Eigentlich nicht weil das ja dafür da das er das Auto Swicht ich bin mir jetzt aber nicht ganz sicher ob er das Wirklich macht kannst du mal bitte Client Log Hochladen
Hier einmal der client log
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Eigentlich nicht weil das ja dafür da das er das Auto Swicht ich bin mir jetzt aber nicht ganz sicher ob er das Wirklich macht kannst du mal bitte Client Log Hochladen
Hier einmal der client log
kann es sein das es daran liegt ? onLBSelChanged = "_this call life_fnc_vehicleShopLBChange";
Das ist die vehicleShop3D.hpp
class Life_Vehicle_Shop_v2_3D {
idd = 2300;
name = "life_vehicle_shop";
movingEnable = 0;
enableSimulation = 1;
onLoad = "call life_fnc_3dPreviewInit; ctrlShow [2330,false];";
onUnLoad = "call life_fnc_3dPreviewExit;";
class controlsBackground {
class MainBackground: Life_RscText {
colorBackground[] = {0,0,0,0.7};
idc = -1;
x = 0.0204687 * safezoneW + safezoneX;
y = 0.06 * safezoneH + safezoneY;
w = 0.149531 * safezoneW;
h = 0.638 * safezoneH;
};
class SecondBackground: Life_RscText {
colorBackground[] = {0,0,0,0.7};
idc = -1;
x = 0.809375 * safezoneW + safezoneX;
y = 0.06 * safezoneH + safezoneY;
w = 0.190781 * safezoneW;
h = 0.341 * safezoneH;
};
class Title: Life_RscTitle {
idc = 2301;
text = "";
x = 0.0204687 * safezoneW + safezoneX;
y = 0.027 * safezoneH + safezoneY;
w = 0.144375 * safezoneW;
h = 0.033 * safezoneH;
};
class VehicleTitleBox: Life_RscText {
idc = -1;
text = "$STR_GUI_ShopStock";
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
x = 0.0204687 * safezoneW + safezoneX;
y = 0.06 * safezoneH + safezoneY;
w = 0.149531 * safezoneW;
h = 0.033 * safezoneH;
};
class VehicleInfoHeader: Life_RscText {
idc = 2330;
text = "$STR_GUI_VehInfo";
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
x = 0.809375 * safezoneW + safezoneX;
y = 0.058 * safezoneH + safezoneY;
w = 0.190781 * safezoneW;
h = 0.022 * safezoneH;
};
class CloseBtn: Life_RscButtonMenu {
idc = -1;
text = "$STR_Global_Close";
onButtonClick = "closeDialog 0;";
x = 0.0204687 * safezoneW + safezoneX;
y = 0.669387 * safezoneH + safezoneY;
w = 0.0721724 * safezoneW;
h = 0.0219957 * safezoneH;
};
class RentCar: Life_RscButtonMenu {
idc = -1;
text = "$STR_Global_RentVeh";
onButtonClick = "[false] spawn life_fnc_vehicleShopBuy;";
x = 0.0964687 * safezoneW + safezoneX;
y = 0.636393 * safezoneH + safezoneY;
w = 0.0721724 * safezoneW;
h = 0.0219957 * safezoneH;
};
class BuyCar: Life_RscButtonMenu {
idc = 2309;
text = "$STR_Global_Buy";
onButtonClick = "[true] spawn life_fnc_vehicleShopBuy;";
x = 0.0204687 * safezoneW + safezoneX;
y = 0.636393 * safezoneH + safezoneY;
w = 0.0721724 * safezoneW;
h = 0.0219957 * safezoneH;
};
};
class controls {
/*
class VehicleList: Life_RscListBox {
idc = 2302;
text = "";
sizeEx = 0.08; //0.04
onLBSelChanged = "_this call life_fnc_vehicleShopLBChange";
x = 0.12 * safezoneW + safezoneX;
y = 0.17 * safezoneH + safezoneY;
w = 0.10 * safezoneW;
h = 0.01 * safezoneH;
};
*/
class VehicleList: Life_RscXListBox {
idc = 2302;
text = "";
sizeEx = 0.04; //0.04
onLBSelChanged = "_this call life_fnc_vehicleShopLBChange";
x = 0.2 * safezoneW + safezoneX;
y = 0.44 * safezoneH + safezoneY;
w = 0.575 * safezoneW;
h = 0.08 * safezoneH;
};
class ColorList: Life_RscCombo {
idc = 2304;
onLBSelChanged = "call life_fnc_vehicleColor3DRefresh;";
x = 0.0204687 * safezoneW + safezoneX;
y = 0.6034 * safezoneH + safezoneY;
w = 0.149531 * safezoneW;
h = 0.0219957 * safezoneH;
};
class vehicleInfomationList: Life_RscStructuredText {
idc = 2303;
text = "";
sizeEx = 0.035;
x = 0.819688 * safezoneW + safezoneX;
y = 0.104 * safezoneH + safezoneY;
w = 0.175313 * safezoneW;
h = 0.275 * safezoneH;
};
};
};
Alles anzeigen
Dann haben wir noch die fn_vehicleShopBuy.sqf
#include "..\..\script_macros.hpp"
/*
File: fn_vehicleShopBuy.sqf
Author: Bryan "Tonic" Boardwine
Description:
Does something with vehicle purchasing.
*/
params [["_mode",true,[true]]];
if ((lbCurSel 2302) isEqualTo -1) exitWith {hint localize "STR_Shop_Veh_DidntPick";closeDialog 0;};
if ((time - life_action_delay) < 0.2) exitWith {hint localize "STR_NOTF_ActionDelay";};
life_action_delay = time;
private _className = lbData[2302,(lbCurSel 2302)];
private _vIndex = lbValue[2302,(lbCurSel 2302)];
private _vehicleList = M_CONFIG(getArray,"CarShops",(life_veh_shop select 0),"vehicles");
private _shopSide = M_CONFIG(getText,"CarShops",(life_veh_shop select 0),"side");
private _initalPrice = M_CONFIG(getNumber,"LifeCfgVehicles",_className,"price");
private "_buyMultiplier";
private "_rentMultiplier";
switch (playerSide) do {
case civilian: {
_buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_CIVILIAN");
_rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_CIVILIAN");
};
case west: {
_buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_COP");
_rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_COP");
};
case independent: {
_buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_MEDIC");
_rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_MEDIC");
};
case east: {
_buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_OPFOR");
_rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_OPFOR");
};
};
private "_purchasePrice";
if (_mode) then {
_purchasePrice = round(_initalPrice * _buyMultiplier);
} else {
_purchasePrice = round(_initalPrice * _rentMultiplier);
};
private _conditions = M_CONFIG(getText,"LifeCfgVehicles",_className,"conditions");
if !([_conditions] call life_fnc_levelCheck) exitWith {hint localize "STR_Shop_Veh_NoLicense";};
private _colorIndex = lbValue[2304,(lbCurSel 2304)];
if (_purchasePrice < 0) exitWith {closeDialog 0;}; //Bad price entry
if (CASH < _purchasePrice) exitWith {hint format [localize "STR_Shop_Veh_NotEnough",[_purchasePrice - CASH] call life_fnc_numberText];closeDialog 0;};
private _spawnPoints = life_veh_shop select 1;
private _spawnPoint = "";
if ((life_veh_shop select 0) == "med_air_hs") then {
if (nearestObjects[(getMarkerPos _spawnPoints),["Air"],35] isEqualTo []) exitWith {_spawnPoint = _spawnPoints};
} else {
//Check if there is multiple spawn points and find a suitable spawnpoint.
if (_spawnPoints isEqualType []) then {
//Find an available spawn point.
{
if ((nearestObjects[(getMarkerPos _x),["Car","Ship","Air"],5]) isEqualTo []) exitWith {_spawnPoint = _x};
true
} count _spawnPoints;
} else {
if (nearestObjects[(getMarkerPos _spawnPoints),["Car","Ship","Air"],5] isEqualTo []) exitWith {_spawnPoint = _spawnPoints};
};
};
if (_spawnPoint isEqualTo "") exitWith {hint localize "STR_Shop_Veh_Block"; closeDialog 0;};
CASH = CASH - _purchasePrice;
[0] call SOCK_fnc_updatePartial;
if (_mode) then {
hint format [localize "STR_Shop_Veh_Bought",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_purchasePrice] call life_fnc_numberText];
} else {
hint format [localize "STR_Shop_Veh_Rented",getText(configFile >> "CfgVehicles" >> _className >> "displayName"),[_purchasePrice] call life_fnc_numberText];
};
//Spawn the vehicle and prep it.
private "_vehicle";
if ((life_veh_shop select 0) == "med_air_hs") then {
_vehicle = createVehicle [_className,[0,0,999],[], 0, "NONE"];
waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?
_vehicle allowDamage false;
_hs = nearestObjects[getMarkerPos _spawnPoint,["Land_Hospital_side2_F"],50] select 0;
_vehicle setPosATL (_hs modelToWorld [-0.4,-4,12.65]);
sleep 0.6;
} else {
_vehicle = createVehicle [_className, (getMarkerPos _spawnPoint), [], 0, "NONE"];
waitUntil {!isNil "_vehicle" && {!isNull _vehicle}}; //Wait?
_vehicle allowDamage false; //Temp disable damage handling..
_vehicle setPos (getMarkerPos _spawnPoint);
_vehicle setVectorUp (surfaceNormal (getMarkerPos _spawnPoint));
_vehicle setDir (markerDir _spawnPoint);
};
_vehicle lock 2;
[_vehicle,_colorIndex] call life_fnc_colorVehicle;
[_vehicle] call life_fnc_clearVehicleAmmo;
_vehicle setVariable ["trunk_in_use",false,true];
_vehicle setVariable ["vehicle_info_owners",[[getPlayerUID player,profileName]],true];
_vehicle disableTIEquipment true; //No Thermals.. They're cheap but addictive.
//Side Specific actions.
switch (playerSide) do {
case west: {
[_vehicle,"cop_offroad",true] spawn life_fnc_vehicleAnimate;
};
case civilian: {
if ((life_veh_shop select 2) isEqualTo "civ" && {_className == "B_Heli_Light_01_F"}) then {
[_vehicle,"civ_littlebird",true] spawn life_fnc_vehicleAnimate;
};
};
case independent: {
[_vehicle,"med_offroad",true] spawn life_fnc_vehicleAnimate;
};
};
_vehicle allowDamage true;
life_vehicles pushBack _vehicle;
//Always handle key management by the server
[getPlayerUID player,playerSide,_vehicle,1] remoteExecCall ["TON_fnc_keyManagement",RSERV];
if (_mode) then {
if !(_className in LIFE_SETTINGS(getArray,"vehicleShop_rentalOnly")) then {
if (life_HC_isActive) then {
[(getPlayerUID player),playerSide,_vehicle,_colorIndex] remoteExecCall ["HC_fnc_vehicleCreate",HC_Life];
} else {
[(getPlayerUID player),playerSide,_vehicle,_colorIndex] remoteExecCall ["TON_fnc_vehicleCreate",RSERV];
};
};
};
if (LIFE_SETTINGS(getNumber,"player_advancedLog") isEqualTo 1) then {
if (LIFE_SETTINGS(getNumber,"battlEye_friendlyLogging") isEqualTo 1) then {
advanced_log = format [localize "STR_DL_AL_boughtVehicle_BEF",_className,[_purchasePrice] call life_fnc_numberText,[CASH] call life_fnc_numberText,[BANK] call life_fnc_numberText];
} else {
advanced_log = format [localize "STR_DL_AL_boughtVehicle",profileName,(getPlayerUID player),_className,[_purchasePrice] call life_fnc_numberText,[CASH] call life_fnc_numberText,[BANK] call life_fnc_numberText];
};
publicVariableServer "advanced_log";
};
closeDialog 0; //Exit the menu.
true;
Alles anzeigen
dann noch die fn_vehicleShopLBChange.sqf
#include "..\..\script_macros.hpp"
/*
File: fn_vehicleShopLBChange.sqf
Author: Bryan "Tonic" Boardwine
Modified : NiiRoZz
Description:
Called when a new selection is made in the list box and
displays various bits of information about the vehicle.
*/
disableSerialization;
private ["_className","_classNameLife","_initalPrice","_buyMultiplier","_rentMultiplier","_vehicleInfo","_colorArray","_ctrl","_trunkSpace","_maxspeed","_horsepower","_passengerseats","_fuel","_armor"];
//Fetch some information.
_className = (_this select 0) lbData (_this select 1);
_classNameLife = _className;
_vIndex = (_this select 0) lbValue (_this select 1);
_initalPrice = M_CONFIG(getNumber,"LifeCfgVehicles",_classNameLife,"price");
switch (playerSide) do {
case civilian: {
_buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_CIVILIAN");
_rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_CIVILIAN");
};
case west: {
_buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_COP");
_rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_COP");
};
case independent: {
_buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_MEDIC");
_rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_MEDIC");
};
case east: {
_buyMultiplier = LIFE_SETTINGS(getNumber,"vehicle_purchase_multiplier_OPFOR");
_rentMultiplier = LIFE_SETTINGS(getNumber,"vehicle_rental_multiplier_OPFOR");
};
};
_vehicleInfo = [_className] call life_fnc_fetchVehInfo;
_trunkSpace = [_className] call life_fnc_vehicleWeightCfg;
_maxspeed = (_vehicleInfo select 8);
_horsepower = (_vehicleInfo select 11);
_passengerseats = (_vehicleInfo select 10);
_fuel = (_vehicleInfo select 12);
_armor = (_vehicleInfo select 9);
[_className] call life_fnc_3dPreviewDisplay;
ctrlShow [2330,true];
(CONTROL(2300,2303)) ctrlSetStructuredText parseText format [
(localize "STR_Shop_Veh_UI_Rental")+ " <t color='#8cff9b'>$%1</t><br/>" +
(localize "STR_Shop_Veh_UI_Ownership")+ " <t color='#8cff9b'>$%2</t><br/>" +
(localize "STR_Shop_Veh_UI_MaxSpeed")+ " %3 km/h<br/>" +
(localize "STR_Shop_Veh_UI_HPower")+ " %4<br/>" +
(localize "STR_Shop_Veh_UI_PSeats")+ " %5<br/>" +
(localize "STR_Shop_Veh_UI_Trunk")+ " %6<br/>" +
(localize "STR_Shop_Veh_UI_Fuel")+ " %7<br/>" +
(localize "STR_Shop_Veh_UI_Armor")+ " %8",
[round(_initalPrice * _rentMultiplier)] call life_fnc_numberText,
[round(_initalPrice * _buyMultiplier)] call life_fnc_numberText,
_maxspeed,
_horsepower,
_passengerseats,
if (_trunkSpace isEqualTo -1) then {"None"} else {_trunkSpace},
_fuel,
_armor
];
_ctrl = CONTROL(2300,2304);
lbClear _ctrl;
if (!isClass (missionConfigFile >> "LifeCfgVehicles" >> _classNameLife)) then {
_classNameLife = "Default"; //Use Default class if it doesn't exist
diag_log format ["%1: LifeCfgVehicles class doesn't exist",_className];
};
_colorArray = M_CONFIG(getArray,"LifeCfgVehicles",_classNameLife,"textures");
{
_flag = (_x select 1);
_textureName = (_x select 0);
if ((life_veh_shop select 2) isEqualTo _flag) then {
_x params ["_texture"];
private _toShow = [_x] call life_fnc_levelCheck;
if (_toShow) then {
_ctrl lbAdd _textureName;
_ctrl lbSetValue [(lbSize _ctrl)-1,_forEachIndex];
};
};
} forEach _colorArray;
_numberindexcolorarray = [];
for "_i" from 0 to (count(_colorArray) - 1) do {
_numberindexcolorarray pushBack _i;
};
_indexrandom = _numberindexcolorarray call BIS_fnc_selectRandom;
_ctrl lbSetCurSel _indexrandom;
if (_className in (LIFE_SETTINGS(getArray,"vehicleShop_rentalOnly"))) then {
ctrlEnable [2309,false];
} else {
if (!(life_veh_shop select 3)) then {
ctrlEnable [2309,true];
};
};
if !((lbSize _ctrl)-1 isEqualTo -1) then {
ctrlShow[2304,true];
} else {
ctrlShow[2304,false];
};
true;
Alles anzeigen
und die fn_vehicleShopMenu.sqf
#include "..\..\script_macros.hpp"
/*
File: fn_vehicleShopMenu.sqf
Author: Bryan "Tonic" Boardwine
Description:
Blah
*/
(_this select 3) params [
["_shop","",[""]],
["_sideCheck",sideUnknown,[civilian]],
["_spawnPoints","",["",[]]],
["_shopFlag","",[""]],
["_shopTitle","",[""]],
["_disableBuy",false,[true]]
];
disableSerialization;
//Long boring series of checks
if (dialog) exitWith {};
if (_shop isEqualTo "") exitWith {};
if (!(_sideCheck isEqualTo sideUnknown) && {!(playerSide isEqualTo _sideCheck)}) exitWith {hint localize "STR_Shop_Veh_NotAllowed"};
private _conditions = M_CONFIG(getText,"CarShops",_shop,"conditions");
if !([_conditions] call life_fnc_levelCheck) exitWith {hint localize "STR_Shop_Veh_NotAllowed"};
if (LIFE_SETTINGS(getNumber,"vehicleShop_3D") isEqualTo 1) then {
createDialog "Life_Vehicle_Shop_v2_3D";
} else {
createDialog "Life_Vehicle_Shop_v2";
};
life_veh_shop = [_shop,_spawnpoints,_shopFlag,_disableBuy]; //Store it so so other parts of the system can access it.
ctrlSetText [2301,_shopTitle];
if (_disableBuy) then {
//Disable the buy button.
ctrlEnable [2309,false];
};
//Fetch the shop config.
_vehicleList = M_CONFIG(getArray,"CarShops",_shop,"vehicles");
private _control = CONTROL(2300,2302);
lbClear _control; //Flush the list.
ctrlShow [2330,false];
ctrlShow [2304,false];
//Loop through
{
_x params["_className"];
private _toShow = [_x] call life_fnc_levelCheck;
if (_toShow) then {
_vehicleInfo = [_className] call life_fnc_fetchVehInfo;
_control lbAdd (_vehicleInfo select 3);
_control lbSetPicture [(lbSize _control)-1,(_vehicleInfo select 2)];
_control lbSetData [(lbSize _control)-1,_className];
_control lbSetValue [(lbSize _control)-1,_forEachIndex];
};
} forEach _vehicleList;
((findDisplay 2300) displayCtrl 2302) lbSetCurSel 0;
Alles anzeigen
Hast du Life_RscXListBox in deiner common.hpp deklariert und existiert CT_XLISTBOX?
Ich stelle dir einfach mal meinen Code zur VerfügungCode Alles anzeigenclass Life_RscXListBox { deletable = 0; fade = 0; idc = -1; type = 42; x = 0.1; y = 0.1; color[] = {0,0,0,1}; colorActive[] = {0,0,0,1}; colorDisabled[] = {0,0,0,0.5}; colorSelect[] = {0,0,0.7,0.8}; colorText[] = {0,0,0,1}; soundSelect[] = {"\A3\ui_f\data\sound\RscListbox\soundSelect",0.09,1}; colorPicture[] = {0,0,0,1}; colorPictureSelected[] = {0,0,0,1}; colorPictureDisabled[] = {0,0,0,0.5}; colorPictureRight[] = {0,0,0,1}; colorPictureRightSelected[] = {0,0,0,1}; colorPictureRightDisabled[] = {0,0,0,0.5}; tooltipColorText[] = {0,0,0,1}; tooltipColorBox[] = {0,0,0,1}; tooltipColorShade[] = {0,0,0,0.65}; style = 2 + 16 + 1024; shadow = 2; arrowEmpty = "\A3\ui_f\data\gui\cfg\slider\arrowEmpty_ca.paa"; arrowFull = "\A3\ui_f\data\gui\cfg\slider\arrowFull_ca.paa"; border = "\A3\ui_f\data\gui\cfg\slider\border_ca.paa"; w = 0.14706; h = 0.039216; font = "PuristaMedium"; sizeEx = 0.032; };
Ich würde dann im Shop bei der Listbox den Type noch entfernen und dann sollte es eigentlich klappen.
Perfekt danke dir das hat geklappt nur wenn ich jetzt das Auto auswähle und auf kaufen drücke dann kommt "Du hast kein Fahrzeug ausgewählt" weist du was das sein könnte ?
class Life_Vehicle_Shop_v2_3D {
idd = 2300;
name = "life_vehicle_shop";
movingEnable = 0;
enableSimulation = 1;
onLoad = "call life_fnc_3dPreviewInit; ctrlShow [2330,false];";
onUnLoad = "call life_fnc_3dPreviewExit;";
class controlsBackground {
class MainBackground: Life_RscText {
colorBackground[] = {0,0,0,0.7};
idc = -1;
x = 0.0204687 * safezoneW + safezoneX;
y = 0.06 * safezoneH + safezoneY;
w = 0.149531 * safezoneW;
h = 0.638 * safezoneH;
};
class SecondBackground: Life_RscText {
colorBackground[] = {0,0,0,0.7};
idc = -1;
x = 0.809375 * safezoneW + safezoneX;
y = 0.06 * safezoneH + safezoneY;
w = 0.190781 * safezoneW;
h = 0.341 * safezoneH;
};
class Title: Life_RscTitle {
idc = 2301;
text = "";
x = 0.0204687 * safezoneW + safezoneX;
y = 0.027 * safezoneH + safezoneY;
w = 0.144375 * safezoneW;
h = 0.033 * safezoneH;
};
class VehicleTitleBox: Life_RscText {
idc = -1;
text = "$STR_GUI_ShopStock";
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
x = 0.0204687 * safezoneW + safezoneX;
y = 0.06 * safezoneH + safezoneY;
w = 0.149531 * safezoneW;
h = 0.033 * safezoneH;
};
class VehicleInfoHeader: Life_RscText {
idc = 2330;
text = "$STR_GUI_VehInfo";
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])"};
x = 0.809375 * safezoneW + safezoneX;
y = 0.058 * safezoneH + safezoneY;
w = 0.190781 * safezoneW;
h = 0.022 * safezoneH;
};
class CloseBtn: Life_RscButtonMenu {
idc = -1;
text = "$STR_Global_Close";
onButtonClick = "closeDialog 0;";
x = 0.0204687 * safezoneW + safezoneX;
y = 0.669387 * safezoneH + safezoneY;
w = 0.0721724 * safezoneW;
h = 0.0219957 * safezoneH;
};
class RentCar: Life_RscButtonMenu {
idc = -1;
text = "$STR_Global_RentVeh";
onButtonClick = "[false] spawn life_fnc_vehicleShopBuy;";
x = 0.0964687 * safezoneW + safezoneX;
y = 0.636393 * safezoneH + safezoneY;
w = 0.0721724 * safezoneW;
h = 0.0219957 * safezoneH;
};
class BuyCar: Life_RscButtonMenu {
idc = 2309;
text = "$STR_Global_Buy";
onButtonClick = "[true] spawn life_fnc_vehicleShopBuy;";
x = 0.0204687 * safezoneW + safezoneX;
y = 0.636393 * safezoneH + safezoneY;
w = 0.0721724 * safezoneW;
h = 0.0219957 * safezoneH;
};
};
class controls {
/*
class VehicleList: Life_RscListBox {
idc = 2302;
text = "";
sizeEx = 0.08; //0.04
onLBSelChanged = "_this call life_fnc_vehicleShopLBChange";
x = 0.12 * safezoneW + safezoneX;
y = 0.17 * safezoneH + safezoneY;
w = 0.10 * safezoneW;
h = 0.01 * safezoneH;
};
*/
class VehicleList: Life_RscXListBox {
idc = 2302;
text = "";
type = CT_XLISTBOX;
sizeEx = 0.04; //0.04
onLBSelChanged = "_this call life_fnc_vehicleShopLBChange";
x = 0.2 * safezoneW + safezoneX;
y = 0.44 * safezoneH + safezoneY;
w = 0.575 * safezoneW;
h = 0.08 * safezoneH;
};
class ColorList: Life_RscCombo {
idc = 2304;
onLBSelChanged = "call life_fnc_vehicleColor3DRefresh;";
x = 0.0204687 * safezoneW + safezoneX;
y = 0.6034 * safezoneH + safezoneY;
w = 0.149531 * safezoneW;
h = 0.0219957 * safezoneH;
};
class vehicleInfomationList: Life_RscStructuredText {
idc = 2303;
text = "";
sizeEx = 0.035;
x = 0.819688 * safezoneW + safezoneX;
y = 0.104 * safezoneH + safezoneY;
w = 0.175313 * safezoneW;
h = 0.275 * safezoneH;
};
};
};
Alles anzeigen
Codetag Edit durch Barbaro
hab das so wie im tutorial gemacht aber sieht jetzt so aus https://gyazo.com/9c9afa72d31962232f52727928f2bd04
Moin kann mir vielleicht einer helfen oder sagen wie ich das anstatt der item liste einbaue ? https://community.bistudio.com/wikidata/image…_ctXListBox.png das man damit die Autos durchschalten kann
Mal so als weiteren Gedanken.
Mal versucht ohne BattlEye zu starten?
Mal spaßeshalber eine ältere Version von Arma getestet?
Was sagen die Temperaturen der Hardware?
Hast du wirklich 128 GB Auslagerungsdateien eingestellt? Stell es mal testhalber runter.
danke für die weiteren Gedanken hat leider auch nichts gebracht
nox hab das jetzt alles gemacht geht leider immer noch nicht muss dann wahrscheinlich mal meinen pc über Nacht neu machen
Du kannst noch folgendes probieren:
- Probiere in den Startparametern unter Speicherzuweisung noch den Intel TBB und JEMallocator aus.
- Stelle deinen letzten Grafiktreiber wieder her, sofern du diesen vor kurzem aktualisiert hast und eine Wiederherstellung via Gerätemanager machbar ist (https://puu.sh/EYQUw/af3eca938b.png)
- Versuche direkt über den Launcher auf einen Server zu verbinden
- Gib in den Startparametern bei Systemspeichergrenze die Größe deines RAM an
- Probiere ArmA 3 im 32bit und 64bit Modus zu starten, im Launcher unter Parameter einstellbar.
- Entferne alle Mods in deinem ArmA 3 Verzeichnis, auch wenn du diese nicht lädst
Wenn das alles nichts bringt, schau nach ob du dein BIOS updaten kannst, das hat bei meinem alten System den Fehler behoben, alles zuvor genannte ist jedoch wahrscheinlicher.
Ich glaube für den Fehler mache ich mal einen Guide. ._.
Ja das mit den Guide wäre bestimmt gut hab arma 3 schon ewig und noch nie ein Fehler und jetzt auf einmal komisch aber werde das alles mal probieren danke dafür
Ich rätsel weiter sobald ich zuhause bin. Falls du bis dahin noch keine Lösung gefunden hast
ok danke ich schaue die ganze zeit schon finde bis jetzt noch nichts
Dann lösche bitte mal in deinem AppData Ordner (C:/users/DeinUsername/AppData/) das ArmA 3 Verzeichnis oder bennenen es um, im Anschluss ArmA erneut als Admin starten.
Hab ich auch gemacht hat auch nicht gebracht
Probier bitte mal ArmA 3 als Administrator zu starten und/oder setze bei den Startparametern die Speicherzuweisung/Memory allocator auf "system".
Habe beides versucht hat leider nichts gebracht
Hey, hast du irgendwelche Startparameter im Launcher gesetzt?
Nein es ist nirgendwo ein haken drinnen
Hallo, ich habe folgendes Problem direkt beim starten sobald ich im Launcher auf spielen drücke kommt der Fehler:
Hab schon folgendes gemacht:
-Spiel neu installiert
-Grafikkarten Treiber neu installiert
-Spiel auf Fehler überprüft
-Direct X neu installiert
-Visual C++ 2013 neu installiert
Frag doch mal direkt bei A3f an
ok danke für den tipp
Hallo , Ich suche ein Sirenen Script das wenn man eine bestimmte taste drückt die Sirene an geht und oben rechts ein kleines Fenster aufgeht wo drinnen steht das die Sirene an ist
Der Preis ist verhandelbar.
Wenn du Rückfragen hast, melde dich einfach in den Kommentaren oder per PN.
Mit freundlichen grüßen
_Josh_
5.0.0 nutze ich
mach es einfach wie in diesem tutorial Altis life 4.4 Fahrzeug skins einfügen? im 4 Beitrag da steht es
Hi, schaue dir einfach den 4 Beitrag an da wird es beschrieben
Also für eine kleine mod wirft die unfassbar viele Fehler.... Haste mal nen link zu der mod? Was genau soll die machen?
Der Mod ist selber erstellt das ist ein Cop HQ wo ich die pbos heruntergeladen hab