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    4. ArmA Series - ArmA 3 / Reforger
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    'aggregateReflectors/' is not a class ('color' accessed)

      • Mapping & Modding
    • Alfred
    • 26. Juli 2017 um 13:23
    • Geschlossen
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    • Alfred
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      • 26. Juli 2017 um 13:23
      • #1

      Guten Tag liebe NN Community,

      im Moment befasse ich mich sehr viel mit dem Thema Modding.

      Soweit so gut es klappt alles außer dieser eine Fehler den ich nicht weg bekomme.

      "'aggregateReflectors/' is not a class ('color' accessed)"

      Danke schonmal fürs Helfen

      AF Mods siehe : Nutzungsrichtlinien AF Mods

    • Alfred
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      • 26. Juli 2017 um 13:25
      • #2

      Config

      Dateien

      config.rar 3,14 kB – 186 Downloads

      AF Mods siehe : Nutzungsrichtlinien AF Mods

    • br1zey
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      • 26. Juli 2017 um 15:23
      • #3

      Kenn mich jetzt nicht so gut Aus aber Probiere Es mal so

      Spoiler anzeigen
      Code
      ////////////////////////////////////////////////////////////////////
      //DeRap: Produced from mikero's Dos Tools Dll version 5.66
      //'now' is Sun Jul 23 03:15:57 2017 : 'file' last modified on Sat Jul 22 16:43:33 2017
      //http://dev-heaven.net/projects/list_files/mikero-pbodll
      ////////////////////////////////////////////////////////////////////
      
      #define _ARMA_
      
      //ndefs=5
      enum {
          StabilizedInAxesNone = 0,
          StabilizedInAxisX = 1,
          StabilizedInAxisY = 2,
          StabilizedInAxesBoth = 3,
          StabilizedInAxesXYZ = 4
      };
      
      //Class AF_wheeled : config.bin{
      class DefaultEventhandlers;
      class CfgPatches
      {
          class AF_Wheeled
          {
              units[] = {"AM_Siren","AF_Vehicle_Base"};
              weapons[] = {};
              requiredVersion = 0.1;
              requiredAddons[] = {"A3_Soft_F","A3_Data_F","A3_Sounds_F_Vehicles"};
          };
      };
      class cfgFunctions
      {
          class AF_Carpack
          {
              tag = "AF";
              class VehicleLightbars
              {
                  file = "AF_wheeled\Lightbar\am_lightbar";
                  class CrownVictoria{};
              };
              class VehicleDreieck
              {
                  file = "AF_wheeled\Lightbar\am_Dreieck";
              };
          };
      };
      class WeaponFireGun;
      class WeaponCloudsGun;
      class WeaponFireMGun;
      class WeaponCloudsMGun;
      class CfgSFX
      {
          class AM_SirenSFX
          {
              sound0[] = {"AF_wheeled\Sounds\siren\sirenLong.ogg","db+10",1.0,250,1,0,0,0};
              sounds[] = {"sound0"};
              empty[] = {"",0,0,0,0,0,0,0};
          };
      };
      class CfgVehicles
      {
          class All;
          class Sound;
          class AM_Siren: Sound
          {
              author = "blackfisch";
              _generalMacro = "AM_Siren";
              scope = 2;
              sound = "AM_SirenSFX";
              displayName = "German Police Siren";
          };
          
          class Car;
          class Car_F: Car
          {
              class HitPoints
              {
                  class HitLFWheel;
                  class HitLF2Wheel;
                  class HitRFWheel;
                  class HitRF2Wheel;
                  class HitBody;
                  class HitGlass1;
                  class HitGlass2;
                  class HitGlass3;
                  class HitGlass4;
              };
              class EventHandlers;
          };
          class AF_Vehicle_Base: Car_F
          {
              scope = 2;
              picture = "";
              Icon = "";
              vehicleClass = "AF_Civilian";
              class eventhandlers
              {
                  init = "";
                  engine = "";
              };
              hiddenSelections[] = {"camo1","plate1","plate2","plate3","plate4","plate5","plate6","plate7"};
              terrainCoef = 3;
              turnCoef = 2.5;
              precision = 10;
              brakeDistance = 3.0;
              acceleration = 15;
              fireResistance = 5;
              armor = 21;
              cost = 1000;
              transportMaxBackpacks = 3;
              transportSoldier = 3;
              side = 3;
              faction = "CIV_F";
              wheelDamageRadiusCoef = 0.9;
              wheelDestroyRadiusCoef = 0.4;
              maxFordingDepth = 0.5;
              waterResistance = 1;
              crewCrashProtection = 0.25;
              driverLeftHandAnimName = "drivewheel";
              driverRightHandAnimName = "drivewheel";
              class RenderTargets
              {
                  class LeftMirror
                  {
                      renderTarget = "rendertarget0";
                      class CameraView1
                      {
                          pointPosition = "PIP0_pos";
                          pointDirection = "PIP0_dir";
                          renderQuality = 10;
                          renderVisionMode = 0;
                          fov = 0.7;
                      };
                  };
                  class RearCam
                  {
                      renderTarget = "rendertarget1";
                      class CameraView1
                      {
                          pointPosition = "PIP1_pos";
                          pointDirection = "PIP1_dir";
                          renderQuality = 10;
                          renderVisionMode = 0;
                          fov = 0.7;
                      };
                  };
                  class FrontCam
                  {
                      renderTarget = "rendertarget2";
                      class CameraView1
                      {
                          pointPosition = "PIP2_pos";
                          pointDirection = "PIP2_dir";
                          renderQuality = 10;
                          renderVisionMode = 0;
                          fov = 0.7;
                      };
                  };
                  class reversecam
                  {
                      renderTarget = "rendertarget3";
                      class CameraView1
                      {
                          pointPosition = "PIP3_pos";
                          pointDirection = "PIP3_dir";
                          renderQuality = 10;
                          renderVisionMode = 0;
                          fov = 1;
                      };
                  };
              };
              class TransportItems{};
              class CargoTurret;
              class Turrets{};
              class HitPoints: HitPoints
              {
                  class HitLFWheel: HitLFWheel
                  {
                      armor = 1.1;
                      passThrough = 0;
                  };
                  class HitLF2Wheel: HitLF2Wheel
                  {
                      armor = 1.1;
                      passThrough = 0;
                  };
                  class HitRFWheel: HitRFWheel
                  {
                      armor = 1.1;
                      passThrough = 0;
                  };
                  class HitRF2Wheel: HitRF2Wheel
                  {
                      armor = 1.1;
                      passThrough = 0;
                  };
                  class HitFuel
                  {
                      armor = 1.0;
                      material = -1;
                      name = "fueltank";
                      visual = "";
                      passThrough = 0.2;
                  };
                  class HitEngine
                  {
                      armor = 0.5;
                      material = -1;
                      name = "engine";
                      visual = "";
                      passThrough = 0.2;
                  };
                  class HitBody: HitBody
                  {
                      name = "body";
                      visual = "camo1";
                      passThrough = 1;
                  };
                  class HitGlass1: HitGlass1
                  {
                      armor = 0.25;
                  };
                  class HitGlass2: HitGlass2
                  {
                      armor = 0.25;
                  };
                  class HitGlass3: HitGlass3
                  {
                      armor = 0.25;
                  };
                  class HitGlass4: HitGlass4
                  {
                      armor = 0.25;
                  };
              };
              driverAction = "driver_offroad01";
              cargoAction[] = {"passenger_low01","passenger_low01","passenger_low01"};
              getInAction = "GetInLow";
              getOutAction = "GetOutLow";
              cargoGetInAction[] = {"GetInLow"};
              cargoGetOutAction[] = {"GetOutLow"};
              memoryPointTrackFLL = "TrackFLL";
              memoryPointTrackFLR = "TrackFLR";
              memoryPointTrackBLL = "TrackBLL";
              memoryPointTrackBLR = "TrackBLR";
              memoryPointTrackFRL = "TrackFRL";
              memoryPointTrackFRR = "TrackFRR";
              memoryPointTrackBRL = "TrackBRL";
              memoryPointTrackBRR = "TrackBRR";
              class Damage
              {
                  tex[] = {};
                  mat[] = {"a3\data_f\glass_veh.rvmat","a3\data_f\Glass_veh_damage.rvmat","a3\data_f\Glass_veh_damage.rvmat","a3\data_f\glass_veh.rvmat","a3\data_f\glass_veh.rvmat","a3\data_f\glass_veh.rvmat","af_wheeled\mats\body.rvmat","af_wheeled\mats\body_damage.rvmat","af_wheeled\mats\body_destruct.rvmat"};
              };
              class Exhausts
              {
                  class Exhaust1
                  {
                      position = "exhaust";
                      direction = "exhaust_dir";
                      effect = "ExhaustsEffect";
                  };
                  class Exhaust2
                  {
                      position = "exhaust2_pos";
                      direction = "exhaust2_dir";
                      effect = "ExhaustsEffect";
                  };
              };
              class Reflectors
              {
                  class LightCarHeadL01
                  {
                      color[] = {89,157,246};
                      ambient[] = {5,5,5};
                      position = "LightCarHeadL01";
                      direction = "LightCarHeadL01_end";
                      hitpoint = "Light_L";
                      selection = "Light_L";
                      size = 1;
                      innerAngle = 60;
                      outerAngle = 110;
                      coneFadeCoef = 6;
                      intensity = 0.5;
                      useFlare = 1;
                      dayLight = 0;
                      flareSize = 0.5;
                      class Attenuation
                      {
                          start = 1.0;
                          constant = 0;
                          linear = 0;
                          quadratic = 0.25;
                          hardLimitStart = 30;
                          hardLimitEnd = 60;
                      };
                  };
                  class LightCarHeadR01: LightCarHeadL01
                  {
                      position = "LightCarHeadR01";
                      direction = "LightCarHeadR01_end";
                      hitpoint = "Light_R";
                      selection = "Light_R";
                  };
                  class LightCarHeadL02: LightCarHeadL01
                  {
                      position = "LightCarHeadL02";
                      direction = "LightCarHeadL02_end";
                      FlareSize = 0.5;
                  };
                  
              };
              aggregateReflectors[] = {{"LightCarHeadL01","LightCarHeadL02"},{"LightCarHeadR01","LightCarHeadR02"}};
          };
          
          class AF_EmergencyVehicle_Base: AF_Vehicle_Base
          {
              scope = 2;
              tf_hasLRradio = 1;
              SirenArray[] = {"","","",""};
              
              class Animations
              {
                  class spot_light
                  {
                      initPhase = 0;
                      animPeriod = 1;
                      source = "user";
                  };
                  class spotlight
                  {
                      initPhase = 0;
                      animPeriod = 1;
                      source = "user";
                  };
                  class Light_Rotate_L
                  {
                      initPhase = 1;
                      animPeriod = 2;
                      source = "user";
                  };
                  class Light_Rotate_R
                  {
                      initPhase = 1;
                      animPeriod = 2;
                      source = "user";
                  };
              };
              class Reflectors
              {
                  class LightCarHeadL01
                  {
                      color[] = {89,157,246};
                      ambient[] = {5,5,5};
                      position = "LightCarHeadL01";
                      direction = "LightCarHeadL01_end";
                      hitpoint = "Light_L";
                      selection = "Light_L";
                      size = 1;
                      innerAngle = 60;
                      outerAngle = 110;
                      coneFadeCoef = 6;
                      intensity = 0.5;
                      useFlare = 1;
                      dayLight = 0;
                      flareSize = 0.5;
                      class Attenuation
                      {
                          start = 1.0;
                          constant = 0;
                          linear = 0;
                          quadratic = 0.25;
                          hardLimitStart = 50;
                          hardLimitEnd = 90;
                      };
                  };
                  
                  class LightCarHeadL02: LightCarHeadL01
                  {
                      position = "LightCarHeadL02";
                      direction = "LightCarHeadL02_end";
                      FlareSize = 0.5;
                  };
                  
                  class LightCarHeadR01: LightCarHeadL01
                  {
                      position = "LightCarHeadR01";
                      direction = "LightCarHeadR01_end";
                      hitpoint = "Light_R";
                      selection = "Light_R";
                  };
                  
                  class LightCarHeadR02: LightCarHeadR01
                  {
                      position = "LightCarHeadR02";
                      direction = "LightCarHeadR02_end";
                      FlareSize = 0.5;
                  };
                  class gyro1
                  {
                      color[]                = {0, 0, 2500};
                      ambient[]            = {5, 5, 5};
                      intensity            = 1;
                      size                = 0.5;                    /// size of the light point seen from distance
                      innerAngle            = 50;                    /// angle of full light
                      outerAngle            = 100;                    /// angle of some light
                      coneFadeCoef        = 4;                    /// attenuation of light between the above angles
      
                      position            = "gyropos1";        /// memory point for start of the light and flare
                      direction            = "gyrodir1";        /// memory point for the light direction
                      hitpoint            = "Light_R";    /// point(s) in hitpoint lod for the light (hitPoints are created by engine)
                      selection            = "gyro1";        /// selection for artificial glow around the bulb, not much used any more
      
                      useFlare            = true;
                      flareSize            = 1.0;
                      flareMaxDistance    = 100;
                      activeLight            = false;                    /// engine counts this one as an active light into limit of lights
                      dayLight            = false;                /// it doesn't shine during the day
                      drawLight            = false;    
      
                      class Attenuation
                      {
                          start            = 0;
                          constant        = 0;
                          linear            = 0;
                          quadratic        = 0.3;
      
                          hardLimitStart    = 25;
                          hardLimitEnd    = 35;
                      };
                  };
                  class gyro2: gyro1
                  {
                      position     = "gyropos2";
                      direction     = "gyrodir2";
                  };
                  class gyro3: gyro1
                  {
                      position     = "gyropos3";
                      direction     = "gyrodir3";
                  };
                  class gyro4: gyro1
                  {
                      position     = "gyropos4";
                      direction     = "gyrodir4";
                  };
                  class gyro5: gyro1
                  {
                      position     = "gyropos5";
                      direction     = "gyrodir5";
                      selection    = "gyro2";
                      
                  };
                  class gyro6: gyro1
                  {
                      position     = "gyropos6";
                      direction     = "gyrodir6";
                      selection    = "gyro2";
                  };
                  class gyro7: gyro1
                  {
                      position     = "gyropos7";
                      direction     = "gyrodir7";
                      selection    = "gyro2";
                  };
                  class gyro8: gyro1
                  {
                      position     = "gyropos8";
                      direction     = "gyrodir8";
                      selection    = "gyro2";
                  };
                  
              };
              
              aggregateReflectors[] = {{"gyro1"},{"gyro2"},{"gyro3"},{"gyro4"},{"gyro5"},{"gyro6"},{"gyro7"},{"gyro8"}, {"LightCarHeadL01", "LightCarHeadL02"}, {"LightCarHeadR01", "LightCarHeadR02"}}; /// aggregating reflectors helps the engine a lot
              
              class UserActions
              {
                  class codetwo {
                      displayName = "Blaulicht An";
                      position = "drivewheel";
                      radius = 1000;
                      condition = "driver this == player && (this getVariable 'am_lightbar')== 0; this animationPhase ""lamp1"" <= 0.5";
                      statement = "this setVariable ['am_lightbar',1,true];this animate [""lamp1"",1,true];this animate [""lamp2"",1,true]";
                      onlyForplayer = 0;
                  };
                  class codeone {
                      displayName = "Blaulicht Aus";
                      position = "drivewheel";
                      radius = 1000;
                      condition = "driver this == player && (this getVariable 'am_lightbar') == 0,5; this animationPhase ""lamp1"" > 0.5";
                      statement = "this setVariable ['am_lightbar',0,true];this animate [""lamp1"",0,true];this animate [""lamp2"",0,true]";
                      onlyForplayer = 0;
                  };
                  class sirenon {
                      displayName = "Sirene An";
                      position = "drivewheel";
                      radius = 1000;
                      condition = "driver this == player && (this getVariable 'am_siren') == 0";
                      statement = "this setVariable ['AM_siren',1,true]";
                      onlyForplayer = 0;
                  };
                  class sirenoff {
                      displayName = "Sirene Aus";
                      position = "drivewheel";
                      radius = 1000;
                      condition = "driver this == player && (this getVariable 'am_siren') == 1";
                      statement = "this setVariable ['AM_siren',0,true]";
                      onlyForplayer = 0;
                  };
                  class folgen_on {
                      displayName = "Bitte Folgen An";
                      position = "drivewheel";
                      radius = 1000;
                      condition = "driver this == player && (this getVariable 'am_bitte_folgen') == 0";
                      statement = "this setVariable ['am_bitte_folgen',1,true]";
                      onlyForplayer = 0;
                  };
                  class folgen_off {
                      displayName = "Bitte Folgen Aus";
                      position = "drivewheel";
                      radius = 1000;
                      condition = "driver this == player && (this getVariable 'am_bitte_folgen') == 1";
                      statement = "this setVariable ['am_bitte_folgen',0,true]";
                      onlyForplayer = 0;
                  };
                  class EventHandlers
                  {
                      init = "[_this select 0] execVM '\AF_wheeled\Lightbar\am_lightbar.sqf'; [_this select 0] execVM '\AF_wheeled\Lightbar\am_sirens.sqf'; [_this select 0] execVM '\AF_Wheeled\Lightbar\af_directionals.sqf'; [_this select 0] execVM '\AF_Wheeled\Lightbar\am_bitte_folgen.sqf';"; 
                  };
              };
          };    
      };
      Alles anzeigen

      ReallifeRPG Admin, Scripter, Technischer Helfer, und Manchmal auch Spieler

      realliferpg128x128.png?resize=128%2C128&ssl=1

    • Alfred
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      • 26. Juli 2017 um 17:02
      • #4

      Könntest du die Config nochmal als Datei hochladen wenn ich es kopier gehen die ganzen Abstände verloren :( ?

      AF Mods siehe : Nutzungsrichtlinien AF Mods

    • br1zey
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      • 26. Juli 2017 um 17:37
      • #5

      JA bitte

      Dateien

      config.rar 3,09 kB – 131 Downloads

      ReallifeRPG Admin, Scripter, Technischer Helfer, und Manchmal auch Spieler

      realliferpg128x128.png?resize=128%2C128&ssl=1

    • Alfred
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      • 26. Juli 2017 um 17:38
      • #6

      Danke :D

      AF Mods siehe : Nutzungsrichtlinien AF Mods

    • Alfred
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      • 26. Juli 2017 um 17:53
      • #7

      hat geklappt danke :D

      AF Mods siehe : Nutzungsrichtlinien AF Mods

    • Alfred
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      • 26. Juli 2017 um 18:08
      • #8

      jetzt is ein neuer Fehler da haha

      "No entry 'bin\http://config.bin/CfgVehicles/AF…ers.displayName'."

      AF Mods siehe : Nutzungsrichtlinien AF Mods

    • br1zey
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      • 26. Juli 2017 um 18:17
      • #9

      haha ja guck mal in die USer Actiosn .... deine EvnetHandler muss ein Stück nach Unten

      ReallifeRPG Admin, Scripter, Technischer Helfer, und Manchmal auch Spieler

      realliferpg128x128.png?resize=128%2C128&ssl=1

    • Alfred
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      • 26. Juli 2017 um 18:20
      • #10

      Haha danke :D

      AF Mods siehe : Nutzungsrichtlinien AF Mods

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