Hallo liebe Community,
Habe ein Problem das die Mod Fahrzeuge im Shop nicht angezeigt werden obwohl ich die Classname drinnen ist.
Diese Fahrzeug hab ich hinzugefügt : "red_charger_15_black"
Musste viel löschen da ich nur 10.000 Zeichen hinzufügen konnte.
Code
class CarShops {
class civ_car {
side = "civ";
conditions = "";
vehicles[] = {
{ "B_Quadbike_01_F", "" },
{ "C_Hatchback_01_F", "" },
{ "C_Offroad_01_F", "" },
{ "C_SUV_01_F", "" },
{ "C_Hatchback_01_sport_F", "" },
{ "C_Van_01_transport_F", "" },
{ "C_Offroad_02_unarmed_F", "" }, //Apex DLC
{ "red_charger_15_black", "" }
};
};
class kart_shop {
side = "civ";
conditions = "";
vehicles[] = {
{ "C_Kart_01_Blu_F", "" },
{ "C_Kart_01_Fuel_F", "" },
{ "C_Kart_01_Red_F", "" },
{ "C_Kart_01_Vrana_F", "" }
};
};
class civ_truck {
side = "civ";
conditions = "";
vehicles[] = {
{ "C_Van_01_box_F", "" },
{ "I_Truck_02_transport_F", "" },
{ "I_Truck_02_covered_F", "" },
{ "B_Truck_01_transport_F", "" },
{ "O_Truck_03_transport_F", "" },
{ "O_Truck_03_covered_F", "" },
{ "B_Truck_01_box_F", "" },
{ "O_Truck_03_device_F", "" },
{ "C_Van_01_fuel_F", "" },
{ "I_Truck_02_fuel_F", "" },
{ "B_Truck_01_fuel_F", "" }
};
};
class civ_air {
side = "civ";
conditions = "";
vehicles[] = {
{ "C_Heli_Light_01_civil_F", "" },
{ "B_Heli_Light_01_F", "" },
{ "O_Heli_Light_02_unarmed_F", "" },
{ "C_Plane_Civil_01_F", "" } //Apex DLC
};
};
class civ_ship {
side = "civ";
conditions = "";
vehicles[] = {
{ "C_Rubberboat", "" },
{ "C_Boat_Civil_01_F", "" },
{ "B_SDV_01_F", "" },
{ "C_Boat_Transport_02_F", "" }, //Apex DLC
{ "C_Scooter_Transport_01_F", "" } //Apex DLC
};
};
class reb_car {
side = "civ";
conditions = "";
vehicles[] = {
{ "B_Quadbike_01_F", "" },
{ "B_G_Offroad_01_F", "" },
{ "O_MRAP_02_F", "" },
{ "B_Heli_Light_01_stripped_F", "" },
{ "B_G_Offroad_01_armed_F", "" },
{ "O_T_LSV_02_unarmed_F", "" } //Apex DLC
};
};
class med_shop {
side = "med";
conditions = "";
vehicles[] = {
{ "C_Offroad_01_F", "" },
{ "I_Truck_02_medical_F", "" },
{ "O_Truck_03_medical_F", "" },
{ "B_Truck_01_medical_F", "" }
};
};
class med_air_hs {
side = "med";
conditions = "";
vehicles[] = {
{ "B_Heli_Light_01_F", "" },
{ "O_Heli_Light_02_unarmed_F", "" }
};
};
class cop_car {
side = "cop";
conditions = "";
vehicles[] = {
{ "C_Offroad_01_F", "" },
{ "C_SUV_01_F", "" },
{ "C_Hatchback_01_sport_F", "call life_coplevel >= 1" },
{ "B_MRAP_01_F", "call life_coplevel >= 2" },
{ "B_MRAP_01_hmg_F", "call life_coplevel >= 3" }
};
};
class cop_air {
side = "cop";
conditions = "call life_coplevel >= 3";
vehicles[] = {
{ "B_Heli_Light_01_F", "" },
{ "B_Heli_Transport_01_F", "call life_coplevel >= 4" }
};
};
class cop_ship {
side = "cop";
conditions = "";
vehicles[] = {
{ "B_Boat_Transport_01_F", "" },
{ "C_Boat_Civil_01_police_F", "" },
{ "C_Boat_Transport_02_F", "" }, //Apex DLC
{ "B_Boat_Armed_01_minigun_F", "call life_coplevel >= 3" },
{ "B_SDV_01_F", "" }
};
};
};
class LifeCfgVehicles {
/*
* Vehicle Configs (Contains textures and other stuff)
*
* "price" is the price before any multipliers set in Master_Config are applied.
*
* Default Multiplier Values & Calculations:
* Civilian [Purchase, Sell]: [1.0, 0.5]
* Cop [Purchase, Sell]: [0.5, 0.5]
* Medic [Purchase, Sell]: [0.75, 0.5]
* ChopShop: Payout = price * 0.25
* GarageSell: Payout = price * [0.5, 0.5, 0.5, -1]
* Cop Impound: Payout = price * 0.1
* Pull Vehicle from Garage: Cost = price * [1, 0.5, 0.75, -1] * [0.5, 0.5, 0.5, -1]
* -- Pull Vehicle & GarageSell Array Explanation = [civ,cop,medic,east]
*
* 1: STRING (Condition)
* Textures config follows { Texture Name, side, {texture(s)path}, Condition}
* Texture(s)path follows this format:
* INDEX 0: Texture Layer 0
* INDEX 1: Texture Layer 1
* INDEX 2: Texture Layer 2
* etc etc etc
*
*/
class Default {
vItemSpace = -1;
conditions = "";
price = -1;
textures[] = {};
};
// Apex DLC
class C_Boat_Transport_02_F {
vItemSpace = 100;
conditions = "license_civ_boat || {!(playerSide isEqualTo civilian)}";
price = 22000;
textures[] = {
{ "Civilian", "civ", {
"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa"
},"" },
{ "Black", "cop", {
"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_CO.paa"
}, "" }
};
};
// Apex DLC
class C_Offroad_02_unarmed_F {
vItemSpace = 65;
conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
price = 12500;
textures[] = {
{ "Black", "civ", {
"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa"
}, "" },
{ "Blue", "civ", {
"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa"
}, "" },
{ "Green", "civ", {
"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa"
}, "" },
{ "Orange", "civ", {
"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa"
}, "" },
{ "Red", "civ", {
"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa"
}, "" },
{ "White", "civ", {
"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa"
}, "" }
};
};
// Apex DLC
class C_Plane_Civil_01_F {
vItemSpace = 75;
conditions = "license_civ_pilot || {!(playerSide isEqualTo civilian)}";
price = 150000;
textures[] = {
{ "Racing (Tan Interior)", "civ", {
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
}, "" },
{ "Racing", "civ", {
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
}, "" },
{ "Red Line (Tan Interior)", "civ", {
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
}, "" },
{ "Red Line", "civ", {
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
}, "" },
{ "Tribal (Tan Interior)", "civ", {
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
}, "" },
{ "Tribal", "civ", {
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
}, "" },
{ "Blue Wave (Tan Interior)", "civ", {
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"
}, "" },
{ "Blue Wave", "civ", {
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa",
"A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"
}, "" }
};
};
class red_charger_15_black {
vItemSpace = 300;
conditions = "license_civ_driver || {!(playerSide isEqualTo civilian)}";
price = 250000;
textures[] = {};
};
};
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