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    1. Nodezone.net Community
    2. Mitglieder
    3. Glenn Rhee

    Beiträge von Glenn Rhee

    • BEServer::finishDestroyPlayer(688464430): users.get failed

      • Glenn Rhee
      • 19. März 2019 um 23:43

      Moin Leude,

      ich habe folgendes Problem und zwar wird mir dieser Fehler hier angezeigt wenn ich den Server starte. Dementsprechend werde ich auch immer gekickt. Ich komme einfach nicht dahinter was den Fehler auslöst, bzw. wie ich ihn beheben kann. Im anhang finden sie natürlich den aktuellsten log.

      Dateien

      arma3server_x64_2019-03-19_23-18-35.rpt 69,09 kB – 236 Downloads
    • Spawn auf der Spawn Insel

      • Glenn Rhee
      • 26. Februar 2018 um 12:18

      Also meinst du das ich nicht Spawnen kann wegen dem Infistar?

      bzw kein Spawnauswahl menü habe

    • Spawn auf der Spawn Insel

      • Glenn Rhee
      • 26. Februar 2018 um 12:14

      Und zu dem Zweiten finde ich hier auch nichts was falsch ist

      und wegen dem Infistar hab ich kein Plan das hab ich noch nie gemacht das hat immer ein kollege gemacht.

    • Spawn auf der Spawn Insel

      • Glenn Rhee
      • 26. Februar 2018 um 12:12

      Zu dem Ersten: ich finde hier deswegen nichts :/

      C
      disableChannels[] = {{0,true,true},{1,true,true},{2,true,true}};    // Disabled text and voice for global, side, and command channels. Syntax: disableChannels[] = {{channelID<number>, disableChat<bool>, disableVoice<bool>}};
      overviewText = "$STR_MISC_overviewText";    // Text to be displayed below the overviewPicture on the mission selection screen when the mission is available to play.
      
      #include "config\Config_SpyGlass.hpp"
      #include "CfgRemoteExec.hpp"
      #include "dialog\MasterHandler.hpp"
      #include "config\Config_Master.hpp"
      #include "dialog\agb.hpp"
      #include "derleon\Scripts_Master.hpp"
      #include "infiSTAR_AdminMenu.hpp"
      class CfgServer {
          DatabaseName = "altislife"; //Config name that'll be grep in the extdb-conf.ini. Default: [altislife]
          DebugMode = 0; //Enable many server/hc debugging logs. Default: 0 (1 = Enabled / 0 = Disabled)
          HeadlessSupport = 0; //Enable/Disable Headless client support. Default: 1 (1 = Enabled / 0 = Disabled)
          /*
          Enabled: When HeadlessSupport is set to 1 (enabled), the server will run without fault when no Headless Client is connected. However, it will support the Headless Client if you choose to connect one.
          Disabled: If HeadlessSupport is set to 0 (disabled), the connection of a Headless Client will make no difference. This option will increase server performance a TINY but negligible amount.
          */
      };
      
      class RscTitles {
          #include "dialog\progress.hpp"
          #include "dialog\hud_nameTags.hpp"
          #include "dialog\hud_stats.hpp"
          #include "dialog\statusBar.hpp"
          #include "maverick\maverick_master.cpp"
      };
      
      class CfgFunctions {
          #include "cation\cation_functions.cpp"
          #include "Functions.hpp"
          #include "maverick\maverick_functions_master.cpp"
      Alles anzeigen
    • Spawn auf der Spawn Insel

      • Glenn Rhee
      • 26. Februar 2018 um 03:13

      Also wieder das Gleiche

      Dateien

      3-10-1.log 768 Byte – 222 Downloads
    • Spawn auf der Spawn Insel

      • Glenn Rhee
      • 26. Februar 2018 um 03:10

      mach ich

      war das eine die Logs? :D

    • Spawn auf der Spawn Insel

      • Glenn Rhee
      • 26. Februar 2018 um 03:08

      ja hatte auch ohne nicht funktioniert

    • Spawn auf der Spawn Insel

      • Glenn Rhee
      • 26. Februar 2018 um 03:05

      Ja die 5.0.0

      Hier einmal die Life_server init

      Code
      #include "script_macros.hpp"
      /*
          File: init.sqf
          Author: Bryan "Tonic" Boardwine
      
          Edit: Nanou for HeadlessClient optimization.
          Please read support for more informations.
      
          Description:
          Initialize the server and required systems.
      */
      private ["_dome","_rsb","_timeStamp","_extDBNotLoaded"];
      DB_Async_Active = false;
      DB_Async_ExtraLock = false;
      life_server_isReady = false;
      _extDBNotLoaded = "";
      serv_sv_use = [];
      publicVariable "life_server_isReady";
      life_save_civilian_position = if (LIFE_SETTINGS(getNumber,"save_civilian_position") isEqualTo 0) then {false} else {true};
      fn_whoDoneIt = compile preprocessFileLineNumbers "\life_server\Functions\Systems\fn_whoDoneIt.sqf";
      
      /*
          Prepare the headless client.
      */
      life_HC_isActive = false;
      publicVariable "life_HC_isActive";
      HC_Life = false;
      publicVariable "HC_Life";
      
      if (EXTDB_SETTING(getNumber,"HeadlessSupport") isEqualTo 1) then {
          [] execVM "\life_server\initHC.sqf";
      };
      
      /*
          Prepare extDB before starting the initialization process
          for the server.
      */
      
      if (isNil {uiNamespace getVariable "life_sql_id"}) then {
          life_sql_id = round(random(9999));
          CONSTVAR(life_sql_id);
          uiNamespace setVariable ["life_sql_id",life_sql_id];
              try {
              _result = EXTDB format ["9:ADD_DATABASE:%1",EXTDB_SETTING(getText,"DatabaseName")];
              if (!(_result isEqualTo "[1]")) then {throw "extDB3: Error with Database Connection"};
              _result = EXTDB format ["9:ADD_DATABASE_PROTOCOL:%2:SQL:%1:TEXT2",FETCH_CONST(life_sql_id),EXTDB_SETTING(getText,"DatabaseName")];
              if (!(_result isEqualTo "[1]")) then {throw "extDB3: Error with Database Connection"};
          } catch {
              diag_log _exception;
              _extDBNotLoaded = [true, _exception];
          };
          if (_extDBNotLoaded isEqualType []) exitWith {};
          EXTDB "9:LOCK";
          diag_log "extDB3: Connected to Database";
      } else {
          life_sql_id = uiNamespace getVariable "life_sql_id";
          CONSTVAR(life_sql_id);
          diag_log "extDB3: Still Connected to Database";
      };
      
      
      if (_extDBNotLoaded isEqualType []) exitWith {
          life_server_extDB_notLoaded = true;
          publicVariable "life_server_extDB_notLoaded";
      };
      life_server_extDB_notLoaded = false;
      publicVariable "life_server_extDB_notLoaded";
      
      /* Run stored procedures for SQL side cleanup */
      ["CALL resetLifeVehicles",1] call DB_fnc_asyncCall;
      ["CALL deleteDeadVehicles",1] call DB_fnc_asyncCall;
      ["CALL deleteOldHouses",1] call DB_fnc_asyncCall;
      ["CALL deleteOldGangs",1] call DB_fnc_asyncCall;
      
      _timeStamp = diag_tickTime;
      diag_log "----------------------------------------------------------------------------------------------------";
      diag_log "---------------------------------- Starting Altis Life Server Init ---------------------------------";
      diag_log "------------------------------------------ Version 5.0.0 -------------------------------------------";
      diag_log "----------------------------------------------------------------------------------------------------";
      
      if (LIFE_SETTINGS(getNumber,"save_civilian_position_restart") isEqualTo 1) then {
          [] spawn {
              _query = "UPDATE players SET civ_alive = '0' WHERE civ_alive = '1'";
              [_query,1] call DB_fnc_asyncCall;
          };
      };
      
      /* Map-based server side initialization. */
      master_group attachTo[bank_obj,[0,0,0]];
      
      {
          _hs = createVehicle ["Land_Hospital_main_F", [0,0,0], [], 0, "NONE"];
          _hs setDir (markerDir _x);
          _hs setPosATL (getMarkerPos _x);
          _var = createVehicle ["Land_Hospital_side1_F", [0,0,0], [], 0, "NONE"];
          _var attachTo [_hs, [4.69775,32.6045,-0.1125]];
          detach _var;
          _var = createVehicle ["Land_Hospital_side2_F", [0,0,0], [], 0, "NONE"];
          _var attachTo [_hs, [-28.0336,-10.0317,0.0889387]];
          detach _var;
          if (worldName isEqualTo "Tanoa") then {
              if (_forEachIndex isEqualTo 0) then {
                  atm_hospital_2 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
                  vendor_hospital_2 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
                  "medic_spawn_3" setMarkerPos (_var modelToWorld [8.01172,-5.47852,-8.20022]);
                  "med_car_2" setMarkerPos (_var modelToWorld [8.01172,-5.47852,-8.20022]);
                  hospital_assis_2 setPos (_hs modelToWorld [0.0175781,0.0234375,-0.231956]);
              } else {
                  atm_hospital_3 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
                  vendor_hospital_3 setPos (_var modelToWorld [4.48633,0.438477,-8.25683]);
                  "medic_spawn_1" setMarkerPos (_var modelToWorld [-1.85181,-6.07715,-8.24944]);
                  "med_car_1" setMarkerPos (_var modelToWorld [5.9624,11.8799,-8.28493]);
                  hospital_assis_2 setPos (_hs modelToWorld [0.0175781,0.0234375,-0.231956]);
              };
          };
      } forEach ["hospital_2","hospital_3"];
      
      [8,true,12] execFSM "\life_server\FSM\timeModule.fsm";
      
      life_adminLevel = 0;
      life_medicLevel = 0;
      life_copLevel = 0;
      CONST(JxMxE_PublishVehicle,"false");
      
      /* Setup radio channels for west/independent/civilian */
      life_radio_west = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      life_radio_civ = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      life_radio_indep = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", []];
      
      /* Set the amount of gold in the federal reserve at mission start */
      fed_bank setVariable ["safe",count playableUnits,true];
      [] spawn TON_fnc_federalUpdate;
      
      /* Event handler for disconnecting players */
      addMissionEventHandler ["HandleDisconnect",{_this call TON_fnc_clientDisconnect; false;}];
      [] call compile preprocessFileLineNumbers "\life_server\functions.sqf";
      
      /* Set OwnerID players for Headless Client */
      TON_fnc_requestClientID =
      {
          (_this select 1) setVariable ["life_clientID", owner (_this select 1), true];
      };
      "life_fnc_RequestClientId" addPublicVariableEventHandler TON_fnc_requestClientID;
      
      /* Event handler for logs */
      "money_log" addPublicVariableEventHandler {diag_log (_this select 1)};
      "advanced_log" addPublicVariableEventHandler {diag_log (_this select 1)};
      
      /* Miscellaneous mission-required stuff */
      life_wanted_list = [];
      
      cleanupFSM = [] execFSM "\life_server\FSM\cleanup.fsm";
      
      [] spawn {
          for "_i" from 0 to 1 step 0 do {
              uiSleep (30 * 60);
              {
                  _x setVariable ["sellers",[],true];
              } forEach [Dealer_1,Dealer_2,Dealer_3];
          };
      };
      
      [] spawn TON_fnc_initHouses;
      cleanup = [] spawn TON_fnc_cleanup;
      
      TON_fnc_playtime_values = [];
      TON_fnc_playtime_values_request = [];
      
      //Just incase the Headless Client connects before anyone else
      publicVariable "TON_fnc_playtime_values";
      publicVariable "TON_fnc_playtime_values_request";
      
      
      /* Setup the federal reserve building(s) */
      private _vaultHouse = [[["Altis", "Land_Research_house_V1_F"], ["Tanoa", "Land_Medevac_house_V1_F"]]] call TON_fnc_terrainSort;
      private _altisArray = [16019.5,16952.9,0];
      private _tanoaArray = [11074.2,11501.5,0.00137329];
      private _pos = [[["Altis", _altisArray], ["Tanoa", _tanoaArray]]] call TON_fnc_terrainSort;
      
      _dome = nearestObject [_pos,"Land_Dome_Big_F"];
      _rsb = nearestObject [_pos,_vaultHouse];
      
      for "_i" from 1 to 3 do {_dome setVariable [format ["bis_disabled_Door_%1",_i],1,true]; _dome animateSource [format ["Door_%1_source", _i], 0];};
      _dome setVariable ["locked",true,true];
      _rsb setVariable ["locked",true,true];
      _rsb setVariable ["bis_disabled_Door_1",1,true];
      _dome allowDamage false;
      _rsb allowDamage false;
      
      /* Tell clients that the server is ready and is accepting queries */
      life_server_isReady = true;
      publicVariable "life_server_isReady";
      
      /* Initialize hunting zone(s) */
      aiSpawn = ["hunting_zone",30] spawn TON_fnc_huntingZone;
      
      // We create the attachment point to be used for objects to attachTo load virtually in vehicles.
      life_attachment_point = "Land_HelipadEmpty_F" createVehicle [0,0,0];
      life_attachment_point setPosASL [0,0,0];
      life_attachment_point setVectorDirAndUp [[0,1,0], [0,0,1]];
      
      // Sharing the point of attachment with all players.
      publicVariable "life_attachment_point";
      
      // Start DynMarket
       [] execVM "\life_server\Functions\DynMarket\fn_config.sqf";
      
      diag_log "----------------------------------------------------------------------------------------------------";
      diag_log format ["               End of Altis Life Server Init :: Total Execution Time %1 seconds ",(diag_tickTime) - _timeStamp];
      diag_log "----------------------------------------------------------------------------------------------------";
      Alles anzeigen

      und einmal die Descripton

      C
      disableChannels[] = {{0,true,true},{1,true,true},{2,true,true}};    // Disabled text and voice for global, side, and command channels. Syntax: disableChannels[] = {{channelID<number>, disableChat<bool>, disableVoice<bool>}};
      overviewText = "$STR_MISC_overviewText";    // Text to be displayed below the overviewPicture on the mission selection screen when the mission is available to play.
      
      #include "config\Config_SpyGlass.hpp"
      #include "CfgRemoteExec.hpp"
      #include "dialog\MasterHandler.hpp"
      #include "config\Config_Master.hpp"
      #include "dialog\agb.hpp"
      #include "derleon\Scripts_Master.hpp"
      #include "infiSTAR_AdminMenu.hpp"
      class CfgServer {
          DatabaseName = "[altislife]"; //Config name that'll be grep in the extdb-conf.ini. Default: [altislife]
          DebugMode = 0; //Enable many server/hc debugging logs. Default: 0 (1 = Enabled / 0 = Disabled)
          HeadlessSupport = 0; //Enable/Disable Headless client support. Default: 1 (1 = Enabled / 0 = Disabled)
          /*
          Enabled: When HeadlessSupport is set to 1 (enabled), the server will run without fault when no Headless Client is connected. However, it will support the Headless Client if you choose to connect one.
          Disabled: If HeadlessSupport is set to 0 (disabled), the connection of a Headless Client will make no difference. This option will increase server performance a TINY but negligible amount.
          */
      };
      
      class RscTitles {
          #include "dialog\progress.hpp"
          #include "dialog\hud_nameTags.hpp"
          #include "dialog\hud_stats.hpp"
          #include "dialog\statusBar.hpp"
          #include "maverick\maverick_master.cpp"
      };
      
      class CfgFunctions {
          #include "cation\cation_functions.cpp"
          #include "Functions.hpp"
          #include "maverick\maverick_functions_master.cpp"
      
      };
      
      class CfgSounds {
          sounds[] = {};
          class sirenLong {
              name = "sirenLong";
              sound[] = {"", 1.0, 1};
              titles[] = {};
          };
      
          class medicSiren {
              name = "medicSiren";
              sound[] = {"", 2.0, 1};
              titles[] = {};
          };
      
          class tazerSound {
              name = "tazerSound";
              sound[] = {"\sounds\tazer.ogg", 0.25, 1};
              titles[] = {};
          };
      
          class flashbang {
              name = "flashbang";
              sound[] = {"\sounds\flashbang.ogg", 1.0, 1};
              titles[] = {};
          };
      
          class mining {
              name = "mining";
              sound[] = {"\sounds\mining.ogg", 1.0, 1};
              titles[] = {};
          };
      
          class harvest {
              name = "harvest";
              sound[] = {"\sounds\harvest.ogg", 1.0, 1};
              titles[] = {};
          };
      
          class lockCarSound {
              name = "lockCarSound";
              sound[] = {"\sounds\carLock.ogg", 0.25, 1};
              titles[] = {};
          };
      
          class unlockCarSound {
              name = "unlockCarSound";
              sound[] = {"\sounds\carUnlock.ogg", 0.25, 1};
              titles[] = {};
          };
          class intro {
              name = "intro";
              sound[] = {"\sounds\intro.ogg", 0.25, 1};
              titles[] = {};
          };
          class Abhaengig_Sound
      {
      name = "Abhaengig_Sound";
      sound[] = {"\sounds\Abhaengig_Sound.ogg", 1.0, 1};
      titles[] = {};
      };
      
      class Heroin_sound
      {
      name = "Heroin_sound";
      sound[] = {"\sounds\Heroin_sound.ogg", 1.0, 1};
      titles[] = {};
      };
      
      class Cocaine_sound
      {
      name = "Cocaine_sound";
      sound[] = {"\sounds\Cocaine_sound.ogg", 1.0, 1};
      titles[] = {};
      };
      
      class Weed_sound
      {
      name = "Weed_sound";
      sound[] = {"\sounds\Weed_sound.ogg", 1.0, 1};
      titles[] = {};
      };
      };
      
      class CfgDebriefing {
          class NotWhitelisted {
              title = "$STR_NotWhitelisted_Title";
              subtitle = "$STR_NotWhitelisted_SubTitle";
              description = "$STR_NotWhitelisted_Descript";
              pictureBackground = "";
              picture = "";
              pictureColor[] = {0,0.3,0.6,1};
          };
      
          class Blacklisted {
              title = "$STR_Blacklisted_Title";
              subtitle = "$STR_Blacklisted_SubTitle";
              description = "$STR_Blacklisted_Descript";
              pictureBackground = "";
              picture = "";
              pictureColor[] = {0,0.3,0.6,1};
          };
      
          class SpyGlass {
              title = "$STR_SpyDetect_Title";
              subTitle = "$STR_SpyDetect_SubTitle";
              description = "$STR_SpyDetect_Descript";
              pictureBackground = "";
              picture = "";
              pictureColor[] = {0,0.3,0.6,1};
          };
      };
      
      class CfgNotifications {
          class MedicalRequestEmerg {
              title = "$STR_MedicalRequestEmerg_Title";
              iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
              description = "%1";
              duration = 5;
              priority = 7;
          };
      
          class DeliveryAssigned {
              title = "$STR_DeliveryAssigned_Title";
              iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
              description = "%1";
              duration = 10;
              priority = 7;
          };
      
          class DeliveryFailed {
              title = "$STR_DeliveryFailed_Title";
              iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa";
              description = "%1";
              duration = 7;
              priority = 7;
          };
      
          class DeliverySucceeded {
              title = "$STR_DeliverySucceeded_Title";
              iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa";
              description = "%1";
              duration = 6;
              priority = 6;
          };
      
          class TextMessage {
              title = "$STR_TextMessage_Title";
              iconPicture = "icons\ico_messageNew.paa";
              description = "%1";
              duration = 10;
              priority = 6;
          };
      
          class PoliceDispatch {
              title = "$STR_PoliceDispatch_Title";
              iconPicture = "icons\ico_messagePolice.paa";
              description = "%1";
              duration = 10;
              priority = 6;
          };
      
          class AdminDispatch {
              title = "$STR_AdminDispatch_Title";
              iconPicture = "icons\ico_messageAdmin.paa";
              description = "%1";
              duration = 10;
              priority = 6;
          };
      
          class AdminMessage {
              title = "$STR_AdminMessage_Title";
              iconPicture = "icons\ico_messageAdmin.paa";
              description = "%1";
              duration = 10;
              priority = 5;
          };
      };
      
      #include "cation\cation_master.cpp"
      Alles anzeigen

      hat auch nicht mit dem Databasename ohne die [] Funktioniert

    • Spawn auf der Spawn Insel

      • Glenn Rhee
      • 26. Februar 2018 um 02:54

      hier

      Code
      [Main]
      Version = 1
      
      Randomize Config File = false
      ;; Randomizes Config File after loading.
      ;;   Recommend to turn on, if you have enabled filepatching on arma.
      
      Allow Reset = false
      ;; Allows 9:RESET, usefull for development work
      
      Thread = 0;
      ;; Option to force number of worker threads for extDB3.
      ;;   Auto = 0, Min = 2, Max = 6
      
      [Log]
      Flush = true;
      ;; Flush logfile after each update.
      ;;    Option really only usefull if running DEBUG BUILD
      
      
      [altislife]
      IP = 127.0.0.1
      Port = 3306
      Username = root
      Password = blablabla
      Database = altislife
      Alles anzeigen
    • Spawn auf der Spawn Insel

      • Glenn Rhee
      • 26. Februar 2018 um 02:49

      Wenn ich versuche die 64bit version zu starten kommt ein Anwendungsfehler.

      Hier einmal extDB3 Log

      Hoffe das ich auch der Log :D

      Dateien

      2-2-31.log 768 Byte – 197 Downloads
    • Spawn auf der Spawn Insel

      • Glenn Rhee
      • 26. Februar 2018 um 02:21

      Guten Morgen:|,

      ich hänge hier jetzt schon seit gestern abend 22 uhr dran und finde den Fehler nicht.

      Ich habe den Server neu installiert so wie ich es die male davor auch schon habe und habe alles gestartet ganz normal doch ich habe das Problem das wenn ich mir einen Slot auswähle auf die Spawninsel komme ich bekomme kein Spawn auswahl Menü nichts ich hoffe ihr könnt mir weiter helfen weil sonst dreh ich hier Komplett durch:cursing:^^

      Hier auch einmal den Aktuellen Log


      Vielen dank im Vorraus

      Dateien

      arma3server_2018-02-26_02-00-40.rpt 60,85 kB – 215 Downloads
    • Sportlimo wird im Shop nicht Angezigt bei der Polizei

      • Glenn Rhee
      • 2. Februar 2018 um 21:39

      es hatte ja schonmal funktioniert bis wir nen Sportlimoschein eingefügt hatten diesen haben wir wieder raus genommen weil das nicht geklappt hatte und seit dem funktioniert das nicht mehr

    • Sportlimo wird im Shop nicht Angezigt bei der Polizei

      • Glenn Rhee
      • 2. Februar 2018 um 19:45
      Zitat von BeFreezy

      Funktioniert sonst alles?

      Falls nicht, Logs.

      ja ich kann sie bei den Zivis kaufen und bei den Medics auch deshlab bin ich ja so ratlos

    • Sportlimo wird im Shop nicht Angezigt bei der Polizei

      • Glenn Rhee
      • 2. Februar 2018 um 19:04

      Guten Tag ich habe das Problem das die Cop Sportlimo mir nicht im Shop angezeigt wird

      Code
      class C_Hatchback_01_sport_F {
              vItemSpace = 45;
              conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
              price = 40000;
              textures[] = {
                  { "Red", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport01_co.paa"
                  }, "" },
                  { "Dark Blue", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport02_co.paa"
                  }, "" },
                  { "Orange", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport03_co.paa"
                  }, "" },
                  { "Black / White", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport04_co.paa"
                  }, "" },
                  { "Beige", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport05_co.paa"
                  }, "" },
                  { "Green", "civ", {
                      "\a3\soft_f_gamma\Hatchback_01\data\hatchback_01_ext_sport06_co.paa"
                  }, "" },
                  { "SEK", "cop", {
                      "textures\SEK_Sport_Limo.jpg"
                  }, "license_cop_sek" },
                  { "Polizei", "cop", {
                   "textures\Polizei_Sport_Limo.jpg"
                  }, "" },
                  { "Bundespolizei", "cop", {
                   "textures\bpol_limo.jpg"
                  }, "license_cop_bpol" },
                  { "Feuerwehr", "med", {
                   "textures\Medic_Sport_Limo.jpg"
                  }, "" }
              };
          };
      Alles anzeigen
    • Battleye Client not responding

      • Glenn Rhee
      • 28. Januar 2018 um 22:21

      So sorry hier einmal der letzte log

      Dateien

      arma3server_2018-01-25_16-36-10.rpt 229,43 kB – 405 Downloads
    • Battleye Client not responding

      • Glenn Rhee
      • 25. Januar 2018 um 20:46

      das ist es ja ich suche in der liste .rpt und es kommt nichts

    • Battleye Client not responding

      • Glenn Rhee
      • 25. Januar 2018 um 20:19

      den finde ich nochmal wie?

    • Battleye Client not responding

      • Glenn Rhee
      • 25. Januar 2018 um 19:31

      Guten tag,

      ich habe folgendes Problem das ich nach 1-2 minuten spielzeit vom server gekickt werde mit Battleye Client nor Responding ich finde den Fehler nicht.

      Vielen Dank im Vorraus.

    • Altis_life.Altis.PBO verschlüsseln

      • Glenn Rhee
      • 15. November 2017 um 21:16

      Schönen guten tag ich wollte mal fragen wie man die PBO datei verschlüsseln kann das kein 3 darauf zugreifen kann da wir gerade mit bekommen haben das sich jemand unsere PBO gezogen hat und somit all unsere Server Datein hatten.

      Vielen dank für eure Hilfe im vorraus.

    • Waffenscheine für Cops

      • Glenn Rhee
      • 4. November 2017 um 16:50

      Kann Geschlossen werden!

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