Versuch mal die initCop damit zu ersetzen:
Code Alles anzeigen#include "..\script_macros.hpp" /* File: fn_initCop.sqf Author: Bryan "Tonic" Boardwine Description: Cop Initialization file. */ waitUntil {!(isNull (findDisplay 46))}; if (life_blacklisted) exitWith { ["Blacklisted",false,true] call BIS_fnc_endMission; sleep 30; }; if ((FETCH_CONST(life_coplevel) isEqualTo 0) && (FETCH_CONST(life_adminlevel) isEqualTo 0)) then { ["NotWhitelisted",false,true] call BIS_fnc_endMission; sleep 35; }; player setVariable ["rank",(FETCH_CONST(life_coplevel)),true]; [] spawn life_fnc_placeablesInit; [player, uniform player] call life_fnc_equipGear; [] call life_fnc_spawnMenu; waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open. waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done.
Ich gehe mal davon aus, dass deine Skins in der equipGear Datei festgelegt werden, deswegen habe ich das mal raus genommen.
Danke hat geklappt.