Hallo,
Heute zeige ich euch, wie ihr mit einer Zone einen Paint Shop macht.
1. Ihr geht in euren core/civilian/fn_zoneCreator.sqf und fügt folgende sachen ein.
Definiert die Zone wie folgt:
Scrollt nach ganz unten der datei, und fügt noch diesen abschnitt hinzu:
//Create ColorBlue zones
{
_zone = createTrigger ["EmptyDetector",(getMarkerPos _x)];
_zone setTriggerArea[5,5,0,false];
_zone setTriggerActivation["CIV","PRESENT",true];
_zone setTriggerStatements["vehicle player in thislist","LIFE_Action_ColorBlue = player addAction[(localize ""STR_Set_ColorBlue""),life_fnc_colorBlue,'',0,false,false,'','!life_action_inUse'];","player removeAction LIFE_Action_ColorBlue;"];
} foreach _colorZones;
//Create ColorRed zones
{
_zone = createTrigger ["EmptyDetector",(getMarkerPos _x)];
_zone setTriggerArea[5,5,0,false];
_zone setTriggerActivation["CIV","PRESENT",true];
_zone setTriggerStatements["vehicle player in thislist","LIFE_Action_ColorRed = player addAction[(localize ""STR_Set_ColorRed""),life_fnc_colorRed,'',0,false,false,'','!life_action_inUse'];","player removeAction LIFE_Action_ColorRed;"];
} foreach _colorZones;
//Create ColorBlueDark zones
{
_zone = createTrigger ["EmptyDetector",(getMarkerPos _x)];
_zone setTriggerArea[5,5,0,false];
_zone setTriggerActivation["CIV","PRESENT",true];
_zone setTriggerStatements["vehicle player in thislist","LIFE_Action_ColorBlueDark = player addAction[(localize ""STR_Set_ColorBlueDark""),life_fnc_colorBlueDark,'',0,false,false,'','!life_action_inUse'];","player removeAction LIFE_Action_ColorBlueDark;"];
} foreach _colorZones;
//Create ColorBlueLight zones
{
_zone = createTrigger ["EmptyDetector",(getMarkerPos _x)];
_zone setTriggerArea[5,5,0,false];
_zone setTriggerActivation["CIV","PRESENT",true];
_zone setTriggerStatements["vehicle player in thislist","LIFE_Action_ColorBlueLight = player addAction[(localize ""STR_Set_ColorBlueLight""),life_fnc_colorBlueLight,'',0,false,false,'','!life_action_inUse'];","player removeAction LIFE_Action_ColorBlueLight;"];
} foreach _colorZones;
//Create ColorWhite zones
{
_zone = createTrigger ["EmptyDetector",(getMarkerPos _x)];
_zone setTriggerArea[5,5,0,false];
_zone setTriggerActivation["CIV","PRESENT",true];
_zone setTriggerStatements["vehicle player in thislist","LIFE_Action_ColorWhite = player addAction[(localize ""STR_Set_ColorWhite""),life_fnc_colorWhite,'',0,false,false,'','!life_action_inUse'];","player removeAction LIFE_Action_ColorWhite;"];
} foreach _colorZones;
//Create ColorGreen zones
{
_zone = createTrigger ["EmptyDetector",(getMarkerPos _x)];
_zone setTriggerArea[5,5,0,false];
_zone setTriggerActivation["CIV","PRESENT",true];
_zone setTriggerStatements["vehicle player in thislist","LIFE_Action_ColorGreen = player addAction[(localize ""STR_Set_ColorGreen""),life_fnc_colorGreen,'',0,false,false,'','!life_action_inUse'];","player removeAction LIFE_Action_ColorGreen;"];
} foreach _colorZones;
//Create ColorSand zones
{
_zone = createTrigger ["EmptyDetector",(getMarkerPos _x)];
_zone setTriggerArea[5,5,0,false];
_zone setTriggerActivation["CIV","PRESENT",true];
_zone setTriggerStatements["vehicle player in thislist","LIFE_Action_ColorSand = player addAction[(localize ""STR_Set_ColorSand""),life_fnc_colorSand,'',0,false,false,'','!life_action_inUse'];","player removeAction LIFE_Action_ColorSand;"];
} foreach _colorZones;
Alles anzeigen
2. Öffnet eure stringtables.xml und fügt folgendes ganz unten in eine neue Package ein:
<Package name="Lackirerei">
<Key ID="STR_Set_ColorBlue">
<Original>Blau lackieren $2000</Original>
</Key>
<Key ID="STR_Set_ColorRed">
<Original>Rot lackieren $3000</Original>
</Key>
<Key ID="STR_Set_ColorBlueDark">
<Original>Dukelblau lackieren $2000</Original>
</Key>
<Key ID="STR_Set_ColorBlueLight">
<Original>Hellblau lackieren $2000</Original>
</Key>
<Key ID="STR_Set_ColorWhite">
<Original>Weiss lackieren $2000</Original>
</Key>
<Key ID="STR_Set_ColorGreen">
<Original>Grün lackieren $2000</Original>
</Key>
<Key ID="STR_Set_ColorSand">
<Original>Sand lackieren $2000</Original>
</Key>
Alles anzeigen
3. Öffnet eure functions.h und fügt unter class Shops folgendes ein:
class colorSand {};
class colorGreen {};
class colorWhite {};
class colorBlue {};
class colorBlueLight {};
class colorRed {};
class colorBlueDark {};
4. Ladet die Datei aus dem Anhang, und fügt alle 7 sqf dateien unter core/shops ein.
5. Öffnet euer Arma3 Editor, und sucht euch ein schönes plätzchen aus wo ihr gerne der Paintshop haben möchtet.
Habt ihr ein Platz gefunden, erstellt einen marker mit dem namen:
Ihr könnt bis zu 4 Paint Shops erstellen. Der zweite Paintshop muß jedoch dann so heissen:
etc etc.
Ich hoffe euch hat das Tutorial gefallen.
Viel spaß.
MfG
Noldy