I don't know if I want a code for the database likes the DynamicMarket

    • Dynamic Airdrop Script

      • mikebr
      • 9. Februar 2018 um 00:22
      Zitat von Matthias Burns

      Rpt pls

      Code
      18:35:12 Detected number of DLCs: 25
      
      18:35:13 ----------------------------------------- Dlcs -----------------------------------------
      
      18:35:13 name appId owned installed available isDlc
      
      18:35:13 Arma 3 107410 yes yes yes no
      
      18:35:13 Unknown -1 no no no yes
      
      18:35:13 ÂEf 275700 yes yes yes yes
      
      18:35:13 ÂEf 304380 yes yes yes yes
      
      18:35:13 ÂEf 639600 yes yes yes yes
      
      18:35:13 ÂEf 612480 yes yes yes yes
      
      18:35:13 ÂEf 571710 yes yes yes yes
      
      18:35:13 ÂEf 304400 yes yes yes yes
      
      18:35:13 ÂEf 395180 yes yes yes yes
      
      18:35:13 ÂEf 601670 yes yes yes yes
      
      18:35:13 ÂEf 249861 yes yes yes yes
      
      18:35:13 ÂEf 288520 yes yes yes yes
      
      18:35:13 ÂEf 332350 yes yes yes yes
      
      18:35:13 ----------------------------------------------------------------------------------------
      Alles anzeigen
    • Dynamic Airdrop Script

      • mikebr
      • 8. Februar 2018 um 22:03

      I have a mission 5.0.0 and the normal code doest work for me... I opened the debug when I execute nothin shows

    • [Codeschnipsel] Bausystem Fahrzeuge / Helikopter etc.

      • mikebr
      • 8. Februar 2018 um 21:27

      Now I need to introduce this item how a Virtual Item.. Because in EdgeKiller crafting, all the weapons is ok and the material list its ok too, but this item HatchbackAUTO show for me (NULL)... I don't know how can I solve this..

    • [Codeschnipsel] Bausystem Fahrzeuge / Helikopter etc.

      • mikebr
      • 3. Februar 2018 um 02:48
      Zitat von br1zey

      log

      Darling, can you help me structure this code? I'll post the steps I took to get the result. If I use [] spawn life_fnc_fn_HatchbackAUTO; I can use the item however it does not appear to me.

      Code
        1 class Items {   
              file = "core\items";
              class HatchbackAUTO {};
          }; 
          IN "FUNCTIONS" UNDER ITEMS
          
        2 class HatchbackAUTO {
              variable = "HatchbackAUTO";
              displayName = "STR_Item_HatchbackAUTO";
              weight = 0;
              buyPrice = 300;
              sellPrice = 300;
              illegal = false;
              edible = -1;
              icon = "icons\Hatchback.paa";
          }; 
          IN "VITEMS" CREATED WITH A ICON
          
        3 <Key ID="STR_Item_HatchbackAUTO">
              <Original>Hatchback</Original>
          </Key> 
          "STRINGTABLE" WT NAME
          
        4 _vehicle = createVehicle ["C_Hatchback_01_F", position player, [], 0, "NONE"];
          waitUntil {!isNil "_vehicle"}; //Warten
          _vehicle allowDamage false;
          _vehicle lock 2;
          _vehicle allowDamage true;
          [_vehicle] call life_fnc_clearVehicleAmmo;
          [_vehicle,"trunk_in_use",false,true] remoteExec ["TON_fnc_setObjVar", 2];
          [_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true] remoteExec ["TON_fnc_setObjVar", 2];
          _vehicle disableTIEquipment true;
          life_vehicles pushBack _vehicle;
          [getPlayerUID player,playerSide,_vehicle,1] remoteExec ["TON_fnc_keyManagement", 2];
          [(getPlayerUID player),playerSide,_vehicle,0] remoteExec ["TON_fnc_vehicleCreate", 2];
          [0] call SOCK_fnc_updatePartial;
          CONFIGURATION OF fn_HatchbackAUTO.sqf IN "CORE/ITEMS"
          
        5 case (_item isEqualTo "HatchbackAUTO"): {
           [] spawn life_fnc_fn_HatchbackAUTO;
           [false,_item,1] call life_fnc_handleInv;
           };
          IN fn_useitem LAST OF THE ADDITIONAL LIST
          IF I PUT case (_item isEqualTo "HatchbackAUTO")):{ THE ITEM DO NOT "USE"
      Alles anzeigen

      Is there some step I missed? Or maybe I forgot to set something up?

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