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    1. Nodezone.net Community
    2. Mitglieder
    3. redtraxx

    Beiträge von redtraxx

    • Helis Entwaffenen

      • redtraxx
      • 25. August 2018 um 10:18

      Hey probier es mal hiermit und einfach deine classnames reinpacken ;)

      Code
      #include "..\..\script_macros.hpp"
      
      
      
      private["_veh","_classname","_vehicle"];
      
      _veh = _this select 0;
      _vehicle = [_this,0,Objnull,[Objnull]] call BIS_fnc_param;
      _classname = typeOf _veh;
      
      switch (_classname) do
      {    
          //Jet A-10
          case "O_Plane_CAS_02_F":
          {
              _veh setVehicleAmmo 0;
              _veh setDamage 0;
              _veh allowDamage true;
              systemChat "Waffen entfernt und Repariert";
          };
          
          case "B_MRAP_01_hmg_F":
          {
              _veh setVehicleAmmo 0;
              _veh setDamage 0;
              _veh allowDamage true;
              systemChat "Waffen entfernt und Repariert";
          };
          
          //GhostHawk (Black)
          case "B_Heli_Transport_01_F":
          {
      
              _veh setVehicleAmmo 0;
              _veh setDamage 0;
              _veh allowDamage true;
              systemChat "Waffen entfernt und Repariert";
          };
      
          //GhostHawk (Camo)
          case "B_Heli_Transport_01_camo_F":
          {
              _veh setVehicleAmmo 0;
              _veh setDamage 0;
              _veh allowDamage true;
              systemChat "Waffen entfernt und Repariert";
          };
          
          case "B_Boat_Armed_01_minigun_F":
          {
              //Remove ammo and Flaires
              _veh setVehicleAmmo 0;
              _veh setDamage 0;
              _veh allowDamage true;
          };
          
          //Blackfoot
          case "B_Heli_Attack_01_F":
          {
              _veh setVehicleAmmo 0;
              _veh setDamage 0;
              _veh allowDamage true;
              systemChat "Waffen entfernt und Repariert";
          };
          
          //Swat Heli
          case "sfp_bo105_unarmed":
          {
          
              _veh setVehicleAmmo 0;
              _veh setDamage 0;
              _veh allowDamage true;
              systemChat "Waffen entfernt und Repariert";
          };
          
          //Sabbi Heli
          case "Orel_Heli_Light_Samu":
          {
      
              _veh setVehicleAmmo 0;
              _veh setDamage 0;
              _veh allowDamage true;
              systemChat "Waffen entfernt und Repariert";
          };
          
          //Sabbi Heli
          case "sfp_bo105_gsh":
          {
      
              _veh setVehicleAmmo 0;
              _veh setDamage 0;
              _veh allowDamage true;
              systemChat "Waffen entfernt und Repariert";
          };
      };
      
      clearWeaponCargoGlobal _vehicle;
      clearMagazineCargoGlobal _vehicle;
      clearItemCargoGlobal _vehicle;
      clearBackpackCargoGlobal _vehicle;
      Alles anzeigen
    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • redtraxx
      • 16. Mai 2018 um 22:51
      Zitat von Marius1773

      in die CfgRemoteExec eintragen

      Habe ich getan.

      //Peronalausweis

      class life_fnc_SpielerBekanntHandle {

      allowedTargets = 0;

      };

      class life_fnc_ENS_Hint {

      allowedTargets = 1;

      };

      class life_fnc_PersoZeigenAnfordern {

      allowedTargets = 1;

      };

      class DB_fnc_PersoAbfrage {

      allowedTargets = 2;

      };

      class DB_fnc_PersoUpdate {

      allowedTargets = 2;

      };

      class DB_fnc_PersoLoeschen {

      allowedTargets = 2;

      };

      class DB_fnc_PersoNeu {

      allowedTargets = 2;

      };

      class life_fnc_PersoAbfrageRueckgabe {

      allowedTargets = 1;

      };

      class life_fnc_persozeigen {

      allowedTargets = 1;

      };

    • [Tutorial] Permanenter Personalausweis/Dienstausweis - (V1+V2)

      • redtraxx
      • 16. Mai 2018 um 22:39

      Hey Leute ich bekomme folgenden Fehler in meinem Rpt:

      Scripting function 'db_fnc_persoabfrage' is not allowed to be remotely executed

      Hatte das schonmal jemand und könnte mir behilflich sein?

      Greetz Red

    • Wiederbeleben und auf einmal Inventar weg

      • redtraxx
      • 13. Februar 2018 um 16:30

      Habe ich, ist ja ein Modserver und bevor ich sterbe habe ich eine andere Kleidung an als danach

    • Wiederbeleben und auf einmal Inventar weg

      • redtraxx
      • 13. Februar 2018 um 16:07

      vor dem Tod ja nach dem Tod hatte er wieder die Spawnkleidung an

    • Wiederbeleben und auf einmal Inventar weg

      • redtraxx
      • 13. Februar 2018 um 15:31

      Clientlog

      Dateien

      Arma3_x64_2018-02-13_15-08-30.rpt 210,34 kB – 257 Downloads
    • Wiederbeleben und auf einmal Inventar weg

      • redtraxx
      • 13. Februar 2018 um 15:28

      Serverlog

      Dateien

      arma3server_x64_2018-02-13_15-05-34.rpt 191,6 kB – 231 Downloads
    • Wiederbeleben und auf einmal Inventar weg

      • redtraxx
      • 13. Februar 2018 um 15:20

      Serverlog:

      Code
      15:07:17 "----------------------------------------------------------------------------------------------------"
      15:07:17 "---------------------------------- Starting Altis Life Server Init ---------------------------------"
      15:07:17 "------------------------------------------ Version 5.0.0 -------------------------------------------"
      15:07:17 "----------------------------------------------------------------------------------------------------"
      15:07:17 "End of Altis Life Server Init :: Total Execution Time 0.0039978 seconds "
      15:07:17 "----------------------------------------------------------------------------------------------------"
      15:07:17 "-------------------- CUSTOM SCRIPTS START --------------------"
      15:07:17 "#####################################################"
      15:07:17 "###    S E R V E R - B U I L D I N G S - START    ###"
      15:07:17 "### Initalisiere Buildings / Serverseitig / Start ###"
      15:07:17 "###    S E R V E R - B U I L D I N G S - ENDE     ###"
      15:07:17 "#####################################################"
      15:07:17 "### Spedition: | Script wird initialisiert"
      15:07:17 "### Spedition: | Server-Variablen(lossantos) werden gesetzt"
      15:07:17 "-----------------------------  life_server ist Ready  ------------------------------------"
      15:07:17 "<infiSTAR.de> 4.761 - Thread MAIN: starting!"
      15:07:17 "<infiSTAR.de> 4.761 - Thread MAIN: loading...!"
      15:07:17 "<infiSTAR.de> 4.761 - Thread MAIN: compiling and/or sending none-threaded code!"
      15:07:17 "<infiSTAR.de>CONNECTLOG| infiSTAR_PlayerConnected_id: 1   [02-12-2017 22-01-57 - v258]"
      15:07:17 "<infiSTAR.de>CONNECTLOG| infiSTAR_PlayerDisconnected_id: 0   [02-12-2017 22-01-57 - v258]"
      15:07:17 "<infiSTAR.de> 4.761 - Thread MAIN: none-threaded code compiled and/or sent!"
      15:07:17 "<infiSTAR.de> 4.761 - AntiHack loaded!"
      15:07:17 "<infiSTAR.de> 4.761 - run.sqf - AntiHack included!"
      15:07:17 "<infiSTAR.de> 4.761 - run.sqf - including AdminTools"
      15:07:17 "<infiSTAR.de> 4.856 - run.sqf - AdminTools included!"
      15:07:17 "Advanced Train Simulator (ATS) Loading..."
      15:07:17 "### RandomFire - Script wird geladen"
      15:07:17 "<infiSTAR.de> 4.914 - Thread #1: Server Loop #1 starting now!"
      15:07:17 "<infiSTAR.de> 4.914 - Thread #1: Server Loop #1 looping now!"
      15:07:17 "Advanced Train Simulator (ATS) Loaded"
      15:07:17 [231,103.194,4.981,"XEH: PostInit started. MISSIONINIT: missionName=LaLaLand_Life, missionVersion=53, worldName=lossantos, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false"]
      15:07:17 [231,103.207,4.981,"CBA_VERSIONING: cba=3.4.1.170912, ka=1.0.2, ace=3.11.0.26, "]
      15:07:17 [ACE] (common) INFO: ACE is version 3.11.0.26.
      15:07:17 [ACE] (common) INFO: CBA is version 3.4.1.170912 (min required 3.4.1)
      15:07:17 CallExtension loaded: ace_break_line (C:\Server\A3_Master\@LaLaLand\ace_break_line_x64.dll) [Ϥ䂝
      15:07:17 [ACE] (common) INFO: Extension version: ace_break_line: 3.8.4-ef4d289
      15:07:17 CallExtension loaded: ace_parse_imagepath (C:\Server\A3_Master\@LaLaLand\ace_parse_imagepath_x64.dll) [Ϥ䂝
      15:07:17 [ACE] (common) INFO: Extension version: ace_parse_imagepath: 3.8.4-ef4d289
      15:07:17 CallExtension loaded: ace_clipboard (C:\Server\A3_Master\@LaLaLand\ace_clipboard_x64.dll) [Ϥ䂝
      15:07:17 [ACE] (common) INFO: Extension version: ace_clipboard: 3.8.4-ef4d289
      15:07:17 CallExtension loaded: ace_fcs (C:\Server\A3_Master\@LaLaLand\ace_fcs_x64.dll) [Ϥ䂝
      15:07:17 [ACE] (common) INFO: Extension version: ace_fcs: 3.8.4-ef4d289
      15:07:17 CallExtension loaded: ace_advanced_ballistics (C:\Server\A3_Master\@LaLaLand\ace_advanced_ballistics_x64.dll) [3.12.0-8ddde18]
      15:07:17 [ACE] (common) INFO: Extension version: ace_advanced_ballistics: 3.12.0-8ddde18
      15:07:17 [231,103.622,4.981,"XEH: PostInit finished."]
      15:07:17 [ACE] (common) INFO: Settings received from server.
      15:07:17 [ACE] (map) INFO: Map Module Initialized.
      15:07:17 [ACE] (repair) INFO: Repair Module Initialized.
      15:07:17 [ACE] (nametags) INFO: Nametags Module Initialized.
      15:07:17 [ACE] (hearing) INFO: Hearing Module Initialized.
      15:07:17 [ACE] (respawn) INFO: Respawn Module Initialized.
      15:07:17 [ACE] (common) INFO: Settings initialized.
      15:07:17 [ACE] (common) INFO: 28 delayed functions running.
      15:07:17 "----------------------------------------------------------------------------"
      15:07:25 BEServer: registering a new player #1253014806
      15:07:27 "### ### Firmensystem:  _Firmenanzahl DB | 17"
      15:07:27 "### ### Firmensystem:  _Firmendaten Pushback | [[29,1,""[`1`]"",[2581.23,5471.25,1.00809],0,""Meine Apotheke"",0],[30,2,""[`2`]"",[6396.9,4293.45,0.00452805],40,""Brauerei"",0],[31,3,""[`3`]"",[8886.89,7910.62,-0.0154686],0,""Brennerei"",0],[32,4,""[`4`]"",[6223.88,4885,-0.0126343],320,""Chemiewerk"",0],[33,5,""[`5`]"",[5559.93,10311.3,-0.012125],50,""Elektrotechniker"",0],[34,6,""[`76561198046814481`]"",[5189.39,5691.96,-0.0149384],50,""Juwelier"",2255],[35,7,""[`7`]"",[6305.6,2791.89,-0.0268135],0,""Lebensmittelfabrik"",0],[36,8,""[`8`]"",[8113.9,7492.61,-0.0119286],310,""Oelraffinerie"",0],[37,9,""[`9`]"",[7359.05,4624.53,-0.00279236],0,""Saftfabrik"",0],[38,10,""[`10`]"",[4237.74,4850.92,0],0,""Steinmetz"",400],[39,11,""[`11`]"",[6852.81,2801.66,-0.0202141],250,""Schmiede"",0],[40,12,""[`12`]"",[5782.68,2335.4,-0.0281906],0,""Schmelze"",0],[41,13,""[`13`]"",[5738.44,7071.12,-0.0197868],0,""Sägewerk"",0],[42,14,""[`14`]"",[5649.23,7769.74,-0.0106392],0,""Der Schlachter"",0],[43,15,""[`15`]"",[3837.62,71
      15:07:27 "----------------------------------------------------------------------------"
      15:07:29 "### RandomDealer - Script wird geladen"
      15:07:43 "[Display #24]"
      15:09:12 BEServer: registering a new player #1359589059
      15:11:07 Unaccessible
      15:11:07 "<infiSTAR.de>TOKENLOG| Markus Winter(76561198155114202) CLIENT OWNER ID [4], TOKEN [i31kl8kt4ch9jq]   [02-12-2017 22-01-57 - v258]"
      15:11:07 "<infiSTAR.de> ******ADMIN-LOGIN******: Markus Winter(76561198155114202) (v258)"
      15:11:07 "<infiSTAR.de>CONNECTLOG| 0h 5min | Connected: Markus Winter(76561198155114202 - 4) - time: 234.837 - serverFPS: 45.7143   [02-12-2017 22-01-57 - v258]"
      15:11:08 "Requesting player experience data for user ID 76561198155114202 | Query (1): SELECT exp_level, exp_total, exp_perkPoints, exp_perks FROM players WHERE pid = '76561198155114202'"
      15:11:08 "Requested player experience data for user ID 76561198155114202 | Query (2): [0,30,0,[[[""perk_gunsspecialist_lessRecoil_1"",0],[[[""perk_gunsspecialist_lessRecoil_2"",0],[[""perk_gunsspecialist_lessRecoil_3"",0]]]]],[[""perk_paycheck_1"",0],[[[""perk_paycheck_2"",0],[[""perk_paycheck_3"",0]]]]],[[""perk_processing_1"",0],[[[""perk_processing_2"",0],[[""perk_processing_3"",0]]]]],[[""perk_locksmith_1"",0],[[[""perk_locksmith_2"",0],[[""perk_locksmith_3"",0]]]]]]]"
      15:11:08 "Requested player experience data for user ID 76561198155114202 | Query (3): [0,30,0,[[[""perk_gunsspecialist_lessRecoil_1"",0],[[[""perk_gunsspecialist_lessRecoil_2"",0],[[""perk_gunsspecialist_lessRecoil_3"",0]]]]],[[""perk_paycheck_1"",0],[[[""perk_paycheck_2"",0],[[""perk_paycheck_3"",0]]]]],[[""perk_processing_1"",0],[[[""perk_processing_2"",0],[[""perk_processing_3"",0]]]]],[[""perk_locksmith_1"",0],[[[""perk_locksmith_2"",0],[[""perk_locksmith_3"",0]]]]]]]"
      15:11:08 "Requested player experience data for user ID 76561198155114202 | Query (4): [0,30,0,[[[""perk_gunsspecialist_lessRecoil_1"",false],[[[""perk_gunsspecialist_lessRecoil_2"",false],[[""perk_gunsspecialist_lessRecoil_3"",false]]]]],[[""perk_paycheck_1"",false],[[[""perk_paycheck_2"",false],[[""perk_paycheck_3"",false]]]]],[[""perk_processing_1"",false],[[[""perk_processing_2"",false],[[""perk_processing_3"",false]]]]],[[""perk_locksmith_1"",false],[[[""perk_locksmith_2"",false],[[""perk_locksmith_3"",false]]]]]]]"
      15:11:08 "### SkriptLoad: | Client-Funktionen werden bereitgestellt ###"
      15:11:08 "Loader .... _Sender: 4"
      15:11:08 "Loader .... _Uid: 76561198155114202"
      15:11:08 ":::::::    Server FPS: 46 | Mission-Objekte: 557    :::::::"
      15:11:08 "## Farming-System | Client - Variablen werden zur Verfuegung gestellt"
      15:11:08 "## TankstellenScript Server | Client - Variablen werden zur Verfuegung gestellt"
      15:11:08 "## Spedition Server | Client - Variablen werden initialisiert"
      15:11:08 "## Spedition Server | Client-Variablen wurden zur Verfuegung gestellt"
      15:11:08 "## Drogen Server      | Client - Variablen werden zur Verfuegung gestellt"
      15:11:08 "## Feuerscript Server | Client - Variablen werden zur Verfuegung gestellt"
      15:11:08 "## THS System | Client - Funktionen werden zur Verfuegung gestellt"
      15:11:08 "## Medic-System | Client - Variablen werden zur Verfuegung gestellt"
      15:11:08 "hast alle Funktionen geladen: 235.638"
      15:11:16 "## Gangsystem | Client-Memberliste wird bereit gestellt fuer | 76561198155114202"
      15:11:16 "------------- Client Query Request -------------"
      15:11:16 "QUERY: SELECT pid, name, cash, bankacc, adminlevel, donorlevel, civ_licenses, arrested, civ_gear, civ_stats, civ_alive, civ_position, playtime, jail_time, blacklist FROM players WHERE pid='76561198155114202'"
      15:11:16 "Time to complete: 0.00100708 (in seconds)"
      15:11:16 "Result: [""76561198155114202"",""Markus Winter"",0,9.56335e+006,5,0,""[[`license_civ_driver`,1],[`license_civ_boat`,0],[`license_civ_pilot`,0],[`license_civ_trucking`,0],[`license_civ_gun`,0],[`license_civ_dive`,0],[`license_civ_home`,0],[`license_civ_presse`,0],[`license_civ_bar`,0],[`license_civ_rucksack`,0],[`license_civ_bestatter`,0],[`license_civ_oil`,0],[`license_civ_diamond`,0],[`license_civ_salt`,0],[`license_civ_sand`,0],[`license_civ_iron`,0],[`license_civ_copper`,0],[`license_civ_cement`,0],[`license_civ_medmarijuana`,0],[`license_civ_schwein`,0],[`license_civ_kohle`,0],[`license_civ_cocaine`,0],[`license_civ_heroin`,0],[`license_civ_marijuana`,0],[`license_civ_rebel`,0],[`license_civ_vvv`,0],[`license_civ_mtx`,0],[`license_civ_freelancer`,0],[`license_civ_loco`,0],[`license_civ_ai`,0],[`license_civ_rechtsanwalt`,0]]"",0,""[`U_C_Poloshirt_stripped`,``,``,``,``,[`ItemMap`,`ItemCompass`,`tf_microdagr`],``,``,[],[],[],[],[],[],[``,``,``,``],[``,``,``,``],[]]"",""""""[100,100,0.7]"""""",0,""""""[4698
      15:11:16 "------------------------------------------------"
      15:11:16 Error: Object(4 : 11) not found
      15:12:42 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""i31kl8kt4ch9jq"",[""Markus Winter"",""76561198155114202"",""ALOG"",[72,101,97,108,32,45,32,99,105,118,95,49,40,55,54,53,54,49,49,57,56,49,53,53,49,49,52,50,48,50,41]],""2:991""]"
      15:12:42 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> Markus Winter(76561198155114202) Token i31kl8kt4ch9jq - objByNetID civ_1"
      15:12:42 "<infiSTAR.de>ADMINLOG| 0h 7min | Markus Winter(76561198155114202) | Heal - civ_1(76561198155114202)   [02-12-2017 22-01-57 - v258]"
      15:12:58 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""i31kl8kt4ch9jq"",[""Markus Winter"",""76561198155114202"",""ALOG"",[84,101,108,101,112,111,114,116,32,116,111,32,91,52,54,57,55,46,49,52,44,51,50,51,48,46,54,51,44,48,93,40,71,80,83,58,32,48,52,54,48,51,55,41]],""2:991""]"
      15:12:58 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> Markus Winter(76561198155114202) Token i31kl8kt4ch9jq - objByNetID civ_1"
      15:12:58 "<infiSTAR.de>ADMINLOG| 0h 7min | Markus Winter(76561198155114202) | Teleport to [4697.14,3230.63,0](GPS: 046037)   [02-12-2017 22-01-57 - v258]"
      15:13:23 BEServer: registering a new player #1869174835
      15:17:21 Unaccessible
      15:17:21 "<infiSTAR.de>TOKENLOG| [LoCi] Sven Sakrah(76561198038054738) CLIENT OWNER ID [5], TOKEN [hv14mver5fnh7cc]   [02-12-2017 22-01-57 - v258]"
      15:17:21 "<infiSTAR.de> ******ADMIN-LOGIN******: [LoCi] Sven Sakrah(76561198038054738) (v258)"
      15:17:21 "<infiSTAR.de>CONNECTLOG| 0h 11min | Connected: [LoCi] Sven Sakrah(76561198038054738 - 5) - time: 608.185 - serverFPS: 45.977   [02-12-2017 22-01-57 - v258]"
      15:17:22 "Requesting player experience data for user ID 76561198038054738 | Query (1): SELECT exp_level, exp_total, exp_perkPoints, exp_perks FROM players WHERE pid = '76561198038054738'"
      15:17:22 "Requested player experience data for user ID 76561198038054738 | Query (2): [0,35,0,[[[""perk_gunsspecialist_lessRecoil_1"",0],[[[""perk_gunsspecialist_lessRecoil_2"",0],[[""perk_gunsspecialist_lessRecoil_3"",0]]]]],[[""perk_paycheck_1"",0],[[[""perk_paycheck_2"",0],[[""perk_paycheck_3"",0]]]]],[[""perk_processing_1"",0],[[[""perk_processing_2"",0],[[""perk_processing_3"",0]]]]],[[""perk_locksmith_1"",0],[[[""perk_locksmith_2"",0],[[""perk_locksmith_3"",0]]]]]]]"
      15:17:22 "Requested player experience data for user ID 76561198038054738 | Query (3): [0,35,0,[[[""perk_gunsspecialist_lessRecoil_1"",0],[[[""perk_gunsspecialist_lessRecoil_2"",0],[[""perk_gunsspecialist_lessRecoil_3"",0]]]]],[[""perk_paycheck_1"",0],[[[""perk_paycheck_2"",0],[[""perk_paycheck_3"",0]]]]],[[""perk_processing_1"",0],[[[""perk_processing_2"",0],[[""perk_processing_3"",0]]]]],[[""perk_locksmith_1"",0],[[[""perk_locksmith_2"",0],[[""perk_locksmith_3"",0]]]]]]]"
      15:17:22 "Requested player experience data for user ID 76561198038054738 | Query (4): [0,35,0,[[[""perk_gunsspecialist_lessRecoil_1"",false],[[[""perk_gunsspecialist_lessRecoil_2"",false],[[""perk_gunsspecialist_lessRecoil_3"",false]]]]],[[""perk_paycheck_1"",false],[[[""perk_paycheck_2"",false],[[""perk_paycheck_3"",false]]]]],[[""perk_processing_1"",false],[[[""perk_processing_2"",false],[[""perk_processing_3"",false]]]]],[[""perk_locksmith_1"",false],[[[""perk_locksmith_2"",false],[[""perk_locksmith_3"",false]]]]]]]"
      15:17:23 "### SkriptLoad: | Client-Funktionen werden bereitgestellt ###"
      15:17:23 "Loader .... _Sender: 5"
      15:17:23 "Loader .... _Uid: 76561198038054738"
      15:17:23 ":::::::    Server FPS: 46 | Mission-Objekte: 558    :::::::"
      15:17:23 "## Farming-System | Client - Variablen werden zur Verfuegung gestellt"
      15:17:23 "## TankstellenScript Server | Client - Variablen werden zur Verfuegung gestellt"
      15:17:23 "## Spedition Server | Client - Variablen werden initialisiert"
      15:17:23 "## Spedition Server | Client-Variablen wurden zur Verfuegung gestellt"
      15:17:23 "## Drogen Server      | Client - Variablen werden zur Verfuegung gestellt"
      15:17:23 "## Feuerscript Server | Client - Variablen werden zur Verfuegung gestellt"
      15:17:23 "## THS System | Client - Funktionen werden zur Verfuegung gestellt"
      15:17:23 "## Medic-System | Client - Variablen werden zur Verfuegung gestellt"
      15:17:23 "hast alle Funktionen geladen: 610.323"
      15:17:30 Setting invalid pitch 0.0000 for L Bravo 3-5:1 REMOTE
      15:17:30 Setting invalid pitch 0.0000 for L Bravo 3-6:1 REMOTE
      15:17:35 "------------- Client Query Request -------------"
      15:17:35 "QUERY: SELECT pid, name, cash, bankacc, adminlevel, donorlevel, med_licenses, mediclevel, med_gear, med_stats, playtime, blacklist, RangCounter FROM players WHERE pid='76561198038054738'"
      15:17:35 "Time to complete: 0 (in seconds)"
      15:17:35 "Result: [""76561198038054738"",""[LoCi] Sven Sakrah"",1.1623e+006,7980,5,0,""[[`license_med_mAir`,1],[`license_med_mCar`,1]]"",5,""[`U_I_CombatUniform_shortsleeve`,`V_PlateCarrierIA2_dgtl`,`I_Fieldpack_oli_Medic`,`G_Aviator`,`H_HelmetIA`,[`ItemMap`,`ItemCompass`,`tf_microdagr`,`tf_anprc148jem_2`,`NVGoggles_INDEP`],[],[],[`ACE_fieldDressing`,`ACE_packingBandage`,`ACE_morphine`,`ACE_tourniquet`,`ACE_fieldDressing`,`ACE_packingBandage`,`ACE_morphine`,`ACE_tourniquet`,`ACE_fieldDressing`,`ACE_packingBandage`,`ACE_morphine`,`ACE_tourniquet`],[`30Rnd_556x45_Stanag`,`30Rnd_556x45_Stanag`,`30Rnd_556x45_Stanag`,`SmokeShell`],[`ACE_fieldDressing`,`ACE_packingBandage`,`ACE_packingBandage`,`ACE_epinephrine`,`ACE_morphine`,`ACE_salineIV_250`,`ACE_tourniquet`],[],[`ACE_fieldDressing`,`ACE_packingBandage`,`ACE_morphine`,`ACE_tourniquet`,`ACE_fieldDressing`,`ACE_packingBandage`,`ACE_morphine`,`ACE_tourniquet`,`ACE_fieldDressing`,`ACE_packingBandage`,`ACE_morphine`,`ACE_tourniquet`,`ACE_fieldDressing`,`ACE_packingBandage`,`
      15:17:35 "------------------------------------------------"
      15:17:48 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""i31kl8kt4ch9jq"",[""Markus Winter"",""76561198155114202"",""ALOG"",[75,105,108,108,105,110,103,32,77,97,114,107,117,115,32,87,105,110,116,101,114,40,55,54,53,54,49,49,57,56,49,53,53,49,49,52,50,48,50,41,32,64,48,52,54,48,51,55]],""2:991""]"
      15:17:48 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> Markus Winter(76561198155114202) Token i31kl8kt4ch9jq - objByNetID civ_1"
      15:17:48 "<infiSTAR.de>ADMINLOG| 0h 12min | Markus Winter(76561198155114202) | Killing Markus Winter(76561198155114202) @046037   [02-12-2017 22-01-57 - v258]"
      15:17:48 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> [""i31kl8kt4ch9jq"",[""Markus Winter"",""76561198155114202"",""ALOG"",[75,105,108,108,32,45,32,99,105,118,95,49,40,55,54,53,54,49,49,57,56,49,53,53,49,49,52,50,48,50,41]],""2:991""]"
      15:17:48 "<infiSTAR.de FNC_AH_KICKLOGSPAWN> Markus Winter(76561198155114202) Token i31kl8kt4ch9jq - objByNetID civ_1"
      15:17:48 "<infiSTAR.de>ADMINLOG| 0h 12min | Markus Winter(76561198155114202) | Kill - civ_1(76561198155114202)   [02-12-2017 22-01-57 - v258]"
      15:17:49 "MOCleaner | Standby| Zeit: 20 Minuten | UserID: 76561198155114202 | Position: [4698.45,3224.69,0]"
      15:17:49 Ragdoll - loading of ragdoll source "Soldier" started.
      15:17:49 Ragdoll - loading of ragdoll source "Soldier" finished successfully.
      15:17:49 Error: Object(4 : 17) not found
      Alles anzeigen
    • Wiederbeleben und auf einmal Inventar weg

      • redtraxx
      • 13. Februar 2018 um 12:46

      Bitteschön :)

      Dateien

      Arma3_x64_2018-02-13_12-20-09.rpt 200,99 kB – 253 Downloads
    • Wiederbeleben und auf einmal Inventar weg

      • redtraxx
      • 13. Februar 2018 um 02:12

      Bitteschön

      Dateien

      arma3server_2018-02-13_00-00-04.rpt 583,95 kB – 235 Downloads
    • Wiederbeleben und auf einmal Inventar weg

      • redtraxx
      • 12. Februar 2018 um 21:43

      Hey Leute habe aktuell das Problem, das man wenn man wiederbelebt wird mit der Spawnkleidung wieder aufwacht und das Gear weg ist.

      Im Rpt ist nicht auffälliges zu finden.

      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_revived.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          THANK YOU JESUS I WAS SAVED!
      */
      private ["_medic","_dir","_reviveCost"];
      _medic = param [0,"Unknown Medic",[""]];
      _reviveCost = LIFE_SETTINGS(getNumber,"revive_fee");
      
      //Damage nach Wiederbelebung
      player setDamage 0.7;
      
      life_corpse setVariable ["realname",nil,true]; //Should correct the double name sinking into the ground.
      [life_corpse] remoteExecCall ["life_fnc_corpse",RANY];
      
      _dir = getDir life_corpse;
      hint format [localize "STR_Medic_RevivePay",_medic,[_reviveCost] call life_fnc_numberText];
      
      closeDialog 0;
      life_deathCamera cameraEffect ["TERMINATE","BACK"];
      camDestroy life_deathCamera;
      
      //Take fee for services.
      if (BANK > _reviveCost) then {
          BANK = BANK - _reviveCost;
      } else {
          BANK = 0;
      };
      
      //Bring me back to life.
      player setDir _dir;
      player setPosASL (visiblePositionASL life_corpse);
      life_corpse setVariable ["Revive",nil,true];
      life_corpse setVariable ["name",nil,true];
      [life_corpse] remoteExecCall ["life_fnc_corpse",RANY];
      deleteVehicle life_corpse;
      
      
      _fnc_ACE3_setRevivedDamage = {
          [player, 0.5, "head", "stab"] call ace_medical_fnc_addDamageToUnit;
          uiSleep 0.1;
          [player, 0.75, "hand_r", "stab"] call ace_medical_fnc_addDamageToUnit;
          uiSleep 0.1;
          [player, 0.75, "hand_l", "stab"] call ace_medical_fnc_addDamageToUnit;
          uiSleep 0.1;
          [player, 0.65, "Body", "stab"] call ace_medical_fnc_addDamageToUnit;
          uiSleep 0.1;
          [player, 0.85, "leg_l", "stab"] call ace_medical_fnc_addDamageToUnit;
          uiSleep 0.1;
          [player, 0.85, "leg_r", "stab"] call ace_medical_fnc_addDamageToUnit;
          uiSleep 0.1;
          [player, 0.80, "Torso", "stab"] call ace_medical_fnc_addDamageToUnit;
          uiSleep 0.1;
      };
      
      life_action_inUse = false;
      life_is_alive = true;
      
      [life_save_gear] spawn life_fnc_loadDeadGear;
      
      
      [] call life_fnc_playerSkins;
      [] call life_fnc_hudUpdate; //Request update of hud.
      [] call SOCK_fnc_updateRequest;
      Alles anzeigen
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_revivePlayer.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          Starts the revive process on the player.
      */
      private ["_target","_revivable","_targetName","_ui","_progressBar","_titleText","_cP","_title","_reviveCost"];
      _target = param [0,objNull,[objNull]];
      if (isNull _target) exitWith {};
      _reviveCost = LIFE_SETTINGS(getNumber,"revive_fee");
      
      _revivable = _target getVariable ["Revive",false];
      if (_revivable) exitWith {};
      if (_target getVariable ["Reviving",objNull] == player) exitWith {hint localize "STR_Medic_AlreadyReviving";};
      if (player distance _target > 5) exitWith {}; //Not close enough.
      
      //Fetch their name so we can shout it.
      _targetName = _target getVariable ["name","Unknown"];
      _title = format [localize "STR_Medic_Progress",_targetName];
      life_action_inUse = true; //Lockout the controls.
      
      _target setVariable ["Reviving",player,true];
      //Setup our progress bar
      disableSerialization;
      "progressBar" cutRsc ["life_progress","PLAIN"];
      _ui = uiNamespace getVariable ["life_progress",displayNull];
      _progressBar = _ui displayCtrl 38201;
      _titleText = _ui displayCtrl 38202;
      _titleText ctrlSetText format ["%2 (1%1)...","%",_title];
      _progressBar progressSetPosition 0.01;
      _cP = 0.01;
      
      //Lets reuse the same thing!
      for "_i" from 0 to 1 step 0 do {
          if (animationState player != "AinvPknlMstpSnonWnonDnon_medic_1") then {
              [player,"AinvPknlMstpSnonWnonDnon_medic_1"] remoteExecCall ["life_fnc_animSync",RCLIENT];
              player playMoveNow "AinvPknlMstpSnonWnonDnon_medic_1";
          };
      
          uiSleep .15;
          _cP = _cP + .01;
          _progressBar progressSetPosition _cP;
          _titleText ctrlSetText format ["%3 (%1%2)...",round(_cP * 100),"%",_title];
          if (_cP >= 1 || !alive player) exitWith {};
          if (life_istazed) exitWith {}; //Tazed
          if (life_isknocked) exitWith {}; //Knocked
          if (life_interrupted) exitWith {};
          if (player getVariable ["restrained",false]) exitWith {};
          if (player distance _target > 4) exitWith {_badDistance = true;};
          if (_target getVariable ["Revive",false]) exitWith {};
          if (_target getVariable ["Reviving",objNull] != player) exitWith {};
      };
      
      //Kill the UI display and check for various states
      "progressBar" cutText ["","PLAIN"];
      player playActionNow "stop";
      
      if (_target getVariable ["Reviving",objNull] != player) exitWith {hint localize "STR_Medic_AlreadyReviving"; life_action_inUse = false;};
      _target setVariable ["Reviving",NIL,true];
      
      if (!alive player || life_istazed || life_isknocked) exitWith {life_action_inUse = false;};
      if (_target getVariable ["Revive",false]) exitWith {hint localize "STR_Medic_RevivedRespawned"; life_action_inUse = false;};
      if (player getVariable ["restrained",false]) exitWith {life_action_inUse = false;};
      if (!isNil "_badDistance") exitWith {titleText[localize "STR_Medic_TooFar","PLAIN"]; life_action_inUse = false;};
      if (life_interrupted) exitWith {life_interrupted = false; titleText[localize "STR_NOTF_ActionCancel","PLAIN"]; life_action_inUse = false;};
      
      life_action_inUse = false;
      _target setVariable ["Revive",true,true];
      [profileName] remoteExecCall ["life_fnc_revived",_target];
      
      if (playerSide isEqualTo independent) then {
          titleText[format [localize "STR_Medic_RevivePayReceive",_targetName,[_reviveCost] call life_fnc_numberText],"PLAIN"];
          BANK = BANK + _reviveCost;
          [1] call SOCK_fnc_updatePartial;
      };
      
      sleep .6;
      player reveal _target;
      Alles anzeigen
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_onPlayerKilled.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          When the player dies collect various information about that player
          and pull up the death dialog / camera functionality.
      */
      params [
          ["_unit",objNull,[objNull]],
          ["_killer",objNull,[objNull]]
      ];
      disableSerialization;
      
      if  !((vehicle _unit) isEqualTo _unit) then {
          UnAssignVehicle _unit;
          _unit action ["getOut", vehicle _unit];
          _unit setPosATL [(getPosATL _unit select 0) + 3, (getPosATL _unit select 1) + 1, 0];
      };
      
      //Barrieren
      [] call lala_fnc_placeableRemoveAll;
      
      //Set some vars
      _unit setVariable ["Revive",true,true];
      _unit setVariable ["name",profileName,true]; //Set my name so they can say my name.
      _unit setVariable ["restrained",false,true];
      _unit setVariable ["Escorting",false,true];
      _unit setVariable ["transporting",false,true];
      _unit setVariable ["playerSurrender",false,true];
      _unit setVariable ["steam64id",(getPlayerUID player),true]; //Set the UID.
      
      if (dialog) then {
          closeDialog 0;
      };
      
      //Setup our camera view
      life_deathCamera  = "CAMERA" camCreate (getPosATL _unit);
      showCinemaBorder true;
      life_deathCamera cameraEffect ["Internal","Back"];
      createDialog "DeathScreen";
      life_deathCamera camSetTarget _unit;
      life_deathCamera camSetRelPos [0,3.5,4.5];
      life_deathCamera camSetFOV .5;
      life_deathCamera camSetFocus [50,0];
      life_deathCamera camCommit 0;
      
      (findDisplay 7300) displaySetEventHandler ["KeyDown","if ((_this select 1) isEqualTo 1) then {true}"]; //Block the ESC menu
      
      //Create a thread for something?
      _unit spawn {
          private ["_maxTime","_RespawnBtn","_Timer"];
          disableSerialization;
          _RespawnBtn = ((findDisplay 7300) displayCtrl 7302);
          _Timer = ((findDisplay 7300) displayCtrl 7301);
          if (LIFE_SETTINGS(getNumber,"respawn_timer") < 5) then {
              _maxTime = time + 5;
          } else {
              _maxTime = time + LIFE_SETTINGS(getNumber,"respawn_timer");
          };
          _RespawnBtn ctrlEnable false;
          waitUntil {_Timer ctrlSetText format [localize "STR_Medic_Respawn",[(_maxTime - time),"MM:SS"] call BIS_fnc_secondsToString];
          round(_maxTime - time) <= 0 || isNull _this};
          _RespawnBtn ctrlEnable true;
          _Timer ctrlSetText localize "STR_Medic_Respawn_2";
      };
      
      _unit spawn {
          private ["_requestBtn","_requestTime"];
          disableSerialization;
          _requestBtn = ((findDisplay 7300) displayCtrl 7303);
          _requestBtn ctrlEnable false;
          _requestTime = time + 5;
          waitUntil {round(_requestTime - time) <= 0 || isNull _this};
          _requestBtn ctrlEnable true;
      };
      
      0 spawn life_fnc_deathScreen;
      
      //Create a thread to follow with some what precision view of the corpse.
      [_unit] spawn {
          private ["_unit"];
          _unit = _this select 0;
          waitUntil {if (speed _unit isEqualTo 0) exitWith {true}; life_deathCamera camSetTarget _unit; life_deathCamera camSetRelPos [0,3.5,4.5]; life_deathCamera camCommit 0;};
      };
      
      //Make the killer wanted
      /*if (!isNull _killer && {!(_killer isEqualTo _unit)} && {!(side _killer isEqualTo west)} && {alive _killer}) then {
          if (vehicle _killer isKindOf "LandVehicle") then {
              if (life_HC_isActive) then {
                  [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187V"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
              } else {
                  [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187V"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
              };
      
              //Get rid of this if you don't want automatic vehicle license removal.
              if (!local _killer) then {
                  [2] remoteExecCall ["life_fnc_removeLicenses",_killer];
              };
          } else {
              if (life_HC_isActive) then {
                  [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["HC_fnc_wantedAdd",HC_Life];
              } else {
                  [getPlayerUID _killer,_killer getVariable ["realname",name _killer],"187"] remoteExecCall ["life_fnc_wantedAdd",RSERV];
              };
      
              if (!local _killer) then {
                  [3] remoteExecCall ["life_fnc_removeLicenses",_killer];
              };
          };
      };
      */
      
      life_save_gear = [player] call life_fnc_fetchDeadGear;
      //speicher das eq in der DB!
      [getPlayerUID player, life_save_gear] remoteExec ["life_fnc_setEquipmentDeath", 2, false];
      
      if (LIFE_SETTINGS(getNumber,"drop_weapons_onDeath") isEqualTo 0) then {
          _unit removeWeapon (primaryWeapon _unit);
          _unit removeWeapon (handgunWeapon _unit);
          _unit removeWeapon (secondaryWeapon _unit);
      };
      
      //Killed by cop stuff...
      if (side _killer isEqualTo west && !(playerSide isEqualTo west)) then {
          life_copRecieve = _killer;
          //Did I rob the federal reserve?
          if (!life_use_atm && {CASH > 0}) then {
              //[format [localize "STR_Cop_RobberDead",[CASH] call life_fnc_numberText]] remoteExecCall ["life_fnc_broadcast",RCLIENT];
              CASH = 0;
          };
      };
      
      life_fms_info = _unit getVariable["fms_status",[]];
      
      if (!isNull _killer && {!(_killer isEqualTo _unit)}) then {
          life_removeWanted = true;
      };
      
      [_unit] call life_fnc_dropItems;
      
      life_action_inUse = false;
      life_hunger = 100;
      life_thirst = 100;
      life_carryWeight = 0;
      CASH = 0;
      // life_is_alive = false;
      
      call life_fnc_hudUpdate; //Get our HUD updated.
      // [player,life_settings_enableSidechannel,playerSide] remoteExecCall ["TON_fnc_manageSC",RSERV];
      
      [0] call SOCK_fnc_updatePartial;
      [3] call SOCK_fnc_updatePartial;
      [4] call SOCK_fnc_updatePartial;
      Alles anzeigen
      Code
      #include "..\..\script_macros.hpp"
      /*
          File: fn_loadDeadGear.sqf
          Author: Bryan "Tonic" Boardwine
      
          Description:
          BLAH
      */
      private ["_allowedItems","_loadout","_primary","_launcher","_handgun","_magazines","_uniform","_vest","_backpack","_items","_primitems","_secitems","_handgunitems","_uitems","_vitems","_bitems","_handle"];
      _loadout = [_this,0,[],[[]]] call BIS_fnc_param;
      
      _primary = _loadout select 0;
      _launcher = _loadout select 1;
      _handgun = _loadout select 2;
      _magazines = _loadout select 3;
      _uniform = _loadout select 4;
      _vest = _loadout select 5;
      _backpack = _loadout select 6;
      _items = _loadout select 7;
      _primitems = _loadout select 8;
      _secitems = _loadout select 9;
      _handgunitems = _loadout select 10;
      _uitems = _loadout select 11;
      _vitems = _loadout select 12;
      _bitems = _loadout select 13;
      _headgear = _loadout select 14;
      _goggles = _loadout select 15;
      
      //Strip the unit down
      RemoveAllWeapons player;
      {player removeMagazine _x;} forEach (magazines player);
      removeUniform player;
      removeVest player;
      removeBackpack player;
      removeGoggles player;
      removeHeadGear player;
      {
          player unassignItem _x;
          player removeItem _x;
      } forEach (assignedItems player);
      
      //Add the gear
      if (!(_uniform isEqualTo "")) then {_handle = [_uniform,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};};
      if (!(_vest isEqualTo "")) then {_handle = [_vest,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};};
      if (!(_backpack isEqualTo "")) then {_handle = [_backpack,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};};
      {
          _handle = [_x,true,false,false,false] spawn life_fnc_handleItem;
          waitUntil {scriptDone _handle};
      } forEach _magazines;
      
      if (!(_primary isEqualTo "")) then {[_primary,true,false,false,false] spawn life_fnc_handleItem;};
      if (!(_launcher isEqualTo "")) then {[_launcher,true,false,false,false] spawn life_fnc_handleItem;};
      if (!(_handgun isEqualTo "")) then {[_handgun,true,false,false,false] spawn life_fnc_handleItem;};
      
      {_handle = [_x,true,false,false,false] spawn life_fnc_handleItem; waitUntil {scriptDone _handle};} forEach _items;
      {[_x,true,false,false,true] call life_fnc_handleItem;} forEach (_uitems);
      {[_x,true,false,false,true] call life_fnc_handleItem;} forEach (_vitems);
      {[_x,true,true,false,false] call life_fnc_handleItem;} forEach (_bitems);
      {[_x,true,false,true,false] call life_fnc_handleItem;} forEach (_primitems);
      {[_x,true,false,true,false] call life_fnc_handleItem;} forEach (_secitems);
      {[_x,true,false,true,false] call life_fnc_handleItem;} forEach (_handgunitems);
      
      if (!(_headgear isEqualTo "")) then {player addHeadGear _headgear};
      if (!(_goggles isEqualTo "")) then {player addGoggles _goggles};
      Alles anzeigen

      Ich hoffe mir kann jemand hier helfen, vielen lieben dank schonmal... <3

    • Weisse Punkte auf dem Spieler

      • redtraxx
      • 12. Juni 2017 um 18:27

      Vielen Lieben Dank..... :)

    • Weisse Punkte auf dem Spieler

      • redtraxx
      • 12. Juni 2017 um 16:13

      Der Schwierigkeitsgrad steht auf Custom:

      Code
      version=1;
      blood=1;
      singleVoice=0;
      gamma=1;
      brightness=1;
      maxSamplesPlayed=96;
      difficulty="custom";
      class DifficultyPresets
      {
          class CustomDifficulty
          {
              class Options
              {
                  reducedDamage=0;
                  groupIndicators=1;
                  friendlyTags=0;
                  enemyTags=0;
                  detectedMines=0;
                  commands=0;
                  waypoints=2;
                  weaponInfo=0;
                  stanceIndicator=1;
                  staminaBar=1;
                  weaponCrosshair=1;
                  visionAid=1;
                  thirdPersonView=1;
                  cameraShake=1;
                  scoreTable=0;
                  deathMessages=1;
                  vonID=0;
                  mapContent=1;
                  autoReport=0;
                  multipleSaves=1;
              };
              aiLevelPreset=3;
              class CustomAILevel
              {
                  skillAI=0.75;
                  precisionAI=0.55000001;
              };
          };
      };
      sceneComplexity=400000;
      shadowZDistance=100;
      viewDistance=1400;
      preferredObjectViewDistance=1000;
      terrainGrid=25;
      volumeCD=10;
      volumeFX=10;
      volumeSpeech=10;
      volumeVoN=10;
      vonRecThreshold=0.029999999;
      Alles anzeigen
    • Weisse Punkte auf dem Spieler

      • redtraxx
      • 12. Juni 2017 um 15:13

      Hey Leute seit dem Jet DLC Update habe ich ein Problem und zwar sind Leute bzw Fahrzeuge etc wo jemand drin sitzt mit einem Punkt versehen.

      Ihr seht den Punkt auf der Waffe. (Habe es so gemacht damit man ihn besser erkennt)


      90A086B471AF8C28F7992A0D3B0D2D3BE9ECC637


      Hoffe mir kann da jemand helfen.

      Gruss Red

    • Bei Cops alles looten bis auf die Uniform

      • redtraxx
      • 19. Mai 2017 um 10:24

      Ich danke dir Moeck, werde ich testen und bescheid geben

    • Bei Cops alles looten bis auf die Uniform

      • redtraxx
      • 18. Mai 2017 um 23:29

      Aus dem ganz einfachen Grund weil wir es möchten das die Civs nicht als Cop rumlaufen sollen.

    • Mit Ace Stühle nicht tragen können

      • redtraxx
      • 18. Mai 2017 um 17:30

      Alles klaro werde ich sofort testen. Danke dir

    • Mit Ace Stühle nicht tragen können

      • redtraxx
      • 18. Mai 2017 um 17:27
      Zitat von Masteratomix

      Alles klar.

      Sollte es nicht gehen, einfach nochmal melden ;)

      Habe leider nichts gefunden darüber. :(

    • Bei Cops alles looten bis auf die Uniform

      • redtraxx
      • 18. Mai 2017 um 17:26

      Hallo leute ich nutze die 5.0.

      Kann man es irgendwie schreiben das man bei den Cops alles looten kann bis auf die Uniform?

      Bzw bekommt man es hin das wenn ein Cop stirbt das er dann nackt ist und wenn er wiederbelebt wird seine Sachen wieder an hat?

      Wäre echt super wenn mir da jemand helfen könnte.

    • Mit Ace Stühle nicht tragen können

      • redtraxx
      • 13. Mai 2017 um 12:59

      Okay werde ich mal nachsehen

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    NodeZone.net – Deine Community für Gameserver, Server-Hosting & Modding

      NodeZone.net ist dein Forum für Gameserver-Hosting, Rootserver, vServer, Webhosting und Modding. Seit 2015 bietet unsere Community eine zentrale Anlaufstelle für Server-Admins, Gamer und Technikbegeisterte, die sich über Server-Management, Hosting-Lösungen und Spielemodding austauschen möchten.


      Ob Anleitungen für eigene Gameserver, Hilfe bei Root- und vServer-Konfigurationen oder Tipps zu Modding & Scripting – bei uns findest du fundiertes Wissen und praxisnahe Tutorials. Mit einer stetig wachsenden Community findest du hier Antworten auf deine Fragen, Projektpartner und Gleichgesinnte für deine Gaming- und Serverprojekte. Schließe dich NodeZone.net an und werde Teil einer aktiven Community rund um Server-Hosting, Gameserver-Management und Modding-Ressourcen.

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