Hallo,
Ich wünsche mir auf meinem Server das die Medics auch abschleppen dürfen / können aber wie kann ich das machen ?
und dann auch im Chat steht dein Fahrzeug wird von der Feuerwehr beschlagnahmt
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Hallo,
Ich wünsche mir auf meinem Server das die Medics auch abschleppen dürfen / können aber wie kann ich das machen ?
und dann auch im Chat steht dein Fahrzeug wird von der Feuerwehr beschlagnahmt
Code Alles anzeigencase independent: { if (uniform player isEqualTo "U_Rangemaster") then { player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"]; }; Rucksack Name | | if (backpack player isEqualTo "B_Carryall_cbr") then { (backpackContainer player) setObjectTextureGlobal[0,""]; }; };
Bitte sehr
einfach bei independent hinzu fügen
Also so oder wie ?
#include "..\..\script_macros.hpp"
/*
File: fn_playerSkins.sqf
Author: Daniel Stuart
Description:
Sets skins for players by their side and uniform.
*/
private ["_skinName"];
switch (playerSide) do {
case civilian: {
if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
};
if (uniform player isEqualTo "U_C_Commoner1_1") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
};
};
};
case west: {
if (uniform player isEqualTo "U_Rangemaster") then {
_skinName = "textures\cop_uniform.jpg";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 1) then {
_skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
};
};
player setObjectTextureGlobal [0, _skinName];
};
};
case independent: {
if (uniform player isEqualTo "U_Rangemaster") then {
player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
};
if (backpack player isEqualTo "B_Carryall_cbr") then {
(backpackContainer player) setObjectTextureGlobal[0,""];
};
};
ah Perfekt danke für die Hilfe
Ja aber welche Pixel Größe dürfen die nur haben oder ist das scheiß egal ( also das Icon )
Hallo ich brauche Hilfe bei den Cop Icons neben den Namen [ ich habe es schon geschafft dieses zu ändern ]
case (side _x isEqualTo west && {!isNil {_x getVariable "rank"}}): {format ["<img image='%1' size='1'></img> %2",switch ((_x getVariable "rank")) do {
case 2: {"icons\polizist.paa""};
case 3: {"\a3\ui_f\data\gui\cfg\Ranks\sergeant_gs.paa"};
case 4: {"\a3\ui_f\data\gui\cfg\Ranks\lieutenant_gs.paa"};
case 5: {"\a3\ui_f\data\gui\cfg\Ranks\captain_gs.paa"};
case 6: {"\a3\ui_f\data\gui\cfg\Ranks\major_gs.paa"};
case 7: {"\a3\ui_f\data\gui\cfg\Ranks\colonel_gs.paa"};
case 8: {"\a3\ui_f\data\gui\cfg\Ranks\general_gs.paa"};
default {"\a3\ui_f\data\gui\cfg\Ranks\private_gs.paa"};
},_x getVariable ["realname",name _x]]};
So sieht das ca aus aber ich weiß nicht wo ich die Icons herbekomme und welche case welcher rang dass ist ich habe 11 Cop lvl die ich Whitelisten kann Version Altis Life 5.0.0 Danköö .
Also so oder wie ?
#include "..\..\script_macros.hpp"
/*
File: fn_playerSkins.sqf
Author: Daniel Stuart
Description:
Sets skins for players by their side and uniform.
*/
private ["_skinName"];
switch (playerSide) do {
case civilian: {
if (LIFE_SETTINGS(getNumber,"civ_skins") isEqualTo 1) then {
if (uniform player isEqualTo "U_C_Poloshirt_blue") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_1.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_burgundy") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_2.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_stripped") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_3.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_tricolour") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_4.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_salmon") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_5.jpg"];
};
if (uniform player isEqualTo "U_C_Poloshirt_redwhite") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_6.jpg"];
};
if (uniform player isEqualTo "U_C_Commoner1_1") then {
player setObjectTextureGlobal [0, "textures\civilian_uniform_7.jpg"];
};
};
};
case west: {
if (uniform player isEqualTo "U_Rangemaster") then {
_skinName = "textures\cop_uniform.jpg";
if (LIFE_SETTINGS(getNumber,"cop_extendedSkins") isEqualTo 1) then {
if (FETCH_CONST(life_coplevel) >= 1) then {
_skinName = ["textures\cop_uniform_",(FETCH_CONST(life_coplevel)),".jpg"] joinString "";
};
};
player setObjectTextureGlobal [0, _skinName];
};
};
case independent: {
if (uniform player isEqualTo "U_Rangemaster") then {
player setObjectTextureGlobal [0, "textures\medic_uniform.jpg"];
};
if (backpack player isEqualTo "B_Carryall_cbr") then {
(backpackContainer player) setObjectTextureGlobal[0,""];
};
};
wo soll ich den einfügen also einfach ganz unten ne zeile frei lassen und muss der nicht ordentlich formatiert werden also ca so
oder so ? ( ohen das Zeichen / )
Hey mach das einfach in die fn_initCop.sqf
[] spawn {
while{true} do {
waitUntil {backpack player == "B_Bergen_tna_F"};
if(playerSide isEqualTo west) then {
(unitBackpack player) setObjectTextureGlobal [0,""];
};
waitUntil {backpack player == "B_Bergen_tna_F"};
};
};
Und der Rucksack B_Bergen_tna_F ist unsichbar wenn du das bei den Medics auch machen möchtest musst du diesen Befehl nehmen :
[] spawn {
while{true} do {
waitUntil {backpack player == "B_Bergen_tna_F"};
if(playerSide isEqualTo independent) then {
(unitBackpack player) setObjectTextureGlobal [0,""];
};
waitUntil {backpack player == "B_Bergen_tna_F"};
};
};
Externer link administrativ entfernt
Getestet in der Version ArmA3 Altis Life 5.0.0