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    4. ArmA Series - ArmA 3 / Reforger
    5. Hilfeforum

    Einbruch Nachricht kommt nicht

    • AmaZiinG
    • 11. Juni 2017 um 11:47
    • Geschlossen
    • Erledigt
    • AmaZiinG
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      • 14. Juni 2017 um 13:16
      • #41

      Okay Nachricht kommt jetzt. Nur das Problem ist nach einem Server Restart, wenn man bei seinem Haus spwant kann man alle Türen öffnen und muss das Haus neu kaufen.

      In den ExtDB 3 Logs stand wieder folgendes:

      Code
      [13:14:43:364216 +02:00] [Thread 2828] extDB3: SQL: Error MariaDBQueryException: Unknown column 'security' in 'field list'
      [13:14:43:364424 +02:00] [Thread 2828] extDB3: SQL: Error MariaDBQueryException: Input: SELECT pid, pos, classname, inventory, gear, dir, id, security FROM containers WHERE pid='76561198111029548' AND owned='1'

      Mein Discord:
      https://discord.gg/4UMWmpfDet

    • moeck
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      • 14. Juni 2017 um 13:26
      • #42

      hast du eine tabelle containers?

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • AmaZiinG
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      • 14. Juni 2017 um 13:27
      • #43

      Ja habe ich

      Mein Discord:
      https://discord.gg/4UMWmpfDet

    • moeck
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      • 14. Juni 2017 um 13:29
      • #44

      hier mal noch ein update

      C: fn_fetchPlayerHouses.sqf
      #include "\life_server\script_macros.hpp"
      /*
       File : fn_fetchPlayerHouses.sqf
       Author: Bryan "Tonic" Boardwine
       Modified : NiiRoZz
      
       Description:
       1. Fetches all the players houses and sets them up.
       2. Fetches all the players containers and sets them up.
      */
      private ["_query","_containers","_containerss","_houses","_furnituress"];
      params [
       ["_uid","",[""]]
      ];
      if (_uid isEqualTo "") exitWith {};
      
      _query = format ["SELECT pid, pos, classname, inventory, gear, dir, id, security FROM houses WHERE pid='%1' AND owned='1'",_uid];
      _containers = [_query,2,true] call DB_fnc_asyncCall;
      
      _containerss = [];
      _furnituress = [];
      {
       _position = call compile format ["%1",_x select 1];
       _house = nearestObject [_position, "House"];
       _direction = call compile format ["%1",_x select 5];
       _trunk = [_x select 3] call DB_fnc_mresToArray;
       if (_trunk isEqualType "") then {_trunk = call compile format ["%1", _trunk];};
       _gear = [_x select 4] call DB_fnc_mresToArray;
       if (_gear isEqualType "") then {_gear = call compile format ["%1", _gear];};
       //furniture and container split
       _className = _x select 2;
       _type = getText(missionConfigFile >> "CfgDonkeyPunchCustoms" >> _className);
       _isFurniture = getNumber(missionConfigFile >> "VirtualItems" >> _type >> "furniture") isEqualTo 1;
       _container = createVehicle[_x select 2,[0,0,999],[],0,"NONE"];
       waitUntil {!isNil "_container" && {!isNull _container}};
       if!(_isFurniture)then{
       _containerss pushBack _container;
       }else{
       _furnituress pushBack _container;
       _container enableSimulationGlobal false;
       };
       _container allowDamage false;
       _container setPosATL _position;
       _container setVectorDirAndUp _direction;
       //Fix position for more accurate positioning
       _posX = _position select 0;
       _posY = _position select 1;
       _posZ = _position select 2;
       _currentPos = getPosATL _container;
       _fixX = (_currentPos select 0) - _posX;
       _fixY = (_currentPos select 1) - _posY;
       _fixZ = (_currentPos select 2) - _posZ;
       _container setPosATL [(_posX - _fixX), (_posY - _fixY), (_posZ - _fixZ)];
       _container setVectorDirAndUp _direction;
       _container setVariable ["Trunk",_trunk,true];
       _container setVariable ["container_owner",[_x select 0],true];
       _container setVariable ["container_id",_x select 6,true];
       clearWeaponCargoGlobal _container;
       clearItemCargoGlobal _container;
       clearMagazineCargoGlobal _container;
       clearBackpackCargoGlobal _container;
       if (count _gear > 0) then {
       _items = _gear select 0;
       _mags = _gear select 1;
       _weapons = _gear select 2;
       _backpacks = _gear select 3;
       for "_i" from 0 to ((count (_items select 0)) - 1) do {
       _container addItemCargoGlobal [((_items select 0) select _i), ((_items select 1) select _i)];
       };
       for "_i" from 0 to ((count (_mags select 0)) - 1) do{
       _container addMagazineCargoGlobal [((_mags select 0) select _i), ((_mags select 1) select _i)];
       };
       for "_i" from 0 to ((count (_weapons select 0)) - 1) do{
       _container addWeaponCargoGlobal [((_weapons select 0) select _i), ((_weapons select 1) select _i)];
       };
       for "_i" from 0 to ((count (_backpacks select 0)) - 1) do{
       _container addBackpackCargoGlobal [((_backpacks select 0) select _i), ((_backpacks select 1) select _i)];
       };
       };
       _house setVariable ["containers",_containerss,true];
       _house setVariable["Secured",_x select 4,true];
      } forEach _containers;
      
      _query = format ["SELECT pid, pos FROM houses WHERE pid='%1' AND owned='1'",_uid];
      _houses = [_query,2,true] call DB_fnc_asyncCall;
      
      _return = [];
      {
       _pos = call compile format ["%1",_x select 1];
       _house = nearestObject [_pos, "House"];
       _house allowDamage false;
       _return pushBack [_x select 1,_containerss];
      } forEach _houses;
      
      missionNamespace setVariable [format ["houses_%1",_uid],_return];
      Alles anzeigen

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • AmaZiinG
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      • 14. Juni 2017 um 13:34
      • #45

      Jetzt ist es classname ?(

      Code
      [13:33:20:576879 +02:00] [Thread 2504] extDB3: SQL: Error MariaDBQueryException: Unknown column 'classname' in 'field list'
      [13:33:20:577098 +02:00] [Thread 2504] extDB3: SQL: Error MariaDBQueryException: Input: SELECT pid, pos, classname, inventory, gear, dir, id, security FROM houses WHERE pid='76561198111029548' AND owned='1'

      Mein Discord:
      https://discord.gg/4UMWmpfDet

    • moeck
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      • 14. Juni 2017 um 13:35
      • #46

      achso moment habe da gerade noch was gesehen gibt gleich noch ein update

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • moeck
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      • 14. Juni 2017 um 13:39
      • #47

      so hier nochmal ein Update

      C: fn_fetchPlayerHouses.sqf
      #include "\life_server\script_macros.hpp"
      /*
       File : fn_fetchPlayerHouses.sqf
       Author: Bryan "Tonic" Boardwine
       Modified : NiiRoZz
      
       Description:
       1. Fetches all the players houses and sets them up.
       2. Fetches all the players containers and sets them up.
      */
      private ["_query","_containers","_containerss","_houses","_furnituress"];
      params [
       ["_uid","",[""]]
      ];
      if (_uid isEqualTo "") exitWith {};
      
      _query = format ["SELECT containers.pid, containers.pos, containers.classname, containers.inventory, containers.gear, containers.dir, containers.id, houses.security FROM containers join houses WHERE pid='%1' AND owned='1' and houses.pid = containers.pid",_uid];
      _containers = [_query,2,true] call DB_fnc_asyncCall;
      
      _containerss = [];
      _furnituress = [];
      {
       _position = call compile format ["%1",_x select 1];
       _house = nearestObject [_position, "House"];
       _direction = call compile format ["%1",_x select 5];
       _trunk = [_x select 3] call DB_fnc_mresToArray;
       if (_trunk isEqualType "") then {_trunk = call compile format ["%1", _trunk];};
       _gear = [_x select 4] call DB_fnc_mresToArray;
       if (_gear isEqualType "") then {_gear = call compile format ["%1", _gear];};
       //furniture and container split
       _className = _x select 2;
       _type = getText(missionConfigFile >> "CfgDonkeyPunchCustoms" >> _className);
       _isFurniture = getNumber(missionConfigFile >> "VirtualItems" >> _type >> "furniture") isEqualTo 1;
       _container = createVehicle[_x select 2,[0,0,999],[],0,"NONE"];
       waitUntil {!isNil "_container" && {!isNull _container}};
       if!(_isFurniture)then{
       _containerss pushBack _container;
       }else{
       _furnituress pushBack _container;
       _container enableSimulationGlobal false;
       };
       _container allowDamage false;
       _container setPosATL _position;
       _container setVectorDirAndUp _direction;
       //Fix position for more accurate positioning
       _posX = _position select 0;
       _posY = _position select 1;
       _posZ = _position select 2;
       _currentPos = getPosATL _container;
       _fixX = (_currentPos select 0) - _posX;
       _fixY = (_currentPos select 1) - _posY;
       _fixZ = (_currentPos select 2) - _posZ;
       _container setPosATL [(_posX - _fixX), (_posY - _fixY), (_posZ - _fixZ)];
       _container setVectorDirAndUp _direction;
       _container setVariable ["Trunk",_trunk,true];
       _container setVariable ["container_owner",[_x select 0],true];
       _container setVariable ["container_id",_x select 6,true];
       clearWeaponCargoGlobal _container;
       clearItemCargoGlobal _container;
       clearMagazineCargoGlobal _container;
       clearBackpackCargoGlobal _container;
       if (count _gear > 0) then {
       _items = _gear select 0;
       _mags = _gear select 1;
       _weapons = _gear select 2;
       _backpacks = _gear select 3;
       for "_i" from 0 to ((count (_items select 0)) - 1) do {
       _container addItemCargoGlobal [((_items select 0) select _i), ((_items select 1) select _i)];
       };
       for "_i" from 0 to ((count (_mags select 0)) - 1) do{
       _container addMagazineCargoGlobal [((_mags select 0) select _i), ((_mags select 1) select _i)];
       };
       for "_i" from 0 to ((count (_weapons select 0)) - 1) do{
       _container addWeaponCargoGlobal [((_weapons select 0) select _i), ((_weapons select 1) select _i)];
       };
       for "_i" from 0 to ((count (_backpacks select 0)) - 1) do{
       _container addBackpackCargoGlobal [((_backpacks select 0) select _i), ((_backpacks select 1) select _i)];
       };
       };
       _house setVariable ["containers",_containerss,true];
       _house setVariable["Secured",_x select 4,true];
      } forEach _containers;
      
      _query = format ["SELECT pid, pos FROM houses WHERE pid='%1' AND owned='1'",_uid];
      _houses = [_query,2,true] call DB_fnc_asyncCall;
      
      _return = [];
      {
       _pos = call compile format ["%1",_x select 1];
       _house = nearestObject [_pos, "House"];
       _house allowDamage false;
       _return pushBack [_x select 1,_containerss];
      } forEach _houses;
      
      missionNamespace setVariable [format ["houses_%1",_uid],_return];
      Alles anzeigen

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • AmaZiinG
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      • 14. Juni 2017 um 14:11
      • #48
      Code
      [14:09:35:478690 +02:00] [Thread 3884] extDB3: SQL: Error MariaDBQueryException: Column 'pid' in where clause is ambiguous
      [14:09:35:478915 +02:00] [Thread 3884] extDB3: SQL: Error MariaDBQueryException: Input: SELECT containers.pid, containers.pos, containers.classname, containers.inventory, containers.gear, containers.dir, containers.id, houses.security FROM containers join houses WHERE pid='76561198111029548' AND owned='1' and houses.pid = containers.pid

      Mein Discord:
      https://discord.gg/4UMWmpfDet

    • moeck
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      • 14. Juni 2017 um 14:49
      • #49

      so einen habe ich noch

      Code: fn_fetchplayerhouses.sqf
      #include "\life_server\script_macros.hpp"
      /*
       File : fn_fetchPlayerHouses.sqf
       Author: Bryan "Tonic" Boardwine
       Modified : NiiRoZz
      
       Description:
       1. Fetches all the players houses and sets them up.
       2. Fetches all the players containers and sets them up.
      */
      private ["_query","_containers","_containerss","_houses","_furnituress"];
      params [
       ["_uid","",[""]]
      ];
      if (_uid isEqualTo "") exitWith {};
      
      _query = format ["SELECT containers.pid, containers.pos, containers.classname, containers.inventory, containers.gear, containers.dir, containers.id, houses.security FROM containers join houses on houses.pid = containers.pid WHERE pid='%1' AND owned='1'",_uid];
      _containers = [_query,2,true] call DB_fnc_asyncCall;
      
      _containerss = [];
      _furnituress = [];
      {
       _position = call compile format ["%1",_x select 1];
       _house = nearestObject [_position, "House"];
       _direction = call compile format ["%1",_x select 5];
       _trunk = [_x select 3] call DB_fnc_mresToArray;
       if (_trunk isEqualType "") then {_trunk = call compile format ["%1", _trunk];};
       _gear = [_x select 4] call DB_fnc_mresToArray;
       if (_gear isEqualType "") then {_gear = call compile format ["%1", _gear];};
       //furniture and container split
       _className = _x select 2;
       _type = getText(missionConfigFile >> "CfgDonkeyPunchCustoms" >> _className);
       _isFurniture = getNumber(missionConfigFile >> "VirtualItems" >> _type >> "furniture") isEqualTo 1;
       _container = createVehicle[_x select 2,[0,0,999],[],0,"NONE"];
       waitUntil {!isNil "_container" && {!isNull _container}};
       if!(_isFurniture)then{
       _containerss pushBack _container;
       }else{
       _furnituress pushBack _container;
       _container enableSimulationGlobal false;
       };
       _container allowDamage false;
       _container setPosATL _position;
       _container setVectorDirAndUp _direction;
       //Fix position for more accurate positioning
       _posX = _position select 0;
       _posY = _position select 1;
       _posZ = _position select 2;
       _currentPos = getPosATL _container;
       _fixX = (_currentPos select 0) - _posX;
       _fixY = (_currentPos select 1) - _posY;
       _fixZ = (_currentPos select 2) - _posZ;
       _container setPosATL [(_posX - _fixX), (_posY - _fixY), (_posZ - _fixZ)];
       _container setVectorDirAndUp _direction;
       _container setVariable ["Trunk",_trunk,true];
       _container setVariable ["container_owner",[_x select 0],true];
       _container setVariable ["container_id",_x select 6,true];
       clearWeaponCargoGlobal _container;
       clearItemCargoGlobal _container;
       clearMagazineCargoGlobal _container;
       clearBackpackCargoGlobal _container;
       if (count _gear > 0) then {
       _items = _gear select 0;
       _mags = _gear select 1;
       _weapons = _gear select 2;
       _backpacks = _gear select 3;
       for "_i" from 0 to ((count (_items select 0)) - 1) do {
       _container addItemCargoGlobal [((_items select 0) select _i), ((_items select 1) select _i)];
       };
       for "_i" from 0 to ((count (_mags select 0)) - 1) do{
       _container addMagazineCargoGlobal [((_mags select 0) select _i), ((_mags select 1) select _i)];
       };
       for "_i" from 0 to ((count (_weapons select 0)) - 1) do{
       _container addWeaponCargoGlobal [((_weapons select 0) select _i), ((_weapons select 1) select _i)];
       };
       for "_i" from 0 to ((count (_backpacks select 0)) - 1) do{
       _container addBackpackCargoGlobal [((_backpacks select 0) select _i), ((_backpacks select 1) select _i)];
       };
       };
       _house setVariable ["containers",_containerss,true];
       _house setVariable["Secured",_x select 4,true];
      } forEach _containers;
      
      _query = format ["SELECT pid, pos FROM houses WHERE pid='%1' AND owned='1'",_uid];
      _houses = [_query,2,true] call DB_fnc_asyncCall;
      
      _return = [];
      {
       _pos = call compile format ["%1",_x select 1];
       _house = nearestObject [_pos, "House"];
       _house allowDamage false;
       _return pushBack [_x select 1,_containerss];
      } forEach _houses;
      
      missionNamespace setVariable [format ["houses_%1",_uid],_return];
      Alles anzeigen

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • AmaZiinG
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      • 14. Juni 2017 um 16:19
      • #50
      Code
      [16:15:43:140576 +02:00] [Thread 6916] extDB3: SQL: Error MariaDBQueryException: Column 'pid' in where clause is ambiguous
      [16:15:43:140777 +02:00] [Thread 6916] extDB3: SQL: Error MariaDBQueryException: Input: SELECT containers.pid, containers.pos, containers.classname, containers.inventory, containers.gear, containers.dir, containers.id, houses.security FROM containers join houses on houses.pid = containers.pid WHERE pid='76561198111029548' AND owned='1'

      Mein Discord:
      https://discord.gg/4UMWmpfDet

    • moeck
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      • 14. Juni 2017 um 16:37
      • #51

      argh, ok wer lesen kann ist klar im vorteil. man sollte auch in der where bedingung spezifizieren aus welcher tabelle die pid kommt

      Code
      #include "\life_server\script_macros.hpp"
      /*
       File : fn_fetchPlayerHouses.sqf
       Author: Bryan "Tonic" Boardwine
       Modified : NiiRoZz
      
       Description:
       1. Fetches all the players houses and sets them up.
       2. Fetches all the players containers and sets them up.
      */
      private ["_query","_containers","_containerss","_houses","_furnituress"];
      params [
       ["_uid","",[""]]
      ];
      if (_uid isEqualTo "") exitWith {};
      
      _query = format ["SELECT containers.pid, containers.pos, containers.classname, containers.inventory, containers.gear, containers.dir, containers.id, houses.security FROM containers join houses on houses.pid = containers.pid WHERE containers.pid='%1' AND owned='1'",_uid];
      _containers = [_query,2,true] call DB_fnc_asyncCall;
      
      _containerss = [];
      _furnituress = [];
      {
       _position = call compile format ["%1",_x select 1];
       _house = nearestObject [_position, "House"];
       _direction = call compile format ["%1",_x select 5];
       _trunk = [_x select 3] call DB_fnc_mresToArray;
       if (_trunk isEqualType "") then {_trunk = call compile format ["%1", _trunk];};
       _gear = [_x select 4] call DB_fnc_mresToArray;
       if (_gear isEqualType "") then {_gear = call compile format ["%1", _gear];};
       //furniture and container split
       _className = _x select 2;
       _type = getText(missionConfigFile >> "CfgDonkeyPunchCustoms" >> _className);
       _isFurniture = getNumber(missionConfigFile >> "VirtualItems" >> _type >> "furniture") isEqualTo 1;
       _container = createVehicle[_x select 2,[0,0,999],[],0,"NONE"];
       waitUntil {!isNil "_container" && {!isNull _container}};
       if!(_isFurniture)then{
       _containerss pushBack _container;
       }else{
       _furnituress pushBack _container;
       _container enableSimulationGlobal false;
       };
       _container allowDamage false;
       _container setPosATL _position;
       _container setVectorDirAndUp _direction;
       //Fix position for more accurate positioning
       _posX = _position select 0;
       _posY = _position select 1;
       _posZ = _position select 2;
       _currentPos = getPosATL _container;
       _fixX = (_currentPos select 0) - _posX;
       _fixY = (_currentPos select 1) - _posY;
       _fixZ = (_currentPos select 2) - _posZ;
       _container setPosATL [(_posX - _fixX), (_posY - _fixY), (_posZ - _fixZ)];
       _container setVectorDirAndUp _direction;
       _container setVariable ["Trunk",_trunk,true];
       _container setVariable ["container_owner",[_x select 0],true];
       _container setVariable ["container_id",_x select 6,true];
       clearWeaponCargoGlobal _container;
       clearItemCargoGlobal _container;
       clearMagazineCargoGlobal _container;
       clearBackpackCargoGlobal _container;
       if (count _gear > 0) then {
       _items = _gear select 0;
       _mags = _gear select 1;
       _weapons = _gear select 2;
       _backpacks = _gear select 3;
       for "_i" from 0 to ((count (_items select 0)) - 1) do {
       _container addItemCargoGlobal [((_items select 0) select _i), ((_items select 1) select _i)];
       };
       for "_i" from 0 to ((count (_mags select 0)) - 1) do{
       _container addMagazineCargoGlobal [((_mags select 0) select _i), ((_mags select 1) select _i)];
       };
       for "_i" from 0 to ((count (_weapons select 0)) - 1) do{
       _container addWeaponCargoGlobal [((_weapons select 0) select _i), ((_weapons select 1) select _i)];
       };
       for "_i" from 0 to ((count (_backpacks select 0)) - 1) do{
       _container addBackpackCargoGlobal [((_backpacks select 0) select _i), ((_backpacks select 1) select _i)];
       };
       };
       _house setVariable ["containers",_containerss,true];
       _house setVariable["Secured",_x select 4,true];
      } forEach _containers;
      
      _query = format ["SELECT pid, pos FROM houses WHERE pid='%1' AND owned='1'",_uid];
      _houses = [_query,2,true] call DB_fnc_asyncCall;
      
      _return = [];
      {
       _pos = call compile format ["%1",_x select 1];
       _house = nearestObject [_pos, "House"];
       _house allowDamage false;
       _return pushBack [_x select 1,_containerss];
      } forEach _houses;
      
      missionNamespace setVariable [format ["houses_%1",_uid],_return];
      Alles anzeigen

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • AmaZiinG
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      • 14. Juni 2017 um 16:52
      • #52
      Code
      [16:51:53:524156 +02:00] [Thread 2364] extDB3: SQL: Error MariaDBQueryException: Column 'owned' in where clause is ambiguous
      [16:51:53:524364 +02:00] [Thread 2364] extDB3: SQL: Error MariaDBQueryException: Input: SELECT containers.pid, containers.pos, containers.classname, containers.inventory, containers.gear, containers.dir, containers.id, houses.security FROM containers join houses on houses.pid = containers.pid WHERE containers.pid='76561198111029548' AND owned='1'

      Mein Discord:
      https://discord.gg/4UMWmpfDet

    • moeck
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      • 14. Juni 2017 um 17:05
      • #53
      Code
      #include "\life_server\script_macros.hpp"
      /*
       File : fn_fetchPlayerHouses.sqf
       Author: Bryan "Tonic" Boardwine
       Modified : NiiRoZz
      
       Description:
       1. Fetches all the players houses and sets them up.
       2. Fetches all the players containers and sets them up.
      */
      private ["_query","_containers","_containerss","_houses","_furnituress"];
      params [
       ["_uid","",[""]]
      ];
      if (_uid isEqualTo "") exitWith {};
      
      _query = format ["SELECT containers.pid, containers.pos, containers.classname, containers.inventory, containers.gear, containers.dir, containers.id, houses.security FROM containers join houses on houses.pid = containers.pid WHERE containers.pid='%1' AND containers.owned='1'",_uid];
      _containers = [_query,2,true] call DB_fnc_asyncCall;
      
      _containerss = [];
      _furnituress = [];
      {
       _position = call compile format ["%1",_x select 1];
       _house = nearestObject [_position, "House"];
       _direction = call compile format ["%1",_x select 5];
       _trunk = [_x select 3] call DB_fnc_mresToArray;
       if (_trunk isEqualType "") then {_trunk = call compile format ["%1", _trunk];};
       _gear = [_x select 4] call DB_fnc_mresToArray;
       if (_gear isEqualType "") then {_gear = call compile format ["%1", _gear];};
       //furniture and container split
       _className = _x select 2;
       _type = getText(missionConfigFile >> "CfgDonkeyPunchCustoms" >> _className);
       _isFurniture = getNumber(missionConfigFile >> "VirtualItems" >> _type >> "furniture") isEqualTo 1;
       _container = createVehicle[_x select 2,[0,0,999],[],0,"NONE"];
       waitUntil {!isNil "_container" && {!isNull _container}};
       if!(_isFurniture)then{
       _containerss pushBack _container;
       }else{
       _furnituress pushBack _container;
       _container enableSimulationGlobal false;
       };
       _container allowDamage false;
       _container setPosATL _position;
       _container setVectorDirAndUp _direction;
       //Fix position for more accurate positioning
       _posX = _position select 0;
       _posY = _position select 1;
       _posZ = _position select 2;
       _currentPos = getPosATL _container;
       _fixX = (_currentPos select 0) - _posX;
       _fixY = (_currentPos select 1) - _posY;
       _fixZ = (_currentPos select 2) - _posZ;
       _container setPosATL [(_posX - _fixX), (_posY - _fixY), (_posZ - _fixZ)];
       _container setVectorDirAndUp _direction;
       _container setVariable ["Trunk",_trunk,true];
       _container setVariable ["container_owner",[_x select 0],true];
       _container setVariable ["container_id",_x select 6,true];
       clearWeaponCargoGlobal _container;
       clearItemCargoGlobal _container;
       clearMagazineCargoGlobal _container;
       clearBackpackCargoGlobal _container;
       if (count _gear > 0) then {
       _items = _gear select 0;
       _mags = _gear select 1;
       _weapons = _gear select 2;
       _backpacks = _gear select 3;
       for "_i" from 0 to ((count (_items select 0)) - 1) do {
       _container addItemCargoGlobal [((_items select 0) select _i), ((_items select 1) select _i)];
       };
       for "_i" from 0 to ((count (_mags select 0)) - 1) do{
       _container addMagazineCargoGlobal [((_mags select 0) select _i), ((_mags select 1) select _i)];
       };
       for "_i" from 0 to ((count (_weapons select 0)) - 1) do{
       _container addWeaponCargoGlobal [((_weapons select 0) select _i), ((_weapons select 1) select _i)];
       };
       for "_i" from 0 to ((count (_backpacks select 0)) - 1) do{
       _container addBackpackCargoGlobal [((_backpacks select 0) select _i), ((_backpacks select 1) select _i)];
       };
       };
       _house setVariable ["containers",_containerss,true];
       _house setVariable["Secured",false,true];
       if ((_x select 1) isEqualTo 1) then {_house setVariable["Secured",true,true];};
      
      } forEach _containers;
      
      _query = format ["SELECT pid, pos FROM houses WHERE pid='%1' AND owned='1'",_uid];
      _houses = [_query,2,true] call DB_fnc_asyncCall;
      
      _return = [];
      {
       _pos = call compile format ["%1",_x select 1];
       _house = nearestObject [_pos, "House"];
       _house allowDamage false;
       _return pushBack [_x select 1,_containerss];
      } forEach _houses;
      
      missionNamespace setVariable [format ["houses_%1",_uid],_return];
      Alles anzeigen

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

    • AmaZiinG
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      • 14. Juni 2017 um 17:28
      • #54

      Bekomme jetzt kein Fehler Meldung aber man muss das Haus immer noch neu Kaufen

      Mein Discord:
      https://discord.gg/4UMWmpfDet

    • moeck
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      • 14. Juni 2017 um 18:01
      • #55

      ja vielleicht schaffe ich das heute noch, problem ist nur dass ich nicht testen kann.

      Signatur? Was ist eine Signatur? Kann man das essen?

      Bitte beachten: Ich gebe keinen Support über private Nachrichten!


      Ganz wichtig: [Leitfaden] Wie frage Ich richtig um Hilfe?

      Nicht zu vergessen [Tutorial/Selbst-Test] Sollte ich einen Life Server eröffnen ?

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