Hey guys, do you know the file how i can change the side of the informations when the server starts ... i want to show it in right side
Beiträge von mikebr
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Ok. I request the form and made my ID. but theres is the next error...
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Dudes i have one error im my code.... For example, when I log in the game the form stay on my home screen... When I click in "ABBRECHEN" the mission show failed and returns to select slots... So, how can I fix it? Itried to find a way in core/init.sqf but the inicialization is the same...
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That's not helpful at all, could you post your whole logs as an attachment?
Freezy, I have certeinty I wrote this code right! But have any thing more to do? Because, in 5.0.0.0 when I test in debug is nothin happens... I tested change the time for 0.1 1 minutes and nothing too... I don't know where I do wrong... I follow the all the steps of the post, and a tried follow the steps by de coments too... and nothin I don't know if I want a code for the database likes the DynamicMarket
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Rpt pls
Code
Alles anzeigen18:35:12 Detected number of DLCs: 25 18:35:13 ----------------------------------------- Dlcs ----------------------------------------- 18:35:13 name appId owned installed available isDlc 18:35:13 Arma 3 107410 yes yes yes no 18:35:13 Unknown -1 no no no yes 18:35:13 ÂEf 275700 yes yes yes yes 18:35:13 ÂEf 304380 yes yes yes yes 18:35:13 ÂEf 639600 yes yes yes yes 18:35:13 ÂEf 612480 yes yes yes yes 18:35:13 ÂEf 571710 yes yes yes yes 18:35:13 ÂEf 304400 yes yes yes yes 18:35:13 ÂEf 395180 yes yes yes yes 18:35:13 ÂEf 601670 yes yes yes yes 18:35:13 ÂEf 249861 yes yes yes yes 18:35:13 ÂEf 288520 yes yes yes yes 18:35:13 ÂEf 332350 yes yes yes yes 18:35:13 ----------------------------------------------------------------------------------------
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I have a mission 5.0.0 and the normal code doest work for me... I opened the debug when I execute nothin shows
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Now I need to introduce this item how a Virtual Item.. Because in EdgeKiller crafting, all the weapons is ok and the material list its ok too, but this item HatchbackAUTO show for me (NULL)... I don't know how can I solve this..
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log
Darling, can you help me structure this code? I'll post the steps I took to get the result. If I use [] spawn life_fnc_fn_HatchbackAUTO; I can use the item however it does not appear to me.
Code
Alles anzeigen1 class Items { file = "core\items"; class HatchbackAUTO {}; }; IN "FUNCTIONS" UNDER ITEMS 2 class HatchbackAUTO { variable = "HatchbackAUTO"; displayName = "STR_Item_HatchbackAUTO"; weight = 0; buyPrice = 300; sellPrice = 300; illegal = false; edible = -1; icon = "icons\Hatchback.paa"; }; IN "VITEMS" CREATED WITH A ICON 3 <Key ID="STR_Item_HatchbackAUTO"> <Original>Hatchback</Original> </Key> "STRINGTABLE" WT NAME 4 _vehicle = createVehicle ["C_Hatchback_01_F", position player, [], 0, "NONE"]; waitUntil {!isNil "_vehicle"}; //Warten _vehicle allowDamage false; _vehicle lock 2; _vehicle allowDamage true; [_vehicle] call life_fnc_clearVehicleAmmo; [_vehicle,"trunk_in_use",false,true] remoteExec ["TON_fnc_setObjVar", 2]; [_vehicle,"vehicle_info_owners",[[getPlayerUID player,profileName]],true] remoteExec ["TON_fnc_setObjVar", 2]; _vehicle disableTIEquipment true; life_vehicles pushBack _vehicle; [getPlayerUID player,playerSide,_vehicle,1] remoteExec ["TON_fnc_keyManagement", 2]; [(getPlayerUID player),playerSide,_vehicle,0] remoteExec ["TON_fnc_vehicleCreate", 2]; [0] call SOCK_fnc_updatePartial; CONFIGURATION OF fn_HatchbackAUTO.sqf IN "CORE/ITEMS" 5 case (_item isEqualTo "HatchbackAUTO"): { [] spawn life_fnc_fn_HatchbackAUTO; [false,_item,1] call life_fnc_handleInv; }; IN fn_useitem LAST OF THE ADDITIONAL LIST IF I PUT case (_item isEqualTo "HatchbackAUTO")):{ THE ITEM DO NOT "USE"
Is there some step I missed? Or maybe I forgot to set something up?